]>
jfr.im git - irc/gameservirc.git/blob - gameserv/gameserv.cpp
14 #if defined(HAVE_CRYPT_H)
18 #elif defined(HAVE_UNISTD_H)
24 List
< aClient
> players
;
26 Monster
* monsters
[ LEVELS
][ MONSTERS
]; // Monsters per level. Total = MONSTERS * LEVELS
27 Monster boss
; // The boss monster
29 Monster
* masters
[ LEVELS
]; // A master for each level
37 char * strtok ( char * str
, const char * delim
);
40 int stricmp ( const char * s1
, const char * s2
);
41 int strnicmp ( const char * s1
, const char * s2
, size_t len
);
45 /********** Password functions **********/
47 bool passcmp ( char * encrypted
, char * plaintext
); // Compares an encrypted pass with a plain text one
49 bool check_password ( char * name
, char * plaintext
); // Finds a password for the given name, and checks it with passcmp against the plaintext password given.
51 /********** Password functions **********/
54 /********** GameServ Booleans **********/
56 bool is_playing ( char * u
); // True if the given nickname in the clients list is playing.
57 bool is_playing ( aClient
* user
);
59 bool is_fighting ( char * u
); // True if the given nick in the clients list is fighting anything.
60 bool is_fighting ( aClient
* user
);
62 bool player_fight ( char * u
); // True if the player is fighting another player.
63 bool player_fight ( aClient
* user
);
65 bool master_fight ( char * u
); // True if the player is fighting their master.
66 bool master_fight ( aClient
* user
);
68 /********** GameServ Booleans **********/
70 void display_help ( char * u
, char * file
= NULL
);
71 void display_monster ( char * u
);
72 void display_players ( char * u
);
73 void display_players ( aClient
* user
);
74 long int chartoint ( char ch
);
75 int isstringnum ( char * num
);
76 long int pow ( int x
, int y
);
77 long int stringtoint ( char * number
);
79 char * spaces ( int len
, char * seperator
);
80 void refresh ( Player
* p
);
82 void reset ( Player
* p
);
86 void delete_monsters ();
87 void delete_masters ();
89 void do_admin ( char * u
);
90 void do_attack ( char * u
);
91 void do_bank ( char * u
);
92 void do_fight ( char * u
);
93 void do_heal ( char * u
);
94 void do_help ( char * u
);
95 void do_identify ( char * u
);
96 void do_inventory ( char * u
);
97 void do_refresh ( char * u
);
98 void do_register ( char * u
);
99 void do_list ( char * u
);
100 void do_master ( char * u
);
101 void do_play ( char * u
);
102 void do_quitg ( char * u
);
103 void do_reset ( char * u
);
104 void do_run ( char * u
);
105 void do_stats ( char * u
);
106 void do_store ( char * u
);
107 void do_tavern ( char * u
);
108 void do_use ( char * u
);
109 void see_master ( char * u
);
111 void showstats ( const char * u
, const char * nick
);
112 void showinventory ( aClient
* from
, aClient
* to
);
113 void showBankBalance ( const char * u
);
114 void end_turn ( aClient
* user
);
117 char * weapons
[ WNA
] = { "Fists" , "Stick" , "Dagger" , "Quarterstaff" , "Short Sword" ,
118 "Long Sword" , "Silver Spear" , "Battle Axe" , "The Ragnarok" ,
119 "Chain Saw" , "Poison Sword" , "Flame Sword" , "Earth Hammer" ,
120 "Light Saber" , "Masamune" , "Mystical Sword" };
122 char * armors
[ WNA
] = { "Nothing" , "Clothes" , "Leather Vest" , "Chain Mail" , "Plate Armor" ,
123 "Full Body Armor" , "Magic Mail" , "Graphite Suit" , "Steel Suit" ,
124 "Force Field" , "Armor of Light" , "Mythril Vest" , "DemiGod Armor" ,
125 "Hades' Cloak" , "Dragon Scales" , "Adamantium" };
127 int prices
[ WNA
- 1 ] = { 200 , 1000 , 3000 , 10000 , 30000 , 100000 , 150000 , 200000 , 400000 ,
128 1000000 , 4000000 , 10000000 , 40000000 , 100000000 , 400000000 };
129 int webonus
[ WNA
] = { 1 , 10 , 15 , 25 , 35 , 45 , 65 , 85 , 125 , 185 , 255 , 355 , 505 , 805 , 1205 , 1805 };
130 int arbonus
[ WNA
] = { 1 , 2 , 4 , 10 , 15 , 25 , 35 , 50 , 75 , 100 , 150 , 225 , 300 , 400 , 600 , 1000 };
132 int hpbonus
[ 11 ] = { 10 , 15 , 20 , 30 , 50 , 75 , 125 , 185 , 250 , 350 , 550 };
133 int strbonus
[ 11 ] = { 5 , 7 , 10 , 12 , 20 , 35 , 50 , 75 , 110 , 150 , 200 };
134 int defbonus
[ 11 ] = { 2 , 3 , 5 , 10 , 15 , 22 , 35 , 60 , 80 , 120 , 150 };
136 void gameserv ( char * source
, char * buf
)
139 cmd
= strtok ( buf
, " " );
142 source
++; // Get rid of that : at the beginning of a :Nick privmsg Gameserv :text
146 cmd
++; // Get rid of that : at the beginning of the :text (command)
149 log ( "Source: %s Command: %s " , source
, cmd
);
157 int curday
= tm
-> tm_mday
;
163 save_day (); // here i come to save the day!
166 if ( strnicmp ( cmd
, "\1PING" , 6 ) == 0 )
169 ts
= strtok ( NULL
, "\1" );
170 notice ( s_GameServ
, source
, "\1PING %s \1" , ts
);
171 } else if ( stricmp ( cmd
, "\1VERSION\1" ) == 0 ) {
172 notice ( s_GameServ
, source
, "\1VERSION %s %s +devel\1" , PACKAGE
, VERSION
);
173 } else if ( stricmp ( cmd
, "SEARCH" ) == 0 ) {
174 cmd
= strtok ( NULL
, " " );
177 notice ( s_GameServ
, source
, "SYNTAX: /msg %S SEARCH FOREST" );
181 } else if ( stricmp ( cmd
, "FIGHT" ) == 0 ) {
183 } else if ( stricmp ( cmd
, "ATTACK" ) == 0 ) {
185 } else if ( stricmp ( cmd
, "RUN" ) == 0 ) {
187 } else if ( stricmp ( cmd
, "USE" ) == 0 ) {
189 } else if ( stricmp ( cmd
, "HEAL" ) == 0 ) {
191 } else if ( stricmp ( cmd
, "INVENTORY" ) == 0 ) {
192 do_inventory ( source
);
193 } else if ( stricmp ( cmd
, "MASTER" ) == 0 ) {
195 } else if ( stricmp ( cmd
, "STORE" ) == 0 ) {
197 } else if ( stricmp ( cmd
, "BANK" ) == 0 ) {
199 } else if ( stricmp ( cmd
, "ADMIN" ) == 0 ) {
201 } else if ( stricmp ( cmd
, "REFRESH" ) == 0 ) {
203 } else if ( stricmp ( cmd
, "RESET" ) == 0 ) {
205 } else if ( stricmp ( cmd
, "TAVERN" ) == 0 ) {
207 } else if ( stricmp ( cmd
, "LIST" ) == 0 ) {
210 } else if ( stricmp ( cmd
, "PRINT" ) == 0 ) {
211 cout
<< "Printing the clients list:" << endl
;
213 cout
<< " \n Printing the players list:" << endl
;
216 } else if ( stricmp ( cmd
, "REGISTER" ) == 0 ) {
218 } else if ( stricmp ( cmd
, "IDENTIFY" ) == 0 ) {
220 } else if ( stricmp ( cmd
, "HELP" ) == 0 ) {
222 } else if ( stricmp ( cmd
, "STATS" ) == 0 ) {
224 } else if ( stricmp ( cmd
, "SHUTDOWN" ) == 0 ) {
227 if (!( user
= find ( source
)))
229 notice ( s_GameServ
, source
, "Error: aClient not found. Contact a %S admin" );
230 log ( "Error: aClient not found: %s " , source
);
232 else if (! isAdmin ( user
))
234 notice ( s_GameServ
, source
, "You must be a %S admin to use this command!" );
240 raw ( "[] SQ %s 0 :leaving: %s used the Shutdown command." , servername
, user
-> getRealNick ());
242 raw ( "SQUIT %s :leaving: %s used the Shutdown command." , servername
, source
);
245 } else if ( stricmp ( cmd
, "SAVE" ) == 0 ) {
248 if (!( user
= find ( source
)))
250 notice ( s_GameServ
, source
, "Error: aClient not found. Contact a %S admin" );
251 log ( "Error: aClient not found: %s " , source
);
253 else if (! isAdmin ( user
))
255 notice ( s_GameServ
, source
, "You must be a %S admin to use this command!" );
261 } else if ( stricmp ( cmd
, "LOAD" ) == 0 ) {
264 if (!( user
= find ( source
)))
266 notice ( s_GameServ
, source
, "Error: aClient not found. Contact a %S admin" );
267 log ( "Error: aClient not found: %s " , source
);
269 else if (! isAdmin ( user
))
271 notice ( s_GameServ
, source
, "You must be a %S admin to use this command!" );
275 char * cmd2
= strtok ( NULL
, " " );
278 notice ( s_GameServ
, source
, "Loading player data from %s " , playerdata
);
281 else if ( stricmp ( cmd2
, "MONSTERS" ) == 0 )
283 notice ( s_GameServ
, source
, "Loading monster data from %s " , monsterdata
);
287 display_help ( source
, cmd
);
290 } else if ( stricmp ( cmd
, "RAW" ) == 0 ) {
293 if (!( user
= find ( source
)))
295 notice ( s_GameServ
, source
, "Error: aClient not found. Contact a %S admin" );
296 log ( "Error: aClient not found: %s " , source
);
298 else if (! isAdmin ( user
))
300 notice ( s_GameServ
, source
, "You must be a %S admin to use this command!" );
304 char * rest
= strtok ( NULL
, "" );
309 notice ( s_GameServ
, source
, "Unknown command \002 %s \002 . Type /msg %S \002 HELP \002 to get a list of commands." , cmd
);
312 source
--; // Bring the ':' back so we don't leak memory
313 cmd
--; // Same thing :)
316 int stricmp ( const char * s1
, const char * s2
)
320 while (( c
= tolower (* s1
)) == tolower (* s2
)) {
326 if ( c
< tolower (* s2
))
331 void showstats ( const char * u
, const char * nick
)
333 aClient
* ni
, * sender
= find ( u
);
339 if (!( ni
= findplayer ( nick
)))
341 notice ( s_GameServ
, u
, " %s not found" , nick
);
345 notice ( s_GameServ
, sender
-> getNick (), "Stats for %s :" , ni
-> stats
-> name
);
347 sprintf ( buf
, "Experience: %l d" , ni
-> stats
-> exp
);
348 space
= spaces ( strlen ( buf
), " " );
349 notice ( s_GameServ
, sender
-> getNick (), " %s%s Level: %d " , buf
, space
,
353 sprintf ( buf
, "Gold: %l d" , ni
-> stats
-> gold
);
354 space
= spaces ( strlen ( buf
), " " );
355 notice ( s_GameServ
, sender
-> getNick (), " %s%s Gold in Bank: %l d" , buf
, space
, ni
-> stats
-> bank
);
358 notice ( s_GameServ
, sender
-> getNick (), "Hit Points: %d of %d " , ni
-> stats
-> hp
,
361 sprintf ( buf
, "Strength: %d " , ni
-> stats
-> strength
+ webonus
[ ni
-> stats
-> weapon
]);
362 space
= spaces ( strlen ( buf
), " " );
363 notice ( s_GameServ
, sender
-> getNick (), " %s%s Defense: %d " ,
364 buf
, space
, ni
-> stats
-> defense
+ arbonus
[ ni
-> stats
-> armor
]);
367 sprintf ( buf
, "Armor: %s " , armors
[ ni
-> stats
-> armor
]);
368 space
= spaces ( strlen ( buf
), " " );
369 notice ( s_GameServ
, sender
-> getNick (), " %s%s Weapon: %s " , buf
, space
,
370 weapons
[ ni
-> stats
-> weapon
]);
373 sprintf ( buf
, "Forest Fights: %d " , ni
-> stats
-> forest_fights
);
374 space
= spaces ( strlen ( buf
), " " );
375 notice ( s_GameServ
, sender
-> getNick (), " %s%s Player Fights: %d " , buf
, space
, ni
-> stats
-> player_fights
);
380 notice ( s_GameServ
, u
, " %s is not playing!" , ni
-> stats
-> name
);
385 char * spaces ( int len
, char * seperator
)
388 final
= new char [ 30 ];
390 strcpy ( final
, seperator
);
391 for ( y
= 0 ; y
< 30 - len
; y
++)
392 strcat ( final
, seperator
);
396 void raw ( const char * fmt
, ...)
