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[irc/gameservirc.git] / gameserv / Changes
1 Version 1.2.2
2 * Added a few timeout events if you're not in a fight - kain
3
4 Version 1.2.1
5 * Included a crontab script in all new distros now - kain
6 * Added a new flag that tells wether a person is playing instead of
7 relying solely on pointers - kain
8 * Added a mechanism to ignore on a nick to nick basis, and implemented
9 code to auto-ignore nicks on certain servers - kain
10 * Changed the HASH command to iHASH (case insensitive) and sHASH (case
11 sensitive) - kain
12 * Gameserv no longer opers - kain
13 * New config file directive: listenonc_forest... see
14 gameserv.example.conf - kain
15 * Fixed a bug in identify that was causing players to be shown as not
16 playing (after the change in functions) - kain
17 * Fixed up the is_playing boolean function to be more strict - kain
18 * A true timestamp is now sent on SJOIN for hybrid servers. TS of 1
19 was messing things up - kain
20 * Logs are now timestamped as follows: mm/dd/yyyy HH:MM:SS - kain
21 * Added a timeout mechanism with two new config file options - kain
22 - If players are fighting, and the one who's turn it is times out,
23 they lose their turn. If they both timeout after that,
24 they are logged out.
25 - If players are not fighting (player fights), they are simply
26 logged out.
27 * Fixed a major bug causing a crash when players fought - kain
28 * The gameserv server now attempts 3 reconnects if disconnected - kain
29
30 Version 1.2.0
31 * Took +devel out of the version reply in gameserv.cpp - kain
32 * Implemented a hashing algorithm for extremely fast searches through
33 the players and clients linked lists - kain & wcampbel
34 * Fixed some of the fight code - kain
35 * Added a logout command so you don't have to quit the IRC Network to
36 stop playing - kain
37 * Fixed a bug that was causing players not to be voiced on the forest
38 channel on P10 servers - kain
39 * Added a missing code segment to decrement the player fights per
40 day when you fight another player (reported by MaCbLiNd) - kain
41 * Fixed a bug that allowed the same player name to be registered any
42 number of times - kain
43 * Fixed a problem in when players quit on a P10 server, the /msg
44 gameserv list shows the irc nick as not NULL because it was only
45 setting the regular nick and not the realnick - kain
46 * Fixed a logic error in the identify command that caused players to be
47 falsely shown as identified - kain
48 * When a player logs off during a player fight, the fight now ends.
49 Before it was held in limbo - kain
50 * Fixed a bug in the fight command requiring you to use an irc nickname
51 to fight (BugID 927789) - kain
52
53 Version 1.1.9
54 * Added 2 new config file directives (maxafightdistance and maxbfightdistance)
55 These allow you to set limits on the distance (in levels) two players
56 are allowed to fight with. See gameserv.example.conf for more info. - kain
57 * Fixed a bug in the identify command that falsly showed a player as
58 already being identified. - kain
59 * Created Monsters for level 9 - kain
60 * Added the beginnings of an end monster - kain
61 * Slightly adjust the weapon and armor bonuses to prevent a divide by zero
62 exception (reported by wassup). - wcampbel
63 * Prevent players from issuing a FIGHT against a dead player (reported
64 by wassup). - wcampbel
65 * Fixed a core in RUN if a client wasn't playing. - wcampbel
66 * Added an option to specify the PID file in the config file. - kain
67
68 Version 1.1.8
69 * Missing directives now are identified for config files upon startup - kain
70 * Added a --help option to the gameserv binary - kain
71 * Added an optional command line parameter to load a config file - kain
72 * Added a nifty startup intro with the version number. - Kain
73 * Fixed BANK BALANCE (BugID 895157) - wcampbel
74 * Completely removed the midnight() function code, and replaced it with
75 some struct tm functionality with the localtime() function. - kain
76 * Major changes to the Makefile, cleaned up a number of rules and added
77 dependencies (via make depend). - wcampbel
78 * Corrected the VERSION reply, it broke ircII. - wcampbel
79 * Fixed some P10/other protocol issues - wcampbel
80 * Removed the old hard coded monsters entries. - wcampbel
81 * Made gameserv load as a true daemon. gameserv.pid now contains the pid
82 for the gameserv process. No more run script. - kain
83 * Fixed a bug that caused the identify function to segfault. - kain
84 * Fixed some P10 Functionality - kain
85 * Merged in the Hybrid patch - wcampbel
86
87 Version 1.1.7
88 * Added P10 Functionality (ircu-2.10.11.x)
89 * Created Monsters for level 8
90 * Increased the size of the monster struct to account for longer names,
91 weapons, and death phrases.
92 * Created Monsters for level 7
93 * Fixed a bug causing the bank balance command not to work correctly.
94 (Thank you wcampbel)
95 * Added HP potions to increase maximum HP.
96 * Made strength and defense potions add either 1 or 2 points rather than
97 0, 1, or 2.
98 * Made the monsters a bit harder. I found that as the game progressed,
99 it got easier and easier instead of harder.
100 * Fixed the forest events from happening too often. Also, the fountain
101 forest event specifically was adding too many forest fights, making
102 the day never end.
103
104 Version 1.1.6
105 * Added a Reset command to GameServ that functions the same was as the
106 refresh command, except it completely resets a player to the beginning
107 of the game.
