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1 | # This is an example configuration file for GameServ that contains every | |
2 | # configuration directive necessary to properly load GameServ | |
3 | # You should read this file along with the Changes file for any updates | |
4 | # and changes to the config file directives. | |
5 | ||
6 | # You should copy this file to gameserv.conf then edit it. gameserv.conf | |
7 | # is the name of the config file that will be loaded at runtime. | |
8 | ||
9 | ########## IRC STUFF ########## | |
10 | ||
11 | # Comments can only begin at the beginning of a line, and must begin with a pound (#) | |
12 | # GameServ Nickname | |
13 | s_GameServ GameServ | |
14 | ||
15 | # GameServ Host | |
16 | gshost yourdomain.com | |
17 | ||
18 | # GameServ username (ie. username@host) | |
19 | gsident GameServ | |
20 | ||
21 | # Gameserv Psuedo Server Name | |
22 | servername gameserv.yourdomain.com | |
23 | ||
24 | # GameServ Forest channel | |
25 | c_Forest #forest | |
26 | ||
27 | # True or false - whether or not to listen for commands on c_Forest | |
28 | listenonc_forest true | |
29 | ||
30 | # GameServ Forest Channel Topic | |
31 | c_ForestTopic The forest is dark and gloomy. | |
32 | ||
33 | # The hostname/ip of the real ircd gameserv will be connected to | |
34 | remoteserver 127.0.0.1 | |
35 | ||
36 | # The port on the real ircd gameserv will be connecting to | |
37 | remoteport 6667 | |
38 | ||
39 | # The password for linking to the real ircd | |
40 | remotepass linkpass | |
41 | ||
42 | # Seconds to wait on load before displaying "Hello Nick" to new users | |
43 | # joining your network | |
44 | welcomedelay 10 | |
45 | ||
46 | # Message that is displayed to new clients that join the IRC Network | |
47 | # Welcomemsg is a formatted string. To use it in a function that uses formatting like notice(), you must include a string | |
48 | # as an argument. i.e. notice(s_GameServ, u, welcomemsg, nick); | |
49 | # This is only true if you include anything like %s etc... if you include more than one %s or %d or anything, you must | |
50 | # include the proper type as an argument also. | |
51 | welcomemsg Hello, %s! This network utilizes a services package called GameServ. For info on how to play the game, type /msg %S help. | |
52 | ||
53 | # This is an optional config file entry that allows you to specify | |
54 | # up to 32 servers that gameserv should completly ignore. | |
55 | # The list must be on one line, and there must be a space inbetween | |
56 | # each servername. Comment out or delete this line if you don't want | |
57 | # gameserv to ignore any servers. | |
58 | ignoreservers services.yourdomain.com stats.yourdomain.com | |
59 | ||
60 | ########## END IRC STUFF ########## | |
61 | ||
62 | ||
63 | # Filename to store player data in. | |
64 | playerdata players.dat | |
65 | ||
66 | # Filename to load monsters from | |
67 | monsterdata monsters.dat | |
68 | ||
69 | # Password to control SHUTDOWN, LOAD, and SAVE | |
70 | adminpass apass | |
71 | ||
72 | # How often (in seconds) to save the player database. In case of accidental | |
73 | # shutdown or crash, this should be set fairly low. 180 seconds = 3 minutes. | |
74 | updateperiod 180 | |
75 | ||
76 | # How many forest fights per day should everyone get | |
77 | forestfights 100 | |
78 | ||
79 | # This is the filename for the gameserv process ID | |
80 | # This should be different between .conf files so you have different pid | |
81 | # files saved for each process (if you want) | |
82 | # If left the same for all processes, the pid file will hold the process | |
83 | # Id for the last run process | |
84 | pidfile gameserv.pid | |
85 | ||
86 | # This is the maximum number of levels above you a player | |
87 | # can be to be able to fight them. | |
88 | # ie. If this is set to 2, you can fight players two levels above you | |
89 | # eg. a level 1 player can fight a level 2 or 3 player, but not 4+ | |
90 | # HINT: Set maxbfightdistance and maxafightdistance to 0 to allow same level | |
91 | # player fights only | |
92 | ||
93 | maxafightdistance 2 | |
94 | ||
95 | # This is the maximum number of levels below you a player | |
96 | # can be to be able to fight them. | |
97 | # ie. If this is set to 1, you can fight players 1 level below you | |
98 | # eg. a level 12 player can fight a level 11 player, but not 10 or below | |
99 | # HINT: Set maxbfightdistance and maxafightdistance to 0 to allow same level | |
100 | # player fights only | |
101 | maxbfightdistance 1 | |
102 | ||
103 | # This is the maximum time (in seconds) that a player may remain idle | |
104 | # before something naughty happens to them :) | |
105 | maxidletime 300 | |
106 | ||
107 | # This is the period (in seconds) that gameserv will wait between | |
108 | # checking the entire players list for idlers. | |
109 | # Warning: bigger networks should not set this too low! | |
110 | # Minor Warning: This should be fairly close to the maxidletime, but | |
111 | # it doesn't have to be. The farther the two are apart, the more | |
112 | # random it gets. | |
113 | idlecheckperiod 300 | |
114 | ||
115 | # Delete or comment this line so that GameServ will Load | |
116 | die You must read the entire config file! |