401 input
= new char [ 1024 ];
403 memset ( input
, 0 , sizeof ( input
)); // Initialize to NULL
409 case 'd' : sprintf ( input
, " %s%d " , input
, va_arg ( args
, int )); break ;
410 case 's' : sprintf ( input
, " %s%s " , input
, va_arg ( args
, char *)); break ;
411 case 'S' : sprintf ( input
, " %s%s " , input
, s_GameServ
); break ;
414 sprintf ( input
, " %s%l d" , input
, va_arg ( args
, long int )); break ;
419 sprintf ( input
, " %s%c " , input
, * t
);
424 log ( "Input: %s " , input
);
427 sprintf ( input
, " %s%s " , input
, " \r\n " );
428 sock_puts ( sock
, input
);
432 /* Send a NOTICE from the given source to the given nick. */
434 void notice ( const char * source
, const char * dest
, const char * fmt
, ...)
442 input
= new char [ 1024 ];
449 sprintf ( input
, ": %s NOTICE %s :" , source
, dest
);
451 sprintf ( input
, " %s O %s :" , gsnum
, dest
);
459 sprintf ( input
, ": %s NOTICE %s :" , source
, dest
);
461 sprintf ( input
, " %s O %s :" , gsnum
, dest
);
470 case 'd' : sprintf ( input
, " %s%d " , input
, va_arg ( args
, int )); break ;
471 case 's' : sprintf ( input
, " %s%s " , input
, va_arg ( args
, char *)); break ;
472 case 'S' : sprintf ( input
, " %s%s " , input
, s_GameServ
); break ;
475 sprintf ( input
, " %s%l d" , input
, va_arg ( args
, long int )); break ;
480 sprintf ( input
, " %s%c " , input
, * t
);
485 log ( "Input: %s " , input
);
487 sprintf ( input
, " %s%s " , input
, " \r\n " );
488 sock_puts ( sock
, input
);
494 int strnicmp ( const char * s1
, const char * s2
, size_t len
)
500 while (( c
= tolower (* s1
)) == tolower (* s2
) && len
> 0 ) {
501 if ( c
== 0 || -- len
== 0 )
506 if ( c
< tolower (* s2
))
512 char * strtok ( char * str
, const char * delim
)
514 static char * current
= NULL
;
521 current
+= strspn ( current
, delim
);
522 ret
= * current
? current
: NULL
;
523 current
+= strcspn ( current
, delim
);
532 void do_list ( char * u
)
534 ListNode
< aClient
> * temp
;
535 temp
= players
. First ();
536 if (! players
. isEmpty ())
538 notice ( s_GameServ
, u
, "People Playing:" );
542 notice ( s_GameServ
, u
, "IRC: %s Game: %s " , temp
-> getData ()-> getRealNick (),
543 temp
-> getData ()-> stats
-> name
);
545 notice ( s_GameServ
, u
, "IRC: %s Game: %s " , temp
-> getData ()-> getNick (),
546 temp
-> getData ()-> stats
-> name
);
551 notice ( s_GameServ
, u
, "End of List" );
554 notice ( s_GameServ
, u
, "No one is playing" );
557 void do_register ( char * u
)
559 char * password
, * name
;
561 name
= strtok ( NULL
, " " );
562 password
= strtok ( NULL
, " " );
564 static char saltChars
[] = "abcdefghijklmnopqrstuvwxyzABCDEFGHIJKLMNOPQRSTUVWXYZ0123456789./" ;
567 salt
[ 0 ] = saltChars
[ rand () % strlen ( saltChars
)];
568 salt
[ 1 ] = saltChars
[ rand () % strlen ( saltChars
)];
573 notice ( s_GameServ
, u
, "SYNTAX: /msg %S REGISTER NAME PASSWORD" );
577 notice ( s_GameServ
, u
, "SYNTAX: /msg %S REGISTER NAME PASSWORD" );
579 else if (( user
= findplayer ( name
)))
581 notice ( s_GameServ
, u
, " %s is already registered!" , name
);
582 notice ( s_GameServ
, u
, "Choose another name!" );
584 else if (( user
= find ( u
)))
587 if (! user
-> stats
&& ! p
)
589 user
-> stats
= new Player ( user
);
590 user
-> stats
-> user
= user
; // Set the backwards pointer
591 strcpy ( user
-> stats
-> password
, crypt ( password
, salt
));
592 strcpy ( user
-> stats
-> name
, name
);
593 players
. insertAtBack ( user
);
594 notice ( s_GameServ
, u
, "Player %s registered with password %s ." , user
-> stats
-> name
, password
);
595 notice ( s_GameServ
, u
, "Write this password down. If you lose it, there is no way to retrieve it!" );
596 log ( "Nickname %s registered player %s ." , u
, user
-> stats
-> name
);
600 notice ( s_GameServ
, u
, "Already registered. Contact a %S admin for help." );
605 void do_identify ( char * u
)
607 char * password
, * name
;
609 name
= strtok ( NULL
, " " );
610 password
= strtok ( NULL
, " " );
612 if (! password
|| ! name
)
614 notice ( s_GameServ
, u
, "SYNTAX: /msg %S IDENTIFY NAME PASSWORD" );
618 notice ( s_GameServ
, u
, "Fatal error. Cannot find aClient. Buf: %s " , strtok ( NULL
, "" ));
619 log ( "Error: aClient not found: %s " , u
);
621 else if (!( p
= findplayer ( name
)) || ! p
-> stats
)
622 notice ( s_GameServ
, u
, "Player %s not found" , name
);
623 else if ( p
-> stats
-> user
!= NULL
&& ! isAdmin ( user
))
625 notice ( s_GameServ
, u
, "That player has already identified." );
628 else if (! check_password ( name
, password
) && ! isAdmin ( user
))
630 notice ( s_GameServ
, u
, "Password incorrect" );
635 ListNode
< aClient
> * temp
;
636 temp
= players
. Find ( p
);
639 notice ( s_GameServ
, u
, "Fatal error. Contact %S Admin. Buf: %s " ,
643 user
-> stats
= new Player ( p
-> stats
-> name
);
645 log ( "Setting data for identified" );
647 user
-> stats
-> setData ( p
-> stats
);
650 log ( "Player Identified" );
655 notice ( s_GameServ
, u
, "Password Accepted. Identified." );
660 notice ( s_GameServ
, u
, "Already identified. Contact a %S admin for help." );
665 void do_stats ( char * u
)
670 nick
= strtok ( NULL
, " " );
674 if (!( user
= find ( u
)))
676 notice ( s_GameServ
, u
, "Fatal Error in do_stats(). Contact a %S admin for help!" );
677 log ( "Error: aClient not found: %s " , u
);
680 else if (! is_playing ( user
))
682 notice ( s_GameServ
, u
, "You're not playing, so you have no stats!" );
686 showstats ( u
, user
-> stats
-> name
);
694 log ( "Calling delete_masters()" );
700 log ( "Initializing masters" );
703 for ( int x
= 0 ; x
< LEVELS
; x
++)
704 masters
[ x
] = new Monster
;
706 strcpy ( masters
[ 0 ]-> name
, "Old Bones" );
707 strcpy ( masters
[ 0 ]-> weapon
, "Dull Sword Cane" );
708 masters
[ 0 ]-> strength
= 15 ;
709 masters
[ 0 ]-> gold
= 0 ;
711 masters
[ 0 ]-> maxhp
= 30 ;
713 strcpy ( masters
[ 0 ]-> death
, "You have done well my student, but the road is long. Use your new strength with humility and honor as you progress in levels!" );
715 strcpy ( masters
[ 1 ]-> name
, "Master Chang" );
716 strcpy ( masters
[ 1 ]-> weapon
, "Nanchaku" );
717 masters
[ 1 ]-> strength
= 30 ;
718 masters
[ 1 ]-> gold
= 0 ;
720 masters
[ 1 ]-> maxhp
= 40 ;
722 strcpy ( masters
[ 1 ]-> death
, "You try to make out what Master Chang is saying, but the only thing you catch is something about a grasshopper." );
724 strcpy ( masters
[ 2 ]-> name
, "Chuck Norris" );
725 strcpy ( masters
[ 2 ]-> weapon
, "Ranger Kick" );
726 masters
[ 2 ]-> strength
= 85 ;
727 masters
[ 2 ]-> gold
= 0 ;
729 masters
[ 2 ]-> maxhp
= 70 ;
731 strcpy ( masters
[ 2 ]-> death
, "Be strong, and keep your goals in site. Drink milk, and don't do drugs. One day you may be fighting next to me as a Texas Ranger YEEHAW!" );
734 strcpy ( masters
[ 3 ]-> name
, "Mr. Miagi" );
735 strcpy ( masters
[ 3 ]-> weapon
, "Petrified Bonsai" );
736 masters
[ 3 ]-> strength
= 120 ;
737 masters
[ 3 ]-> gold
= 0 ;
739 masters
[ 3 ]-> maxhp
= 120 ;
740 masters
[ 3 ]-> hp
= 120 ;
741 strcpy ( masters
[ 3 ]-> death
, "Skill comes from repeating the correct but seemingly mundane actions. Wax ON, wax OFF!" );
743 strcpy ( masters
[ 4 ]-> name
, "Jackie Chan" );
744 strcpy ( masters
[ 4 ]-> weapon
, "Kung Fu Kick" );
745 masters
[ 4 ]-> strength
= 135 ;
746 masters
[ 4 ]-> gold
= 0 ;
748 masters
[ 4 ]-> maxhp
= 200 ;
749 masters
[ 4 ]-> hp
= 200 ;
750 strcpy ( masters
[ 4 ]-> death
, "I like to let people talk who like to talk... it's easier to find out how full of it they really are!" );
752 strcpy ( masters
[ 5 ]-> name
, "Jet Li" );
753 strcpy ( masters
[ 5 ]-> weapon
, "Motorcycle" );
754 masters
[ 5 ]-> strength
= 160 ;
755 masters
[ 5 ]-> gold
= 0 ;
757 masters
[ 5 ]-> maxhp
= 400 ;
758 masters
