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1 | #include "player.h" | |
2 | #include "pouch.h" | |
3 | #include "extern.h" | |
4 | #include "flags.h" | |
5 | #include <stdlib.h> | |
6 | #include <stdio.h> | |
7 | ||
8 | void Player::reset() | |
9 | { | |
10 | memset(name, 0, 255); | |
11 | memset(password, 0, 255); | |
12 | ||
13 | exp = 1; | |
14 | gold = 0; | |
15 | bank = 500; | |
16 | hp = 10; | |
17 | maxhp = 10; | |
18 | strength = 0; | |
19 | defense = 0; | |
20 | armor = 1; | |
21 | weapon = 1; | |
22 | level = 1; | |
23 | forest_fights = forestfights; | |
24 | player_fights = 3; | |
25 | fight = NULL; | |
26 | master = NULL; | |
27 | battle = NULL; | |
28 | flags = 0; | |
29 | setAlive(this); | |
30 | inventory.reset(); | |
31 | } | |
32 | ||
33 | Player::Player(aClient *user) | |
34 | { | |
35 | ||
36 | name = new char[256]; | |
37 | password = new char[256]; | |
38 | ||
39 | if (user) | |
40 | { | |
41 | setData(user->stats); | |
42 | strcpy(name, user->getNick()); | |
43 | } | |
44 | else | |
45 | setData(NULL); | |
46 | ||
47 | cout << "New Player: " << name << endl << flush; | |
48 | } | |
49 | ||
50 | Player::Player(char *n) | |
51 | { | |
52 | name = new char[256]; | |
53 | password = new char[256]; | |
54 | ||
55 | reset(); // Set defaults | |
56 | ||
57 | strcpy(name, n); | |
58 | ||
59 | cout << "New Player: " << name << endl << flush; | |
60 | } | |
61 | ||
62 | Player::~Player() | |
63 | { | |
64 | cout << "Deleting player"; | |
65 | ||
66 | if (name) | |
67 | { | |
68 | cout << ": " << name; | |
69 | delete [] name; | |
70 | } | |
71 | if (password) | |
72 | { | |
73 | cout << " Password: " << password; | |
74 | delete [] password; | |
75 | } | |
76 | cout << endl << "Player Deleted"; | |
77 | } | |
78 | ||
79 | void Player::setData(Player *right) | |
80 | { | |
81 | if (right) | |
82 | { | |
83 | strcpy(name, right->name); | |
84 | strcpy(password, right->password); | |
85 | exp = right->exp; | |
86 | gold = right->gold; | |
87 | bank = right->bank; | |
88 | hp = right->hp; | |
89 | maxhp = right->maxhp; | |
90 | strength = right->strength; | |
91 | defense = right->defense; | |
92 | armor = right->armor; | |
93 | weapon = right->weapon; | |
94 | level = right->level; | |
95 | forest_fights = right->forest_fights; | |
96 | player_fights = right->player_fights; | |
97 | flags = right->flags; | |
98 | inventory.setInventory(&right->inventory); | |
99 | } | |
100 | else | |
101 | { | |
102 | reset(); | |
103 | ||
104 | int num = rand() % 32767; | |
105 | sprintf(name, "Player%d", num); | |
106 | } | |
107 | ||
108 | cout << "Setting Player data for " << name << endl; | |
109 | } | |
110 | ||
111 | monster_::~monster_() | |
112 | { | |
113 | delete name; | |
114 | delete weapon; | |
115 | delete death; | |
116 | } | |
117 | ||
118 | monster_::monster_() | |
119 | { | |
120 | name = new char[32]; | |
121 | weapon = new char[32]; | |
122 | death = new char[256]; | |
123 | ||
124 | memset(name, 0, 32); | |
125 | memset(weapon, 0, 32); | |
126 | memset(death, 0, 256); | |
127 | } | |
128 | ||
129 | monster_::monster_(monster_ *m) | |
130 | { | |
131 | name = new char[strlen(m->name) + 1]; | |
132 | weapon = new char[strlen(m->weapon) + 1]; | |
133 | death = new char[strlen(m->death) + 1]; | |
134 | ||
135 | strcpy(name, m->name); | |
136 | strcpy(weapon, m->weapon); | |
137 | strcpy(death, m->death); | |
138 | ||
139 | strength = m->strength; | |
140 | maxhp = m->maxhp; | |
141 | hp = m->hp; | |
142 | gold = m->gold; | |
143 | exp = m->exp; | |
144 | } | |
145 | ||
146 | long int Player::setFlags(long int newflags) | |
147 | { | |
148 | flags = newflags; | |
149 | return getFlags(); | |
150 | } | |
151 | ||
152 | long int Player::addFlag(long int flag) | |
153 | { | |
154 | flags |= flag; | |
155 | return getFlags(); | |
156 | } | |
157 | ||
158 | long int Player::remFlag(long int flag) | |
159 | { | |
160 | flags &= ~flag; | |
161 | return getFlags(); | |
162 | } | |
163 | ||
164 | Pouch::Pouch(int h, int s, int d) | |
165 | { | |
166 | setHealing(h); | |
167 | setStrength(s); | |
168 | setDefense(d); | |
169 | } |