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Added the timeout mechanism from TODO. Implemented a framework that can be added...
[irc/gameservirc.git] / gameserv / Changes
1 Version 1.2.1
2 * Added a timeout mechanism with two new config file options - kain
3 - If players are fighting, and the one who's turn it is times out,
4 they lose their turn. If they both timeout after that,
5 they are logged out.
6 - If players are not fighting (player fights), they are simply
7 logged out.
8 * Fixed a major bug causing a crash when players fought - kain
9 * The gameserv server now attempts 3 reconnects if disconnected - kain
10
11 Version 1.2.0
12 * Took +devel out of the version reply in gameserv.cpp - kain
13 * Implemented a hashing algorithm for extremely fast searches through
14 the players and clients linked lists - kain & wcampbel
15 * Fixed some of the fight code - kain
16 * Added a logout command so you don't have to quit the IRC Network to
17 stop playing - kain
18 * Fixed a bug that was causing players not to be voiced on the forest
19 channel on P10 servers - kain
20 * Added a missing code segment to decrement the player fights per
21 day when you fight another player (reported by MaCbLiNd) - kain
22 * Fixed a bug that allowed the same player name to be registered any
23 number of times - kain
24 * Fixed a problem in when players quit on a P10 server, the /msg
25 gameserv list shows the irc nick as not NULL because it was only
26 setting the regular nick and not the realnick - kain
27 * Fixed a logic error in the identify command that caused players to be
28 falsely shown as identified - kain
29 * When a player logs off during a player fight, the fight now ends.
30 Before it was held in limbo - kain
31 * Fixed a bug in the fight command requiring you to use an irc nickname
32 to fight (BugID 927789) - kain
33
34 Version 1.1.9
35 * Added 2 new config file directives (maxafightdistance and maxbfightdistance)
36 These allow you to set limits on the distance (in levels) two players
37 are allowed to fight with. See gameserv.example.conf for more info. - kain
38 * Fixed a bug in the identify command that falsly showed a player as
39 already being identified. - kain
40 * Created Monsters for level 9 - kain
41 * Added the beginnings of an end monster - kain
42 * Slightly adjust the weapon and armor bonuses to prevent a divide by zero
43 exception (reported by wassup). - wcampbel
44 * Prevent players from issuing a FIGHT against a dead player (reported
45 by wassup). - wcampbel
46 * Fixed a core in RUN if a client wasn't playing. - wcampbel
47 * Added an option to specify the PID file in the config file. - kain
48
49 Version 1.1.8
50 * Missing directives now are identified for config files upon startup - kain
51 * Added a --help option to the gameserv binary - kain
52 * Added an optional command line parameter to load a config file - kain
53 * Added a nifty startup intro with the version number. - Kain
54 * Fixed BANK BALANCE (BugID 895157) - wcampbel
55 * Completely removed the midnight() function code, and replaced it with
56 some struct tm functionality with the localtime() function. - kain
57 * Major changes to the Makefile, cleaned up a number of rules and added
58 dependencies (via make depend). - wcampbel
59 * Corrected the VERSION reply, it broke ircII. - wcampbel
60 * Fixed some P10/other protocol issues - wcampbel
61 * Removed the old hard coded monsters entries. - wcampbel
62 * Made gameserv load as a true daemon. gameserv.pid now contains the pid
63 for the gameserv process. No more run script. - kain
64 * Fixed a bug that caused the identify function to segfault. - kain
65 * Fixed some P10 Functionality - kain
66 * Merged in the Hybrid patch - wcampbel
67
68 Version 1.1.7
69 * Added P10 Functionality (ircu-2.10.11.x)
70 * Created Monsters for level 8
71 * Increased the size of the monster struct to account for longer names,
72 weapons, and death phrases.
73 * Created Monsters for level 7
74 * Fixed a bug causing the bank balance command not to work correctly.
75 (Thank you wcampbel)
76 * Added HP potions to increase maximum HP.
77 * Made strength and defense potions add either 1 or 2 points rather than
78 0, 1, or 2.
79 * Made the monsters a bit harder. I found that as the game progressed,
80 it got easier and easier instead of harder.
81 * Fixed the forest events from happening too often. Also, the fountain
82 forest event specifically was adding too many forest fights, making
83 the day never end.
84
85 Version 1.1.6
86 * Added a Reset command to GameServ that functions the same was as the
87 refresh command, except it completely resets a player to the beginning
88 of the game.
89 * Fixed a bug that would cause monsters to have extremely high HP after
90 loading the monster database.
91 * Tweaked the forest events percentages. They happened too frequently.
92 * New player database format:
93 - Alive/Dead is no longer saved as a word in the database. It is
94 saved as a flag.
95 - 3 new integer values were added to the end of every player string
96 representing their inventory (healing, strength, and defense
97 potions).
