]> jfr.im git - irc/gameservirc.git/blame_incremental - gameserv/Changes
Fixed BANK BALANCE from coring.
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1Version 1.1.8
2* Completely removed the midnight() function code, and replaced it with
3 some struct tm functionality with the localtime() function.
4* Major changes to the Makefile, cleaned up a number of rules and added
5 dependencies (via make depend).
6* Corrected the VERSION reply, it broke ircII.
7* Fixed some P10/other protocol issues
8* Removed the old hard coded monsters entries.
9* Made gameserv load as a true daemon. gameserv.pid now contains the pid
10 for the gameserv process. No more run script.
11* Fixed a bug that caused the identify function to segfault.
12* Fixed some P10 Functionality
13* Merged in the Hybrid patch
14Version 1.1.7
15* Added P10 Functionality (ircu-2.10.11.x)
16* Created Monsters for level 8
17* Increased the size of the monster struct to account for longer names,
18 weapons, and death phrases.
19* Created Monsters for level 7
20* Fixed a bug causing the bank balance command not to work correctly.
21 (Thank you wcampbel)
22* Added HP potions to increase maximum HP.
23* Made strength and defense potions add either 1 or 2 points rather than
24 0, 1, or 2.
25* Made the monsters a bit harder. I found that as the game progressed,
26 it got easier and easier instead of harder.
27* Fixed the forest events from happening too often. Also, the fountain
28 forest event specifically was adding too many forest fights, making
29 the day never end.
30
31Version 1.1.6
32* Added a Reset command to GameServ that functions the same was as the
33 refresh command, except it completely resets a player to the beginning
34 of the game.
35* Fixed a bug that would cause monsters to have extremely high HP after
36 loading the monster database.
37* Tweaked the forest events percentages. They happened too frequently.
38* New player database format:
39 - Alive/Dead is no longer saved as a word in the database. It is
40 saved as a flag.
41 - 3 new integer values were added to the end of every player string
42 representing their inventory (healing, strength, and defense
43 potions).
44* Changed the Player structure to use 2 new flags which eliminated 2
45 boolean values (alive & yourturn) to save a little memory.
46* Fixed a bug that allowed a player already in a fight to be challenged
47 by another player. The other player was then locked into the fight
48 with no way out.
49* Added a use command that allows a player to use items in their inventory.
50 Currently the only items are health, strength, and defense potions.
51 Command may be used in battle, but it costs you your turn.
52* Changed the stats command so that it takes the player name as
53 the stats request. You type /msg GameServ stats nick still, but
54 nick no longer has to be on IRC. You use the player name instead of
55 the IRC Nickname.
56* Added a new hybrid patch to the contrib dir. (Thank you wcampbel)
57* Fixed a problem in the display_help() function that could cause a bus
58 error. The problem was with changing literal text when passed to the
59 function as a filename. The function now copies the data as a local
60 variable and modifies that. (Thank you wcampbel)
61* Fixed a bug that allowed a player to be registered twice if the player
62 was not online. (Thank you wcampbel)
63* Added an inventory command which allows players to view how many
64 potions they are storing.
65* Added a tavern command which allows players to buy potions and store
66 them in their inventory for later use.
67* Made some cosmetic changes to this file.
68* Added an inventory class Pouch which allows players to carry around
69 things such as potions and such.
70
71Version 1.1.5
72* Added a missing help file admin_commands. It was written before, but
73 somehow was deleted.
74* Admins can now identify as any user without having the correct password.
75* Fixed a bug that allowed for two nicknames to identify for the same player.
76* Added a forestfights directive to the config file so admins can set the
77 default daily forest fights.
78* Added a die directive to the config file that will not let you start
79 GameServ if it is present.
80* Inputted monsters for Level 6. Six more levels left unfinished.
81* Changed confloadtime directive to welcomedelay directive in the config file.
82 This made more sense.
83* Added an updateperiod directive to the config file. This represents the
84 period (in seconds) for updating the player data file. Every time the
85 gameserv server gets a message it will check to see if "updateperiod"
86 seconds or more have elapsed since the last update.
87
88Version 1.1.4
89* Fixed the welcome msg sending "ICK" instead of the nickname of a new
90 aclient. (Thank you wcampbel)
91* Load now has an optional parameter "monsters" which will force a load of the
92 monsterdata file. This is useful for changing monsters on-the-fly.
93* Added a load_monsters function that loads from a preconfigured monsters.dat
94 file instead of hard coding the monsters into the array. Users can now
95 change the monster configuration around without knowing C/C++.
96* Added a new directive to the config file: confloadtime
97 this represents the delay (in seconds) until GameServ sends a welcome
98 message to incoming clients.
99* Added the welcome message to the config file. See gameserv.example.conf
100 for more info on how to use the variable as a formatted string.
101
102Version 1.1.3
103* Removed a lot of extra list searches by changing all of the boolean
104 functions to take aClient as a parameter instead of a nickname string.
105* Added an is_alive boolean function. Players must now wait until the next
106 day to play again.
107* Saving the player->flags integer to the players.dat file. Old databases
108 will not work.
109 QUICK FIX: put a 0 to the left of the encrypted passwords for all player
110 entries so the database can load properly. Look in flags.h for a
111 description of the way flags work.
112
113Version 1.1.2
114* Added a /version reply
115* Fixed the Makefile to include configscript.cpp
116* Added a join message when people connect to the IRCD. The message is set
117 on a delay so that on the initial nick burst, the services do not send
118 everyone the message.
119* Changed the admin commands from a simple password interface to a more
120 sophisticated flags approach. Now you have to identify with the
121 administrator password once, and your flags indicate that you are an
122 admin for all commands.
123* Full help files available in corrected form for the new administrator type
124 commands.
125
126Version 1.1.1
127* Added some admin features.
128 - Refresh
129* Added help menu functionality for all commands.
130* Fixed the register command so it notified the client that registration
131 was successful.
132* Changed the master command so that you didn't have to fight your master
133 if you had enough experience. There is now a question/fight subcommand
134 set for the master command.
135* Tweaked the masters a bit. Basically, they were too tough. Once a player
136 had enough experience, they had no chance against their master until
137 they got the next two weapons up. This made the next level too easy.
138 Past level 1 still needs tweaking.
139* Added functionality for bahamut IRCD
140
141Version 1.1.0
142* Added autoconf functionality to the gameserv package. Does not compile
143 correctly on SunOS without tweaking.
144* Fixed the game so that players stats reset at midnight UTC + 8 hours.
145 time(NULL) - (time(NULL) % 86400) + 3600 * 8
146* Added a contrib directory with a user submitted patch for hybrid ircd.