]> jfr.im git - irc/gameservirc.git/blame - gameserv/item.cpp
Restricted character names to alphanumeric characters only
[irc/gameservirc.git] / gameserv / item.cpp
CommitLineData
8ad9f659 1#include "item.h"
37ed80a9 2#include "player.h"
7f56a68b 3#include "extern.h"
8ad9f659 4
37ed80a9 5item::item()
6{
7 myname = "New Item";
8 myprice = 0;
9 myuses = 0;
10 for (int x = 0; x < 8; x++)
11 mymodifiers[x] = 0;
12}
13
b6bf4226 14item::item(const char *name, long int p, int uses, long int identifier, int m1, int m2, int m3, int m4, int m5, int m6, int m7, int m8)
8ad9f659 15{
16 myname = name; // string = char*
17 myprice = p;
18 myuses = uses;
19 mymodifiers[0] = m1;
20 mymodifiers[1] = m2;
21 mymodifiers[2] = m3;
22 mymodifiers[3] = m4;
23 mymodifiers[4] = m5;
24 mymodifiers[5] = m6;
25 mymodifiers[6] = m7;
26 mymodifiers[7] = m8;
b6bf4226 27 id = identifier;
8ad9f659 28}
29
b6bf4226 30item::item(string name, long int p, int uses, long int identifier, int m1, int m2, int m3, int m4, int m5, int m6, int m7, int m8)
8ad9f659 31{
32 myname = name; // string = char*
33 myprice = p;
34 myuses = uses;
35 mymodifiers[0] = m1;
36 mymodifiers[1] = m2;
37 mymodifiers[2] = m3;
38 mymodifiers[3] = m4;
39 mymodifiers[4] = m5;
40 mymodifiers[5] = m6;
41 mymodifiers[6] = m7;
42 mymodifiers[7] = m8;
b6bf4226 43 id = identifier;
8ad9f659 44}
45
46item::~item()
47{
b6bf4226 48 for (int x = 0; x < 8; x++)
49 {
50 mymodifiers[x] = 0;
51 }
52
53 myuses = 0;
54 myname = "";
55 myprice = 0;
56}
57
58void item::setType(type t)
59{
60 mytype = t;
8ad9f659 61}
62
26b17386 63bool item::operator<(const item &right) const
64{
1ee4a31b 65 return id < right.id;
26b17386 66}
67
68bool item::operator>(const item &right) const
69{
1ee4a31b 70 return id > right.id;
26b17386 71}
72
73bool item::operator==(const item &right) const
74{
1ee4a31b 75 return id == right.id;
26b17386 76}
77
78bool item::operator!=(const item &right) const
79{
1ee4a31b 80 return id != right.id;
26b17386 81}
82
7f56a68b 83item &item::operator=(const item &right)
84{
85 myname = right.myname;
86 myprice = right.myprice;
87 myuses = right.myuses;
88 id = right.id;
89 mytype = right.mytype;
90
91 for (int x = 0; x < 8; x++)
92 {
93 mymodifiers[x] = right.mymodifiers[x];
94 }
95 return *this; // enables cascading x=y=z;
96}
b6bf4226 97weapon::~weapon()
98{
99}
100
7f56a68b 101bool weapon::setData(char *datastr)
102{
103 try
104 {
105 char *temp;
e0056fa6 106 temp = strtok(datastr, "~"); // Type
7f56a68b 107
108 mytype = WEAPON;
109 // Grab the item's id
110 temp = strtok(NULL, "~");
7f56a68b 111 id = stringtoint(temp);
112
113 // Grab the item's name
114 temp = strtok(NULL, "~");
7f56a68b 115 myname = temp;
116
117 // Grab the item's price
118 temp = strtok(NULL, "~");
7f56a68b 119 myprice = stringtoint(temp);
120
121 // Grab the item's uses
122 temp = strtok(NULL, "~");
7f56a68b 123 myuses = stringtoint(temp);
124
125 // Grab the item's modifiers
126 for (int x = 0; x < 4; x++)
127 {
128 temp = strtok(NULL, "~");
7f56a68b 129 mymodifiers[x] = stringtoint(temp);
130 }
42c1eadd 131 // If we got here, we're successful
7f56a68b 132 return true;
133 }
134 catch (char *str)
135 {
cd973e97 136 log("Exception setting weapon data: %s", str);
