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Started to add the end monster stuff
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CommitLineData
1#include "player.h"
2#include "pouch.h"
3#include "extern.h"
4#include "flags.h"
5#include <stdlib.h>
6#include <stdio.h>
7
8void Player::reset()
9{
10 memset(name, 0, 256);
11 memset(password, 0, 256);
12
13 exp = 1;
14 gold = 0;
15 bank = 500;
16 hp = 10;
17 maxhp = 10;
18 strength = 0;
19 defense = 0;
20 armor = 1;
21 weapon = 1;
22 level = 1;
23 forest_fights = forestfights;
24 player_fights = 3;
25 fight = NULL;
26 master = NULL;
27 battle = NULL;
28 flags = 0;
29 setAlive(this);
30 inventory.reset();
31}
32
33Player::Player(aClient *user)
34{
35
36 name = new char[256];
37 password = new char[256];
38
39 if (user)
40 {
41 setData(user->stats);
42 strcpy(name, user->getNick());
43 }
44 else
45 setData(NULL);
46
47 #ifdef DEBUGMODE
48 log("New Player: %s", name);
49 #endif
50}
51
52Player::Player(char *n)
53{
54 name = new char[256];
55 password = new char[256];
56
57 reset(); // Set defaults
58
59 strcpy(name, n);
60
61 log("New Player: %s", name);
62}
63
64Player::~Player()
65{
66 #ifdef DEBUGMODE
67 char *output;
68 output = new char[strlen(name) + strlen(password) + 48];
69 strcpy(output, "Deleting Player");
70 #endif
71
72 if (name != NULL)
73 {
74 #ifdef DEBUGMODE
75 sprintf(output, "%s: %s", output, name);
76 #endif
77
78 delete [] name;
79 }
80
81 if (password != NULL)
82 {
83 #ifdef DEBUGMODE
84 sprintf(output, "%s Password: %s", output, password);
85 #endif
86
87 delete [] password;
88 }
89
90 #ifdef DEBUGMODE
91 log ("%s", output);
92 delete [] output;
93 #endif
94}
95
96void Player::setData(Player *right)
97{
98 if (right)
99 {
100 strcpy(name, right->name);
101 strcpy(password, right->password);
102 exp = right->exp;
103 gold = right->gold;
104 bank = right->bank;
105 hp = right->hp;
106 maxhp = right->maxhp;
107 strength = right->strength;
108 defense = right->defense;
109 armor = right->armor;
110 weapon = right->weapon;
111 level = right->level;
112 forest_fights = right->forest_fights;
113 player_fights = right->player_fights;
114 flags = right->flags;
115 inventory.setInventory(&right->inventory);
116 }
117 else
118 {
119 reset();
120
121 int num = rand() % 32767;
122 sprintf(name, "Player%d", num);
123 }
124
125 log("Setting Player data for %s", name);
126}
127
128monster_::~monster_()
129{
130 delete name;
131 delete weapon;
132 delete death;
133}
134
135monster_::monster_()
136{
137 name = new char[64];
138 weapon = new char[64];
139 death = new char[512];
140
141 memset(name, 0, 64);
142 memset(weapon, 0, 64);
143 memset(death, 0, 512);
144}
145
146monster_::monster_(monster_ *m)
147{
148 name = new char[strlen(m->name) + 1];
149 weapon = new char[strlen(m->weapon) + 1];
150 death = new char[strlen(m->death) + 1];
151
152 strcpy(name, m->name);
153 strcpy(weapon, m->weapon);
154 strcpy(death, m->death);
155
156 strength = m->strength;
157 maxhp = m->maxhp;
158 hp = m->hp;
159 gold = m->gold;
160 exp = m->exp;
161}
162
163long int Player::setFlags(long int newflags)
164{
165 flags = newflags;
166 return getFlags();
167}
168
169long int Player::addFlag(long int flag)
170{
171 flags |= flag;
172 return getFlags();
173}
174
175long int Player::remFlag(long int flag)
176{
177 flags &= ~flag;
178 return getFlags();
179}
180
181Pouch::Pouch(int h, int s, int d)
182{
183 setHealing(h);
184 setStrength(s);
185 setDefense(d);
186}