]> jfr.im git - irc/gameservirc.git/blame_incremental - gameserv/gameserv.example.conf
Fixed a bug in do_register that was not adding players to the lists correctly.
[irc/gameservirc.git] / gameserv / gameserv.example.conf
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1# This is an example configuration file for GameServ that contains every
2# configuration directive necessary to properly load GameServ
3# You should read this file along with the Changes file for any updates
4# and changes to the config file directives.
5
6# You should copy this file to gameserv.conf then edit it. gameserv.conf
7# is the name of the config file that will be loaded at runtime.
8
9########## IRC STUFF ##########
10
11# Comments can only begin at the beginning of a line, and must begin with a pound (#)
12# GameServ Nickname
13s_GameServ GameServ
14
15# GameServ Host
16gshost yourdomain.com
17
18# GameServ username (ie. username@host)
19gsident GameServ
20
21# Gameserv Psuedo Server Name
22servername gameserv.yourdomain.com
23
24# GameServ Forest channel
25c_Forest #forest
26
27# True or false - whether or not to listen for commands on c_Forest
28listenonc_forest true
29
30# GameServ Forest Channel Topic
31c_ForestTopic The forest is dark and gloomy.
32
33# The hostname/ip of the real ircd gameserv will be connected to
34remoteserver 127.0.0.1
35
36# The port on the real ircd gameserv will be connecting to
37remoteport 6667
38
39# The password for linking to the real ircd
40remotepass linkpass
41
42# Seconds to wait on load before displaying "Hello Nick" to new users
43# joining your network
44welcomedelay 10
45
46# Message that is displayed to new clients that join the IRC Network
47# Welcomemsg is a formatted string. To use it in a function that uses formatting like notice(), you must include a string
48# as an argument. i.e. notice(s_GameServ, u, welcomemsg, nick);
49# This is only true if you include anything like %s etc... if you include more than one %s or %d or anything, you must
50# include the proper type as an argument also.
51welcomemsg Hello, %s! This network utilizes a services package called GameServ. For info on how to play the game, type /msg %S help.
52
53# This is an optional config file entry that allows you to specify
54# up to 32 servers that gameserv should completly ignore.
55# The list must be on one line, and there must be a space inbetween
56# each servername. Comment out or delete this line if you don't want
57# gameserv to ignore any servers.
58ignoreservers services.yourdomain.com stats.yourdomain.com
59
60########## END IRC STUFF ##########
61
62
63# Filename to store player data in.
64playerdata players.dat
65
66# Filename to load monsters from
67monsterdata monsters.dat
68
69# Password to control SHUTDOWN, LOAD, and SAVE
70adminpass apass
71
72# How often (in seconds) to save the player database. In case of accidental
73# shutdown or crash, this should be set fairly low. 180 seconds = 3 minutes.
74updateperiod 180
75
76# How many forest fights per day should everyone get
77forestfights 100
78
79# This is the filename for the gameserv process ID
80# This should be different between .conf files so you have different pid
81# files saved for each process (if you want)
82# If left the same for all processes, the pid file will hold the process
83# Id for the last run process
84pidfile gameserv.pid
85
86# This is the maximum number of levels above you a player
87# can be to be able to fight them.
88# ie. If this is set to 2, you can fight players two levels above you
89# eg. a level 1 player can fight a level 2 or 3 player, but not 4+
90# HINT: Set maxbfightdistance and maxafightdistance to 0 to allow same level
91# player fights only
92
93maxafightdistance 2
94
95# This is the maximum number of levels below you a player
96# can be to be able to fight them.
97# ie. If this is set to 1, you can fight players 1 level below you
98# eg. a level 12 player can fight a level 11 player, but not 10 or below
99# HINT: Set maxbfightdistance and maxafightdistance to 0 to allow same level
100# player fights only
101maxbfightdistance 1
102
103# This is the maximum time (in seconds) that a player may remain idle
104# before something naughty happens to them :)
105maxidletime 300
106
107# This is the period (in seconds) that gameserv will wait between
108# checking the entire players list for idlers.
109# Warning: bigger networks should not set this too low!
110# Minor Warning: This should be fairly close to the maxidletime, but
111# it doesn't have to be. The farther the two are apart, the more
112# random it gets.
113idlecheckperiod 300
114
115# Delete or comment this line so that GameServ will Load
116die You must read the entire config file!