[ 5 ]-> hp
= 400 ;
759 strcpy ( masters
[ 5 ]-> death
, "Failure is a fuel for excuses. It's the doing the do, that makes the making." );
762 strcpy ( masters
[ 6 ]-> name
, "Muhammad Ali" );
763 strcpy ( masters
[ 6 ]-> weapon
, "Quick Jab" );
764 masters
[ 6 ]-> strength
= 185 ;
765 masters
[ 6 ]-> gold
= 0 ;
767 masters
[ 6 ]-> maxhp
= 600 ;
768 masters
[ 6 ]-> hp
= 600 ;
769 strcpy ( masters
[ 6 ]-> death
, "It's just a job. Grass grows, birds fly, waves pound the sand. I beat people up." );
771 strcpy ( masters
[ 7 ]-> name
, "Li Mu Bai" );
772 strcpy ( masters
[ 7 ]-> weapon
, "Green Destiny" );
773 masters
[ 7 ]-> strength
= 210 ;
774 masters
[ 7 ]-> gold
= 0 ;
776 masters
[ 7 ]-> maxhp
= 800 ;
777 masters
[ 7 ]-> hp
= 800 ;
778 strcpy ( masters
[ 7 ]-> death
, "No growth without resistance. No action without reaction. No desire without restraint." );
781 strcpy ( masters
[ 8 ]-> name
, "Jimmy Wang Yu" );
782 strcpy ( masters
[ 8 ]-> weapon
, "Flying Guillotine" );
783 masters
[ 8 ]-> strength
= 275 ;
784 masters
[ 8 ]-> gold
= 0 ;
786 masters
[ 8 ]-> maxhp
= 1200 ;
787 masters
[ 8 ]-> hp
= 1200 ;
788 strcpy ( masters
[ 8 ]-> death
, "You have beaten the one armed boxer. Proceed with caution!" );
790 strcpy ( masters
[ 9 ]-> name
, "Wong Fei Hung" );
791 strcpy ( masters
[ 9 ]-> weapon
, "Drunken Boxing" );
792 masters
[ 9 ]-> strength
= 360 ;
793 masters
[ 9 ]-> gold
= 0 ;
795 masters
[ 9 ]-> maxhp
= 1800 ;
796 masters
[ 9 ]-> hp
= 1800 ;
797 strcpy ( masters
[ 9 ]-> death
, "Hiccup! Monkey drinks master's wine!" );
799 strcpy ( masters
[ 10 ]-> name
, "Bruce Lee" );
800 strcpy ( masters
[ 10 ]-> weapon
, "Fists of fury" );
801 masters
[ 10 ]-> strength
= 575 ;
802 masters
[ 10 ]-> gold
= 0 ;
803 masters
[ 10 ]-> exp
= 0 ;
804 masters
[ 10 ]-> maxhp
= 2500 ;
805 masters
[ 10 ]-> hp
= 2500 ;
806 strcpy ( masters
[ 10 ]-> death
, "You must learn to concentrate. It is like a finger pointing away to the moon... DONT concentrate on the finger, or you will miss all the heavenly glory." );
812 log ( "Calling delete_monsters" );
817 for ( int x
= 0 ; x
< LEVELS
; x
++)
818 for ( int y
= 0 ; y
< MONSTERS
; y
++)
819 monsters
[ x
][ y
] = new Monster ();
822 void delete_monsters ()
824 for ( int x
= 0 ; x
< LEVELS
; x
++)
825 for ( int y
= 0 ; y
< MONSTERS
; y
++)
827 delete monsters
[ x
][ y
];
830 void delete_masters ()
832 for ( int x
= 0 ; x
< LEVELS
; x
++)
837 void display_monster ( char * u
)
841 aClient
* user
= find ( u
);
842 Player
* ni
= user
-> stats
;
844 notice ( s_GameServ
, u
, "Your Hitpoints: \ 2 %d \ 2 ", ni
-> hp
);
845 notice ( s_GameServ
, u
, " %s 's Hitpoints: \ 2 %d \ 2 ", ni
-> fight
-> name
, ni
-> fight
-> hp
);
846 notice ( s_GameServ
, u
, "Here are your commands:" );
847 notice ( s_GameServ
, u
, "/msg %S attack" );
848 notice ( s_GameServ
, u
, "/msg %S run" );
849 notice ( s_GameServ
, u
, "What will you do?" );
853 void display_players ( char * u
)
857 aClient
* ni
= find ( u
);
859 aClient
* battle
= ni
-> stats
-> battle
;
861 notice ( s_GameServ
, u
, "Your Hitpoints: \ 2 %d \ 2 ", ni
-> stats
-> hp
);
862 notice ( s_GameServ
, u
, " %s 's Hitpoints: \ 2 %d \ 2 ", battle
-> stats
-> name
,
864 notice ( s_GameServ
, u
, "Here are your commands:" );
865 notice ( s_GameServ
, u
, "/msg %S attack" );
866 notice ( s_GameServ
, u
, "/msg %S run" );
867 notice ( s_GameServ
, u
, "What will you do?" );
870 void display_players ( aClient
* user
)
872 char * u
= user
-> getNick ();
873 if ( is_playing ( user
) && player_fight ( user
))
875 aClient
* battle
= user
-> stats
-> battle
;
876 notice ( s_GameServ
, u
, "Your Hitpoints: \ 2 %d \ 2 ", user
-> stats
-> hp
);
877 notice ( s_GameServ
, u
, " %s 's Hitpoints: \ 2 %d \ 2 ", battle
-> stats
-> name
, battle
-> stats
-> hp
);
878 notice ( s_GameServ
, u
, "Here are your commands:" );
879 notice ( s_GameServ
, u
, "/msg %S attack" );
880 notice ( s_GameServ
, u
, "/msg %S run" );
881 notice ( s_GameServ
, u
, "What will you do?" );
886 bool is_playing ( char * u
)
889 if (!( user
= find ( u
)))
895 return user
-> stats
!= NULL
;
899 bool is_playing ( aClient
* user
)
901 return user
-> stats
!= NULL
&& ( stricmp ( user
-> getNick (), "!NULL!" ) != 0 );
904 bool is_fighting ( char * u
)
908 if (!( user
= find ( u
)))
912 else if ( user
-> stats
)
914 return user
-> stats
-> fight
!= NULL
|| user
-> stats
-> battle
!= NULL
915 || user
-> stats
-> master
!= NULL
;
920 bool is_fighting ( aClient
* user
)
922 if (! is_playing ( user
))
925 return ( user
-> stats
-> fight
!= NULL
|| user
-> stats
-> battle
!= NULL
|| user
-> stats
-> master
!= NULL
);
928 bool player_fight ( char * u
)
932 if (!( user
= find ( u
)))
934 else if ( user
-> stats
)
935 return user
-> stats
-> battle
!= NULL
;
939 bool player_fight ( aClient
* user
)
941 if (! is_fighting ( user
))
944 return user
-> stats
-> battle
!= NULL
;
947 bool master_fight ( char * u
)
951 if (!( user
= find ( u
)))
953 else if ( user
-> stats
)
954 return user
-> stats
-> master
!= NULL
;
958 bool master_fight ( aClient
* user
)
960 if (! is_playing ( user
))
963 return user
-> stats
-> master
!= NULL
;
966 void do_fight ( char * u
)
968 aClient
* ni
, * battle
;
970 char * nick
= strtok ( NULL
, " " );
974 notice ( s_GameServ
, u
, "SYNTAX: /msg %S FIGHT PLAYER" );
976 else if (!( ni
= find ( u
)))
978 notice ( s_GameServ
, u
, "Fatal error. Contact a(n) %S admin. buf: %s " , strtok ( NULL
, "" ));
981 else if (! is_playing ( ni
))
983 notice ( s_GameServ
, u
, "You are not playing!" );
986 else if (!( battle
= findplayer ( nick
)))
988 notice ( s_GameServ
, u
, "You can't attack %s while they aren't playing!" , nick
);
992 * Offline fighting not implemented yet.
993 * else if (!(fight = finduser(nick)))
995 * ni->stats->battle = battle;
996 * battle->battle = ni;
998 * battle->yourturn = 0;
999 * notice(s_GameServ, u, "You decide to fight %s while they're not online!",
1000 * battle->stats->name);
1001 * display_players(u);
1004 else if (! isAlive ( ni
-> stats
))
1006 notice ( s_GameServ
, u
, "You are dead. Wait until tomorrow to fight others!" );
1009 else if (! isAlive ( battle
-> stats
))
1011 notice ( s_GameServ
, u
, "They are dead. Cannot fight dead players!" );
1014 else if ( player_fight ( battle
))
1016 notice ( s_GameServ
, u
, " %s is fighting %s already!" , battle
-> stats
-> name
, battle
-> stats
-> battle
-> stats
-> name
);
1019 else if ( is_fighting ( battle
))
1021 notice ( s_GameServ
, u
, " %s is fighting %s already!" , battle
-> stats
-> name
, battle
-> stats
-> fight
-> name
);
1024 else if ( ni
-> stats
-> level
- battle
-> stats
-> level
> maxbfightdistance
)
1026 // You can't fight someone below you by more than X level(s)
1027 // level 12 can fight level (12 - X) but not < (12 - X)
1028 notice ( s_GameServ
, u
, "You may not fight %s . You're too strong!" ,
1029 battle
-> stats
-> level
);
1032 else if ( battle
-> stats
-> level
- ni
-> stats
-> level
> maxafightdistance
)
1034 // You can't fight someone above you by more than X level(S)
1035 // level 1 can fight level (1 + X), but not > (1 + X)
1036 notice ( s_GameServ
, u
, " %s , do you really have a death wish? Try the forest you " \
1037 "weakling!" , ni
-> stats
-> name
);
1040 else if ( is_playing ( ni
) && is_playing ( battle
) && stricmp ( ni
-> stats
-> name
, battle
-> stats
-> name
) != 0 )
1042 // Set your battle pointer to the other player
1043 ni
-> stats
-> battle
= battle
;
1045 // Set the other player's battle pointer to you
1046 battle
-> stats
-> battle
= ni
;
1048 // The initiator gets the first move (perhaps this should be 50/50)
1049 setYourTurn ( ni
-> stats
);
1050 clearYourTurn ( battle
-> stats
);
1052 // Initiate Battle sequence!
