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[irc/gameservirc.git] / gameserv / Changes
1 Version 1.2.6
2 * Added a /msg GameServ SET command with various options - kain
3 Version 1.2.5
4 * All level master data is now being stored in data/masters.dat - kain
5 * Added a new config file directive that allows you to specify whether or
6 not you want gameserv to send notices to the channel every time it
7 writes the player database - kain
8 * Some under the scenes changes have been made with the way players' and
9 monsters' names, weapons, and death phrases are being stored which
10 should make for less memory leakage and minimized overall memory
11 usage - kain
12 * Fixed a minor bug where gameserv was not notifying of a syntax error in
13 /msg gameserv store buy x x - kain (thank you wolfgar)
14
15 Version 1.2.4
16 * Monsters are completely generated except for the names, weapons, and
17 death cries. A range is set for each level's strength, gold, exp, and
18 hp, and a new monster is generated at random during every forest
19 search. This makes for a more unique gaming experience at the expense
20 of some cpu time on random number generations - kain & wolfgar
21 * The structure for holding monsters is now different. Monsters are all
22 stored in the monsters subdirectory in levelx.dat files where x is
23 the level 1 through 12. This will allow for an arbitrary amount of
24 monsters per level - kain & wolfgar
25 * Every time a new news item is added, GameServ announces it in the forest
26 channel - kain
27 * Added a notice to the forest channel that the player data was
28 saved - kain
29 * Fixed some things with the upper limts of money and experience - kain
30 * Changed the command LIST so it only lists people who are playing.
31 To get a full list, use LIST ALL - kain
32 * Added two new config file options which allow you to specify how
33 long to wait before deleting level 1 and other levels' accounts
34 separately - kain
35 * Added a new command CHECK which will display the amount of time until
36 the next refresh - kain
37 * Added a new config option to specify a refresh period in seconds.
38 Now you can specify how often you want the players to be given
39 new forest fights, etc... - kain
40 * Fixed bug causing negative funds to be deposited into an account
41 (bugID 966653) (thank you Jono H - xjono)
42 * Fixed a bug causing players to be duplicated on /msg gameserv
43 load - kain
44 * Added Ultimate2.8.x support - kain
45 * Healing potions can only add up to 100 over your max HP now - kain
46 * Changed the logic for the wishing well forest event. It now adds back
47 a forest fight if you were broke - kain
48 * Fixed a bug causing the wrong bonuses to be added when a level was
49 gained, and none to be added on the last level - kain
50 * Added daily news with automatic additions when you gain a level,
51 unsuccessfully best your master, kill someone, or are killed - kain
52
53 Version 1.2.3
54 * Took experience out of calculating the cost of potions - kain
55 * Added even more strength to masters (your defense bonus for each level)
56 to try to even out the fight - kain
57 * Added more strength to monsters past level 7 and changed the masters'
58 stats accordingly - kain
59 * Changed the fountain forest event to not take a forest fight if your
60 HP is at max - kain
61 * Added more experience per monster past level 7 - kain
62 * Added a new forest event (find a potion) each potion has a 1/5 chance
63 of being the one you found, and you have a 2% chance of incurring
64 this forest event - kain
65 * Added notification that a player used a potion during a fight to the
66 player they are fighting - kain
67 * Added potions to the stats command - kain
68 * Made the code a bit less dependent on 12 levels - kain
69 * Added a new parameter to the list command that allows listing only
70 those that are online and playing - kain
71 * Added a new command "Dragon" which lets you fight the end boss - kain
72 * Doubled the required experience for fighting masters - kain
73 * Fixed a cosmetic bug (sorta) that caused your HP not to read 0 when
74 you're dead (thanks Ricky-S) - kain
75 * Fixed a divide by 0 bug that occurred when you attacked, but had no
76 weapon (BugID 946043) (thank you NOTevil) - kain
77 * Fixed a logic error allowing players to bank during a fight - kain
