]>
Commit | Line | Data |
---|---|---|
85ce9d3e | 1 | #include "sockhelp.h" |
2 | #include "aClient.h" | |
3 | #include "list.h" | |
4 | #include "extern.h" | |
ee38284f | 5 | #include "flags.h" |
85ce9d3e | 6 | #include <cctype> |
7 | ||
8 | void do_forest(char *u); | |
c8ada07e | 9 | Monster *getNewMonster(Monster *m); |
10 | void deleteMonster(Monster *m); | |
9d057db5 | 11 | |
85ce9d3e | 12 | void forest(char *source, char *buf) |
13 | { | |
14 | char *cmd = strtok(buf, " "); | |
15 | ||
16 | if (cmd[0] == ':') | |
17 | cmd++; | |
18 | if (source[0] == ':') | |
19 | source++; | |
20 | ||
21 | if (stricmp(cmd, "SEARCH") == 0) | |
22 | { | |
23 | do_forest(source); | |
24 | } else if (stricmp(cmd, "ATTACK") == 0) { | |
25 | do_attack(source); | |
c8ada07e | 26 | } else if (stricmp(cmd, "RUN") == 0) { |
27 | do_run(source); | |
ad7dfaa0 | 28 | } else if (stricmp(cmd, "HEAL") == 0) { |
29 | do_heal(source); | |
85ce9d3e | 30 | } |
31 | ||
32 | source--; | |
33 | } | |
34 | ||
35 | void do_forest(char *u) | |
36 | { | |
37 | aClient *source; | |
85ce9d3e | 38 | |
ee38284f | 39 | if (!(source = find(u))) |
40 | { | |
41 | notice(s_GameServ, u, "Fatal Error in do_forest. Contact a %S admin for help."); | |
42 | return; | |
43 | } | |
44 | else if (!is_playing(source)) | |
85ce9d3e | 45 | { |
46 | notice(s_GameServ, u, "You must be playing the game to search the forest!"); | |
1af35752 | 47 | return; |
48 | } | |
ee38284f | 49 | Player *p = source->stats; |
50 | ||
51 | if (!isAlive(p)) | |
1af35752 | 52 | { |
53 | notice(s_GameServ, u, "You are dead. Wait until tomorrow to search the forest some more."); | |
54 | return; | |
85ce9d3e | 55 | } |
56 | else | |
57 | { | |
0b6098d5 | 58 | updateTS(source->stats); |
ee38284f | 59 | if (p->forest_fights <= 0) |
85ce9d3e | 60 | { |
61 | notice(s_GameServ, u, "You are out of forest fights for the day. Wait "\ | |
62 | "till tomorrow!"); | |
63 | return; | |
64 | } | |
b410b364 | 65 | else if (!is_fighting(source)) |
85ce9d3e | 66 | { |
20d5d721 | 67 | int eventnum = rand() % 100; |
20d5d721 | 68 | p->forest_fights--; |
69 | ||
70 | notice(s_GameServ, u, "You search the forest for something to kill..."); | |
71 | ||
7d1d9eeb | 72 | // 88% of forest searching turns up a monster |
73 | if (eventnum >= 12) | |
20d5d721 | 74 | { |
ea93c39a | 75 | p->fight = new Monster(levels[p->level - 1].randomMonster()); |
5c449fde | 76 | notice(s_GameServ, u, "You have found \ 2%s\ 2!", p->fight->name.c_str()); |
83cf716f | 77 | if (p->fight->hp < p->fight->maxhp) |
78 | p->fight->hp = p->fight->maxhp; | |
20d5d721 | 79 | |
80 | p->battle = NULL; // Just to make sure | |
81 | p->master = NULL; // Just to make sure | |
82 | display_monster(u); | |
83 | } | |
37ed80a9 | 84 | /* |
2271327b | 85 | else if (eventnum < 12 && eventnum >= 10) // 2% for finding potions |
86 | { | |
87 | notice(s_GameServ, u, "Fortune smiles upon thee!"); | |
88 | ||
5c449fde | 89 | eventnum = 1 + rand() % 4; |
90 | switch(eventnum) | |
2271327b | 91 | { |
5c449fde | 92 | case 1: |
93 | notice(s_GameServ, u, | |
2271327b | 94 | "You have found an HP Potion!"); |
5c449fde | 95 | p->inventory.incHP(); |
96 | break; | |
97 | case 2: | |
98 | notice(s_GameServ, u, | |
2271327b | 99 | "You have found a Strength Potion!"); |
5c449fde | 100 | p->inventory.incStrength(); |
101 | break; | |
102 | case 3: | |
103 | notice(s_GameServ, u, | |
2271327b | 104 | "You have found a Defense Potion!"); |
5c449fde | 105 | p->inventory.incDefense(); |
106 | break; | |
