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Started to add the end monster stuff
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CommitLineData
1#ifndef EXTERN_H
2#define EXTERN_H
3
4#define E extern
5
6#define LEVELS 12 // Levels in the game
7#define REALLEVELS 8 // Levels to load from monsters.dat
8#define MONSTERS 12 // Monsters per level
9
10#include <stdarg.h>
11#include "player.h"
12#include "list.h"
13#include "config.h"
14#include "options.h"
15
16#if TIME_WITH_SYS_TIME
17# include <sys/time.h>
18# include <time.h>
19#else
20# if HAVE_SYS_TIME_H
21# include <sys/time.h>
22# else
23# include <time.h>
24# endif
25#endif
26
27
28E int day;
29E void save_day();
30E void load_day();
31
32// The socket
33E int sock;
34
35
36// Random configuration stuff
37E int load_config_file(char *config = "gameserv.conf");
38E void unload_config_file();
39E char *s_GameServ;
40E char *c_Forest;
41E char *c_ForestTopic;
42E char *gshost;
43E char *gsident;
44E char *pidfile;
45
46#if defined(P10)
47E char *gsnum;
48#endif
49
50E char *servername;
51E char *remoteserver;
52E char *remoteport;
53E char *remotepass;
54E char *playerdata;
55E char *logfile;
56E char *monsterdata;
57E char *adminpass;
58E char *VERSION;
59E char *PACKAGE;
60E char *welcomemsg;
61
62E int welcomedelay;
63E int updateperiod;
64E int forestfights;
65
66E List<aClient> clients;
67E List<aClient> players;
68
69/** List search functions **/
70E aClient *find(char *nick);
71E aClient *find(const char *nick);
72E aClient *findbynick(char *nick);
73E aClient *findbynick(const char *nick);
74E aClient *findbyrealnick(char *realnick);
75E aClient *findplayer(const char *name);
76E aClient *findIRCplayer(const char *nick);
77#ifdef P10
78E aClient *findbyrealnick(char *realnick);
79#endif
80
81/** Sock writing functions **/
82E void notice(const char *source, const char *dest, const char *fmt, ...);
83E void raw(const char *fmt, ...);
84
85/** gameserv.cpp **/
86E void gameserv(char *source, char *buf);
87E Monster *monsters[LEVELS][MONSTERS];
88
89/** forest.cpp **/
90E void forest(char *source, char *buf);
91
92/** functions.cpp **/
93
94E bool is_playing(char *u);
95E bool is_playing(aClient *user);
96
97E bool is_fighting(char *u);
98E bool is_fighting(aClient *user);
99
100E bool player_fight(char *u);
101E bool player_fight(aClient *user);
102
103E bool master_fight(char *u);
104E bool master_fight(aClient *user);
105
106#ifndef HAVE_STRTOK
107E char *strtok(char *str, const char *delim);
108#endif
109
110E char *spaces(int len, char *seperator);
111E void display_monster(char *u);
112E void display_players(char *u);
113E int stricmp(const char *s1, const char *s2);
114E int strnicmp(const char *s1, const char *s2, size_t len);
115E long int chartoint(char ch);
116E int isstringnum(char *num);
117E long int pow (int x, int y);
118E long int stringtoint(char *number);
119E void init_masters();
120E void init_monsters();
121E bool load_monsters();
122E void delete_monsters();
123E void delete_masters();
124E Monster *getNewMonster(Monster *m);
125E void deleteMonster(Monster *m);
126E void refresh(Player *p);
127E void refreshall();
128E void reset(Player *p);
129E void resetall();
130
131E void do_attack(char *u);
132E void do_bank(char *u);
133E void do_fight(char *u);
134E void do_forest(char *u);
135E void do_heal(char *u);
136E void do_identify(char *u);
137E void do_invenory(char *u);
138E void do_list(char *u);
139E void do_play(char *u);
140E void do_quitg(char *u);
141E void do_refresh(char *u);
142E void do_register(char *u);
143E void do_reset(char *u);
144E void do_run(char *u);
145E void do_stats(char *u);
146E void do_store(char *u);
147E void do_tavern(char *u);
148E void do_use(char *u);
149E void see_mystic(char *u);
150
151E void showstats(const char *u, const char *nick);
152E void showinventory(aClient *from, aClient *to = NULL);
153/* Database saving stuff */
154
155E int save_gs_dbase();
156E int load_gs_dbase();
157
158// Log File Stuff
159E void log(const char *fmt, ...);
160
161#endif