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1 | #ifndef EXTERN_H | |
2 | #define EXTERN_H | |
3 | ||
4 | #define E extern | |
5 | ||
6 | #define LEVELS 12 // Levels in the game | |
7 | #define REALLEVELS 8 // Levels to load from monsters.dat | |
8 | #define MONSTERS 12 // Monsters per level | |
9 | ||
10 | #include <stdarg.h> | |
11 | #include "player.h" | |
12 | #include "list.h" | |
13 | #include "config.h" | |
14 | #include "options.h" | |
15 | ||
16 | #if TIME_WITH_SYS_TIME | |
17 | # include <sys/time.h> | |
18 | # include <time.h> | |
19 | #else | |
20 | # if HAVE_SYS_TIME_H | |
21 | # include <sys/time.h> | |
22 | # else | |
23 | # include <time.h> | |
24 | # endif | |
25 | #endif | |
26 | ||
27 | ||
28 | E int day; | |
29 | E void save_day(); | |
30 | E void load_day(); | |
31 | ||
32 | // The socket | |
33 | E int sock; | |
34 | ||
35 | ||
36 | // Random configuration stuff | |
37 | E int load_config_file(char *config = "gameserv.conf"); | |
38 | E void unload_config_file(); | |
39 | E char *s_GameServ; | |
40 | E char *c_Forest; | |
41 | E char *c_ForestTopic; | |
42 | E char *gshost; | |
43 | E char *gsident; | |
44 | E char *pidfile; | |
45 | ||
46 | #if defined(P10) | |
47 | E char *gsnum; | |
48 | #endif | |
49 | ||
50 | E char *servername; | |
51 | E char *remoteserver; | |
52 | E char *remoteport; | |
53 | E char *remotepass; | |
54 | E char *playerdata; | |
55 | E char *logfile; | |
56 | E char *monsterdata; | |
57 | E char *adminpass; | |
58 | E char *VERSION; | |
59 | E char *PACKAGE; | |
60 | E char *welcomemsg; | |
61 | ||
62 | E int welcomedelay; | |
63 | E int updateperiod; | |
64 | E int forestfights; | |
65 | ||
66 | E List<aClient> clients; | |
67 | E List<aClient> players; | |
68 | ||
69 | /** List search functions **/ | |
70 | E aClient *find(char *nick); | |
71 | E aClient *find(const char *nick); | |
72 | E aClient *findbynick(char *nick); | |
73 | E aClient *findbynick(const char *nick); | |
74 | E aClient *findbyrealnick(char *realnick); | |
75 | E aClient *findplayer(const char *name); | |
76 | E aClient *findIRCplayer(const char *nick); | |
77 | #ifdef P10 | |
78 | E aClient *findbyrealnick(char *realnick); | |
79 | #endif | |
80 | ||
81 | /** Sock writing functions **/ | |
82 | E void notice(const char *source, const char *dest, const char *fmt, ...); | |
83 | E void raw(const char *fmt, ...); | |
84 | ||
85 | /** gameserv.cpp **/ | |
86 | E void gameserv(char *source, char *buf); | |
87 | E Monster *monsters[LEVELS][MONSTERS]; | |
88 | ||
89 | /** forest.cpp **/ | |
90 | E void forest(char *source, char *buf); | |
91 | ||
92 | /** functions.cpp **/ | |
93 | ||
94 | E bool is_playing(char *u); | |
95 | E bool is_playing(aClient *user); | |
96 | ||
97 | E bool is_fighting(char *u); | |
98 | E bool is_fighting(aClient *user); | |
99 | ||
100 | E bool player_fight(char *u); | |
101 | E bool player_fight(aClient *user); | |
102 | ||
103 | E bool master_fight(char *u); | |
104 | E bool master_fight(aClient *user); | |
105 | ||
106 | #ifndef HAVE_STRTOK | |
107 | E char *strtok(char *str, const char *delim); | |
108 | #endif | |
109 | ||
110 | E char *spaces(int len, char *seperator); | |
111 | E void display_monster(char *u); | |
112 | E void display_players(char *u); | |
113 | E int stricmp(const char *s1, const char *s2); | |
114 | E int strnicmp(const char *s1, const char *s2, size_t len); | |
115 | E long int chartoint(char ch); | |
116 | E int isstringnum(char *num); | |
117 | E long int pow (int x, int y); | |
118 | E long int stringtoint(char *number); | |
119 | E void init_masters(); | |
120 | E void init_monsters(); | |
121 | E bool load_monsters(); | |
122 | E void delete_monsters(); | |
123 | E void delete_masters(); | |
124 | E Monster *getNewMonster(Monster *m); | |
125 | E void deleteMonster(Monster *m); | |
126 | E void refresh(Player *p); | |
127 | E void refreshall(); | |
128 | E void reset(Player *p); | |
129 | E void resetall(); | |
130 | ||
131 | E void do_attack(char *u); | |
132 | E void do_bank(char *u); | |
133 | E void do_fight(char *u); | |
134 | E void do_forest(char *u); | |
135 | E void do_heal(char *u); | |
136 | E void do_identify(char *u); | |
137 | E void do_invenory(char *u); | |
138 | E void do_list(char *u); | |
139 | E void do_play(char *u); | |
140 | E void do_quitg(char *u); | |
141 | E void do_refresh(char *u); | |
142 | E void do_register(char *u); | |
143 | E void do_reset(char *u); | |
144 | E void do_run(char *u); | |
145 | E void do_stats(char *u); | |
146 | E void do_store(char *u); | |
147 | E void do_tavern(char *u); | |
148 | E void do_use(char *u); | |
149 | E void see_mystic(char *u); | |
150 | ||
151 | E void showstats(const char *u, const char *nick); | |
152 | E void showinventory(aClient *from, aClient *to = NULL); | |
153 | /* Database saving stuff */ | |
154 | ||
155 | E int save_gs_dbase(); | |
156 | E int load_gs_dbase(); | |
157 | ||
158 | // Log File Stuff | |
159 | E void log(const char *fmt, ...); | |
160 | ||
161 | #endif |