78 * Added more gold per monster above level 4 - kain
79
80 Version 1.2.2
81 * Fixed a logical error causing the ListenOnCF flag to only work in P10
82 servers - kain
83 * Fixed the store command to display syntax on improper sequence of
84 commands (thanks damaged) - kain
85 * Added monsters for levels 10, 11, and 12 (created by damaged, edited
86 by kain) - kain
87 * Made the masters stats match the next level's monsters' stats a lot
88 closer - kain
89 * Fixed a bug that crashed gameserv on /msg gameserv master - kain
90 * Made welcomemsg an optional config file option. If commented out
91 or deleted, gameserv will not send the welcome message
92 (requested by zshack)- kain
93 * Made the ignoreservers config file option work for Unreal - kain
94 * Fixed a minor logical problem that was causing players to be mugged
95 for 0 gold when they were either dead or had no gold on hand and
96 they timed out (thanks Rehm) - kain
97 * Fixed the bug not allowing different config files to be used - kain
98 * Added an optional config file directive BOPER which makes
99 gameserv become an oper on the network - kain
100 * Added an optional config file directive USEPRIVMSG which makes
101 gameserv use /msg instead of /notice - kain
102 * Made the ignoreservers config file option work for bahamut - kain
103 * Fixed an error in do_register that was not adding the client to the
104 players list correctly, causing newly registered players to be
105 locked out of identifying until the next gameserv restart - kain
106 * Fixed an error that crashed GameServ if you tried to fight a player
107 lower than the configured level - kain
108 * Reduced the effect of potions since the price is down - kain
109 * Reduced the price of potions significantly - kain
110 * Added a few timeout events if you're not in a fight - kain
111
112 Version 1.2.1
113 * Included a crontab script in all new distros now - kain
114 * Added a new flag that tells wether a person is playing instead of
115 relying solely on pointers - kain
116 * Added a mechanism to ignore on a nick to nick basis, and implemented
117 code to auto-ignore nicks on certain servers - kain
118 * Changed the HASH command to iHASH (case insensitive) and sHASH (case
119 sensitive) - kain
120 * Gameserv no longer opers - kain
121 * New config file directive: listenonc_forest... see
122 gameserv.example.conf - kain
123 * Fixed a bug in identify that was causing players to be shown as not
124 playing (after the change in functions) - kain
125 * Fixed up the is_playing boolean function to be more strict - kain
126 * A true timestamp is now sent on SJOIN for hybrid servers. TS of 1
127 was messing things up - kain
128 * Logs are now timestamped as follows: mm/dd/yyyy HH:MM:SS - kain
129 * Added a timeout mechanism with two new config file options - kain
130 - If players are fighting, and the one who's turn it is times out,
131 they lose their turn. If they both timeout after that,
132 they are logged out.
133 - If players are not fighting (player fights), they are simply
134 logged out.
135 * Fixed a major bug causing a crash when players fought - kain
136 * The gameserv server now attempts 3 reconnects if disconnected - kain
137
138 Version 1.2.0
139 * Took +devel out of the version reply in gameserv.cpp - kain
140 * Implemented a hashing algorithm for extremely fast searches through
141 the players and clients linked lists - kain & wcampbel
142 * Fixed some of the fight code - kain
143 * Added a logout command so you don't have to quit the IRC Network to
144 stop playing - kain
145 * Fixed a bug that was causing players not to be voiced on the forest
146 channel on P10 servers - kain
147 * Added a missing code segment to decrement the player fights per
148 day when you fight another player (reported by MaCbLiNd) - kain
149 * Fixed a bug that allowed the same player name to be registered any
150 number of times - kain
151 * Fixed a problem in when players quit on a P10 server, the /msg
152 gameserv list shows the irc nick as not NULL because it was only
153 setting the regular nick and not the realnick - kain
154 * Fixed a logic error in the identify command that caused players to be
155 falsely shown as identified - kain
156 * When a player logs off during a player fight, the fight now ends.
