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Commit | Line | Data |
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96f71fee | 1 | #include "aClient.h" |
c1068b6e | 2 | #include "config.h" |
3 | #include "extern.h" | |
96f71fee | 4 | #include "flags.h" |
85ce9d3e | 5 | #include "list.h" |
96f71fee | 6 | #include "sockhelp.h" |
7 | ||
85ce9d3e | 8 | #include <cctype> |
fb37ecc7 | 9 | #include <fstream> |
10 | ||
11 | using std::ifstream; | |
12 | using std::ofstream; | |
85bcf836 | 13 | using std::ios; |
c1068b6e | 14 | |
15 | #if defined(HAVE_CRYPT_H) | |
16 | ||
e3c5fe46 | 17 | #include <crypt.h> |
85ce9d3e | 18 | |
c1068b6e | 19 | #elif defined(HAVE_UNISTD_H) |
20 | ||
21 | #include <unistd.h> | |
22 | ||
23 | #endif | |
c8ada07e | 24 | |
7996e5fd | 25 | // this will be hash.cpp start |
26 | // thank you wcampbel | |
448a1531 | 27 | unsigned long sHASH(const unsigned char *name); |
28 | unsigned long iHASH(const unsigned char *name); | |
7996e5fd | 29 | List<aClient> players[U_TABLE_SIZE]; |
30 | // this will be hash.cpp end | |
31 | ||
fc9d2643 | 32 | |
c8ada07e | 33 | Monster *monsters[LEVELS][MONSTERS]; // Monsters per level. Total = MONSTERS * LEVELS |
7031d99e | 34 | Monster boss; // The boss monster |
c8ada07e | 35 | |
36 | Monster *masters[LEVELS]; // A master for each level | |
85ce9d3e | 37 | |
a8fb9757 | 38 | // Database functions |
85ce9d3e | 39 | int save_gs_dbase(); |
40 | int load_gs_dbase(); | |
41 | ||
42 | // String functions | |
653c4f62 | 43 | #ifndef HAVE_STRTOK |
85ce9d3e | 44 | char *strtok(char *str, const char *delim); |
653c4f62 | 45 | #endif |
46 | ||
85ce9d3e | 47 | int stricmp(const char *s1, const char *s2); |
48 | int strnicmp(const char *s1, const char *s2, size_t len); | |
49 | // String Functions | |
50 | ||
e3c5fe46 | 51 | /********** Password functions **********/ |
52 | ||
53 | bool passcmp(char *encrypted, char *plaintext); // Compares an encrypted pass with a plain text one | |
54 | ||
55 | bool check_password(char *name, char *plaintext); // Finds a password for the given name, and checks it with passcmp against the plaintext password given. | |
56 | ||
57 | /********** Password functions **********/ | |
58 | ||
59 | ||
60 | /********** GameServ Booleans **********/ | |
61 | ||
05c527e6 | 62 | bool shuttingdown; |
40251952 | 63 | bool timedOut(Player *p); |
64 | void updateTS(Player *p); | |
65 | void timeOutEvent(Player *p); | |
66 | ||
e3c5fe46 | 67 | bool is_playing(char *u); // True if the given nickname in the clients list is playing. |
1af35752 | 68 | bool is_playing(aClient *user); |
69 | ||
e3c5fe46 | 70 | bool is_fighting(char *u); // True if the given nick in the clients list is fighting anything. |
1af35752 | 71 | bool is_fighting(aClient *user); |
72 | ||
e3c5fe46 | 73 | bool player_fight(char *u); // True if the player is fighting another player. |
1af35752 | 74 | bool player_fight(aClient *user); |
75 | ||
e3c5fe46 | 76 | bool master_fight(char *u); // True if the player is fighting their master. |
1af35752 | 77 | bool master_fight(aClient *user); |
e3c5fe46 | 78 | |
79 | /********** GameServ Booleans **********/ | |
85ce9d3e | 80 | |
c7340cbd | 81 | void display_help(char *u, char *file = NULL); |
85ce9d3e | 82 | void display_monster(char *u); |
83 | void display_players(char *u); | |
83cf716f | 84 | void display_players(aClient *user); |
85ce9d3e | 85 | long int chartoint(char ch); |
86 | int isstringnum(char *num); | |
87 | long int pow (int x, int y); | |
88 | long int stringtoint(char *number); | |
89 | ||
90 | char *spaces(int len, char *seperator); | |
44ea29f7 | 91 | void refresh(Player *p); |
85ce9d3e | 92 | void refreshall(); |
40251952 | 93 | void updateTS(Player *p); |
ee38284f | 94 | void reset(Player *p); |
c8ada07e | 95 | void init_masters(); |
85ce9d3e | 96 | void init_monsters(); |
4dde2ed9 | 97 | bool load_monsters(); |
c8ada07e | 98 | void delete_monsters(); |
99 | void delete_masters(); | |
85ce9d3e | 100 | |
96f71fee | 101 | void do_admin(char *u); |
c7340cbd | 102 | void do_attack(char *u); |
103 | void do_bank(char *u); | |
104 | void do_fight(char *u); | |
105 | void do_heal(char *u); | |
106 | void do_help(char *u); | |
85ce9d3e | 107 | void do_identify(char *u); |
9cda831c | 108 | void do_inventory(char *u); |
c7340cbd | 109 | void do_refresh(char *u); |
110 | void do_register(char *u); | |
111 | void do_list(char *u); | |
b0359af9 | 112 | void do_logout(char *u); |
c7340cbd | 113 | void do_master(char *u); |
85ce9d3e | 114 | void do_play(char *u); |
115 | void do_quitg(char *u); | |
116 | void do_reset(char *u); | |
85ce9d3e | 117 | void do_run(char *u); |
85ce9d3e | 118 | void do_stats(char *u); |
c7340cbd | 119 | void do_store(char *u); |
f5c25639 | 120 | void do_tavern(char *u); |
83cf716f | 121 | void do_use(char *u); |
c7340cbd | 122 | void see_master(char *u); |
85ce9d3e | 123 | |
b0359af9 | 124 | void logout(aClient *user); |
85ce9d3e | 125 | void showstats(const char *u, const char *nick); |
c62d75be | 126 | void showinventory(aClient *from, aClient *to); |
e282e9d2 | 127 | void showBankBalance(const char *u); |
83cf716f | 128 | void end_turn(aClient *user); |
85ce9d3e | 129 | |
130 | #define WNA 16 | |
131 | char *weapons[WNA] = { "Fists", "Stick", "Dagger", "Quarterstaff", "Short Sword", | |
132 | "Long Sword", "Silver Spear", "Battle Axe", "The Ragnarok", | |
133 | "Chain Saw", "Poison Sword", "Flame Sword", "Earth Hammer", | |
134 | "Light Saber", "Masamune", "Mystical Sword"}; | |
135 | ||
b410b364 | 136 | char *armors[WNA] = { "Birthday Suit", "Clothes", "Leather Vest", "Chain Mail", "Plate Armor", |
85ce9d3e | 137 | "Full Body Armor", "Magic Mail", "Graphite Suit", "Steel Suit", |
138 | "Force Field", "Armor of Light", "Mythril Vest", "DemiGod Armor", | |
e7a0d0ab | 139 | "Hades' Cloak", "Dragon Scales", "Adamantium"}; |
85ce9d3e | 140 | |
141 | int prices[WNA - 1] = {200, 1000, 3000, 10000, 30000, 100000, 150000, 200000, 400000, | |
142 | 1000000, 4000000, 10000000, 40000000, 100000000, 400000000}; | |
b410b364 | 143 | int webonus[WNA] = {2, 10, 15, 25, 35, 45, 65, 85, 125, 185, 255, 355, 505, 805, 1205, 1805}; |
144 | int arbonus[WNA] = {2, 3, 5, 10, 15, 25, 35, 50, 75, 100, 150, 225, 300, 400, 600, 1000}; | |
85ce9d3e | 145 | |
146 | int hpbonus[11] = {10, 15, 20, 30, 50, 75, 125, 185, 250, 350, 550}; | |
147 | int strbonus[11] = {5, 7, 10, 12, 20, 35, 50, 75, 110, 150, 200}; | |
148 | int defbonus[11] = {2, 3, 5, 10, 15, 22, 35, 60, 80, 120, 150}; | |
149 | ||
85ce9d3e | 150 | void gameserv(char *source, char *buf) |
151 | { | |
448a1531 | 152 | char *cmd, z; |
85ce9d3e | 153 | cmd = strtok(buf, " "); |
154 | ||
fc9d2643 | 155 | #ifndef P10 |
156 | source++; // Get rid of that : at the beginning of a :Nick privmsg Gameserv :text | |
157 | #endif | |
158 | ||
448a1531 | 159 | z = cmd[0]; |
160 | if (z == ':') | |
fc9d2643 | 161 | cmd++; // Get rid of that : at the beginning of the :text (command) |
85ce9d3e | 162 | |
9f8c2acc | 163 | #ifdef DEBUGMODE |
164 | log("Source: %s Command: %s", source, cmd); | |
165 | #endif | |
166 | ||
abbfcdb9 | 167 | struct tm *tm; |
168 | time_t ti; | |
169 | time(&ti); | |
170 | tm = localtime(&ti); | |
44ea29f7 | 171 | |
abbfcdb9 | 172 | int curday = tm->tm_mday; |
173 | ||
174 | if (curday != day) | |
44ea29f7 | 175 | { |
176 | refreshall(); | |
abbfcdb9 | 177 | day = curday; |
8450c018 | 178 | save_day(); // here i come to save the day! |
44ea29f7 | 179 | } |
180 | ||
0eeaca4c | 181 | if (strnicmp(cmd, "\1PING", 6) == 0) |
85ce9d3e | 182 | { |
44ea29f7 | 183 | char *ts; |
184 | ts = strtok(NULL, "\1"); | |
185 | notice(s_GameServ, source, "\1PING %s\1", ts); | |
0eeaca4c | 186 | } else if (stricmp(cmd, "\1VERSION\1") == 0) { |
a3017ab1 | 187 | notice(s_GameServ, source, "\1VERSION %s %s\1", PACKAGE, VERSION); |
85ce9d3e | 188 | } else if (stricmp(cmd, "SEARCH") == 0) { |
189 | cmd = strtok(NULL, " "); | |
190 | ||
191 | if (!cmd) | |
192 | notice(s_GameServ, source, "SYNTAX: /msg %S SEARCH FOREST"); | |
193 | else | |
194 | do_forest(source); | |
1af35752 | 195 | |
85ce9d3e | 196 | } else if (stricmp(cmd, "FIGHT") == 0) { |
197 | do_fight(source); | |
198 | } else if (stricmp(cmd, "ATTACK") == 0) { | |
199 | do_attack(source); | |
c8ada07e | 200 | } else if (stricmp(cmd, "RUN") == 0) { |
201 | do_run(source); | |
83cf716f | 202 | } else if (stricmp(cmd, "USE") == 0) { |
203 | do_use(source); | |
85ce9d3e | 204 | } else if (stricmp(cmd, "HEAL") == 0) { |
205 | do_heal(source); | |
9cda831c | 206 | } else if (stricmp(cmd, "INVENTORY") == 0) { |
207 | do_inventory(source); | |
ab4f4ec0 | 208 | } else if (stricmp(cmd, "MASTER") == 0) { |
209 | do_master(source); | |
ad7dfaa0 | 210 | } else if (stricmp(cmd, "STORE") == 0) { |
211 | do_store(source); | |
8c126acc | 212 | } else if (stricmp(cmd, "BANK") == 0) { |
213 | do_bank(source); | |
96f71fee | 214 | } else if (stricmp(cmd, "ADMIN") == 0) { |
215 | do_admin(source); | |
c7340cbd | 216 | } else if (stricmp(cmd, "REFRESH") == 0) { |
96f71fee | 217 | do_refresh(source); |
ee38284f | 218 | } else if (stricmp(cmd, "RESET") == 0) { |
219 | do_reset(source); | |
f5c25639 | 220 | } else if (stricmp(cmd, "TAVERN") == 0) { |
221 | do_tavern(source); | |
85ce9d3e | 222 | } else if (stricmp(cmd, "LIST") == 0) { |
223 | do_list(source); | |
b0359af9 | 224 | } else if (stricmp(cmd, "LOGOUT") == 0) { |
225 | do_logout(source); | |
85ce9d3e | 226 | } else if (stricmp(cmd, "REGISTER") == 0) { |
227 | do_register(source); | |
228 | } else if (stricmp(cmd, "IDENTIFY") == 0) { | |
229 | do_identify(source); | |
230 | } else if (stricmp(cmd, "HELP") == 0) { | |
c7340cbd | 231 | do_help(source); |
85ce9d3e | 232 | } else if (stricmp(cmd, "STATS") == 0) { |
233 | do_stats(source); | |
234 | } else if (stricmp(cmd, "SHUTDOWN") == 0) { | |
96f71fee | 235 | aClient *user; |
236 | ||
237 | if (!(user = find(source))) | |
45a84400 | 238 | { |
96f71fee | 239 | notice(s_GameServ, source, "Error: aClient not found. Contact a %S admin"); |
9f8c2acc | 240 | log("Error: aClient not found: %s", source); |
96f71fee | 241 | } |
242 | else if (!isAdmin(user)) | |
243 | { | |
244 | notice(s_GameServ, source, "You must be a %S admin to use this command!"); | |
45a84400 | 245 | } |
246 | else | |
247 | { | |
96f71fee | 248 | save_gs_dbase(); |
23ec3ff4 | 249 | #ifdef P10 |
ce61cdfa | 250 | raw("[] SQ %s 0 :leaving: %s used the Shutdown command.", servername, user->getRealNick()); |
23ec3ff4 | 251 | #else |
4e5760fd | 252 | raw("SQUIT %s :leaving: %s used the Shutdown command.", servername, source); |
23ec3ff4 | 253 | #endif |
05c527e6 | 254 | shuttingdown = true; |
45a84400 | 255 | } |
85ce9d3e | 256 | } else if (stricmp(cmd, "SAVE") == 0) { |
96f71fee | 257 | aClient *user; |
258 | ||
259 | if (!(user = find(source))) | |
260 | { | |
261 | notice(s_GameServ, source, "Error: aClient not found. Contact a %S admin"); | |
9f8c2acc | 262 | log("Error: aClient not found: %s", source); |
96f71fee | 263 | } |
264 | else if (!isAdmin(user)) | |
265 | { | |
266 | notice(s_GameServ, source, "You must be a %S admin to use this command!"); | |
267 | } | |
268 | else | |
45a84400 | 269 | { |
270 | save_gs_dbase(); | |
271 | } | |
85ce9d3e | 272 | } else if (stricmp(cmd, "LOAD") == 0) { |
96f71fee | 273 | aClient *user; |
274 | ||
275 | if (!(user = find(source))) | |
276 | { | |
277 | notice(s_GameServ, source, "Error: aClient not found. Contact a %S admin"); | |
5d04eb42 | 278 | log("Error: aClient not found: %s", source); |
96f71fee | 279 | } |
280 | else if (!isAdmin(user)) | |
281 | { | |
282 | notice(s_GameServ, source, "You must be a %S admin to use this command!"); | |
283 | } | |
284 | else | |
45a84400 | 285 | { |
4dde2ed9 | 286 | char *cmd2 = strtok(NULL, " "); |
287 | if (!cmd2) | |
288 | { | |
289 | notice(s_GameServ, source, "Loading player data from %s", playerdata); | |
290 | load_gs_dbase(); | |
291 | } | |
292 | else if (stricmp(cmd2, "MONSTERS") == 0) | |
293 | { | |
294 | notice(s_GameServ, source, "Loading monster data from %s", monsterdata); | |
295 | load_monsters(); | |
296 | } | |
297 | else | |
298 | display_help(source, cmd); | |
45a84400 | 299 | } |
8450c018 | 300 | #ifdef DEBUGMODE |
85ce9d3e | 301 | } else if (stricmp(cmd, "RAW") == 0) { |
96f71fee | 302 | aClient *user; |
303 | ||
304 | if (!(user = find(source))) | |
305 | { | |
306 | notice(s_GameServ, source, "Error: aClient not found. Contact a %S admin"); | |
9f8c2acc | 307 | log("Error: aClient not found: %s", source); |
96f71fee | 308 | } |
309 | else if (!isAdmin(user)) | |
310 | { | |
311 | notice(s_GameServ, source, "You must be a %S admin to use this command!"); | |
312 | } | |
313 | else | |
45a84400 | 314 | { |
315 | char *rest = strtok(NULL, ""); | |
316 | raw("%s", rest); | |
317 | } | |
8450c018 | 318 | #endif |
42ec1800 | 319 | } else { |
448a1531 | 320 | aClient *user; |
321 | if ((user = find(source))) | |
322 | { | |
323 | if (isIgnore(user)) | |
324 | { | |
325 | #ifdef DEBUGMODE | |
326 | log("Ignoring %s.", user->getNick()); | |
327 | #endif | |
328 | } | |
329 | else | |
330 | { | |
331 | notice(s_GameServ, source, "Unknown command \002%s\002. Type /msg %S \002HELP\002 to get a list of commands.", cmd); | |
332 | } | |
333 | } | |
c7340cbd | 334 | } |
85ce9d3e | 335 | |
448a1531 | 336 | #ifndef P10 |
337 | source--; // Bring the ':' back so we don't leak memory | |
338 | #endif | |
339 | if (z == ':') | |
340 | cmd--; // Same thing :) | |
85ce9d3e | 341 | } |
342 | ||
343 | int stricmp(const char *s1, const char *s2) | |
344 | { | |
345 | register int c; | |
346 | ||
347 | while ((c = tolower(*s1)) == tolower(*s2)) { | |
348 | if (c == 0) | |
349 | return 0; | |
350 | s1++; | |
351 | s2++; | |
352 | } | |
353 | if (c < tolower(*s2)) | |
354 | return -1; | |
355 | return 1; | |
356 | } | |
357 | ||
358 | void showstats(const char *u, const char *nick) | |
359 | { | |
360 | aClient *ni, *sender = find(u); | |
361 | char *buf; | |
362 | buf = new char[50]; | |
363 | char *space; | |
364 | ||
365 | ||
73c71976 | 366 | if (!(ni = findplayer(nick))) |
85ce9d3e | 367 | { |
368 | notice(s_GameServ, u, "%s not found", nick); | |
369 | } | |
370 | else if (ni->stats) | |
371 | { | |
85ce9d3e | 372 | notice(s_GameServ, sender->getNick(), "Stats for %s:", ni->stats->name); |
373 | ||
374 | sprintf(buf, "Experience: %ld", ni->stats->exp); | |
375 | space = spaces(strlen(buf), " "); | |
376 | notice(s_GameServ, sender->getNick(), "%s%sLevel: %d", buf, space, | |
377 | ni->stats->level); | |
1cf88153 | 378 | delete [] space; |
85ce9d3e | 379 | |
380 | sprintf(buf, "Gold: %ld", ni->stats->gold); | |
381 | space = spaces(strlen(buf), " "); | |
382 | notice(s_GameServ, sender->getNick(), "%s%sGold in Bank: %ld", buf, space, ni->stats->bank); | |
1cf88153 | 383 | delete [] space; |
85ce9d3e | 384 | |
c7340cbd | 385 | notice(s_GameServ, sender->getNick(), "Hit Points: %d of %d", ni->stats->hp, |
85ce9d3e | 386 | ni->stats->maxhp); |
387 | ||
