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Lowered the HP bonus for HP potions
[irc/gameservirc.git] / gameserv / TODO
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CommitLineData
1* = Not finished
2- = Started
3X = Finsihed
4
5- Finish the monsters for all levels.
6
7- Make all applicable commands take the player name instead of the irc
8 nickname as their parameter. This way players can have different names
9 and stay anonymous on IRC while enjoying full game functionality.
10
11- Make an end monster for whatever the last level in the game is...
12 that way the game has a point no matter how many monsters
13 are done!
14
15* Make config file accept hostnames not just ips
16
17* make auto message on connect optional
18
19* Random forest quotes when you search the forest
20
21* Change your name for a price :)
22
23* Daily news (murders, kidnappings, level gains, red dragon slayings)
24
25* Add a drop command for all(their own nick)/admin(any nick)
26
27* Add admin version of the logout command which allows them to logout
28 anyone
29
30* Rejoin the bot if kicked/killed
31
32* Notice on database updates
33
34* Put the masters in a masters.dat file.
35
36* Group all data in a data directory
37
38* Make install
39
40* Make database and config file version numbers
41 - Not necessary for config files anymore
42
43* Town square shouts. Array of 10 strings that gets rotated
44 * Choose how many strings to rotate in the config file
45
46* Offline player fighting
47 * Sleep at the Inn (useful after offline fighting works (players can't fight you unless they bribe the innkeeper))
48
49* Transfer funds through bank accounts with caps on amount and per day (not sure, doubt it)
50 * Possible choice in gameserv.conf
51
52* MySQL Databases instead of the players.dat/monsters.dat format. This would allow backup
53 versions of GameServ to be running on the same network using the same data.
54
55* Classes of players with special abilities like spells and such.
56 - Thieves can rob the bank if they're strong enough :)
57
58* Error handling
59
60* DCC Chat With GameServ for added capabilities
61
62* Implement some sort of IP identification scheme so you can only have one
63 player per user@host.
64
65X Make a logout command
66
67X make it so you can't register two of the same player names
68
69X Option for including a config file as a runtime parameter for running
70 Multiple instances of GameServ on different networks.
71
72X Timeouts on player fights w/ option in config file for timeout rate
73
74X Fix bug where people can identify while they are two different
75 nicknames
76
77X Add option to config file for forest fights per day, etc.
78
79X Load monsters from a monsters.dat file so they can be changed easily.
80
81X Periodic updates of the gameserv databases to avoid lost data
82X Tavern where you can buy potions and powerups
83X Add functionality for potions
84X Forest events
85 X Wishing well
86 X Fountain of youth: rejuvination & forest fights
87
88X Make GameServ a true daemon instead of using nohup
89 X No output unless it's a loading error
90
91X Take out most of the output except if in debug mode.
92 X put in the logfile in debug mode
93
94X Add P10: Undernet protocol
95
96X Notice on missing directive from gameserv.conf file.
97X Make it so you can only fight a person at max, so many levels below
98 you
99
100X Fix bug that doesn't decrease player fights
101
102X Deal with cheaters who create additional characters, fight with them a
103 bit, then kill them to get their gold. Maybe add level restrictions
104 to fighting other players?
105
106X Hash tables for speedy search/insert into player lists.
107
108X Fix the hashing algorithm for nickname changes!
109
110X Some reconnect scheme that will reconnect the server on squit
111
112X Idle time events - mobbed by the goblin gang
113 X (timestamp on each player, periodic checks (config file entry),
114 X if (time(NULL) - player->idlesince >= maxidletime) then (event())
115
116X Make an option to switch between privmsg/notice
117
118X option for gameserv oper in config file
119