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c1068b6e | 1 | #include "config.h" |
2 | #include "extern.h" | |
85ce9d3e | 3 | #include "sockhelp.h" |
4 | #include "aClient.h" | |
5 | #include "list.h" | |
85ce9d3e | 6 | #include <cctype> |
7 | #include <fstream.h> | |
c1068b6e | 8 | |
9 | #if defined(HAVE_CRYPT_H) | |
10 | ||
e3c5fe46 | 11 | #include <crypt.h> |
85ce9d3e | 12 | |
c1068b6e | 13 | #elif defined(HAVE_UNISTD_H) |
14 | ||
15 | #include <unistd.h> | |
16 | ||
17 | #endif | |
c8ada07e | 18 | |
85ce9d3e | 19 | List<aClient> players; |
c8ada07e | 20 | Monster *monsters[LEVELS][MONSTERS]; // Monsters per level. Total = MONSTERS * LEVELS |
21 | ||
22 | Monster *masters[LEVELS]; // A master for each level | |
85ce9d3e | 23 | |
a8fb9757 | 24 | // Database functions |
85ce9d3e | 25 | int save_gs_dbase(); |
26 | int load_gs_dbase(); | |
27 | ||
28 | // String functions | |
653c4f62 | 29 | #ifndef HAVE_STRTOK |
85ce9d3e | 30 | char *strtok(char *str, const char *delim); |
653c4f62 | 31 | #endif |
32 | ||
85ce9d3e | 33 | int stricmp(const char *s1, const char *s2); |
34 | int strnicmp(const char *s1, const char *s2, size_t len); | |
35 | // String Functions | |
36 | ||
e3c5fe46 | 37 | |
38 | /********** Password functions **********/ | |
39 | ||
40 | bool passcmp(char *encrypted, char *plaintext); // Compares an encrypted pass with a plain text one | |
41 | ||
42 | bool check_password(char *name, char *plaintext); // Finds a password for the given name, and checks it with passcmp against the plaintext password given. | |
43 | ||
44 | /********** Password functions **********/ | |
45 | ||
46 | ||
47 | /********** GameServ Booleans **********/ | |
48 | ||
49 | bool is_playing(char *u); // True if the given nickname in the clients list is playing. | |
50 | bool has_started(char *u); // True if the given nickname in the clients list has started playing. | |
51 | bool is_fighting(char *u); // True if the given nick in the clients list is fighting anything. | |
52 | bool isnt_fighting(char *u); // True if the given nick isn't fighting. Same as !is_fighting(u). | |
53 | bool player_fight(char *u); // True if the player is fighting another player. | |
54 | bool master_fight(char *u); // True if the player is fighting their master. | |
55 | ||
56 | /********** GameServ Booleans **********/ | |
85ce9d3e | 57 | |
58 | ||
59 | void display_monster(char *u); | |
60 | void display_players(char *u); | |
61 | long int chartoint(char ch); | |
62 | int isstringnum(char *num); | |
63 | long int pow (int x, int y); | |
64 | long int stringtoint(char *number); | |
65 | ||
66 | char *spaces(int len, char *seperator); | |
44ea29f7 | 67 | void refresh(Player *p); |
85ce9d3e | 68 | void refreshall(); |
69 | void reset(aClient *ni); | |
c8ada07e | 70 | void init_masters(); |
85ce9d3e | 71 | void init_monsters(); |
c8ada07e | 72 | void delete_monsters(); |
73 | void delete_masters(); | |
85ce9d3e | 74 | |
75 | void do_list(char *u); | |
76 | void do_register(char *u); | |
77 | void do_identify(char *u); | |
78 | void do_play(char *u); | |
79 | void do_quitg(char *u); | |
80 | void do_reset(char *u); | |
81 | void do_fight(char *u); | |
82 | void do_store(char *u); | |
83 | void do_heal(char *u); | |
84 | void do_bank(char *u); | |
85 | void do_attack(char *u); | |
86 | void do_run(char *u); | |
ab4f4ec0 | 87 | void do_master(char *u); |
88 | void see_master(char *u); | |
85ce9d3e | 89 | void do_stats(char *u); |
85ce9d3e | 90 | |
91 | void showstats(const char *u, const char *nick); | |
e282e9d2 | 92 | void showBankBalance(const char *u); |
85ce9d3e | 93 | |
94 | #define WNA 16 | |
95 | char *weapons[WNA] = { "Fists", "Stick", "Dagger", "Quarterstaff", "Short Sword", | |
96 | "Long Sword", "Silver Spear", "Battle Axe", "The Ragnarok", | |
97 | "Chain Saw", "Poison Sword", "Flame Sword", "Earth Hammer", | |
98 | "Light Saber", "Masamune", "Mystical Sword"}; | |
99 | ||
100 | char *armors[WNA] = { "Nothing", "Clothes", "Leather Vest", "Chain Mail", "Plate Armor", | |
101 | "Full Body Armor", "Magic Mail", "Graphite Suit", "Steel Suit", | |
102 | "Force Field", "Armor of Light", "Mythril Vest", "DemiGod Armor", | |
103 | "Hades' Cloak", "Dragon Scales", "Mystical Armor"}; | |
104 | ||
105 | int prices[WNA - 1] = {200, 1000, 3000, 10000, 30000, 100000, 150000, 200000, 400000, | |
106 | 1000000, 4000000, 10000000, 40000000, 100000000, 400000000}; | |
107 | int webonus[WNA] = {0, 10, 15, 25, 35, 45, 65, 85, 125, 185, 255, 355, 505, 805, 1205, 1805}; | |
108 | int arbonus[WNA] = {0, 1, 3, 10, 15, 25, 35, 50, 75, 100, 150, 225, 300, 400, 600, 1000}; | |
109 | ||
110 | int hpbonus[11] = {10, 15, 20, 30, 50, 75, 125, 185, 250, 350, 550}; | |
111 | int strbonus[11] = {5, 7, 10, 12, 20, 35, 50, 75, 110, 150, 200}; | |
112 | int defbonus[11] = {2, 3, 5, 10, 15, 22, 35, 60, 80, 120, 150}; | |
113 | ||
85ce9d3e | 114 | void gameserv(char *source, char *buf) |
115 | { | |
28f552b8 | 116 | char *cmd; |
85ce9d3e | 117 | cmd = strtok(buf, " "); |
118 | ||
119 | source++; // Get rid of that : at the beginning of a :Nick privmsg Gameserv :text | |
120 | cmd++; // Get rid of that : at the beginning of the :text (command) | |
121 | ||
122 | cout << "Source: " << source << "\ncmd: " << cmd << endl; | |
44ea29f7 | 123 | long int mn = midnight(); |
124 | ||
125 | if (mn > timestamp) | |
126 | { | |
127 | refreshall(); | |
128 | timestamp = mn; | |
129 | save_timestamp(); | |
130 | } | |
131 | ||
85ce9d3e | 132 | if (strnicmp(cmd, ":\1PING", 6) == 0) |
133 | { | |
44ea29f7 | 134 | char *ts; |
135 | ts = strtok(NULL, "\1"); | |
136 | notice(s_GameServ, source, "\1PING %s\1", ts); | |
85ce9d3e | 137 | } else if (stricmp(cmd, ":\1VERSION\1") == 0) { |
138 | notice(s_GameServ, source, "\1VERSION GameServ v1.0b\1"); | |
139 | } else if (stricmp(cmd, "SEARCH") == 0) { | |
140 | cmd = strtok(NULL, " "); | |
141 | ||
142 | if (!cmd) | |
143 | notice(s_GameServ, source, "SYNTAX: /msg %S SEARCH FOREST"); | |
144 | else | |
145 | do_forest(source); | |
146 | } else if (stricmp(cmd, "FIGHT") == 0) { | |
147 | do_fight(source); | |
148 | } else if (stricmp(cmd, "ATTACK") == 0) { | |
149 | do_attack(source); | |
c8ada07e | 150 | } else if (stricmp(cmd, "RUN") == 0) { |
151 | do_run(source); | |
85ce9d3e | 152 | } else if (stricmp(cmd, "HEAL") == 0) { |
153 | do_heal(source); | |
ab4f4ec0 | 154 | } else if (stricmp(cmd, "MASTER") == 0) { |
155 | do_master(source); | |
ad7dfaa0 | 156 | } else if (stricmp(cmd, "STORE") == 0) { |
157 | do_store(source); | |
8c126acc | 158 | } else if (stricmp(cmd, "BANK") == 0) { |
159 | do_bank(source); | |
85ce9d3e | 160 | } else if (stricmp(cmd, "PRINT") == 0) { |
161 | cout << "Printing Clients List: " << endl; | |
162 | clients.print(); | |
0a1518fa | 163 | cout << "\nPrinting Player List: " << endl; |
85ce9d3e | 164 | players.print(); |
165 | } else if (stricmp(cmd, "LIST") == 0) { | |
166 | do_list(source); | |
167 | } else if (stricmp(cmd, "REGISTER") == 0) { | |
168 | do_register(source); | |
169 | } else if (stricmp(cmd, "IDENTIFY") == 0) { | |
170 | do_identify(source); | |
171 | } else if (stricmp(cmd, "HELP") == 0) { | |
172 | } else if (stricmp(cmd, "STATS") == 0) { | |
173 | do_stats(source); | |
174 | } else if (stricmp(cmd, "SHUTDOWN") == 0) { | |
45a84400 | 175 | char *pass = strtok(NULL, " "); |
176 | if (pass != NULL && (stricmp(pass, adminpass) == 0)) | |
177 | { | |
178 | save_gs_dbase(); | |
179 | raw("SQUIT %s :leaving", servername); | |
180 | } | |
181 | else | |
182 | { | |
183 | notice(s_GameServ, source, "SYNTAX: /msg %S SHUTDOWN <password>"); | |
184 | } | |
85ce9d3e | 185 | } else if (stricmp(cmd, "SAVE") == 0) { |
45a84400 | 186 | char *pass = strtok(NULL, " "); |
187 | if (pass != NULL && (stricmp(pass, adminpass) == 0)) | |
188 | { | |
189 | save_gs_dbase(); | |
190 | } | |
191 | else | |
192 | { | |
193 | notice(s_GameServ, source, "SYNTAX: /msg %S SAVE <password>"); | |
194 | } | |
85ce9d3e | 195 | } else if (stricmp(cmd, "LOAD") == 0) { |
45a84400 | 196 | char *pass = strtok(NULL, " "); |
197 | if (pass != NULL && (stricmp(pass, adminpass) == 0)) | |
198 | { | |
199 | load_gs_dbase(); | |
200 | } | |
201 | else | |
202 | { | |
203 | notice(s_GameServ, source, "SYNTAX: /msg %S LOAD <password>"); | |
204 | } | |
85ce9d3e | 205 | } else if (stricmp(cmd, "RAW") == 0) { |
45a84400 | 206 | char *pass = strtok(NULL, " "); |
207 | if (pass != NULL && (stricmp(pass, adminpass) == 0)) | |
208 | { | |
209 | char *rest = strtok(NULL, ""); | |
210 | raw("%s", rest); | |
211 | } | |
212 | else | |
213 | { | |
214 | notice(s_GameServ, source, "SYNTAX: /msg %S RAW <password> <raw>"); | |
215 | } | |
44ea29f7 | 216 | } else if (stricmp(cmd, "TESTSTAMP") == 0) { |
217 | char *pass = strtok(NULL, " "); | |
218 | if (pass != NULL && (stricmp(pass, adminpass) == 0)) | |
219 | { | |
220 | mn = time(NULL); | |
221 | notice(s_GameServ, source, "Resetting timestamp"); | |
222 | } | |
223 | else | |
224 | notice(s_GameServ, source, "SYNTAX: /msg %S TESTSTAMP <password>"); | |
85ce9d3e | 225 | } |
226 | ||
227 | source--; // Bring the : back so we don't leak memory | |
228 | cmd--; // Same thing :) | |
229 | } | |
230 | ||
231 | int stricmp(const char *s1, const char *s2) | |
232 | { | |
233 | register int c; | |
234 | ||
235 | while ((c = tolower(*s1)) == tolower(*s2)) { | |
236 | if (c == 0) | |
237 | return 0; | |
238 | s1++; | |
239 | s2++; | |
240 | } | |
241 | if (c < tolower(*s2)) | |
242 | return -1; | |
243 | return 1; | |
244 | } | |
245 | ||
246 | void showstats(const char *u, const char *nick) | |
247 | { | |
248 | aClient *ni, *sender = find(u); | |
249 | char *buf; | |
250 | buf = new char[50]; | |
251 | char *space; | |
252 | ||
253 | ||
254 | cout << "\n\nu: " << u << "\nnick: " << nick << endl; | |
255 | if (!(ni = findbynick(nick))) | |
256 | { | |
257 | notice(s_GameServ, u, "%s not found", nick); | |
258 | } | |
259 | else if (ni->stats) | |
260 | { | |
261 | ||
262 | notice(s_GameServ, sender->getNick(), "Stats for %s:", ni->stats->name); | |
263 | ||
264 | sprintf(buf, "Experience: %ld", ni->stats->exp); | |
265 | space = spaces(strlen(buf), " "); | |
266 | notice(s_GameServ, sender->getNick(), "%s%sLevel: %d", buf, space, | |
267 | ni->stats->level); | |
1cf88153 | 268 | delete [] space; |
85ce9d3e | 269 | |
270 | sprintf(buf, "Gold: %ld", ni->stats->gold); | |
271 | space = spaces(strlen(buf), " "); | |
272 | notice(s_GameServ, sender->getNick(), "%s%sGold in Bank: %ld", buf, space, ni->stats->bank); | |
1cf88153 | 273 | delete [] space; |
85ce9d3e | 274 | |
275 | notice(s_GameServ, sender->getNick(), "Health Points: %d of %d", ni->stats->hp, | |
276 | ni->stats->maxhp); | |
277 | ||
278 | sprintf(buf, "Strength: %d", ni->stats->strength + webonus[ni->stats->weapon]); | |
279 | space = spaces(strlen(buf), " "); | |
280 | notice(s_GameServ, sender->getNick(), "%s%sDefense: %d", | |
281 | buf, space, ni->stats->defense + arbonus[ni->stats->armor]); | |
1cf88153 | 282 | delete [] space; |
85ce9d3e | 283 | |
284 | sprintf(buf, "Armor: %s", armors[ni->stats->armor]); | |
285 | space = spaces(strlen(buf), " "); | |
286 | notice(s_GameServ, sender->getNick(), "%s%sWeapon: %s", buf, space, | |
287 | weapons[ni->stats->weapon]); | |
1cf88153 | 288 | delete [] space; |
85ce9d3e | 289 | |
290 | sprintf(buf, "Forest Fights: %d", ni->stats->forest_fights); | |
291 | space = spaces(strlen(buf), " "); | |
292 | notice(s_GameServ, sender->getNick(), "%s%sPlayer Fights: %d", buf, space, ni->stats->player_fights); | |
1cf88153 | 293 | delete [] space; |
85ce9d3e | 294 | } |
1cf88153 | 295 | delete [] buf; |
85ce9d3e | 296 | |
297 | } | |
298 | ||
299 | char *spaces(int len, char *seperator) | |
300 | { | |
301 | char *final; | |
302 | final = new char[40]; | |
303 | int y; | |
304 | strcpy(final, seperator); | |
305 | for (y = 0; y < 40 - len; y++) | |
306 | strcat(final, seperator); | |
307 | return final; | |
308 | } | |
309 | ||
310 | void raw(const char *fmt, ...) | |
311 | { | |
312 | va_list args; | |
313 | char *input; | |
314 | const char *t = fmt; | |
315 | input = new char[1024]; | |
316 | va_start(args, fmt); | |
317 | memset(input, 0, sizeof(input)); // Initialize to NULL | |
318 | for (; *t; t++) | |
319 | { | |
320 | if (*t == '%') | |
321 | { | |
322 | switch(*++t) { | |
323 | case 'd': sprintf(input, "%s%d", input, va_arg(args, int)); break; | |
324 | case 's': sprintf(input, "%s%s", input, va_arg(args, char *)); break; | |
325 | case 'S': sprintf(input, "%s%s", input, s_GameServ); break; | |
326 | case 'l': | |
327 | if (*++t == 'd') | |
328 | sprintf(input, "%s%ld", input, va_arg(args, long int)); break; | |
329 | } | |
330 | } | |
331 | else | |
332 | { | |
333 | sprintf(input, "%s%c", input, *t); | |
334 | } | |
335 | ||
336 | } | |
337 | sprintf(input, "%s%s", input, "\r\n"); | |
338 | cout << "input: " << input << flush; | |
339 | sock_puts(sock, input); | |
1cf88153 | 340 | delete [] input; |
85ce9d3e | 341 | va_end(args); |
342 | } | |
343 | /* Send a NOTICE from the given source to the given nick. */ | |
344 | ||
345 | void notice(const char *source, const char *dest, const char *fmt, ...) | |
346 | { | |
347 | va_list args; | |
348 | char *input; | |
349 | const char *t = fmt; | |
350 | input = new char[1024]; | |
351 | va_start(args, fmt); | |
352 | if (dest[0] == ':') | |
353 | { | |
354 | dest++; | |
355 | sprintf(input, ":%s NOTICE %s :", source, dest); | |
356 | dest--; | |
357 | } | |
358 | else | |
359 | sprintf(input, ":%s NOTICE %s :", source, dest); | |
360 | ||
361 | for (; *t; t++) | |
362 | { | |
363 | if (*t == '%') | |
364 | { | |
365 | switch(*++t) { | |
366 | case 'd': sprintf(input, "%s%d", input, va_arg(args, int)); break; | |
367 | case 's': sprintf(input, "%s%s", input, va_arg(args, char *)); break; | |
368 | case 'S': sprintf(input, "%s%s", input, s_GameServ); break; | |
369 | case 'l': | |
370 | if (*++t == 'd') | |
371 | sprintf(input, "%s%ld", input, va_arg(args, long int)); break; | |
372 | } | |
373 | } | |
374 | else | |
375 | { | |
376 | sprintf(input, "%s%c", input, *t); | |
377 | } | |
378 | ||
379 | } | |
380 | sprintf(input, "%s%s", input, "\r\n"); | |
381 | cout << "input: " << input << flush; | |
382 | sock_puts(sock, input); | |
1cf88153 | 383 | delete [] input; |
85ce9d3e | 384 | va_end(args); |
385 | } | |
386 | ||
387 | ||
388 | int strnicmp(const char *s1, const char *s2, size_t len) | |
389 | { | |
390 | register int c; | |
391 | ||
392 | if (!len) | |
