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1 | #ifndef EXTERN_H | |
2 | #define EXTERN_H | |
3 | ||
4 | #define E extern | |
5 | ||
6 | #define LEVELS 12 // Levels in the game | |
7 | #define REALLEVELS 9 // Levels to load from monsters.dat | |
8 | #define MONSTERS 12 // Monsters per level | |
9 | ||
10 | #include <stdarg.h> | |
11 | #include "player.h" | |
12 | #include "list.h" | |
13 | #include "config.h" | |
14 | #include "options.h" | |
15 | ||
16 | #if TIME_WITH_SYS_TIME | |
17 | # include <sys/time.h> | |
18 | # include <time.h> | |
19 | #else | |
20 | # if HAVE_SYS_TIME_H | |
21 | # include <sys/time.h> | |
22 | # else | |
23 | # include <time.h> | |
24 | # endif | |
25 | #endif | |
26 | ||
27 | // Hash.cpp stuff start | |
28 | #define U_TABLE_SIZE 1999 | |
29 | E unsigned long HASH(const unsigned char *name, int size_of_table); | |
30 | // hash.cpp stuff end | |
31 | ||
32 | ||
33 | E int day; | |
34 | E void save_day(); | |
35 | E void load_day(); | |
36 | ||
37 | // The socket | |
38 | E int sock; | |
39 | ||
40 | ||
41 | /* config.cpp start */ | |
42 | E int load_config_file(char *config = "gameserv.conf"); | |
43 | E void unload_config_file(); | |
44 | E char *s_GameServ; | |
45 | E char *c_Forest; | |
46 | E char *c_ForestTopic; | |
47 | E char *gshost; | |
48 | E char *gsident; | |
49 | E char *pidfile; | |
50 | ||
51 | #if defined(P10) | |
52 | E char *gsnum; | |
53 | #endif | |
54 | ||
55 | E char *servername; | |
56 | E char *remoteserver; | |
57 | E char *remoteport; | |
58 | E char *remotepass; | |
59 | E char *playerdata; | |
60 | E char *logfile; | |
61 | E char *monsterdata; | |
62 | E char *adminpass; | |
63 | E char *VERSION; | |
64 | E char *PACKAGE; | |
65 | E char *welcomemsg; | |
66 | ||
67 | E bool shuttingdown; | |
68 | E int welcomedelay; | |
69 | E int updateperiod; | |
70 | E int forestfights; | |
71 | E int maxafightdistance; | |
72 | E int maxbfightdistance; | |
73 | ||
74 | /* config.cpp end */ | |
75 | ||
76 | E List<aClient> players[U_TABLE_SIZE]; | |
77 | E List<aClient> clients[U_TABLE_SIZE]; | |
78 | E Monster boss; | |
79 | ||
80 | /** List search functions **/ | |
81 | E aClient *find(char *nick); | |
82 | E aClient *find(const char *nick); | |
83 | E aClient *findbynick(char *nick); | |
84 | E aClient *findbynick(const char *nick); | |
85 | E aClient *findbyrealnick(char *realnick); | |
86 | E aClient *findplayer(const char *name); | |
87 | E aClient *findIRCplayer(const char *nick); | |
88 | #ifdef P10 | |
89 | E aClient *findbyrealnick(char *realnick); | |
90 | #endif | |
91 | ||
92 | /** Sock writing functions **/ | |
93 | E void notice(const char *source, const char *dest, const char *fmt, ...); | |
94 | E void raw(const char *fmt, ...); | |
95 | ||
96 | /** gameserv.cpp **/ | |
97 | E void gameserv(char *source, char *buf); | |
98 | E Monster *monsters[LEVELS][MONSTERS]; | |
99 | ||
100 | /** forest.cpp **/ | |
101 | E void forest(char *source, char *buf); | |
102 | ||
103 | /** functions.cpp **/ | |
104 | ||
105 | E bool is_playing(char *u); | |
106 | E bool is_playing(aClient *user); | |
107 | ||
108 | E bool is_fighting(char *u); | |
109 | E bool is_fighting(aClient *user); | |
110 | ||
111 | E bool player_fight(char *u); | |
112 | E bool player_fight(aClient *user); | |
113 | ||
114 | E bool master_fight(char *u); | |
115 | E bool master_fight(aClient *user); | |
116 | ||
117 | #ifndef HAVE_STRTOK | |
118 | E char *strtok(char *str, const char *delim); | |
119 | #endif | |
120 | ||
121 | E char *spaces(int len, char *seperator); | |
122 | E void display_monster(char *u); | |
123 | E void display_players(char *u); | |
124 | E int stricmp(const char *s1, const char *s2); | |
125 | E int strnicmp(const char *s1, const char *s2, size_t len); | |
126 | E long int chartoint(char ch); | |
127 | E int isstringnum(char *num); | |
128 | E long int pow (int x, int y); | |
129 | E long int stringtoint(char *number); | |
130 | E void init_masters(); | |
131 | E void init_monsters(); | |
132 | E bool load_monsters(); | |
133 | E void delete_monsters(); | |
134 | E void delete_masters(); | |
135 | E Monster *getNewMonster(Monster *m); | |
136 | E void deleteMonster(Monster *m); | |
137 | E void refresh(Player *p); | |
138 | E void refreshall(); | |
139 | E void reset(Player *p); | |
140 | E void resetall(); | |
141 | ||
142 | E void do_attack(char *u); | |
143 | E void do_bank(char *u); | |
144 | E void do_fight(char *u); | |
145 | E void do_forest(char *u); | |
146 | E void do_heal(char *u); | |
147 | E void do_identify(char *u); | |
148 | E void do_invenory(char *u); | |
149 | E void do_list(char *u); | |
150 | E void do_logout(char *u); | |
151 | E void do_play(char *u); | |
152 | E void do_quitg(char *u); | |
153 | E void do_refresh(char *u); | |
154 | E void do_register(char *u); | |
155 | E void do_reset(char *u); | |
156 | E void do_run(char *u); | |
157 | E void do_stats(char *u); | |
158 | E void do_store(char *u); | |
159 | E void do_tavern(char *u); | |
160 | E void do_use(char *u); | |
161 | E void see_mystic(char *u); | |
162 | ||
163 | E void logout(aClient *user); // log a user off the game | |
164 | E void showstats(const char *u, const char *nick); | |
165 | E void showinventory(aClient *from, aClient *to = NULL); | |
166 | /* Database saving stuff */ | |
167 | ||
168 | E int save_gs_dbase(); | |
169 | E int load_gs_dbase(); | |
170 | ||
171 | // Log File Stuff | |
172 | E void log(const char *fmt, ...); | |
173 | ||
174 | #endif |