]>
Commit | Line | Data |
---|---|---|
e248e6be | 1 | #ifndef TOPLIST_H |
2 | #define TOPLIST_H | |
3 | ||
71a1182a | 4 | #include <list>\r |
5 | #include <string>\r | |
6 | #include "player.h" | |
e248e6be | 7 | |
8 | using namespace std; | |
9 | ||
10 | // Forward declaration | |
71a1182a | 11 | class Player;\r |
12 | class aClient;\r | |
13 | class Monster;\r | |
14 | class item;\r | |
e248e6be | 15 | |
71a1182a | 16 | class PlayerWrapper\r |
17 | {\r | |
18 | public:\r | |
19 | PlayerWrapper();\r | |
20 | PlayerWrapper(Player *pl);\r | |
21 | ~PlayerWrapper();\r | |
22 | \r | |
23 | void setPlayer(Player *pl);\r | |
24 | \r | |
25 | string getName() { return p->getName(); };\r | |
26 | int getLevel() { return p->getLevel(); };\r | |
27 | long int getExp() { return p->getExp(); };\r | |
28 | long int getGold() { return p->getGold(); };\r | |
29 | long int getBank() { return p->getBank(); };\r | |
30 | int getHP() { return p->getHP(); };\r | |
31 | int getMaxHP() { return p->getMaxHP(); };\r | |
32 | int getStrength() { return p->getStrength(); };\r | |
33 | int getDefense() { return p->getDefense(); };\r | |
34 | int getForestFights() { return p->getForestFights(); };\r | |
35 | int getPlayerFights() { return p->getPlayerFights(); };\r | |
36 | string getPassword() { return p->getPassword(); };\r | |
37 | \r | |
38 | aClient *getClient() { return p->getClient(); };\r | |
39 | Monster *getMonster() { return p->getMonster(); };\r | |
40 | Monster *getMaster() { return p->getMaster(); };\r | |
41 | aClient *getBattle() { return p->getBattle(); };\r | |
42 | \r | |
43 | bool operator < (PlayerWrapper &right);\r | |
44 | \r | |
45 | private:\r | |
46 | Player *p;\r | |
47 | };\r | |
48 | ||
49 | class toplist \r | |
50 | { | |
e248e6be | 51 | public: |
52 | // Default Constructor | |
53 | toplist(); | |
54 | ||
55 | // Constructor with a parameter for the count | |
56 | toplist(int); | |
57 | ||
58 | // Destructor | |
59 | ~toplist(); | |
60 | ||
61 | // Insert the player into the top list if they make it | |
62 | void insertPlayer(Player *); | |
63 | ||
64 | // Set how many players should be in the toplist | |
65 | void setCount(int); | |
66 | int getCount() { return count; }; | |
67 | ||
68 | // Sort the list | |
69 | void sort(); | |
70 | ||
71 | // Prune the list so it's not larger than the count | |
71a1182a | 72 | void prune();\r |
73 | \r | |
74 | void reverse(); | |
e248e6be | 75 | |
71a1182a | 76 | list<PlayerWrapper>::iterator begin();\r |
77 | list<PlayerWrapper>::iterator end();\r | |
78 | bool empty(); | |
e248e6be | 79 | |
80 | private: | |
81 | ||
82 | // The actual list of players | |
71a1182a | 83 | list<PlayerWrapper> myList; |
e248e6be | 84 | |
85 | // The number of players to keep in the list | |
86 | int count; | |
71a1182a | 87 | };\r |
88 | \r | |
89 | \r | |
90 | ||
e248e6be | 91 | #endif |