]> jfr.im git - irc/gameservirc.git/blob - gameserv/Changes
Fixed some stuff
[irc/gameservirc.git] / gameserv / Changes
1 Version 1.2.1
2 * A true timestamp is now sent on SJOIN for hybrid servers. TS of 1
3 was messing things up - kain
4 * Logs are now timestamped as follows: mm/dd/yyyy HH:MM:SS - kain
5 * Added a timeout mechanism with two new config file options - kain
6 - If players are fighting, and the one who's turn it is times out,
7 they lose their turn. If they both timeout after that,
8 they are logged out.
9 - If players are not fighting (player fights), they are simply
10 logged out.
11 * Fixed a major bug causing a crash when players fought - kain
12 * The gameserv server now attempts 3 reconnects if disconnected - kain
13
14 Version 1.2.0
15 * Took +devel out of the version reply in gameserv.cpp - kain
16 * Implemented a hashing algorithm for extremely fast searches through
17 the players and clients linked lists - kain & wcampbel
18 * Fixed some of the fight code - kain
19 * Added a logout command so you don't have to quit the IRC Network to
20 stop playing - kain
21 * Fixed a bug that was causing players not to be voiced on the forest
22 channel on P10 servers - kain
23 * Added a missing code segment to decrement the player fights per
24 day when you fight another player (reported by MaCbLiNd) - kain
25 * Fixed a bug that allowed the same player name to be registered any
26 number of times - kain
27 * Fixed a problem in when players quit on a P10 server, the /msg
28 gameserv list shows the irc nick as not NULL because it was only
29 setting the regular nick and not the realnick - kain
30 * Fixed a logic error in the identify command that caused players to be
31 falsely shown as identified - kain
32 * When a player logs off during a player fight, the fight now ends.
33 Before it was held in limbo - kain
34 * Fixed a bug in the fight command requiring you to use an irc nickname
35 to fight (BugID 927789) - kain
36
37 Version 1.1.9
38 * Added 2 new config file directives (maxafightdistance and maxbfightdistance)
39 These allow you to set limits on the distance (in levels) two players
40 are allowed to fight with. See gameserv.example.conf for more info. - kain
41 * Fixed a bug in the identify command that falsly showed a player as
42 already being identified. - kain
43 * Created Monsters for level 9 - kain
44 * Added the beginnings of an end monster - kain
45 * Slightly adjust the weapon and armor bonuses to prevent a divide by zero
46 exception (reported by wassup). - wcampbel
47 * Prevent players from issuing a FIGHT against a dead player (reported
48 by wassup). - wcampbel
49 * Fixed a core in RUN if a client wasn't playing. - wcampbel
50 * Added an option to specify the PID file in the config file. - kain
51
52 Version 1.1.8
53 * Missing directives now are identified for config files upon startup - kain
54 * Added a --help option to the gameserv binary - kain
55 * Added an optional command line parameter to load a config file - kain
56 * Added a nifty startup intro with the version number. - Kain
57 * Fixed BANK BALANCE (BugID 895157) - wcampbel
58 * Completely removed the midnight() function code, and replaced it with
59 some struct tm functionality with the localtime() function. - kain
60 * Major changes to the Makefile, cleaned up a number of rules and added
61 dependencies (via make depend). - wcampbel
62 * Corrected the VERSION reply, it broke ircII. - wcampbel
63 * Fixed some P10/other protocol issues - wcampbel
64 * Removed the old hard coded monsters entries. - wcampbel
65 * Made gameserv load as a true daemon. gameserv.pid now contains the pid
66 for the gameserv process. No more run script. - kain
67 * Fixed a bug that caused the identify function to segfault. - kain
68 * Fixed some P10 Functionality - kain
69 * Merged in the Hybrid patch - wcampbel
70
71 Version 1.1.7
72 * Added P10 Functionality (ircu-2.10.11.x)
73 * Created Monsters for level 8
74 * Increased the size of the monster struct to account for longer names,
75 weapons, and death phrases.
76 * Created Monsters for level 7
77 * Fixed a bug causing the bank balance command not to work correctly.
78 (Thank you wcampbel)
79 * Added HP potions to increase maximum HP.
80 * Made strength and defense potions add either 1 or 2 points rather than
81 0, 1, or 2.
82 * Made the monsters a bit harder. I found that as the game progressed,
83 it got easier and easier instead of harder.
84 * Fixed the forest events from happening too often. Also, the fountain
85 forest event specifically was adding too many forest fights, making
86 the day never end.
87
88 Version 1.1.6
89 * Added a Reset command to GameServ that functions the same was as the
90 refresh command, except it completely resets a player to the beginning
91 of the game.
92 * Fixed a bug that would cause monsters to have extremely high HP after
93 loading the monster database.
94 * Tweaked the forest events percentages. They happened too frequently.
95 * New player database format:
96 - Alive/Dead is no longer saved as a word in the database. It is
97 saved as a flag.