1053 notice ( s_GameServ
, u
, "You challenge %s to an online duel!" , battle
-> stats
-> name
);
1054 notice ( s_GameServ
, battle
-> getNick (), " %s has challenged you to an online duel!" , ni
-> stats
-> name
);
1055 notice ( s_GameServ
, battle
-> getNick (), " %s gets to go first " \
1056 "because they initiated!" , ni
-> stats
-> name
);
1057 notice ( s_GameServ
, battle
-> getNick (), "Please wait while %s decides what to do." , ni
-> stats
-> name
);
1061 void do_use ( char * u
)
1066 char * item
= strtok ( NULL
, " " );
1070 notice ( s_GameServ
, u
, "SYNTAX: USE ITEM" );
1071 notice ( s_GameServ
, u
, "Type /msg %S HELP USE for more information." );
1074 else if (!( user
= find ( u
)))
1076 notice ( s_GameServ
, u
, "Fatal Error in do_use. Contact a(n) %S Admin" );
1079 else if (! is_playing ( user
))
1081 notice ( s_GameServ
, u
, "You must be playing to use items!" );
1085 p
= & user
-> stats
-> inventory
;
1087 if ( stricmp ( item
, "HEALTH" ) == 0 )
1089 if ( p
-> Healing () <= 0 )
1091 notice ( s_GameServ
, u
, "You are out of Health Potions!" );
1094 int oldhealth
= user
-> stats
-> hp
;
1095 notice ( s_GameServ
, u
, "You hastiliy gulp down the flask of cool life-giving waters." );
1096 notice ( s_GameServ
, u
, "Rejuvination spreads throughout your body." );
1097 user
-> stats
-> hp
+= ( 10 * user
-> stats
-> level
) + ( rand () % 10 ) * user
-> stats
-> level
;
1098 notice ( s_GameServ
, u
, "You gain %d HP!" , user
-> stats
-> hp
- oldhealth
);
1101 else if ( stricmp ( item
, "STRENGTH" ) == 0 )
1103 if ( p
-> Strength () <= 0 )
1105 notice ( s_GameServ
, u
, "You are out of Strength Potions!" );
1108 int oldstrength
= user
-> stats
-> strength
;
1109 notice ( s_GameServ
, u
, "As you grip the flask containing pure power, you feel adrenaline coarse through your veins!" );
1110 notice ( s_GameServ
, u
, "In one swallow you drink the potion and feel your muscle fibers bulging andgrowing!" );
1111 user
-> stats
-> strength
+= 1 + rand () % 2 ; // 1 - 2 Strength Added
1112 notice ( s_GameServ
, u
, "You gain %d Strength points!" , user
-> stats
-> strength
- oldstrength
);
1115 else if ( stricmp ( item
, "DEFENSE" ) == 0 )
1117 if ( p
-> Defense () <= 0 )
1119 notice ( s_GameServ
, u
, "You are out of Defense Potions!" );
1122 int olddefense
= user
-> stats
-> defense
;
1123 notice ( s_GameServ
, u
, "You drink the foul tasting viscous liquid while pinching your nose in disgust." );
1124 notice ( s_GameServ
, u
, "It tasted bad, but you feel like you are unbeatable!" );
1125 user
-> stats
-> defense
+= 1 + rand () % 2 ; // 1 - 2 Defense Added
1126 notice ( s_GameServ
, u
, "You gain %d Defense points!" , user
-> stats
-> defense
- olddefense
);
1129 else if ( stricmp ( item
, "HP" ) == 0 )
1133 notice ( s_GameServ
, u
, "You are out of HP Potions!" );
1136 int oldHP
= user
-> stats
-> maxhp
;
1137 notice ( s_GameServ
, u
, "You feel your life growing longer as you drink the green glowing liquid." );
1138 user
-> stats
-> maxhp
+= 1 + rand () % 5 ; // 1 - 5 Maxhp
1139 notice ( s_GameServ
, u
, "You gain %d Maximum hit points!" , user
-> stats
-> maxhp
- oldHP
);
1144 notice ( s_GameServ
, u
, "SYNTAX: /msg %S USE {HEALTH | STRENGTH | DEFENSE}" );
1148 end_turn ( user
); // If they're fighting, end their turn
1150 void do_run ( char * u
)
1153 Player
* p
, * p2
= NULL
;
1155 if (!( user
= find ( u
)))
1157 notice ( s_GameServ
, u
, "Couldn't find you. Error. Contact a %S admin" );
1161 else if (! is_playing ( user
))
1163 notice ( s_GameServ
, u
, "You must be playing to run!" );
1170 p2
= p
-> battle
-> stats
;
1172 if (! is_fighting ( user
))
1173 notice ( s_GameServ
, u
, "You run in place... try fighting next time." );
1174 else if (! player_fight ( user
) && ! master_fight ( user
))
1176 notice ( s_GameServ
, u
, "You run away from \ 2 %s \ 2 like a little baby!", p
-> fight
-> name
);
1180 else if ( player_fight ( user
) && isYourTurn ( p
))
1182 notice ( s_GameServ
, u
, "You run away from \ 2 %s \ 2 like a little baby!", p2
-> name
);
1183 notice ( s_GameServ
, p
-> battle
-> getNick (), "\ 2 %s \ 2 ran away from you like a little baby!", p
-> name
);
1186 else if ( player_fight ( user
) && ! isYourTurn ( p
))
1188 notice ( s_GameServ
, u
, "It is not your turn. Please wait until \ 2 %s \ 2 decides what to do.", p2
-> name
);
1190 else if ( master_fight ( user
))
1192 notice ( s_GameServ
, u
, "You cannot run from \ 2 %s \ 2 ! FIGHT!", p
-> master
-> name
);
1197 void end_turn ( aClient
* user
)
1199 char * nick
, * u
= user
-> getNick ();
1204 nick
= new char [ strlen ( user
-> getNick ()) + 1 ];
1206 if (! user
|| ! is_playing ( user
) || ! is_fighting ( user
))
1209 if (! player_fight ( user
) && ! master_fight ( user
))
1210 fight
= user
-> stats
-> fight
;
1212 fight
= user
-> stats
-> master
;
1213 battle
= user
-> stats
-> battle
;
1215 if (! player_fight ( user
))
1218 mhit
= ( fight
-> strength
/ 2 ) +
1219 ( rand () % ( fight
-> strength
/ 2 ) - ( user
-> stats
-> defense
+
1220 arbonus
[ user
-> stats
-> armor
]));
1225 mhit
= ((( battle
-> stats
-> strength
+ webonus
[ battle
-> stats
-> weapon
]) / 2 ) +
1226 ( rand () % (( battle
-> stats
-> strength
+ webonus
[ battle
-> stats
-> weapon
])) / 2 ) -
1227 ( user
-> stats
-> defense
+ arbonus
[ user
-> stats
-> armor
]));
1229 if (! player_fight ( user
))
1234 notice ( s_GameServ
, u
, "\1f %s \1f attacks with their \1f %s \1f for \ 2 %d \ 2 damage!",
1235 fight
-> name
, fight
-> weapon
, mhit
);
1238 notice ( s_GameServ
, u
, " %s completely misses you!" , fight
-> name
);
1240 if ( mhit
>= user
-> stats
-> hp
)
1242 if (! master_fight ( user
))
1244 notice ( s_GameServ
, u
, "You have been \ 2 \1f killed\1f \ 2 by %s !" , fight
-> name
);
1245 notice ( s_GameServ
, u
, "You lose all gold on hand and lose 10 percent " \
1246 "of your experience!" );
1247 user
-> stats
-> gold
= 0 ;
1248 user
-> stats
-> exp
-= ( long int )( user
-> stats
-> exp
* .10 );
1249 user
-> stats
-> fight
= NULL
;
1250 clearAlive ( user
-> stats
);
1255 notice ( s_GameServ
, u
, " %s has bested you! You will have to wait " \
1256 "until tomorrow to try again" , user
-> stats
-> master
-> name
);
1257 user
-> stats
-> fight
= NULL
;
1258 user
-> stats
-> master
= NULL
;
1265 user
-> stats
-> hp
-= mhit
;
1272 clearYourTurn ( user
-> stats
);
1273 setYourTurn ( battle
-> stats
);
1274 display_players ( battle
);
1280 void do_attack ( char * u
)
1283 aClient
* ni
, * battle
; // The player and perhaps the player they're fighting
1284 Monster
* fight
; // The monster they may be fighting
1286 if (!( ni
= find ( u
)))
1288 notice ( s_GameServ
, u
, "Fatal error in do_attack. Contact a(n) %S admin for help." );
1291 else if (! is_playing ( ni
))
1293 notice ( s_GameServ
, u
, "You're not playing!" );
1296 else if (! is_fighting ( ni
))
1298 notice ( s_GameServ
, u
, "You're not in battle!" );
1303 if (! ni
-> stats
-> master
) // This is not a master fight
1304 fight
= ni
-> stats
-> fight
; // Monster Could be NULL
1305 else // This IS a master fight
1306 fight
= ni
-> stats
-> master
; // Master Could be NULL
1308 battle
= ni
-> stats
-> battle
; // Player Could be NULL
1310 // One has to be !NULL based on the previous else if
1311 // We wouldn't be here if they were all NULL
1314 if (! player_fight ( ni
))
1317 hit
= (( ni
-> stats
-> strength
+ webonus
[ ni
-> stats
-> weapon
]) / 2 ) +
1318 ( rand () % (( ni
-> stats
-> strength
+ webonus
[ ni
-> stats
-> weapon
]) / 2 ));
1321 mhit
= ( fight
-> strength
/ 2 ) +
1322 ( rand () % ( fight
-> strength
/ 2 ) - ( ni
-> stats
-> defense
+
1323 arbonus
[ ni
-> stats
-> armor
]));
1328 mhit
= ((( battle
-> stats
-> strength
+ webonus
[ battle
-> stats
-> weapon
]) / 2 ) +
1329 ( rand () % (( battle
-> stats
-> strength
+ webonus
[ battle
-> stats
-> weapon
])) / 2 ) -
1330 ( ni
-> stats
-> defense
+ arbonus
[ ni
-> stats
-> armor
]));
1333 hit
= ((( ni
-> stats
-> strength
+ webonus
[ ni
-> stats
-> weapon
]) / 2 ) +
1334 ( rand () % (( ni
-> stats
-> strength
+ webonus
[ ni
-> stats
-> weapon
])) / 2 ) -
1335 ( battle
-> stats
-> defense
+ arbonus
[ battle
-> stats
-> armor
]));
1338 if (! player_fight ( ni
))
1341 notice ( s_GameServ
, u
, "You attack \1f %s \1f for \ 2 %d \ 2 points!", fight
-> name
, hit
);
1343 notice ( s_GameServ
, u
, "You miss \1f %s \1f completely!", fight
-> name
);
1345 if ( hit
>= fight
-> hp
)
1347 if ( master_fight ( ni
))
1348 notice ( s_GameServ
, u
, "You have bested %s !" , fight
-> name
);
1350 notice ( s_GameServ
, u
, "You have killed \ 2 %s \ 2 !", fight
-> name
);
1352 notice ( s_GameServ
, u
, " %s " , fight
-> death
);
1353 notice ( s_GameServ
, u
, "You recieve \ 2 %d \ 2 experience and \ 2 %d \ 2 gold!",
1354 fight
-> exp
, fight
-> gold
);
1356 // If your new experience (or gold) will be greater than 2 billion,
1357 // then set your exp to 2bil. (2 billion max)... otherwise add them.
1358 // This could be a problem with overflowing out of the sign bit.
1359 // Unsigned long int maybe? Leave it for now.