393 | return 0; | |
394 | while ((c = tolower(*s1)) == tolower(*s2) && len > 0) { | |
395 | if (c == 0 || --len == 0) | |
396 | return 0; | |
397 | s1++; | |
398 | s2++; | |
399 | } | |
400 | if (c < tolower(*s2)) | |
401 | return -1; | |
402 | return 1; | |
403 | } | |
404 | ||
653c4f62 | 405 | #ifndef HAVE_STRTOK |
85ce9d3e | 406 | char *strtok(char *str, const char *delim) |
407 | { | |
408 | static char *current = NULL; | |
409 | char *ret; | |
410 | ||
411 | if (str) | |
412 | current = str; | |
413 | if (!current) | |
414 | return NULL; | |
415 | current += strspn(current, delim); | |
416 | ret = *current ? current : NULL; | |
417 | current += strcspn(current, delim); | |
418 | if (!*current) | |
419 | current = NULL; | |
420 | else | |
421 | *current++ = 0; | |
422 | return ret; | |
423 | } | |
653c4f62 | 424 | #endif |
85ce9d3e | 425 | |
426 | void do_list(char *u) | |
427 | { | |
428 | ListNode<aClient> *temp; | |
429 | temp = players.First(); | |
430 | if (!players.isEmpty()) | |
431 | { | |
432 | notice(s_GameServ, u, "People Playing:"); | |
433 | while(temp) | |
434 | { | |
435 | notice(s_GameServ, u, "IRC: %s Game: %s", temp->getData()->getNick(), temp->getData()->stats->name); | |
436 | temp = temp->Next(); | |
437 | } | |
438 | notice(s_GameServ, u, "End of List"); | |
439 | } | |
440 | else | |
441 | notice(s_GameServ, u, "No one is playing"); | |
442 | } | |
443 | void do_register(char *u) | |
444 | { | |
445 | char *password; | |
446 | aClient *user; | |
447 | password = strtok(NULL, " "); | |
448 | ||
e3c5fe46 | 449 | static char saltChars[] = "abcdefghijklmnopqrstuvwxyzABCDEFGHIJKLMNOPQRSTUVWXYZ0123456789./"; |
450 | static char salt[3]; | |
451 | ||
452 | salt[0] = saltChars[rand() % strlen(saltChars)]; | |
453 | salt[1] = saltChars[rand() % strlen(saltChars)]; | |
454 | salt[3] = '\0'; | |
455 | ||
85ce9d3e | 456 | if (!password) |
457 | { | |
458 | notice(s_GameServ, u, "SYNTAX: /msg %S REGISTER PASSWORD"); | |
459 | } | |
28f552b8 | 460 | else if ((user = find(u))) |
85ce9d3e | 461 | { |
462 | if (!user->stats) | |
463 | { | |
464 | user->stats = new Player(user); | |
465 | user->stats->started = 1; | |
466 | user->stats->user = user; // Set the backwards pointer | |
e3c5fe46 | 467 | strcpy(user->stats->password, crypt(password, salt)); |
85ce9d3e | 468 | players.insertAtBack(user); |
469 | } | |
470 | else | |
471 | { | |
472 | notice(s_GameServ, u, "Already registered. Contact a %S admin for help."); | |
473 | } | |
474 | } | |
475 | } | |
476 | ||
477 | void do_identify(char *u) | |
478 | { | |
0a1518fa | 479 | char *password, *name; |
480 | aClient *user, *p; | |
481 | name = strtok(NULL, " "); | |
85ce9d3e | 482 | password = strtok(NULL, " "); |
cdc9a6db | 483 | |
0a1518fa | 484 | if (!password || !name) |
85ce9d3e | 485 | { |
0a1518fa | 486 | notice(s_GameServ, u, "SYNTAX: /msg %S IDENTIFY NAME PASSWORD"); |
85ce9d3e | 487 | } |
0a1518fa | 488 | else if (!(p = findplayer(name)) || !p->stats) |
489 | notice(s_GameServ, u, "Player %s not found", name); | |
490 | else if (!check_password(name, password)) | |
85ce9d3e | 491 | { |
0a1518fa | 492 | notice(s_GameServ, u, "Password incorrect"); |
85ce9d3e | 493 | } |
28f552b8 | 494 | else if ((user = find(u))) |
85ce9d3e | 495 | { |
496 | if (!user->stats) | |
497 | { | |
1cf88153 | 498 | ListNode<aClient> *temp; |
499 | temp = players.Find(p); | |
500 | if (!temp) | |
501 | { | |
502 | notice(s_GameServ, u, "Fatal error. Contact %S Admin. Buf: %s", | |
503 | strtok(NULL, "")); | |
504 | return; | |
505 | } | |
cdc9a6db | 506 | user->stats = new Player(p->stats->name); |
507 | cout << "Setting data for identified" << endl; | |
1cf88153 | 508 | user->stats->setData(p->stats); |
cdc9a6db | 509 | cout << "Player Identified" << endl << flush; |
510 | ||
511 | temp->setPtr(user); | |
512 | ||
513 | notice(s_GameServ, u, "Password Accepted. Identified."); | |
1cf88153 | 514 | |
85ce9d3e | 515 | } |
516 | else | |
517 | { | |
518 | notice(s_GameServ, u, "Already identified. Contact a %S admin for help."); | |
519 | } | |
520 | } | |
521 | } | |
522 | ||
523 | void do_stats(char *u) | |
524 | { | |
525 | char *nick; | |
526 | aClient *source; | |
527 | ||
528 | nick = strtok(NULL, " "); | |
529 | source = find(u); | |
530 | ||
531 | if (!nick) | |
532 | showstats(u, source->getNick()); | |
533 | else | |
534 | showstats(u, nick); | |
535 | } | |
ad7dfaa0 | 536 | void init_masters() |
537 | { | |
ab4f4ec0 | 538 | delete_masters(); |
c8ada07e | 539 | |
540 | for (int x = 0; x < LEVELS; x++) | |
541 | masters[x] = new Monster; | |
542 | ||
543 | strcpy(masters[0]->name, "Old Bones"); | |
544 | strcpy(masters[0]->weapon, "Dull Sword Cane"); | |
545 | masters[0]->strength = 30; | |
546 | masters[0]->gold = 0; | |
547 | masters[0]->exp = 0; | |
548 | masters[0]->maxhp = 30; | |
e282e9d2 | 549 | masters[0]->hp = 30; |
c8ada07e | 550 | strcpy(masters[0]->death, "You have done well my student, but the road is long. Use your new strength with humility and honor as you progress in levels!"); |
e282e9d2 | 551 | |
c8ada07e | 552 | strcpy(masters[1]->name, "Master Chang"); |
553 | strcpy(masters[1]->weapon, "Nanchaku"); | |
554 | masters[1]->strength = 57; | |
555 | masters[1]->gold = 0; | |
556 | masters[1]->exp = 0; | |
557 | masters[1]->maxhp = 40; | |
e282e9d2 | 558 | masters[1]->hp = 40; |
c8ada07e | 559 | strcpy(masters[1]->death, "You try to make out what Master Chang is saying, but the only thing you catch is something about a grasshopper."); |
560 | ||
561 | strcpy(masters[2]->name, "Chuck Norris"); | |
562 | strcpy(masters[2]->weapon, "Ranger Kick"); | |
563 | masters[2]->strength = 85; | |
564 | masters[2]->gold = 0; | |
565 | masters[2]->exp = 0; | |
566 | masters[2]->maxhp = 70; | |
e282e9d2 | 567 | masters[2]->hp = 70; |
c8ada07e | 568 | strcpy(masters[2]->death, "Be strong, and keep your goals in site. Drink milk, and don't do drugs. One day you may be fighting next to me as a Texas Ranger YEEHAW!"); |
569 | ||
570 | ||
571 | strcpy(masters[3]->name, "Mr. Miagi"); | |
572 | strcpy(masters[3]->weapon, "Petrified Bonsai"); | |
573 | masters[3]->strength = 100; | |
574 | masters[3]->gold = 0; | |
575 | masters[3]->exp = 0; | |
576 | masters[3]->maxhp = 120; | |
e282e9d2 | 577 | masters[3]->hp = 120; |
c8ada07e | 578 | strcpy(masters[3]->death, "Skill comes from repeating the correct but seemingly mundane actions. Wax ON, wax OFF!"); |
579 | ||
580 | strcpy(masters[4]->name, "Jackie Chan"); | |
e282e9d2 | 581 | strcpy(masters[4]->weapon, "Kung Fu Kick"); |
c8ada07e | 582 | masters[4]->strength = 125; |
c8ada07e | 583 | masters[4]->gold = 0; |
584 | masters[4]->exp = 0; | |
e282e9d2 | 585 | masters[4]->maxhp = 200; |
586 | masters[4]->hp = 200; | |
c8ada07e | 587 | strcpy(masters[4]->death, "I like to let people talk who like to talk... it's easier to find out how full of it they really are!"); |
588 | ||
589 | strcpy(masters[5]->name, "Jet Li"); | |
590 | strcpy(masters[5]->weapon, "Motorcycle"); | |
591 | masters[5]->strength = 150; | |
c8ada07e | 592 | masters[5]->gold = 0; |
593 | masters[5]->exp = 0; | |
e282e9d2 | 594 | masters[5]->maxhp = 400; |
595 | masters[5]->hp = 400; | |
c8ada07e | 596 | strcpy(masters[5]->death, "Failure is a fuel for excuses. It's the doing the do, that makes the making."); |
597 | ||
598 | ||
599 | strcpy(masters[6]->name, "Muhammad Ali"); | |
600 | strcpy(masters[6]->weapon, "Quick Jab"); | |
601 | masters[6]->strength = 175; | |
c8ada07e | 602 | masters[6]->gold = 0; |
603 | masters[6]->exp = 0; | |
e282e9d2 | 604 | masters[6]->maxhp = 600; |
605 | masters[6]->hp = 600; | |
c8ada07e | 606 | strcpy(masters[6]->death, "It's just a job. Grass grows, birds fly, waves pound the sand. I beat people up."); |
607 | ||
608 | strcpy(masters[7]->name, "Li Mu Bai"); | |
609 | strcpy(masters[7]->weapon, "Green Destiny"); | |
610 | masters[7]->strength = 200; | |
c8ada07e | 611 | masters[7]->gold = 0; |
612 | masters[7]->exp = 0; | |
e282e9d2 | 613 | masters[7]->maxhp = 800; |
614 | masters[7]->hp = 800; | |
c8ada07e | 615 | strcpy(masters[7]->death, "No growth without resistance. No action without reaction. No desire without restraint."); |
616 | ||
617 | ||
618 | strcpy(masters[8]->name, "Jimmy Wang Yu"); | |
619 | strcpy(masters[8]->weapon, "Flying Guillotine"); | |
620 | masters[8]->strength = 275; | |
c8ada07e | 621 | masters[8]->gold = 0; |
622 | masters[8]->exp = 0; | |
e282e9d2 | 623 | masters[8]->maxhp = 1200; |
624 | masters[8]->hp = 1200; | |
c8ada07e | 625 | strcpy(masters[8]->death, "You have beaten the one armed boxer. Proceed with caution!"); |
626 | ||
627 | strcpy(masters[9]->name, "Wong Fei Hung"); | |
628 | strcpy(masters[9]->weapon, "Drunken Boxing"); | |
629 | masters[9]->strength = 350; | |
c8ada07e | 630 | masters[9]->gold = 0; |
631 | masters[9]->exp = 0; | |
e282e9d2 | 632 | masters[9]->maxhp = 1800; |
633 | masters[9]->hp = 1800; | |
634 | strcpy(masters[9]->death, "Hiccup! Monkey drinks master's wine!"); | |
c8ada07e | 635 | |
636 | strcpy(masters[10]->name, "Bruce Lee"); | |
637 | strcpy(masters[10]->weapon, "Fists of fury"); | |
638 | masters[10]->strength = 575; | |
c8ada07e | 639 | masters[10]->gold = 0; |
640 | masters[10]->exp = 0; | |
e282e9d2 | 641 | masters[10]->maxhp = 2500; |
642 | masters[10]->hp = 2500; | |
c8ada07e | 643 | strcpy(masters[10]->death, "You must learn to concentrate. It is like a finger pointing away to the moon... DONT concentrate on the finger, or you will miss all the heavenly glory."); |
ad7dfaa0 | 644 | } |
85ce9d3e | 645 | |
646 | void init_monsters() | |
647 | { | |
c8ada07e | 648 | delete_monsters(); |
649 | for (int x = 0; x < LEVELS; x++) | |
650 | for (int y = 0; y < MONSTERS; y++) | |
651 | monsters[x][y] = new Monster(); | |
652 | ||
85ce9d3e | 653 | // Hard coded for now - Kain |
c8ada07e | 654 | |
655 | strcpy(monsters[0][0]->name, "Slime"); | |
656 | strcpy(monsters[0][0]->weapon, "Acid Goo"); | |
657 | monsters[0][0]->strength = 6; | |
658 | monsters[0][0]->gold = 50; | |
659 | monsters[0][0]->exp = 3; | |
660 | monsters[0][0]->maxhp = 9; | |
661 | strcpy(monsters[0][0]->death, "The slime oozes into nothing... you clean the acid goo off of your weapon"); | |
662 | ||
663 | strcpy(monsters[0][1]->name, "Ghost"); | |
664 | strcpy(monsters[0][1]->weapon, "Cold Breath"); | |
665 | monsters[0][1]->strength = 8; | |
666 | monsters[0][1]->gold = 100; | |
667 | monsters[0][1]->exp = 10; | |
668 | monsters[0][1]->maxhp = 10; | |
669 | strcpy(monsters[0][1]->death, "You feel a chill as the spirit leaves the realm."); | |
670 | ||
671 | strcpy(monsters[0][2]->name, "Ugly Rodent"); | |
672 | strcpy(monsters[0][2]->weapon, "Sharp Teeth"); | |
673 | monsters[0][2]->strength = 9; | |
674 | monsters[0][2]->gold = 75; | |
675 | monsters[0][2]->exp = 8; | |
676 | monsters[0][2]->maxhp = 13; | |
677 | strcpy(monsters[0][2]->death, "You stomp on the Ugly Rodent's remains for a finishing blow."); | |
678 | ||
679 | strcpy(monsters[0][3]->name, "Whart Hog"); | |
680 | strcpy(monsters[0][3]->weapon, "Tusks"); | |
681 | monsters[0][3]->strength = 10; | |
682 | monsters[0][3]->gold = 80; | |
683 | monsters[0][3]->exp = 6; | |
684 | monsters[0][3]->maxhp = 10; | |
685 | strcpy(monsters[0][3]->death, "You cook and eat the hog for good measure!"); | |
686 | ||
687 | strcpy(monsters[0][4]->name, "Pesky Kid"); | |
688 | strcpy(monsters[0][4]->weapon, "Slingshot"); | |
689 | monsters[0][4]->strength = 8; | |
690 | monsters[0][4]->gold = 30; | |
691 | monsters[0][4]->exp = 4; | |
692 | monsters[0][4]->maxhp = 6; | |
693 | strcpy(monsters[0][4]->death, "You take his slingshot and snap the band, sending the kid crying home to mom!"); | |
694 | ||
695 | strcpy(monsters[0][5]->name, "Playground Bully"); | |
696 | strcpy(monsters[0][5]->weapon, "Painful Noogie"); | |
697 | monsters[0][5]->strength = 11; | |
698 | monsters[0][5]->gold = 44; | |
699 | monsters[0][5]->exp = 6; | |
700 | monsters[0][5]->maxhp = 10; | |
701 | strcpy(monsters[0][5]->death, "You give him an indian burn, and punt him across the schoolyard!"); | |
702 | ||
703 | strcpy(monsters[0][6]->name, "Small Imp"); | |
704 | strcpy(monsters[0][6]->weapon, "Dagger"); | |
705 | monsters[0][6]->strength = 6; | |
706 | monsters[0][6]->gold = 64; | |
707 | monsters[0][6]->exp = 10; | |
708 | monsters[0][6]->maxhp = 10; | |
709 | strcpy(monsters[0][6]->death, "You can't help but laugh as he stumbles and falls onto his own dagger!"); | |
710 | ||
711 | strcpy(monsters[0][7]->name, "Little Monkey"); | |
712 | strcpy(monsters[0][7]->weapon, "Monkey Wrench"); | |
713 | monsters[0][7]->strength = 6; | |
714 | monsters[0][7]->gold = 53; | |
715 | monsters[0][7]->exp = 9; | |
716 | monsters[0][7]->maxhp = 9; | |
717 | strcpy(monsters[0][7]->death, "You want to cook it, but you just can't think of eating something that looks so human!"); | |
718 | ||
719 | strcpy(monsters[0][8]->name, "Grub Worm"); | |
720 | strcpy(monsters[0][8]->weapon, "Minor Nudge"); | |
721 | monsters[0][8]->strength = 2; | |
722 | monsters[0][8]->gold = 10; | |
723 | monsters[0][8]->exp = 3; | |
724 | monsters[0][8]->maxhp = 3; | |
725 | strcpy(monsters[0][8]->death, "You decide to save the poor little fella for your next fishing trip."); | |
726 | ||
727 | strcpy(monsters[0][9]->name, "Drakee"); | |
728 | strcpy(monsters[0][9]->weapon, "Tail Slap"); | |
729 | monsters[0][9]->strength = 5; | |
730 | monsters[0][9]->gold = 22; | |
731 | monsters[0][9]->exp = 7; | |
732 | monsters[0][9]->maxhp = 5; | |
733 | strcpy(monsters[0][9]->death, "You pull the little Drakee by its tale and slam it down on a dry stump!"); | |
734 | ||
735 | strcpy(monsters[0][10]->name, "Fat Slob"); | |
736 | strcpy(monsters[0][10]->weapon, "Smelly Breath"); | |
737 | monsters[0][10]->strength = 6; | |
738 | monsters[0][10]->gold = 40; | |
739 | monsters[0][10]->exp = 10; | |
740 | monsters[0][10]->maxhp = 7; | |
741 | strcpy(monsters[0][10]->death, "You kick his stomach for fun, and are thrown back by the spring of it all!"); | |
742 | ||
743 | strcpy(monsters[0][11]->name, "Lost Warrior"); | |
744 | strcpy(monsters[0][11]->weapon, "Long Sword"); | |
745 | monsters[0][11]->strength = 10; | |
746 | monsters[0][11]->gold = 250; | |
747 | monsters[0][11]->exp = 19; | |
748 | monsters[0][11]->maxhp = 15; | |
749 | strcpy(monsters[0][11]->death, "You give him a proper burial in respect for the dead warrior."); | |
750 | ||
751 | strcpy(monsters[1][0]->name, "Lost Warrior's Cousin Larry"); | |