388 | sprintf(buf, "Strength: %d", ni->stats->strength + webonus[ni->stats->weapon]); | |
389 | space = spaces(strlen(buf), " "); | |
390 | notice(s_GameServ, sender->getNick(), "%s%sDefense: %d", | |
391 | buf, space, ni->stats->defense + arbonus[ni->stats->armor]); | |
1cf88153 | 392 | delete [] space; |
85ce9d3e | 393 | |
394 | sprintf(buf, "Armor: %s", armors[ni->stats->armor]); | |
395 | space = spaces(strlen(buf), " "); | |
396 | notice(s_GameServ, sender->getNick(), "%s%sWeapon: %s", buf, space, | |
397 | weapons[ni->stats->weapon]); | |
1cf88153 | 398 | delete [] space; |
85ce9d3e | 399 | |
400 | sprintf(buf, "Forest Fights: %d", ni->stats->forest_fights); | |
401 | space = spaces(strlen(buf), " "); | |
402 | notice(s_GameServ, sender->getNick(), "%s%sPlayer Fights: %d", buf, space, ni->stats->player_fights); | |
1cf88153 | 403 | delete [] space; |
85ce9d3e | 404 | } |
73c71976 | 405 | else |
406 | { | |
407 | notice(s_GameServ, u, "%s is not playing!", ni->stats->name); | |
408 | } | |
1cf88153 | 409 | delete [] buf; |
85ce9d3e | 410 | } |
411 | ||
412 | char *spaces(int len, char *seperator) | |
413 | { | |
414 | char *final; | |
42ec1800 | 415 | final = new char[30]; |
85ce9d3e | 416 | int y; |
417 | strcpy(final, seperator); | |
42ec1800 | 418 | for (y = 0; y < 30 - len; y++) |
85ce9d3e | 419 | strcat(final, seperator); |
420 | return final; | |
421 | } | |
422 | ||
423 | void raw(const char *fmt, ...) | |
424 | { | |
425 | va_list args; | |
426 | char *input; | |
427 | const char *t = fmt; | |
428 | input = new char[1024]; | |
429 | va_start(args, fmt); | |
430 | memset(input, 0, sizeof(input)); // Initialize to NULL | |
431 | for (; *t; t++) | |
432 | { | |
433 | if (*t == '%') | |
434 | { | |
435 | switch(*++t) { | |
436 | case 'd': sprintf(input, "%s%d", input, va_arg(args, int)); break; | |
437 | case 's': sprintf(input, "%s%s", input, va_arg(args, char *)); break; | |
438 | case 'S': sprintf(input, "%s%s", input, s_GameServ); break; | |
439 | case 'l': | |
440 | if (*++t == 'd') | |
441 | sprintf(input, "%s%ld", input, va_arg(args, long int)); break; | |
442 | } | |
443 | } | |
444 | else | |
445 | { | |
446 | sprintf(input, "%s%c", input, *t); | |
447 | } | |
448 | ||
449 | } | |
9f8c2acc | 450 | #ifdef DEBUGMODE |
451 | log("Input: %s", input); | |
452 | #endif | |
453 | ||
85ce9d3e | 454 | sprintf(input, "%s%s", input, "\r\n"); |
85ce9d3e | 455 | sock_puts(sock, input); |
1cf88153 | 456 | delete [] input; |
85ce9d3e | 457 | va_end(args); |
458 | } | |
459 | /* Send a NOTICE from the given source to the given nick. */ | |
460 | ||
461 | void notice(const char *source, const char *dest, const char *fmt, ...) | |
462 | { | |
c7340cbd | 463 | if (fmt[0] == '\0') |
464 | return; | |
465 | ||
9bafc40d | 466 | char *commanduse; |
467 | commanduse = new char[16]; | |
468 | ||
469 | #ifdef P10 | |
6f727d4c | 470 | if (isUsePrivmsg()) |
471 | strcpy(commanduse, "P"); | |
9bafc40d | 472 | else |
a51121e0 | 473 | strcpy(commanduse, "O"); |
9bafc40d | 474 | #else |
475 | ||
6f727d4c | 476 | if (isUsePrivmsg()) |
477 | strcpy(commanduse, "PRIVMSG"); | |
9bafc40d | 478 | else |
6f727d4c | 479 | strcpy(commanduse, "NOTICE"); |
9bafc40d | 480 | #endif |
481 | ||
85ce9d3e | 482 | va_list args; |
483 | char *input; | |
484 | const char *t = fmt; | |
485 | input = new char[1024]; | |
486 | va_start(args, fmt); | |
487 | if (dest[0] == ':') | |
488 | { | |
489 | dest++; | |
ba2a880f | 490 | |
491 | #if !defined(P10) | |
9bafc40d | 492 | sprintf(input, ":%s %s %s :", source, commanduse, dest); |
ba2a880f | 493 | #else |
9bafc40d | 494 | sprintf(input, "%s %s %s :", gsnum, commanduse, dest); |
ba2a880f | 495 | #endif |
496 | ||
85ce9d3e | 497 | dest--; |
498 | } | |
499 | else | |
ba2a880f | 500 | { |
501 | #if !defined(P10) | |
9bafc40d | 502 | sprintf(input, ":%s %s %s :", source, commanduse, dest); |
ba2a880f | 503 | #else |
9bafc40d | 504 | sprintf(input, "%s %s %s :", gsnum, commanduse, dest); |
ba2a880f | 505 | #endif |
506 | } | |
85ce9d3e | 507 | |
508 | for (; *t; t++) | |
509 | { | |
510 | if (*t == '%') | |
511 | { | |
512 | switch(*++t) { | |
513 | case 'd': sprintf(input, "%s%d", input, va_arg(args, int)); break; | |
514 | case 's': sprintf(input, "%s%s", input, va_arg(args, char *)); break; | |
515 | case 'S': sprintf(input, "%s%s", input, s_GameServ); break; | |
516 | case 'l': | |
517 | if (*++t == 'd') | |
518 | sprintf(input, "%s%ld", input, va_arg(args, long int)); break; | |
519 | } | |
520 | } | |
521 | else | |
522 | { | |
523 | sprintf(input, "%s%c", input, *t); | |
524 | } | |
525 | ||
526 | } | |
9f8c2acc | 527 | #ifdef DEBUGMODE |
528 | log("Input: %s", input); | |
529 | #endif | |
85ce9d3e | 530 | sprintf(input, "%s%s", input, "\r\n"); |
85ce9d3e | 531 | sock_puts(sock, input); |
9bafc40d | 532 | delete [] commanduse; |
1cf88153 | 533 | delete [] input; |
85ce9d3e | 534 | va_end(args); |
535 | } | |
536 | ||
537 | ||
538 | int strnicmp(const char *s1, const char *s2, size_t len) | |
539 | { | |
540 | register int c; | |
541 | ||
542 | if (!len) | |
543 | return 0; | |
544 | while ((c = tolower(*s1)) == tolower(*s2) && len > 0) { | |
545 | if (c == 0 || --len == 0) | |
546 | return 0; | |
547 | s1++; | |
548 | s2++; | |
549 | } | |
550 | if (c < tolower(*s2)) | |
551 | return -1; | |
552 | return 1; | |
553 | } | |
554 | ||
653c4f62 | 555 | #ifndef HAVE_STRTOK |
85ce9d3e | 556 | char *strtok(char *str, const char *delim) |
557 | { | |
558 | static char *current = NULL; | |
559 | char *ret; | |
560 | ||
561 | if (str) | |
562 | current = str; | |
563 | if (!current) | |
564 | return NULL; | |
565 | current += strspn(current, delim); | |
566 | ret = *current ? current : NULL; | |
567 | current += strcspn(current, delim); | |
568 | if (!*current) | |
569 | current = NULL; | |
570 | else | |
571 | *current++ = 0; | |
572 | return ret; | |
573 | } | |
653c4f62 | 574 | #endif |
85ce9d3e | 575 | |
576 | void do_list(char *u) | |
577 | { | |
448a1531 | 578 | aClient *user; |
579 | if (!(user = find(u))) | |
580 | { | |
581 | log("Fatal Error: Couldn't find %s in the client list", u); | |
582 | return; | |
583 | } | |
584 | else if (isIgnore(user)) | |
585 | { | |
586 | #ifdef DEBUGMODE | |
587 | log("Ignoring %s. Command LIST", user->getNick()); | |
588 | #endif | |
589 | return; | |
590 | } | |
591 | ||
85ce9d3e | 592 | ListNode<aClient> *temp; |
7996e5fd | 593 | bool header = false; |
594 | for (unsigned long x = 0; x < U_TABLE_SIZE; x++) | |
595 | { | |
596 | temp = players[x].First(); | |
597 | if (!players[x].isEmpty()) | |
85ce9d3e | 598 | { |
7996e5fd | 599 | if (!header) |
600 | { | |
601 | notice(s_GameServ, u, "People Playing:"); | |
602 | header = true; | |
603 | } | |
85ce9d3e | 604 | while(temp) |
605 | { | |
ce61cdfa | 606 | #ifdef P10 |
607 | notice(s_GameServ, u, "IRC: %s Game: %s", temp->getData()->getRealNick(), | |
608 | temp->getData()->stats->name); | |
609 | #else | |
610 | notice(s_GameServ, u, "IRC: %s Game: %s", temp->getData()->getNick(), | |
611 | temp->getData()->stats->name); | |
612 | #endif | |
613 | ||
85ce9d3e | 614 | temp = temp->Next(); |
615 | } | |
85ce9d3e | 616 | } |
7996e5fd | 617 | } |
618 | if (!header) | |
85ce9d3e | 619 | notice(s_GameServ, u, "No one is playing"); |
7996e5fd | 620 | else |
621 | notice(s_GameServ, u, "End of List"); | |
622 | ||
85ce9d3e | 623 | } |
1af35752 | 624 | |
b0359af9 | 625 | void do_logout(char *u) |
626 | { | |
627 | aClient *user; | |
18b84d11 | 628 | char *name = strtok(NULL, " "); |
629 | ||
b0359af9 | 630 | if (!(user = find(u))) |
631 | { | |
632 | notice(s_GameServ, u, "Fatal error. Cannot find aClient. "\ | |
633 | "Buf: %s LOGOUT", u); | |
634 | log("Could not find aClient Buf: %s LOGOUT", | |
635 | u); | |
18b84d11 | 636 | return; |
b0359af9 | 637 | } |
448a1531 | 638 | else if (isIgnore(user)) |
639 | { | |
640 | #ifdef DEBUGMODE | |
641 | log("Ignoring %s.", user->getNick()); | |
642 | #endif | |
643 | return; | |
644 | } | |
18b84d11 | 645 | |
646 | if (name) | |
6e8ec003 | 647 | { |
18b84d11 | 648 | if (!isAdmin(user)) |
649 | { | |
650 | notice(s_GameServ, u, "You must be a %S admin to use this command!"); | |
651 | } | |
652 | else if (!(user = findplayer(name))) | |
653 | { | |
654 | notice(s_GameServ, u, "Couldn't find a player named %s", name); | |
655 | } | |
656 | else | |
657 | { | |
658 | notice(s_GameServ, u, "Logging out %s", user->stats->name); | |
659 | logout(user); | |
660 | } | |
6e8ec003 | 661 | } |
18b84d11 | 662 | else if (!name) |
b0359af9 | 663 | { |
18b84d11 | 664 | if (!is_playing(user)) |
665 | { | |
666 | notice(s_GameServ, u, "You're not logged in!"); | |
667 | } | |
668 | else if (is_fighting(user)) | |
669 | { | |
670 | notice(s_GameServ, u, "You can't logout while fighting!"); | |
671 | } | |
672 | else | |
673 | { | |
674 | notice(s_GameServ, u, "You have left the fields. You have lived to kill another day!"); | |
675 | logout(user); | |
676 | } | |
b0359af9 | 677 | } |
678 | } | |
3f243b0b | 679 | |
b0359af9 | 680 | void logout(aClient *user) |
681 | { | |
682 | if (is_playing(user)) | |
683 | { | |
684 | ListNode<aClient> *it; | |
685 | aClient *temp; | |
448a1531 | 686 | unsigned long hv = iHASH((unsigned char *) user->stats->name); |
7996e5fd | 687 | it = players[hv].Find(user); |
448a1531 | 688 | |
b0359af9 | 689 | if (!it) |
690 | { | |
691 | notice(s_GameServ, user->getNick(), "Fatal error. Contact "\ | |
692 | "%S Admin. Cannot find you in the players list."); | |
693 | log("Error on logout(). Can't find %s in the players list", | |
694 | #ifdef P10 | |
695 | user->getRealNick() | |
696 | #else | |
697 | user->getNick() | |
698 | #endif | |
699 | ); | |
700 | return; | |
701 | } | |
702 | ||
703 | temp = new aClient; | |
704 | temp->stats = new Player; | |
705 | temp->stats->setData(user->stats); | |
85bcf836 | 706 | user->stats->client = NULL; |
6e8ec003 | 707 | |
708 | if (player_fight(user)) | |
709 | user->stats->battle->stats->battle = NULL; | |
710 | ||
b0359af9 | 711 | delete user->stats; |
712 | user->stats = NULL; | |
85bcf836 | 713 | temp->stats->client = NULL; |
b0359af9 | 714 | #ifdef P10 |
448a1531 | 715 | temp->setRealNick("Not Playing"); |
b0359af9 | 716 | #endif |
448a1531 | 717 | temp->setNick("Not Playing"); |
b0359af9 | 718 | |
719 | it->setNewPtr(temp); | |
720 | #ifdef DEBUGMODE | |
721 | log("Logged out player %s", | |
722 | #ifdef P10 | |
723 | user->getRealNick() | |
724 | #else | |
725 | user->getNick() | |
726 | #endif | |
727 | ); | |
728 | #endif | |
729 | } | |
3f243b0b | 730 | clearPlaying(user); |
b0359af9 | 731 | } |
3f243b0b | 732 | |
85ce9d3e | 733 | void do_register(char *u) |
734 | { | |
e1c41a84 | 735 | char *password, *name; |
40251952 | 736 | aClient *user; |
e1c41a84 | 737 | name = strtok(NULL, " "); |
85ce9d3e | 738 | password = strtok(NULL, " "); |
739 | ||
e3c5fe46 | 740 | static char saltChars[] = "abcdefghijklmnopqrstuvwxyzABCDEFGHIJKLMNOPQRSTUVWXYZ0123456789./"; |
741 | static char salt[3]; | |
742 | ||
743 | salt[0] = saltChars[rand() % strlen(saltChars)]; | |
744 | salt[1] = saltChars[rand() % strlen(saltChars)]; | |
f27a378f | 745 | salt[2] = '\0'; |
e3c5fe46 | 746 | |
e1c41a84 | 747 | if (!name) |
748 | { | |
749 | notice(s_GameServ, u, "SYNTAX: /msg %S REGISTER NAME PASSWORD"); | |
750 | } | |
751 | else if (!password) | |
85ce9d3e | 752 | { |
e1c41a84 | 753 | notice(s_GameServ, u, "SYNTAX: /msg %S REGISTER NAME PASSWORD"); |
85ce9d3e | 754 | } |
03e0a9d8 | 755 | else if ((user = findplayer(name))) |
756 | { | |
757 | notice(s_GameServ, u, "%s is already registered!", name); | |
758 | notice(s_GameServ, u, "Choose another name!"); | |
759 | } | |
448a1531 | 760 | else if (!(user = find(u))) |
761 | { | |
762 | log("Fatal Error: Couldn't find %s in the clients list", u); | |
763 | } | |
764 | else if (isIgnore(user)) | |
765 | { | |
766 | #ifdef DEBUGMODE | |
767 | log("Ignoring %s.", user->getNick()); | |
768 | #endif | |
769 | return; | |
770 | } | |
771 | else | |
85ce9d3e | 772 | { |
3f243b0b | 773 | if (!is_playing(user)) |
85ce9d3e | 774 | { |
ae2685f6 | 775 | ListNode<aClient> *temp; |
85ce9d3e | 776 | user->stats = new Player(user); |
85bcf836 | 777 | user->stats->client = user; // Set the backwards pointer |
ae2685f6 | 778 | user->stats->reset(); // set the user up |
779 | strncpy(user->stats->password, crypt(password, salt), 255); | |
780 | strncpy(user->stats->name, name, 255); | |
448a1531 | 781 | unsigned long hv = iHASH((unsigned char *) name); |
40251952 | 782 | updateTS(user->stats); |
ae2685f6 | 783 | temp = players[hv].insertAtBack_RLN(user); |
784 | temp->setPtr(user); // This is an extra step, but necessary for now | |
785 | ||
c7340cbd | 786 | notice(s_GameServ, u, "Player %s registered with password %s.", user->stats->name, password); |
787 | notice(s_GameServ, u, "Write this password down. If you lose it, there is no way to retrieve it!"); | |
5d04eb42 | 788 | log("Nickname %s registered player %s.", u, user->stats->name); |
3f243b0b | 789 | setPlaying(user); // set the playing flag |
85ce9d3e | 790 | } |
791 | else | |
792 | { | |
793 | notice(s_GameServ, u, "Already registered. Contact a %S admin for help."); | |
794 | } | |
795 | } | |
796 | } | |
797 | ||
798 | void do_identify(char *u) | |
799 | { | |
0a1518fa | 800 | char *password, *name; |
801 | aClient *user, *p; | |
802 | name = strtok(NULL, " "); | |
85ce9d3e | 803 | password = strtok(NULL, " "); |
0a1518fa | 804 | if (!password || !name) |
85ce9d3e | 805 | { |
0a1518fa | 806 | notice(s_GameServ, u, "SYNTAX: /msg %S IDENTIFY NAME PASSWORD"); |
85ce9d3e | 807 | } |
448a1531 | 808 | else if (!(user = find(u))) |
5d04eb42 | 809 | { |
810 | notice(s_GameServ, u, "Fatal error. Cannot find aClient. Buf: %s", strtok(NULL, "")); | |
811 | log("Error: aClient not found: %s", u); | |
812 | } | |
448a1531 | 813 | else if (isIgnore(user)) |
814 | { | |
815 | #ifdef DEBUGMODE | |
816 | log("Ignoring %s.", user->getNick()); | |
817 | #endif | |
818 | return; | |
819 | } | |
0a1518fa | 820 | else if (!(p = findplayer(name)) || !p->stats) |
821 | notice(s_GameServ, u, "Player %s not found", name); | |
b0359af9 | 822 | else if (is_playing(user)) |
823 | { | |
824 | notice(s_GameServ, u, "You are already playing!"); | |
825 | } | |
85bcf836 | 826 | else if (p->stats->client != NULL && !isAdmin(user)) |
1579dfa2 | 827 | { |
828 | notice(s_GameServ, u, "That player has already identified."); | |
1579dfa2 | 829 | } |
20d5d721 | 830 | else if (!check_password(name, password) && !isAdmin(user)) |
85ce9d3e | 831 | { |
0a1518fa | 832 | notice(s_GameServ, u, "Password incorrect"); |
85ce9d3e | 833 | } |
1579dfa2 | 834 | else { |
b0359af9 | 835 | ListNode<aClient> *temp; |
448a1531 | 836 | unsigned long hv = iHASH((unsigned char *) p->stats->name); |
7996e5fd | 837 | temp = players[hv].Find(p); |
b0359af9 | 838 | if (!temp) |
85ce9d3e | 839 | { |
b0359af9 | 840 | notice(s_GameServ, u, "Fatal error. Contact %S Admin. Buf: %s", |