98 * Changed the Player structure to use 2 new flags which eliminated 2
99 boolean values (alive & yourturn) to save a little memory.
100 * Fixed a bug that allowed a player already in a fight to be challenged
101 by another player. The other player was then locked into the fight
102 with no way out.
103 * Added a use command that allows a player to use items in their inventory.
104 Currently the only items are health, strength, and defense potions.
105 Command may be used in battle, but it costs you your turn.
106 * Changed the stats command so that it takes the player name as
107 the stats request. You type /msg GameServ stats nick still, but
108 nick no longer has to be on IRC. You use the player name instead of
109 the IRC Nickname.
110 * Added a new hybrid patch to the contrib dir. (Thank you wcampbel)
111 * Fixed a problem in the display_help() function that could cause a bus
112 error. The problem was with changing literal text when passed to the
113 function as a filename. The function now copies the data as a local
114 variable and modifies that. (Thank you wcampbel)
115 * Fixed a bug that allowed a player to be registered twice if the player
116 was not online. (Thank you wcampbel)
117 * Added an inventory command which allows players to view how many
118 potions they are storing.
119 * Added a tavern command which allows players to buy potions and store
120 them in their inventory for later use.
121 * Made some cosmetic changes to this file.
122 * Added an inventory class Pouch which allows players to carry around
123 things such as potions and such.
124
125 Version 1.1.5
126 * Added a missing help file admin_commands. It was written before, but
127 somehow was deleted.
128 * Admins can now identify as any user without having the correct password.
129 * Fixed a bug that allowed for two nicknames to identify for the same player.
130 * Added a forestfights directive to the config file so admins can set the
131 default daily forest fights.
132 * Added a die directive to the config file that will not let you start
133 GameServ if it is present.
134 * Inputted monsters for Level 6. Six more levels left unfinished.
135 * Changed confloadtime directive to welcomedelay directive in the config file.
136 This made more sense.
137 * Added an updateperiod directive to the config file. This represents the
138 period (in seconds) for updating the player data file. Every time the
139 gameserv server gets a message it will check to see if "updateperiod"
140 seconds or more have elapsed since the last update.
141
142 Version 1.1.4
143 * Fixed the welcome msg sending "ICK" instead of the nickname of a new
144 aclient. (Thank you wcampbel)
145 * Load now has an optional parameter "monsters" which will force a load of the
146 monsterdata file. This is useful for changing monsters on-the-fly.
147 * Added a load_monsters function that loads from a preconfigured monsters.dat
148 file instead of hard coding the monsters into the array. Users can now
149 change the monster configuration around without knowing C/C++.
150 * Added a new directive to the config file: confloadtime
151 this represents the delay (in seconds) until GameServ sends a welcome
152 message to incoming clients.
153 * Added the welcome message to the config file. See gameserv.example.conf
154 for more info on how to use the variable as a formatted string.
155
156 Version 1.1.3
157 * Removed a lot of extra list searches by changing all of the boolean
158 functions to take aClient as a parameter instead of a nickname string.
159 * Added an is_alive boolean function. Players must now wait until the next
160 day to play again.
161 * Saving the player->flags integer to the players.dat file. Old databases
162 will not work.
163 QUICK FIX: put a 0 to the left of the encrypted passwords for all player
164 entries so the database can load properly. Look in flags.h for a
165 description of the way flags work.
166
167 Version 1.1.2
168 * Added a /version reply
169 * Fixed the Makefile to include configscript.cpp
170 * Added a join message when people connect to the IRCD. The message is set
171 on a delay so that on the initial nick burst, the services do not send
172 everyone the message.
173 * Changed the admin commands from a simple password interface to a more
174 sophisticated flags approach. Now you have to identify with the
175 administrator password once, and your flags indicate that you are an
176 admin for all commands.
177 * Full help files available in corrected form for the new administrator type
178 commands.
179
180 Version 1.1.1
181 * Added some admin features.
182 - Refresh
183 * Added help menu functionality for all commands.
184 * Fixed the register command so it notified the client that registration
185 was successful.
186 * Changed the master command so that you didn't have to fight your master
187 if you had enough experience. There is now a question/fight subcommand
188 set for the master command.
189 * Tweaked the masters a bit. Basically, they were too tough. Once a player
190 had enough experience, they had no chance against their master until
191 they got the next two weapons up. This made the next level too easy.
192 Past level 1 still needs tweaking.
193 * Added functionality for bahamut IRCD
194
195 Version 1.1.0
196 * Added autoconf functionality to the gameserv package. Does not compile
197 correctly on SunOS without tweaking.
198 * Fixed the game so that players stats reset at midnight UTC + 8 hours.
199 time(NULL) - (time(NULL) % 86400) + 3600 * 8
200 * Added a contrib directory with a user submitted patch for hybrid ircd.