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jfr.im git - irc/gameservirc.git/blob - gameserv/player.cpp
10 memset(password
, 0, 255);
23 forest_fights
= forestfights
;
32 Player::Player(aClient
*user
)
36 password
= new char[256];
41 strcpy(name
, user
->getNick());
46 cout
<< "New Player: " << name
<< endl
<< flush
;
49 Player::Player(char *n
)
52 password
= new char[256];
54 reset(); // Set defaults
58 cout
<< "New Player: " << name
<< endl
<< flush
;
63 cout
<< "Deleting player";
72 cout
<< " Password: " << password
;
75 cout
<< endl
<< "Player Deleted";
78 void Player::setData(Player
*right
)
82 strcpy(name
, right
->name
);
83 strcpy(password
, right
->password
);
89 strength
= right
->strength
;
90 defense
= right
->defense
;
92 weapon
= right
->weapon
;
95 forest_fights
= right
->forest_fights
;
96 player_fights
= right
->player_fights
;
103 int num
= rand() % 32767;
104 sprintf(name
, "Player%d", num
);
107 cout
<< "Setting Player data for " << name
<< endl
;
110 monster_::~monster_()
120 weapon
= new char[32];
121 death
= new char[256];
124 memset(weapon
, 0, 32);
125 memset(death
, 0, 256);
128 monster_::monster_(monster_
*m
)
130 name
= new char[strlen(m
->name
) + 1];
131 weapon
= new char[strlen(m
->weapon
) + 1];
132 death
= new char[strlen(m
->death
) + 1];
134 strcpy(name
, m
->name
);
135 strcpy(weapon
, m
->weapon
);
136 strcpy(death
, m
->death
);
138 strength
= m
->strength
;
145 long int Player::setFlags(long int newflags
)
151 long int Player::addFlag(long int flag
)
157 long int Player::remFlag(long int flag
)
163 Pouch::Pouch(int h
, int s
, int d
)