]> jfr.im git - irc/gameservirc.git/blame - gameserv/c_forest.cpp
Added a tavern where you can buy potions for later use.
[irc/gameservirc.git] / gameserv / c_forest.cpp
CommitLineData
85ce9d3e 1#include "sockhelp.h"
2#include "aClient.h"
3#include "list.h"
4#include "extern.h"
5#include <cctype>
6
7void do_forest(char *u);
c8ada07e 8Monster *getNewMonster(Monster *m);
9void deleteMonster(Monster *m);
9d057db5 10
85ce9d3e 11void forest(char *source, char *buf)
12{
13 char *cmd = strtok(buf, " ");
14
15 if (cmd[0] == ':')
16 cmd++;
17 if (source[0] == ':')
18 source++;
19
20 if (stricmp(cmd, "SEARCH") == 0)
21 {
22 do_forest(source);
23 } else if (stricmp(cmd, "ATTACK") == 0) {
24 do_attack(source);
c8ada07e 25 } else if (stricmp(cmd, "RUN") == 0) {
26 do_run(source);
ad7dfaa0 27 } else if (stricmp(cmd, "HEAL") == 0) {
28 do_heal(source);
85ce9d3e 29 }
30
31source--;
32}
33
34void do_forest(char *u)
35{
36 aClient *source;
85ce9d3e 37
38 int num = rand() % 12;
39
85ce9d3e 40
1af35752 41 if (!(source = find(u)) || !source->stats)
85ce9d3e 42 {
43 notice(s_GameServ, u, "You must be playing the game to search the forest!");
1af35752 44 return;
45 }
46 else if (!is_alive(source))
47 {
48 notice(s_GameServ, u, "You are dead. Wait until tomorrow to search the forest some more.");
49 return;
85ce9d3e 50 }
51 else
52 {
53 if (source->stats->forest_fights <= 0)
54 {
55 notice(s_GameServ, u, "You are out of forest fights for the day. Wait "\
56 "till tomorrow!");
57 return;
58 }
1af35752 59 else if (!is_fighting(u))
85ce9d3e 60 {
20d5d721 61 int eventnum = rand() % 100;
62 Player *p = source->stats;
63 p->forest_fights--;
64
65 notice(s_GameServ, u, "You search the forest for something to kill...");
66
67 if (eventnum >= 25)
68 {
69 p->fight = new Monster(monsters[p->level - 1][num]);
70 notice(s_GameServ, u, "You have found \ 2%s\ 2!", p->fight->name);
71 p->fight->hp = p->fight->maxhp;
72
73 p->battle = NULL; // Just to make sure
74 p->master = NULL; // Just to make sure
75 display_monster(u);
76 }
77 else if (eventnum < 25 && eventnum >= 15) // 10%
78 {
79 notice(s_GameServ, u, "In your path lies a beautiful fountain from which flows the crystal waters of life.");
80 notice(s_GameServ, u, "You wet your lips on the cool blue waters and feel rejuvenated");
81 p->forest_fights += 10;
82 p->hp = p->maxhp;
83 }
84 else if (eventnum < 15) // 15 % for the wishing well
85 {
86 notice(s_GameServ, u, "You come upon a pure green emerald studded magic wishing well.");
87 if (p->gold == 0)
88 {
89 notice(s_GameServ, u, "Too bad you're broke. Guess you won't be having any wishes answered today.");
90 return;
91 }
92 notice(s_GameServ, u, "You throw one of your gold pieces into the well and it vanishes into a puff of white smoke.");
93 notice(s_GameServ, u, "In an instant, the puff of smoke materializes into a gnome.");
94 notice(s_GameServ, u, "The gnome is holding something in his hand motioning for you to come closer.");
95 notice(s_GameServ, u, "It is a wand! The gnome is waving it through the air towards you!");
96 // 5% for each wishing well chance
97 if (eventnum < 5) // forest fights
98 {
99 notice(s_GameServ, u, "EXTRA FOREST FIGHTS!!");
100 p->forest_fights += 5;
101 }
102 else if (eventnum < 10)
103 {
104 notice(s_GameServ, u, "A SACK OF GOLD!");
105 p->gold += 1000 * p->level;
106 }
107 else
108 {
109 notice(s_GameServ, u, "Time seems to stand still for a moment.");
110 notice(s_GameServ, u, "EXTRA EXPERIENCE POINTS");
687d2464 111 p->exp += 10 * 10 / (p->level / 100);
20d5d721 112 }
113 }
85ce9d3e 114 }
115 else if (is_fighting(u))
116 {
117 notice(s_GameServ, u, "You want to fight two monsters at once?");
118 }
119 }
120
121}
122
c8ada07e 123Monster *getNewMonster(Monster *m)
124{
125 if (!m)
126 return NULL;
127
128 Monster *newguy;
129 newguy = new Monster;
130
131 if (m->name)
132 {
133 newguy->name = new char[strlen(m->name)];
134 strcpy(newguy->name, m->name);
135 }
136 if (m->weapon)
137 {
138 newguy->weapon = new char[strlen(m->weapon)];
139 strcpy(newguy->weapon, m->weapon);
140 }
141 if (m->death)
142 {
143 newguy->death = new char[strlen(m->death)];
144 strcpy(newguy->death, m->death);
145 }
146
147 newguy->strength = m->strength;
148 newguy->gold = m->gold;
149 newguy->exp = m->exp;
150 newguy->hp = m->hp;
151 newguy->maxhp = m->maxhp;
152 return newguy;
153}