752 | strcpy(monsters[1][0]->weapon, "Wood Axe"); | |
753 | monsters[1][0]->strength = 19; | |
754 | monsters[1][0]->gold = 134; | |
755 | monsters[1][0]->exp = 24; | |
756 | monsters[1][0]->maxhp = 30; | |
757 | strcpy(monsters[1][0]->death, "He was pretty pissed you killed his cousin, but he seems to have suffered the same fate!"); | |
758 | ||
759 | strcpy(monsters[1][1]->name, "Sandman"); | |
760 | strcpy(monsters[1][1]->weapon, "Sleeping Dust"); | |
761 | monsters[1][1]->strength = 25; | |
762 | monsters[1][1]->gold = 80; | |
763 | monsters[1][1]->exp = 6; | |
764 | monsters[1][1]->maxhp = 27; | |
765 | strcpy(monsters[1][1]->death, "You put the sandman to his final sleep."); | |
766 | ||
767 | strcpy(monsters[1][2]->name, "Dirty Prostitute"); | |
768 | strcpy(monsters[1][2]->weapon, "Stiletto Heel"); | |
769 | monsters[1][2]->strength = 21; | |
770 | monsters[1][2]->gold = 160; | |
771 | monsters[1][2]->exp = 12; | |
772 | monsters[1][2]->maxhp = 25; | |
773 | strcpy(monsters[1][2]->death, "Your pimp hand is strong!"); | |
774 | ||
775 | strcpy(monsters[1][3]->name, "Goblin Gardener"); | |
776 | strcpy(monsters[1][3]->weapon, "Garden Spade"); | |
777 | monsters[1][3]->strength = 18; | |
778 | monsters[1][3]->gold = 130; | |
779 | monsters[1][3]->exp = 8; | |
780 | monsters[1][3]->maxhp = 20; | |
781 | strcpy(monsters[1][3]->death, "You trample on his garden after slaying him... that felt good!"); | |
782 | ||
783 | strcpy(monsters[1][4]->name, "Evil Elf"); | |
784 | strcpy(monsters[1][4]->weapon, "Dark Bow"); | |
785 | monsters[1][4]->strength = 23; | |
786 | monsters[1][4]->gold = 136; | |
787 | monsters[1][4]->exp = 13; | |
788 | monsters[1][4]->maxhp = 24; | |
789 | strcpy(monsters[1][4]->death, "Elves are usually nice you thought... hmm."); | |
790 | ||
791 | strcpy(monsters[1][5]->name, "Viking Warrior"); | |
792 | strcpy(monsters[1][5]->weapon, "Broad Sword"); | |
793 | monsters[1][5]->strength = 21; | |
794 | monsters[1][5]->gold = 330; | |
795 | monsters[1][5]->exp = 20; | |
796 | monsters[1][5]->maxhp = 18; | |
797 | strcpy(monsters[1][5]->death, "You heard vikings were big, but not THAT big you thought."); | |
798 | ||
799 | strcpy(monsters[1][6]->name, "Wicked Witch"); | |
800 | strcpy(monsters[1][6]->weapon, "Cackling Laugh"); | |
801 | monsters[1][6]->strength = 20; | |
802 | monsters[1][6]->gold = 130; | |
803 | monsters[1][6]->exp = 20; | |
804 | monsters[1][6]->maxhp = 26; | |
805 | strcpy(monsters[1][6]->death, "Just for kicks, you splash some water on her and watch her melt."); | |
806 | ||
807 | strcpy(monsters[1][7]->name, "Vampire Bat"); | |
808 | strcpy(monsters[1][7]->weapon, "Blood Sucking Fangs"); | |
809 | monsters[1][7]->strength = 18; | |
810 | monsters[1][7]->gold = 125; | |
811 | monsters[1][7]->exp = 21; | |
812 | monsters[1][7]->maxhp = 29; | |
813 | strcpy(monsters[1][7]->death, "You fry up the bat and eat it... needs garlic."); | |
814 | ||
815 | strcpy(monsters[1][8]->name, "Thorn Bush"); | |
816 | strcpy(monsters[1][8]->weapon, "101 Thorns"); | |
817 | monsters[1][8]->strength = 16; | |
818 | monsters[1][8]->gold = 94; | |
819 | monsters[1][8]->exp = 15; | |
820 | monsters[1][8]->maxhp = 25; | |
821 | strcpy(monsters[1][8]->death, "You set the bush ablaze and roast some marshmallows."); | |
822 | ||
823 | strcpy(monsters[1][9]->name, "Barbarian"); | |
824 | strcpy(monsters[1][9]->weapon, "Heavy Sword"); | |
825 | monsters[1][9]->strength = 29; | |
826 | monsters[1][9]->gold = 250; | |
827 | monsters[1][9]->exp = 25; | |
828 | monsters[1][9]->maxhp = 30; | |
829 | strcpy(monsters[1][9]->death, "You listen to him moan as he falls over dead."); | |
830 | ||
831 | strcpy(monsters[1][10]->name, "Crypt Rat"); | |
832 | strcpy(monsters[1][10]->weapon, "Stinging Bite"); | |
833 | monsters[1][10]->strength = 25; | |
834 | monsters[1][10]->gold = 119; | |
835 | monsters[1][10]->exp = 20; | |
836 | monsters[1][10]->maxhp = 26; | |
837 | strcpy(monsters[1][10]->death, "You squash the little rodent for fear that it might not be dead."); | |
838 | ||
839 | strcpy(monsters[1][11]->name, "Small Orc"); | |
840 | strcpy(monsters[1][11]->weapon, "blade"); | |
841 | monsters[1][11]->strength = 28; | |
842 | monsters[1][11]->gold = 300; | |
843 | monsters[1][11]->exp = 30; | |
844 | monsters[1][11]->maxhp = 36; | |
845 | strcpy(monsters[1][11]->death, "It's an ugly one, and it would've grown up to be a terror..."); | |
846 | ||
847 | strcpy(monsters[2][0]->name, "Teferi"); | |
848 | strcpy(monsters[2][0]->weapon, "Puzzle Box"); | |
849 | monsters[2][0]->strength = 29; | |
850 | monsters[2][0]->gold = 380; | |
851 | monsters[2][0]->exp = 18; | |
852 | monsters[2][0]->maxhp = 29; | |
853 | strcpy(monsters[2][0]->death, "It was a puzzling experience."); | |
854 | ||
855 | strcpy(monsters[2][1]->name, "Spineless Thug"); | |
856 | strcpy(monsters[2][1]->weapon, "Spiked Bat"); | |
857 | monsters[2][1]->strength = 37; | |
858 | monsters[2][1]->gold = 384; | |
859 | monsters[2][1]->exp = 27; | |
860 | monsters[2][1]->maxhp = 32; | |
861 | strcpy(monsters[2][1]->death, "See you at the crossroads!"); | |
862 | ||
863 | strcpy(monsters[2][2]->name, "Pyromaniac"); | |
864 | strcpy(monsters[2][2]->weapon, "Flame Thrower"); | |
865 | monsters[2][2]->strength = 29; | |
866 | monsters[2][2]->gold = 563; | |
867 | monsters[2][2]->exp = 22; | |
868 | monsters[2][2]->maxhp = 45; | |
869 | strcpy(monsters[2][2]->death, "He chants FIRE FIRE as he falls to the ground... a burning heap of flesh."); | |
870 | ||
871 | strcpy(monsters[2][3]->name, "Evil Enchantress"); | |
872 | strcpy(monsters[2][3]->weapon, "Deadly Spell"); | |
873 | monsters[2][3]->strength = 50; | |
874 | monsters[2][3]->gold = 830; | |
875 | monsters[2][3]->exp = 35; | |
876 | monsters[2][3]->maxhp = 35; | |
877 | strcpy(monsters[2][3]->death, "She looked just about as good as she fought."); | |
878 | ||
879 | strcpy(monsters[2][4]->name, "Killer Leprechaun"); | |
880 | strcpy(monsters[2][4]->weapon, "Gold Rush"); | |
881 | monsters[2][4]->strength = 35; | |
882 | monsters[2][4]->gold = 1300; | |
883 | monsters[2][4]->exp = 30; | |
884 | monsters[2][4]->maxhp = 37; | |
885 | strcpy(monsters[2][4]->death, "You steal his pot of gold... that's a lot of money!"); | |
886 | ||
887 | strcpy(monsters[2][5]->name, "Avalanche Rider"); | |
888 | strcpy(monsters[2][5]->weapon, "Huge Snowball"); | |
889 | monsters[2][5]->strength = 32; | |
890 | monsters[2][5]->gold = 700; | |
891 | monsters[2][5]->exp = 32; | |
892 | monsters[2][5]->maxhp = 38; | |
893 | strcpy(monsters[2][5]->death, "You take his snowboard and snap it in two!"); | |
894 | ||
895 | strcpy(monsters[2][6]->name, "Blundering Idiot"); | |
896 | strcpy(monsters[2][6]->weapon, "Stupidity"); | |
897 | monsters[2][6]->strength = 14; | |
898 | monsters[2][6]->gold = 700; | |
899 | monsters[2][6]->exp = 20; | |
900 | monsters[2][6]->maxhp = 29; | |
901 | strcpy(monsters[2][6]->death, "Now there's one person you don't feel sorry for killing!"); | |
902 | ||
903 | strcpy(monsters[2][7]->name, "Militant Anarchist"); | |
904 | strcpy(monsters[2][7]->weapon, "Molotov Cocktail"); | |
905 | monsters[2][7]->strength = 33; | |
906 | monsters[2][7]->gold = 245; | |
907 | monsters[2][7]->exp = 45; | |
908 | monsters[2][7]->maxhp = 32; | |
909 | strcpy(monsters[2][7]->death, "Order has been restored for now..."); | |
910 | ||
911 | strcpy(monsters[2][8]->name, "Scathe Zombies"); | |
912 | strcpy(monsters[2][8]->weapon, "Death Grip"); | |
913 | monsters[2][8]->strength = 38; | |
914 | monsters[2][8]->gold = 763; | |
915 | monsters[2][8]->exp = 15; | |
916 | monsters[2][8]->maxhp = 45; | |
917 | strcpy(monsters[2][8]->death, "That was perhaps the scariest experience of your life."); | |
918 | ||
919 | strcpy(monsters[2][9]->name, "Spitting Llama"); | |
920 | strcpy(monsters[2][9]->weapon, "Spit Spray"); | |
921 | monsters[2][9]->strength = 48; | |
922 | monsters[2][9]->gold = 638; | |
923 | monsters[2][9]->exp = 28; | |
924 | monsters[2][9]->maxhp = 34; | |
925 | strcpy(monsters[2][9]->death, "You wipe the spit off your face and fling it back at the Llama."); | |
926 | ||
927 | strcpy(monsters[2][10]->name, "Juggalo"); | |
928 | strcpy(monsters[2][10]->weapon, "Clown Axe"); | |
929 | monsters[2][10]->strength = 60; | |
930 | monsters[2][10]->gold = 650; | |
931 | monsters[2][10]->exp = 30; | |
932 | monsters[2][10]->maxhp = 29; | |
933 | strcpy(monsters[2][10]->death, "What is a Juggalo? I don't know!"); | |
934 | ||
935 | strcpy(monsters[2][11]->name, "The Boogie Man"); | |
936 | strcpy(monsters[2][11]->weapon, "Striking Fear"); | |
937 | monsters[2][11]->strength = 46; | |
938 | monsters[2][11]->gold = 600; | |
939 | monsters[2][11]->exp = 35; | |
940 | monsters[2][11]->maxhp = 27; | |
941 | strcpy(monsters[2][11]->death, "He's scared you for the very last time!"); | |
942 | ||
943 | strcpy(monsters[3][0]->name, "Living Fire"); | |
944 | strcpy(monsters[3][0]->weapon, "Scorching Wind"); | |
945 | monsters[3][0]->strength = 55; | |
946 | monsters[3][0]->gold = 1100; | |
947 | monsters[3][0]->exp = 36; | |
948 | monsters[3][0]->maxhp = 55; | |
949 | strcpy(monsters[3][0]->death, "You extinguish the Living Flame once and for all!"); | |
950 | ||
951 | strcpy(monsters[3][1]->name, "Raging Orc"); | |
952 | strcpy(monsters[3][1]->weapon, "Orcish Artillary"); | |
953 | monsters[3][1]->strength = 89; | |
954 | monsters[3][1]->gold = 900; | |
955 | monsters[3][1]->exp = 25; | |
956 | monsters[3][1]->maxhp = 50; | |
957 | strcpy(monsters[3][1]->death, "This orc was a bit tougher than you remembered!"); | |
958 | ||
959 | strcpy(monsters[3][2]->name, "Huge Tarantula"); | |
960 | strcpy(monsters[3][2]->weapon, "Tangling Web"); | |
961 | monsters[3][2]->strength = 59; | |
962 | monsters[3][2]->gold = 1000; | |
963 | monsters[3][2]->exp = 35; | |
964 | monsters[3][2]->maxhp = 60; | |
965 | strcpy(monsters[3][2]->death, "You're glad you overcame your arachniphobia so soon!"); | |
966 | ||
967 | strcpy(monsters[3][3]->name, "Rabid Wolf"); | |
968 | strcpy(monsters[3][3]->weapon, "Cujo Bite"); | |
969 | monsters[3][3]->strength = 40; | |
970 | monsters[3][3]->gold = 1200; | |
971 | monsters[3][3]->exp = 47; | |
972 | monsters[3][3]->maxhp = 76; | |
973 | strcpy(monsters[3][3]->death, "The mutt falls over dead as white foam drips from its deadly canines..."); | |
974 | ||
975 | strcpy(monsters[3][4]->name, "Goblin Fighter"); | |
976 | strcpy(monsters[3][4]->weapon, "Morning Star"); | |
977 | monsters[3][4]->strength = 38; | |
978 | monsters[3][4]->gold = 700; | |
979 | monsters[3][4]->exp = 30; | |
980 | monsters[3][4]->maxhp = 75; | |
981 | strcpy(monsters[3][4]->death, "He almost caught you with his chain mace, but you sliced off his head."); | |
982 | ||
983 | strcpy(monsters[3][5]->name, "Grizzly Bear"); | |
984 | strcpy(monsters[3][5]->weapon, "Razor Claws"); | |
985 | monsters[3][5]->strength = 68; | |
986 | monsters[3][5]->gold = 1747; | |
987 | monsters[3][5]->exp = 81; | |
988 | monsters[3][5]->maxhp = 51; | |
989 | strcpy(monsters[3][5]->death, "It almost got you this time... better be careful"); | |
990 | ||
991 | strcpy(monsters[3][6]->name, "Skeleton Man"); | |
992 | strcpy(monsters[3][6]->weapon, "Leg Bone"); | |
993 | monsters[3][6]->strength = 70; | |
994 | monsters[3][6]->gold = 597; | |
995 | monsters[3][6]->exp = 57; | |
996 | monsters[3][6]->maxhp = 60; | |
997 | strcpy(monsters[3][6]->death, "As a finisher, you wind up with the broad side of your weapon and hit his skull off for a home run!"); | |
998 | ||
999 | strcpy(monsters[3][7]->name, "Young Werewolf"); | |
1000 | strcpy(monsters[3][7]->weapon, "Howling Bites"); | |
1001 | monsters[3][7]->strength = 75; | |
1002 | monsters[3][7]->gold = 1742; | |
1003 | monsters[3][7]->exp = 65; | |
1004 | monsters[3][7]->maxhp = 42; | |
1005 | strcpy(monsters[3][7]->death, "You scatter the wolf's body parts in hopes he will stay dead!"); | |
1006 | ||
1007 | strcpy(monsters[3][8]->name, "Dark Infantry"); | |
1008 | strcpy(monsters[3][8]->weapon, "Flesh Reaper"); | |
1009 | monsters[3][8]->strength = 69; | |
1010 | monsters[3][8]->gold = 870; | |
1011 | monsters[3][8]->exp = 43; | |
1012 | monsters[3][8]->maxhp = 65; | |
1013 | strcpy(monsters[3][8]->death, "Light has prevailed this time... but it's only so long before you meet again."); | |
1014 | ||
1015 | strcpy(monsters[3][9]->name, "Erie Spirit"); | |
1016 | strcpy(monsters[3][9]->weapon, "Deadly Grin"); | |
1017 | monsters[3][9]->strength = 63; | |
1018 | monsters[3][9]->gold = 1300; | |
1019 | monsters[3][9]->exp = 32; | |
1020 | monsters[3][9]->maxhp = 50; | |
1021 | strcpy(monsters[3][9]->death, "His cousin the ghost was a little bit easier."); | |
1022 | ||
1023 | strcpy(monsters[3][10]->name, "Gollum"); | |
1024 | strcpy(monsters[3][10]->weapon, "Precious Treasure"); | |
1025 | monsters[3][10]->strength = 66; | |
1026 | monsters[3][10]->gold = 1492; | |
1027 | monsters[3][10]->exp = 73; | |
1028 | monsters[3][10]->maxhp = 54; | |
1029 | strcpy(monsters[3][10]->death, "Gollum screams out \"MY PRECIOUS\" as his small body falls limp from your blow."); | |
1030 | ||
1031 | strcpy(monsters[3][11]->name, "Rock Fighter"); | |
1032 | strcpy(monsters[3][11]->weapon, "Small Boulders"); | |
1033 | monsters[3][11]->strength = 87; | |
1034 | monsters[3][11]->gold = 1742; | |
1035 | monsters[3][11]->exp = 99; | |
1036 | monsters[3][11]->maxhp = 65; | |
1037 | strcpy(monsters[3][11]->death, "You dodge his last rock, and counter with a low blow, cutting off his legs."); | |
1038 | ||
1039 | ||
1040 | strcpy(monsters[4][0]->name, "Giant Sphinx"); | |
1041 | strcpy(monsters[4][0]->weapon, "Ancient Curse"); | |
1042 | monsters[4][0]->strength = 120; | |
1043 | monsters[4][0]->gold = 1000; | |
1044 | monsters[4][0]->exp = 100; | |
1045 | monsters[4][0]->maxhp = 80; | |
1046 | strcpy(monsters[4][0]->death, "You look in awe at the great wonder, collapsed at your feet!"); | |
1047 | ||
1048 | strcpy(monsters[4][1]->name, "Giant Ogre"); | |
1049 | strcpy(monsters[4][1]->weapon, "Big Log"); | |
1050 | monsters[4][1]->strength = 130; | |
1051 | monsters[4][1]->gold = 857; | |
1052 | monsters[4][1]->exp = 175; | |
1053 | monsters[4][1]->maxhp = 100; | |
1054 | strcpy(monsters[4][1]->death, "Your wits outmatched the ogre's brawn... big dumb thing."); | |
1055 | ||
1056 | strcpy(monsters[4][2]->name, "Massive Cockroach"); | |
1057 | strcpy(monsters[4][2]->weapon, "Piercing Hiss"); | |
1058 | monsters[4][2]->strength = 125; | |
