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Commit | Line | Data |
---|---|---|
1 | * = Not finished | |
2 | - = Started | |
3 | X = Finsihed | |
4 | ||
5 | - Make an end monster for whatever the last level in the game is... | |
6 | that way the game has a point no matter how many monsters | |
7 | are done! | |
8 | ||
9 | * Add a function to check how long until gameserv refreshes | |
10 | ||
11 | - Gangs of people that can get together and fight other gangs in large | |
12 | group battles | |
13 | - gang names | |
14 | - gangs.dat file with numbers assigned to gangs | |
15 | - a new array of linked lists with each element pointing to an | |
16 | aClient structure based on their gang number | |
17 | - group battles would go on order of gang numbers | |
18 | - hired mercenaries (npcs)- ricky-s | |
19 | - level 3 and above can be gangs only - macblind | |
20 | - once you beat the game, you can create a gang - kain | |
21 | ||
22 | * Make config file accept hostnames not just ips | |
23 | ||
24 | * Random forest quotes when you search the forest | |
25 | ||
26 | * Change your name for a price :) | |
27 | ||
28 | * Daily news (murders, kidnappings, level gains, red dragon slayings) | |
29 | ||
30 | * Add a drop command for all(their own nick)/admin(any nick) | |
31 | ||
32 | * Rejoin the bot if kicked/killed | |
33 | ||
34 | * Notice on database updates | |
35 | ||
36 | * Put the masters in a masters.dat file. | |
37 | ||
38 | * Group all data in a data directory | |
39 | ||
40 | * Make install | |
41 | ||
42 | * Make database and config file version numbers | |
43 | - Not necessary for config files anymore | |
44 | ||
45 | * Town square shouts. Array of 10 strings that gets rotated | |
46 | * Choose how many strings to rotate in the config file | |
47 | ||
48 | * Offline player fighting | |
49 | * Sleep at the Inn (useful after offline fighting works (players can't fight you unless they bribe the innkeeper)) | |
50 | ||
51 | * Transfer funds through bank accounts with caps on amount and per day (not sure, doubt it) | |
52 | * Possible choice in gameserv.conf | |
53 | ||
54 | * MySQL Databases instead of the players.dat/monsters.dat format. This would allow backup | |
55 | versions of GameServ to be running on the same network using the same data. | |
56 | ||
57 | * Classes of players with special abilities like spells and such. | |
58 | - Thieves can rob the bank if they're strong enough :) | |
59 | ||
60 | * Error handling | |
61 | ||
62 | * DCC Chat With GameServ for added capabilities | |
63 | ||
64 | * Implement some sort of IP identification scheme so you can only have one | |
65 | player per user@host. | |
66 | ||
67 | X Make a logout command | |
68 | ||
69 | X make it so you can't register two of the same player names | |
70 | ||
71 | X Option for including a config file as a runtime parameter for running | |
72 | Multiple instances of GameServ on different networks. | |
73 | ||
74 | X Timeouts on player fights w/ option in config file for timeout rate | |
75 | ||
76 | X Fix bug where people can identify while they are two different | |
77 | nicknames | |
78 | ||
79 | X Add option to config file for forest fights per day, etc. | |
80 | ||
81 | X Load monsters from a monsters.dat file so they can be changed easily. | |
82 | ||
83 | X Periodic updates of the gameserv databases to avoid lost data | |
84 | X Tavern where you can buy potions and powerups | |
85 | X Add functionality for potions | |
86 | X Forest events | |
87 | X Wishing well | |
88 | X Fountain of youth: rejuvination & forest fights | |
89 | ||
90 | X Make GameServ a true daemon instead of using nohup | |
91 | X No output unless it's a loading error | |
92 | ||
93 | X Take out most of the output except if in debug mode. | |
94 | X put in the logfile in debug mode | |
95 | ||
96 | X Add P10: Undernet protocol | |
97 | ||
98 | X Notice on missing directive from gameserv.conf file. | |
99 | X Make it so you can only fight a person at max, so many levels below | |
100 | you | |
101 | ||
102 | X Fix bug that doesn't decrease player fights | |
103 | ||
104 | X Deal with cheaters who create additional characters, fight with them a | |
105 | bit, then kill them to get their gold. Maybe add level restrictions | |
106 | to fighting other players? | |
107 | ||
108 | X Hash tables for speedy search/insert into player lists. | |
109 | ||
110 | X Fix the hashing algorithm for nickname changes! | |
111 | ||
112 | X Some reconnect scheme that will reconnect the server on squit | |
113 | ||
114 | X Idle time events - mobbed by the goblin gang | |
115 | X (timestamp on each player, periodic checks (config file entry), | |
116 | X if (time(NULL) - player->idlesince >= maxidletime) then (event()) | |
117 | ||
118 | X Make an option to switch between privmsg/notice | |
119 | ||
120 | X option for gameserv oper in config file | |
121 | ||
122 | X Finish the monsters for all levels. | |
123 | ||
124 | X Make all applicable commands take the player name instead of the irc | |
125 | nickname as their parameter. This way players can have different names | |
126 | and stay anonymous on IRC while enjoying full game functionality. | |
127 | ||
128 | X make auto message on connect optional | |
129 | ||
130 | X Add admin version of the logout command which allows them to logout | |
131 | anyone | |
132 | ||
133 |