]> jfr.im git - irc/gameservirc.git/blame - gameserv/Changes
Updated monsters a bit and changed the last armor
[irc/gameservirc.git] / gameserv / Changes
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1e639e3a 1Version 1.1.7
8c734eb9 2* Fixed a bug causing the bank balance command not to work correctly.
3 (Thank you wcampbel)
4* Added HP potions to increase maximum HP.
b2641ac4 5* Made strength and defense potions add either 1 or 2 points rather than
6 0, 1, or 2.
84a5afb9 7* Made the monsters a bit harder. I found that as the game progressed,
8 it got easier and easier instead of harder.
1e639e3a 9* Fixed the forest events from happening too often. Also, the fountain
10 forest event specifically was adding too many forest fights, making
11 the day never end.
84a5afb9 12
f5c25639 13Version 1.1.6
ee38284f 14* Added a Reset command to GameServ that functions the same was as the
15 refresh command, except it completely resets a player to the beginning
16 of the game.
17* Fixed a bug that would cause monsters to have extremely high HP after
18 loading the monster database.
19* Tweaked the forest events percentages. They happened too frequently.
20* New player database format:
21 - Alive/Dead is no longer saved as a word in the database. It is
22 saved as a flag.
23 - 3 new integer values were added to the end of every player string
24 representing their inventory (healing, strength, and defense
25 potions).
26* Changed the Player structure to use 2 new flags which eliminated 2
27 boolean values (alive & yourturn) to save a little memory.
1902338e 28* Fixed a bug that allowed a player already in a fight to be challenged
29 by another player. The other player was then locked into the fight
30 with no way out.
5f34df27 31* Added a use command that allows a player to use items in their inventory.
32 Currently the only items are health, strength, and defense potions.
33 Command may be used in battle, but it costs you your turn.
73c71976 34* Changed the stats command so that it takes the player name as
35 the stats request. You type /msg GameServ stats nick still, but
36 nick no longer has to be on IRC. You use the player name instead of
37 the IRC Nickname.
f27a378f 38* Added a new hybrid patch to the contrib dir. (Thank you wcampbel)
39* Fixed a problem in the display_help() function that could cause a bus
40 error. The problem was with changing literal text when passed to the
41 function as a filename. The function now copies the data as a local
42 variable and modifies that. (Thank you wcampbel)
43* Fixed a bug that allowed a player to be registered twice if the player
44 was not online. (Thank you wcampbel)
9cda831c 45* Added an inventory command which allows players to view how many
46 potions they are storing.
47* Added a tavern command which allows players to buy potions and store
48 them in their inventory for later use.
f5c25639 49* Made some cosmetic changes to this file.
50* Added an inventory class Pouch which allows players to carry around
51 things such as potions and such.
52
922daad7 53Version 1.1.5
f5c25639 54* Added a missing help file admin_commands. It was written before, but
55 somehow was deleted.
20d5d721 56* Admins can now identify as any user without having the correct password.
57* Fixed a bug that allowed for two nicknames to identify for the same player.
f5c25639 58* Added a forestfights directive to the config file so admins can set the
59 default daily forest fights.
60* Added a die directive to the config file that will not let you start
61 GameServ if it is present.
20d5d721 62* Inputted monsters for Level 6. Six more levels left unfinished.
f5c25639 63* Changed confloadtime directive to welcomedelay directive in the config file.
64 This made more sense.
65* Added an updateperiod directive to the config file. This represents the
66 period (in seconds) for updating the player data file. Every time the
67 gameserv server gets a message it will check to see if "updateperiod"
68 seconds or more have elapsed since the last update.
69
bf2cabcd 70Version 1.1.4
f5c25639 71* Fixed the welcome msg sending "ICK" instead of the nickname of a new
72 aclient. (Thank you wcampbel)
73* Load now has an optional parameter "monsters" which will force a load of the
74 monsterdata file. This is useful for changing monsters on-the-fly.
75* Added a load_monsters function that loads from a preconfigured monsters.dat
76 file instead of hard coding the monsters into the array. Users can now
77 change the monster configuration around without knowing C/C++.
bf2cabcd 78* Added a new directive to the config file: confloadtime
f5c25639 79 this represents the delay (in seconds) until GameServ sends a welcome
80 message to incoming clients.
81* Added the welcome message to the config file. See gameserv.example.conf
82 for more info on how to use the variable as a formatted string.
83
1af35752 84Version 1.1.3
f5c25639 85* Removed a lot of extra list searches by changing all of the boolean
86 functions to take aClient as a parameter instead of a nickname string.
87* Added an is_alive boolean function. Players must now wait until the next
88 day to play again.
89* Saving the player->flags integer to the players.dat file. Old databases
90 will not work.
91 QUICK FIX: put a 0 to the left of the encrypted passwords for all player
92 entries so the database can load properly. Look in flags.h for a
93 description of the way flags work.
94
0510abf2 95Version 1.1.2
0501fe18 96* Added a /version reply
173302fe 97* Fixed the Makefile to include configscript.cpp
f5c25639 98* Added a join message when people connect to the IRCD. The message is set
99 on a delay so that on the initial nick burst, the services do not send
100 everyone the message.
101* Changed the admin commands from a simple password interface to a more
102 sophisticated flags approach. Now you have to identify with the
103 administrator password once, and your flags indicate that you are an
104 admin for all commands.
105* Full help files available in corrected form for the new administrator type
106 commands.
0510abf2 107
c7340cbd 108Version 1.1.1
109* Added some admin features.
110 - Refresh
111* Added help menu functionality for all commands.
f5c25639 112* Fixed the register command so it notified the client that registration
113 was successful.
114* Changed the master command so that you didn't have to fight your master
115 if you had enough experience. There is now a question/fight subcommand
116 set for the master command.
117* Tweaked the masters a bit. Basically, they were too tough. Once a player
118 had enough experience, they had no chance against their master until
119 they got the next two weapons up. This made the next level too easy.
120 Past level 1 still needs tweaking.
c7340cbd 121* Added functionality for bahamut IRCD
0510abf2 122
c7340cbd 123Version 1.1.0
f5c25639 124* Added autoconf functionality to the gameserv package. Does not compile
125 correctly on SunOS without tweaking.
c7340cbd 126* Fixed the game so that players stats reset at midnight UTC + 8 hours.
127 time(NULL) - (time(NULL) % 86400) + 3600 * 8
128* Added a contrib directory with a user submitted patch for hybrid ircd.