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Added the timeout mechanism from TODO. Implemented a framework that can be added...
[irc/gameservirc.git] / gameserv / TODO
1 * = Not finished
2 - = Started
3 X = Finsihed
4
5 - Finish the monsters for all levels.
6
7 - Make all applicable commands take the player name instead of the irc
8 nickname as their parameter. This way players can have different names
9 and stay anonymous on IRC while enjoying full game functionality.
10
11 - Make an end monster for whatever the last level in the game is...
12 that way the game has a point no matter how many monsters
13 are done!
14
15 - Idle time events - mobbed by the goblin gang (timestamp on each
16 player, periodic checks (config file entry), if (time(NULL) -
17 player->idlesince >= maxidletime) then (event())
18
19 * Random forest quotes when you search the forest
20
21 * Change your name for a price :)
22
23 * Daily news (murders, kidnappings, level gains, red dragon slayings)
24
25 * Add a drop command for all(their own nick)/admin(any nick)
26
27 * Add admin version of the logout command which allows them to logout
28 anyone
29 * Rejoin the bot if kicked/killed
30
31 * Notice on database updates
32
33 * Put the masters in a masters.dat file.
34
35 * Group all data in a data directory
36
37 * Make install
38
39 * Make database and config file version numbers
40 - Not necessary for config files anymore
41
42 * Town square shouts. Array of 10 strings that gets rotated
43 * Choose how many strings to rotate in the config file
44
45 * Offline player fighting
46 * Sleep at the Inn (useful after offline fighting works (players can't fight you unless they bribe the innkeeper))
47
48 * Transfer funds through bank accounts with caps on amount and per day (not sure, doubt it)
49 * Possible choice in gameserv.conf
50
51 * MySQL Databases instead of the players.dat/monsters.dat format. This would allow backup
52 versions of GameServ to be running on the same network using the same data.
53
54 * Classes of players with special abilities like spells and such.
55 - Thieves can rob the bank if they're strong enough :)
56
57 * Error handling
58
59 * DCC Chat With GameServ for added capabilities
60
61 * Implement some sort of IP identification scheme so you can only have one
62 player per user@host.
63
64 X Make a logout command
65
66 X make it so you can't register two of the same player names
67
68 X Option for including a config file as a runtime parameter for running
69 Multiple instances of GameServ on different networks.
70
71 X Timeouts on player fights w/ option in config file for timeout rate
72
73 X Fix bug where people can identify while they are two different
74 nicknames
75
76 X Add option to config file for forest fights per day, etc.
77
78 X Load monsters from a monsters.dat file so they can be changed easily.
79
80 X Periodic updates of the gameserv databases to avoid lost data
81 X Tavern where you can buy potions and powerups
82 X Add functionality for potions
83 X Forest events
84 X Wishing well
85 X Fountain of youth: rejuvination & forest fights
86
87 X Make GameServ a true daemon instead of using nohup
88 X No output unless it's a loading error
89
90 X Take out most of the output except if in debug mode.
91 X put in the logfile in debug mode
92
93 X Add P10: Undernet protocol
94
95 X Notice on missing directive from gameserv.conf file.
96 X Make it so you can only fight a person at max, so many levels below
97 you
98
99 X Fix bug that doesn't decrease player fights
100
101 X Deal with cheaters who create additional characters, fight with them a
102 bit, then kill them to get their gold. Maybe add level restrictions
103 to fighting other players?
104
105 X Hash tables for speedy search/insert into player lists.
106
107 X Fix the hashing algorithm for nickname changes!
108
109 X Some reconnect scheme that will reconnect the server on squit
110