1059 | monsters[4][2]->gold = 700; | |
1060 | monsters[4][2]->exp = 150; | |
1061 | monsters[4][2]->maxhp = 112; | |
1062 | strcpy(monsters[4][2]->death, "Where's the exterminator when you need one?"); | |
1063 | ||
1064 | strcpy(monsters[4][3]->name, "Big Venomous Snake"); | |
1065 | strcpy(monsters[4][3]->weapon, "Poison Fangs"); | |
1066 | monsters[4][3]->strength = 140; | |
1067 | monsters[4][3]->gold = 900; | |
1068 | monsters[4][3]->exp = 175; | |
1069 | monsters[4][3]->maxhp = 126; | |
1070 | strcpy(monsters[4][3]->death, "After killing this beast you check for puncture marks... you find none, luckily."); | |
1071 | ||
1072 | strcpy(monsters[4][4]->name, "Lizard Man"); | |
1073 | strcpy(monsters[4][4]->weapon, "Deadly Jaws"); | |
1074 | monsters[4][4]->strength = 145; | |
1075 | monsters[4][4]->gold = 1250; | |
1076 | monsters[4][4]->exp = 175; | |
1077 | monsters[4][4]->maxhp = 150; | |
1078 | strcpy(monsters[4][4]->death, "His scales made for tough armor, and his jaws for a tougher opponent!"); | |
1079 | ||
1080 | strcpy(monsters[4][5]->name, "Face Dancer"); | |
1081 | strcpy(monsters[4][5]->weapon, "Illusion Scyth"); | |
1082 | monsters[4][5]->strength = 138; | |
1083 | monsters[4][5]->gold = 1603; | |
1084 | monsters[4][5]->exp = 198; | |
1085 | monsters[4][5]->maxhp = 173; | |
1086 | strcpy(monsters[4][5]->death, "His carcus takes the shape of many things before it dies. His true form is so repulsive, you know why he changed faces so much!"); | |
1087 | ||
1088 | strcpy(monsters[4][6]->name, "Darklord Longbow Archer"); | |
1089 | strcpy(monsters[4][6]->weapon, "Deadly Bow and Arrows"); | |
1090 | monsters[4][6]->strength = 145; | |
1091 | monsters[4][6]->gold = 1569; | |
1092 | monsters[4][6]->exp = 243; | |
1093 | monsters[4][6]->maxhp = 170; | |
1094 | strcpy(monsters[4][6]->death, "Your face turns white with horror after you realize you just met the devil's protector!"); | |
1095 | ||
1096 | strcpy(monsters[4][7]->name, "Hell's Paladin"); | |
1097 | strcpy(monsters[4][7]->weapon, "Sword of Hellfire"); | |
1098 | monsters[4][7]->strength = 200; | |
1099 | monsters[4][7]->gold = 2191; | |
1100 | monsters[4][7]->exp = 254; | |
1101 | monsters[4][7]->maxhp = 175; | |
1102 | strcpy(monsters[4][7]->death, "This is starting to get tough you think. Do you really want to go to level 6?"); | |
1103 | ||
1104 | strcpy(monsters[4][8]->name, "The Unknown Soldier"); | |
1105 | strcpy(monsters[4][8]->weapon, "Soul Torture"); | |
1106 | monsters[4][8]->strength = 175; | |
1107 | monsters[4][8]->gold = 1890; | |
1108 | monsters[4][8]->exp = 200; | |
1109 | monsters[4][8]->maxhp = 180; | |
1110 | strcpy(monsters[4][8]->death, "Who was that? Where was he from? And what was that weapon??"); | |
1111 | ||
1112 | strcpy(monsters[4][9]->name, "Undead Cult Leader"); | |
1113 | strcpy(monsters[4][9]->weapon, "Lance of Deceit"); | |
1114 | monsters[4][9]->strength = 180; | |
1115 | monsters[4][9]->gold = 1792; | |
1116 | monsters[4][9]->exp = 195; | |
1117 | monsters[4][9]->maxhp = 190; | |
1118 | strcpy(monsters[4][9]->death, "His words fall on deaf ears... this is one cult you will NOT be part of!"); | |
1119 | ||
1120 | strcpy(monsters[4][10]->name, "Water Serpent"); | |
1121 | strcpy(monsters[4][10]->weapon, "Forked Tongue"); | |
1122 | monsters[4][10]->strength = 150; | |
1123 | monsters[4][10]->gold = 1500; | |
1124 | monsters[4][10]->exp = 176; | |
1125 | monsters[4][10]->maxhp = 220; | |
1126 | strcpy(monsters[4][10]->death, "The serpent squeals as you cut off its head!"); | |
1127 | ||
1128 | strcpy(monsters[4][11]->name, "Silverback Gorilla"); | |
1129 | strcpy(monsters[4][11]->weapon, "Deadly Banana Peel"); | |
1130 | monsters[4][11]->strength = 160; | |
1131 | monsters[4][11]->gold = 1300; | |
1132 | monsters[4][11]->exp = 150; | |
1133 | monsters[4][11]->maxhp = 178; | |
1134 | strcpy(monsters[4][11]->death, "Was that gorilla or guerilla?"); | |
cb1ad920 | 1135 | |
1136 | strcpy( monsters[5][0]->name, ""); | |
1137 | strcpy( monsters[5][0]->weapon, ""); | |
1138 | monsters[5][0]->strength = 200; | |
1139 | monsters[5][0]->gold = 2500; | |
1140 | monsters[5][0]->exp = 200; | |
1141 | monsters[5][0]->maxhp = 200; | |
1142 | strcpy( monsters[5][0]->death, ""); | |
1143 | ||
1144 | strcpy( monsters[5][1]->name, ""); | |
1145 | strcpy( monsters[5][1]->weapon, ""); | |
1146 | monsters[5][1]->strength = 230; | |
1147 | monsters[5][1]->gold = 3215; | |
1148 | monsters[5][1]->exp = 230; | |
1149 | monsters[5][1]->maxhp = 210; | |
1150 | strcpy( monsters[5][1]->death, ""); | |
1151 | ||
1152 | strcpy( monsters[5][2]->name, ""); | |
1153 | strcpy( monsters[5][2]->weapon, ""); | |
1154 | monsters[5][2]->strength = 215; | |
1155 | monsters[5][2]->gold = 2750; | |
1156 | monsters[5][2]->exp = 245; | |
1157 | monsters[5][2]->maxhp = 214; | |
1158 | strcpy( monsters[5][2]->death, ""); | |
1159 | ||
1160 | strcpy( monsters[5][3]->name, "Cheap Bastard"); | |
1161 | strcpy( monsters[5][3]->weapon, "Sack of Pennies"); | |
1162 | monsters[5][3]->strength = 245; | |
1163 | monsters[5][3]->gold = 1000; | |
1164 | monsters[5][3]->exp = 195; | |
1165 | monsters[5][3]->maxhp = 200; | |
1166 | strcpy( monsters[5][3]->death, "You hear him scream, \"MY COINS!!\" as you run off with his sack."); | |
1167 | ||
1168 | strcpy( monsters[5][4]->name, ""); | |
1169 | strcpy( monsters[5][4]->weapon, ""); | |
1170 | monsters[5][4]->strength = 300; | |
1171 | monsters[5][4]->gold = 4500; | |
1172 | monsters[5][4]->exp = 375; | |
1173 | monsters[5][4]->maxhp = 221; | |
1174 | strcpy( monsters[5][4]->death, ""); | |
1175 | ||
1176 | strcpy( monsters[5][5]->name, ""); | |
1177 | strcpy( monsters[5][5]->weapon, ""); | |
1178 | monsters[5][5]->strength = 1; | |
1179 | monsters[5][5]->gold = 1; | |
1180 | monsters[5][5]->exp = 1; | |
1181 | monsters[5][5]->maxhp = 1; | |
1182 | strcpy( monsters[5][5]->death, ""); | |
1183 | ||
1184 | strcpy( monsters[5][6]->name, ""); | |
1185 | strcpy( monsters[5][6]->weapon, ""); | |
1186 | monsters[5][6]->strength = 1; | |
1187 | monsters[5][6]->gold = 1; | |
1188 | monsters[5][6]->exp = 1; | |
1189 | monsters[5][6]->maxhp = 1; | |
1190 | strcpy( monsters[5][6]->death, ""); | |
1191 | ||
1192 | strcpy( monsters[5][7]->name, ""); | |
1193 | strcpy( monsters[5][7]->weapon, ""); | |
1194 | monsters[5][7]->strength = 1; | |
1195 | monsters[5][7]->gold = 1; | |
1196 | monsters[5][7]->exp = 1; | |
1197 | monsters[5][7]->maxhp = 1; | |
1198 | strcpy( monsters[5][7]->death, ""); | |
1199 | ||
1200 | strcpy( monsters[5][8]->name, ""); | |
1201 | strcpy( monsters[5][8]->weapon, ""); | |
1202 | monsters[5][8]->strength = 1; | |
1203 | monsters[5][8]->gold = 1; | |
1204 | monsters[5][8]->exp = 1; | |
1205 | monsters[5][8]->maxhp = 1; | |
1206 | strcpy( monsters[5][8]->death, ""); | |
1207 | ||
1208 | strcpy( monsters[5][9]->name, ""); | |
1209 | strcpy( monsters[5][9]->weapon, ""); | |
1210 | monsters[5][9]->strength = 1; | |
1211 | monsters[5][9]->gold = 1; | |
1212 | monsters[5][9]->exp = 1; | |
1213 | monsters[5][9]->maxhp = 1; | |
1214 | strcpy( monsters[5][9]->death, ""); | |
1215 | ||
1216 | strcpy( monsters[5][10]->name, ""); | |
1217 | strcpy( monsters[5][10]->weapon, ""); | |
1218 | monsters[5][10]->strength = 1; | |
1219 | monsters[5][10]->gold = 1; | |
1220 | monsters[5][10]->exp = 1; | |
1221 | monsters[5][10]->maxhp = 1; | |
1222 | strcpy( monsters[5][10]->death, ""); | |
1223 | ||
1224 | strcpy( monsters[5][11]->name, ""); | |
1225 | strcpy( monsters[5][11]->weapon, ""); | |
1226 | monsters[5][11]->strength = 1; | |
1227 | monsters[5][11]->gold = 1; | |
1228 | monsters[5][11]->exp = 1; | |
1229 | monsters[5][11]->maxhp = 1; | |
1230 | strcpy( monsters[5][11]->death, ""); | |
1231 | ||
1232 | strcpy( monsters[6][0]->name, ""); | |
1233 | strcpy( monsters[6][0]->weapon, ""); | |
1234 | monsters[6][0]->strength = 1; | |
1235 | monsters[6][0]->gold = 1; | |
1236 | monsters[6][0]->exp = 1; | |
1237 | monsters[6][0]->maxhp = 1; | |
1238 | strcpy( monsters[6][0]->death, ""); | |
1239 | ||
1240 | strcpy( monsters[6][1]->name, ""); | |
1241 | strcpy( monsters[6][1]->weapon, ""); | |
1242 | monsters[6][1]->strength = 1; | |
1243 | monsters[6][1]->gold = 1; | |
1244 | monsters[6][1]->exp = 1; | |
1245 | monsters[6][1]->maxhp = 1; | |
1246 | strcpy( monsters[6][1]->death, ""); | |
1247 | ||
1248 | strcpy( monsters[6][2]->name, ""); | |
1249 | strcpy( monsters[6][2]->weapon, ""); | |
1250 | monsters[6][2]->strength = 1; | |
1251 | monsters[6][2]->gold = 1; | |
1252 | monsters[6][2]->exp = 1; | |
1253 | monsters[6][2]->maxhp = 1; | |
1254 | strcpy( monsters[6][2]->death, ""); | |
1255 | ||
1256 | strcpy( monsters[6][3]->name, ""); | |
1257 | strcpy( monsters[6][3]->weapon, ""); | |
1258 | monsters[6][3]->strength = 1; | |
1259 | monsters[6][3]->gold = 1; | |
1260 | monsters[6][3]->exp = 1; | |
1261 | monsters[6][3]->maxhp = 1; | |
1262 | strcpy( monsters[6][3]->death, ""); | |
1263 | ||
1264 | strcpy( monsters[6][4]->name, ""); | |
1265 | strcpy( monsters[6][4]->weapon, ""); | |
1266 | monsters[6][4]->strength = 1; | |
1267 | monsters[6][4]->gold = 1; | |
1268 | monsters[6][4]->exp = 1; | |
1269 | monsters[6][4]->maxhp = 1; | |
1270 | strcpy( monsters[6][4]->death, ""); | |
1271 | ||
1272 | strcpy( monsters[6][5]->name, ""); | |
1273 | strcpy( monsters[6][5]->weapon, ""); | |
1274 | monsters[6][5]->strength = 1; | |
1275 | monsters[6][5]->gold = 1; | |
1276 | monsters[6][5]->exp = 1; | |
1277 | monsters[6][5]->maxhp = 1; | |
1278 | strcpy( monsters[6][5]->death, ""); | |
1279 | ||
1280 | strcpy( monsters[6][6]->name, ""); | |
1281 | strcpy( monsters[6][6]->weapon, ""); | |
1282 | monsters[6][6]->strength = 1; | |
1283 | monsters[6][6]->gold = 1; | |
1284 | monsters[6][6]->exp = 1; | |
1285 | monsters[6][6]->maxhp = 1; | |
1286 | strcpy( monsters[6][6]->death, ""); | |
1287 | ||
1288 | strcpy( monsters[6][7]->name, ""); | |
1289 | strcpy( monsters[6][7]->weapon, ""); | |
1290 | monsters[6][7]->strength = 1; | |
1291 | monsters[6][7]->gold = 1; | |
1292 | monsters[6][7]->exp = 1; | |
1293 | monsters[6][7]->maxhp = 1; | |
1294 | strcpy( monsters[6][7]->death, ""); | |
1295 | ||
1296 | strcpy( monsters[6][8]->name, ""); | |
1297 | strcpy( monsters[6][8]->weapon, ""); | |
1298 | monsters[6][8]->strength = 1; | |
1299 | monsters[6][8]->gold = 1; | |
1300 | monsters[6][8]->exp = 1; | |
1301 | monsters[6][8]->maxhp = 1; | |
1302 | strcpy( monsters[6][8]->death, ""); | |
1303 | ||
1304 | strcpy( monsters[6][9]->name, ""); | |
1305 | strcpy( monsters[6][9]->weapon, ""); | |
1306 | monsters[6][9]->strength = 1; | |
1307 | monsters[6][9]->gold = 1; | |
1308 | monsters[6][9]->exp = 1; | |
1309 | monsters[6][9]->maxhp = 1; | |
1310 | strcpy( monsters[6][9]->death, ""); | |
1311 | ||
1312 | strcpy( monsters[6][10]->name, ""); | |
1313 | strcpy( monsters[6][10]->weapon, ""); | |
1314 | monsters[6][10]->strength = 1; | |
1315 | monsters[6][10]->gold = 1; | |
1316 | monsters[6][10]->exp = 1; | |
1317 | monsters[6][10]->maxhp = 1; | |
1318 | strcpy( monsters[6][10]->death, ""); | |
1319 | ||
1320 | strcpy( monsters[6][11]->name, ""); | |
1321 | strcpy( monsters[6][11]->weapon, ""); | |
1322 | monsters[6][11]->strength = 1; | |
1323 | monsters[6][11]->gold = 1; | |
1324 | monsters[6][11]->exp = 1; | |
1325 | monsters[6][11]->maxhp = 1; | |
1326 | strcpy( monsters[6][11]->death, ""); | |
1327 | ||
1328 | strcpy( monsters[7][0]->name, ""); | |
1329 | strcpy( monsters[7][0]->weapon, ""); | |
1330 | monsters[7][0]->strength = 1; | |
1331 | monsters[7][0]->gold = 1; | |
1332 | monsters[7][0]->exp = 1; | |
1333 | monsters[7][0]->maxhp = 1; | |
1334 | strcpy( monsters[7][0]->death, ""); | |
1335 | ||
1336 | strcpy( monsters[7][1]->name, ""); | |
1337 | strcpy( monsters[7][1]->weapon, ""); | |
1338 | monsters[7][1]->strength = 1; | |
1339 | monsters[7][1]->gold = 1; | |
1340 | monsters[7][1]->exp = 1; | |
1341 | monsters[7][1]->maxhp = 1; | |
1342 | strcpy( monsters[7][1]->death, ""); | |
1343 | ||
1344 | strcpy( monsters[7][2]->name, ""); | |
1345 | strcpy( monsters[7][2]->weapon, ""); | |
1346 | monsters[7][2]->strength = 1; | |
1347 | monsters[7][2]->gold = 1; | |
1348 | monsters[7][2]->exp = 1; | |
1349 | monsters[7][2]->maxhp = 1; | |
1350 | strcpy( monsters[7][2]->death, ""); | |
1351 | ||
1352 | strcpy( monsters[7][3]->name, ""); | |
1353 | strcpy( monsters[7][3]->weapon, ""); | |
1354 | monsters[7][3]->strength = 1; | |
1355 | monsters[7][3]->gold = 1; | |
1356 | monsters[7][3]->exp = 1; | |
1357 | monsters[7][3]->maxhp = 1; | |
1358 | strcpy( monsters[7][3]->death, ""); | |
1359 | ||
1360 | strcpy( monsters[7][4]->name, ""); | |
1361 | strcpy( monsters[7][4]->weapon, ""); | |
1362 | monsters[7][4]->strength = 1; | |
1363 | monsters[7][4]->gold = 1; | |
1364 | monsters[7][4]->exp = 1; | |
1365 | monsters[7][4]->maxhp = 1; | |
1366 | strcpy( monsters[7][4]->death, ""); | |
1367 | ||
1368 | strcpy( monsters[7][5]->name, ""); | |
1369 | strcpy( monsters[7][5]->weapon, ""); | |
1370 | monsters[7][5]->strength = 1; | |
1371 | monsters[7][5]->gold = 1; | |
1372 | monsters[7][5]->exp = 1; | |
1373 | monsters[7][5]->maxhp = 1; | |
1374 | strcpy( monsters[7][5]->death, ""); | |
1375 | ||
1376 | strcpy( monsters[7][6]->name, ""); | |
1377 | strcpy( monsters[7][6]->weapon, ""); | |
1378 | monsters[7][6]->strength = 1; | |
1379 | monsters[7][6]->gold = 1; | |
1380 | monsters[7][6]->exp = 1; | |
1381 | monsters[7][6]->maxhp = 1; | |
1382 | strcpy( monsters[7][6]->death, ""); | |
1383 | ||
1384 | strcpy( monsters[7][7]->name, ""); | |
1385 | strcpy( monsters[7][7]->weapon, ""); | |
1386 | monsters[7][7]->strength = 1; | |
1387 | monsters[7][7]->gold = 1; | |
1388 | monsters[7][7]->exp = 1; | |
1389 | monsters[7][7]->maxhp = 1; | |
1390 | strcpy( monsters[7][7]->death, ""); | |
1391 | ||
1392 | strcpy( monsters[7][8]->name, ""); | |
1393 | strcpy( monsters[7][8]->weapon, ""); | |
1394 | monsters[7][8]->strength = 1; | |
1395 | monsters[7][8]->gold = 1; | |
1396 | monsters[7][8]->exp = 1; | |
1397 | monsters[7][8]->maxhp = 1; | |
1398 | strcpy( monsters[7][8]->death, ""); | |
1399 | ||
1400 | strcpy( monsters[7][9]->name, ""); | |
1401 | strcpy( monsters[7][9]->weapon, ""); | |
1402 | monsters[7][9]->strength = 1; | |
1403 | monsters[7][9]->gold = 1; | |
1404 | monsters[7][9]->exp = 1; | |
1405 | monsters[7][9]->maxhp = 1; | |
1406 | strcpy( monsters[7][9]->death, ""); | |
1407 | ||
1408 | strcpy( monsters[7][10]->name, ""); | |
1409 | strcpy( monsters[7][10]->weapon, ""); | |
