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1 | #include "player.h" | |
2 | #include "pouch.h" | |
3 | #include "extern.h" | |
4 | #include "flags.h" | |
5 | #include <stdlib.h> | |
6 | #include <stdio.h> | |
7 | ||
8 | void Player::reset() | |
9 | { | |
10 | memset(name, 0, 256); | |
11 | memset(password, 0, 256); | |
12 | ||
13 | exp = 1; | |
14 | gold = 0; | |
15 | bank = 500; | |
16 | hp = 10; | |
17 | maxhp = 10; | |
18 | strength = 0; | |
19 | defense = 0; | |
20 | armor = 1; | |
21 | weapon = 1; | |
22 | level = 1; | |
23 | forest_fights = forestfights; | |
24 | player_fights = 3; | |
25 | fight = NULL; | |
26 | master = NULL; | |
27 | battle = NULL; | |
28 | flags = 0; | |
29 | lastcommand = 0; | |
30 | lastlogin = 0; | |
31 | setAlive(this); | |
32 | inventory.reset(); | |
33 | } | |
34 | ||
35 | Player::Player() | |
36 | { | |
37 | name = new char[256]; | |
38 | password = new char[256]; | |
39 | setData(NULL); | |
40 | ||
41 | #ifdef DEBUGMODE | |
42 | log("New Player: %s", name); | |
43 | #endif | |
44 | } | |
45 | ||
46 | Player::Player(aClient *user) | |
47 | { | |
48 | ||
49 | name = new char[256]; | |
50 | password = new char[256]; | |
51 | ||
52 | if (user) | |
53 | { | |
54 | setData(user->stats); | |
55 | strcpy(name, user->getNick()); | |
56 | } | |
57 | else | |
58 | setData(NULL); | |
59 | ||
60 | } | |
61 | ||
62 | Player::Player(char *n) | |
63 | { | |
64 | name = new char[256]; | |
65 | password = new char[256]; | |
66 | ||
67 | reset(); // Set defaults | |
68 | ||
69 | strcpy(name, n); | |
70 | ||
71 | #ifdef DEBUGMODE | |
72 | log("New Player: %s", name); | |
73 | #endif | |
74 | } | |
75 | ||
76 | Player::~Player() | |
77 | { | |
78 | #ifdef DEBUGMODE | |
79 | char *output; | |
80 | output = new char[strlen(name) + strlen(password) + 48]; | |
81 | strcpy(output, "Deleting Player"); | |
82 | #endif | |
83 | ||
84 | if (name != NULL) | |
85 | { | |
86 | #ifdef DEBUGMODE | |
87 | sprintf(output, "%s: %s", output, name); | |
88 | #endif | |
89 | ||
90 | delete [] name; | |
91 | } | |
92 | ||
93 | if (password != NULL) | |
94 | { | |
95 | #ifdef DEBUGMODE | |
96 | sprintf(output, "%s Password: %s", output, password); | |
97 | #endif | |
98 | ||
99 | delete [] password; | |
100 | } | |
101 | ||
102 | #ifdef DEBUGMODE | |
103 | log ("%s", output); | |
104 | delete [] output; | |
105 | #endif | |
106 | } | |
107 | ||
108 | void Player::setData(Player *right) | |
109 | { | |
110 | if (right) | |
111 | { | |
112 | strcpy(name, right->name); | |
113 | strcpy(password, right->password); | |
114 | exp = right->exp; | |
115 | gold = right->gold; | |
116 | bank = right->bank; | |
117 | hp = right->hp; | |
118 | maxhp = right->maxhp; | |
119 | strength = right->strength; | |
120 | defense = right->defense; | |
121 | armor = right->armor; | |
122 | weapon = right->weapon; | |
123 | level = right->level; | |
124 | forest_fights = right->forest_fights; | |
125 | player_fights = right->player_fights; | |
126 | flags = right->flags; | |
127 | inventory.setInventory(&right->inventory); | |
128 | client = right->client; | |
129 | lastcommand = right->lastcommand; | |
130 | lastlogin = right->lastlogin; | |
131 | } | |
132 | else | |
133 | { | |
134 | reset(); | |
135 | client = NULL; | |
136 | int num = rand() % 32767; | |
137 | sprintf(name, "Player%d", num); | |
138 | } | |
139 | ||
140 | #ifdef DEBUGMODE | |
141 | log("Setting Player data for %s", name); | |
142 | #endif | |
143 | } | |
144 | ||
145 | monster_::~monster_() | |
146 | { | |
147 | delete name; | |
148 | delete weapon; | |
149 | delete death; | |
150 | } | |
151 | ||
152 | monster_::monster_() | |
153 | { | |
154 | name = new char[64]; | |
155 | weapon = new char[64]; | |
156 | death = new char[512]; | |
157 | ||
158 | memset(name, 0, 64); | |
159 | memset(weapon, 0, 64); | |
160 | memset(death, 0, 512); | |
161 | } | |
162 | ||
163 | monster_::monster_(monster_ *m) | |
164 | { | |
165 | name = new char[strlen(m->name) + 1]; | |
166 | weapon = new char[strlen(m->weapon) + 1]; | |
167 | death = new char[strlen(m->death) + 1]; | |
168 | ||
169 | strcpy(name, m->name); | |
170 | strcpy(weapon, m->weapon); | |
171 | strcpy(death, m->death); | |
172 | ||
173 | strength = m->strength; | |
174 | maxhp = m->maxhp; | |
175 | hp = m->hp; | |
176 | gold = m->gold; | |
177 | exp = m->exp; | |
178 | } | |
179 | ||
180 | long int Player::setFlags(long int newflags) | |
181 | { | |
182 | flags = newflags; | |
183 | return getFlags(); | |
184 | } | |
185 | ||
186 | long int Player::addFlag(long int flag) | |
187 | { | |
188 | flags |= flag; | |
189 | return getFlags(); | |
190 | } | |
191 | ||
192 | long int Player::remFlag(long int flag) | |
193 | { | |
194 | flags &= ~flag; | |
195 | return getFlags(); | |
196 | } | |
197 | ||
198 | Pouch::Pouch(int h, int s, int d) | |
199 | { | |
200 | setHealing(h); | |
201 | setStrength(s); | |
202 | setDefense(d); | |
203 | } |