1360 ni
-> stats
-> exp
= ( ( ni
-> stats
-> exp
+ fight
-> exp
) > 2000000000 ? 2000000000 :
1361 ni
-> stats
-> exp
+ fight
-> exp
);
1363 ni
-> stats
-> gold
= ( ni
-> stats
-> gold
+ fight
-> gold
> 2000000000 ? 2000000000 :
1364 ni
-> stats
-> gold
+ fight
-> gold
);
1367 if ( master_fight ( ni
))
1369 notice ( s_GameServ
, u
, "You are now level %d !" , ni
-> stats
-> level
+ 1 );
1370 notice ( s_GameServ
, u
, "You gain %d Strength, and %d Defense points!" ,
1371 strbonus
[ ni
-> stats
-> level
- 1 ], defbonus
[ ni
-> stats
-> level
- 1 ]);
1373 // Increase your level
1376 // Increase your maximum hit points
1377 ni
-> stats
-> maxhp
+= hpbonus
[ ni
-> stats
-> level
- 1 ];
1379 // Heal the player by setting hp to their max
1380 ni
-> stats
-> hp
= ni
-> stats
-> maxhp
;
1382 // Add to your strength
1383 ni
-> stats
-> strength
+= strbonus
[ ni
-> stats
-> level
- 1 ];
1385 // Add to your defensive power
1386 ni
-> stats
-> defense
+= defbonus
[ ni
-> stats
-> level
- 1 ];
1388 // Clear the pointer for your master
1389 ni
-> stats
-> master
= NULL
;
1392 // They're dead so remove the pointer
1393 delete ni
-> stats
-> fight
;
1394 ni
-> stats
-> fight
= NULL
;
1395 ni
-> stats
-> master
= NULL
;
1405 notice ( s_GameServ
, u
, "\1f %s \1f attacks with their \1f %s \1f for \ 2 %d \ 2 damage!",
1406 fight
-> name
, fight
-> weapon
, mhit
);
1409 notice ( s_GameServ
, u
, " %s completely misses you!" , fight
-> name
);
1411 if ( mhit
>= ni
-> stats
-> hp
)
1413 if (! master_fight ( ni
))
1415 notice ( s_GameServ
, u
, "You have been \ 2 \1f killed\1f \ 2 by %s !" , fight
-> name
);
1416 notice ( s_GameServ
, u
, "You lose all gold on hand and lose 10 percent " \
1417 "of your experience!" );
1418 ni
-> stats
-> gold
= 0 ;
1419 ni
-> stats
-> exp
-= ( long int )( ni
-> stats
-> exp
* .10 );
1420 ni
-> stats
-> fight
= NULL
;
1421 clearAlive ( ni
-> stats
);
1426 notice ( s_GameServ
, u
, " %s has bested you! You will have to wait " \
1427 "until tomorrow to try again" , ni
-> stats
-> master
-> name
);
1428 ni
-> stats
-> fight
= NULL
;
1429 ni
-> stats
-> master
= NULL
;
1436 ni
-> stats
-> hp
-= mhit
;
1442 else if ( player_fight ( ni
))
1444 /* Offline fighting not available yet
1445 if (!(online = finduser(ni->stats->battle->nick)) || !nick_identified(online))
1448 notice(s_GameServ, u, "You attack \1f %s\1f for \ 2 %d\ 2 points!", battle->nick, hit);
1450 notice(s_GameServ, u, "You miss \1f %s\1f completely!", battle->nick);
1451 if (hit >= battle->stats->hp)
1453 notice(s_GameServ, u, "You have killed \ 2 %s\ 2 !", battle->nick);
1454 * notice(s_GameServ, u, "You recieve \ 2 %d\ 2 experience and \ 2 %ld\ 2 gold!",
1455 (long int)(battle->stats->exp * .10), battle->stats->gold);
1456 if (2000000000 - ni->stats->exp > (long int)(battle->stats->exp * .10))
1458 ni->stats->exp += (long int)(battle->stats->exp * .10);
1459 battle->stats->exp -= (long int)(battle->stats->exp * .10);
1463 battle->stats->exp -= (long int)(battle->stats->exp * .10);
1464 ni->stats->exp = 2000000000;
1467 if (2000000000 - ni->stats->gold > battle->stats->gold)
1469 * ni->stats->gold += battle->stats->gold;
1470 battle->stats->gold = 0;
1474 battle->stats->gold = 2000000000 - ni->stats->gold;
1475 ni->stats->gold = 2000000000;
1477 * ni->stats->battle->stats->alive = 0;
1478 ni->stats->battle->battle = NULL;
1479 ni->stats->battle = NULL;
1485 * battle->stats->hp -= hit;
1488 notice(s_GameServ, u, "\1f %s\1f hits you with their \1f %s\1f for \ 2 %d\ 2 damage!",
1489 battle->nick, weapons[battle->stats->weapon], mhit);
1492 notice(s_GameServ, u, "%s completely misses you!", battle->nick);
1494 if (mhit >= ni->stats->hp)
1496 notice(s_GameServ, u, "You have been \ 2 \1f killed\1f \ 2 by %s!", battle->nick);
1497 if (2000000000 - battle->stats->gold > ni->stats->gold)
1499 notice(s_GameServ, u, "%s took all your gold!", battle->nick);
1500 battle->stats->gold += ni->stats->gold;
1501 * ni->stats->gold = 0;
1505 notice(s_GameServ, u, "You're lucky, %s couldn't carry all your gold.",
1507 ni->stats->gold -= (2000000000 - battle->stats->gold);
1508 notice(s_GameServ, u, "You were left dead with %d gold.",
1509 * (long int)ni->stats->gold);
1510 battle->stats->gold = 2000000000;
1512 ni->stats->battle->battle = NULL;
1513 ni->stats->battle = NULL;
1514 ni->stats->alive = 0;
1520 ni->stats->hp -= mhit;
1526 * end offline fighting */
1528 if ( is_playing ( battle
))
1530 if (! isYourTurn ( ni
-> stats
))
1532 notice ( s_GameServ
, u
, "Please wait until %s decides what to do!" ,
1533 battle
-> stats
-> name
);
1538 notice ( s_GameServ
, u
, "You attack \1f %s \1f for \ 2 %d \ 2 points!", battle
-> stats
-> name
, hit
);
1540 notice ( s_GameServ
, battle
-> getNick (), " %s has hit you with their %s for " \
1541 "\ 2 %d \ 2 damage!", ni
-> stats
-> name
,
1542 weapons
[ ni
-> stats
-> weapon
], hit
);
1543 clearYourTurn ( ni
-> stats
);
1544 setYourTurn ( battle
-> stats
);
1545 display_players ( battle
-> getNick ());
1549 notice ( s_GameServ
, u
, "You miss \1f %s \1f completely!", battle
-> stats
-> name
);
1550 notice ( s_GameServ
, battle
-> getNick (), " %s misses you completely!" , ni
-> stats
-> name
);
1551 clearYourTurn ( ni
-> stats
);
1552 setYourTurn ( battle
-> stats
);
1553 display_players ( battle
-> getNick ());
1555 if ( hit
>= battle
-> stats
-> hp
)
1557 notice ( s_GameServ
, u
, "You have killed \ 2 %s \ 2 !", battle
-> stats
-> name
);
1558 notice ( s_GameServ
, u
, "You recieve \ 2 %d \ 2 experience and \ 2 %l d\ 2 gold!" ,
1559 ( long int )( battle
-> stats
-> exp
* .10 ), battle
-> stats
-> gold
);
1560 notice ( s_GameServ
, battle
-> getNick (), "You have been killed by \ 2 %s \ 2 !",
1562 battle
-> stats
-> hp
= 0 ;
1563 clearAlive ( battle
-> stats
);
1565 if ( 2000000000 - ni
-> stats
-> exp
> ( long int )( battle
-> stats
-> exp
* .10 ))
1567 ni
-> stats
-> exp
+= ( long int )( battle
-> stats
-> exp
* .10 );
1568 battle
-> stats
-> exp
-= ( long int )( battle
-> stats
-> exp
* .10 );
1572 battle
-> stats
-> exp
-= ( long int )( battle
-> stats
-> exp
* .10 );
1573 ni
-> stats
-> exp
= 2000000000 ;
1576 if ( 2000000000 - ni
-> stats
-> gold
> battle
-> stats
-> gold
)
1578 notice ( s_GameServ
, battle
-> getNick (), "You lose ten percent of experience and " \
1579 "all gold on hand!" );
1580 ni
-> stats
-> gold
+= battle
-> stats
-> gold
;
1581 battle
-> stats
-> gold
= 0 ;
1585 battle
-> stats
-> gold
= 2000000000 - ni
-> stats
-> gold
;
1586 notice ( s_GameServ
, battle
-> getNick (), "You lose ten percent of your experience!" );
1588 notice ( s_GameServ
, battle
-> getNick (), "However, %s could not carry all of your " \
1589 "gold." , ni
-> stats
-> name
);
1591 notice ( s_GameServ
, battle
-> getNick (), "Luckily, you still have \ 2 %l d\ 2 gold " \
1592 "left. All is not lost!" , battle
-> stats
-> gold
);
1594 ni
-> stats
-> gold
= 2000000000 ;
1596 battle
-> stats
-> battle
= NULL
;
1597 ni
-> stats
-> battle
= NULL
;
1603 battle
-> stats
-> hp
-= hit
;
1604 clearYourTurn ( ni
-> stats
);
1605 setYourTurn ( battle
-> stats
);
1606 notice ( s_GameServ
, u
, "Please wait while %s decides what to do!" ,
1607 battle
-> stats
-> name
);
1615 void do_heal ( char * u
)
1618 char * amount
= strtok ( NULL
, " " );
1623 notice ( s_GameServ
, u
, "SYNTAX: /msg %S HEAL {ALL | #}" );
1625 else if (!( ni
= find ( u
)))
1627 notice ( s_GameServ
, u
, "Fatal error. Contact a(n) %S admin. buf: %s " , strtok ( NULL
, "" ));
1630 else if (! is_playing ( ni
))
1632 notice ( s_GameServ
, u
, "You aren't playing!" );
1635 else if (! isAlive ( ni
-> stats
))
1637 notice ( s_GameServ
, u
, "You are dead. Wait until tomorrow for healing." );
1640 else if ( is_fighting ( ni
))
1642 notice ( s_GameServ
, u
, "You can't heal in battle!" );
1644 else if ( ni
-> stats
-> hp
>= ni
-> stats
-> maxhp
)
1646 notice ( s_GameServ
, u
, "You don't need healing!" );
1648 else if ( stricmp ( amount
, "ALL" ) == 0 )
1650 price
= ni
-> stats
-> level
* 3 ;
1651 if ( ni
-> stats
-> gold
< ( ni
-> stats
-> maxhp
- ni
-> stats
-> hp
) * price
)
1653 notice ( s_GameServ
, u
, "Healing \ 2 %d \ 2 points for \ 2 %d \ 2 gold per point.",
1654 ( long int ) ni
-> stats
-> gold
/ price
, price
);
1655 ni
-> stats
-> hp
+= ni
-> stats
-> gold
/ price
;
1656 ni
-> stats
-> gold
%= price
;
1660 notice ( s_GameServ
, u
, "Healing all possible points at \ 2 %d \ 2 gold "\
1661 "per point." , price
);
1662 notice ( s_GameServ
, u
, "\ 2 %d \ 2 points healed for \ 2 %l d\ 2 gold. HP at MAX!" ,
1663 ( ni
-> stats
-> maxhp
- ni
-> stats
-> hp
),
1664 ( price
* ( ni
-> stats
-> maxhp
- ni
-> stats
-> hp
)) );
1665 ni
-> stats
-> gold
-= price
* ( ni
-> stats
-> maxhp
- ni
-> stats
-> hp
);
1666 ni
-> stats
-> hp
= ni
-> stats
-> maxhp
;
1669 else if ( isstringnum ( amount
))
1671 num
= stringtoint ( amount
);
1672 price
= ni
-> stats
-> level
* 3 ;
1673 if ( ni
-> stats
-> gold
< price
* num
)
1675 notice ( s_GameServ
, u
, "You only have enough gold to heal \ 2 %d \ 2 points!",
1676 ( long int ) ni
-> stats
-> gold
/ price
);
1678 else if ( num
<= ni
-> stats
-> maxhp
- ni
-> stats
-> hp
)
1680 notice ( s_GameServ
, u
, "Healing \ 2 %d \ 2 points at \ 2 %d \ 2 gold per point.",
1682 ni
-> stats
-> hp
+= num
;
1683 ni
-> stats
-> gold
-= num
* price
;
1685 else if ( num