1410 | monsters[7][10]->strength = 1; | |
1411 | monsters[7][10]->gold = 1; | |
1412 | monsters[7][10]->exp = 1; | |
1413 | monsters[7][10]->maxhp = 1; | |
1414 | strcpy( monsters[7][10]->death, ""); | |
1415 | ||
1416 | strcpy( monsters[7][11]->name, ""); | |
1417 | strcpy( monsters[7][11]->weapon, ""); | |
1418 | monsters[7][11]->strength = 1; | |
1419 | monsters[7][11]->gold = 1; | |
1420 | monsters[7][11]->exp = 1; | |
1421 | monsters[7][11]->maxhp = 1; | |
1422 | strcpy( monsters[7][11]->death, ""); | |
1423 | ||
1424 | strcpy( monsters[8][0]->name, ""); | |
1425 | strcpy( monsters[8][0]->weapon, ""); | |
1426 | monsters[8][0]->strength = 1; | |
1427 | monsters[8][0]->gold = 1; | |
1428 | monsters[8][0]->exp = 1; | |
1429 | monsters[8][0]->maxhp = 1; | |
1430 | strcpy( monsters[8][0]->death, ""); | |
1431 | ||
1432 | strcpy( monsters[8][1]->name, ""); | |
1433 | strcpy( monsters[8][1]->weapon, ""); | |
1434 | monsters[8][1]->strength = 1; | |
1435 | monsters[8][1]->gold = 1; | |
1436 | monsters[8][1]->exp = 1; | |
1437 | monsters[8][1]->maxhp = 1; | |
1438 | strcpy( monsters[8][1]->death, ""); | |
1439 | ||
1440 | strcpy( monsters[8][2]->name, ""); | |
1441 | strcpy( monsters[8][2]->weapon, ""); | |
1442 | monsters[8][2]->strength = 1; | |
1443 | monsters[8][2]->gold = 1; | |
1444 | monsters[8][2]->exp = 1; | |
1445 | monsters[8][2]->maxhp = 1; | |
1446 | strcpy( monsters[8][2]->death, ""); | |
1447 | ||
1448 | strcpy( monsters[8][3]->name, ""); | |
1449 | strcpy( monsters[8][3]->weapon, ""); | |
1450 | monsters[8][3]->strength = 1; | |
1451 | monsters[8][3]->gold = 1; | |
1452 | monsters[8][3]->exp = 1; | |
1453 | monsters[8][3]->maxhp = 1; | |
1454 | strcpy( monsters[8][3]->death, ""); | |
1455 | ||
1456 | strcpy( monsters[8][4]->name, ""); | |
1457 | strcpy( monsters[8][4]->weapon, ""); | |
1458 | monsters[8][4]->strength = 1; | |
1459 | monsters[8][4]->gold = 1; | |
1460 | monsters[8][4]->exp = 1; | |
1461 | monsters[8][4]->maxhp = 1; | |
1462 | strcpy( monsters[8][4]->death, ""); | |
1463 | ||
1464 | strcpy( monsters[8][5]->name, ""); | |
1465 | strcpy( monsters[8][5]->weapon, ""); | |
1466 | monsters[8][5]->strength = 1; | |
1467 | monsters[8][5]->gold = 1; | |
1468 | monsters[8][5]->exp = 1; | |
1469 | monsters[8][5]->maxhp = 1; | |
1470 | strcpy( monsters[8][5]->death, ""); | |
1471 | ||
1472 | strcpy( monsters[8][6]->name, ""); | |
1473 | strcpy( monsters[8][6]->weapon, ""); | |
1474 | monsters[8][6]->strength = 1; | |
1475 | monsters[8][6]->gold = 1; | |
1476 | monsters[8][6]->exp = 1; | |
1477 | monsters[8][6]->maxhp = 1; | |
1478 | strcpy( monsters[8][6]->death, ""); | |
1479 | ||
1480 | strcpy( monsters[8][7]->name, ""); | |
1481 | strcpy( monsters[8][7]->weapon, ""); | |
1482 | monsters[8][7]->strength = 1; | |
1483 | monsters[8][7]->gold = 1; | |
1484 | monsters[8][7]->exp = 1; | |
1485 | monsters[8][7]->maxhp = 1; | |
1486 | strcpy( monsters[8][7]->death, ""); | |
1487 | ||
1488 | strcpy( monsters[8][8]->name, ""); | |
1489 | strcpy( monsters[8][8]->weapon, ""); | |
1490 | monsters[8][8]->strength = 1; | |
1491 | monsters[8][8]->gold = 1; | |
1492 | monsters[8][8]->exp = 1; | |
1493 | monsters[8][8]->maxhp = 1; | |
1494 | strcpy( monsters[8][8]->death, ""); | |
1495 | ||
1496 | strcpy( monsters[8][9]->name, ""); | |
1497 | strcpy( monsters[8][9]->weapon, ""); | |
1498 | monsters[8][9]->strength = 1; | |
1499 | monsters[8][9]->gold = 1; | |
1500 | monsters[8][9]->exp = 1; | |
1501 | monsters[8][9]->maxhp = 1; | |
1502 | strcpy( monsters[8][9]->death, ""); | |
1503 | ||
1504 | strcpy( monsters[8][10]->name, ""); | |
1505 | strcpy( monsters[8][10]->weapon, ""); | |
1506 | monsters[8][10]->strength = 1; | |
1507 | monsters[8][10]->gold = 1; | |
1508 | monsters[8][10]->exp = 1; | |
1509 | monsters[8][10]->maxhp = 1; | |
1510 | strcpy( monsters[8][10]->death, ""); | |
1511 | ||
1512 | strcpy( monsters[8][11]->name, ""); | |
1513 | strcpy( monsters[8][11]->weapon, ""); | |
1514 | monsters[8][11]->strength = 1; | |
1515 | monsters[8][11]->gold = 1; | |
1516 | monsters[8][11]->exp = 1; | |
1517 | monsters[8][11]->maxhp = 1; | |
1518 | strcpy( monsters[8][11]->death, ""); | |
1519 | ||
1520 | strcpy( monsters[9][0]->name, ""); | |
1521 | strcpy( monsters[9][0]->weapon, ""); | |
1522 | monsters[9][0]->strength = 1; | |
1523 | monsters[9][0]->gold = 1; | |
1524 | monsters[9][0]->exp = 1; | |
1525 | monsters[9][0]->maxhp = 1; | |
1526 | strcpy( monsters[9][0]->death, ""); | |
1527 | ||
1528 | strcpy( monsters[9][1]->name, ""); | |
1529 | strcpy( monsters[9][1]->weapon, ""); | |
1530 | monsters[9][1]->strength = 1; | |
1531 | monsters[9][1]->gold = 1; | |
1532 | monsters[9][1]->exp = 1; | |
1533 | monsters[9][1]->maxhp = 1; | |
1534 | strcpy( monsters[9][1]->death, ""); | |
1535 | ||
1536 | strcpy( monsters[9][2]->name, ""); | |
1537 | strcpy( monsters[9][2]->weapon, ""); | |
1538 | monsters[9][2]->strength = 1; | |
1539 | monsters[9][2]->gold = 1; | |
1540 | monsters[9][2]->exp = 1; | |
1541 | monsters[9][2]->maxhp = 1; | |
1542 | strcpy( monsters[9][2]->death, ""); | |
1543 | ||
1544 | strcpy( monsters[9][3]->name, ""); | |
1545 | strcpy( monsters[9][3]->weapon, ""); | |
1546 | monsters[9][3]->strength = 1; | |
1547 | monsters[9][3]->gold = 1; | |
1548 | monsters[9][3]->exp = 1; | |
1549 | monsters[9][3]->maxhp = 1; | |
1550 | strcpy( monsters[9][3]->death, ""); | |
1551 | ||
1552 | strcpy( monsters[9][4]->name, ""); | |
1553 | strcpy( monsters[9][4]->weapon, ""); | |
1554 | monsters[9][4]->strength = 1; | |
1555 | monsters[9][4]->gold = 1; | |
1556 | monsters[9][4]->exp = 1; | |
1557 | monsters[9][4]->maxhp = 1; | |
1558 | strcpy( monsters[9][4]->death, ""); | |
1559 | ||
1560 | strcpy( monsters[9][5]->name, ""); | |
1561 | strcpy( monsters[9][5]->weapon, ""); | |
1562 | monsters[9][5]->strength = 1; | |
1563 | monsters[9][5]->gold = 1; | |
1564 | monsters[9][5]->exp = 1; | |
1565 | monsters[9][5]->maxhp = 1; | |
1566 | strcpy( monsters[9][5]->death, ""); | |
1567 | ||
1568 | strcpy( monsters[9][6]->name, ""); | |
1569 | strcpy( monsters[9][6]->weapon, ""); | |
1570 | monsters[9][6]->strength = 1; | |
1571 | monsters[9][6]->gold = 1; | |
1572 | monsters[9][6]->exp = 1; | |
1573 | monsters[9][6]->maxhp = 1; | |
1574 | strcpy( monsters[9][6]->death, ""); | |
1575 | ||
1576 | strcpy( monsters[9][7]->name, ""); | |
1577 | strcpy( monsters[9][7]->weapon, ""); | |
1578 | monsters[9][7]->strength = 1; | |
1579 | monsters[9][7]->gold = 1; | |
1580 | monsters[9][7]->exp = 1; | |
1581 | monsters[9][7]->maxhp = 1; | |
1582 | strcpy( monsters[9][7]->death, ""); | |
1583 | ||
1584 | strcpy( monsters[9][8]->name, ""); | |
1585 | strcpy( monsters[9][8]->weapon, ""); | |
1586 | monsters[9][8]->strength = 1; | |
1587 | monsters[9][8]->gold = 1; | |
1588 | monsters[9][8]->exp = 1; | |
1589 | monsters[9][8]->maxhp = 1; | |
1590 | strcpy( monsters[9][8]->death, ""); | |
1591 | ||
1592 | strcpy( monsters[9][9]->name, ""); | |
1593 | strcpy( monsters[9][9]->weapon, ""); | |
1594 | monsters[9][9]->strength = 1; | |
1595 | monsters[9][9]->gold = 1; | |
1596 | monsters[9][9]->exp = 1; | |
1597 | monsters[9][9]->maxhp = 1; | |
1598 | strcpy( monsters[9][9]->death, ""); | |
1599 | ||
1600 | strcpy( monsters[9][10]->name, ""); | |
1601 | strcpy( monsters[9][10]->weapon, ""); | |
1602 | monsters[9][10]->strength = 1; | |
1603 | monsters[9][10]->gold = 1; | |
1604 | monsters[9][10]->exp = 1; | |
1605 | monsters[9][10]->maxhp = 1; | |
1606 | strcpy( monsters[9][10]->death, ""); | |
1607 | ||
1608 | strcpy( monsters[9][11]->name, ""); | |
1609 | strcpy( monsters[9][11]->weapon, ""); | |
1610 | monsters[9][11]->strength = 1; | |
1611 | monsters[9][11]->gold = 1; | |
1612 | monsters[9][11]->exp = 1; | |
1613 | monsters[9][11]->maxhp = 1; | |
1614 | strcpy( monsters[9][11]->death, ""); | |
1615 | ||
1616 | strcpy( monsters[10][0]->name, ""); | |
1617 | strcpy( monsters[10][0]->weapon, ""); | |
1618 | monsters[10][0]->strength = 1; | |
1619 | monsters[10][0]->gold = 1; | |
1620 | monsters[10][0]->exp = 1; | |
1621 | monsters[10][0]->maxhp = 1; | |
1622 | strcpy( monsters[10][0]->death, ""); | |
1623 | ||
1624 | strcpy( monsters[10][1]->name, ""); | |
1625 | strcpy( monsters[10][1]->weapon, ""); | |
1626 | monsters[10][1]->strength = 1; | |
1627 | monsters[10][1]->gold = 1; | |
1628 | monsters[10][1]->exp = 1; | |
1629 | monsters[10][1]->maxhp = 1; | |
1630 | strcpy( monsters[10][1]->death, ""); | |
1631 | ||
1632 | strcpy( monsters[10][2]->name, ""); | |
1633 | strcpy( monsters[10][2]->weapon, ""); | |
1634 | monsters[10][2]->strength = 1; | |
1635 | monsters[10][2]->gold = 1; | |
1636 | monsters[10][2]->exp = 1; | |
1637 | monsters[10][2]->maxhp = 1; | |
1638 | strcpy( monsters[10][2]->death, ""); | |
1639 | ||
1640 | strcpy( monsters[10][3]->name, ""); | |
1641 | strcpy( monsters[10][3]->weapon, ""); | |
1642 | monsters[10][3]->strength = 1; | |
1643 | monsters[10][3]->gold = 1; | |
1644 | monsters[10][3]->exp = 1; | |
1645 | monsters[10][3]->maxhp = 1; | |
1646 | strcpy( monsters[10][3]->death, ""); | |
1647 | ||
1648 | strcpy( monsters[10][4]->name, ""); | |
1649 | strcpy( monsters[10][4]->weapon, ""); | |
1650 | monsters[10][4]->strength = 1; | |
1651 | monsters[10][4]->gold = 1; | |
1652 | monsters[10][4]->exp = 1; | |
1653 | monsters[10][4]->maxhp = 1; | |
1654 | strcpy( monsters[10][4]->death, ""); | |
1655 | ||
1656 | strcpy( monsters[10][5]->name, ""); | |
1657 | strcpy( monsters[10][5]->weapon, ""); | |
1658 | monsters[10][5]->strength = 1; | |
1659 | monsters[10][5]->gold = 1; | |
1660 | monsters[10][5]->exp = 1; | |
1661 | monsters[10][5]->maxhp = 1; | |
1662 | strcpy( monsters[10][5]->death, ""); | |
1663 | ||
1664 | strcpy( monsters[10][6]->name, ""); | |
1665 | strcpy( monsters[10][6]->weapon, ""); | |
1666 | monsters[10][6]->strength = 1; | |
1667 | monsters[10][6]->gold = 1; | |
1668 | monsters[10][6]->exp = 1; | |
1669 | monsters[10][6]->maxhp = 1; | |
1670 | strcpy( monsters[10][6]->death, ""); | |
1671 | ||
1672 | strcpy( monsters[10][7]->name, ""); | |
1673 | strcpy( monsters[10][7]->weapon, ""); | |
1674 | monsters[10][7]->strength = 1; | |
1675 | monsters[10][7]->gold = 1; | |
1676 | monsters[10][7]->exp = 1; | |
1677 | monsters[10][7]->maxhp = 1; | |
1678 | strcpy( monsters[10][7]->death, ""); | |
1679 | ||
1680 | strcpy( monsters[10][8]->name, ""); | |
1681 | strcpy( monsters[10][8]->weapon, ""); | |
1682 | monsters[10][8]->strength = 1; | |
1683 | monsters[10][8]->gold = 1; | |
1684 | monsters[10][8]->exp = 1; | |
1685 | monsters[10][8]->maxhp = 1; | |
1686 | strcpy( monsters[10][8]->death, ""); | |
1687 | ||
1688 | strcpy( monsters[10][9]->name, ""); | |
1689 | strcpy( monsters[10][9]->weapon, ""); | |
1690 | monsters[10][9]->strength = 1; | |
1691 | monsters[10][9]->gold = 1; | |
1692 | monsters[10][9]->exp = 1; | |
1693 | monsters[10][9]->maxhp = 1; | |
1694 | strcpy( monsters[10][9]->death, ""); | |
1695 | ||
1696 | strcpy( monsters[10][10]->name, ""); | |
1697 | strcpy( monsters[10][10]->weapon, ""); | |
1698 | monsters[10][10]->strength = 1; | |
1699 | monsters[10][10]->gold = 1; | |
1700 | monsters[10][10]->exp = 1; | |
1701 | monsters[10][10]->maxhp = 1; | |
1702 | strcpy( monsters[10][10]->death, ""); | |
1703 | ||
1704 | strcpy( monsters[10][11]->name, ""); | |
1705 | strcpy( monsters[10][11]->weapon, ""); | |
1706 | monsters[10][11]->strength = 1; | |
1707 | monsters[10][11]->gold = 1; | |
1708 | monsters[10][11]->exp = 1; | |
1709 | monsters[10][11]->maxhp = 1; | |
1710 | strcpy( monsters[10][11]->death, ""); | |
1711 | ||
1712 | strcpy( monsters[11][0]->name, ""); | |
1713 | strcpy( monsters[11][0]->weapon, ""); | |
1714 | monsters[11][0]->strength = 1; | |
1715 | monsters[11][0]->gold = 1; | |
1716 | monsters[11][0]->exp = 1; | |
1717 | monsters[11][0]->maxhp = 1; | |
1718 | strcpy( monsters[11][0]->death, ""); | |
1719 | ||
1720 | strcpy( monsters[11][1]->name, ""); | |
1721 | strcpy( monsters[11][1]->weapon, ""); | |
1722 | monsters[11][1]->strength = 1; | |
1723 | monsters[11][1]->gold = 1; | |
1724 | monsters[11][1]->exp = 1; | |
1725 | monsters[11][1]->maxhp = 1; | |
1726 | strcpy( monsters[11][1]->death, ""); | |
1727 | ||
1728 | strcpy( monsters[11][2]->name, ""); | |
1729 | strcpy( monsters[11][2]->weapon, ""); | |
1730 | monsters[11][2]->strength = 1; | |
1731 | monsters[11][2]->gold = 1; | |
1732 | monsters[11][2]->exp = 1; | |
1733 | monsters[11][2]->maxhp = 1; | |
1734 | strcpy( monsters[11][2]->death, ""); | |
1735 | ||
1736 | strcpy( monsters[11][3]->name, ""); | |
1737 | strcpy( monsters[11][3]->weapon, ""); | |
1738 | monsters[11][3]->strength = 1; | |
1739 | monsters[11][3]->gold = 1; | |
1740 | monsters[11][3]->exp = 1; | |
1741 | monsters[11][3]->maxhp = 1; | |
1742 | strcpy( monsters[11][3]->death, ""); | |
1743 | ||
1744 | strcpy( monsters[11][4]->name, ""); | |
1745 | strcpy( monsters[11][4]->weapon, ""); | |
1746 | monsters[11][4]->strength = 1; | |
1747 | monsters[11][4]->gold = 1; | |
1748 | monsters[11][4]->exp = 1; | |
1749 | monsters[11][4]->maxhp = 1; | |
1750 | strcpy( monsters[11][4]->death, ""); | |
1751 | ||
1752 | strcpy( monsters[11][5]->name, ""); | |
1753 | strcpy( monsters[11][5]->weapon, ""); | |
1754 | monsters[11][5]->strength = 1; | |
1755 | monsters[11][5]->gold = 1; | |
1756 | monsters[11][5]->exp = 1; | |
1757 | monsters[11][5]->maxhp = 1; | |
1758 | strcpy( monsters[11][5]->death, ""); | |
1759 | ||
1760 | strcpy( monsters[11][6]->name, ""); | |
1761 | strcpy( monsters[11][6]->weapon, ""); | |
1762 | monsters[11][6]->strength = 1; | |
1763 | monsters[11][6]->gold = 1; | |
1764 | monsters[11][6]->exp = 1; | |
1765 | monsters[11][6]->maxhp = 1; | |
1766 | strcpy( monsters[11][6]->death, ""); | |
1767 | ||
1768 | strcpy( monsters[11][7]->name, ""); | |
1769 | strcpy( monsters[11][7]->weapon, ""); | |
1770 | monsters[11][7]->strength = 1; | |
1771 | monsters[11][7]->gold = 1; | |
1772 | monsters[11][7]->exp = 1; | |
1773 | monsters[11][7]->maxhp = 1; | |
1774 | strcpy( monsters[11][7]->death, ""); | |
1775 | ||
1776 | strcpy( monsters[11][8]->name, ""); | |
1777 | strcpy( monsters[11][8]->weapon, ""); | |
1778 | monsters[11][8]->strength = 1; | |
1779 | monsters[11][8]->gold = 1; | |
1780 | monsters[11][8]->exp = 1; | |
1781 | monsters[11][8]->maxhp = 1; | |
1782 | strcpy( monsters[11][8]->death, ""); | |
1783 | ||
1784 | strcpy( monsters[11][9]->name, ""); | |
1785 | strcpy( monsters[11][9]->weapon, ""); | |
1786 | monsters[11][9]->strength = 1; | |