7f56a68b 137 return false;
138 }
139}
140
8ad9f659 141bool weapon::use(Player *p)
142{
143 // weapon(char *name, int p=0, int uses = -1, int strength=0, int defense=0, int maxhp=0)
144 if (myuses == 0)
145 return false;
146 else
147 {
1781f48a 148 if (p->getWeapon())
149 {
150 p->getWeapon()->undo(p);
151 }
fbb87959 152 p->addStrength(mymodifiers[0]);
153 p->addDefense(mymodifiers[1]);
154 p->addMaxHP(mymodifiers[2]);
1781f48a 155 p->setWeapon(*this);
8ad9f659 156 }
157
8ad9f659 158 return true;
159}
160
161void weapon::undo(Player *p)
162{
fbb87959 163 p->subtractStrength(mymodifiers[0]);
164 p->subtractDefense(mymodifiers[1]);
165 p->subtractMaxHP(mymodifiers[2]);
8ad9f659 166}
167
b6bf4226 168armor::~armor()
169{
170}
171
37ed80a9 172void armor::undo(Player *p)
173{
fbb87959 174 p->subtractStrength(mymodifiers[0]);
175 p->subtractDefense(mymodifiers[1]);
176 p->subtractMaxHP(mymodifiers[2]);
37ed80a9 177}
178
7f56a68b 179bool armor::setData(char *datastr)
b6bf4226 180{
cd973e97 181 try
7f56a68b 182 {
42c1eadd 183 char *temp;
e0056fa6 184 strtok(datastr, "~"); // Type
185
42c1eadd 186 mytype = ARMOR;
cd973e97 187
188 // Grab the item's id
42c1eadd 189 temp = strtok(NULL, "~");
cd973e97 190 id = stringtoint(temp);
e0056fa6 191
cd973e97 192 // Grab the item's name
42c1eadd 193 temp = strtok(NULL, "~");
cd973e97 194 myname = temp;
195
196 // Grab the item's price
42c1eadd 197 temp = strtok(NULL, "~");
cd973e97 198 myprice = stringtoint(temp);
199
200 // Grab the item's uses
42c1eadd 201 temp = strtok(NULL, "~");
cd973e97 202 myuses = stringtoint(temp);
203
204 // Grab the item's modifiers
42c1eadd 205 for (int x = 0; x < 4; x++)
cd973e97 206 {
42c1eadd 207 temp = strtok(NULL, "~");
cd973e97 208 mymodifiers[x] = stringtoint(temp);
209 }
42c1eadd 210 // If we got here, we were successful
211 return true;
cd973e97 212 }
213 catch(char *str)
214 {
215 log("Exception setting armor data: %s", str);
216 return false;
7f56a68b 217 }
218
b6bf4226 219}
220
37ed80a9 221bool armor::use(Player *p)
222{
223 // weapon(char *name, int p=0, int uses = -1, int strength=0, int defense=0, int maxhp=0)
224 if (myuses == 0)
225 return false;
226 else
227 {
1781f48a 228 if (p->getArmor())
229 {
230 p->getArmor()->undo(p);
231 }
fbb87959 232 p->addStrength(mymodifiers[0]);
233 p->addDefense(mymodifiers[1]);
234 p->addMaxHP(mymodifiers[2]);
1781f48a 235 p->setArmor(*this);
37ed80a9 236 }
237
37ed80a9 238 return true;
239}
240
cd973e97 241potion::~potion()
242{
243}
244
8ad9f659 245bool potion::use(Player *p)
246{
247 // potion(char *name, int p=0, int uses = 1, int strength=0, int defense=0, int maxhp=0, int hp=0, int forest_fights=0, int player_fights=0, int gold=0, int bank=0)
fbb87959 248
8ad9f659 249 if (myuses == 0)
250 return false;
251 else
252 {
8a5cec4f 253
fbb87959 254 p->addStrength(myranges[0].random());
255 p->addDefense(myranges[1].random());
256 p->addMaxHP(myranges[2].random());
257 p->addHP(myranges[3].random());
258 p->addForestFights(myranges[4].random());
259 p->addPlayerFights(myranges[5].random());
260 p->addGold(myranges[6].random());
261 p->addBank(myranges[7].random());
8ad9f659 262 }
263 return true;
264}
37ed80a9 265
266void potion::undo(Player *p)
267{