> ni
-> stats
-> maxhp
- ni
-> stats
-> hp
)
1687 notice ( s_GameServ
, u
, "Healing all possible points at \ 2 %d \ 2 gold "\
1688 "per point." , price
);
1689 notice ( s_GameServ
, u
, "\ 2 %d \ 2 points healed. HP at MAX!",
1690 ( ni
-> stats
-> maxhp
- ni
-> stats
-> hp
));
1691 ni
-> stats
-> gold
-= price
* ( ni
-> stats
-> maxhp
- ni
-> stats
-> hp
);
1692 ni
-> stats
-> hp
= ni
-> stats
-> maxhp
;
1695 else if ( amount
[ 0 ] == '-' )
1696 notice ( s_GameServ
, u
, "You trying to cheat?" );
1698 notice ( s_GameServ
, u
, "SYNTAX: /msg %S HEAL {ALL | #}" );
1701 int isstringnum ( char * num
)
1704 for ( x
= 0 ; x
< strlen ( num
); x
++)
1706 if (( int ) num
[ x
] < 48 || ( int ) num
[ x
] > 57 )
1712 long int stringtoint ( char * number
)
1714 long int x
, len
= strlen ( number
), sum
= 0 ;
1716 return chartoint ( number
[ 0 ]);
1717 sum
+= chartoint ( number
[ len
- 1 ]);
1718 for ( x
= len
- 2 ; x
>= 0 ; x
--)
1719 sum
+= chartoint ( number
[ x
]) * pow ( 10 , abs ( x
- len
+ 1 ));
1723 long int pow ( int x
, int y
)
1729 if ( x
!= 0 && y
!= 0 )
1731 for ( count
= 1 ; count
<= y
- 1 ; count
++)
1739 long int chartoint ( char ch
)
1741 if ( int ( ch
) >= 48 && int ( ch
) <= 57 )
1742 return int ( ch
) - 48 ;
1749 ListNode
< aClient
> * ptr
= players
. First ();
1753 outfile
. open ( playerdata
);
1757 log ( "Error opening %s " , playerdata
);
1763 it
= ptr
-> getData ()-> stats
;
1764 outfile
<< it
-> name
<< ' ' << it
-> level
<< ' ' << it
-> exp
<< ' ' << it
-> gold
<< ' ' << it
-> bank
<< ' '
1765 << it
-> hp
<< ' ' << it
-> maxhp
<< ' ' << it
-> strength
<< ' ' << it
-> defense
<< ' '
1766 << it
-> armor
<< ' ' << it
-> weapon
<< ' '
1767 << it
-> forest_fights
<< ' ' << it
-> player_fights
<< ' '
1768 << it
-> getFlags () << ' ' << it
-> password
<< ' ' << it
-> inventory
. Healing ()
1769 << ' ' << it
-> inventory
. Strength () << ' ' << it
-> inventory
. Defense () << ' ' << it
-> inventory
. HP () << endl
;
1781 char * tempname
, * buf
, * password
;
1782 buf
= new char [ 1023 ];
1784 infile
. open ( playerdata
);
1788 log ( "Error opening %s " , playerdata
);
1792 while ( infile
. getline ( buf
, 1024 , ' \n ' ))
1795 tempname
= strtok ( buf
, " " );
1796 temp
-> stats
= new Player ( tempname
);
1799 p
-> level
= stringtoint ( strtok ( NULL
, " " ));
1800 p
-> exp
= stringtoint ( strtok ( NULL
, " " ));
1801 p
-> gold
= stringtoint ( strtok ( NULL
, " " ));
1802 p
-> bank
= stringtoint ( strtok ( NULL
, " " ));
1803 p
-> hp
= stringtoint ( strtok ( NULL
, " " ));
1804 p
-> maxhp
= stringtoint ( strtok ( NULL
, " " ));
1805 p
-> strength
= stringtoint ( strtok ( NULL
, " " ));
1806 p
-> defense
= stringtoint ( strtok ( NULL
, " " ));
1807 p
-> armor
= stringtoint ( strtok ( NULL
, " " ));
1808 p
-> weapon
= stringtoint ( strtok ( NULL
, " " ));
1809 p
-> forest_fights
= stringtoint ( strtok ( NULL
, " " ));
1810 p
-> player_fights
= stringtoint ( strtok ( NULL
, " " ));
1811 p
-> setFlags ( stringtoint ( strtok ( NULL
, " " )));
1813 password
= strtok ( NULL
, " " );
1814 strcpy ( p
-> password
, password
);
1815 temp
-> setNick ( "!NULL!" );
1817 temp
-> setRealNick ( "!NULL!" );
1820 p
-> inventory
. reset (); // Set inventory to all 0s
1821 // Old player databases didn't have these three extra values
1822 // If they come up null, leave them to 0 as the default.
1823 // On the next gameserv database save, it will save the values.
1824 tempname
= strtok ( NULL
, " " );
1826 p
-> inventory
. setHealing ( stringtoint ( tempname
));
1828 tempname
= strtok ( NULL
, " " );
1830 p
-> inventory
. setStrength ( stringtoint ( tempname
));
1832 tempname
= strtok ( NULL
, " " );
1834 p
-> inventory
. setDefense ( stringtoint ( tempname
));
1836 tempname
= strtok ( NULL
, " " );
1838 p
-> inventory
. setHP ( stringtoint ( tempname
));
1839 temp
-> stats
-> user
= NULL
;
1840 players
. insertAtBack ( temp
);
1848 bool passcmp ( char * encrypted
, char * plaintext
)
1851 char * plaintext2
, * plainToencrypt
;
1854 plaintext2
= new char [ strlen ( encrypted
) + strlen ( plaintext
)]; // Extra
1855 strcpy ( plaintext2
, plaintext
);
1857 salt
[ 0 ] = encrypted
[ 0 ];
1858 salt
[ 1 ] = encrypted
[ 1 ];
1861 plainToencrypt
= crypt ( plaintext2
, salt
);
1863 same
= ( strcmp (( const char *) encrypted
, plainToencrypt
) == 0 ? true : false );
1865 delete [] plaintext2
;
1870 bool check_password ( char * name
, char * plaintext
)
1874 if (!( client
= findplayer ( name
)))
1878 return passcmp ( client
-> stats
-> password
, plaintext
);
1882 void do_store ( char * u
)
1884 char * cmd
= strtok ( NULL
, " " );
1885 char * item
= strtok ( NULL
, " " );
1886 char * num
= strtok ( NULL
, " " );
1894 notice ( s_GameServ
, u
, "SYNTAX: STORE LIST {ARMOR | WEAPONS}" );
1895 notice ( s_GameServ
, u
, " \ 2 STORE SELL {ARMOR | WEAPON}\ 2 " );
1896 notice ( s_GameServ
, u
, " \ 2 STORE BUY {ARMOR | WEAPON} \1f NUMBER\1f \ 2 " );
1898 else if (!( user
= find ( u
)) || ! is_playing ( user
))
1899 notice ( s_GameServ
, u
, "You must be playing to use the store!" );
1900 else if (! isAlive ( user
-> stats
))
1902 notice ( s_GameServ
, u
, "You are dead. Wait until tomorrow to purchase weapons and armor!" );
1905 else if ( stricmp ( cmd
, "LIST" ) == 0 )
1907 if ( stricmp ( item
, "WEAPONS" ) == 0 )
1909 notice ( s_GameServ
, u
, "Welcome to Kain's Armory" );
1910 notice ( s_GameServ
, u
, "Here are the weapons we have available for the killing, sire:" );
1911 for ( int x
= 1 ; x
< WNA
; x
++)
1913 space
= spaces ( strlen ( weapons
[ x
]), "." );
1914 notice ( s_GameServ
, u
, " %s%d . %s%s%d " ,( x
< 10 ? " " : "" ), x
, weapons
[ x
], space
, prices
[ x
- 1 ]);
1917 notice ( s_GameServ
, u
, "To purchase a weapon, type /msg %S STORE BUY \ 2 NUM\ 2 ." );
1918 notice ( s_GameServ
, u
, "Where num. is the weapon number from the menu above." );
1921 else if ( stricmp ( item
, "ARMOR" ) == 0 )
1923 notice ( s_GameServ
, u
, "Welcome to Kain's Armory" );
1924 notice ( s_GameServ
, u
, "I hope you enjoy the fine armor we have available for your protection:" );
1925 for ( int x
= 1 ; x
< WNA
; x
++)
1927 space
= spaces ( strlen ( armors
[ x
]), "." );
1928 notice ( s_GameServ
, u
, " %s%d . %s%s%d " ,( x
< 10 ? " " : "" ), x
, armors
[ x
], space
, prices
[ x
- 1 ]);
1931 notice ( s_GameServ
, u
, "To purchase armor, type /msg %S store buy armor num." );
1932 notice ( s_GameServ
, u
, "Where num. is the armor number from the menu above." );
1936 } else if ( stricmp ( cmd
, "BUY" ) == 0 ) {
1939 notice ( s_GameServ
, u
, "SYNTAX: \ 2 STORE BUY {ARMOR | WEAPON} \1f NUMBER\1f \ 2 " );
1942 else if (! isstringnum ( num
))
1944 notice ( s_GameServ
, u
, "You must specify a number between 1 and %d . Not %s !" , WNA
- 1 , num
);
1947 if ( stricmp ( item
, "WEAPON" ) == 0 )
1949 wep
= stringtoint ( num
);
1950 if ( wep
>= WNA
|| wep
< 1 )
1952 notice ( s_GameServ
, u
, "The number %d is out of range. The number you provide must be between 1 and %d ." , wep
, WNA
- 1 );
1959 notice ( s_GameServ
, u
, "You have to sell your %s first!" , weapons
[ p
-> weapon
]);
1960 else if ( p
-> gold
< prices
[ wep
- 1 ])
1961 notice ( s_GameServ
, u
, "You don't have enough gold for %s !" , weapons
[ wep
]);
1964 notice ( s_GameServ
, u
, "You have purchased %s ! Thanks for the gold!" , weapons
[ wep
]);
1966 p
-> gold
-= prices
[ wep
- 1 ];
1969 else if ( stricmp ( item
, "ARMOR" ) == 0 )
1971 wep
= stringtoint ( num
);
1972 if ( wep
>= WNA
|| wep
< 1 )
1974 notice ( s_GameServ
, u
, "The number %d is out of range. The number you provide must be between 1 and %d ." , wep
, WNA
- 1 );
1981 notice ( s_GameServ
, u
, "You have to sell your %s first!" , armors
[ p
-> armor
]);
1982 else if ( p
-> gold
< prices
[ wep
- 1 ])
1983 notice ( s_GameServ
, u
, "You don't have enough gold for %s !" , armors
[ wep
]);
1986 notice ( s_GameServ
, u
, "You have purchased %s ! Thanks for the gold!" , armors
[ wep
]);
1988 p
-> gold
-= prices
[ wep
- 1 ];
1992 else if ( stricmp ( cmd
, "SELL" ) == 0 )
1996 if ( stricmp ( item
, "WEAPON" ) == 0 )
2000 notice ( s_GameServ
, u
, "You want me to chop off your hands?" );
2003 else if ( p
-> gold
== 2000000000 )
2005 notice ( s_GameServ
, u
, "You have enough gold. I'll just take that off your hands, sire." );
2008 else if ( 2000000000 - p
-> gold
< ( prices
[ p
-> weapon
- 1 ] / 2 ))
2010 notice ( s_GameServ
, u
, "Thank you for your business! You now have as much gold as you can carry." );
2011 notice ( s_GameServ
, u
, "However, you have no weapon... can I interest you in the %s ?" , weapons
[ WNA
- 1 ]);
2012 p
-> gold
= 2000000000 ;
2017 notice ( s_GameServ
, u
, "Thank you for your business! You now have %d more gold but no weapon!" , ( prices
[ p
-> weapon
- 1 ] / 2 ));
2018 p
-> gold
+= ( prices
[ p
-> weapon
- 1 ] / 2 );
2022 else if ( stricmp ( item
, "ARMOR" ) == 0 )
2028 notice ( s_GameServ
, u
, "I don't think you can be any more naked..." );
2031 if ( p
-> gold
== 2000000000 )
2033 notice ( s_GameServ
, u
, "You have enough gold. I'll just take that off your hands, sire." );
2036 else if ( 2000000000 - p
-> gold
< ( prices
[ p
-> armor
- 1 ] / 2 ))
2038 notice ( s_GameServ
, u
, "Thank you for your business! You now have as much gold as you can carry." );
2039 notice ( s_GameServ
, u
, "However, you have no armor... can I interest you in %s ?" , armors