108 * Fixed a bug that would cause monsters to have extremely high HP after
109 loading the monster database.
110 * Tweaked the forest events percentages. They happened too frequently.
111 * New player database format:
112 - Alive/Dead is no longer saved as a word in the database. It is
113 saved as a flag.
114 - 3 new integer values were added to the end of every player string
115 representing their inventory (healing, strength, and defense
116 potions).
117 * Changed the Player structure to use 2 new flags which eliminated 2
118 boolean values (alive & yourturn) to save a little memory.
119 * Fixed a bug that allowed a player already in a fight to be challenged
120 by another player. The other player was then locked into the fight
121 with no way out.
122 * Added a use command that allows a player to use items in their inventory.
123 Currently the only items are health, strength, and defense potions.
124 Command may be used in battle, but it costs you your turn.
125 * Changed the stats command so that it takes the player name as
126 the stats request. You type /msg GameServ stats nick still, but
127 nick no longer has to be on IRC. You use the player name instead of
128 the IRC Nickname.
129 * Added a new hybrid patch to the contrib dir. (Thank you wcampbel)
130 * Fixed a problem in the display_help() function that could cause a bus
131 error. The problem was with changing literal text when passed to the
132 function as a filename. The function now copies the data as a local
133 variable and modifies that. (Thank you wcampbel)
134 * Fixed a bug that allowed a player to be registered twice if the player
135 was not online. (Thank you wcampbel)
136 * Added an inventory command which allows players to view how many
137 potions they are storing.
138 * Added a tavern command which allows players to buy potions and store
139 them in their inventory for later use.
140 * Made some cosmetic changes to this file.
141 * Added an inventory class Pouch which allows players to carry around
142 things such as potions and such.
143
144 Version 1.1.5
145 * Added a missing help file admin_commands. It was written before, but
146 somehow was deleted.
147 * Admins can now identify as any user without having the correct password.
148 * Fixed a bug that allowed for two nicknames to identify for the same player.
149 * Added a forestfights directive to the config file so admins can set the
150 default daily forest fights.
151 * Added a die directive to the config file that will not let you start
152 GameServ if it is present.
153 * Inputted monsters for Level 6. Six more levels left unfinished.
154 * Changed confloadtime directive to welcomedelay directive in the config file.
155 This made more sense.
156 * Added an updateperiod directive to the config file. This represents the
157 period (in seconds) for updating the player data file. Every time the
158 gameserv server gets a message it will check to see if "updateperiod"
159 seconds or more have elapsed since the last update.
160
161 Version 1.1.4
162 * Fixed the welcome msg sending "ICK" instead of the nickname of a new
163 aclient. (Thank you wcampbel)
164 * Load now has an optional parameter "monsters" which will force a load of the
165 monsterdata file. This is useful for changing monsters on-the-fly.
166 * Added a load_monsters function that loads from a preconfigured monsters.dat
167 file instead of hard coding the monsters into the array. Users can now
168 change the monster configuration around without knowing C/C++.
169 * Added a new directive to the config file: confloadtime
170 this represents the delay (in seconds) until GameServ sends a welcome
171 message to incoming clients.
172 * Added the welcome message to the config file. See gameserv.example.conf
173 for more info on how to use the variable as a formatted string.
174
175 Version 1.1.3
176 * Removed a lot of extra list searches by changing all of the boolean
177 functions to take aClient as a parameter instead of a nickname string.
178 * Added an is_alive boolean function. Players must now wait until the next
179 day to play again.
180 * Saving the player->flags integer to the players.dat file. Old databases
181 will not work.
182 QUICK FIX: put a 0 to the left of the encrypted passwords for all player
183 entries so the database can load properly. Look in flags.h for a
184 description of the way flags work.
185
186 Version 1.1.2
187 * Added a /version reply
188 * Fixed the Makefile to include configscript.cpp
189 * Added a join message when people connect to the IRCD. The message is set
190 on a delay so that on the initial nick burst, the services do not send
191 everyone the message.
192 * Changed the admin commands from a simple password interface to a more
193 sophisticated flags approach. Now you have to identify with the
194 administrator password once, and your flags indicate that you are an
195 admin for all commands.
196 * Full help files available in corrected form for the new administrator type
197 commands.
198
199 Version 1.1.1
200 * Added some admin features.
201 - Refresh
202 * Added help menu functionality for all commands.
203 * Fixed the register command so it notified the client that registration
204 was successful.
205 * Changed the master command so that you didn't have to fight your master
206 if you had enough experience. There is now a question/fight subcommand
207 set for the master command.
208 * Tweaked the masters a bit. Basically, they were too tough. Once a player
209 had enough experience, they had no chance against their master until
210 they got the next two weapons up. This made the next level too easy.
211 Past level 1 still needs tweaking.
212 * Added functionality for bahamut IRCD
213
214 Version 1.1.0
215 * Added autoconf functionality to the gameserv package. Does not compile
216 correctly on SunOS without tweaking.
217 * Fixed the game so that players stats reset at midnight UTC + 8 hours.
218 time(NULL) - (time(NULL) % 86400) + 3600 * 8
219 * Added a contrib directory with a user submitted patch for hybrid ircd.