157 Before it was held in limbo - kain
158 * Fixed a bug in the fight command requiring you to use an irc nickname
159 to fight (BugID 927789) - kain
160
161 Version 1.1.9
162 * Added 2 new config file directives (maxafightdistance and maxbfightdistance)
163 These allow you to set limits on the distance (in levels) two players
164 are allowed to fight with. See gameserv.example.conf for more info. - kain
165 * Fixed a bug in the identify command that falsly showed a player as
166 already being identified. - kain
167 * Created Monsters for level 9 - kain
168 * Added the beginnings of an end monster - kain
169 * Slightly adjust the weapon and armor bonuses to prevent a divide by zero
170 exception (reported by wassup). - wcampbel
171 * Prevent players from issuing a FIGHT against a dead player (reported
172 by wassup). - wcampbel
173 * Fixed a core in RUN if a client wasn't playing. - wcampbel
174 * Added an option to specify the PID file in the config file. - kain
175
176 Version 1.1.8
177 * Missing directives now are identified for config files upon startup - kain
178 * Added a --help option to the gameserv binary - kain
179 * Added an optional command line parameter to load a config file - kain
180 * Added a nifty startup intro with the version number. - Kain
181 * Fixed BANK BALANCE (BugID 895157) - wcampbel
182 * Completely removed the midnight() function code, and replaced it with
183 some struct tm functionality with the localtime() function. - kain
184 * Major changes to the Makefile, cleaned up a number of rules and added
185 dependencies (via make depend). - wcampbel
186 * Corrected the VERSION reply, it broke ircII. - wcampbel
187 * Fixed some P10/other protocol issues - wcampbel
188 * Removed the old hard coded monsters entries. - wcampbel
189 * Made gameserv load as a true daemon. gameserv.pid now contains the pid
190 for the gameserv process. No more run script. - kain
191 * Fixed a bug that caused the identify function to segfault. - kain
192 * Fixed some P10 Functionality - kain
193 * Merged in the Hybrid patch - wcampbel
194
195 Version 1.1.7
196 * Added P10 Functionality (ircu-2.10.11.x)
197 * Created Monsters for level 8
198 * Increased the size of the monster struct to account for longer names,
199 weapons, and death phrases.
200 * Created Monsters for level 7
201 * Fixed a bug causing the bank balance command not to work correctly.
202 (Thank you wcampbel)
203 * Added HP potions to increase maximum HP.
204 * Made strength and defense potions add either 1 or 2 points rather than
205 0, 1, or 2.
206 * Made the monsters a bit harder. I found that as the game progressed,
207 it got easier and easier instead of harder.
208 * Fixed the forest events from happening too often. Also, the fountain
209 forest event specifically was adding too many forest fights, making
210 the day never end.
211
212 Version 1.1.6
213 * Added a Reset command to GameServ that functions the same was as the
214 refresh command, except it completely resets a player to the beginning
215 of the game.
216 * Fixed a bug that would cause monsters to have extremely high HP after
217 loading the monster database.
218 * Tweaked the forest events percentages. They happened too frequently.
219 * New player database format:
220 - Alive/Dead is no longer saved as a word in the database. It is
221 saved as a flag.
222 - 3 new integer values were added to the end of every player string
223 representing their inventory (healing, strength, and defense
224 potions).
225 * Changed the Player structure to use 2 new flags which eliminated 2
226 boolean values (alive & yourturn) to save a little memory.
227 * Fixed a bug that allowed a player already in a fight to be challenged
228 by another player. The other player was then locked into the fight
229 with no way out.
230 * Added a use command that allows a player to use items in their inventory.
231 Currently the only items are health, strength, and defense potions.
232 Command may be used in battle, but it costs you your turn.
233 * Changed the stats command so that it takes the player name as
234 the stats request. You type /msg GameServ stats nick still, but
235 nick no longer has to be on IRC. You use the player name instead of
236 the IRC Nickname.