841 | strtok(NULL, "")); | |
842 | return; | |
85ce9d3e | 843 | } |
b0359af9 | 844 | user->stats = new Player(p->stats->name); |
845 | #ifdef DEBUGMODE | |
846 | log("Setting data for identified"); | |
847 | #endif | |
0b6098d5 | 848 | user->stats->setData(p->stats); |
448a1531 | 849 | user->stats->client = user; |
40251952 | 850 | updateTS(user->stats); |
851 | ||
b0359af9 | 852 | |
853 | #ifdef DEBUGMODE | |
448a1531 | 854 | log("Player %s IRC: %s Identified", user->stats->name, |
855 | user->getNick()); | |
b0359af9 | 856 | #endif |
857 | ||
3f243b0b | 858 | setPlaying(user); // set the playing flag |
859 | ||
b0359af9 | 860 | temp->setPtr(user); |
861 | notice(s_GameServ, u, "Password Accepted. Identified."); | |
85ce9d3e | 862 | } |
863 | } | |
864 | ||
865 | void do_stats(char *u) | |
866 | { | |
867 | char *nick; | |
73c71976 | 868 | aClient *user; |
85ce9d3e | 869 | |
870 | nick = strtok(NULL, " "); | |
85ce9d3e | 871 | |
448a1531 | 872 | if (!(user = find(u))) |
73c71976 | 873 | { |
448a1531 | 874 | log("Fatal Error: %s not found in client list", u); |
875 | return; | |
876 | } | |
877 | else if (isIgnore(user)) | |
878 | { | |
879 | #ifdef DEBUGMODE | |
880 | log("Ignoring %s.", user->getNick()); | |
881 | #endif | |
882 | return; | |
883 | } | |
884 | else if (!nick) | |
885 | { | |
886 | if (!is_playing(user)) | |
73c71976 | 887 | { |
888 | notice(s_GameServ, u, "You're not playing, so you have no stats!"); | |
889 | return; | |
890 | } | |
891 | else | |
40251952 | 892 | { |
893 | updateTS(user->stats); | |
73c71976 | 894 | showstats(u, user->stats->name); |
40251952 | 895 | } |
73c71976 | 896 | } |
85ce9d3e | 897 | else |
898 | showstats(u, nick); | |
899 | } | |
448a1531 | 900 | |
ad7dfaa0 | 901 | void init_masters() |
902 | { | |
5d04eb42 | 903 | #ifdef DEBUGMODE |
904 | log("Calling delete_masters()"); | |
905 | #endif | |
906 | ||
ab4f4ec0 | 907 | delete_masters(); |
c8ada07e | 908 | |
5d04eb42 | 909 | #ifdef DEBUGMODE |
910 | log("Initializing masters"); | |
911 | #endif | |
912 | ||
c8ada07e | 913 | for (int x = 0; x < LEVELS; x++) |
914 | masters[x] = new Monster; | |
915 | ||
916 | strcpy(masters[0]->name, "Old Bones"); | |
917 | strcpy(masters[0]->weapon, "Dull Sword Cane"); | |
6d053d90 | 918 | masters[0]->strength = 30; |
c8ada07e | 919 | masters[0]->gold = 0; |
920 | masters[0]->exp = 0; | |
6d053d90 | 921 | masters[0]->maxhp = 35; |
922 | masters[0]->hp = 35; | |
c8ada07e | 923 | strcpy(masters[0]->death, "You have done well my student, but the road is long. Use your new strength with humility and honor as you progress in levels!"); |
e282e9d2 | 924 | |
c8ada07e | 925 | strcpy(masters[1]->name, "Master Chang"); |
926 | strcpy(masters[1]->weapon, "Nanchaku"); | |
6d053d90 | 927 | masters[1]->strength = 45; |
c8ada07e | 928 | masters[1]->gold = 0; |
929 | masters[1]->exp = 0; | |
6d053d90 | 930 | masters[1]->maxhp = 51; |
931 | masters[1]->hp = 51; | |
c8ada07e | 932 | strcpy(masters[1]->death, "You try to make out what Master Chang is saying, but the only thing you catch is something about a grasshopper."); |
933 | ||
934 | strcpy(masters[2]->name, "Chuck Norris"); | |
935 | strcpy(masters[2]->weapon, "Ranger Kick"); | |
6d053d90 | 936 | masters[2]->strength = 83; |
c8ada07e | 937 | masters[2]->gold = 0; |
938 | masters[2]->exp = 0; | |
6d053d90 | 939 | masters[2]->maxhp = 100; |
940 | masters[2]->hp = 100; | |
c8ada07e | 941 | strcpy(masters[2]->death, "Be strong, and keep your goals in site. Drink milk, and don't do drugs. One day you may be fighting next to me as a Texas Ranger YEEHAW!"); |
942 | ||
943 | ||
944 | strcpy(masters[3]->name, "Mr. Miagi"); | |
945 | strcpy(masters[3]->weapon, "Petrified Bonsai"); | |
6d053d90 | 946 | masters[3]->strength = 159; |
c8ada07e | 947 | masters[3]->gold = 0; |
948 | masters[3]->exp = 0; | |
6d053d90 | 949 | masters[3]->maxhp = 165; |
950 | masters[3]->hp = 165; | |
c8ada07e | 951 | strcpy(masters[3]->death, "Skill comes from repeating the correct but seemingly mundane actions. Wax ON, wax OFF!"); |
952 | ||
953 | strcpy(masters[4]->name, "Jackie Chan"); | |
e282e9d2 | 954 | strcpy(masters[4]->weapon, "Kung Fu Kick"); |
6d053d90 | 955 | masters[4]->strength = 260; |
c8ada07e | 956 | masters[4]->gold = 0; |
957 | masters[4]->exp = 0; | |
6d053d90 | 958 | masters[4]->maxhp = 232; |
959 | masters[4]->hp = 232; | |
c8ada07e | 960 | strcpy(masters[4]->death, "I like to let people talk who like to talk... it's easier to find out how full of it they really are!"); |
961 | ||
962 | strcpy(masters[5]->name, "Jet Li"); | |
963 | strcpy(masters[5]->weapon, "Motorcycle"); | |
6d053d90 | 964 | masters[5]->strength = 325; |
c8ada07e | 965 | masters[5]->gold = 0; |
966 | masters[5]->exp = 0; | |
6d053d90 | 967 | masters[5]->maxhp = 504; |
968 | masters[5]->hp = 504; | |
c8ada07e | 969 | strcpy(masters[5]->death, "Failure is a fuel for excuses. It's the doing the do, that makes the making."); |
970 | ||
971 | ||
972 | strcpy(masters[6]->name, "Muhammad Ali"); | |
973 | strcpy(masters[6]->weapon, "Quick Jab"); | |
6d053d90 | 974 | masters[6]->strength = 380; |
c8ada07e | 975 | masters[6]->gold = 0; |
976 | masters[6]->exp = 0; | |
6d053d90 | 977 | masters[6]->maxhp = 1078; |
978 | masters[6]->hp = 1078; | |
c8ada07e | 979 | strcpy(masters[6]->death, "It's just a job. Grass grows, birds fly, waves pound the sand. I beat people up."); |
980 | ||
981 | strcpy(masters[7]->name, "Li Mu Bai"); | |
982 | strcpy(masters[7]->weapon, "Green Destiny"); | |
6d053d90 | 983 | masters[7]->strength = 462; |
c8ada07e | 984 | masters[7]->gold = 0; |
985 | masters[7]->exp = 0; | |
6d053d90 | 986 | masters[7]->maxhp = 2207; |
987 | masters[7]->hp = 2207; | |
c8ada07e | 988 | strcpy(masters[7]->death, "No growth without resistance. No action without reaction. No desire without restraint."); |
989 | ||
990 | ||
991 | strcpy(masters[8]->name, "Jimmy Wang Yu"); | |
992 | strcpy(masters[8]->weapon, "Flying Guillotine"); | |
6d053d90 | 993 | masters[8]->strength = 511; |
c8ada07e | 994 | masters[8]->gold = 0; |
995 | masters[8]->exp = 0; | |
6d053d90 | 996 | masters[8]->maxhp = 2780; |
997 | masters[8]->hp = 2780; | |
c8ada07e | 998 | strcpy(masters[8]->death, "You have beaten the one armed boxer. Proceed with caution!"); |
999 | ||
1000 | strcpy(masters[9]->name, "Wong Fei Hung"); | |
1001 | strcpy(masters[9]->weapon, "Drunken Boxing"); | |
6d053d90 | 1002 | masters[9]->strength = 618; |
c8ada07e | 1003 | masters[9]->gold = 0; |
1004 | masters[9]->exp = 0; | |
6d053d90 | 1005 | masters[9]->maxhp = 3046; |
1006 | masters[9]->hp = 3046; | |
e282e9d2 | 1007 | strcpy(masters[9]->death, "Hiccup! Monkey drinks master's wine!"); |
c8ada07e | 1008 | |
1009 | strcpy(masters[10]->name, "Bruce Lee"); | |
1010 | strcpy(masters[10]->weapon, "Fists of fury"); | |
6d053d90 | 1011 | masters[10]->strength = 725; |
c8ada07e | 1012 | masters[10]->gold = 0; |
1013 | masters[10]->exp = 0; | |
6d053d90 | 1014 | masters[10]->maxhp = 3988; |
1015 | masters[10]->hp = 3988; | |
c8ada07e | 1016 | strcpy(masters[10]->death, "You must learn to concentrate. It is like a finger pointing away to the moon... DONT concentrate on the finger, or you will miss all the heavenly glory."); |
ad7dfaa0 | 1017 | } |
85ce9d3e | 1018 | |
1019 | void init_monsters() | |
1020 | { | |
5d04eb42 | 1021 | #ifdef DEBUGMODE |
1022 | log("Calling delete_monsters"); | |
1023 | #endif | |
1024 | ||
c8ada07e | 1025 | delete_monsters(); |
5d04eb42 | 1026 | |
c8ada07e | 1027 | for (int x = 0; x < LEVELS; x++) |
1028 | for (int y = 0; y < MONSTERS; y++) | |
1029 | monsters[x][y] = new Monster(); | |
c8ada07e | 1030 | } |
1031 | ||
1032 | void delete_monsters() | |
1033 | { | |
1034 | for (int x = 0; x < LEVELS; x++) | |
1035 | for (int y = 0; y < MONSTERS; y++) | |
1036 | if (monsters[x][y]) | |
1037 | delete monsters[x][y]; | |
1038 | } | |
1039 | ||
1040 | void delete_masters() | |
1041 | { | |
1042 | for (int x = 0; x < LEVELS; x++) | |
1043 | if (masters[x]) | |
1044 | delete masters[x]; | |
85ce9d3e | 1045 | } |
1046 | ||
1047 | void display_monster(char *u) | |
1048 | { | |
1049 | if (is_playing(u)) | |
1050 | { | |
1051 | aClient *user = find(u); | |
1052 | Player *ni = user->stats; | |
1053 | ||
1054 | notice(s_GameServ, u, "Your Hitpoints: \ 2%d\ 2", ni->hp); | |
1055 | notice(s_GameServ, u, "%s's Hitpoints: \ 2%d\ 2", ni->fight->name, ni->fight->hp); | |
1056 | notice(s_GameServ, u, "Here are your commands:"); | |
1057 | notice(s_GameServ, u, "/msg %S attack"); | |
1058 | notice(s_GameServ, u, "/msg %S run"); | |
1059 | notice(s_GameServ, u, "What will you do?"); | |
1060 | } | |
1061 | } | |
1062 | ||
1063 | void display_players(char *u) | |
1064 | { | |
85bcf836 | 1065 | aClient *user; |
1066 | if (!(user = find(u))) | |
85ce9d3e | 1067 | { |
85bcf836 | 1068 | log("Fatal error in display_players(): Couldn't find %s", u); |
83cf716f | 1069 | } |
85bcf836 | 1070 | else |
1071 | display_players(user); | |
83cf716f | 1072 | } |
85bcf836 | 1073 | |
83cf716f | 1074 | void display_players(aClient *user) |
1075 | { | |
1076 | char *u = user->getNick(); | |
1077 | if (is_playing(user) && player_fight(user)) | |
1078 | { | |
1079 | aClient *battle = user->stats->battle; | |
1080 | notice(s_GameServ, u, "Your Hitpoints: \ 2%d\ 2", user->stats->hp); | |
ce61cdfa | 1081 | notice(s_GameServ, u, "%s's Hitpoints: \ 2%d\ 2", battle->stats->name, battle->stats->hp); |
83cf716f | 1082 | notice(s_GameServ, u, "Here are your commands:"); |
1083 | notice(s_GameServ, u, "/msg %S attack"); | |
1084 | notice(s_GameServ, u, "/msg %S run"); | |
85ce9d3e | 1085 | notice(s_GameServ, u, "What will you do?"); |
1086 | } | |
1087 | } | |
1088 | ||
1089 | ||
1090 | bool is_playing(char *u) | |
1091 | { | |
1092 | aClient *user; | |
1093 | if (!(user = find(u))) | |
85ce9d3e | 1094 | return false; |
85ce9d3e | 1095 | else |
40251952 | 1096 | return is_playing(user); |
85ce9d3e | 1097 | } |
1098 | ||
1af35752 | 1099 | bool is_playing(aClient *user) |
1100 | { | |
03a4bdbb | 1101 | if (user->stats == NULL) |
f1ab3b7c | 1102 | { |
03a4bdbb | 1103 | return false; |
f1ab3b7c | 1104 | } |
03a4bdbb | 1105 | else if (user->stats->client == NULL) |
f1ab3b7c | 1106 | { |
03a4bdbb | 1107 | return false; |
f1ab3b7c | 1108 | } |
3f243b0b | 1109 | else if (!FL_is_playing(user)) |
1110 | { | |
1111 | return false; | |
1112 | } | |
03a4bdbb | 1113 | else |
1114 | return true; | |
1af35752 | 1115 | } |
1116 | ||
85ce9d3e | 1117 | bool is_fighting(char *u) |
1118 | { | |
1119 | aClient *user; | |
1120 | ||
1121 | if (!(user = find(u))) | |
85ce9d3e | 1122 | return false; |
85ce9d3e | 1123 | else |
40251952 | 1124 | return is_fighting(user); |
85ce9d3e | 1125 | } |
40251952 | 1126 | |
1af35752 | 1127 | bool is_fighting(aClient *user) |
1128 | { | |
1129 | if (!is_playing(user)) | |
1130 | return false; | |
1131 | else | |
448a1531 | 1132 | return player_fight(user) || master_fight(user) || user->stats->fight != NULL; |
1af35752 | 1133 | } |
85ce9d3e | 1134 | |
1135 | bool player_fight(char *u) | |
1136 | { | |
1137 | aClient *user; | |
1138 | ||
1139 | if (!(user = find(u))) | |
1140 | return false; | |
40251952 | 1141 | else |
1142 | return player_fight(user); | |
85ce9d3e | 1143 | } |
448a1531 | 1144 | |
1af35752 | 1145 | bool player_fight(aClient *user) |
1146 | { | |
448a1531 | 1147 | if (!is_playing(user)) |
1af35752 | 1148 | return false; |
a51f0dcd | 1149 | else if (user->stats->battle != NULL) |
1150 | { | |
1151 | return user->stats->battle->stats != NULL; | |
1152 | } | |
1153 | return false; | |
1af35752 | 1154 | } |
85ce9d3e | 1155 | |
1156 | bool master_fight(char *u) | |
1157 | { | |
1158 | aClient *user; | |
1159 | ||
1160 | if (!(user = find(u))) | |
1161 | return false; | |
85ce9d3e | 1162 | else |
40251952 | 1163 | return master_fight(user); |
85ce9d3e | 1164 | } |
40251952 | 1165 | |
1af35752 | 1166 | bool master_fight(aClient *user) |
85ce9d3e | 1167 | { |
1af35752 | 1168 | if (!is_playing(user)) |
1169 | return false; | |
1170 | else | |
1171 | return user->stats->master != NULL; | |
85ce9d3e | 1172 | } |
1173 | ||
1174 | void do_fight(char *u) | |
1175 | { | |
1176 | aClient *ni, *battle; | |
1177 | ||
1178 | char *nick = strtok(NULL, " "); | |
1179 | ||
1180 | if (!nick) | |
1181 | { | |
1182 | notice(s_GameServ, u, "SYNTAX: /msg %S FIGHT PLAYER"); | |
40251952 | 1183 | return; |
85ce9d3e | 1184 | } |
1185 | else if (!(ni = find(u))) | |
1186 | { | |
1af35752 | 1187 | notice(s_GameServ, u, "Fatal error. Contact a(n) %S admin. buf: %s", strtok(NULL, "")); |
40251952 | 1188 | return; |
85ce9d3e | 1189 | } |
448a1531 | 1190 | else if (isIgnore(ni)) |
1191 | { | |
1192 | #ifdef DEBUGMODE | |
1193 | log("Ignoring %s.", ni->getNick()); | |
1194 | #endif | |
1195 | return; | |
1196 | } | |
71098075 | 1197 | else if (!is_playing(ni)) |
85ce9d3e | 1198 | { |
71098075 | 1199 | notice(s_GameServ, u, "You are not playing!"); |
40251952 | 1200 | return; |
85ce9d3e | 1201 | } |
40251952 | 1202 | |
1203 | updateTS(ni->stats); | |
1204 | ||
1205 | if (ni->stats->player_fights <= 0) | |
3348c24e | 1206 | { |
1207 | ni->stats->player_fights = 0; // just to be safe | |
1208 | notice(s_GameServ, u, "You are out of player fights for the "\ | |
1209 | "day. You have to wait until tomorrow!"); | |
1210 | } | |
71098075 | 1211 | else if (!(battle = findplayer(nick))) |
b0359af9 | 1212 | { |
1213 | notice(s_GameServ, u, "Player %s not found!", nick); | |
1214 | } | |
448a1531 | 1215 | else if (!isAlive(ni->stats)) |
1216 | { | |
1217 | notice(s_GameServ, u, "You are dead. Wait until tomorrow to fight others!"); | |
1218 | } | |
b0359af9 | 1219 | else if (!is_playing(battle)) |
85ce9d3e | 1220 | { |
71098075 | 1221 | notice(s_GameServ, u, "You can't attack %s while they aren't playing!", nick); |
85ce9d3e | 1222 | } |
1223 | /* | |
1224 | * Offline fighting not implemented yet. | |
1225 | * else if (!(fight = finduser(nick))) | |
1226 | * { | |
1227 | * ni->stats->battle = battle; | |
1228 | * battle->battle = ni; | |
1229 | * ni->yourturn = 1; | |
1230 | * battle->yourturn = 0; | |
1231 | * notice(s_GameServ, u, "You decide to fight %s while they're not online!", | |
ce61cdfa | 1232 | * battle->stats->name); |
85ce9d3e | 1233 | * display_players(u); |
1234 | * } | |
1235 | */ | |
b0359af9 | 1236 | else if (stricmp(ni->stats->name, battle->stats->name) == 0) |
1237 | { | |
1238 | notice(s_GameServ, u, "Are you trying to commit suicide!?"); | |
1af35752 | 1239 | } |
da5cf17a | 1240 | else if (!isAlive(battle->stats)) |
1241 | { | |
1242 | notice(s_GameServ, u, "They are dead. Cannot fight dead players!"); | |
da5cf17a | 1243 | } |
1902338e | 1244 | else if (player_fight(battle)) |
1245 | { | |
1246 | notice(s_GameServ, u, "%s is fighting %s already!", battle->stats->name, battle->stats->battle->stats->name); | |
1902338e | 1247 | } |
448a1531 | 1248 | else if (master_fight(battle)) |
1249 | { | |
1250 | notice(s_GameServ, u, "%s is fighting their master!", battle->stats->name); | |
