]> jfr.im git - irc/gameservirc.git/blob - gameserv/TODO
Added a todo
[irc/gameservirc.git] / gameserv / TODO
1 * = Not Started
2 - = Started
3 X = Finished
4
5 * Add a title to people when they beat the dragon - Tsukasa
6
7 * Add an option for GameServ to identify with nickserv - Tsukasa & watever
8
9 * A russian roullette type game with tankards of ale ... one of which is
10 poisoned. Each time you take a drink and don't die, the stakes are
11 higher - WOLFGAR & kain
12
13 * Put some limits on what players can gain per level - Steve
14
15 * Make sure gameserv doesn't send the welcome message during a link
16
17 * Add functionality to allow people to enter their last dying words to
18 GameServ
19
20 * Gangs of people that can get together and fight other gangs in large
21 group battles
22 - gang names
23 - gangs.dat file with numbers assigned to gangs
24 - a new array of linked lists with each element pointing to an
25 aClient structure based on their gang number
26 - group battles would go on order of gang numbers
27 - hired mercenaries (npcs)- ricky-s
28 - level 3 and above can be gangs only - macblind
29 - once you beat the game, you can create a gang - kain
30
31 * Make config file accept hostnames not just ips
32
33 * Random forest quotes when you search the forest
34
35 * Change your name for a price :)
36
37 * Add a drop command for all(their own nick)/admin(any nick)
38
39 * Rejoin the bot if kicked/killed
40
41 * Make install
42
43 * Make database and config file version numbers
44 - Not necessary for config files anymore
45
46 * Town square shouts. Array of 10 strings that gets rotated
47 * Choose how many strings to rotate in the config file
48
49 * Offline player fighting
50 * Sleep at the Inn (useful after offline fighting works (players can't fight you unless they bribe the innkeeper))
51
52 * Transfer funds through bank accounts with caps on amount and per day (not sure, doubt it)
53 * Possible choice in gameserv.conf
54
55 * MySQL Databases instead of the players.dat/monsters.dat format. This would allow backup
56 versions of GameServ to be running on the same network using the same data.
57
58 * Classes of players with special abilities like spells and such.
59 - Thieves can rob the bank if they're strong enough :)
60
61 * Error handling
62
63 * DCC Chat With GameServ for added capabilities
64
65 * Implement some sort of IP identification scheme so you can only have one
66 player per user@host.
67
68 X Make a logout command
69
70 X make it so you can't register two of the same player names
71
72 X Option for including a config file as a runtime parameter for running
73 Multiple instances of GameServ on different networks.
74
75 X Timeouts on player fights w/ option in config file for timeout rate
76
77 X Fix bug where people can identify while they are two different
78 nicknames
79
80 X Add option to config file for forest fights per day, etc.
81
82 X Load monsters from a monsters.dat file so they can be changed easily.
83
84 X Periodic updates of the gameserv databases to avoid lost data
85 X Tavern where you can buy potions and powerups
86 X Add functionality for potions
87 X Forest events
88 X Wishing well
89 X Fountain of youth: rejuvination & forest fights
90
91 X Make GameServ a true daemon instead of using nohup
92 X No output unless it's a loading error
93
94 X Take out most of the output except if in debug mode.
95 X put in the logfile in debug mode
96
97 X Add P10: Undernet protocol
98
99 X Notice on missing directive from gameserv.conf file.
100 X Make it so you can only fight a person at max, so many levels below
101 you
102
103 X Fix bug that doesn't decrease player fights
104
105 X Deal with cheaters who create additional characters, fight with them a
106 bit, then kill them to get their gold. Maybe add level restrictions
107 to fighting other players?
108
109 X Hash tables for speedy search/insert into player lists.
110
111 X Fix the hashing algorithm for nickname changes!
112
113 X Some reconnect scheme that will reconnect the server on squit
114
115 X Idle time events - mobbed by the goblin gang
116 X (timestamp on each player, periodic checks (config file entry),
117 X if (time(NULL) - player->idlesince >= maxidletime) then (event())
118
119 X Make an option to switch between privmsg/notice
120
121 X option for gameserv oper in config file
122
123 X Finish the monsters for all levels.
124
125 X Make all applicable commands take the player name instead of the irc
126 nickname as their parameter. This way players can have different names
127 and stay anonymous on IRC while enjoying full game functionality.
128
129 X make auto message on connect optional
130
131 X Add admin version of the logout command which allows them to logout
132 anyone
133
134 X Make an end monster for whatever the last level in the game is...
135 that way the game has a point no matter how many monsters
136 are done!
137
138 X Daily news (murders, kidnappings, level gains, red dragon slayings)
139
140 X Add a config file option to allow people to decide how often to
141 refresh players
142
143 X Add a function to check how long until gameserv refreshes
144
145 X Notice on database updates
146
147 X Monsters should be more random. Perhaps grabbing from a large pool stored in a txt file rather than
148 strictly 12 specific monsters per level. Maybe a .dat file for every level. This would require a
149 restructure of how the monsters are stored, because the 12x12 matrix is restrictive. Perhaps a
150 chain of pearls type structure.
151
152 X Group all data in a data directory
153
154 X Beating the dragon should post a new news item. - WOLFGAR
155
156 X Put the masters in a masters.dat file.
157