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Started to add the end monster stuff
[irc/gameservirc.git] / gameserv / Changes
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a28b7c65 1Version 1.1.9
2* Added an option to specify the PID file in the config file. - kain
ce61cdfa 3Version 1.1.8
1e1b5312 4* Missing directives now are identified for config files upon startup - kain
624c0352 5* Added a --help option to the gameserv binary - kain
6* Added an optional command line parameter to load a config file - kain
7* Added a nifty startup intro with the version number. - Kain
8* Fixed BANK BALANCE (BugID 895157) - wcampbel
09b85286 9* Completely removed the midnight() function code, and replaced it with
624c0352 10 some struct tm functionality with the localtime() function. - kain
b5fb1cc5 11* Major changes to the Makefile, cleaned up a number of rules and added
624c0352 12 dependencies (via make depend). - wcampbel
13* Corrected the VERSION reply, it broke ircII. - wcampbel
14* Fixed some P10/other protocol issues - wcampbel
15* Removed the old hard coded monsters entries. - wcampbel
ce61cdfa 16* Made gameserv load as a true daemon. gameserv.pid now contains the pid
624c0352 17 for the gameserv process. No more run script. - kain
18* Fixed a bug that caused the identify function to segfault. - kain
19* Fixed some P10 Functionality - kain
20* Merged in the Hybrid patch - wcampbel
ce61cdfa 21Version 1.1.7
9436f02d 22* Added P10 Functionality (ircu-2.10.11.x)
9d3b1d42 23* Created Monsters for level 8
24* Increased the size of the monster struct to account for longer names,
25 weapons, and death phrases.
26* Created Monsters for level 7
8c734eb9 27* Fixed a bug causing the bank balance command not to work correctly.
28 (Thank you wcampbel)
29* Added HP potions to increase maximum HP.
b2641ac4 30* Made strength and defense potions add either 1 or 2 points rather than
31 0, 1, or 2.
84a5afb9 32* Made the monsters a bit harder. I found that as the game progressed,
33 it got easier and easier instead of harder.
1e639e3a 34* Fixed the forest events from happening too often. Also, the fountain
35 forest event specifically was adding too many forest fights, making
36 the day never end.
84a5afb9 37
f5c25639 38Version 1.1.6
ee38284f 39* Added a Reset command to GameServ that functions the same was as the
40 refresh command, except it completely resets a player to the beginning
41 of the game.
42* Fixed a bug that would cause monsters to have extremely high HP after
43 loading the monster database.
44* Tweaked the forest events percentages. They happened too frequently.
45* New player database format:
46 - Alive/Dead is no longer saved as a word in the database. It is
47 saved as a flag.
48 - 3 new integer values were added to the end of every player string
49 representing their inventory (healing, strength, and defense
50 potions).
51* Changed the Player structure to use 2 new flags which eliminated 2
52 boolean values (alive & yourturn) to save a little memory.
1902338e 53* Fixed a bug that allowed a player already in a fight to be challenged
54 by another player. The other player was then locked into the fight
55 with no way out.
5f34df27 56* Added a use command that allows a player to use items in their inventory.
57 Currently the only items are health, strength, and defense potions.
58 Command may be used in battle, but it costs you your turn.
73c71976 59* Changed the stats command so that it takes the player name as
60 the stats request. You type /msg GameServ stats nick still, but
61 nick no longer has to be on IRC. You use the player name instead of
62 the IRC Nickname.
f27a378f 63* Added a new hybrid patch to the contrib dir. (Thank you wcampbel)
64* Fixed a problem in the display_help() function that could cause a bus
65 error. The problem was with changing literal text when passed to the
66 function as a filename. The function now copies the data as a local
67 variable and modifies that. (Thank you wcampbel)
68* Fixed a bug that allowed a player to be registered twice if the player
69 was not online. (Thank you wcampbel)
9cda831c 70* Added an inventory command which allows players to view how many
71 potions they are storing.
