]> jfr.im git - irc/gameservirc.git/blame - gameserv/extern.h
got tavern load and list working for the most part
[irc/gameservirc.git] / gameserv / extern.h
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85ce9d3e 1#ifndef EXTERN_H
2#define EXTERN_H
3
4#define E extern
5
ab4f4ec0 6#define LEVELS 12 // Levels in the game
6d053d90 7#define REALLEVELS 12 // Levels to load from monsters.dat
ab4f4ec0 8#define MONSTERS 12 // Monsters per level
8f0f4c84 9#define WNA 16 // Weapons and armor
ab4f4ec0 10
85ce9d3e 11#include <stdarg.h>
ec4605a9 12#include <list>
85ce9d3e 13#include "player.h"
42106907 14#include "level.h"
85ce9d3e 15#include "list.h"
44ea29f7 16#include "config.h"
e1c41a84 17#include "options.h"
44ea29f7 18
19#if TIME_WITH_SYS_TIME
20# include <sys/time.h>
21# include <time.h>
22#else
23# if HAVE_SYS_TIME_H
24# include <sys/time.h>
25# else
26# include <time.h>
27# endif
28#endif
29
7996e5fd 30// Hash.cpp stuff start
31#define U_TABLE_SIZE 1999
448a1531 32E unsigned long sHASH(const unsigned char *name);
33E unsigned long iHASH(const unsigned char *name);
7996e5fd 34// hash.cpp stuff end
35
2edcd222 36E long lastrefresh;
37E void save_lastrefresh();
38E void load_lastrefresh();
85ce9d3e 39
40// The socket
41E int sock;
42
9d057db5 43
8450c018 44/* config.cpp start */
624c0352 45E int load_config_file(char *config = "gameserv.conf");
85ce9d3e 46E void unload_config_file();
47E char *s_GameServ;
48E char *c_Forest;
49E char *c_ForestTopic;
50E char *gshost;
51E char *gsident;
529f5e31 52E char *pidfile;
5aa1d28d 53E char *newsdata;
5431156e 54E char *nsname;
55E char *nspass;
8e800549 56E Monster dragon;
e1c41a84 57
58#if defined(P10)
59E char *gsnum;
60#endif
61
85ce9d3e 62E char *servername;
63E char *remoteserver;
64E char *remoteport;
65E char *remotepass;
66E char *playerdata;
ec4605a9 67E char *itemdata;
d1927afc 68E char *tavernitemdata;
8e800549 69E char *dragondata;
70E char *masterdata;
c62d75be 71E char *logfile;
45a84400 72E char *adminpass;
173302fe 73E char *VERSION;
74E char *PACKAGE;
bf2cabcd 75E char *welcomemsg;
448a1531 76E char *ignoreserverslist;
bf2cabcd 77
9bafc40d 78E long configflags;
2edcd222 79E long refreshperiod;
14e24ba1 80E int level1expire;
81E int defaultexpire;
05c527e6 82E bool shuttingdown;
922daad7 83E int welcomedelay;
84E int updateperiod;
20d5d721 85E int forestfights;
8450c018 86E int maxafightdistance;
87E int maxbfightdistance;
40251952 88E int maxidletime;
89E int idlecheckperiod;
8450c018 90
91/* config.cpp end */
85ce9d3e 92
7996e5fd 93E List<aClient> players[U_TABLE_SIZE];
94E List<aClient> clients[U_TABLE_SIZE];
16ee6441 95E List<string> todaysnews;
85ce9d3e 96
40251952 97/** tcpclient.cpp **/
98E void check_idles();
99
85ce9d3e 100/** List search functions **/
101E aClient *find(char *nick);
102E aClient *find(const char *nick);
103E aClient *findbynick(char *nick);
104E aClient *findbynick(const char *nick);
4e5760fd 105E aClient *findbyrealnick(char *realnick);
0a1518fa 106E aClient *findplayer(const char *name);
ee38284f 107E aClient *findIRCplayer(const char *nick);
ce61cdfa 108#ifdef P10
109E aClient *findbyrealnick(char *realnick);
110#endif
85ce9d3e 111
40251952 112/** tcpclient.cpp **/
113
85ce9d3e 114/** Sock writing functions **/
115E void notice(const char *source, const char *dest, const char *fmt, ...);
116E void raw(const char *fmt, ...);
117
c260a8d7 118/** news.cpp **/
16ee6441 119E void addNews(List<string> &news, const char *fmt, ...);
5aa1d28d 120E void do_news(char *u);