1251 | } | |
1902338e | 1252 | else if (is_fighting(battle)) |
1253 | { | |
1254 | notice(s_GameServ, u, "%s is fighting %s already!", battle->stats->name, battle->stats->fight->name); | |
1902338e | 1255 | } |
8450c018 | 1256 | else if (ni->stats->level - battle->stats->level > maxbfightdistance) |
1257 | { | |
1258 | // You can't fight someone below you by more than X level(s) | |
1259 | // level 12 can fight level (12 - X) but not < (12 - X) | |
1260 | notice(s_GameServ, u, "You may not fight %s. You're too strong!", | |
ae2685f6 | 1261 | battle->stats->name); |
8450c018 | 1262 | } |
1263 | else if (battle->stats->level - ni->stats->level > maxafightdistance) | |
1264 | { | |
1265 | // You can't fight someone above you by more than X level(S) | |
1266 | // level 1 can fight level (1 + X), but not > (1 + X) | |
1267 | notice(s_GameServ, u, "%s, do you really have a death wish? Try the forest you "\ | |
1268 | "weakling!", ni->stats->name); | |
8450c018 | 1269 | } |
b0359af9 | 1270 | else |
85ce9d3e | 1271 | { |
1272 | // Set your battle pointer to the other player | |
1273 | ni->stats->battle = battle; | |
1274 | ||
1275 | // Set the other player's battle pointer to you | |
448a1531 | 1276 | ni->stats->battle->stats->battle = ni; |
85ce9d3e | 1277 | |
1278 | // The initiator gets the first move (perhaps this should be 50/50) | |
ee38284f | 1279 | setYourTurn(ni->stats); |
1280 | clearYourTurn(battle->stats); | |
85ce9d3e | 1281 | |
1282 | // Initiate Battle sequence! | |
b0359af9 | 1283 | ni->stats->player_fights -= 1; |
f2072f1a | 1284 | |
ce61cdfa | 1285 | notice(s_GameServ, u, "You challenge %s to an online duel!", battle->stats->name); |
1286 | notice(s_GameServ, battle->getNick(), "%s has challenged you to an online duel!", ni->stats->name); | |
71098075 | 1287 | notice(s_GameServ, battle->getNick(), "%s gets to go first "\ |
1288 | "because they initiated!", ni->stats->name); | |
ce61cdfa | 1289 | notice(s_GameServ, battle->getNick(), "Please wait while %s decides what to do.", ni->stats->name); |
85bcf836 | 1290 | display_players(ni); |
85ce9d3e | 1291 | } |
1292 | } | |
40251952 | 1293 | |
83cf716f | 1294 | void do_use(char *u) |
1295 | { | |
1296 | aClient *user; | |
1297 | Pouch *p; | |
1298 | ||
1299 | char *item = strtok(NULL, " "); | |
1300 | ||
1301 | if (!item) | |
1302 | { | |
1303 | notice(s_GameServ, u, "SYNTAX: USE ITEM"); | |
1304 | notice(s_GameServ, u, "Type /msg %S HELP USE for more information."); | |
1305 | return; | |
1306 | } | |
1307 | else if (!(user = find(u))) | |
1308 | { | |
1309 | notice(s_GameServ, u, "Fatal Error in do_use. Contact a(n) %S Admin"); | |
1310 | return; | |
1311 | } | |
448a1531 | 1312 | else if (isIgnore(user)) |
1313 | { | |
1314 | #ifdef DEBUGMODE | |
1315 | log("Ignoring %s.", user->getNick()); | |
1316 | #endif | |
1317 | return; | |
1318 | } | |
83cf716f | 1319 | else if (!is_playing(user)) |
1320 | { | |
1321 | notice(s_GameServ, u, "You must be playing to use items!"); | |
1322 | return; | |
1323 | } | |
1324 | ||
40251952 | 1325 | updateTS(user->stats); |
1326 | ||
83cf716f | 1327 | p = &user->stats->inventory; |
1328 | ||
1329 | if (stricmp(item, "HEALTH") == 0) | |
1330 | { | |
1331 | if (p->Healing() <= 0) | |
1332 | { | |
1333 | notice(s_GameServ, u, "You are out of Health Potions!"); | |
1334 | return; | |
1335 | } | |
1336 | int oldhealth = user->stats->hp; | |
1337 | notice(s_GameServ, u, "You hastiliy gulp down the flask of cool life-giving waters."); | |
1338 | notice(s_GameServ, u, "Rejuvination spreads throughout your body."); | |
1339 | user->stats->hp += (10 * user->stats->level) + (rand() % 10) * user->stats->level; | |
1340 | notice(s_GameServ, u, "You gain %d HP!", user->stats->hp - oldhealth); | |
1341 | p->decHealing(); | |
1342 | } | |
1343 | else if (stricmp(item, "STRENGTH") == 0) | |
1344 | { | |
1345 | if (p->Strength() <= 0) | |
1346 | { | |
1347 | notice(s_GameServ, u, "You are out of Strength Potions!"); | |
1348 | return; | |
1349 | } | |
1350 | int oldstrength = user->stats->strength; | |
1351 | notice(s_GameServ, u, "As you grip the flask containing pure power, you feel adrenaline coarse through your veins!"); | |
1352 | notice(s_GameServ, u, "In one swallow you drink the potion and feel your muscle fibers bulging andgrowing!"); | |
ae2685f6 | 1353 | user->stats->strength += 1 + (rand() % 10 >= 8 ? 1 : 0); // 1-2 |
83cf716f | 1354 | notice(s_GameServ, u, "You gain %d Strength points!", user->stats->strength - oldstrength); |
1355 | p->decStrength(); | |
1356 | } | |
1357 | else if (stricmp(item, "DEFENSE") == 0) | |
1358 | { | |
1359 | if (p->Defense() <= 0) | |
1360 | { | |
1361 | notice(s_GameServ, u, "You are out of Defense Potions!"); | |
1362 | return; | |
1363 | } | |
8c734eb9 | 1364 | int olddefense = user->stats->defense; |
83cf716f | 1365 | notice(s_GameServ, u, "You drink the foul tasting viscous liquid while pinching your nose in disgust."); |
1366 | notice(s_GameServ, u, "It tasted bad, but you feel like you are unbeatable!"); | |
ae2685f6 | 1367 | user->stats->defense += 1 + (rand() % 10 >= 8 ? 1 : 0); // 1-2 |
83cf716f | 1368 | notice(s_GameServ, u, "You gain %d Defense points!", user->stats->defense - olddefense); |
1369 | p->decDefense(); | |
1370 | } | |
8c734eb9 | 1371 | else if (stricmp(item, "HP") == 0) |
1372 | { | |
1373 | if (p->HP() <= 0) | |
1374 | { | |
1375 | notice(s_GameServ, u, "You are out of HP Potions!"); | |
1376 | return; | |
1377 | } | |
1378 | int oldHP = user->stats->maxhp; | |
1379 | notice(s_GameServ, u, "You feel your life growing longer as you drink the green glowing liquid."); | |
4e64da60 | 1380 | user->stats->maxhp += 2 + |
1381 | (rand() % 100 > 70 ? (rand() % 7) : (rand() % 2) ); | |
ae2685f6 | 1382 | |
8c734eb9 | 1383 | notice(s_GameServ, u, "You gain %d Maximum hit points!", user->stats->maxhp - oldHP); |
1384 | p->decHP(); | |
1385 | } | |
ee38284f | 1386 | else |
1387 | { | |
1388 | notice(s_GameServ, u, "SYNTAX: /msg %S USE {HEALTH | STRENGTH | DEFENSE}"); | |
1389 | return; | |
1390 | } | |
83cf716f | 1391 | |
1392 | end_turn(user); // If they're fighting, end their turn | |
1393 | } | |
c8ada07e | 1394 | void do_run(char *u) |
1395 | { | |
1396 | aClient *user; | |
28f552b8 | 1397 | Player *p, *p2 = NULL; |
85ce9d3e | 1398 | |
c8ada07e | 1399 | if (!(user = find(u))) |
1400 | { | |
1401 | notice(s_GameServ, u, "Couldn't find you. Error. Contact a %S admin"); | |
1402 | return; | |
1403 | } | |
448a1531 | 1404 | else if (isIgnore(user)) |
1405 | { | |
1406 | #ifdef DEBUGMODE | |
1407 | log("Ignoring %s.", user->getNick()); | |
1408 | #endif | |
1409 | return; | |
1410 | } | |
bb668fcf | 1411 | else if (!is_playing(user)) |
1412 | { | |
adaf4cdb | 1413 | notice(s_GameServ, u, "You must be playing to run!"); |
bb668fcf | 1414 | return; |
1415 | } | |
1416 | ||
40251952 | 1417 | updateTS(user->stats); |
c8ada07e | 1418 | p = user->stats; |
1419 | ||
1420 | if (p->battle) | |
1421 | p2 = p->battle->stats; | |
1422 | ||
1af35752 | 1423 | if (!is_fighting(user)) |
c8ada07e | 1424 | notice(s_GameServ, u, "You run in place... try fighting next time."); |
1af35752 | 1425 | else if (!player_fight(user) && !master_fight(user)) |
c8ada07e | 1426 | { |
1427 | notice(s_GameServ, u, "You run away from \ 2%s\ 2 like a little baby!", p->fight->name); | |
1428 | delete p->fight; | |
1429 | p->fight = NULL; | |
1430 | } | |
ee38284f | 1431 | else if (player_fight(user) && isYourTurn(p)) |
c8ada07e | 1432 | { |
1433 | notice(s_GameServ, u, "You run away from \ 2%s\ 2 like a little baby!", p2->name); | |
1434 | notice(s_GameServ, p->battle->getNick(), "\ 2%s\ 2 ran away from you like a little baby!", p->name); | |
1435 | p2->battle = NULL; | |
1436 | } | |
ee38284f | 1437 | else if (player_fight(user) && !isYourTurn(p)) |
c8ada07e | 1438 | { |
1439 | notice(s_GameServ, u, "It is not your turn. Please wait until \ 2%s\ 2 decides what to do.", p2->name); | |
1440 | } | |
1af35752 | 1441 | else if (master_fight(user)) |
c8ada07e | 1442 | { |
1443 | notice(s_GameServ, u, "You cannot run from \ 2%s\ 2! FIGHT!", p->master->name); | |
1444 | } | |
1445 | p->battle = NULL; | |
1446 | } | |
83cf716f | 1447 | |
1448 | void end_turn(aClient *user) | |
1449 | { | |
1450 | char *nick, *u = user->getNick(); | |
1451 | Monster *fight; | |
1452 | aClient *battle; | |
1453 | int mhit; | |
1454 | ||
1455 | nick = new char[strlen(user->getNick()) + 1]; | |
1456 | ||
1457 | if (!user || !is_playing(user) || !is_fighting(user)) | |
1458 | goto endturn; | |
1459 | ||
1460 | if (!player_fight(user) && !master_fight(user)) | |
1461 | fight = user->stats->fight; | |
1462 | else | |
1463 | fight = user->stats->master; | |
1464 | battle = user->stats->battle; | |
1465 | ||
1466 | if (!player_fight(user)) | |
1467 | { | |
1468 | // Opponent's Hit | |
1469 | mhit = (fight->strength / 2) + | |
1470 | (rand() % (fight->strength / 2) - (user->stats->defense + | |
1471 | arbonus[user->stats->armor])); | |
1472 | } | |
1473 | else | |
1474 | { | |
1475 | // Opponent's Hit | |
1476 | mhit = (((battle->stats->strength + webonus[battle->stats->weapon]) / 2) + | |
1477 | (rand() % ((battle->stats->strength + webonus[battle->stats->weapon])) / 2) - | |
1478 | (user->stats->defense + arbonus[user->stats->armor])); | |
1479 | } | |
1480 | if (!player_fight(user)) | |
1481 | { | |
1482 | ||
1483 | if (mhit > 0) | |
1484 | { | |
1485 | notice(s_GameServ, u, "\1f%s\1f attacks with their \1f%s\1f for \ 2%d\ 2 damage!", | |
1486 | fight->name, fight->weapon, mhit); | |
1487 | } | |
1488 | else if (mhit <= 0) | |
1489 | notice(s_GameServ, u, "%s completely misses you!", fight->name); | |
1490 | ||
1491 | if (mhit >= user->stats->hp) | |
1492 | { | |
1493 | if (!master_fight(user)) | |
1494 | { | |
1495 | notice(s_GameServ, u, "You have been \ 2\1fkilled\1f\ 2 by %s!", fight->name); | |
1496 | notice(s_GameServ, u, "You lose all gold on hand and lose 10 percent "\ | |
1497 | "of your experience!"); | |
1498 | user->stats->gold = 0; | |
1499 | user->stats->exp -= (long int)(user->stats->exp * .10); | |
1500 | user->stats->fight = NULL; | |
ee38284f | 1501 | clearAlive(user->stats); |
83cf716f | 1502 | goto endturn; |
1503 | } | |
1504 | else | |
1505 | { | |
1506 | notice(s_GameServ, u, "%s has bested you! You will have to wait "\ | |
1507 | "until tomorrow to try again", user->stats->master->name); | |
1508 | user->stats->fight = NULL; | |
1509 | user->stats->master = NULL; | |
1510 | goto endturn; | |
1511 | } | |
1512 | } | |
1513 | else | |
1514 | { | |
1515 | if (mhit > 0) | |
1516 | user->stats->hp -= mhit; | |
1517 | display_monster(u); | |
1518 | goto endturn; | |
1519 | } | |
1520 | } | |
1521 | else | |
1522 | { | |
ee38284f | 1523 | clearYourTurn(user->stats); |
1524 | setYourTurn(battle->stats); | |
83cf716f | 1525 | display_players(battle); |
1526 | } | |
1527 | endturn: | |
1528 | delete nick; | |
1529 | } | |
1530 | ||
85ce9d3e | 1531 | void do_attack(char *u) |
1532 | { | |
1533 | int hit, mhit; | |
1534 | aClient *ni, *battle; // The player and perhaps the player they're fighting | |
1535 | Monster *fight; // The monster they may be fighting | |
1536 | ||
1537 | if (!(ni = find(u))) | |
83cf716f | 1538 | { |
1539 | notice(s_GameServ, u, "Fatal error in do_attack. Contact a(n) %S admin for help."); | |
1540 | return; | |
1541 | } | |
448a1531 | 1542 | else if (isIgnore(ni)) |
1543 | { | |
1544 | #ifdef DEBUGMODE | |
1545 | log("Ignoring %s.", ni->getNick()); | |
1546 | #endif | |
1547 | return; | |
1548 | } | |
83cf716f | 1549 | else if (!is_playing(ni)) |
85ce9d3e | 1550 | { |
1551 | notice(s_GameServ, u, "You're not playing!"); | |
1552 | return; | |
1553 | } | |
83cf716f | 1554 | else if (!is_fighting(ni)) |
85ce9d3e | 1555 | { |
1556 | notice(s_GameServ, u, "You're not in battle!"); | |
1557 | return; | |
1558 | } | |
1559 | else | |
1560 | { | |
1561 | if (!ni->stats->master) // This is not a master fight | |
1562 | fight = ni->stats->fight; // Monster Could be NULL | |
1563 | else // This IS a master fight | |
1564 | fight = ni->stats->master; // Master Could be NULL | |
1565 | ||
1566 | battle = ni->stats->battle; // Player Could be NULL | |
1567 | ||
1568 | // One has to be !NULL based on the previous else if | |
1569 | // We wouldn't be here if they were all NULL | |
1570 | } | |
40251952 | 1571 | updateTS(ni->stats); |
85ce9d3e | 1572 | |
1af35752 | 1573 | if (!player_fight(ni)) |
85ce9d3e | 1574 | { |
1575 | // Player's Hit | |
1576 | hit = ((ni->stats->strength + webonus[ni->stats->weapon]) / 2) + | |
1577 | (rand() % ((ni->stats->strength + webonus[ni->stats->weapon]) / 2)); | |
1578 | ||
1579 | // Opponent's Hit | |
1580 | mhit = (fight->strength / 2) + | |
1581 | (rand() % (fight->strength / 2) - (ni->stats->defense + | |
1582 | arbonus[ni->stats->armor])); | |
1583 | } | |
1584 | else | |
1585 | { | |
1586 | // Opponent's Hit | |
1587 | mhit = (((battle->stats->strength + webonus[battle->stats->weapon]) / 2) + | |
1588 | (rand() % ((battle->stats->strength + webonus[battle->stats->weapon])) / 2) - | |
1589 | (ni->stats->defense + arbonus[ni->stats->armor])); | |
1590 | ||
1591 | // Player's Hit | |
1592 | hit = (((ni->stats->strength + webonus[ni->stats->weapon]) / 2) + | |
1593 | (rand() % ((ni->stats->strength + webonus[ni->stats->weapon])) / 2) - | |
1594 | (battle->stats->defense + arbonus[battle->stats->armor])); | |
1595 | } | |
1596 | ||
1af35752 | 1597 | if (!player_fight(ni)) |
85ce9d3e | 1598 | { |
1599 | if (hit > 0) | |
1600 | notice(s_GameServ, u, "You attack \1f%s\1f for \ 2%d\ 2 points!", fight->name, hit); | |
1601 | else | |
1602 | notice(s_GameServ, u, "You miss \1f%s\1f completely!", fight->name); | |
1603 | ||
1604 | if (hit >= fight->hp) | |
1605 | { | |
1af35752 | 1606 | if (master_fight(ni)) |
85ce9d3e | 1607 | notice(s_GameServ, u, "You have bested %s!", fight->name); |
1608 | else | |
1609 | notice(s_GameServ, u, "You have killed \ 2%s\ 2!", fight->name); | |
1610 | ||
1611 | notice(s_GameServ, u, "%s", fight->death); | |
1612 | notice(s_GameServ, u, "You recieve \ 2%d\ 2 experience and \ 2%d\ 2 gold!", | |
1613 | fight->exp, fight->gold); | |
1614 | ||
1615 | // If your new experience (or gold) will be greater than 2 billion, | |
1616 | // then set your exp to 2bil. (2 billion max)... otherwise add them. | |
1617 | // This could be a problem with overflowing out of the sign bit. | |
1618 | // Unsigned long int maybe? Leave it for now. | |
1619 | ni->stats->exp = ( (ni->stats->exp + fight->exp) > 2000000000 ? 2000000000 : | |
1620 | ni->stats->exp + fight->exp); | |
ee38284f | 1621 | |
85ce9d3e | 1622 | ni->stats->gold = (ni->stats->gold + fight->gold > 2000000000 ? 2000000000 : |
1623 | ni->stats->gold + fight->gold); | |
c8ada07e | 1624 | |
85ce9d3e | 1625 | |
1af35752 | 1626 | if (master_fight(ni)) |
85ce9d3e | 1627 | { |
1628 | notice(s_GameServ, u, "You are now level %d!", ni->stats->level + 1); | |