107 | case 4: | |
108 | notice(s_GameServ, u, | |
2271327b | 109 | "You have found a Healing Potion!"); |
5c449fde | 110 | p->inventory.incHealing(); |
111 | break; | |
2271327b | 112 | } |
113 | } | |
37ed80a9 | 114 | */ |
2271327b | 115 | else if (eventnum < 10 && eventnum >= 5) // 5% for the fountain |
20d5d721 | 116 | { |
b478c0df | 117 | if (p->hp < p->maxhp) |
118 | { | |
119 | notice(s_GameServ, u, "In your path lies a beautiful fountain from which flows the crystal waters of life."); | |
120 | notice(s_GameServ, u, "You wet your lips on the cool blue waters and feel rejuvenated"); | |
121 | p->hp = p->maxhp; | |
122 | } | |
123 | else | |
124 | { | |
125 | notice(s_GameServ, u, "In your path lies a beautiful fountain from which flows the crystal waters of life."); | |
126 | notice(s_GameServ, u, "You are not thirsty, though, and you don't need healing. Best to leave this for the next warrior"); | |
127 | p->forest_fights++; | |
128 | } | |
20d5d721 | 129 | } |
ee38284f | 130 | else if (eventnum < 5) // 5 % for the wishing well |
20d5d721 | 131 | { |
132 | notice(s_GameServ, u, "You come upon a pure green emerald studded magic wishing well."); | |
133 | if (p->gold == 0) | |
134 | { | |
135 | notice(s_GameServ, u, "Too bad you're broke. Guess you won't be having any wishes answered today."); | |
9181f3e5 | 136 | p->forest_fights++; |
20d5d721 | 137 | return; |
138 | } | |
7df8f136 | 139 | long newstats; |
20d5d721 | 140 | notice(s_GameServ, u, "You throw one of your gold pieces into the well and it vanishes into a puff of white smoke."); |
141 | notice(s_GameServ, u, "In an instant, the puff of smoke materializes into a gnome."); | |
142 | notice(s_GameServ, u, "The gnome is holding something in his hand motioning for you to come closer."); | |
143 | notice(s_GameServ, u, "It is a wand! The gnome is waving it through the air towards you!"); | |
ee38284f | 144 | // 2% for each wishing well chance except for forest fights |
145 | if (eventnum < 1) // forest fights | |
20d5d721 | 146 | { |
7df8f136 | 147 | newstats = (rand() % 11) + 5; |
148 | notice(s_GameServ, u, "%ld EXTRA FOREST FIGHTS!!", | |
149 | newstats); | |
150 | p->forest_fights += newstats; | |
20d5d721 | 151 | } |
ee38284f | 152 | else if (eventnum < 3) |
20d5d721 | 153 | { |
9c531957 | 154 | newstats = levels[p->level - 1].getStrength().random(); |
7df8f136 | 155 | notice(s_GameServ, u, "A SACK WITH %ld GOLD!", newstats); |
156 | p->gold += newstats; | |
20d5d721 | 157 | } |
158 | else | |
159 | { | |
9c531957 | 160 | newstats = levels[p->level - 1].getExp().random(); |
20d5d721 | 161 | notice(s_GameServ, u, "Time seems to stand still for a moment."); |
7df8f136 | 162 | notice(s_GameServ, u, " %ld EXTRA EXPERIENCE POINTS", newstats); |
163 | p->exp += newstats; | |
20d5d721 | 164 | } |
165 | } | |
85ce9d3e | 166 | } |
167 | else if (is_fighting(u)) | |
168 | { | |
169 | notice(s_GameServ, u, "You want to fight two monsters at once?"); | |
170 | } | |
171 | } | |
172 | ||
173 | } | |
174 | ||
c8ada07e | 175 | Monster *getNewMonster(Monster *m) |
176 | { | |
177 | if (!m) | |
178 | return NULL; | |
179 | ||
180 | Monster *newguy; | |
181 | newguy = new Monster; | |
ddef84f1 | 182 | newguy->name = m->name; |
183 | newguy->weapon = m->weapon; | |
184 | newguy->death = m->death; | |
c8ada07e | 185 | newguy->strength = m->strength; |
186 | newguy->gold = m->gold; | |
187 | newguy->exp = m->exp; | |
188 | newguy->hp = m->hp; | |
189 | newguy->maxhp = m->maxhp; | |
190 | return newguy; | |
191 | } |