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a28b7c65 1Version 1.1.9
ea353de1 2* Added 2 new config file directives (maxafightdistance and maxbfightdistance)
3 These allow you to set limits on the distance (in levels) two players
4 are allowed to fight with. See gameserv.example.conf for more info. - kain
1579dfa2 5* Fixed a bug in the identify command that falsly showed a player as
6 already being identified. - kain
7* Created Monsters for level 9 - kain
8* Added the beginnings of an end monster - kain
567c39e1 9* Slightly adjust the weapon and armor bonuses to prevent a divide by zero
10 exception (reported by wassup). - wcampbel
da5cf17a 11* Prevent players from issuing a FIGHT against a dead player (reported
12 by wassup). - wcampbel
bb668fcf 13* Fixed a core in RUN if a client wasn't playing. - wcampbel
a28b7c65 14* Added an option to specify the PID file in the config file. - kain
ce61cdfa 15Version 1.1.8
1e1b5312 16* Missing directives now are identified for config files upon startup - kain
624c0352 17* Added a --help option to the gameserv binary - kain
18* Added an optional command line parameter to load a config file - kain
19* Added a nifty startup intro with the version number. - Kain
20* Fixed BANK BALANCE (BugID 895157) - wcampbel
09b85286 21* Completely removed the midnight() function code, and replaced it with
624c0352 22 some struct tm functionality with the localtime() function. - kain
b5fb1cc5 23* Major changes to the Makefile, cleaned up a number of rules and added
624c0352 24 dependencies (via make depend). - wcampbel
25* Corrected the VERSION reply, it broke ircII. - wcampbel
26* Fixed some P10/other protocol issues - wcampbel
27* Removed the old hard coded monsters entries. - wcampbel
ce61cdfa 28* Made gameserv load as a true daemon. gameserv.pid now contains the pid
624c0352 29 for the gameserv process. No more run script. - kain
30* Fixed a bug that caused the identify function to segfault. - kain
31* Fixed some P10 Functionality - kain
32* Merged in the Hybrid patch - wcampbel
ce61cdfa 33Version 1.1.7
9436f02d 34* Added P10 Functionality (ircu-2.10.11.x)
9d3b1d42 35* Created Monsters for level 8
36* Increased the size of the monster struct to account for longer names,
37 weapons, and death phrases.
38* Created Monsters for level 7
8c734eb9 39* Fixed a bug causing the bank balance command not to work correctly.
40 (Thank you wcampbel)
41* Added HP potions to increase maximum HP.
b2641ac4 42* Made strength and defense potions add either 1 or 2 points rather than
43 0, 1, or 2.
84a5afb9 44* Made the monsters a bit harder. I found that as the game progressed,
45 it got easier and easier instead of harder.
1e639e3a 46* Fixed the forest events from happening too often. Also, the fountain
47 forest event specifically was adding too many forest fights, making
48 the day never end.
84a5afb9 49
f5c25639 50Version 1.1.6
ee38284f 51* Added a Reset command to GameServ that functions the same was as the
52 refresh command, except it completely resets a player to the beginning
53 of the game.
54* Fixed a bug that would cause monsters to have extremely high HP after
55 loading the monster database.
56* Tweaked the forest events percentages. They happened too frequently.
57* New player database format:
58 - Alive/Dead is no longer saved as a word in the database. It is
59 saved as a flag.
60 - 3 new integer values were added to the end of every player string
61 representing their inventory (healing, strength, and defense
62 potions).
63* Changed the Player structure to use 2 new flags which eliminated 2
64 boolean values (alive & yourturn) to save a little memory.
1902338e 65* Fixed a bug that allowed a player already in a fight to be challenged
66 by another player. The other player was then locked into the fight
67 with no way out.
5f34df27 68* Added a use command that allows a player to use items in their inventory.
69 Currently the only items are health, strength, and defense potions.
70 Command may be used in battle, but it costs you your turn.
73c71976 71* Changed the stats command so that it takes the player name as
72 the stats request. You type /msg GameServ stats nick still, but
73 nick no longer has to be on IRC. You use the player name instead of
74 the IRC Nickname.
f27a378f 75* Added a new hybrid patch to the contrib dir. (Thank you wcampbel)
76* Fixed a problem in the display_help() function that could cause a bus
77 error. The problem was with changing literal text when passed to the
78 function as a filename. The function now copies the data as a local
79 variable and modifies that. (Thank you wcampbel)
80* Fixed a bug that allowed a player to be registered twice if the player
81 was not online. (Thank you wcampbel)
9cda831c 82* Added an inventory command which allows players to view how many
83 potions they are storing.
