]> jfr.im git - irc/gameservirc.git/blob - gameserv/TODO
added an idea
[irc/gameservirc.git] / gameserv / TODO
1 * = Not Started
2 - = Started
3 X = Finished
4
5 * A russian roullette type game with tankards of ale ... one of which is
6 poisoned. Each time you take a drink and don't die, the stakes are
7 higher - WOLFGAR & kain
8 * Beating the dragon should post a new news item. - WOLFGAR
9
10 * Monsters should be more random. Perhaps grabbing from a large pool stored in a txt file rather than
11 strictly 12 specific monsters per level. Maybe a .dat file for every level. This would require a
12 restructure of how the monsters are stored, because the 12x12 matrix is restrictive. Perhaps a
13 chain of pearls type structure.
14
15 * Put some limits on what players can gain per level - Steve
16
17 * Make sure gameserv doesn't send the welcome message during a link
18
19 * Add functionality to allow people to enter their last dying words to
20 GameServ
21
22 * Gangs of people that can get together and fight other gangs in large
23 group battles
24 - gang names
25 - gangs.dat file with numbers assigned to gangs
26 - a new array of linked lists with each element pointing to an
27 aClient structure based on their gang number
28 - group battles would go on order of gang numbers
29 - hired mercenaries (npcs)- ricky-s
30 - level 3 and above can be gangs only - macblind
31 - once you beat the game, you can create a gang - kain
32
33 * Make config file accept hostnames not just ips
34
35 * Random forest quotes when you search the forest
36
37 * Change your name for a price :)
38
39 * Add a drop command for all(their own nick)/admin(any nick)
40
41 * Rejoin the bot if kicked/killed
42
43 * Put the masters in a masters.dat file.
44
45 * Group all data in a data directory
46
47 * Make install
48
49 * Make database and config file version numbers
50 - Not necessary for config files anymore
51
52 * Town square shouts. Array of 10 strings that gets rotated
53 * Choose how many strings to rotate in the config file
54
55 * Offline player fighting
56 * Sleep at the Inn (useful after offline fighting works (players can't fight you unless they bribe the innkeeper))
57
58 * Transfer funds through bank accounts with caps on amount and per day (not sure, doubt it)
59 * Possible choice in gameserv.conf
60
61 * MySQL Databases instead of the players.dat/monsters.dat format. This would allow backup
62 versions of GameServ to be running on the same network using the same data.
63
64 * Classes of players with special abilities like spells and such.
65 - Thieves can rob the bank if they're strong enough :)
66
67 * Error handling
68
69 * DCC Chat With GameServ for added capabilities
70
71 * Implement some sort of IP identification scheme so you can only have one
72 player per user@host.
73
74 X Make a logout command
75
76 X make it so you can't register two of the same player names
77
78 X Option for including a config file as a runtime parameter for running
79 Multiple instances of GameServ on different networks.
80
81 X Timeouts on player fights w/ option in config file for timeout rate
82
83 X Fix bug where people can identify while they are two different
84 nicknames
85
86 X Add option to config file for forest fights per day, etc.
87
88 X Load monsters from a monsters.dat file so they can be changed easily.
89
90 X Periodic updates of the gameserv databases to avoid lost data
91 X Tavern where you can buy potions and powerups
92 X Add functionality for potions
93 X Forest events
94 X Wishing well
95 X Fountain of youth: rejuvination & forest fights
96
97 X Make GameServ a true daemon instead of using nohup
98 X No output unless it's a loading error
99
100 X Take out most of the output except if in debug mode.
101 X put in the logfile in debug mode
102
103 X Add P10: Undernet protocol
104
105 X Notice on missing directive from gameserv.conf file.
106 X Make it so you can only fight a person at max, so many levels below
107 you
108
109 X Fix bug that doesn't decrease player fights
110
111 X Deal with cheaters who create additional characters, fight with them a
112 bit, then kill them to get their gold. Maybe add level restrictions
113 to fighting other players?
114
115 X Hash tables for speedy search/insert into player lists.
116
117 X Fix the hashing algorithm for nickname changes!
118
119 X Some reconnect scheme that will reconnect the server on squit
120
121 X Idle time events - mobbed by the goblin gang
122 X (timestamp on each player, periodic checks (config file entry),
123 X if (time(NULL) - player->idlesince >= maxidletime) then (event())
124
125 X Make an option to switch between privmsg/notice
126
127 X option for gameserv oper in config file
128
129 X Finish the monsters for all levels.
130
131 X Make all applicable commands take the player name instead of the irc
132 nickname as their parameter. This way players can have different names
133 and stay anonymous on IRC while enjoying full game functionality.
134
135 X make auto message on connect optional
136
137 X Add admin version of the logout command which allows them to logout
138 anyone
139
140 X Make an end monster for whatever the last level in the game is...
141 that way the game has a point no matter how many monsters
142 are done!
143
144 X Daily news (murders, kidnappings, level gains, red dragon slayings)
145
146 X Add a config file option to allow people to decide how often to
147 refresh players
148
149 X Add a function to check how long until gameserv refreshes
150
151 X Notice on database updates
152