]> jfr.im git - irc/gameservirc.git/blob - gameserv/player.cpp
Made finding potions in the forest more even... seemed we were finding only hp and...
[irc/gameservirc.git] / gameserv / player.cpp
1 #include "player.h"
2 #include "pouch.h"
3 #include "extern.h"
4 #include "flags.h"
5 #include <stdlib.h>
6 #include <stdio.h>
7
8 void Player::reset()
9 {
10 memset(name, 0, 256);
11 memset(password, 0, 256);
12
13 exp = 1;
14 gold = 0;
15 bank = 500;
16 hp = 10;
17 maxhp = 10;
18 strength = 0;
19 defense = 0;
20 armor = 1;
21 weapon = 1;
22 level = 1;
23 forest_fights = forestfights;
24 player_fights = 3;
25 fight = NULL;
26 master = NULL;
27 battle = NULL;
28 flags = 0;
29 lastcommand = 0;
30 lastlogin = 0;
31 setAlive(this);
32 inventory.reset();
33 }
34
35 Player::Player()
36 {
37 name = new char[256];
38 password = new char[256];
39 setData(NULL);
40
41 #ifdef DEBUGMODE
42 log("New Player: %s", name);
43 #endif
44 }
45
46 Player::Player(aClient *user)
47 {
48
49 name = new char[256];
50 password = new char[256];
51
52 if (user)
53 {
54 setData(user->stats);
55 strcpy(name, user->getNick());
56 }
57 else
58 setData(NULL);
59 }
60
61 Player::Player(char *n)
62 {
63 name = new char[256];
64 password = new char[256];
65
66 reset(); // Set defaults
67
68 strcpy(name, n);
69
70 #ifdef DEBUGMODE
71 log("New Player: %s", name);
72 #endif
73 }
74
75 Player::~Player()
76 {
77 #ifdef DEBUGMODE
78 char *output;
79 output = new char[strlen(name) + strlen(password) + 48];
80 strcpy(output, "Deleting Player");
81 #endif
82
83 if (name != NULL)
84 {
85 #ifdef DEBUGMODE
86 sprintf(output, "%s: %s", output, name);
87 #endif
88
89 delete [] name;
90 }
91
92 if (password != NULL)
93 {
94 #ifdef DEBUGMODE
95 sprintf(output, "%s Password: %s", output, password);
96 #endif
97
98 delete [] password;
99 }
100
101 #ifdef DEBUGMODE
102 log ("%s", output);
103 delete [] output;
104 #endif
105 }
106
107 void Player::setData(Player *right)
108 {
109 if (right)
110 {
111 strcpy(name, right->name);
112 strcpy(password, right->password);
113 exp = right->exp;
114 gold = right->gold;
115 bank = right->bank;
116 hp = right->hp;
117 maxhp = right->maxhp;
118 strength = right->strength;
119 defense = right->defense;
120 armor = right->armor;
121 weapon = right->weapon;
122 level = right->level;
123 forest_fights = right->forest_fights;
124 player_fights = right->player_fights;
125 flags = right->flags;
126 inventory.setInventory(&right->inventory);
127 client = right->client;
128 lastcommand = right->lastcommand;
129 lastlogin = right->lastlogin;
130 }
131 else
132 {
133 reset();
134 client = NULL;
135 int num = rand() % 32767;
136 sprintf(name, "Player%d", num);
137 }
138
139 #ifdef DEBUGMODE
140 log("Setting Player data for %s", name);
141 #endif
142 }
143
144 monster_::~monster_()
145 {
146 delete []name;
147 delete []weapon;
148 delete []death;
149 }
150
151 monster_::monster_()
152 {
153 name = new char[64];
154 weapon = new char[64];
155 death = new char[512];
156
157 memset(name, 0, 64);
158 memset(weapon, 0, 64);
159 memset(death, 0, 512);
160 strength = 0;
161 exp = 0;
162 gold = 0;
163 maxhp = hp = 0;
164 }
165
166 monster_::monster_(monster_ *m)
167 {
168 name = new char[strlen(m->name) + 1];
169 weapon = new char[strlen(m->weapon) + 1];
170 death = new char[strlen(m->death) + 1];
171
172 strcpy(name, m->name);
173 strcpy(weapon, m->weapon);
174 strcpy(death, m->death);
175
176 strength = m->strength;
177 maxhp = m->maxhp;
178 hp = m->hp;
179 gold = m->gold;
180 exp = m->exp;
181 }
182
183 monster_::monster_(monster_ &m)
184 {
185 name = new char[strlen(m.name) + 1];
186 weapon = new char[strlen(m.weapon) + 1];
187 death = new char[strlen(m.death) + 1];
188
189 strcpy(name, m.name);
190 strcpy(weapon, m.weapon);
191 strcpy(death, m.death);
192
193 strength = m.strength;
194 maxhp = m.maxhp;
195 hp = m.hp;
196 gold = m.gold;
197 exp = m.exp;
198 }
199
200 long int Player::setFlags(long int newflags)
201 {
202 flags = newflags;
203 return getFlags();
204 }
205
206 long int Player::addFlag(long int flag)
207 {
208 flags |= flag;
209 return getFlags();
210 }
211
212 long int Player::remFlag(long int flag)
213 {
214 flags &= ~flag;
215 return getFlags();
216 }
217
218 Pouch::Pouch(int h, int s, int d)
219 {
220 setHealing(h);
221 setStrength(s);
222 setDefense(d);
223 }