1 # This is an example configuration file for GameServ that contains every
2 # configuration directive necessary to properly load GameServ
3 # You should read this file along with the Changes file for any updates
4 # and changes to the config file directives.
6 # You should copy this file to gameserv.conf then edit it. gameserv.conf
7 # is the name of the config file that will be loaded at runtime.
9 ########## IRC STUFF ##########
11 # Comments can only begin at the beginning of a line, and must begin with a pound (#)
18 # GameServ username (ie. username@host)
21 # Gameserv Psuedo Server Name
22 servername gameserv.yourdomain.com
24 # GameServ Forest channel
27 # True or false - whether or not to listen for commands on c_Forest
30 # GameServ Forest Channel Topic
31 c_ForestTopic The forest is dark and gloomy.
33 # The hostname/ip of the real ircd gameserv will be connected to
34 remoteserver 127.0.0.1
36 # The port on the real ircd gameserv will be connecting to
39 # The password for linking to the real ircd
42 # This is a true/false type config directive.
43 # True: GameServ will attempt to identify with nickserv
44 # False: It will not (DEFAULT)
47 # Your NickServ's nickname on your network. GameServ will use this to identify
48 # CAUTION: This will intentionally cause GameServ to send a PRIVMSG to your services
49 # *** This could cause an infinite loop if you use the USEPRIVMSG directive ***
50 # Either comment out USEPRIVMSG or add your services server to the ignore list
53 # The password GameServ will use to identify with your NickServ
56 # Seconds to wait on load before displaying "Hello Nick" to new users
57 # joining your network
60 # Message that is displayed to new clients that join the IRC Network
61 # Welcomemsg is a formatted string. You MUST include one %s and only
62 # one %s. Do not put any %d %ld or other %s into this string! You will
63 # break something, because there will be a leftover argument when it is
64 # called in tcpclient.cpp, because that expects one %s and nothing else.
65 # *****Comment this out to disable sending a welcome message*****
66 welcomemsg Hello, %s! This network utilizes a services package called GameServ. For info on how to play the game, type /msg %S help.
68 # This is an optional config file entry that allows you to specify
69 # up to 32 servers that gameserv should completly ignore.
70 # The list must be on one line, and there must be a space inbetween
71 # each servername. Comment out or delete this line if you don't want
72 # gameserv to ignore any servers.
73 # ***** Does not work on P10 servers yet *****
74 ignoreservers services.yourdomain.com stats.yourdomain.com
76 # This is an optional config file entry that allows you to make
77 # gameserv use privmsg instead of notice (/msg instead of /notice).
78 # Uncomment it to enable using /msg, comment it or delete it to use /notice
81 # This is an optional config file entry that allows you to specify
82 # whether or not gameserv should be an oper or not.
83 # Uncomment to make gameserv oper, comment it or delete it to leave gameserv
87 # This is a true/false type config directive.
88 # True: GameServ will send a message to the forest channel every time the
89 # player database is updated
90 # False: It will not (DEFAULT)
93 ########## END IRC STUFF ##########
96 # Filename to store player data in.
97 playerdata players.dat
99 # Filename to store news data in
102 # Password to control SHUTDOWN, LOAD, and SAVE
105 # How often (in seconds) to save the player database. In case of accidental
106 # shutdown or crash, this should be set fairly low. 180 seconds = 3 minutes.
109 # How often (in seconds) to refresh all players.
110 # 86400 Seconds in a day
111 # 43200 Seconds in 12 hours
112 # 3600 Seconds in an hour
115 # How many days until unused accounts at level 1 are deleted
118 # How many days until unused accounts at all other levels are deleted
121 # How many forest fights per day should everyone get
124 # This is the filename for the gameserv process ID
125 # This should be different between .conf files so you have different pid
126 # files saved for each process (if you want)
127 # If left the same for all processes, the pid file will hold the process
128 # Id for the last run process
131 # This is the maximum number of levels above you a player
132 # can be to be able to fight them.
133 # ie. If this is set to 2, you can fight players two levels above you
134 # eg. a level 1 player can fight a level 2 or 3 player, but not 4+
135 # HINT: Set maxbfightdistance and maxafightdistance to 0 to allow same level
140 # This is the maximum number of levels below you a player
141 # can be to be able to fight them.
142 # ie. If this is set to 1, you can fight players 1 level below you
143 # eg. a level 12 player can fight a level 11 player, but not 10 or below
144 # HINT: Set maxbfightdistance and maxafightdistance to 0 to allow same level
148 # This is the maximum time (in seconds) that a player may remain idle
149 # before something naughty happens to them :)
152 # This is the period (in seconds) that gameserv will wait between
153 # checking the entire players list for idlers.
154 # Warning: bigger networks should not set this too low!
155 # Minor Warning: This should be fairly close to the maxidletime, but
156 # it doesn't have to be. The farther the two are apart, the more
160 # Delete or comment this line so that GameServ will Load
161 die You must read the entire config file!