1629 | notice(s_GameServ, u, "You gain %d Strength, and %d Defense points!", | |
1630 | strbonus[ni->stats->level - 1], defbonus[ni->stats->level - 1]); | |
1631 | ||
1632 | // Increase your level | |
1633 | ni->stats->level++; | |
1634 | ||
1635 | // Increase your maximum hit points | |
1636 | ni->stats->maxhp += hpbonus[ni->stats->level - 1]; | |
1637 | ||
1638 | // Heal the player by setting hp to their max | |
1639 | ni->stats->hp = ni->stats->maxhp; | |
1640 | ||
1641 | // Add to your strength | |
1642 | ni->stats->strength += strbonus[ni->stats->level - 1]; | |
1643 | ||
1644 | // Add to your defensive power | |
1645 | ni->stats->defense += defbonus[ni->stats->level - 1]; | |
1646 | ||
1647 | // Clear the pointer for your master | |
1648 | ni->stats->master = NULL; | |
1649 | } | |
ab4f4ec0 | 1650 | |
1651 | // They're dead so remove the pointer | |
1652 | delete ni->stats->fight; | |
1653 | ni->stats->fight = NULL; | |
1654 | ni->stats->master = NULL; | |
1655 | ||
85ce9d3e | 1656 | return; |
1657 | } | |
1658 | else | |
1659 | { | |
1660 | if (hit > 0) | |
1661 | fight->hp -= hit; | |
1662 | if (mhit > 0) | |
1663 | { | |
e282e9d2 | 1664 | notice(s_GameServ, u, "\1f%s\1f attacks with their \1f%s\1f for \ 2%d\ 2 damage!", |
85ce9d3e | 1665 | fight->name, fight->weapon, mhit); |
1666 | } | |
1667 | else if (mhit <= 0) | |
1668 | notice(s_GameServ, u, "%s completely misses you!", fight->name); | |
1669 | ||
1670 | if (mhit >= ni->stats->hp) | |
1671 | { | |
1af35752 | 1672 | if (!master_fight(ni)) |
85ce9d3e | 1673 | { |
1674 | notice(s_GameServ, u, "You have been \ 2\1fkilled\1f\ 2 by %s!", fight->name); | |
1675 | notice(s_GameServ, u, "You lose all gold on hand and lose 10 percent "\ | |
1676 | "of your experience!"); | |
1677 | ni->stats->gold = 0; | |
1678 | ni->stats->exp -= (long int)(ni->stats->exp * .10); | |
1679 | ni->stats->fight = NULL; | |
ee38284f | 1680 | clearAlive(ni->stats); |
85ce9d3e | 1681 | return; |
1682 | } | |
1683 | else | |
1684 | { | |
1685 | notice(s_GameServ, u, "%s has bested you! You will have to wait "\ | |
1686 | "until tomorrow to try again", ni->stats->master->name); | |
1687 | ni->stats->fight = NULL; | |
1688 | ni->stats->master = NULL; | |
1689 | return; | |
1690 | } | |
1691 | } | |
1692 | else | |
1693 | { | |
1694 | if (mhit > 0) | |
1695 | ni->stats->hp -= mhit; | |
1696 | display_monster(u); | |
1697 | return; | |
1698 | } | |
1699 | } | |
1700 | } | |
1af35752 | 1701 | else if (player_fight(ni)) |
85ce9d3e | 1702 | { |
1703 | /* Offline fighting not available yet | |
1704 | if (!(online = finduser(ni->stats->battle->nick)) || !nick_identified(online)) | |
1705 | { | |
1706 | if (hit > 0) | |
1707 | notice(s_GameServ, u, "You attack \1f%s\1f for \ 2%d\ 2 points!", battle->nick, hit); | |
1708 | else | |
1709 | notice(s_GameServ, u, "You miss \1f%s\1f completely!", battle->nick); | |
1710 | if (hit >= battle->stats->hp) | |
1711 | { | |
1712 | notice(s_GameServ, u, "You have killed \ 2%s\ 2!", battle->nick); | |
1713 | * notice(s_GameServ, u, "You recieve \ 2%d\ 2 experience and \ 2%ld\ 2 gold!", | |
1714 | (long int)(battle->stats->exp * .10), battle->stats->gold); | |
1715 | if (2000000000 - ni->stats->exp > (long int)(battle->stats->exp * .10)) | |
1716 | { | |
1717 | ni->stats->exp += (long int)(battle->stats->exp * .10); | |
1718 | battle->stats->exp -= (long int)(battle->stats->exp * .10); | |
1719 | } | |
1720 | * else | |
1721 | { | |
1722 | battle->stats->exp -= (long int)(battle->stats->exp * .10); | |
1723 | ni->stats->exp = 2000000000; | |
1724 | } | |
1725 | ||
1726 | if (2000000000 - ni->stats->gold > battle->stats->gold) | |
1727 | { | |
1728 | * ni->stats->gold += battle->stats->gold; | |
1729 | battle->stats->gold = 0; | |
1730 | } | |
1731 | else | |
1732 | { | |
1733 | battle->stats->gold = 2000000000 - ni->stats->gold; | |
1734 | ni->stats->gold = 2000000000; | |
1735 | } | |
1736 | * ni->stats->battle->stats->alive = 0; | |
1737 | ni->stats->battle->battle = NULL; | |
1738 | ni->stats->battle = NULL; | |
1739 | return; | |
1740 | } | |
1741 | else | |
1742 | { | |
1743 | if (hit > 0) | |
1744 | * battle->stats->hp -= hit; | |
1745 | if (mhit > 0) | |
1746 | { | |
1747 | notice(s_GameServ, u, "\1f%s\1f hits you with their \1f%s\1f for \ 2%d\ 2 damage!", | |
1748 | battle->nick, weapons[battle->stats->weapon], mhit); | |
1749 | } | |
1750 | else if (mhit <= 0) | |
1751 | notice(s_GameServ, u, "%s completely misses you!", battle->nick); | |
1752 | * | |
1753 | if (mhit >= ni->stats->hp) | |
1754 | { | |
1755 | notice(s_GameServ, u, "You have been \ 2\1fkilled\1f\ 2 by %s!", battle->nick); | |
1756 | if (2000000000 - battle->stats->gold > ni->stats->gold) | |
1757 | { | |
1758 | notice(s_GameServ, u, "%s took all your gold!", battle->nick); | |
1759 | battle->stats->gold += ni->stats->gold; | |
1760 | * ni->stats->gold = 0; | |
1761 | } | |
1762 | else | |
1763 | { | |
1764 | notice(s_GameServ, u, "You're lucky, %s couldn't carry all your gold.", | |
1765 | battle->nick); | |
1766 | ni->stats->gold -= (2000000000 - battle->stats->gold); | |
1767 | notice(s_GameServ, u, "You were left dead with %d gold.", | |
1768 | * (long int)ni->stats->gold); | |
1769 | battle->stats->gold = 2000000000; | |
1770 | } | |
1771 | ni->stats->battle->battle = NULL; | |
1772 | ni->stats->battle = NULL; | |
1773 | ni->stats->alive = 0; | |
1774 | return; | |
1775 | } | |
1776 | * else | |
1777 | { | |
1778 | if (mhit > 0) | |
1779 | ni->stats->hp -= mhit; | |
1780 | display_players(u); | |
1781 | return; | |
1782 | } | |
1783 | } | |
1784 | } | |
1785 | * end offline fighting */ | |
1786 | ||
ce61cdfa | 1787 | if (is_playing(battle)) |
85ce9d3e | 1788 | { |
ee38284f | 1789 | if (!isYourTurn(ni->stats)) |
85ce9d3e | 1790 | { |
1791 | notice(s_GameServ, u, "Please wait until %s decides what to do!", | |
ce61cdfa | 1792 | battle->stats->name); |
85ce9d3e | 1793 | return; |
1794 | } | |
1795 | if (hit > 0) | |
1796 | { | |
ce61cdfa | 1797 | notice(s_GameServ, u, "You attack \1f%s\1f for \ 2%d\ 2 points!", battle->stats->name, hit); |
85ce9d3e | 1798 | |
1799 | notice(s_GameServ, battle->getNick(), "%s has hit you with their %s for "\ | |
ce61cdfa | 1800 | "\ 2%d\ 2 damage!", ni->stats->name, |
1801 | weapons[ni->stats->weapon], hit); | |
ee38284f | 1802 | clearYourTurn(ni->stats); |
1803 | setYourTurn(battle->stats); | |
85bcf836 | 1804 | display_players(battle); |
85ce9d3e | 1805 | } |
1806 | else | |
1807 | { | |
ce61cdfa | 1808 | notice(s_GameServ, u, "You miss \1f%s\1f completely!", battle->stats->name); |
1809 | notice(s_GameServ, battle->getNick(), "%s misses you completely!", ni->stats->name); | |
ee38284f | 1810 | clearYourTurn(ni->stats); |
1811 | setYourTurn(battle->stats); | |
85bcf836 | 1812 | display_players(battle); |
85ce9d3e | 1813 | } |
1814 | if (hit >= battle->stats->hp) | |
1815 | { | |
ce61cdfa | 1816 | notice(s_GameServ, u, "You have killed \ 2%s\ 2!", battle->stats->name); |
85ce9d3e | 1817 | notice(s_GameServ, u, "You recieve \ 2%d\ 2 experience and \ 2%ld\ 2 gold!", |
1818 | (long int)(battle->stats->exp * .10), battle->stats->gold); | |
ce61cdfa | 1819 | notice(s_GameServ, battle->getNick(), "You have been killed by \ 2%s\ 2!", |
1820 | ni->stats->name); | |
85ce9d3e | 1821 | battle->stats->hp = 0; |
ee38284f | 1822 | clearAlive(battle->stats); |
85ce9d3e | 1823 | |
1824 | if (2000000000 - ni->stats->exp > (long int)(battle->stats->exp * .10)) | |
1825 | { | |
1826 | ni->stats->exp += (long int)(battle->stats->exp * .10); | |
1827 | battle->stats->exp -= (long int)(battle->stats->exp * .10); | |
1828 | } | |
1829 | else | |
1830 | { | |
1831 | battle->stats->exp -= (long int)(battle->stats->exp * .10); | |
1832 | ni->stats->exp = 2000000000; | |
1833 | } | |
1834 | ||
1835 | if (2000000000 - ni->stats->gold > battle->stats->gold) | |
1836 | { | |
1837 | notice(s_GameServ, battle->getNick(), "You lose ten percent of experience and "\ | |
1838 | "all gold on hand!"); | |
1839 | ni->stats->gold += battle->stats->gold; | |
1840 | battle->stats->gold = 0; | |
1841 | } | |
1842 | else | |
1843 | { | |
1844 | battle->stats->gold = 2000000000 - ni->stats->gold; | |
1845 | notice(s_GameServ, battle->getNick(), "You lose ten percent of your experience!"); | |
1846 | ||
1847 | notice(s_GameServ, battle->getNick(), "However, %s could not carry all of your "\ | |
ce61cdfa | 1848 | "gold.", ni->stats->name); |
85ce9d3e | 1849 | |
1850 | notice(s_GameServ, battle->getNick(), "Luckily, you still have \ 2%ld\ 2 gold "\ | |
1851 | "left. All is not lost!", battle->stats->gold); | |
1852 | ||
1853 | ni->stats->gold = 2000000000; | |
1854 | } | |
1855 | battle->stats->battle = NULL; | |
1856 | ni->stats->battle = NULL; | |
1857 | return; | |
1858 | } | |
1859 | else | |
1860 | { | |
1861 | if (hit > 0) | |
1862 | battle->stats->hp -= hit; | |
ee38284f | 1863 | clearYourTurn(ni->stats); |
1864 | setYourTurn(battle->stats); | |
85ce9d3e | 1865 | notice(s_GameServ, u, "Please wait while %s decides what to do!", |
ce61cdfa | 1866 | battle->stats->name); |
85ce9d3e | 1867 | |
1868 | return; | |
1869 | } | |
1870 | } | |
1871 | } | |
1872 | } | |
ce61cdfa | 1873 | |
85ce9d3e | 1874 | void do_heal(char *u) |
1875 | { | |
1876 | aClient *ni; | |
1877 | char *amount = strtok(NULL, " "); | |
1878 | int price, num; | |
1879 | ||
1880 | if (!amount) | |
1881 | { | |
1882 | notice(s_GameServ, u, "SYNTAX: /msg %S HEAL {ALL | #}"); | |
40251952 | 1883 | return; |
85ce9d3e | 1884 | } |
1af35752 | 1885 | else if (!(ni = find(u))) |
1886 | { | |
1887 | notice(s_GameServ, u, "Fatal error. Contact a(n) %S admin. buf: %s", strtok(NULL, "")); | |
1888 | return; | |
1889 | } | |
448a1531 | 1890 | else if (isIgnore(ni)) |
1891 | { | |
1892 | #ifdef DEBUGMODE | |
1893 | log("Ignoring %s.", ni->getNick()); | |
1894 | #endif | |
1895 | return; | |
1896 | } | |
1af35752 | 1897 | else if (!is_playing(ni)) |
85ce9d3e | 1898 | { |
1899 | notice(s_GameServ, u, "You aren't playing!"); | |
1af35752 | 1900 | return; |
1901 | } | |
ee38284f | 1902 | else if (!isAlive(ni->stats)) |
1af35752 | 1903 | { |
1904 | notice(s_GameServ, u, "You are dead. Wait until tomorrow for healing."); | |
1905 | return; | |
85ce9d3e | 1906 | } |
1af35752 | 1907 | else if (is_fighting(ni)) |
85ce9d3e | 1908 | { |
1909 | notice(s_GameServ, u, "You can't heal in battle!"); | |
40251952 | 1910 | return; |
85ce9d3e | 1911 | } |
1912 | else if (ni->stats->hp >= ni->stats->maxhp) | |
1913 | { | |
1914 | notice(s_GameServ, u, "You don't need healing!"); | |
40251952 | 1915 | return; |
85ce9d3e | 1916 | } |
40251952 | 1917 | |
1918 | updateTS(ni->stats); | |
1919 | if (stricmp(amount, "ALL") == 0) | |
85ce9d3e | 1920 | { |
1921 | price = ni->stats->level * 3; | |
1922 | if (ni->stats->gold < (ni->stats->maxhp - ni->stats->hp) * price) | |
1923 | { | |
1924 | notice(s_GameServ, u, "Healing \ 2%d\ 2 points for \ 2%d\ 2 gold per point.", | |
1925 | (long int)ni->stats->gold/price, price); | |
1926 | ni->stats->hp += ni->stats->gold / price; | |
1927 | ni->stats->gold %= price; | |
1928 | } | |
1929 | else | |
1930 | { | |
1931 | notice(s_GameServ, u, "Healing all possible points at \ 2%d\ 2 gold "\ | |
1932 | "per point.", price); | |
ad7dfaa0 | 1933 | notice(s_GameServ, u, "\ 2%d\ 2 points healed for \ 2%ld\ 2 gold. HP at MAX!", |
1934 | (ni->stats->maxhp - ni->stats->hp), | |
1935 | (price * (ni->stats->maxhp - ni->stats->hp)) ); | |
85ce9d3e | 1936 | ni->stats->gold -= price * (ni->stats->maxhp - ni->stats->hp); |
1937 | ni->stats->hp = ni->stats->maxhp; | |
1938 | } | |
1939 | } | |
1940 | else if (isstringnum(amount)) | |
1941 | { | |
1942 | num = stringtoint(amount); | |
1943 | price = ni->stats->level * 3; | |
1944 | if (ni->stats->gold < price * num) | |
1945 | { | |
1946 | notice(s_GameServ, u, "You only have enough gold to heal \ 2%d\ 2 points!", | |
1947 | (long int)ni->stats->gold/price); | |
1948 | } | |
1949 | else if (num <= ni->stats->maxhp - ni->stats->hp) | |
1950 | { | |
1951 | notice(s_GameServ, u, "Healing \ 2%d\ 2 points at \ 2%d\ 2 gold per point.", | |
1952 | num, price); | |
1953 | ni->stats->hp += num; | |
1954 | ni->stats->gold -= num * price; | |
1955 | } | |
1956 | else if (num > ni->stats->maxhp - ni->stats->hp) | |
1957 | { | |
1958 | notice(s_GameServ, u, "Healing all possible points at \ 2%d\ 2 gold "\ | |
1959 | "per point.", price); | |
1960 | notice(s_GameServ, u, "\ 2%d\ 2 points healed. HP at MAX!", | |
1961 | (ni->stats->maxhp - ni->stats->hp)); | |
1962 | ni->stats->gold -= price * (ni->stats->maxhp - ni->stats->hp); | |
1963 | ni->stats->hp = ni->stats->maxhp; | |
1964 | } | |
1965 | } | |
1966 | else if (amount[0] == '-') | |
1967 | notice(s_GameServ, u, "You trying to cheat?"); | |
1968 | else | |
1969 | notice(s_GameServ, u, "SYNTAX: /msg %S HEAL {ALL | #}"); | |
1970 | } | |
1971 | ||
1972 | int isstringnum(char *num) | |
1973 | { | |
28f552b8 | 1974 | unsigned int x; |
85ce9d3e | 1975 | for (x = 0; x < strlen(num); x++) |
1976 | { | |
1977 | if ((int)num[x] < 48 || (int)num[x] > 57) | |
1978 | return 0; | |
1979 | } | |
1980 | return 1; | |
1981 | } | |
1982 | ||
1983 | long int stringtoint(char *number) | |
1984 | { | |
1985 | long int x, len = strlen(number), sum = 0; | |
1986 | if (len == 1) | |
1987 | return chartoint(number[0]); | |
1988 | sum += chartoint(number[len - 1]); | |
1989 | for (x = len - 2; x >= 0; x--) | |
85ce9d3e | 1990 | sum += chartoint(number[x]) * pow(10, abs(x - len + 1)); |
85ce9d3e | 1991 | return sum; |
1992 | } | |
1993 | ||
1994 | long int pow(int x, int y) | |
1995 | { | |
1996 | long int value = 0; | |
1997 | int count = 0; | |
1998 | value += x; | |
1999 | ||
2000 | if (x != 0 && y != 0) | |
2001 | { | |
2002 | for (count = 1; count <= y - 1; count++) | |
2003 | value *= x; | |
2004 | } | |
2005 | else | |
2006 | return 1; | |
2007 | return value; | |
2008 | } | |
2009 | ||
2010 | long int chartoint(char ch) | |
2011 | { | |
8c126acc | 2012 | if (int(ch) >= 48 && int(ch) <= 57) |
2013 | return int(ch) - 48; | |
2014 | else | |
2015 | return 0; | |
85ce9d3e | 2016 | } |
2017 | ||
2018 | int save_gs_dbase() | |
2019 | { | |
7996e5fd | 2020 | ListNode<aClient> *ptr; |
85ce9d3e | 2021 | Player *it; |
2022 | ofstream outfile; | |
2023 | ||
2024 | outfile.open(playerdata); | |
2025 | ||
2026 | if (!outfile) | |
2027 | { | |
fb37ecc7 | 2028 | log("Error opening %s", playerdata); |
85ce9d3e | 2029 | return 0; |
2030 | } | |
2031 | ||
7996e5fd | 2032 | for (unsigned long x = 0; x < U_TABLE_SIZE; x++) |
2033 | { | |
2034 | ptr = players[x].First(); | |
85ce9d3e | 2035 | while(ptr) |
2036 | { | |
2037 | it = ptr->getData()->stats; | |
ae2685f6 | 2038 | clearYourTurn(it); |
85ce9d3e | 2039 | outfile << it->name << ' ' << it->level << ' ' << it->exp << ' ' << it->gold << ' ' << it->bank << ' ' |
2040 | << it->hp << ' ' << it->maxhp << ' ' << it->strength << ' ' << it->defense << ' ' | |
ee38284f | 2041 | << it->armor << ' ' << it->weapon << ' ' |