[ WNA
- 1 ]);
2040 p
-> gold
= 2000000000 ;
2045 notice ( s_GameServ
, u
, "Thank you for your business! You now have %d more gold but no armor!" ,
2046 ( prices
[ p
-> armor
- 1 ] / 2 ));
2048 p
-> gold
+= ( prices
[ p
-> armor
- 1 ] / 2 );
2054 notice ( s_GameServ
, u
, "SYNTAX: STORE LIST {ARMOR | WEAPONS}" );
2055 notice ( s_GameServ
, u
, " \ 2 STORE SELL {ARMOR | WEAPON}\ 2 " );
2056 notice ( s_GameServ
, u
, " \ 2 STORE BUY {ARMOR | WEAPON} \1f NUMBER\1f \ 2 " );
2060 void do_inventory ( char * u
)
2064 if (!( user
= find ( u
)))
2066 notice ( s_GameServ
, u
, "Fatal Error. Contact a %S admin!" );
2069 else if (! is_playing ( user
))
2071 notice ( s_GameServ
, u
, "You must be playing to check your inventory!" );
2074 showinventory ( user
, user
);
2076 void showinventory ( aClient
* from
, aClient
* to
)
2078 char * nick
= to
-> getNick ();
2082 if ( is_playing ( from
))
2084 Pouch
* p
= & from
-> stats
-> inventory
;
2085 notice ( s_GameServ
, nick
, "Inventory for %s :" , from
-> stats
-> name
);
2086 notice ( s_GameServ
, nick
, " Healing Potions: %d " , p
-> Healing ());
2087 notice ( s_GameServ
, nick
, "Strength Potions: %d " , p
-> Strength ());
2088 notice ( s_GameServ
, nick
, " Defense Potions: %d " , p
-> Defense ());
2089 notice ( s_GameServ
, nick
, " HP Potions: %d " , p
-> HP ());
2092 void do_tavern ( char * u
)
2094 char * cmd
= strtok ( NULL
, " " );
2099 if (!( user
= find ( u
)))
2101 notice ( s_GameServ
, u
, "Fatal Error. See a %S admin for help" );
2104 else if (! is_playing ( user
))
2106 notice ( s_GameServ
, u
, "You must be playing to go to the Tavern" );
2109 else if ( is_fighting ( user
))
2111 notice ( s_GameServ
, u
, "You cannot go to the Tavern during a fight!" );
2117 notice ( s_GameServ
, u
, "Welcome to Boot Liquors Mystic Apothecary" );
2118 notice ( s_GameServ
, u
, "Your commands:" );
2119 notice ( s_GameServ
, u
, "/msg %S TAVERN {LIST | BUY} [NUMBER]" );
2120 notice ( s_GameServ
, u
, "What'll it be?" );
2122 else if ( stricmp ( cmd
, "LIST" ) == 0 )
2124 notice ( s_GameServ
, u
, "Here is a list of what we have to offer:" );
2125 notice ( s_GameServ
, u
, "1. Healing Potions for %l d Gold" , 1000 * p
-> level
+ ( p
-> exp
/ 10 ));
2126 notice ( s_GameServ
, u
, "2. Strength Potions for %l d Gold" , 2050 * p
-> level
+ ( p
-> exp
/ 10 ));
2127 notice ( s_GameServ
, u
, "3. Defense Potions for %l d Gold" , 2000 * p
-> level
+ ( p
-> exp
/ 10 ));
2128 notice ( s_GameServ
, u
, "4. HP Potions for %l d Gold" , 2300 * p
-> level
+ ( p
-> exp
/ 10 ));
2129 notice ( s_GameServ
, u
, "To buy a potion, type /msg %S TAVERN BUY #" );
2130 notice ( s_GameServ
, u
, "Example: /msg %S TAVERN BUY 1 buys a healing potion!" );
2131 notice ( s_GameServ
, u
, "By something will ya!" );
2133 else if ( stricmp ( cmd
, "BUY" ) == 0 )
2135 char * chnum
= strtok ( NULL
, " " );
2136 int num
= stringtoint ( chnum
);
2140 notice ( s_GameServ
, u
, "SYNTAX: TAVERN BUY #" );
2141 notice ( s_GameServ
, u
, "Example: /msg %S TAVERN BUY 1" );
2144 if ( num
< 1 || num
> 4 )
2146 notice ( s_GameServ
, u
, "Invalid Choice!" );
2147 notice ( s_GameServ
, u
, "Here is a list of what we have to offer:" );
2148 notice ( s_GameServ
, u
, "1. Healing Potions for %l d Gold" , 1000 * p
-> level
+ ( p
-> exp
/ 10 ));
2149 notice ( s_GameServ
, u
, "2. Strength Potions for %l d Gold" , 2050 * p
-> level
+ ( p
-> exp
/ 10 ));
2150 notice ( s_GameServ
, u
, "3. Defense Potions for %l d Gold" , 2000 * p
-> level
+ ( p
-> exp
/ 10 ));
2151 notice ( s_GameServ
, u
, "4. HP Potions for %l d Gold" , 2300 * p
-> level
+ ( p
-> exp
/ 10 ));
2152 notice ( s_GameServ
, u
, "To buy a potion, type /msg %S TAVERN BUY #" );
2153 notice ( s_GameServ
, u
, "Example: /msg %S TAVERN BUY 1 buys a healing potion!" );
2159 price
= ( 1000 * p
-> level
) + ( p
-> exp
/ 10 );
2160 if ( p
-> gold
>= price
)
2162 notice ( s_GameServ
, u
, "One healing potion coming right up!" );
2163 p
-> inventory
. incHealing ();
2167 notice ( s_GameServ
, u
, "You don't have enough gold!" );
2170 price
= ( 2050 * p
-> level
) + ( p
-> exp
/ 10 );
2171 if ( p
-> gold
>= price
)
2173 notice ( s_GameServ
, u
, "One strength boost coming right up!" );
2174 p
-> inventory
. incStrength ();
2178 notice ( s_GameServ
, u
, "You don't have enough gold!" );
2181 price
= ( 2000 * p
-> level
) + ( p
-> exp
/ 10 );
2182 if ( p
-> gold
>= price
)
2184 notice ( s_GameServ
, u
, "One defense boost coming right up!" );
2185 p
-> inventory
. incDefense ();
2189 notice ( s_GameServ
, u
, "You don't have enough gold!" );
2192 price
= ( 2300 * p
-> level
) + ( p
-> exp
/ 10 );
2193 if ( p
-> gold
>= price
)
2195 notice ( s_GameServ
, u
, "One HP Potion coming right up!" );
2196 p
-> inventory
. incHP ();
2200 notice ( s_GameServ
, u
, "You don't have enough gold!" );
2203 notice ( s_GameServ
, u
, "Logical Error. See a %S admin for help!" );
2209 notice ( s_GameServ
, u
, "Improper Syntax." );
2210 notice ( s_GameServ
, u
, "Type /msg %S HELP TAVERN for help" );
2214 void do_bank ( char * u
)
2216 char * cmd
= strtok ( NULL
, " " );
2217 char * amount
= strtok ( NULL
, " " );
2218 char * nick
= strtok ( NULL
, " " );
2223 if (! cmd
|| (! amount
&& stricmp ( cmd
, "BALANCE" ) != 0 ) || ( stricmp ( cmd
, "TRANSFER" ) == 0 && ! nick
))
2225 notice ( s_GameServ
, u
, "BANK {WITHDRAW | DEPOSIT} {ALL | AMOUNT}" );
2226 notice ( s_GameServ
, u
, "BANK BALANCE" );
2231 if (! is_playing ( user
))
2233 notice ( s_GameServ
, u
, "You must be playing to use the bank!" );
2236 else if ( stricmp ( cmd
, "BALANCE" ) == 0 )
2241 else if (! isAlive ( user
-> stats
))
2243 notice ( s_GameServ
, u
, "You are dead. We don't accept gold from dead folk! Wait 'til tomorrow!" );
2246 else if (! isstringnum ( amount
) && stricmp ( amount
, "ALL" ) != 0 )
2248 notice ( s_GameServ
, u
, "I don't know how to convert alphabet letters into currency, sire!" );
2254 if ( stricmp ( cmd
, "DEPOSIT" ) == 0 )
2256 if ( p
-> bank
== 2000000000 )
2258 notice ( s_GameServ
, u
, "Your bank account is full, sire!" );
2261 else if ( stricmp ( amount
, "ALL" ) == 0 )
2263 if ( 2000000000 - p
-> bank
< p
-> gold
)
2265 notice ( s_GameServ
, u
, "You don't have enough room for all of your gold." );
2266 notice ( s_GameServ
, u
, "Depositing %l d gold into your account" , ( 2000000000 - p
-> bank
));
2267 p
-> gold
-= ( 2000000000 - p
-> bank
);
2268 p
-> bank
= 2000000000 ;
2273 notice ( s_GameServ
, u
, "Depositing %l d gold into your account!" , p
-> gold
);
2279 else if ( stringtoint ( amount
) > p
-> gold
)
2281 notice ( s_GameServ
, u
, "Sire, you only have %l d gold!" , p
-> gold
);
2287 if ( 2000000000 - p
-> bank
< stringtoint ( amount
))
2289 notice ( s_GameServ
, u
, "You don't have room in your account for that much." );
2290 notice ( s_GameServ
, u
, "Capping off your account with %l d gold!" , ( 2000000000 - p
-> bank
));
2291 p
-> gold
-= ( 2000000000 - p
-> bank
);
2292 p
-> bank
= 2000000000 ;
2297 notice ( s_GameServ
, u
, "Depositing %d gold into your account!" , stringtoint ( amount
));
2298 p
-> bank
+= stringtoint ( amount
);
2299 p
-> gold
-= stringtoint ( amount
);
2304 else if ( stricmp ( cmd
, "WITHDRAW" ) == 0 )
2306 if ( p
-> gold
== 2000000000 )
2308 notice ( s_GameServ
, u
, "You cannot carry any more gold, sire!" );
2312 else if ( stricmp ( amount
, "ALL" ) == 0 )
2314 if ( 2000000000 - p
-> gold
< p
-> bank
)
2316 notice ( s_GameServ
, u
, "You don't have enough room to carry all that gold." );
2317 notice ( s_GameServ
, u
, "Withdrawing %l d gold from your account" , ( 2000000000 - p
-> gold
));
2318 p
-> bank
-= ( 2000000000 - p
-> gold
);
2319 p
-> gold
= 2000000000 ;
2324 notice ( s_GameServ
, u
, "Withdrawing %l d gold from your account!" , p
-> bank
);
2330 else if ( stringtoint ( amount
) > p
-> bank
)
2332 notice ( s_GameServ
, u
, "Sire, you only have %l d gold in the bank!" , p
-> bank
);
2338 if ( 2000000000 - p
-> gold
< stringtoint ( amount
))
2340 notice ( s_GameServ
, u
, "You don't enough have room to carry that much gold!" );
2341 notice ( s_GameServ
, u
, "You fill your pockets with %l d gold!" ,
2342 ( 2000000000 - p
-> gold
));
2343 p
-> bank
-= ( 2000000000 - p
-> gold
);
2344 p
-> gold
= 2000000000 ;
2349 notice ( s_GameServ
, u
, "Withdrawing %d gold from your account!" , stringtoint ( amount
));
2350 p
-> gold
+= stringtoint ( amount
);
2351 p
-> bank
-= stringtoint ( amount
);
2359 void do_master ( char * u
)
2366 notice ( s_GameServ
, u
, "Fatal error. Contact a(n) %S admin. buf: %s " , strtok ( NULL
, "" ));
2369 else if ( is_fighting ( user
))
2371 notice ( s_GameServ
, u
, "You're in the middle of a fight! Pay attention!" );
2374 else if (! isAlive ( user
-> stats
))
2376 notice ( s_GameServ
, u
, "You're dead. Wait until tomorrow to see your master!" );
2379 else if (! is_playing ( user
))
2381 notice ( s_GameServ
, u
, "You must be playing to see your master!" );
2385 char * cmd
= strtok ( NULL
, " " );
2386 Player
* p
= user
-> stats
;
2391 notice ( s_GameServ
, u
, "You have already seen your master today. Wait until tomorrow to try again" );
2434 notice ( s_GameServ
, u
, "You are at level 12. You are the master. What's left? The DRAGON!" );
2437 need
= p
-> exp
+ 1 ; // Unknown level... don't let them fight a fake master!