1787 | monsters[11][9]->gold = 1; | |
1788 | monsters[11][9]->exp = 1; | |
1789 | monsters[11][9]->maxhp = 1; | |
1790 | strcpy( monsters[11][9]->death, ""); | |
1791 | ||
1792 | strcpy( monsters[11][10]->name, ""); | |
1793 | strcpy( monsters[11][10]->weapon, ""); | |
1794 | monsters[11][10]->strength = 1; | |
1795 | monsters[11][10]->gold = 1; | |
1796 | monsters[11][10]->exp = 1; | |
1797 | monsters[11][10]->maxhp = 1; | |
1798 | strcpy( monsters[11][10]->death, ""); | |
1799 | ||
1800 | strcpy( monsters[11][11]->name, ""); | |
1801 | strcpy( monsters[11][11]->weapon, ""); | |
1802 | monsters[11][11]->strength = 1; | |
1803 | monsters[11][11]->gold = 1; | |
1804 | monsters[11][11]->exp = 1; | |
1805 | monsters[11][11]->maxhp = 1; | |
1806 | strcpy( monsters[11][11]->death, ""); | |
c8ada07e | 1807 | } |
1808 | ||
1809 | void delete_monsters() | |
1810 | { | |
1811 | for (int x = 0; x < LEVELS; x++) | |
1812 | for (int y = 0; y < MONSTERS; y++) | |
1813 | if (monsters[x][y]) | |
1814 | delete monsters[x][y]; | |
1815 | } | |
1816 | ||
1817 | void delete_masters() | |
1818 | { | |
1819 | for (int x = 0; x < LEVELS; x++) | |
1820 | if (masters[x]) | |
1821 | delete masters[x]; | |
85ce9d3e | 1822 | } |
1823 | ||
1824 | void display_monster(char *u) | |
1825 | { | |
1826 | if (is_playing(u)) | |
1827 | { | |
1828 | aClient *user = find(u); | |
1829 | Player *ni = user->stats; | |
1830 | ||
1831 | notice(s_GameServ, u, "Your Hitpoints: \ 2%d\ 2", ni->hp); | |
1832 | notice(s_GameServ, u, "%s's Hitpoints: \ 2%d\ 2", ni->fight->name, ni->fight->hp); | |
1833 | notice(s_GameServ, u, "Here are your commands:"); | |
1834 | notice(s_GameServ, u, "/msg %S attack"); | |
1835 | notice(s_GameServ, u, "/msg %S run"); | |
1836 | notice(s_GameServ, u, "What will you do?"); | |
1837 | } | |
1838 | } | |
1839 | ||
1840 | void display_players(char *u) | |
1841 | { | |
1842 | if (is_playing(u)) | |
1843 | { | |
1844 | aClient *ni = find(u); | |
1845 | ||
1846 | aClient *battle = ni->stats->battle; | |
1847 | ||
1848 | notice(s_GameServ, u, "Your Hitpoints: \ 2%d\ 2", ni->stats->hp); | |
1849 | notice(s_GameServ, u, "%s's Hitpoints: \ 2%d\ 2", battle->getNick(), | |
1850 | battle->stats->hp); | |
1851 | ||
1852 | notice(s_GameServ, u, "Here are your commands:"); | |
1853 | notice(s_GameServ, u, "/msg %s attack", s_GameServ); | |
1854 | notice(s_GameServ, u, "/msg %s run", s_GameServ); | |
1855 | notice(s_GameServ, u, "What will you do?"); | |
1856 | } | |
1857 | } | |
1858 | ||
1859 | ||
1860 | bool is_playing(char *u) | |
1861 | { | |
1862 | aClient *user; | |
1863 | if (!(user = find(u))) | |
1864 | { | |
1865 | return false; | |
1866 | } | |
1867 | else | |
1868 | { | |
1869 | return user->stats != NULL; | |
1870 | } | |
1871 | } | |
1872 | ||
1873 | bool is_fighting(char *u) | |
1874 | { | |
1875 | aClient *user; | |
1876 | ||
1877 | if (!(user = find(u))) | |
1878 | { | |
1879 | return false; | |
1880 | } | |
1881 | else if (user->stats) | |
1882 | { | |
1883 | return user->stats->fight != NULL || user->stats->battle != NULL | |
1884 | || user->stats->master != NULL; | |
1885 | } | |
1886 | else | |
1887 | return false; | |
1888 | } | |
1889 | ||
1890 | bool player_fight(char *u) | |
1891 | { | |
1892 | aClient *user; | |
1893 | ||
1894 | if (!(user = find(u))) | |
1895 | return false; | |
1896 | else if (user->stats) | |
1897 | return user->stats->battle != NULL; | |
1898 | else | |
1899 | return false; | |
1900 | } | |
1901 | ||
1902 | bool master_fight(char *u) | |
1903 | { | |
1904 | aClient *user; | |
1905 | ||
1906 | if (!(user = find(u))) | |
1907 | return false; | |
1908 | else if (user->stats) | |
1909 | return user->stats->master != NULL; | |
1910 | else | |
1911 | return false; | |
1912 | } | |
1913 | ||
1914 | bool isnt_fighting(char *u) | |
1915 | { | |
1916 | return !is_fighting(u); | |
1917 | } | |
1918 | ||
1919 | void do_fight(char *u) | |
1920 | { | |
1921 | aClient *ni, *battle; | |
1922 | ||
1923 | char *nick = strtok(NULL, " "); | |
1924 | ||
1925 | if (!nick) | |
1926 | { | |
1927 | notice(s_GameServ, u, "SYNTAX: /msg %S FIGHT PLAYER"); | |
1928 | } | |
1929 | else if (!(ni = find(u))) | |
1930 | { | |
1931 | return; | |
1932 | } | |
1933 | else if (!(battle = find(nick))) | |
1934 | { | |
1935 | notice(s_GameServ, u, "You can't attack %s while they aren't playing!", nick); | |
1936 | } | |
1937 | else if (!is_playing(u)) | |
1938 | { | |
1939 | notice(s_GameServ, u, "You are not playing!"); | |
1940 | } | |
1941 | /* | |
1942 | * Offline fighting not implemented yet. | |
1943 | * else if (!(fight = finduser(nick))) | |
1944 | * { | |
1945 | * ni->stats->battle = battle; | |
1946 | * battle->battle = ni; | |
1947 | * ni->yourturn = 1; | |
1948 | * battle->yourturn = 0; | |
1949 | * notice(s_GameServ, u, "You decide to fight %s while they're not online!", | |
1950 | * battle->getNick()); | |
1951 | * display_players(u); | |
1952 | * } | |
1953 | */ | |
ab4f4ec0 | 1954 | else if (is_playing(u) && is_playing(nick) && stricmp(ni->stats->name, battle->stats->name) != 0) |
85ce9d3e | 1955 | { |
1956 | // Set your battle pointer to the other player | |
1957 | ni->stats->battle = battle; | |
1958 | ||
1959 | // Set the other player's battle pointer to you | |
1960 | battle->stats->battle = ni; | |
1961 | ||
1962 | // The initiator gets the first move (perhaps this should be 50/50) | |
1963 | ni->stats->yourturn = 1; | |
1964 | battle->stats->yourturn = 0; | |
1965 | ||
1966 | // Initiate Battle sequence! | |
1967 | notice(s_GameServ, u, "You challenge %s to an online duel!", battle->getNick()); | |
1968 | notice(s_GameServ, battle->getNick(), "%s has challenged you to an online duel!", u); | |
1969 | notice(s_GameServ, battle->getNick(), "%s gets to go first because he initiated!", u); | |
1970 | notice(s_GameServ, battle->getNick(), "Please wait while %s decides what to do.", u); | |
1971 | display_players(u); | |
1972 | } | |
1973 | } | |
c8ada07e | 1974 | void do_run(char *u) |
1975 | { | |
1976 | aClient *user; | |
28f552b8 | 1977 | Player *p, *p2 = NULL; |
85ce9d3e | 1978 | |
c8ada07e | 1979 | if (!(user = find(u))) |
1980 | { | |
1981 | notice(s_GameServ, u, "Couldn't find you. Error. Contact a %S admin"); | |
1982 | return; | |
1983 | } | |
1984 | ||
1985 | p = user->stats; | |
1986 | ||
1987 | if (p->battle) | |
1988 | p2 = p->battle->stats; | |
1989 | ||
1990 | if (!is_fighting(u)) | |
1991 | notice(s_GameServ, u, "You run in place... try fighting next time."); | |
1992 | else if (!player_fight(u) && !master_fight(u)) | |
1993 | { | |
1994 | notice(s_GameServ, u, "You run away from \ 2%s\ 2 like a little baby!", p->fight->name); | |
1995 | delete p->fight; | |
1996 | p->fight = NULL; | |
1997 | } | |
1998 | else if (player_fight(u) && p->yourturn) | |
1999 | { | |
2000 | notice(s_GameServ, u, "You run away from \ 2%s\ 2 like a little baby!", p2->name); | |
2001 | notice(s_GameServ, p->battle->getNick(), "\ 2%s\ 2 ran away from you like a little baby!", p->name); | |
2002 | p2->battle = NULL; | |
2003 | } | |
2004 | else if (player_fight(u) && !p->yourturn) | |
2005 | { | |
2006 | notice(s_GameServ, u, "It is not your turn. Please wait until \ 2%s\ 2 decides what to do.", p2->name); | |
2007 | } | |
2008 | else if (master_fight(u)) | |
2009 | { | |
2010 | notice(s_GameServ, u, "You cannot run from \ 2%s\ 2! FIGHT!", p->master->name); | |
2011 | } | |
2012 | p->battle = NULL; | |
2013 | } | |
85ce9d3e | 2014 | void do_attack(char *u) |
2015 | { | |
2016 | int hit, mhit; | |
2017 | aClient *ni, *battle; // The player and perhaps the player they're fighting | |
2018 | Monster *fight; // The monster they may be fighting | |
2019 | ||
2020 | if (!(ni = find(u))) | |
2021 | { | |
2022 | notice(s_GameServ, u, "You're not playing!"); | |
2023 | return; | |
2024 | } | |
2025 | else if (!ni->stats->fight && !ni->stats->battle && !ni->stats->master) | |
2026 | { | |
2027 | notice(s_GameServ, u, "You're not in battle!"); | |
2028 | return; | |
2029 | } | |
2030 | else | |
2031 | { | |
2032 | if (!ni->stats->master) // This is not a master fight | |
2033 | fight = ni->stats->fight; // Monster Could be NULL | |
2034 | else // This IS a master fight | |
2035 | fight = ni->stats->master; // Master Could be NULL | |
2036 | ||
2037 | battle = ni->stats->battle; // Player Could be NULL | |
2038 | ||
2039 | // One has to be !NULL based on the previous else if | |
2040 | // We wouldn't be here if they were all NULL | |
2041 | } | |
2042 | ||
2043 | if (!player_fight(u)) | |
2044 | { | |
2045 | // Player's Hit | |
2046 | hit = ((ni->stats->strength + webonus[ni->stats->weapon]) / 2) + | |
2047 | (rand() % ((ni->stats->strength + webonus[ni->stats->weapon]) / 2)); | |
2048 | ||
2049 | // Opponent's Hit | |
2050 | mhit = (fight->strength / 2) + | |
2051 | (rand() % (fight->strength / 2) - (ni->stats->defense + | |
2052 | arbonus[ni->stats->armor])); | |
2053 | } | |
2054 | else | |
2055 | { | |
2056 | // Opponent's Hit | |
2057 | mhit = (((battle->stats->strength + webonus[battle->stats->weapon]) / 2) + | |
2058 | (rand() % ((battle->stats->strength + webonus[battle->stats->weapon])) / 2) - | |
2059 | (ni->stats->defense + arbonus[ni->stats->armor])); | |
2060 | ||
2061 | // Player's Hit | |
2062 | hit = (((ni->stats->strength + webonus[ni->stats->weapon]) / 2) + | |
2063 | (rand() % ((ni->stats->strength + webonus[ni->stats->weapon])) / 2) - | |
2064 | (battle->stats->defense + arbonus[battle->stats->armor])); | |
2065 | } | |
2066 | ||
2067 | if (!player_fight(u)) | |
2068 | { | |
2069 | if (hit > 0) | |
2070 | notice(s_GameServ, u, "You attack \1f%s\1f for \ 2%d\ 2 points!", fight->name, hit); | |
2071 | else | |
2072 | notice(s_GameServ, u, "You miss \1f%s\1f completely!", fight->name); | |
2073 | ||
2074 | if (hit >= fight->hp) | |
2075 | { | |
2076 | if (master_fight(u)) | |
2077 | notice(s_GameServ, u, "You have bested %s!", fight->name); | |
2078 | else | |
2079 | notice(s_GameServ, u, "You have killed \ 2%s\ 2!", fight->name); | |
2080 | ||
2081 | notice(s_GameServ, u, "%s", fight->death); | |
2082 | notice(s_GameServ, u, "You recieve \ 2%d\ 2 experience and \ 2%d\ 2 gold!", | |
2083 | fight->exp, fight->gold); | |
2084 | ||
2085 | // If your new experience (or gold) will be greater than 2 billion, | |
2086 | // then set your exp to 2bil. (2 billion max)... otherwise add them. | |
2087 | // This could be a problem with overflowing out of the sign bit. | |
2088 | // Unsigned long int maybe? Leave it for now. | |
2089 | ni->stats->exp = ( (ni->stats->exp + fight->exp) > 2000000000 ? 2000000000 : | |
2090 | ni->stats->exp + fight->exp); | |
2091 | ni->stats->gold = (ni->stats->gold + fight->gold > 2000000000 ? 2000000000 : | |
2092 | ni->stats->gold + fight->gold); | |
c8ada07e | 2093 | |
85ce9d3e | 2094 | |
2095 | if (master_fight(u)) | |
2096 | { | |
2097 | notice(s_GameServ, u, "You are now level %d!", ni->stats->level + 1); | |
2098 | notice(s_GameServ, u, "You gain %d Strength, and %d Defense points!", | |
2099 | strbonus[ni->stats->level - 1], defbonus[ni->stats->level - 1]); | |
2100 | ||
2101 | // Increase your level | |
2102 | ni->stats->level++; | |
2103 | ||
2104 | // Increase your maximum hit points | |
2105 | ni->stats->maxhp += hpbonus[ni->stats->level - 1]; | |
2106 | ||
2107 | // Heal the player by setting hp to their max | |
2108 | ni->stats->hp = ni->stats->maxhp; | |
2109 | ||
2110 | // Add to your strength | |
2111 | ni->stats->strength += strbonus[ni->stats->level - 1]; | |
2112 | ||
2113 | // Add to your defensive power | |
2114 | ni->stats->defense += defbonus[ni->stats->level - 1]; | |
2115 | ||
2116 | // Clear the pointer for your master | |
2117 | ni->stats->master = NULL; | |
2118 | } | |
ab4f4ec0 | 2119 | |
2120 | // They're dead so remove the pointer | |
2121 | delete ni->stats->fight; | |
2122 | ni->stats->fight = NULL; | |
2123 | ni->stats->master = NULL; | |
2124 | ||
85ce9d3e | 2125 | return; |
2126 | } | |
2127 | else | |
2128 | { | |
2129 | if (hit > 0) | |
2130 | fight->hp -= hit; | |
2131 | if (mhit > 0) | |
2132 | { | |
e282e9d2 | 2133 | notice(s_GameServ, u, "\1f%s\1f attacks with their \1f%s\1f for \ 2%d\ 2 damage!", |
85ce9d3e | 2134 | fight->name, fight->weapon, mhit); |
2135 | } | |
2136 | else if (mhit <= 0) | |
2137 | notice(s_GameServ, u, "%s completely misses you!", fight->name); | |
2138 | ||
2139 | if (mhit >= ni->stats->hp) | |
2140 | { | |
2141 | if (!master_fight(u)) | |
2142 | { | |
2143 | notice(s_GameServ, u, "You have been \ 2\1fkilled\1f\ 2 by %s!", fight->name); | |
2144 | notice(s_GameServ, u, "You lose all gold on hand and lose 10 percent "\ | |
2145 | "of your experience!"); | |
2146 | ni->stats->gold = 0; | |
2147 | ni->stats->exp -= (long int)(ni->stats->exp * .10); | |
2148 | ni->stats->fight = NULL; | |
2149 | return; | |
2150 | } | |
2151 | else | |
2152 | { | |
2153 | notice(s_GameServ, u, "%s has bested you! You will have to wait "\ | |
2154 | "until tomorrow to try again", ni->stats->master->name); | |
2155 | ni->stats->fight = NULL; | |
2156 | ni->stats->master = NULL; | |
2157 | return; | |
2158 | } | |
2159 | } | |
2160 | else | |
2161 | { | |
2162 | if (mhit > 0) | |
2163 | ni->stats->hp -= mhit; | |
2164 | display_monster(u); | |
2165 | return; | |
2166 | } | |
2167 | } | |
2168 | } | |
2169 | else if (player_fight(u)) | |
2170 | { | |
2171 | /* Offline fighting not available yet | |
2172 | if (!(online = finduser(ni->stats->battle->nick)) || !nick_identified(online)) | |
2173 | { | |
2174 | if (hit > 0) | |
2175 | notice(s_GameServ, u, "You attack \1f%s\1f for \ 2%d\ 2 points!", battle->nick, hit); | |
2176 | else | |
2177 | notice(s_GameServ, u, "You miss \1f%s\1f completely!", battle->nick); | |
2178 | if (hit >= battle->stats->hp) | |
2179 | { | |
2180 | notice(s_GameServ, u, "You have killed \ 2%s\ 2!", battle->nick); | |
2181 | * notice(s_GameServ, u, "You recieve \ 2%d\ 2 experience and \ 2%ld\ 2 gold!", | |
2182 | (long int)(battle->stats->exp * .10), battle->stats->gold); | |
2183 | if (2000000000 - ni->stats->exp > (long int)(battle->stats->exp * .10)) | |
2184 | { | |
2185 | ni->stats->exp += (long int)(battle->stats->exp * .10); | |
2186 | battle->stats->exp -= (long int)(battle->stats->exp * .10); | |
2187 | } | |
2188 | * else | |
2189 | { | |
2190 | battle->stats->exp -= (long int)(battle->stats->exp * .10); | |
2191 | ni->stats->exp = 2000000000; | |
2192 | } | |
2193 | ||
2194 | if (2000000000 - ni->stats->gold > battle->stats->gold) | |
