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85ce9d3e 1#ifndef PLAYER_H
2#define PLAYER_H
3
4#include <string.h>
85ce9d3e 5#include "aClient.h"
3662210f 6#include "pouch.h"
85ce9d3e 7
c8ada07e 8typedef struct monster_ Monster;
9d057db5 9
85ce9d3e 10class aClient; // forward declaration
11
12class Player {
13public:
85bcf836 14 Player();
15 Player(aClient *);
85ce9d3e 16 Player(char *);
17 ~Player();
18 void setData(Player *);
e3c5fe46 19 void reset();
85ce9d3e 20
1af35752 21 long int getFlags() { return flags; }; // Returns the Client's current flags
22 // Functions also return the flags after modifying them
23 long int setFlags(long int); // Sets the clients flags to a new value
24 long int addFlag(long int); // Adds a flag to the client's flags
25 long int remFlag(long int); // Removes a flag from the client's current flags
26
27
85ce9d3e 28 char *name; // Player's Name
29 int level; // Player's level (1-12)
30 long int exp; // Player's experience
31 long int gold; // Gold on hand
32 long int bank; // Gold in the bank
33 int hp; // Current Hit Points (health)
34 int maxhp; // Maximum Hit Points
35 int strength; // Player's Strength
36 int defense; // Player's defensive strength
37 int armor; // Number for the player's armor
38 int weapon; // Number for the player's weapon
85ce9d3e 39 int forest_fights; // Amount of forest fights left today
40 int player_fights; // Amount of player<->player fights for today
e3c5fe46 41 char *password; // Player's encrypted password
3662210f 42 Pouch inventory; // This contains their potions, etc.
e3c5fe46 43
85bcf836 44 aClient *client; // Pointer to the aClient this player is from
85ce9d3e 45 Monster *fight; // Pointer to the monster the player is currently fighting
46 Monster *master; // Pointer to the master the player is currently fighting
47 aClient *battle; // Pointer to the player this player is currently fighting
3662210f 48
1af35752 49private:
50 long int flags; // Player's current flags
85ce9d3e 51};
52
53struct monster_ {
c8ada07e 54 monster_();
55 monster_(monster_ *);
56 ~monster_();
85ce9d3e 57 char *name; // The monster's name
58 char *weapon; // A name for their weapon. Doesn't have to be in weapons[]
59 int strength; // Their strength
60 int gold; // The gold you get when you kill them
61 int exp; // The experience you get when you kill them
62 int hp; // Their remaining hitpoints
63 int maxhp; // Their max hitpoints
64 char *death; // What is said when they die
65};
66
67#endif