2443 notice ( s_GameServ
, u
, "SYNTAX: MASTER {FIGHT | QUESTION}" );
2447 if ( stricmp ( cmd
, "FIGHT" ) == 0 )
2455 notice ( s_GameServ
, u
, "You are not worthy of fighting %s ! You need %l d more experience." , masters
[ p
-> level
- 1 ]-> name
, ( need
- p
-> exp
));
2458 else if ( stricmp ( cmd
, "QUESTION" ) == 0 )
2461 notice ( s_GameServ
, u
, " %s looks you up and down and decides you are more ready than you will ever be." , masters
[ p
-> level
- 1 ]-> name
);
2463 notice ( s_GameServ
, u
, "You pathetic fool! You are no match for %s , %s !" , masters
[ p
-> level
- 1 ]-> name
, p
-> name
);
2469 notice ( s_GameServ
, u
, "SYNTAX: MASTER {FIGHT | QUESTION}" );
2473 void see_master ( char * u
)
2477 if (!( user
= find ( u
)))
2479 notice ( s_GameServ
, u
, "Fatal error. Contact a(n) %S admin. buf: %s " , strtok ( NULL
, "" ));
2483 if (! is_fighting ( user
) && is_playing ( user
))
2485 Player
* p
= user
-> stats
;
2486 p
-> master
= new Monster ( masters
[ p
-> level
- 1 ]);
2487 p
-> fight
= p
-> master
;
2488 display_monster ( u
); // Since master is the same structure, use this function
2492 void showBankBalance ( const char * u
)
2497 if (!( user
= find ( u
)))
2505 notice ( s_GameServ
, u
, "Account Balance: %l d Gold On hand: %l d" , p
-> bank
, p
-> gold
);
2511 ListNode
< aClient
> * it
;
2514 it
= players
. First ();
2518 p
= it
-> getData ()-> stats
;
2524 void refresh ( Player
* p
)
2529 if ( p
-> hp
< p
-> maxhp
)
2531 p
-> forest_fights
= forestfights
;
2532 p
-> player_fights
= 3 ;
2537 void do_refresh ( char * u
)
2539 char * nick
= strtok ( NULL
, " " );
2542 if (!( user
= find ( u
)))
2544 notice ( s_GameServ
, u
, "Error: aClient not found. Contact a %S admin" );
2545 log ( "Error: aClient not found: %s " , u
);
2548 else if (! isAdmin ( user
))
2550 notice ( s_GameServ
, u
, "You must be a %S admin to use this command!" );
2555 notice ( s_GameServ
, u
, "SYNTAX: REFRESH {ALL | NICK}" );
2558 else if ( stricmp ( nick
, "ALL" ) == 0 )
2560 notice ( s_GameServ
, u
, "Refreshing everyone's stats!" );
2563 else if (( user
= findbyrealnick ( nick
)))
2565 if ( is_playing ( user
))
2568 notice ( s_GameServ
, u
, "Refreshing %s ." , user
-> getRealNick ());
2570 notice ( s_GameServ
, u
, "Refreshing %s ." , user
-> getNick ());
2572 refresh ( user
-> stats
);
2577 notice ( s_GameServ
, u
, " %s is not playing." , user
-> getRealNick ());
2579 notice ( s_GameServ
, u
, " %s is not playing." , user
-> getNick ());
2585 notice ( s_GameServ
, u
, "Nick %s not found." , nick
);
2593 ListNode
< aClient
> * it
;
2596 it
= players
. First ();
2600 p
= it
-> getData ()-> stats
;
2606 void reset ( Player
* p
)
2614 void do_reset ( char * u
)
2616 char * nick
= strtok ( NULL
, " " );
2619 if (!( user
= find ( u
)))
2621 notice ( s_GameServ
, u
, "Error: aClient not found. Contact a %S admin" );
2622 log ( "Error: aClient not found: %s " , u
);
2625 else if (! isAdmin ( user
))
2627 notice ( s_GameServ
, u
, "You must be a %S admin to use this command!" );
2632 notice ( s_GameServ
, u
, "SYNTAX: RESET {ALL | NICK}" );
2635 else if ( stricmp ( nick
, "ALL" ) == 0 )
2637 notice ( s_GameServ
, u
, "Resetting everyone's stats!" );
2640 else if (( user
= findbyrealnick ( nick
)))
2642 if ( is_playing ( user
))
2645 notice ( s_GameServ
, u
, "Resetting %s ." , user
-> getRealNick ());
2647 notice ( s_GameServ
, u
, "Resetting %s ." , user
-> getNick ());
2654 notice ( s_GameServ
, u
, " %s is not playing." , user
-> getRealNick ());
2656 notice ( s_GameServ
, u
, " %s is not playing." , user
-> getNick ());
2662 notice ( s_GameServ
, u
, "Nick %s not found." , nick
);
2667 void do_help ( char * u
)
2669 char * cmd
= strtok ( NULL
, " " );
2671 display_help ( u
, cmd
);
2674 void display_help ( char * u
, char * file
)
2681 infile
. open ( "helpfiles/help" );
2684 log ( "Error opening helpfiles/help" );
2685 notice ( s_GameServ
, u
, "Error opening helpfiles/help" );
2688 buf
= new char [ 1024 ];
2689 while ( infile
. getline ( buf
, 1024 ))
2691 // Written this way, it will process %S in the helpfiles
2692 // Instead of notice(s_GameServ, u, "%s", buf);
2693 notice ( s_GameServ
, u
, buf
);
2697 aClient
* user
= find ( u
);
2698 if ( user
&& isAdmin ( user
))
2699 display_help ( u
, "admin_commands" );
2704 filename
= new char [ strlen ( file
) + 11 ];
2705 strcpy ( filename
, "helpfiles/" );
2706 strcat ( filename
, file
);
2708 for ( unsigned int x
= 10 ; x
< strlen ( filename
); x
++)
2709 filename
[ x
] = tolower ( filename
[ x
]);
2711 infile
. open ( filename
);
2715 notice ( s_GameServ
, u
, "No help for \ 2 %s \ 2 ", file
);
2718 buf
= new char [ 1024 ];
2719 while ( infile
. getline ( buf
, 1024 ))
2721 // Written this way, it will process %S in the helpfiles
2722 // Instead of notice(s_GameServ, u, "%s", buf);
2723 notice ( s_GameServ
, u
, buf
);
2730 void do_admin ( char * u
)
2733 char * pass
= strtok ( NULL
, " " );
2735 if (!( user
= find ( u
)))
2737 log ( "Error: aClient not found: %s " , u
);
2738 notice ( s_GameServ
, u
, "Error: aClient not found. Contact %S admin." );
2743 notice ( s_GameServ
, u
, "SYNTAX: \ 2 ADMIN\ 2 \ 2 \1f password\1f \ 2 " );
2749 notice ( s_GameServ
, u
, "You already have administrator privledges." );
2752 else if ( strcmp ( pass
, adminpass
) == 0 )
2754 notice ( s_GameServ
, u
, "Password accepted. You now have administrator privledges." );
2757 log ( " %s became an administrator." , user
-> getRealNick ());
2759 log ( " %s became an administrator." , user
-> getNick ());
2764 notice ( s_GameServ
, u
, "Invalid password. Remember: case sensitive" );
2769 bool load_monsters ()
2772 infile
. open ( "monsters.dat" );
2778 log ( "Error opening monsters.dat" );
2782 buf
= new char [ 2048 ];
2785 log ( "Loading monsters from monsters.dat" );
2788 for ( int l
= 0 ; l
< REALLEVELS
; l
++)
2790 for ( int m
= 0 ; m
< MONSTERS
;)
2792 infile
. getline ( buf
, 2048 );
2793 if ( buf
[ 0 ] == ' \n ' || buf
[ 0 ] == '\0' || buf
[ 0 ] == '#' )
2797 strcpy ( monsters
[ l
][ m
]-> name
, strtok ( buf
, "~" ));
2798 strcpy ( monsters
[ l
][ m
]-> weapon
, strtok ( NULL
, "~" ));
2799 monsters
[ l
][ m
]-> strength
= stringtoint ( strtok ( NULL
, "~" ));
2800 monsters
[ l
][ m
]-> gold
= stringtoint ( strtok ( NULL
, "~" ));
2801 monsters
[ l
][ m
]-> exp
= stringtoint ( strtok ( NULL
, "~" ));
2802 monsters
[ l
][ m
]-> maxhp
= stringtoint ( strtok ( NULL
, "~" ));
2803 monsters
[ l
][ m
]-> hp
= monsters
[ l
][ m
]-> maxhp
;
2804 strcpy ( monsters
[ l
][ m
]-> death
, strtok ( NULL
, "" ));