]> jfr.im git - irc/gameservirc.git/blame_incremental - gameserv/TODO
Fixed a major bug that had player fights core dumping the server
[irc/gameservirc.git] / gameserv / TODO
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CommitLineData
1* = Not finished
2- = Started
3X = Finsihed
4
5- Finish the monsters for all levels.
6
7- Make all applicable commands take the player name instead of the irc
8 nickname as their parameter. This way players can have different names
9 and stay anonymous on IRC while enjoying full game functionality.
10
11- Make an end monster for whatever the last level in the game is...
12 that way the game has a point no matter how many monsters
13 are done!
14
15- Some reconnect scheme that will reconnect the server on squit and
16 rejoin the bot if disconnected
17
18* Notice on database updates
19
20* Put the masters in a masters.dat file.
21
22* Group all data in a data directory
23
24* Make install
25
26* Make database and config file version numbers
27 - Not necessary for config files anymore
28
29* Town square shouts. Array of 10 strings that gets rotated
30 * Choose how many strings to rotate in the config file
31
32* Offline player fighting
33 * Sleep at the Inn (useful after offline fighting works (players can't fight you unless they bribe the innkeeper))
34
35* Transfer funds through bank accounts with caps on amount and per day (not sure, doubt it)
36 * Possible choice in gameserv.conf
37
38* MySQL Databases instead of the players.dat/monsters.dat format. This would allow backup
39 versions of GameServ to be running on the same network using the same data.
40
41* Classes of players with special abilities like spells and such.
42
43* Error handling
44
45* DCC Chat With GameServ for added capabilities
46
47* Timeouts on player fights w/ option in config file for timeout rate
48 * Other player will win on timeout? option in config file
49
50* Implement some sort of IP identification scheme so you can only have one
51 player per user@host.
52
53X Make a logout command
54
55X make it so you can't register two of the same player names
56
57X Option for including a config file as a runtime parameter for running
58 Multiple instances of GameServ on different networks.
59
60X Fix bug where people can identify while they are two different
61 nicknames
62
63X Add option to config file for forest fights per day, etc.
64
65X Load monsters from a monsters.dat file so they can be changed easily.
66
67X Periodic updates of the gameserv databases to avoid lost data
68X Tavern where you can buy potions and powerups
69X Add functionality for potions
70X Forest events
71 X Wishing well
72 X Fountain of youth: rejuvination & forest fights
73
74X Make GameServ a true daemon instead of using nohup
75 X No output unless it's a loading error
76
77X Take out most of the output except if in debug mode.
78 X put in the logfile in debug mode
79
80X Add P10: Undernet protocol
81
82X Notice on missing directive from gameserv.conf file.
83X Make it so you can only fight a person at max, so many levels below
84 you
85
86X Fix bug that doesn't decrease player fights
87
88X Deal with cheaters who create additional characters, fight with them a
89 bit, then kill them to get their gold. Maybe add level restrictions
90 to fighting other players?
91
92X Hash tables for speedy search/insert into player lists.
93
94X Fix the hashing algorithm for nickname changes!
95