2195 | { | |
2196 | * ni->stats->gold += battle->stats->gold; | |
2197 | battle->stats->gold = 0; | |
2198 | } | |
2199 | else | |
2200 | { | |
2201 | battle->stats->gold = 2000000000 - ni->stats->gold; | |
2202 | ni->stats->gold = 2000000000; | |
2203 | } | |
2204 | * ni->stats->battle->stats->alive = 0; | |
2205 | ni->stats->battle->battle = NULL; | |
2206 | ni->stats->battle = NULL; | |
2207 | return; | |
2208 | } | |
2209 | else | |
2210 | { | |
2211 | if (hit > 0) | |
2212 | * battle->stats->hp -= hit; | |
2213 | if (mhit > 0) | |
2214 | { | |
2215 | notice(s_GameServ, u, "\1f%s\1f hits you with their \1f%s\1f for \ 2%d\ 2 damage!", | |
2216 | battle->nick, weapons[battle->stats->weapon], mhit); | |
2217 | } | |
2218 | else if (mhit <= 0) | |
2219 | notice(s_GameServ, u, "%s completely misses you!", battle->nick); | |
2220 | * | |
2221 | if (mhit >= ni->stats->hp) | |
2222 | { | |
2223 | notice(s_GameServ, u, "You have been \ 2\1fkilled\1f\ 2 by %s!", battle->nick); | |
2224 | if (2000000000 - battle->stats->gold > ni->stats->gold) | |
2225 | { | |
2226 | notice(s_GameServ, u, "%s took all your gold!", battle->nick); | |
2227 | battle->stats->gold += ni->stats->gold; | |
2228 | * ni->stats->gold = 0; | |
2229 | } | |
2230 | else | |
2231 | { | |
2232 | notice(s_GameServ, u, "You're lucky, %s couldn't carry all your gold.", | |
2233 | battle->nick); | |
2234 | ni->stats->gold -= (2000000000 - battle->stats->gold); | |
2235 | notice(s_GameServ, u, "You were left dead with %d gold.", | |
2236 | * (long int)ni->stats->gold); | |
2237 | battle->stats->gold = 2000000000; | |
2238 | } | |
2239 | ni->stats->battle->battle = NULL; | |
2240 | ni->stats->battle = NULL; | |
2241 | ni->stats->alive = 0; | |
2242 | return; | |
2243 | } | |
2244 | * else | |
2245 | { | |
2246 | if (mhit > 0) | |
2247 | ni->stats->hp -= mhit; | |
2248 | display_players(u); | |
2249 | return; | |
2250 | } | |
2251 | } | |
2252 | } | |
2253 | * end offline fighting */ | |
2254 | ||
2255 | if (is_playing(battle->getNick())) | |
2256 | { | |
2257 | if (ni->stats->yourturn == 0) | |
2258 | { | |
2259 | notice(s_GameServ, u, "Please wait until %s decides what to do!", | |
2260 | battle->getNick()); | |
2261 | return; | |
2262 | } | |
2263 | if (hit > 0) | |
2264 | { | |
2265 | notice(s_GameServ, u, "You attack \1f%s\1f for \ 2%d\ 2 points!", battle->getNick(), hit); | |
2266 | ||
2267 | notice(s_GameServ, battle->getNick(), "%s has hit you with their %s for "\ | |
2268 | "\ 2%d\ 2 damage!", u, weapons[ni->stats->weapon], | |
2269 | hit); | |
2270 | ni->stats->yourturn = 0; | |
2271 | battle->stats->yourturn = 1; | |
2272 | display_players(battle->getNick()); | |
2273 | } | |
2274 | else | |
2275 | { | |
2276 | notice(s_GameServ, u, "You miss \1f%s\1f completely!", battle->getNick()); | |
2277 | notice(s_GameServ, battle->getNick(), "%s misses you completely!", u); | |
2278 | ni->stats->yourturn = 0; | |
2279 | battle->stats->yourturn = 1; | |
2280 | display_players(battle->getNick()); | |
2281 | } | |
2282 | if (hit >= battle->stats->hp) | |
2283 | { | |
2284 | notice(s_GameServ, u, "You have killed \ 2%s\ 2!", battle->getNick()); | |
2285 | notice(s_GameServ, u, "You recieve \ 2%d\ 2 experience and \ 2%ld\ 2 gold!", | |
2286 | (long int)(battle->stats->exp * .10), battle->stats->gold); | |
2287 | notice(s_GameServ, battle->getNick(), "You have been killed by \ 2%s\ 2!", u); | |
2288 | battle->stats->hp = 0; | |
2289 | battle->stats->alive = 0; | |
2290 | ||
2291 | if (2000000000 - ni->stats->exp > (long int)(battle->stats->exp * .10)) | |
2292 | { | |
2293 | ni->stats->exp += (long int)(battle->stats->exp * .10); | |
2294 | battle->stats->exp -= (long int)(battle->stats->exp * .10); | |
2295 | } | |
2296 | else | |
2297 | { | |
2298 | battle->stats->exp -= (long int)(battle->stats->exp * .10); | |
2299 | ni->stats->exp = 2000000000; | |
2300 | } | |
2301 | ||
2302 | if (2000000000 - ni->stats->gold > battle->stats->gold) | |
2303 | { | |
2304 | notice(s_GameServ, battle->getNick(), "You lose ten percent of experience and "\ | |
2305 | "all gold on hand!"); | |
2306 | ni->stats->gold += battle->stats->gold; | |
2307 | battle->stats->gold = 0; | |
2308 | } | |
2309 | else | |
2310 | { | |
2311 | battle->stats->gold = 2000000000 - ni->stats->gold; | |
2312 | notice(s_GameServ, battle->getNick(), "You lose ten percent of your experience!"); | |
2313 | ||
2314 | notice(s_GameServ, battle->getNick(), "However, %s could not carry all of your "\ | |
2315 | "gold.", u); | |
2316 | ||
2317 | notice(s_GameServ, battle->getNick(), "Luckily, you still have \ 2%ld\ 2 gold "\ | |
2318 | "left. All is not lost!", battle->stats->gold); | |
2319 | ||
2320 | ni->stats->gold = 2000000000; | |
2321 | } | |
2322 | battle->stats->battle = NULL; | |
2323 | ni->stats->battle = NULL; | |
2324 | return; | |
2325 | } | |
2326 | else | |
2327 | { | |
2328 | if (hit > 0) | |
2329 | battle->stats->hp -= hit; | |
2330 | //display_players(battle->getNick()); | |
2331 | ni->stats->yourturn = 0; | |
2332 | battle->stats->yourturn = 1; | |
2333 | notice(s_GameServ, u, "Please wait while %s decides what to do!", | |
2334 | battle->getNick()); | |
2335 | ||
2336 | return; | |
2337 | } | |
2338 | } | |
2339 | } | |
2340 | } | |
2341 | void do_heal(char *u) | |
2342 | { | |
2343 | aClient *ni; | |
2344 | char *amount = strtok(NULL, " "); | |
2345 | int price, num; | |
2346 | ||
2347 | if (!amount) | |
2348 | { | |
2349 | notice(s_GameServ, u, "SYNTAX: /msg %S HEAL {ALL | #}"); | |
2350 | } | |
2351 | else if (!(ni = find(u)) || !ni->stats) | |
2352 | { | |
2353 | notice(s_GameServ, u, "You aren't playing!"); | |
2354 | } | |
2355 | else if (is_fighting(u)) | |
2356 | { | |
2357 | notice(s_GameServ, u, "You can't heal in battle!"); | |
2358 | } | |
2359 | else if (ni->stats->hp >= ni->stats->maxhp) | |
2360 | { | |
2361 | notice(s_GameServ, u, "You don't need healing!"); | |
2362 | } | |
2363 | else if (stricmp(amount, "ALL") == 0) | |
2364 | { | |
2365 | price = ni->stats->level * 3; | |
2366 | if (ni->stats->gold < (ni->stats->maxhp - ni->stats->hp) * price) | |
2367 | { | |
2368 | notice(s_GameServ, u, "Healing \ 2%d\ 2 points for \ 2%d\ 2 gold per point.", | |
2369 | (long int)ni->stats->gold/price, price); | |
2370 | ni->stats->hp += ni->stats->gold / price; | |
2371 | ni->stats->gold %= price; | |
2372 | } | |
2373 | else | |
2374 | { | |
2375 | notice(s_GameServ, u, "Healing all possible points at \ 2%d\ 2 gold "\ | |
2376 | "per point.", price); | |
ad7dfaa0 | 2377 | notice(s_GameServ, u, "\ 2%d\ 2 points healed for \ 2%ld\ 2 gold. HP at MAX!", |
2378 | (ni->stats->maxhp - ni->stats->hp), | |
2379 | (price * (ni->stats->maxhp - ni->stats->hp)) ); | |
85ce9d3e | 2380 | ni->stats->gold -= price * (ni->stats->maxhp - ni->stats->hp); |
2381 | ni->stats->hp = ni->stats->maxhp; | |
2382 | } | |
2383 | } | |
2384 | else if (isstringnum(amount)) | |
2385 | { | |
2386 | num = stringtoint(amount); | |
2387 | price = ni->stats->level * 3; | |
2388 | if (ni->stats->gold < price * num) | |
2389 | { | |
2390 | notice(s_GameServ, u, "You only have enough gold to heal \ 2%d\ 2 points!", | |
2391 | (long int)ni->stats->gold/price); | |
2392 | } | |
2393 | else if (num <= ni->stats->maxhp - ni->stats->hp) | |
2394 | { | |
2395 | notice(s_GameServ, u, "Healing \ 2%d\ 2 points at \ 2%d\ 2 gold per point.", | |
2396 | num, price); | |
2397 | ni->stats->hp += num; | |
2398 | ni->stats->gold -= num * price; | |
2399 | } | |
2400 | else if (num > ni->stats->maxhp - ni->stats->hp) | |
2401 | { | |
2402 | notice(s_GameServ, u, "Healing all possible points at \ 2%d\ 2 gold "\ | |
2403 | "per point.", price); | |
2404 | notice(s_GameServ, u, "\ 2%d\ 2 points healed. HP at MAX!", | |
2405 | (ni->stats->maxhp - ni->stats->hp)); | |
2406 | ni->stats->gold -= price * (ni->stats->maxhp - ni->stats->hp); | |
2407 | ni->stats->hp = ni->stats->maxhp; | |
2408 | } | |
2409 | } | |
2410 | else if (amount[0] == '-') | |
2411 | notice(s_GameServ, u, "You trying to cheat?"); | |
2412 | else | |
2413 | notice(s_GameServ, u, "SYNTAX: /msg %S HEAL {ALL | #}"); | |
2414 | } | |
2415 | ||
2416 | int isstringnum(char *num) | |
2417 | { | |
28f552b8 | 2418 | unsigned int x; |
85ce9d3e | 2419 | for (x = 0; x < strlen(num); x++) |
2420 | { | |
2421 | if ((int)num[x] < 48 || (int)num[x] > 57) | |
2422 | return 0; | |
2423 | } | |
2424 | return 1; | |
2425 | } | |
2426 | ||
2427 | long int stringtoint(char *number) | |
2428 | { | |
8c126acc | 2429 | cout << "stringtoint: " << number << endl; |
85ce9d3e | 2430 | long int x, len = strlen(number), sum = 0; |
2431 | if (len == 1) | |
2432 | return chartoint(number[0]); | |
2433 | sum += chartoint(number[len - 1]); | |
2434 | for (x = len - 2; x >= 0; x--) | |
2435 | { | |
8c126acc | 2436 | cout << "Adding: " << chartoint(number[x]) * pow(10, abs(x - len + 1)) << |
2437 | endl; | |
85ce9d3e | 2438 | sum += chartoint(number[x]) * pow(10, abs(x - len + 1)); |
2439 | } | |
2440 | return sum; | |
2441 | } | |
2442 | ||
2443 | long int pow(int x, int y) | |
2444 | { | |
2445 | long int value = 0; | |
2446 | int count = 0; | |
2447 | value += x; | |
2448 | ||
2449 | if (x != 0 && y != 0) | |
2450 | { | |
2451 | for (count = 1; count <= y - 1; count++) | |
2452 | value *= x; | |
2453 | } | |
2454 | else | |
2455 | return 1; | |
2456 | return value; | |
2457 | } | |
2458 | ||
2459 | long int chartoint(char ch) | |
2460 | { | |
8c126acc | 2461 | if (int(ch) >= 48 && int(ch) <= 57) |
2462 | return int(ch) - 48; | |
2463 | else | |
2464 | return 0; | |
85ce9d3e | 2465 | } |
2466 | ||
2467 | int save_gs_dbase() | |
2468 | { | |
2469 | ListNode<aClient> *ptr = players.First(); | |
2470 | Player *it; | |
2471 | ofstream outfile; | |
2472 | ||
2473 | outfile.open(playerdata); | |
2474 | ||
2475 | if (!outfile) | |
2476 | { | |
2477 | cerr << "Error opening " << playerdata << endl; | |
2478 | return 0; | |
2479 | } | |
2480 | ||
2481 | while(ptr) | |
2482 | { | |
2483 | it = ptr->getData()->stats; | |
2484 | outfile << it->name << ' ' << it->level << ' ' << it->exp << ' ' << it->gold << ' ' << it->bank << ' ' | |
2485 | << it->hp << ' ' << it->maxhp << ' ' << it->strength << ' ' << it->defense << ' ' | |
2486 | << it->armor << ' ' << it->weapon << ' ' << (it->alive ? "alive" : "dead") << ' ' | |
e3c5fe46 | 2487 | << it->forest_fights << ' ' << it->player_fights << ' ' |
2488 | << it->password << endl; | |
85ce9d3e | 2489 | ptr = ptr->Next(); |
2490 | } | |
2491 | outfile.close(); | |
28f552b8 | 2492 | return 1; |
85ce9d3e | 2493 | } |
2494 | ||
2495 | int load_gs_dbase() | |
2496 | { | |
2497 | ifstream infile; | |
2498 | aClient *temp; | |
2499 | Player *p; | |
e3c5fe46 | 2500 | char *alive, *tempname, *buf, *password; |
85ce9d3e | 2501 | buf = new char[1023]; |
2502 | ||
2503 | infile.open(playerdata); | |
2504 | ||
2505 | if (infile.fail()) | |
2506 | { | |
2507 | cerr << "Error opening " << playerdata << endl; | |
2508 | return 0; | |
2509 | } | |
2510 | ||
2511 | while (infile.getline(buf, 1024, '\n')) | |
2512 | { | |
2513 | temp = new aClient; | |
2514 | tempname = strtok(buf, " "); | |
2515 | temp->stats = new Player(tempname); | |
2516 | p = temp->stats; | |
2517 | ||
85ce9d3e | 2518 | p->level = stringtoint(strtok(NULL, " ")); |
2519 | p->exp = stringtoint(strtok(NULL, " ")); | |
2520 | p->gold = stringtoint(strtok(NULL, " ")); | |
2521 | p->bank = stringtoint(strtok(NULL, " ")); | |
2522 | p->hp = stringtoint(strtok(NULL, " ")); | |
2523 | p->maxhp = stringtoint(strtok(NULL, " ")); | |
2524 | p->strength = stringtoint(strtok(NULL, " ")); | |
2525 | p->defense = stringtoint(strtok(NULL, " ")); | |
2526 | p->armor = stringtoint(strtok(NULL, " ")); | |
2527 | p->weapon = stringtoint(strtok(NULL, " ")); | |
2528 | alive = strtok(NULL, " "); | |
2529 | p->alive = (stricmp(alive, "ALIVE") == 0 ? true : false); | |
2530 | p->forest_fights = stringtoint(strtok(NULL, " ")); | |
2531 | p->player_fights = stringtoint(strtok(NULL, " ")); | |
e3c5fe46 | 2532 | password = strtok(NULL, " "); |
2533 | strcpy(p->password, password); | |
85ce9d3e | 2534 | temp->setNick("NULL"); |
2535 | ||
e3c5fe46 | 2536 | printf("%s %d %ld %ld %ld %d %d %d %d %d %d %s %d %d %s\n", p->name, p->level, |
2537 | p->exp, p->gold, p->bank, p->hp, p->maxhp, p->strength, p->defense, p->armor, p->weapon, | |
2538 | alive, p->forest_fights, p->player_fights, p->password); | |
2539 | ||
85ce9d3e | 2540 | players.insertAtBack(temp); |
2541 | delete temp; | |
2542 | } | |
1cf88153 | 2543 | delete [] buf; |
28f552b8 | 2544 | infile.close(); |
2545 | return 1; | |
85ce9d3e | 2546 | } |
2547 | ||
e3c5fe46 | 2548 | bool passcmp(char *encrypted, char *plaintext) |
2549 | { | |
2550 | char salt[3]; | |
cdc9a6db | 2551 | char *plaintext2, *plainToencrypt; |
2552 | bool same = false; | |
2553 | ||
2554 | plaintext2 = new char[strlen(encrypted) + strlen(plaintext)]; // Extra | |
2555 | strcpy(plaintext2, plaintext); | |
2556 | ||
e3c5fe46 | 2557 | salt[0] = encrypted[0]; |
2558 | salt[1] = encrypted[1]; | |
2559 | salt[3] = '\0'; | |
cdc9a6db | 2560 | |
2561 | plainToencrypt = crypt(plaintext2, salt); | |
2562 | ||
2563 | same = (strcmp((const char *)encrypted, plainToencrypt) == 0 ? true : false); | |
2564 | ||
2565 | delete []plaintext2; | |
2566 | ||
2567 | return same; | |
e3c5fe46 | 2568 | } |
2569 | ||
2570 | bool check_password(char *name, char *plaintext) | |
2571 | { | |
0a1518fa | 2572 | aClient *client; |
e3c5fe46 | 2573 | |
0a1518fa | 2574 | if (!(client = findplayer(name))) |
2575 | return false; | |
2576 | else | |
e3c5fe46 | 2577 | { |
0a1518fa | 2578 | return passcmp(client->stats->password, plaintext); |
e3c5fe46 | 2579 | } |
e3c5fe46 | 2580 | } |
1cf88153 | 2581 | |
ad7dfaa0 | 2582 | void do_store(char *u) |
2583 | { | |
2584 | char *cmd = strtok(NULL, " "); | |
2585 | char *item = strtok(NULL, " "); | |
2586 | char *num = strtok(NULL, " "); | |
2587 | char *space; | |
8c126acc | 2588 | int wep; |
2589 | aClient *user; | |
2590 | Player *p; | |
ad7dfaa0 | 2591 | |
8c126acc | 2592 | if (!is_playing(u) || !(user = find(u))) |
2593 | notice(s_GameServ, u, "You must be playing to use the store!"); | |
2594 | else if (!cmd || !item) | |
ad7dfaa0 | 2595 | { |
2596 | notice(s_GameServ, u, "SYNTAX: STORE LIST {ARMOR | WEAPONS}"); | |
2597 | notice(s_GameServ, u, " \ 2STORE SELL {ARMOR | WEAPON}\ 2"); | |
2598 | notice(s_GameServ, u, " \ 2STORE BUY {ARMOR | WEAPON} \1fNUMBER\1f\ 2"); | |
2599 | } | |