e3c5fe46 | 2042 | << it->forest_fights << ' ' << it->player_fights << ' ' |
266608f6 | 2043 | << it->getFlags() << ' ' << it->password << ' ' << it->inventory.Healing() |
9d3b1d42 | 2044 | << ' ' << it->inventory.Strength() << ' ' << it->inventory.Defense() << ' ' << it->inventory.HP() << endl; |
85ce9d3e | 2045 | ptr = ptr->Next(); |
2046 | } | |
7996e5fd | 2047 | } |
85ce9d3e | 2048 | outfile.close(); |
28f552b8 | 2049 | return 1; |
85ce9d3e | 2050 | } |
2051 | ||
2052 | int load_gs_dbase() | |
2053 | { | |
2054 | ifstream infile; | |
2055 | aClient *temp; | |
2056 | Player *p; | |
ee38284f | 2057 | char *tempname, *buf, *password; |
85ce9d3e | 2058 | buf = new char[1023]; |
2059 | ||
2060 | infile.open(playerdata); | |
2061 | ||
2062 | if (infile.fail()) | |
2063 | { | |
fb37ecc7 | 2064 | log("Error opening %s", playerdata); |
85ce9d3e | 2065 | return 0; |
2066 | } | |
2067 | ||
2068 | while (infile.getline(buf, 1024, '\n')) | |
2069 | { | |
2070 | temp = new aClient; | |
2071 | tempname = strtok(buf, " "); | |
2072 | temp->stats = new Player(tempname); | |
2073 | p = temp->stats; | |
2074 | ||
85ce9d3e | 2075 | p->level = stringtoint(strtok(NULL, " ")); |
2076 | p->exp = stringtoint(strtok(NULL, " ")); | |
2077 | p->gold = stringtoint(strtok(NULL, " ")); | |
2078 | p->bank = stringtoint(strtok(NULL, " ")); | |
2079 | p->hp = stringtoint(strtok(NULL, " ")); | |
2080 | p->maxhp = stringtoint(strtok(NULL, " ")); | |
2081 | p->strength = stringtoint(strtok(NULL, " ")); | |
2082 | p->defense = stringtoint(strtok(NULL, " ")); | |
2083 | p->armor = stringtoint(strtok(NULL, " ")); | |
2084 | p->weapon = stringtoint(strtok(NULL, " ")); | |
85ce9d3e | 2085 | p->forest_fights = stringtoint(strtok(NULL, " ")); |
2086 | p->player_fights = stringtoint(strtok(NULL, " ")); | |
1af35752 | 2087 | p->setFlags(stringtoint(strtok(NULL, " "))); |
ee38284f | 2088 | |
e3c5fe46 | 2089 | password = strtok(NULL, " "); |
2090 | strcpy(p->password, password); | |
448a1531 | 2091 | temp->setNick("Not Playing"); |
ce61cdfa | 2092 | #ifdef P10 |
448a1531 | 2093 | temp->setRealNick("Not Playing"); |
ce61cdfa | 2094 | #endif |
85ce9d3e | 2095 | |
9d3b1d42 | 2096 | p->inventory.reset(); // Set inventory to all 0s |
ee38284f | 2097 | // Old player databases didn't have these three extra values |
2098 | // If they come up null, leave them to 0 as the default. | |
2099 | // On the next gameserv database save, it will save the values. | |
266608f6 | 2100 | tempname = strtok(NULL, " "); |
9d3b1d42 | 2101 | if (tempname) |
2102 | p->inventory.setHealing(stringtoint(tempname)); | |
2103 | ||
2104 | tempname = strtok(NULL, " "); | |
2105 | if (tempname) | |
2106 | p->inventory.setStrength(stringtoint(tempname)); | |
2107 | ||
2108 | tempname = strtok(NULL, " "); | |
2109 | if (tempname) | |
2110 | p->inventory.setDefense(stringtoint(tempname)); | |
2111 | ||
2112 | tempname = strtok(NULL, " "); | |
2113 | if (tempname) | |
2114 | p->inventory.setHP(stringtoint(tempname)); | |
448a1531 | 2115 | unsigned long hv = iHASH((unsigned char *) temp->stats->name); |
85bcf836 | 2116 | |
2117 | temp->stats->client = NULL; | |
7996e5fd | 2118 | players[hv].insertAtBack(temp); |
85ce9d3e | 2119 | delete temp; |
2120 | } | |
1cf88153 | 2121 | delete [] buf; |
28f552b8 | 2122 | infile.close(); |
2123 | return 1; | |
85ce9d3e | 2124 | } |
2125 | ||
e3c5fe46 | 2126 | bool passcmp(char *encrypted, char *plaintext) |
2127 | { | |
2128 | char salt[3]; | |
cdc9a6db | 2129 | char *plaintext2, *plainToencrypt; |
2130 | bool same = false; | |
2131 | ||
2132 | plaintext2 = new char[strlen(encrypted) + strlen(plaintext)]; // Extra | |
2133 | strcpy(plaintext2, plaintext); | |
2134 | ||
e3c5fe46 | 2135 | salt[0] = encrypted[0]; |
2136 | salt[1] = encrypted[1]; | |
2137 | salt[3] = '\0'; | |
cdc9a6db | 2138 | |
2139 | plainToencrypt = crypt(plaintext2, salt); | |
2140 | ||
2141 | same = (strcmp((const char *)encrypted, plainToencrypt) == 0 ? true : false); | |
2142 | ||
2143 | delete []plaintext2; | |
2144 | ||
2145 | return same; | |
e3c5fe46 | 2146 | } |
2147 | ||
2148 | bool check_password(char *name, char *plaintext) | |
2149 | { | |
0a1518fa | 2150 | aClient *client; |
e3c5fe46 | 2151 | |
0a1518fa | 2152 | if (!(client = findplayer(name))) |
2153 | return false; | |
2154 | else | |
e3c5fe46 | 2155 | { |
0a1518fa | 2156 | return passcmp(client->stats->password, plaintext); |
e3c5fe46 | 2157 | } |
e3c5fe46 | 2158 | } |
1cf88153 | 2159 | |
ad7dfaa0 | 2160 | void do_store(char *u) |
2161 | { | |
2162 | char *cmd = strtok(NULL, " "); | |
2163 | char *item = strtok(NULL, " "); | |
2164 | char *num = strtok(NULL, " "); | |
2165 | char *space; | |
8c126acc | 2166 | int wep; |
2167 | aClient *user; | |
2168 | Player *p; | |
ad7dfaa0 | 2169 | |
1af35752 | 2170 | if (!cmd || !item) |
ad7dfaa0 | 2171 | { |
2172 | notice(s_GameServ, u, "SYNTAX: STORE LIST {ARMOR | WEAPONS}"); | |
2173 | notice(s_GameServ, u, " \ 2STORE SELL {ARMOR | WEAPON}\ 2"); | |
2174 | notice(s_GameServ, u, " \ 2STORE BUY {ARMOR | WEAPON} \1fNUMBER\1f\ 2"); | |
40251952 | 2175 | return; |
ad7dfaa0 | 2176 | } |
448a1531 | 2177 | else if (!(user = find(u))) |
2178 | { | |
2179 | log("Fatal Error: could not find %s in client list", u); | |
2180 | return; | |
2181 | } | |
2182 | else if (isIgnore(user)) | |
2183 | { | |
2184 | #ifdef DEBUGMODE | |
2185 | log("Ignoring %s.", user->getNick()); | |
2186 | #endif | |
2187 | return; | |
2188 | } | |
2189 | else if (!is_playing(user)) | |
40251952 | 2190 | { |
1af35752 | 2191 | notice(s_GameServ, u, "You must be playing to use the store!"); |
40251952 | 2192 | return; |
2193 | } | |
ee38284f | 2194 | else if (!isAlive(user->stats)) |
1af35752 | 2195 | { |
2196 | notice(s_GameServ, u, "You are dead. Wait until tomorrow to purchase weapons and armor!"); | |
2197 | return; | |
2198 | } | |
40251952 | 2199 | updateTS(user->stats); |
2200 | ||
2201 | if (stricmp(cmd, "LIST") == 0) | |
ad7dfaa0 | 2202 | { |
2203 | if (stricmp(item, "WEAPONS") == 0) | |
2204 | { | |
2205 | notice(s_GameServ, u, "Welcome to Kain's Armory"); | |
2206 | notice(s_GameServ, u, "Here are the weapons we have available for the killing, sire:"); | |
2207 | for (int x = 1; x < WNA; x++) | |
2208 | { | |
2209 | space = spaces(strlen(weapons[x]), "."); | |
2210 | notice(s_GameServ, u, "%s%d. %s%s%d",(x < 10 ? " " : ""), x, weapons[x], space, prices[x - 1]); | |
2211 | free(space); | |
2212 | } | |
2213 | notice(s_GameServ, u, "To purchase a weapon, type /msg %S STORE BUY \ 2NUM\ 2."); | |
2214 | notice(s_GameServ, u, "Where num. is the weapon number from the menu above."); | |
2215 | ||
2216 | } | |
2217 | else if (stricmp(item, "ARMOR") == 0) | |
2218 | { | |
2219 | notice(s_GameServ, u, "Welcome to Kain's Armory"); | |
2220 | notice(s_GameServ, u, "I hope you enjoy the fine armor we have available for your protection:"); | |
2221 | for (int x = 1; x < WNA; x++) | |
2222 | { | |
2223 | space = spaces(strlen(armors[x]), "."); | |
2224 | notice(s_GameServ, u, "%s%d. %s%s%d",(x < 10 ? " " : ""), x, armors[x], space, prices[x - 1]); | |
2225 | free(space); | |
2226 | } | |
2227 | notice(s_GameServ, u, "To purchase armor, type /msg %S store buy armor num."); | |
2228 | notice(s_GameServ, u, "Where num. is the armor number from the menu above."); | |
2229 | ||
2230 | ||
2231 | } | |
2232 | } else if (stricmp(cmd, "BUY") == 0) { | |
8c126acc | 2233 | if (!num) |
2234 | { | |
2235 | notice(s_GameServ, u, "SYNTAX: \ 2STORE BUY {ARMOR | WEAPON} \1fNUMBER\1f\ 2"); | |
2236 | return; | |
2237 | } | |
2238 | else if (!isstringnum(num)) | |
2239 | { | |
2240 | notice(s_GameServ, u, "You must specify a number between 1 and %d. Not %s!", WNA - 1, num); | |
2241 | return; | |
2242 | } | |
2243 | if (stricmp(item, "WEAPON") == 0) | |
2244 | { | |
2245 | wep = stringtoint(num); | |
2246 | if (wep >= WNA || wep < 1) | |
2247 | { | |
2248 | notice(s_GameServ, u, "The number %d is out of range. The number you provide must be between 1 and %d.", wep, WNA - 1); | |
2249 | return; | |
2250 | } | |
2251 | ||
2252 | p = user->stats; | |
2253 | ||
2254 | if (p->weapon != 0) | |
2255 | notice(s_GameServ, u, "You have to sell your %s first!", weapons[p->weapon]); | |
2256 | else if (p->gold < prices[wep - 1]) | |
2257 | notice(s_GameServ, u, "You don't have enough gold for %s!", weapons[wep]); | |
2258 | else | |
2259 | { | |
2260 | notice(s_GameServ, u, "You have purchased %s! Thanks for the gold!", weapons[wep]); | |
2261 | p->weapon = wep; | |
2262 | p->gold -= prices[wep - 1]; | |
2263 | } | |
2264 | } | |
2265 | else if (stricmp(item, "ARMOR") == 0) | |
2266 | { | |
2267 | wep = stringtoint(num); | |
2268 | if (wep >= WNA || wep < 1) | |
2269 | { | |
2270 | notice(s_GameServ, u, "The number %d is out of range. The number you provide must be between 1 and %d.", wep, WNA - 1); | |
2271 | return; | |
2272 | } | |
2273 | ||
2274 | p = user->stats; | |
2275 | ||
2276 | if (p->armor != 0) | |
2277 | notice(s_GameServ, u, "You have to sell your %s first!", armors[p->armor]); | |
2278 | else if (p->gold < prices[wep - 1]) | |
2279 | notice(s_GameServ, u, "You don't have enough gold for %s!", armors[wep]); | |
2280 | else | |
2281 | { | |
2282 | notice(s_GameServ, u, "You have purchased %s! Thanks for the gold!", armors[wep]); | |
2283 | p->armor = wep; | |
2284 | p->gold -= prices[wep - 1]; | |
2285 | } | |
2286 | } | |
2287 | } | |
2288 | else if (stricmp(cmd, "SELL" ) == 0) | |
2289 | { | |
2290 | p = user->stats; | |
2291 | ||
2292 | if (stricmp(item, "WEAPON") == 0) | |
2293 | { | |
2294 | if (p->weapon == 0) | |
2295 | { | |
2296 | notice(s_GameServ, u, "You want me to chop off your hands?"); | |
2297 | return; | |
2298 | } | |
2299 | else if (p->gold == 2000000000) | |
2300 | { | |
2301 | notice(s_GameServ, u, "You have enough gold. I'll just take that off your hands, sire."); | |
2302 | p->weapon = 0; | |
2303 | } | |
2304 | else if (2000000000 - p->gold < (prices[p->weapon - 1] / 2)) | |
2305 | { | |
2306 | notice(s_GameServ, u, "Thank you for your business! You now have as much gold as you can carry."); | |
2307 | notice(s_GameServ, u, "However, you have no weapon... can I interest you in the %s?", weapons[WNA - 1]); | |
2308 | p->gold = 2000000000; | |
2309 | p->weapon = 0; | |
2310 | } | |
2311 | else | |
2312 | { | |
2313 | notice(s_GameServ, u, "Thank you for your business! You now have %d more gold but no weapon!", (prices[p->weapon - 1] / 2)); | |
2314 | p->gold += (prices[p->weapon - 1] / 2); | |
2315 | p->weapon = 0; | |
2316 | } | |
2317 | } | |
2318 | else if (stricmp(item, "ARMOR") == 0) | |
2319 | { | |
2320 | p = user->stats; | |
2321 | ||
2322 | if (p->armor == 0) | |
2323 | { | |
2324 | notice(s_GameServ, u, "I don't think you can be any more naked..."); | |
2325 | return; | |
2326 | } | |
2327 | if (p->gold == 2000000000) | |
2328 | { | |
2329 | notice(s_GameServ, u, "You have enough gold. I'll just take that off your hands, sire."); | |
2330 | p->armor = 0; | |
2331 | } | |
2332 | else if (2000000000 - p->gold < (prices[p->armor - 1] / 2)) | |
2333 | { | |
2334 | notice(s_GameServ, u, "Thank you for your business! You now have as much gold as you can carry."); | |
2335 | notice(s_GameServ, u, "However, you have no armor... can I interest you in %s?", armors[WNA - 1]); | |
2336 | p->gold = 2000000000; | |
2337 | p->armor = 0; | |
2338 | } | |
2339 | else | |
2340 | { | |
2341 | notice(s_GameServ, u, "Thank you for your business! You now have %d more gold but no armor!", | |
2342 | (prices[p->armor - 1] / 2)); | |
2343 | ||
2344 | p->gold += (prices[p->armor - 1] / 2); | |
2345 | p->armor = 0; | |
2346 | } | |
2347 | } | |
2348 | else | |
2349 | { | |
2350 | notice(s_GameServ, u, "SYNTAX: STORE LIST {ARMOR | WEAPONS}"); | |
2351 | notice(s_GameServ, u, " \ 2STORE SELL {ARMOR | WEAPON}\ 2"); | |
2352 | notice(s_GameServ, u, " \ 2STORE BUY {ARMOR | WEAPON} \1fNUMBER\1f\ 2"); | |
2353 | } | |
2354 | } | |
6d053d90 | 2355 | else |
2356 | { | |
2357 | notice(s_GameServ, u, "SYNTAX: STORE LIST {ARMOR | WEAPONS}"); | |
2358 | notice(s_GameServ, u, " \ 2STORE SELL {ARMOR | WEAPON}\ 2"); | |
2359 | notice(s_GameServ, u, " \ 2STORE BUY {ARMOR | WEAPON} \1fNUMBER\1f\ 2"); | |
2360 | return; | |
2361 | } | |
8c126acc | 2362 | } |
9cda831c | 2363 | void do_inventory(char *u) |
2364 | { | |
2365 | aClient *user; | |
2366 | ||
2367 | if (!(user = find(u))) | |
2368 | { | |
2369 | notice(s_GameServ, u, "Fatal Error. Contact a %S admin!"); | |
2370 | return; | |
2371 | } | |
448a1531 | 2372 | else if (isIgnore(user)) |
2373 | { | |
2374 | #ifdef DEBUGMODE | |
2375 | log("Ignoring %s.", user->getNick()); | |
2376 | #endif | |
2377 | return; | |
2378 | } | |
9cda831c | 2379 | else if (!is_playing(user)) |
2380 | { | |
2381 | notice(s_GameServ, u, "You must be playing to check your inventory!"); | |
2382 | return; | |
2383 | } | |
40251952 | 2384 | updateTS(user->stats); |
9cda831c | 2385 | showinventory(user, user); |
2386 | } | |
2387 | void showinventory(aClient *from, aClient *to) | |
2388 | { | |
2389 | char *nick = to->getNick(); | |
8c126acc | 2390 | |
9cda831c | 2391 | if (!to) |
2392 | to = from; | |
2393 | if (is_playing(from)) | |
2394 | { | |
2395 | Pouch *p = &from->stats->inventory; | |
ce61cdfa | 2396 | notice(s_GameServ, nick, "Inventory for %s:", from->stats->name); |
9cda831c | 2397 | notice(s_GameServ, nick, " Healing Potions: %d", p->Healing()); |
2398 | notice(s_GameServ, nick, "Strength Potions: %d", p->Strength()); | |
2399 | notice(s_GameServ, nick, " Defense Potions: %d", p->Defense()); | |
9d3b1d42 | 2400 | notice(s_GameServ, nick, " HP Potions: %d", p->HP()); |
9cda831c | 2401 | } |
2402 | } | |
f5c25639 | 2403 | void do_tavern(char *u) |
2404 | { | |
2405 | char *cmd = strtok(NULL, " "); | |
2406 | long int price; | |
2407 | ||
2408 | aClient *user; | |
2409 | Player *p; | |
2410 | if (!(user = find(u))) | |
2411 | { | |
2412 | notice(s_GameServ, u, "Fatal Error. See a %S admin for help"); | |
2413 | return; | |
2414 | } | |
448a1531 | 2415 | else if (isIgnore(user)) |
2416 | { | |
2417 | #ifdef DEBUGMODE | |
2418 | log("Ignoring %s.", user->getNick()); | |
2419 | #endif | |
2420 | return; | |
2421 | } | |
f5c25639 | 2422 | else if (!is_playing(user)) |
2423 | { | |
2424 | notice(s_GameServ, u, "You must be playing to go to the Tavern"); | |
2425 | return; | |
2426 | } | |
9cda831c | 2427 | else if (is_fighting(user)) |
2428 | { | |
2429 | notice(s_GameServ, u, "You cannot go to the Tavern during a fight!"); | |
2430 | return; | |
2431 | } | |
40251952 | 2432 | |
2433 | updateTS(user->stats); | |
f5c25639 | 2434 | p = user->stats; |
40251952 | 2435 | |
f5c25639 | 2436 | if (!cmd) |
2437 | { | |
2438 | notice(s_GameServ, u, "Welcome to Boot Liquors Mystic Apothecary"); | |
2439 | notice(s_GameServ, u, "Your commands:"); | |
2440 | notice(s_GameServ, u, "/msg %S TAVERN {LIST | BUY} [NUMBER]"); | |
2441 | notice(s_GameServ, u, "What'll it be?"); | |
2442 | } | |
2443 | else if (stricmp(cmd, "LIST") == 0) | |