268 return;
269}
b6bf4226 270
7f56a68b 271bool potion::setData(char *datastr)
b6bf4226 272{
cd973e97 273 try
7f56a68b 274 {
cd973e97 275 char *temp;
e0056fa6 276
277 temp = strtok(datastr, "~"); // Type
278
8a5cec4f 279 mytype = POTION;
cd973e97 280
281 // Grab the item's id
42c1eadd 282 temp = strtok(NULL, "~");
cd973e97 283 id = stringtoint(temp);
284
285 // Grab the item's name
42c1eadd 286 temp = strtok(NULL, "~");
cd973e97 287 myname = temp;
288
289 // Grab the item's price
42c1eadd 290 temp = strtok(NULL, "~");
cd973e97 291 myprice = stringtoint(temp);
292
293 // Grab the item's uses
42c1eadd 294 temp = strtok(NULL, "~");
cd973e97 295 myuses = stringtoint(temp);
296
297 // Grab the item's modifiers
e0056fa6 298 for (int x = 0; x < 8; x++)
cd973e97 299 {
42c1eadd 300 temp = strtok(NULL, "~");
e0056fa6 301 myranges[x].low = stringtoint(temp);
302 temp = strtok(NULL, "~");
303 myranges[x].high = stringtoint(temp);
cd973e97 304 }
305 }
306 catch(char *str)
307 {
308 log("Exception setting potion data: %s", str);
309 return false;
7f56a68b 310 }
7f56a68b 311 // If we got here, we were successful
b6bf4226 312 return true;
313}
e696687e 314
315
316itemContainer::itemContainer()
317{
318 myuses = 0;
319 myitem = NULL;
320}
321
42c1eadd 322itemContainer::itemContainer(item *i){
e696687e 323 myuses = i->uses();
324 myitem = i;
325}
326itemContainer::itemContainer(const itemContainer &right)
327{
328 myuses = right.myuses;
329 myitem = right.myitem;
330}
331itemContainer::~itemContainer()
332{
333 myuses = 0;
334 myitem = NULL;
335}
336
8a5cec4f 337void itemContainer::use(Player *p)
338{
339 myitem->use(p);
340 --myuses;
341}
342
e696687e 343itemContainer &itemContainer::operator--()
344{
345 --myuses;
346 return *this;
347}
348
349itemContainer itemContainer::operator--(int)
350{
351 itemContainer oldValue = *this;
352
353 operator--();
354
355 return oldValue;
356}
357
358itemContainer &itemContainer::operator++()
359{
360 ++myuses;
361
362 return *this;
363}
364
365itemContainer itemContainer::operator++(int)
366{
367 itemContainer oldValue = *this;
368
369 operator++();
370
371 return oldValue;
372}
373
374void itemContainer::setItem(item *i)
375{
376 myitem = i;
377}
378
379bool itemContainer::operator<(const itemContainer &right) const
380{
381 return (*myitem < *right.myitem);
382}
383
384bool itemContainer::operator>(const itemContainer &right) const
385{
386 return (*myitem > *right.myitem);
387}
388
389bool itemContainer::operator==(const itemContainer &right) const
390{
391 return (*myitem == *right.myitem);
392}
393
394bool itemContainer::operator!=(const itemContainer &right) const
395{
1ee4a31b 396 return (*myitem != *right.myitem);
e696687e 397}
e0056fa6 398
399void itemContainer::setUses(int uses)
400{
401 myuses = uses;
402}
d1927afc 403
404tavernItem::tavernItem()
405{
406 myItem = NULL;
407 myLevel = 1;
408}
409
410tavernItem::tavernItem(item *i, int l)
411{
412 setItem(i);
413 setLevel(l);
414}
415
416void tavernItem::setItem(item *i)
417{
418 myItem = i;
419}
420
421void tavernItem::setLevel(int l)
422{
423 myLevel = l;
424}
425
426bool tavernItem::visible(Player *p)
427{
fbb87959 428 return (p != NULL && p->getLevel() >= myLevel);
d1927afc 429}