2600 | else if (stricmp(cmd, "LIST") == 0) | |
2601 | { | |
2602 | if (stricmp(item, "WEAPONS") == 0) | |
2603 | { | |
2604 | notice(s_GameServ, u, "Welcome to Kain's Armory"); | |
2605 | notice(s_GameServ, u, "Here are the weapons we have available for the killing, sire:"); | |
2606 | for (int x = 1; x < WNA; x++) | |
2607 | { | |
2608 | space = spaces(strlen(weapons[x]), "."); | |
2609 | notice(s_GameServ, u, "%s%d. %s%s%d",(x < 10 ? " " : ""), x, weapons[x], space, prices[x - 1]); | |
2610 | free(space); | |
2611 | } | |
2612 | notice(s_GameServ, u, "To purchase a weapon, type /msg %S STORE BUY \ 2NUM\ 2."); | |
2613 | notice(s_GameServ, u, "Where num. is the weapon number from the menu above."); | |
2614 | ||
2615 | } | |
2616 | else if (stricmp(item, "ARMOR") == 0) | |
2617 | { | |
2618 | notice(s_GameServ, u, "Welcome to Kain's Armory"); | |
2619 | notice(s_GameServ, u, "I hope you enjoy the fine armor we have available for your protection:"); | |
2620 | for (int x = 1; x < WNA; x++) | |
2621 | { | |
2622 | space = spaces(strlen(armors[x]), "."); | |
2623 | notice(s_GameServ, u, "%s%d. %s%s%d",(x < 10 ? " " : ""), x, armors[x], space, prices[x - 1]); | |
2624 | free(space); | |
2625 | } | |
2626 | notice(s_GameServ, u, "To purchase armor, type /msg %S store buy armor num."); | |
2627 | notice(s_GameServ, u, "Where num. is the armor number from the menu above."); | |
2628 | ||
2629 | ||
2630 | } | |
2631 | } else if (stricmp(cmd, "BUY") == 0) { | |
8c126acc | 2632 | if (!num) |
2633 | { | |
2634 | notice(s_GameServ, u, "SYNTAX: \ 2STORE BUY {ARMOR | WEAPON} \1fNUMBER\1f\ 2"); | |
2635 | return; | |
2636 | } | |
2637 | else if (!isstringnum(num)) | |
2638 | { | |
2639 | notice(s_GameServ, u, "You must specify a number between 1 and %d. Not %s!", WNA - 1, num); | |
2640 | return; | |
2641 | } | |
2642 | if (stricmp(item, "WEAPON") == 0) | |
2643 | { | |
2644 | wep = stringtoint(num); | |
2645 | if (wep >= WNA || wep < 1) | |
2646 | { | |
2647 | notice(s_GameServ, u, "The number %d is out of range. The number you provide must be between 1 and %d.", wep, WNA - 1); | |
2648 | return; | |
2649 | } | |
2650 | ||
2651 | p = user->stats; | |
2652 | ||
2653 | if (p->weapon != 0) | |
2654 | notice(s_GameServ, u, "You have to sell your %s first!", weapons[p->weapon]); | |
2655 | else if (p->gold < prices[wep - 1]) | |
2656 | notice(s_GameServ, u, "You don't have enough gold for %s!", weapons[wep]); | |
2657 | else | |
2658 | { | |
2659 | notice(s_GameServ, u, "You have purchased %s! Thanks for the gold!", weapons[wep]); | |
2660 | p->weapon = wep; | |
2661 | p->gold -= prices[wep - 1]; | |
2662 | } | |
2663 | } | |
2664 | else if (stricmp(item, "ARMOR") == 0) | |
2665 | { | |
2666 | wep = stringtoint(num); | |
2667 | if (wep >= WNA || wep < 1) | |
2668 | { | |
2669 | notice(s_GameServ, u, "The number %d is out of range. The number you provide must be between 1 and %d.", wep, WNA - 1); | |
2670 | return; | |
2671 | } | |
2672 | ||
2673 | p = user->stats; | |
2674 | ||
2675 | if (p->armor != 0) | |
2676 | notice(s_GameServ, u, "You have to sell your %s first!", armors[p->armor]); | |
2677 | else if (p->gold < prices[wep - 1]) | |
2678 | notice(s_GameServ, u, "You don't have enough gold for %s!", armors[wep]); | |
2679 | else | |
2680 | { | |
2681 | notice(s_GameServ, u, "You have purchased %s! Thanks for the gold!", armors[wep]); | |
2682 | p->armor = wep; | |
2683 | p->gold -= prices[wep - 1]; | |
2684 | } | |
2685 | } | |
2686 | } | |
2687 | else if (stricmp(cmd, "SELL" ) == 0) | |
2688 | { | |
2689 | p = user->stats; | |
2690 | ||
2691 | if (stricmp(item, "WEAPON") == 0) | |
2692 | { | |
2693 | if (p->weapon == 0) | |
2694 | { | |
2695 | notice(s_GameServ, u, "You want me to chop off your hands?"); | |
2696 | return; | |
2697 | } | |
2698 | else if (p->gold == 2000000000) | |
2699 | { | |
2700 | notice(s_GameServ, u, "You have enough gold. I'll just take that off your hands, sire."); | |
2701 | p->weapon = 0; | |
2702 | } | |
2703 | else if (2000000000 - p->gold < (prices[p->weapon - 1] / 2)) | |
2704 | { | |
2705 | notice(s_GameServ, u, "Thank you for your business! You now have as much gold as you can carry."); | |
2706 | notice(s_GameServ, u, "However, you have no weapon... can I interest you in the %s?", weapons[WNA - 1]); | |
2707 | p->gold = 2000000000; | |
2708 | p->weapon = 0; | |
2709 | } | |
2710 | else | |
2711 | { | |
2712 | notice(s_GameServ, u, "Thank you for your business! You now have %d more gold but no weapon!", (prices[p->weapon - 1] / 2)); | |
2713 | p->gold += (prices[p->weapon - 1] / 2); | |
2714 | p->weapon = 0; | |
2715 | } | |
2716 | } | |
2717 | else if (stricmp(item, "ARMOR") == 0) | |
2718 | { | |
2719 | p = user->stats; | |
2720 | ||
2721 | if (p->armor == 0) | |
2722 | { | |
2723 | notice(s_GameServ, u, "I don't think you can be any more naked..."); | |
2724 | return; | |
2725 | } | |
2726 | if (p->gold == 2000000000) | |
2727 | { | |
2728 | notice(s_GameServ, u, "You have enough gold. I'll just take that off your hands, sire."); | |
2729 | p->armor = 0; | |
2730 | } | |
2731 | else if (2000000000 - p->gold < (prices[p->armor - 1] / 2)) | |
2732 | { | |
2733 | notice(s_GameServ, u, "Thank you for your business! You now have as much gold as you can carry."); | |
2734 | notice(s_GameServ, u, "However, you have no armor... can I interest you in %s?", armors[WNA - 1]); | |
2735 | p->gold = 2000000000; | |
2736 | p->armor = 0; | |
2737 | } | |
2738 | else | |
2739 | { | |
2740 | notice(s_GameServ, u, "Thank you for your business! You now have %d more gold but no armor!", | |
2741 | (prices[p->armor - 1] / 2)); | |
2742 | ||
2743 | p->gold += (prices[p->armor - 1] / 2); | |
2744 | p->armor = 0; | |
2745 | } | |
2746 | } | |
2747 | else | |
2748 | { | |
2749 | notice(s_GameServ, u, "SYNTAX: STORE LIST {ARMOR | WEAPONS}"); | |
2750 | notice(s_GameServ, u, " \ 2STORE SELL {ARMOR | WEAPON}\ 2"); | |
2751 | notice(s_GameServ, u, " \ 2STORE BUY {ARMOR | WEAPON} \1fNUMBER\1f\ 2"); | |
2752 | } | |
2753 | } | |
2754 | } | |
2755 | ||
2756 | void do_bank(char *u) | |
2757 | { | |
2758 | char *cmd = strtok(NULL, " "); | |
2759 | char *amount = strtok(NULL, " "); | |
2760 | char *nick = strtok(NULL, " "); | |
2761 | ||
2762 | aClient *user; | |
2763 | Player *p; | |
2764 | ||
2765 | if (!cmd || !amount || (stricmp(cmd, "TRANSFER") == 0 && !nick)) | |
2766 | { | |
2767 | notice(s_GameServ, u, "BANK {WITHDRAW | DEPOSIT} {ALL | AMOUNT}"); | |
e282e9d2 | 2768 | notice (s_GameServ, u, "BANK BALANCE"); |
8c126acc | 2769 | return; |
2770 | } | |
2771 | else if (!is_playing(u) || !(user = find(u))) | |
2772 | { | |
2773 | notice(s_GameServ, u, "You must be playing to use the bank!"); | |
2774 | return; | |
ad7dfaa0 | 2775 | } |
8c126acc | 2776 | else if (!isstringnum(amount) && stricmp(amount, "ALL") != 0) |
2777 | { | |
2778 | notice(s_GameServ, u, "I don't know how to convert alphabet letters into currency, sire!"); | |
2779 | return; | |
2780 | } | |
2781 | ||
2782 | p = user->stats; | |
2783 | ||
e282e9d2 | 2784 | if (stricmp(cmd, "BALANCE") == 0) |
2785 | { | |
2786 | showBankBalance(u); | |
2787 | } | |
2788 | else if (stricmp(cmd, "DEPOSIT") == 0) | |
8c126acc | 2789 | { |
2790 | if (p->bank == 2000000000) | |
2791 | { | |
2792 | notice(s_GameServ, u, "Your bank account is full, sire!"); | |
2793 | return; | |
2794 | } | |
2795 | else if (stricmp(amount, "ALL") == 0) | |
2796 | { | |
2797 | if (2000000000 - p->bank < p->gold) | |
2798 | { | |
2799 | notice(s_GameServ, u, "You don't have enough room for all of your gold."); | |
2800 | notice(s_GameServ, u, "Depositing %ld gold into your account", (2000000000 - p->bank)); | |
2801 | p->gold -= (2000000000 - p->bank); | |
2802 | p->bank = 2000000000; | |
e282e9d2 | 2803 | showBankBalance(u); |
8c126acc | 2804 | } |
2805 | else | |
2806 | { | |
2807 | notice(s_GameServ, u, "Depositing %ld gold into your account!", p->gold); | |
2808 | p->bank += p->gold; | |
2809 | p->gold = 0; | |
e282e9d2 | 2810 | showBankBalance(u); |
8c126acc | 2811 | } |
2812 | } | |
2813 | else if (stringtoint(amount) > p->gold) | |
2814 | { | |
2815 | notice(s_GameServ, u, "Sire, you only have %ld gold!", p->gold); | |
e282e9d2 | 2816 | showBankBalance(u); |
8c126acc | 2817 | return; |
2818 | } | |
2819 | else | |
2820 | { | |
2821 | if (2000000000 - p->bank < stringtoint(amount)) | |
2822 | { | |
2823 | notice(s_GameServ, u, "You don't have room in your account for that much."); | |
2824 | notice(s_GameServ, u, "Capping off your account with %ld gold!", (2000000000 - p->bank)); | |
2825 | p->gold -= (2000000000 - p->bank); | |
2826 | p->bank = 2000000000; | |
e282e9d2 | 2827 | showBankBalance(u); |
8c126acc | 2828 | } |
2829 | else | |
2830 | { | |
2831 | notice(s_GameServ, u, "Depositing %d gold into your account!", stringtoint(amount)); | |
2832 | p->bank += stringtoint(amount); | |
2833 | p->gold -= stringtoint(amount); | |
e282e9d2 | 2834 | showBankBalance(u); |
8c126acc | 2835 | } |
2836 | } | |
2837 | } | |
2838 | else if (stricmp(cmd, "WITHDRAW") == 0) | |
2839 | { | |
2840 | if (p->gold == 2000000000) | |
2841 | { | |
2842 | notice(s_GameServ, u, "You cannot carry any more gold, sire!"); | |
e282e9d2 | 2843 | showBankBalance(u); |
8c126acc | 2844 | return; |
2845 | } | |
2846 | else if (stricmp(amount, "ALL") == 0) | |
2847 | { | |
2848 | if (2000000000 - p->gold < p->bank) | |
2849 | { | |
2850 | notice(s_GameServ, u, "You don't have enough room to carry all that gold."); | |
2851 | notice(s_GameServ, u, "Withdrawing %ld gold from your account", (2000000000 - p->gold)); | |
2852 | p->bank -= (2000000000 - p->gold); | |
2853 | p->gold = 2000000000; | |
e282e9d2 | 2854 | showBankBalance(u); |
8c126acc | 2855 | } |
2856 | else | |
2857 | { | |
2858 | notice(s_GameServ, u, "Withdrawing %ld gold from your account!", p->bank); | |
2859 | p->gold += p->bank; | |
2860 | p->bank = 0; | |
e282e9d2 | 2861 | showBankBalance(u); |
8c126acc | 2862 | } |
2863 | } | |
2864 | else if (stringtoint(amount) > p->bank) | |
2865 | { | |
2866 | notice(s_GameServ, u, "Sire, you only have %ld gold in the bank!", p->bank); | |
e282e9d2 | 2867 | showBankBalance(u); |
8c126acc | 2868 | return; |
2869 | } | |
2870 | else | |
2871 | { | |
2872 | if (2000000000 - p->gold < stringtoint(amount)) | |
2873 | { | |
2874 | notice(s_GameServ, u, "You don't enough have room to carry that much gold!"); | |
2875 | notice(s_GameServ, u, "You fill your pockets with %ld gold!", | |
2876 | (2000000000 - p->gold)); | |
2877 | p->bank -= (2000000000 - p->gold); | |
2878 | p->gold = 2000000000; | |
e282e9d2 | 2879 | showBankBalance(u); |
8c126acc | 2880 | } |
2881 | else | |
2882 | { | |
2883 | notice(s_GameServ, u, "Withdrawing %d gold from your account!", stringtoint(amount)); | |
2884 | p->gold += stringtoint(amount); | |
2885 | p->bank -= stringtoint(amount); | |
e282e9d2 | 2886 | showBankBalance(u); |
8c126acc | 2887 | } |
2888 | } | |
2889 | } | |
2890 | ||
ad7dfaa0 | 2891 | } |
ab4f4ec0 | 2892 | |
2893 | void do_master(char *u) | |
2894 | { | |
2895 | aClient *user; | |
2896 | if (!(user = find(u))) | |
2897 | { | |
2898 | notice(s_GameServ, u, "Fatal error. Contact a(n) %S admin. buf: %s", strtok(NULL, "")); | |
2899 | return; | |
2900 | } | |
2901 | ||
2902 | if (is_fighting(u)) | |
2903 | { | |
2904 | notice(s_GameServ, u, "You're in the middle of a fight! Pay attention!"); | |
2905 | return; | |
2906 | } | |
2907 | else if (!is_playing(u)) | |
2908 | { | |
2909 | notice(s_GameServ, u, "You must be playing to see your master!"); | |
2910 | return; | |
2911 | } | |
2912 | else | |
2913 | { | |
2914 | Player *p = user->stats; | |
2915 | long int need = 0; | |
2916 | switch(p->level) | |
2917 | { | |
2918 | case 1: | |
2919 | need = 100; | |
2920 | break; | |
2921 | case 2: | |
2922 | need = 400; | |
2923 | break; | |
2924 | case 3: | |
2925 | need = 1000; | |
2926 | break; | |
2927 | case 4: | |
2928 | need = 4000; | |
2929 | break; | |
2930 | case 5: | |
2931 | need = 10000; | |
2932 | break; | |
2933 | case 6: | |
2934 | need = 40000; | |
2935 | break; | |
2936 | case 7: | |
2937 | need = 100000; | |
2938 | break; | |
2939 | case 8: | |
2940 | need = 400000; | |
2941 | break; | |
2942 | case 9: | |
2943 | need = 1000000; | |
2944 | break; | |
2945 | case 10: | |
2946 | need = 4000000; | |
2947 | break; | |
2948 | case 11: | |
2949 | need = 10000000; | |
2950 | break; | |
2951 | case 12: | |
2952 | need = p->exp + 1; | |
2953 | notice(s_GameServ, u, "You are at level 12. You are the master. What's left? The DRAGON!"); | |
2954 | break; | |
2955 | default: | |
2956 | need = p->exp + 1; // Unknown level... don't let them fight a fake master! | |
2957 | break; | |
2958 | } | |
2959 | if (p->exp >= need) | |
2960 | see_master(u); | |
2961 | else | |
2962 | notice(s_GameServ, u, "You are not worthy of fighting %s! You need %ld more experience.", masters[p->level - 1]->name, (need - p->exp)); | |
2963 | } | |
2964 | } | |
2965 | ||
2966 | void see_master(char *u) | |
2967 | { | |
2968 | aClient *user; | |
2969 | if (!(user = find(u))) | |
2970 | { | |
2971 | notice(s_GameServ, u, "Fatal error. Contact a(n) %S admin. buf: %s", strtok(NULL, "")); | |
2972 | return; | |
2973 | } | |
2974 | ||
2975 | if (!is_fighting(u) && is_playing(u)) | |
2976 | { | |
2977 | Player *p = user->stats; | |
2978 | p->master = new Monster(masters[p->level - 1]); | |
2979 | p->fight = p->master; | |
2980 | display_monster(u); // Since master is the same structure, use this function | |
2981 | } | |
2982 | } | |
e282e9d2 | 2983 | |
2984 | void showBankBalance(const char *u) | |
2985 | { | |
2986 | aClient *user; | |
2987 | Player *p; | |
2988 | if (!(user = find(u))) | |
2989 | return; | |
2990 | ||
2991 | p = user->stats; | |
2992 | ||
2993 | if (!p) | |
2994 | return; | |
2995 | ||
2996 | notice(s_GameServ, u, "Account Balance: %ld Gold On hand: %ld", p->bank, p->gold); | |
2997 | ||
2998 | } | |
44ea29f7 | 2999 | |
3000 | void refreshall() | |
3001 | { | |
3002 | ListNode <aClient> *it; | |
3003 | Player *p; | |
3004 | ||
3005 | it = players.First(); | |
3006 | ||
3007 | while (it) | |
3008 | { | |
3009 | p = it->getData()->stats; | |
3010 | refresh(p); | |
3011 | it = it->Next(); | |
3012 | } | |
3013 | } | |
3014 | ||
3015 | void refresh(Player *p) | |
3016 | { | |
3017 | if (!p) | |
3018 | return; | |
3019 | ||
3020 | p->hp = p->maxhp; | |
3021 | p->forest_fights = 100; | |
3022 | p->player_fights = 3; | |
3023 | p->alive = true; | |
3024 | } |