16ee6441 121E void clearNews(List<string> &news);
122E void loadNews(char *filename, List<string> &news);
123E void saveNews(char *filename, List<string> &news);
124E void showNews(char *nick, List<string> &news);
c260a8d7 125
85ce9d3e 126/** gameserv.cpp **/
8f0f4c84 127E char *weapons[WNA];
128E char *armors[WNA];
129E int prices[WNA - 1];
130E int hpbonus[LEVELS - 1];
131E int strbonus[LEVELS - 1];
132E int defbonus[LEVELS - 1];
133E int webonus[WNA];
134E int arbonus[WNA];
85ce9d3e 135E void gameserv(char *source, char *buf);
42106907 136E Level levels[LEVELS];
cd973e97 137E list<item*> Items;
85ce9d3e 138
139/** forest.cpp **/
140E void forest(char *source, char *buf);
141
142/** functions.cpp **/
143
85ce9d3e 144E bool is_playing(char *u);
1af35752 145E bool is_playing(aClient *user);
146
85ce9d3e 147E bool is_fighting(char *u);
1af35752 148E bool is_fighting(aClient *user);
149
85ce9d3e 150E bool player_fight(char *u);
1af35752 151E bool player_fight(aClient *user);
152
8f0f4c84 153E bool dragon_fight(aClient *user);
154
85ce9d3e 155E bool master_fight(char *u);
1af35752 156E bool master_fight(aClient *user);
157
653c4f62 158#ifndef HAVE_STRTOK
85ce9d3e 159E char *strtok(char *str, const char *delim);
653c4f62 160#endif
161
85ce9d3e 162E char *spaces(int len, char *seperator);
85ce9d3e 163E void display_monster(char *u);
164E void display_players(char *u);
8f0f4c84 165E void display_players(aClient *user);
85ce9d3e 166E int stricmp(const char *s1, const char *s2);
167E int strnicmp(const char *s1, const char *s2, size_t len);
168E long int chartoint(char ch);
169E int isstringnum(char *num);
170E long int pow (int x, int y);
171E long int stringtoint(char *number);
5c449fde 172E bool load_masters();
4dde2ed9 173E bool load_monsters();
ea93c39a 174E bool load_levels();
c8ada07e 175E void delete_monsters();
176E void delete_masters();
177E Monster *getNewMonster(Monster *m);
178E void deleteMonster(Monster *m);
44ea29f7 179E void refresh(Player *p);
85ce9d3e 180E void refreshall();
40251952 181E void updateTS(Player *p);
182E bool timedOut(Player *p);
183E void timeOutEvent(Player *p);
ee38284f 184E void reset(Player *p);
185E void resetall();
85ce9d3e 186
9cda831c 187E void do_attack(char *u);
188E void do_bank(char *u);
70065ca1 189E void do_check(char *u);
9cda831c 190E void do_fight(char *u);
191E void do_forest(char *u);
192E void do_heal(char *u);
85ce9d3e 193E void do_identify(char *u);
9cda831c 194E void do_invenory(char *u);
195E void do_list(char *u);
b0359af9 196E void do_logout(char *u);
85ce9d3e 197E void do_play(char *u);
198E void do_quitg(char *u);
9cda831c 199E void do_refresh(char *u);
200E void do_register(char *u);
85ce9d3e 201E void do_reset(char *u);
85ce9d3e 202E void do_run(char *u);
8f0f4c84 203E void do_set(char *u);
85ce9d3e 204E void do_stats(char *u);
9cda831c 205E void do_store(char *u);
206E void do_tavern(char *u);
83cf716f 207E void do_use(char *u);
85ce9d3e 208E void see_mystic(char *u);
85ce9d3e 209
b0359af9 210E void logout(aClient *user); // log a user off the game
9cda831c 211E void showstats(const char *u, const char *nick);
212E void showinventory(aClient *from, aClient *to = NULL);
85ce9d3e 213/* Database saving stuff */
214
215E int save_gs_dbase();
216E int load_gs_dbase();
d1927afc 217E int load_tavern();
ec4605a9 218E int load_items();
8e800549 219E int load_dragon();
220E int save_dragon();
85ce9d3e 221
c62d75be 222// Log File Stuff
223E void log(const char *fmt, ...);
224
85ce9d3e 225#endif