72* Added a tavern command which allows players to buy potions and store
73 them in their inventory for later use.
f5c25639 74* Made some cosmetic changes to this file.
75* Added an inventory class Pouch which allows players to carry around
76 things such as potions and such.
77
922daad7 78Version 1.1.5
f5c25639 79* Added a missing help file admin_commands. It was written before, but
80 somehow was deleted.
20d5d721 81* Admins can now identify as any user without having the correct password.
82* Fixed a bug that allowed for two nicknames to identify for the same player.
f5c25639 83* Added a forestfights directive to the config file so admins can set the
84 default daily forest fights.
85* Added a die directive to the config file that will not let you start
86 GameServ if it is present.
20d5d721 87* Inputted monsters for Level 6. Six more levels left unfinished.
f5c25639 88* Changed confloadtime directive to welcomedelay directive in the config file.
89 This made more sense.
90* Added an updateperiod directive to the config file. This represents the
91 period (in seconds) for updating the player data file. Every time the
92 gameserv server gets a message it will check to see if "updateperiod"
93 seconds or more have elapsed since the last update.
94
bf2cabcd 95Version 1.1.4
f5c25639 96* Fixed the welcome msg sending "ICK" instead of the nickname of a new
97 aclient. (Thank you wcampbel)
98* Load now has an optional parameter "monsters" which will force a load of the
99 monsterdata file. This is useful for changing monsters on-the-fly.
100* Added a load_monsters function that loads from a preconfigured monsters.dat
101 file instead of hard coding the monsters into the array. Users can now
102 change the monster configuration around without knowing C/C++.
bf2cabcd 103* Added a new directive to the config file: confloadtime
f5c25639 104 this represents the delay (in seconds) until GameServ sends a welcome
105 message to incoming clients.
106* Added the welcome message to the config file. See gameserv.example.conf
107 for more info on how to use the variable as a formatted string.
108
1af35752 109Version 1.1.3
f5c25639 110* Removed a lot of extra list searches by changing all of the boolean
111 functions to take aClient as a parameter instead of a nickname string.
112* Added an is_alive boolean function. Players must now wait until the next
113 day to play again.
114* Saving the player->flags integer to the players.dat file. Old databases
115 will not work.
116 QUICK FIX: put a 0 to the left of the encrypted passwords for all player
117 entries so the database can load properly. Look in flags.h for a
118 description of the way flags work.
119
0510abf2 120Version 1.1.2
0501fe18 121* Added a /version reply
173302fe 122* Fixed the Makefile to include configscript.cpp
f5c25639 123* Added a join message when people connect to the IRCD. The message is set
124 on a delay so that on the initial nick burst, the services do not send
125 everyone the message.
126* Changed the admin commands from a simple password interface to a more
127 sophisticated flags approach. Now you have to identify with the
128 administrator password once, and your flags indicate that you are an
129 admin for all commands.
130* Full help files available in corrected form for the new administrator type
131 commands.
0510abf2 132
c7340cbd 133Version 1.1.1
134* Added some admin features.
135 - Refresh
136* Added help menu functionality for all commands.
f5c25639 137* Fixed the register command so it notified the client that registration
138 was successful.
139* Changed the master command so that you didn't have to fight your master
140 if you had enough experience. There is now a question/fight subcommand
141 set for the master command.
142* Tweaked the masters a bit. Basically, they were too tough. Once a player
143 had enough experience, they had no chance against their master until
144 they got the next two weapons up. This made the next level too easy.
145 Past level 1 still needs tweaking.
c7340cbd 146* Added functionality for bahamut IRCD
0510abf2 147
c7340cbd 148Version 1.1.0
f5c25639 149* Added autoconf functionality to the gameserv package. Does not compile
150 correctly on SunOS without tweaking.
c7340cbd 151* Fixed the game so that players stats reset at midnight UTC + 8 hours.
152 time(NULL) - (time(NULL) % 86400) + 3600 * 8
153* Added a contrib directory with a user submitted patch for hybrid ircd.