]> jfr.im git - irc/gameservirc.git/blame - gameserv/player.h
This is a major bugfix for several mistakes made in coding that were
[irc/gameservirc.git] / gameserv / player.h
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85ce9d3e 1#ifndef PLAYER_H
2#define PLAYER_H
3
5c449fde 4#include <string>
85ce9d3e 5#include "aClient.h"
3662210f 6#include "pouch.h"
5c449fde 7
8using namespace std;
85ce9d3e 9
c8ada07e 10typedef struct monster_ Monster;
9d057db5 11
85ce9d3e 12class aClient; // forward declaration
13
14class Player {
15public:
85bcf836 16 Player();
17 Player(aClient *);
85ce9d3e 18 Player(char *);
5c449fde 19 Player(string);
85ce9d3e 20 ~Player();
21 void setData(Player *);
e3c5fe46 22 void reset();
85ce9d3e 23
1af35752 24 long int getFlags() { return flags; }; // Returns the Client's current flags
25 // Functions also return the flags after modifying them
26 long int setFlags(long int); // Sets the clients flags to a new value
27 long int addFlag(long int); // Adds a flag to the client's flags
28 long int remFlag(long int); // Removes a flag from the client's current flags
29
30
5c449fde 31 string name; // Player's Name
85ce9d3e 32 int level; // Player's level (1-12)
33 long int exp; // Player's experience
34 long int gold; // Gold on hand
35 long int bank; // Gold in the bank
36 int hp; // Current Hit Points (health)
37 int maxhp; // Maximum Hit Points
38 int strength; // Player's Strength
39 int defense; // Player's defensive strength
40 int armor; // Number for the player's armor
41 int weapon; // Number for the player's weapon
85ce9d3e 42 int forest_fights; // Amount of forest fights left today
43 int player_fights; // Amount of player<->player fights for today
5c449fde 44 string password; // Player's encrypted password
3662210f 45 Pouch inventory; // This contains their potions, etc.
40251952 46 long int lastcommand; // timestamp for the last command typed
14e24ba1 47 long int lastlogin; // timestamp for the last login
e3c5fe46 48
85bcf836 49 aClient *client; // Pointer to the aClient this player is from
85ce9d3e 50 Monster *fight; // Pointer to the monster the player is currently fighting
51 Monster *master; // Pointer to the master the player is currently fighting
52 aClient *battle; // Pointer to the player this player is currently fighting
3662210f 53
1af35752 54private:
55 long int flags; // Player's current flags
85ce9d3e 56};
57
58struct monster_ {
c8ada07e 59 monster_();
60 monster_(monster_ *);
bf3a2ff9 61 monster_(monster_ &);
c8ada07e 62 ~monster_();
5c449fde 63 string name; // The monster's name
64 string weapon; // A name for their weapon. Doesn't have to be in weapons[]
85ce9d3e 65 int strength; // Their strength
66 int gold; // The gold you get when you kill them
67 int exp; // The experience you get when you kill them
68 int hp; // Their remaining hitpoints
69 int maxhp; // Their max hitpoints
5c449fde 70 string death; // What is said when they die
85ce9d3e 71};
72
73#endif