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Updated TODO, Changelog, and setup gameserv to be less dependent on 12 levels
[irc/gameservirc.git] / gameserv / TODO
1 * = Not finished
2 - = Started
3 X = Finsihed
4
5 * Add a function to check how long until gameserv refreshes
6
7 - Gangs of people that can get together and fight other gangs in large
8 group battles
9 - gang names
10 - gangs.dat file with numbers assigned to gangs
11 - a new array of linked lists with each element pointing to an
12 aClient structure based on their gang number
13 - group battles would go on order of gang numbers
14 - hired mercenaries (npcs)- ricky-s
15 - level 3 and above can be gangs only - macblind
16 - once you beat the game, you can create a gang - kain
17
18 * Make config file accept hostnames not just ips
19
20 * Random forest quotes when you search the forest
21
22 * Change your name for a price :)
23
24 * Daily news (murders, kidnappings, level gains, red dragon slayings)
25
26 * Add a drop command for all(their own nick)/admin(any nick)
27
28 * Rejoin the bot if kicked/killed
29
30 * Notice on database updates
31
32 * Put the masters in a masters.dat file.
33
34 * Group all data in a data directory
35
36 * Make install
37
38 * Make database and config file version numbers
39 - Not necessary for config files anymore
40
41 * Town square shouts. Array of 10 strings that gets rotated
42 * Choose how many strings to rotate in the config file
43
44 * Offline player fighting
45 * Sleep at the Inn (useful after offline fighting works (players can't fight you unless they bribe the innkeeper))
46
47 * Transfer funds through bank accounts with caps on amount and per day (not sure, doubt it)
48 * Possible choice in gameserv.conf
49
50 * MySQL Databases instead of the players.dat/monsters.dat format. This would allow backup
51 versions of GameServ to be running on the same network using the same data.
52
53 * Classes of players with special abilities like spells and such.
54 - Thieves can rob the bank if they're strong enough :)
55
56 * Error handling
57
58 * DCC Chat With GameServ for added capabilities
59
60 * Implement some sort of IP identification scheme so you can only have one
61 player per user@host.
62
63 X Make a logout command
64
65 X make it so you can't register two of the same player names
66
67 X Option for including a config file as a runtime parameter for running
68 Multiple instances of GameServ on different networks.
69
70 X Timeouts on player fights w/ option in config file for timeout rate
71
72 X Fix bug where people can identify while they are two different
73 nicknames
74
75 X Add option to config file for forest fights per day, etc.
76
77 X Load monsters from a monsters.dat file so they can be changed easily.
78
79 X Periodic updates of the gameserv databases to avoid lost data
80 X Tavern where you can buy potions and powerups
81 X Add functionality for potions
82 X Forest events
83 X Wishing well
84 X Fountain of youth: rejuvination & forest fights
85
86 X Make GameServ a true daemon instead of using nohup
87 X No output unless it's a loading error
88
89 X Take out most of the output except if in debug mode.
90 X put in the logfile in debug mode
91
92 X Add P10: Undernet protocol
93
94 X Notice on missing directive from gameserv.conf file.
95 X Make it so you can only fight a person at max, so many levels below
96 you
97
98 X Fix bug that doesn't decrease player fights
99
100 X Deal with cheaters who create additional characters, fight with them a
101 bit, then kill them to get their gold. Maybe add level restrictions
102 to fighting other players?
103
104 X Hash tables for speedy search/insert into player lists.
105
106 X Fix the hashing algorithm for nickname changes!
107
108 X Some reconnect scheme that will reconnect the server on squit
109
110 X Idle time events - mobbed by the goblin gang
111 X (timestamp on each player, periodic checks (config file entry),
112 X if (time(NULL) - player->idlesince >= maxidletime) then (event())
113
114 X Make an option to switch between privmsg/notice
115
116 X option for gameserv oper in config file
117
118 X Finish the monsters for all levels.
119
120 X Make all applicable commands take the player name instead of the irc
121 nickname as their parameter. This way players can have different names
122 and stay anonymous on IRC while enjoying full game functionality.
123
124 X make auto message on connect optional
125
126 X Add admin version of the logout command which allows them to logout
127 anyone
128
129 X Make an end monster for whatever the last level in the game is...
130 that way the game has a point no matter how many monsters
131 are done!
132