237 * Added a new hybrid patch to the contrib dir. (Thank you wcampbel)
238 * Fixed a problem in the display_help() function that could cause a bus
239 error. The problem was with changing literal text when passed to the
240 function as a filename. The function now copies the data as a local
241 variable and modifies that. (Thank you wcampbel)
242 * Fixed a bug that allowed a player to be registered twice if the player
243 was not online. (Thank you wcampbel)
244 * Added an inventory command which allows players to view how many
245 potions they are storing.
246 * Added a tavern command which allows players to buy potions and store
247 them in their inventory for later use.
248 * Made some cosmetic changes to this file.
249 * Added an inventory class Pouch which allows players to carry around
250 things such as potions and such.
251
252 Version 1.1.5
253 * Added a missing help file admin_commands. It was written before, but
254 somehow was deleted.
255 * Admins can now identify as any user without having the correct password.
256 * Fixed a bug that allowed for two nicknames to identify for the same player.
257 * Added a forestfights directive to the config file so admins can set the
258 default daily forest fights.
259 * Added a die directive to the config file that will not let you start
260 GameServ if it is present.
261 * Inputted monsters for Level 6. Six more levels left unfinished.
262 * Changed confloadtime directive to welcomedelay directive in the config file.
263 This made more sense.
264 * Added an updateperiod directive to the config file. This represents the
265 period (in seconds) for updating the player data file. Every time the
266 gameserv server gets a message it will check to see if "updateperiod"
267 seconds or more have elapsed since the last update.
268
269 Version 1.1.4
270 * Fixed the welcome msg sending "ICK" instead of the nickname of a new
271 aclient. (Thank you wcampbel)
272 * Load now has an optional parameter "monsters" which will force a load of the
273 monsterdata file. This is useful for changing monsters on-the-fly.
274 * Added a load_monsters function that loads from a preconfigured monsters.dat
275 file instead of hard coding the monsters into the array. Users can now
276 change the monster configuration around without knowing C/C++.
277 * Added a new directive to the config file: confloadtime
278 this represents the delay (in seconds) until GameServ sends a welcome
279 message to incoming clients.
280 * Added the welcome message to the config file. See gameserv.example.conf
281 for more info on how to use the variable as a formatted string.
282
283 Version 1.1.3
284 * Removed a lot of extra list searches by changing all of the boolean
285 functions to take aClient as a parameter instead of a nickname string.
286 * Added an is_alive boolean function. Players must now wait until the next
287 day to play again.
288 * Saving the player->flags integer to the players.dat file. Old databases
289 will not work.
290 QUICK FIX: put a 0 to the left of the encrypted passwords for all player
291 entries so the database can load properly. Look in flags.h for a
292 description of the way flags work.
293
294 Version 1.1.2
295 * Added a /version reply
296 * Fixed the Makefile to include configscript.cpp
297 * Added a join message when people connect to the IRCD. The message is set
298 on a delay so that on the initial nick burst, the services do not send
299 everyone the message.
300 * Changed the admin commands from a simple password interface to a more
301 sophisticated flags approach. Now you have to identify with the
302 administrator password once, and your flags indicate that you are an
303 admin for all commands.
304 * Full help files available in corrected form for the new administrator type
305 commands.
306
307 Version 1.1.1
308 * Added some admin features.
309 - Refresh
310 * Added help menu functionality for all commands.
311 * Fixed the register command so it notified the client that registration
312 was successful.
313 * Changed the master command so that you didn't have to fight your master
314 if you had enough experience. There is now a question/fight subcommand
315 set for the master command.
316 * Tweaked the masters a bit. Basically, they were too tough. Once a player
317 had enough experience, they had no chance against their master until
318 they got the next two weapons up. This made the next level too easy.
319 Past level 1 still needs tweaking.
320 * Added functionality for bahamut IRCD
321
322 Version 1.1.0
323 * Added autoconf functionality to the gameserv package. Does not compile
324 correctly on SunOS without tweaking.
325 * Fixed the game so that players stats reset at midnight UTC + 8 hours.
326 time(NULL) - (time(NULL) % 86400) + 3600 * 8
327 * Added a contrib directory with a user submitted patch for hybrid ircd.