2444 | { | |
2445 | notice(s_GameServ, u, "Here is a list of what we have to offer:"); | |
ae2685f6 | 2446 | notice(s_GameServ, u, "1. Healing Potions for %ld Gold", 100 * p->level + (p->exp / 10)); |
2447 | notice(s_GameServ, u, "2. Strength Potions for %ld Gold", 205 * p->level + (p->exp / 10)); | |
2448 | notice(s_GameServ, u, "3. Defense Potions for %ld Gold", 200 * p->level + (p->exp / 10)); | |
2449 | notice(s_GameServ, u, "4. HP Potions for %ld Gold", 230 * p->level + (p->exp / 10)); | |
f5c25639 | 2450 | notice(s_GameServ, u, "To buy a potion, type /msg %S TAVERN BUY #"); |
2451 | notice(s_GameServ, u, "Example: /msg %S TAVERN BUY 1 buys a healing potion!"); | |
2452 | notice(s_GameServ, u, "By something will ya!"); | |
2453 | } | |
2454 | else if (stricmp(cmd, "BUY") == 0) | |
2455 | { | |
2456 | char *chnum = strtok(NULL, " "); | |
2457 | int num = stringtoint(chnum); | |
2458 | ||
2459 | if (!chnum) | |
2460 | { | |
2461 | notice(s_GameServ, u, "SYNTAX: TAVERN BUY #"); | |
2462 | notice(s_GameServ, u, "Example: /msg %S TAVERN BUY 1"); | |
2463 | return; | |
2464 | } | |
8c734eb9 | 2465 | if (num < 1 || num > 4) |
f5c25639 | 2466 | { |
2467 | notice(s_GameServ, u, "Invalid Choice!"); | |
2468 | notice(s_GameServ, u, "Here is a list of what we have to offer:"); | |
ae2685f6 | 2469 | notice(s_GameServ, u, "1. Healing Potions for %ld Gold", 100 * p->level + (p->exp / 10)); |
2470 | notice(s_GameServ, u, "2. Strength Potions for %ld Gold", 205 * p->level + (p->exp / 10)); | |
2471 | notice(s_GameServ, u, "3. Defense Potions for %ld Gold", 200 * p->level + (p->exp / 10)); | |
2472 | notice(s_GameServ, u, "4. HP Potions for %ld Gold", 230 * p->level + (p->exp / 10)); | |
f5c25639 | 2473 | notice(s_GameServ, u, "To buy a potion, type /msg %S TAVERN BUY #"); |
2474 | notice(s_GameServ, u, "Example: /msg %S TAVERN BUY 1 buys a healing potion!"); | |
ee38284f | 2475 | return; |
f5c25639 | 2476 | } |
2477 | switch(num) | |
2478 | { | |
2479 | case 1: | |
ae2685f6 | 2480 | price = (100 * p->level) + (p->exp / 10); |
f5c25639 | 2481 | if (p->gold >= price) |
2482 | { | |
2483 | notice(s_GameServ, u, "One healing potion coming right up!"); | |
2484 | p->inventory.incHealing(); | |
ee38284f | 2485 | p->gold -= price; |
f5c25639 | 2486 | } |
2487 | else | |
2488 | notice(s_GameServ, u, "You don't have enough gold!"); | |
2489 | break; | |
2490 | case 2: | |
ae2685f6 | 2491 | price = (205 * p->level) + (p->exp / 10); |
f5c25639 | 2492 | if (p->gold >= price) |
2493 | { | |
2494 | notice(s_GameServ, u, "One strength boost coming right up!"); | |
2495 | p->inventory.incStrength(); | |
ee38284f | 2496 | p->gold -= price; |
f5c25639 | 2497 | } |
2498 | else | |
2499 | notice(s_GameServ, u, "You don't have enough gold!"); | |
2500 | break; | |
2501 | case 3: | |
ae2685f6 | 2502 | price = (200 * p->level) + (p->exp / 10); |
f5c25639 | 2503 | if (p->gold >= price) |
2504 | { | |
2505 | notice(s_GameServ, u, "One defense boost coming right up!"); | |
2506 | p->inventory.incDefense(); | |
ee38284f | 2507 | p->gold -= price; |
f5c25639 | 2508 | } |
2509 | else | |
2510 | notice(s_GameServ, u, "You don't have enough gold!"); | |
2511 | break; | |
8c734eb9 | 2512 | case 4: |
ae2685f6 | 2513 | price = (230 * p->level) + (p->exp / 10); |
8c734eb9 | 2514 | if (p->gold >= price) |
2515 | { | |
2516 | notice(s_GameServ, u, "One HP Potion coming right up!"); | |
2517 | p->inventory.incHP(); | |
2518 | p->gold -= price; | |
2519 | } | |
2520 | else | |
2521 | notice(s_GameServ, u, "You don't have enough gold!"); | |
2522 | break; | |
f5c25639 | 2523 | default: |
2524 | notice(s_GameServ, u, "Logical Error. See a %S admin for help!"); | |
2525 | break; | |
2526 | } | |
2527 | } | |
9cda831c | 2528 | else |
2529 | { | |
2530 | notice(s_GameServ, u, "Improper Syntax."); | |
2531 | notice(s_GameServ, u, "Type /msg %S HELP TAVERN for help"); | |
2532 | } | |
f5c25639 | 2533 | } |
2534 | ||
8c126acc | 2535 | void do_bank(char *u) |
2536 | { | |
2537 | char *cmd = strtok(NULL, " "); | |
2538 | char *amount = strtok(NULL, " "); | |
2539 | char *nick = strtok(NULL, " "); | |
2540 | ||
2541 | aClient *user; | |
2542 | Player *p; | |
2543 | ||
8c734eb9 | 2544 | if (!cmd || (!amount && stricmp(cmd, "BALANCE") != 0) || (stricmp(cmd, "TRANSFER") == 0 && !nick)) |
8c126acc | 2545 | { |
2546 | notice(s_GameServ, u, "BANK {WITHDRAW | DEPOSIT} {ALL | AMOUNT}"); | |
e282e9d2 | 2547 | notice (s_GameServ, u, "BANK BALANCE"); |
8c126acc | 2548 | return; |
2549 | } | |
40251952 | 2550 | else if (!(user = find(u))) |
2551 | { | |
2552 | notice(s_GameServ, u, "Fatal Error. Couldn't find your aClient. Contact a(n) %S "\ | |
2553 | " admin for help"); | |
2554 | log("Fatal Error. Couldn't find %s while executing do_bank()", u); | |
2555 | return; | |
2556 | } | |
448a1531 | 2557 | else if (isIgnore(user)) |
2558 | { | |
2559 | #ifdef DEBUGMODE | |
2560 | log("Ignoring %s.", user->getNick()); | |
2561 | #endif | |
2562 | return; | |
2563 | } | |
40251952 | 2564 | else if (!is_playing(user)) |
8c126acc | 2565 | { |
2566 | notice(s_GameServ, u, "You must be playing to use the bank!"); | |
2567 | return; | |
ad7dfaa0 | 2568 | } |
2158299e | 2569 | else if (is_fighting(user)) |
2570 | { | |
2571 | notice(s_GameServ, u, "You can't go to the bank during a fight!"); | |
2572 | return; | |
2573 | } | |
40251952 | 2574 | updateTS(user->stats); |
2575 | if (stricmp(cmd, "BALANCE") == 0) | |
fa376453 | 2576 | { |
2577 | showBankBalance(u); | |
2578 | return; | |
2579 | } | |
ee38284f | 2580 | else if (!isAlive(user->stats)) |
1af35752 | 2581 | { |
2582 | notice(s_GameServ, u, "You are dead. We don't accept gold from dead folk! Wait 'til tomorrow!"); | |
2583 | return; | |
2584 | } | |
8c126acc | 2585 | else if (!isstringnum(amount) && stricmp(amount, "ALL") != 0) |
2586 | { | |
2587 | notice(s_GameServ, u, "I don't know how to convert alphabet letters into currency, sire!"); | |
2588 | return; | |
2589 | } | |
2590 | ||
2591 | p = user->stats; | |
2592 | ||
fa376453 | 2593 | if (stricmp(cmd, "DEPOSIT") == 0) |
8c126acc | 2594 | { |
2595 | if (p->bank == 2000000000) | |
2596 | { | |
2597 | notice(s_GameServ, u, "Your bank account is full, sire!"); | |
2598 | return; | |
2599 | } | |
2600 | else if (stricmp(amount, "ALL") == 0) | |
2601 | { | |
2602 | if (2000000000 - p->bank < p->gold) | |
2603 | { | |
2604 | notice(s_GameServ, u, "You don't have enough room for all of your gold."); | |
2605 | notice(s_GameServ, u, "Depositing %ld gold into your account", (2000000000 - p->bank)); | |
2606 | p->gold -= (2000000000 - p->bank); | |
2607 | p->bank = 2000000000; | |
e282e9d2 | 2608 | showBankBalance(u); |
8c126acc | 2609 | } |
2610 | else | |
2611 | { | |
2612 | notice(s_GameServ, u, "Depositing %ld gold into your account!", p->gold); | |
2613 | p->bank += p->gold; | |
2614 | p->gold = 0; | |
e282e9d2 | 2615 | showBankBalance(u); |
8c126acc | 2616 | } |
2617 | } | |
2618 | else if (stringtoint(amount) > p->gold) | |
2619 | { | |
2620 | notice(s_GameServ, u, "Sire, you only have %ld gold!", p->gold); | |
e282e9d2 | 2621 | showBankBalance(u); |
8c126acc | 2622 | return; |
2623 | } | |
2624 | else | |
2625 | { | |
2626 | if (2000000000 - p->bank < stringtoint(amount)) | |
2627 | { | |
2628 | notice(s_GameServ, u, "You don't have room in your account for that much."); | |
2629 | notice(s_GameServ, u, "Capping off your account with %ld gold!", (2000000000 - p->bank)); | |
2630 | p->gold -= (2000000000 - p->bank); | |
2631 | p->bank = 2000000000; | |
e282e9d2 | 2632 | showBankBalance(u); |
8c126acc | 2633 | } |
2634 | else | |
2635 | { | |
2636 | notice(s_GameServ, u, "Depositing %d gold into your account!", stringtoint(amount)); | |
2637 | p->bank += stringtoint(amount); | |
2638 | p->gold -= stringtoint(amount); | |
e282e9d2 | 2639 | showBankBalance(u); |
8c126acc | 2640 | } |
2641 | } | |
2642 | } | |
2643 | else if (stricmp(cmd, "WITHDRAW") == 0) | |
2644 | { | |
2645 | if (p->gold == 2000000000) | |
2646 | { | |
2647 | notice(s_GameServ, u, "You cannot carry any more gold, sire!"); | |
e282e9d2 | 2648 | showBankBalance(u); |
8c126acc | 2649 | return; |
2650 | } | |
2651 | else if (stricmp(amount, "ALL") == 0) | |
2652 | { | |
2653 | if (2000000000 - p->gold < p->bank) | |
2654 | { | |
2655 | notice(s_GameServ, u, "You don't have enough room to carry all that gold."); | |
2656 | notice(s_GameServ, u, "Withdrawing %ld gold from your account", (2000000000 - p->gold)); | |
2657 | p->bank -= (2000000000 - p->gold); | |
2658 | p->gold = 2000000000; | |
e282e9d2 | 2659 | showBankBalance(u); |
8c126acc | 2660 | } |
2661 | else | |
2662 | { | |
2663 | notice(s_GameServ, u, "Withdrawing %ld gold from your account!", p->bank); | |
2664 | p->gold += p->bank; | |
2665 | p->bank = 0; | |
e282e9d2 | 2666 | showBankBalance(u); |
8c126acc | 2667 | } |
2668 | } | |
2669 | else if (stringtoint(amount) > p->bank) | |
2670 | { | |
2671 | notice(s_GameServ, u, "Sire, you only have %ld gold in the bank!", p->bank); | |
e282e9d2 | 2672 | showBankBalance(u); |
8c126acc | 2673 | return; |
2674 | } | |
2675 | else | |
2676 | { | |
2677 | if (2000000000 - p->gold < stringtoint(amount)) | |
2678 | { | |
2679 | notice(s_GameServ, u, "You don't enough have room to carry that much gold!"); | |
2680 | notice(s_GameServ, u, "You fill your pockets with %ld gold!", | |
2681 | (2000000000 - p->gold)); | |
2682 | p->bank -= (2000000000 - p->gold); | |
2683 | p->gold = 2000000000; | |
e282e9d2 | 2684 | showBankBalance(u); |
8c126acc | 2685 | } |
2686 | else | |
2687 | { | |
2688 | notice(s_GameServ, u, "Withdrawing %d gold from your account!", stringtoint(amount)); | |
2689 | p->gold += stringtoint(amount); | |
2690 | p->bank -= stringtoint(amount); | |
e282e9d2 | 2691 | showBankBalance(u); |
8c126acc | 2692 | } |
2693 | } | |
2694 | } | |
2695 | ||
ad7dfaa0 | 2696 | } |
ab4f4ec0 | 2697 | |
2698 | void do_master(char *u) | |
2699 | { | |
2700 | aClient *user; | |
1af35752 | 2701 | |
448a1531 | 2702 | |
2703 | if (!(user = find(u))) | |
ab4f4ec0 | 2704 | { |
2705 | notice(s_GameServ, u, "Fatal error. Contact a(n) %S admin. buf: %s", strtok(NULL, "")); | |
2706 | return; | |
2707 | } | |
448a1531 | 2708 | else if (isIgnore(user)) |
2709 | { | |
2710 | #ifdef DEBUGMODE | |
2711 | log("Ignoring %s.", user->getNick()); | |
2712 | #endif | |
2713 | return; | |
2714 | } | |
c047f947 | 2715 | else if (!is_playing(user)) |
2716 | { | |
2717 | notice(s_GameServ, u, "You must be playing to see your master!"); | |
2718 | return; | |
2719 | } | |
1af35752 | 2720 | else if (is_fighting(user)) |
ab4f4ec0 | 2721 | { |
2722 | notice(s_GameServ, u, "You're in the middle of a fight! Pay attention!"); | |
2723 | return; | |
2724 | } | |
ee38284f | 2725 | else if (!isAlive(user->stats)) |
1af35752 | 2726 | { |
2727 | notice(s_GameServ, u, "You're dead. Wait until tomorrow to see your master!"); | |
2728 | return; | |
2729 | } | |
40251952 | 2730 | |
2731 | updateTS(user->stats); | |
c047f947 | 2732 | |
c7340cbd | 2733 | char *cmd = strtok(NULL, " "); |
2734 | Player *p = user->stats; | |
2735 | long int need = 0; | |
2736 | ||
1af35752 | 2737 | if (seenMaster(p)) |
2738 | { | |
2739 | notice(s_GameServ, u, "You have already seen your master today. Wait until tomorrow to try again"); | |
2740 | return; | |
2741 | } | |
2742 | ||
c7340cbd | 2743 | if (cmd != NULL) |
ab4f4ec0 | 2744 | { |
ab4f4ec0 | 2745 | switch(p->level) |
2746 | { | |
2747 | case 1: | |
2748 | need = 100; | |
2749 | break; | |
2750 | case 2: | |
2751 | need = 400; | |
2752 | break; | |
2753 | case 3: | |
2754 | need = 1000; | |
2755 | break; | |
2756 | case 4: | |
2757 | need = 4000; | |
2758 | break; | |
2759 | case 5: | |
2760 | need = 10000; | |
2761 | break; | |
2762 | case 6: | |
2763 | need = 40000; | |
2764 | break; | |
2765 | case 7: | |
2766 | need = 100000; | |
2767 | break; | |
2768 | case 8: | |
2769 | need = 400000; | |
2770 | break; | |
2771 | case 9: | |
2772 | need = 1000000; | |
2773 | break; | |
2774 | case 10: | |
2775 | need = 4000000; | |
2776 | break; | |
2777 | case 11: | |
2778 | need = 10000000; | |
2779 | break; | |
2780 | case 12: | |
2781 | need = p->exp + 1; | |
2782 | notice(s_GameServ, u, "You are at level 12. You are the master. What's left? The DRAGON!"); | |
2783 | break; | |
2784 | default: | |
2785 | need = p->exp + 1; // Unknown level... don't let them fight a fake master! | |
2786 | break; | |
c7340cbd | 2787 | } |
2788 | } | |
2789 | else | |
2790 | { | |
2791 | notice(s_GameServ, u, "SYNTAX: MASTER {FIGHT | QUESTION}"); | |
2792 | return; | |
2793 | } | |
2794 | ||
2795 | if (stricmp(cmd, "FIGHT") == 0) | |
2796 | { | |
ab4f4ec0 | 2797 | if (p->exp >= need) |
1af35752 | 2798 | { |
2799 | setMaster(p); | |
ab4f4ec0 | 2800 | see_master(u); |
1af35752 | 2801 | } |
ab4f4ec0 | 2802 | else |
2803 | notice(s_GameServ, u, "You are not worthy of fighting %s! You need %ld more experience.", masters[p->level - 1]->name, (need - p->exp)); | |
c7340cbd | 2804 | return; |
2805 | } | |
2806 | else if (stricmp(cmd, "QUESTION") == 0) | |
2807 | { | |
2808 | if (p->exp >= need) | |
2809 | notice(s_GameServ, u, "%s looks you up and down and decides you are more ready than you will ever be.", masters[p->level - 1]->name); | |
2810 | else | |
2811 | notice(s_GameServ, u, "You pathetic fool! You are no match for %s, %s!", masters[p->level - 1]->name, p->name); | |
2812 | ||
2813 | return; | |
2814 | } | |
2815 | else | |
2816 | { | |
2817 | notice(s_GameServ, u, "SYNTAX: MASTER {FIGHT | QUESTION}"); | |
ab4f4ec0 | 2818 | } |
2819 | } | |
2820 | ||
2821 | void see_master(char *u) | |
2822 | { | |
2823 | aClient *user; | |
1af35752 | 2824 | |
ab4f4ec0 | 2825 | if (!(user = find(u))) |
2826 | { | |
2827 | notice(s_GameServ, u, "Fatal error. Contact a(n) %S admin. buf: %s", strtok(NULL, "")); | |
2828 | return; | |
2829 | } | |
2830 | ||
1af35752 | 2831 | if (!is_fighting(user) && is_playing(user)) |
ab4f4ec0 | 2832 | { |
2833 | Player *p = user->stats; | |
2834 | p->master = new Monster(masters[p->level - 1]); | |
2835 | p->fight = p->master; | |
2836 | display_monster(u); // Since master is the same structure, use this function | |
2837 | } | |
2838 | } | |
e282e9d2 | 2839 | |
2840 | void showBankBalance(const char *u) | |
2841 | { | |
2842 | aClient *user; | |
2843 | Player *p; | |
1af35752 | 2844 | |
e282e9d2 | 2845 | if (!(user = find(u))) |
2846 | return; | |
2847 | ||
2848 | p = user->stats; | |
2849 | ||
2850 | if (!p) | |
2851 | return; | |
2852 | ||
2853 | notice(s_GameServ, u, "Account Balance: %ld Gold On hand: %ld", p->bank, p->gold); | |
2854 | ||
2855 | } | |
44ea29f7 | 2856 | |
2857 | void refreshall() | |
2858 | { | |
2859 | ListNode <aClient> *it; | |
2860 | Player *p; | |
7996e5fd | 2861 | for (unsigned long x = 0; x < U_TABLE_SIZE; x++) |
2862 | { | |
2863 | it = players[x].First(); | |
44ea29f7 | 2864 | |
2865 | while (it) | |
2866 | { | |
2867 | p = it->getData()->stats; | |
2868 | refresh(p); | |