98 - 3 new integer values were added to the end of every player string
99 representing their inventory (healing, strength, and defense
100 potions).
101 * Changed the Player structure to use 2 new flags which eliminated 2
102 boolean values (alive & yourturn) to save a little memory.
103 * Fixed a bug that allowed a player already in a fight to be challenged
104 by another player. The other player was then locked into the fight
105 with no way out.
106 * Added a use command that allows a player to use items in their inventory.
107 Currently the only items are health, strength, and defense potions.
108 Command may be used in battle, but it costs you your turn.
109 * Changed the stats command so that it takes the player name as
110 the stats request. You type /msg GameServ stats nick still, but
111 nick no longer has to be on IRC. You use the player name instead of
112 the IRC Nickname.
113 * Added a new hybrid patch to the contrib dir. (Thank you wcampbel)
114 * Fixed a problem in the display_help() function that could cause a bus
115 error. The problem was with changing literal text when passed to the
116 function as a filename. The function now copies the data as a local
117 variable and modifies that. (Thank you wcampbel)
118 * Fixed a bug that allowed a player to be registered twice if the player
119 was not online. (Thank you wcampbel)
120 * Added an inventory command which allows players to view how many
121 potions they are storing.
122 * Added a tavern command which allows players to buy potions and store
123 them in their inventory for later use.
124 * Made some cosmetic changes to this file.
125 * Added an inventory class Pouch which allows players to carry around
126 things such as potions and such.
127
128 Version 1.1.5
129 * Added a missing help file admin_commands. It was written before, but
130 somehow was deleted.
131 * Admins can now identify as any user without having the correct password.
132 * Fixed a bug that allowed for two nicknames to identify for the same player.
133 * Added a forestfights directive to the config file so admins can set the
134 default daily forest fights.
135 * Added a die directive to the config file that will not let you start
136 GameServ if it is present.
137 * Inputted monsters for Level 6. Six more levels left unfinished.
138 * Changed confloadtime directive to welcomedelay directive in the config file.
139 This made more sense.
140 * Added an updateperiod directive to the config file. This represents the
141 period (in seconds) for updating the player data file. Every time the
142 gameserv server gets a message it will check to see if "updateperiod"
143 seconds or more have elapsed since the last update.
144
145 Version 1.1.4
146 * Fixed the welcome msg sending "ICK" instead of the nickname of a new
147 aclient. (Thank you wcampbel)
148 * Load now has an optional parameter "monsters" which will force a load of the
149 monsterdata file. This is useful for changing monsters on-the-fly.
150 * Added a load_monsters function that loads from a preconfigured monsters.dat
151 file instead of hard coding the monsters into the array. Users can now
152 change the monster configuration around without knowing C/C++.
153 * Added a new directive to the config file: confloadtime
154 this represents the delay (in seconds) until GameServ sends a welcome
155 message to incoming clients.
156 * Added the welcome message to the config file. See gameserv.example.conf
157 for more info on how to use the variable as a formatted string.
158
159 Version 1.1.3
160 * Removed a lot of extra list searches by changing all of the boolean
161 functions to take aClient as a parameter instead of a nickname string.
162 * Added an is_alive boolean function. Players must now wait until the next
163 day to play again.
164 * Saving the player->flags integer to the players.dat file. Old databases
165 will not work.
166 QUICK FIX: put a 0 to the left of the encrypted passwords for all player
167 entries so the database can load properly. Look in flags.h for a
168 description of the way flags work.
169
170 Version 1.1.2
171 * Added a /version reply
172 * Fixed the Makefile to include configscript.cpp
173 * Added a join message when people connect to the IRCD. The message is set
174 on a delay so that on the initial nick burst, the services do not send
175 everyone the message.
176 * Changed the admin commands from a simple password interface to a more
177 sophisticated flags approach. Now you have to identify with the
178 administrator password once, and your flags indicate that you are an
179 admin for all commands.
180 * Full help files available in corrected form for the new administrator type
181 commands.
182
183 Version 1.1.1
184 * Added some admin features.
185 - Refresh
186 * Added help menu functionality for all commands.
187 * Fixed the register command so it notified the client that registration
188 was successful.
189 * Changed the master command so that you didn't have to fight your master
190 if you had enough experience. There is now a question/fight subcommand
191 set for the master command.
192 * Tweaked the masters a bit. Basically, they were too tough. Once a player
193 had enough experience, they had no chance against their master until
194 they got the next two weapons up. This made the next level too easy.
195 Past level 1 still needs tweaking.
196 * Added functionality for bahamut IRCD
197
198 Version 1.1.0
199 * Added autoconf functionality to the gameserv package. Does not compile
200 correctly on SunOS without tweaking.
201 * Fixed the game so that players stats reset at midnight UTC + 8 hours.
202 time(NULL) - (time(NULL) % 86400) + 3600 * 8
203 * Added a contrib directory with a user submitted patch for hybrid ircd.