84* Added a tavern command which allows players to buy potions and store
85 them in their inventory for later use.
f5c25639 86* Made some cosmetic changes to this file.
87* Added an inventory class Pouch which allows players to carry around
88 things such as potions and such.
89
922daad7 90Version 1.1.5
f5c25639 91* Added a missing help file admin_commands. It was written before, but
92 somehow was deleted.
20d5d721 93* Admins can now identify as any user without having the correct password.
94* Fixed a bug that allowed for two nicknames to identify for the same player.
f5c25639 95* Added a forestfights directive to the config file so admins can set the
96 default daily forest fights.
97* Added a die directive to the config file that will not let you start
98 GameServ if it is present.
20d5d721 99* Inputted monsters for Level 6. Six more levels left unfinished.
f5c25639 100* Changed confloadtime directive to welcomedelay directive in the config file.
101 This made more sense.
102* Added an updateperiod directive to the config file. This represents the
103 period (in seconds) for updating the player data file. Every time the
104 gameserv server gets a message it will check to see if "updateperiod"
105 seconds or more have elapsed since the last update.
106
bf2cabcd 107Version 1.1.4
f5c25639 108* Fixed the welcome msg sending "ICK" instead of the nickname of a new
109 aclient. (Thank you wcampbel)
110* Load now has an optional parameter "monsters" which will force a load of the
111 monsterdata file. This is useful for changing monsters on-the-fly.
112* Added a load_monsters function that loads from a preconfigured monsters.dat
113 file instead of hard coding the monsters into the array. Users can now
114 change the monster configuration around without knowing C/C++.
bf2cabcd 115* Added a new directive to the config file: confloadtime
f5c25639 116 this represents the delay (in seconds) until GameServ sends a welcome
117 message to incoming clients.
118* Added the welcome message to the config file. See gameserv.example.conf
119 for more info on how to use the variable as a formatted string.
120
1af35752 121Version 1.1.3
f5c25639 122* Removed a lot of extra list searches by changing all of the boolean
123 functions to take aClient as a parameter instead of a nickname string.
124* Added an is_alive boolean function. Players must now wait until the next
125 day to play again.
126* Saving the player->flags integer to the players.dat file. Old databases
127 will not work.
128 QUICK FIX: put a 0 to the left of the encrypted passwords for all player
129 entries so the database can load properly. Look in flags.h for a
130 description of the way flags work.
131
0510abf2 132Version 1.1.2
0501fe18 133* Added a /version reply
173302fe 134* Fixed the Makefile to include configscript.cpp
f5c25639 135* Added a join message when people connect to the IRCD. The message is set
136 on a delay so that on the initial nick burst, the services do not send
137 everyone the message.
138* Changed the admin commands from a simple password interface to a more
139 sophisticated flags approach. Now you have to identify with the
140 administrator password once, and your flags indicate that you are an
141 admin for all commands.
142* Full help files available in corrected form for the new administrator type
143 commands.
0510abf2 144
c7340cbd 145Version 1.1.1
146* Added some admin features.
147 - Refresh
148* Added help menu functionality for all commands.
f5c25639 149* Fixed the register command so it notified the client that registration
150 was successful.
151* Changed the master command so that you didn't have to fight your master
152 if you had enough experience. There is now a question/fight subcommand
153 set for the master command.
154* Tweaked the masters a bit. Basically, they were too tough. Once a player
155 had enough experience, they had no chance against their master until
156 they got the next two weapons up. This made the next level too easy.
157 Past level 1 still needs tweaking.
c7340cbd 158* Added functionality for bahamut IRCD
0510abf2 159
c7340cbd 160Version 1.1.0
f5c25639 161* Added autoconf functionality to the gameserv package. Does not compile
162 correctly on SunOS without tweaking.
c7340cbd 163* Fixed the game so that players stats reset at midnight UTC + 8 hours.
164 time(NULL) - (time(NULL) % 86400) + 3600 * 8
165* Added a contrib directory with a user submitted patch for hybrid ircd.