2869 | it = it->Next(); | |
2870 | } | |
7996e5fd | 2871 | } |
44ea29f7 | 2872 | } |
2873 | ||
2874 | void refresh(Player *p) | |
2875 | { | |
2876 | if (!p) | |
2877 | return; | |
2878 | ||
ee38284f | 2879 | if (p->hp < p->maxhp) |
2880 | p->hp = p->maxhp; | |
20d5d721 | 2881 | p->forest_fights = forestfights; |
44ea29f7 | 2882 | p->player_fights = 3; |
ee38284f | 2883 | setAlive(p); |
1af35752 | 2884 | clearMaster(p); |
44ea29f7 | 2885 | } |
c7340cbd | 2886 | |
2887 | void do_refresh(char *u) | |
2888 | { | |
2889 | char *nick = strtok(NULL, " "); | |
2890 | aClient *user; | |
2891 | ||
96f71fee | 2892 | if (!(user = find(u))) |
2893 | { | |
2894 | notice(s_GameServ, u, "Error: aClient not found. Contact a %S admin"); | |
5d04eb42 | 2895 | log("Error: aClient not found: %s", u); |
96f71fee | 2896 | return; |
2897 | } | |
448a1531 | 2898 | else if (isIgnore(user)) |
2899 | { | |
2900 | #ifdef DEBUGMODE | |
2901 | log("Ignoring %s.", user->getNick()); | |
2902 | #endif | |
2903 | return; | |
2904 | } | |
96f71fee | 2905 | else if (!isAdmin(user)) |
2906 | { | |
2907 | notice(s_GameServ, u, "You must be a %S admin to use this command!"); | |
2908 | return; | |
2909 | } | |
c7340cbd | 2910 | if (!nick) |
2911 | { | |
96f71fee | 2912 | notice(s_GameServ, u, "SYNTAX: REFRESH {ALL | NICK}"); |
c7340cbd | 2913 | return; |
2914 | } | |
2915 | else if (stricmp(nick, "ALL") == 0) | |
2916 | { | |
2917 | notice(s_GameServ, u, "Refreshing everyone's stats!"); | |
2918 | refreshall(); | |
2919 | } | |
ae2685f6 | 2920 | else if ((user = findplayer(nick))) |
c7340cbd | 2921 | { |
1af35752 | 2922 | if (is_playing(user)) |
c7340cbd | 2923 | { |
ce61cdfa | 2924 | #ifdef P10 |
2925 | notice(s_GameServ, u, "Refreshing %s.", user->getRealNick()); | |
2926 | #else | |
c7340cbd | 2927 | notice(s_GameServ, u, "Refreshing %s.", user->getNick()); |
ce61cdfa | 2928 | #endif |
c7340cbd | 2929 | refresh(user->stats); |
2930 | } | |
2931 | else | |
2932 | { | |
ce61cdfa | 2933 | #ifdef P10 |
2934 | notice(s_GameServ, u, "%s is not playing.", user->getRealNick()); | |
2935 | #else | |
c7340cbd | 2936 | notice(s_GameServ, u, "%s is not playing.", user->getNick()); |
ce61cdfa | 2937 | #endif |
c7340cbd | 2938 | } |
2939 | } | |
2940 | else | |
2941 | { | |
2942 | notice(s_GameServ, u, "Nick %s not found.", nick); | |
2943 | return; | |
2944 | } | |
2945 | } | |
2946 | ||
ee38284f | 2947 | |
2948 | void resetall() | |
2949 | { | |
2950 | ListNode <aClient> *it; | |
2951 | Player *p; | |
2952 | ||
7996e5fd | 2953 | for (unsigned long x = 0; x < U_TABLE_SIZE; x++) |
2954 | { | |
2955 | it = players[x].First(); | |
ee38284f | 2956 | |
2957 | while (it) | |
2958 | { | |
2959 | p = it->getData()->stats; | |
2960 | reset(p); | |
2961 | it = it->Next(); | |
2962 | } | |
7996e5fd | 2963 | } |
ee38284f | 2964 | } |
2965 | ||
2966 | void reset(Player *p) | |
2967 | { | |
2968 | if (!p) | |
2969 | return; | |
2970 | ||
2971 | p->reset(); | |
2972 | } | |
2973 | ||
40251952 | 2974 | void updateTS(Player *p) |
2975 | { | |
2976 | if (!p) | |
2977 | return; | |
0b6098d5 | 2978 | |
2979 | #ifdef DEBUGMODE | |
2980 | log("Old timestamp for %s: %ld", p->name, p->lastcommand); | |
2981 | #endif | |
40251952 | 2982 | p->lastcommand = time(NULL); |
0b6098d5 | 2983 | #ifdef DEBUGMODE |
2984 | log("New timestamp for %s: %ld", p->name, p->lastcommand); | |
2985 | #endif | |
2986 | ||
40251952 | 2987 | } |
2988 | ||
2989 | bool timedOut(Player *p) | |
2990 | { | |
2991 | if (!p) | |
2992 | return false; | |
0b6098d5 | 2993 | else if (p->lastcommand == 0) |
2994 | return false; | |
40251952 | 2995 | else |
0b6098d5 | 2996 | { |
2997 | if ((time(NULL) - p->lastcommand) >= maxidletime) | |
2998 | return true; | |
2999 | ||
3000 | return false; | |
3001 | } | |
40251952 | 3002 | } |
3003 | ||
3004 | void timeOutEvent(Player *p) | |
3005 | { | |
0b6098d5 | 3006 | aClient *user = findplayer(p->name); |
40251952 | 3007 | |
ae2685f6 | 3008 | if (!user || !p->client) // then they're not playing |
40251952 | 3009 | return; |
3010 | ||
3011 | char *nick = user->getNick(); | |
3012 | ||
0b6098d5 | 3013 | if (player_fight(user) && isYourTurn(p)) |
3014 | { | |
3015 | // Check to see if they were the idler or if it was the other | |
3016 | // person | |
3017 | if (p->lastcommand != p->battle->stats->lastcommand) | |
3018 | { | |
3019 | // This person's last command was given earlier, | |
3020 | // so this person is the idler | |
3021 | notice(s_GameServ, nick, "You timed out "\ | |
3022 | "during a fight. You lose your turn!"); | |
3023 | notice(s_GameServ, p->battle->getNick(), | |
3024 | "%s hesitated for too long. Your move.", p->name); | |
3025 | clearYourTurn(p); | |
3026 | setYourTurn(p->battle->stats); | |
3027 | ||
3028 | // Update the TS for both players to give them another | |
3029 | // Chance to wake up, but if the other player doesn't | |
3030 | // Attack now, they both get logged out. | |
3031 | updateTS(p); | |
3032 | p->battle->stats->lastcommand = p->lastcommand; | |
3033 | display_players(p->battle); | |
3034 | return; | |
3035 | } | |
3036 | else | |
3037 | { | |
3038 | notice(s_GameServ, p->battle->getNick(), | |
3039 | "You and %s timed out at the same time."\ | |
3040 | " Don't fight if you're just going to "\ | |
3041 | "sit there!", p->name); | |
3042 | notice(s_GameServ, user->getNick(), | |
3043 | "You and %s timed out at the same time."\ | |
3044 | " Don't fight if you're just going to "\ | |
3045 | "sit there!", p->battle->stats->name); | |
3046 | logout(p->battle); | |
3047 | logout(user); | |
3048 | return; | |
3049 | } | |
3050 | } | |
3051 | else if (!player_fight(user)) | |
eb7608de | 3052 | { |
c047f947 | 3053 | if (isAlive(user->stats) && user->stats->gold > 0) |
903cd861 | 3054 | { |
eb7608de | 3055 | // Place fun stuff here :) |
3056 | int randnum = 1 + rand() % 100; // 1-100 | |
0b259dff | 3057 | #define GSN(s) notice(s_GameServ, nick, s) |
3058 | #define GSN2(s, f) notice(s_GameServ, nick, s, f) | |
eb7608de | 3059 | |
3060 | if (randnum < 50) | |
3061 | { | |
0b259dff | 3062 | // 35-100% of your gold goes pffft - kain |
3063 | int stolen = (35 + (rand() % 66)) * user->stats->gold / 100; | |
3064 | ||
eb7608de | 3065 | GSN("You stop for a moment to rest on the "\ |
3066 | "street corner. All of a sudden, you "\ | |
3067 | "are ambushed from all sides by a hoarde "\ | |
3068 | "of knife wielding thugs."); | |
3069 | GSN2("The thugs beat you into utter submission "\ | |
3070 | "and steal %d gold from you!", stolen); | |
3071 | user->stats->gold -= stolen; | |
3072 | } | |
0b259dff | 3073 | else if (randnum >= 50 && randnum < 75) |
3074 | { | |
3075 | // 25-65% of your gold goes pffft - kain | |
3076 | int stolen = (25 + (rand() % 41)) * user->stats->gold / 100; | |
3077 | GSN("While dilly dallying around, you lose "\ | |
3078 | "your sense of time. Little did you know, "\ | |
3079 | "but thieves lifted your gold while you "\ | |
3080 | "weren't watching."); | |
3081 | GSN2("Better luck next time... you lose %d gold", stolen); | |
3082 | user->stats->gold -= stolen; | |
3083 | } | |
3084 | else if (randnum >= 75) | |
3085 | { | |
3086 | // 25-75% of your gold goes pffft - kain | |
3087 | int stolen = (25 + (rand() % 51)) * user->stats->gold / 100; | |
3088 | GSN("Good grief! A gaggle of gooey green ghostlike "\ | |
3089 | "goblins grabbed your gold!"); | |
3090 | GSN2("They stole %d gold from you!", stolen); | |
3091 | user->stats->gold -= stolen; | |
3092 | } | |
903cd861 | 3093 | } |
eb7608de | 3094 | |
3095 | // Always log out the user | |
0b6098d5 | 3096 | logout(user); |
eb7608de | 3097 | } |
40251952 | 3098 | } |
3099 | ||
ee38284f | 3100 | void do_reset(char *u) |
3101 | { | |
3102 | char *nick = strtok(NULL, " "); | |
3103 | aClient *user; | |
3104 | ||
3105 | if (!(user = find(u))) | |
3106 | { | |
3107 | notice(s_GameServ, u, "Error: aClient not found. Contact a %S admin"); | |
5d04eb42 | 3108 | log("Error: aClient not found: %s", u); |
ee38284f | 3109 | return; |
3110 | } | |
3111 | else if (!isAdmin(user)) | |
3112 | { | |
3113 | notice(s_GameServ, u, "You must be a %S admin to use this command!"); | |
3114 | return; | |
3115 | } | |
448a1531 | 3116 | |
ee38284f | 3117 | if (!nick) |
3118 | { | |
3119 | notice(s_GameServ, u, "SYNTAX: RESET {ALL | NICK}"); | |
3120 | return; | |
3121 | } | |
3122 | else if (stricmp(nick, "ALL") == 0) | |
3123 | { | |
3124 | notice(s_GameServ, u, "Resetting everyone's stats!"); | |
3125 | resetall(); | |
3126 | } | |
ce61cdfa | 3127 | else if ((user = findbyrealnick(nick))) |
ee38284f | 3128 | { |
3129 | if (is_playing(user)) | |
3130 | { | |
ce61cdfa | 3131 | #ifdef P10 |
3132 | notice(s_GameServ, u, "Resetting %s.", user->getRealNick()); | |
3133 | #else | |
ee38284f | 3134 | notice(s_GameServ, u, "Resetting %s.", user->getNick()); |
ce61cdfa | 3135 | #endif |
ee38284f | 3136 | reset(user->stats); |
3137 | } | |
3138 | else | |
3139 | { | |
ce61cdfa | 3140 | #ifdef P10 |
3141 | notice(s_GameServ, u, "%s is not playing.", user->getRealNick()); | |
3142 | #else | |
ee38284f | 3143 | notice(s_GameServ, u, "%s is not playing.", user->getNick()); |
ce61cdfa | 3144 | #endif |
ee38284f | 3145 | } |
3146 | } | |
3147 | else | |
3148 | { | |
3149 | notice(s_GameServ, u, "Nick %s not found.", nick); | |
3150 | return; | |
3151 | } | |
3152 | } | |
3153 | ||
c7340cbd | 3154 | void do_help(char *u) |
3155 | { | |
3156 | char *cmd = strtok(NULL, " "); | |
3157 | ||
c7340cbd | 3158 | display_help(u, cmd); |
3159 | } | |
3160 | ||
3161 | void display_help(char *u, char *file) | |
3162 | { | |
3163 | ifstream infile; | |
3164 | char *buf; | |
3165 | ||
3166 | if (!file) | |
3167 | { | |
3168 | infile.open("helpfiles/help"); | |
3169 | if (infile.fail()) | |
3170 | { | |
fb37ecc7 | 3171 | log("Error opening helpfiles/help"); |
c7340cbd | 3172 | notice(s_GameServ, u, "Error opening helpfiles/help"); |
3173 | return; | |
3174 | } | |
3175 | buf = new char[1024]; | |
3176 | while(infile.getline(buf, 1024)) | |
3177 | { | |
3178 | // Written this way, it will process %S in the helpfiles | |
3179 | // Instead of notice(s_GameServ, u, "%s", buf); | |
3180 | notice(s_GameServ, u, buf); | |
3181 | } | |
3182 | ||
3183 | // Minor recursion | |
96f71fee | 3184 | aClient *user = find(u); |
3185 | if (user && isAdmin(user)) | |
3186 | display_help(u, "admin_commands"); | |
c7340cbd | 3187 | } |
3188 | else | |
3189 | { | |
3190 | char *filename; | |
f27a378f | 3191 | filename = new char[strlen(file) + 11]; |
3192 | strcpy(filename, "helpfiles/"); | |
3193 | strcat(filename, file); | |
4dde2ed9 | 3194 | |
f27a378f | 3195 | for (unsigned int x = 10; x < strlen(filename); x++) |
3196 | filename[x] = tolower(filename[x]); | |
4dde2ed9 | 3197 | |
c7340cbd | 3198 | infile.open(filename); |
3199 | delete [] filename; | |
3200 | if (infile.fail()) | |
3201 | { | |
3202 | notice(s_GameServ, u, "No help for \ 2%s\ 2", file); | |
3203 | return; | |
3204 | } | |
3205 | buf = new char[1024]; | |
3206 | while(infile.getline(buf, 1024)) | |
3207 | { | |
3208 | // Written this way, it will process %S in the helpfiles | |
3209 | // Instead of notice(s_GameServ, u, "%s", buf); | |
3210 | notice(s_GameServ, u, buf); | |
3211 | } | |
3212 | } | |
3213 | infile.close(); | |
3214 | delete [] buf; | |
3215 | } | |
96f71fee | 3216 | |
3217 | void do_admin(char *u) | |
3218 | { | |
3219 | aClient *user; | |
3220 | char *pass = strtok(NULL, " "); | |
3221 | ||
3222 | if (!(user = find(u))) | |
3223 | { | |
5d04eb42 | 3224 | log("Error: aClient not found: %s", u); |
96f71fee | 3225 | notice(s_GameServ, u, "Error: aClient not found. Contact %S admin."); |
3226 | return; | |
3227 | } | |
448a1531 | 3228 | |
96f71fee | 3229 | if (!pass) |
3230 | { | |
3231 | notice(s_GameServ, u, "SYNTAX: \ 2ADMIN\ 2 \ 2\1fpassword\1f\ 2"); | |
3232 | return; | |
3233 | } | |
3234 | ||
1af35752 | 3235 | if (isAdmin(user)) |
3236 | { | |
3237 | notice(s_GameServ, u, "You already have administrator privledges."); | |
3238 | return; | |
3239 | } | |
3240 | else if (strcmp(pass, adminpass) == 0) | |
96f71fee | 3241 | { |
3242 | notice(s_GameServ, u, "Password accepted. You now have administrator privledges."); | |
3243 | setAdmin(user); | |
ce61cdfa | 3244 | #ifdef P10 |
3245 | log("%s became an administrator.", user->getRealNick()); | |
3246 | #else | |
5d04eb42 | 3247 | log("%s became an administrator.", user->getNick()); |
ce61cdfa | 3248 | #endif |
96f71fee | 3249 | } |
3250 | else | |
3251 | { | |
3252 | notice(s_GameServ, u, "Invalid password. Remember: case sensitive"); | |
3253 | return; | |
3254 | } | |
3255 | } | |
1af35752 | 3256 | |
4dde2ed9 | 3257 | bool load_monsters() |
3258 | { | |
3259 | ifstream infile; | |
3260 | infile.open("monsters.dat"); | |
3261 | ||
3262 | char *buf; | |
3263 | ||
3264 | if (infile.fail()) | |
3265 | { | |
fb37ecc7 | 3266 | log("Error opening monsters.dat"); |
4dde2ed9 | 3267 | return false; |
3268 | } | |
3269 | init_monsters(); | |
3270 | buf = new char[2048]; | |
3271 | ||
5d04eb42 | 3272 | #ifdef DEBUGMODE |
3273 | log("Loading monsters from monsters.dat"); | |
3274 | #endif | |
3275 | ||
4dde2ed9 | 3276 | for (int l = 0; l < REALLEVELS; l++) |
3277 | { | |
3278 | for (int m = 0; m < MONSTERS;) | |
3279 | { | |
3280 | infile.getline(buf, 2048); | |
3281 | if (buf[0] == '\n' || buf[0] == '\0' || buf[0] == '#') | |
3282 | continue; | |
3283 | else | |
3284 | { | |
3285 | strcpy(monsters[l][m]->name, strtok(buf, "~")); | |
3286 | strcpy(monsters[l][m]->weapon, strtok(NULL, "~")); | |
3287 | monsters[l][m]->strength = stringtoint(strtok(NULL, "~")); | |
3288 | monsters[l][m]->gold = stringtoint(strtok(NULL, "~")); | |
3289 | monsters[l][m]->exp = stringtoint(strtok(NULL, "~")); | |
3290 | monsters[l][m]->maxhp = stringtoint(strtok(NULL, "~")); | |
ee38284f | 3291 | monsters[l][m]->hp = monsters[l][m]->maxhp; |
4dde2ed9 | 3292 | strcpy(monsters[l][m]->death, strtok(NULL, "")); |
3293 | m++; | |
3294 | } | |
3295 | } | |
3296 | } | |
3297 | delete [] buf; | |
3298 | return true; | |
3299 | } | |
7996e5fd | 3300 | |
3301 | // this will be hash.cpp start | |
3302 | // thank you wcampbel | |
448a1531 | 3303 | unsigned long sHASH(const unsigned char *name) |
7996e5fd | 3304 | { |
3305 | unsigned long h = 0, g; | |
3306 | ||
3307 | while (*name) | |
3308 | { | |
448a1531 | 3309 | h = (h << 4) + (*name++); // Case sensitive for numerics |
3310 | if ((g = (h & 0xF0000000))) | |
3311 | h ^= g >> 24; | |
3312 | h &= ~g; | |
3313 | } | |
3314 | return h % U_TABLE_SIZE; | |
3315 | } | |
3316 | ||
3317 | unsigned long iHASH(const unsigned char *name) | |
3318 | { | |
3319 | unsigned long h = 0, g; | |
3320 | ||
3321 | while (*name) | |
3322 | { | |
3323 | h = (h << 4) + tolower(*name++); | |
7996e5fd | 3324 | if ((g = (h & 0xF0000000))) |
3325 | h ^= g >> 24; | |
3326 | h &= ~g; | |
3327 | } | |
448a1531 | 3328 | return h % U_TABLE_SIZE; |
7996e5fd | 3329 | } |
3330 | ||
3331 | // this will be hash.cpp end |