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20d5d721 | 1 | # This is an example configuration file for GameServ that contains every |
2 | # configuration directive necessary to properly load GameServ | |
3 | # You should read this file along with the Changes file for any updates | |
4 | # and changes to the config file directives. | |
5 | ||
6 | # You should copy this file to gameserv.conf then edit it. gameserv.conf | |
7 | # is the name of the config file that will be loaded at runtime. | |
8 | ||
9 | ########## IRC STUFF ########## | |
10 | ||
85ce9d3e | 11 | # Comments can only begin at the beginning of a line, and must begin with a pound (#) |
12 | # GameServ Nickname | |
13 | s_GameServ GameServ | |
14 | ||
15 | # GameServ Host | |
a948af1c | 16 | gshost yourdomain.com |
85ce9d3e | 17 | |
18 | # GameServ username (ie. username@host) | |
19 | gsident GameServ | |
20 | ||
21 | # Gameserv Psuedo Server Name | |
a948af1c | 22 | servername gameserv.yourdomain.com |
85ce9d3e | 23 | |
24 | # GameServ Forest channel | |
25 | c_Forest #forest | |
26 | ||
ff7d02f3 | 27 | # True or false - whether or not to listen for commands on c_Forest |
28 | listenonc_forest true | |
29 | ||
85ce9d3e | 30 | # GameServ Forest Channel Topic |
31 | c_ForestTopic The forest is dark and gloomy. | |
32 | ||
33 | # The hostname/ip of the real ircd gameserv will be connected to | |
a948af1c | 34 | remoteserver 127.0.0.1 |
85ce9d3e | 35 | |
36 | # The port on the real ircd gameserv will be connecting to | |
a948af1c | 37 | remoteport 6667 |
85ce9d3e | 38 | |
39 | # The password for linking to the real ircd | |
a948af1c | 40 | remotepass linkpass |
85ce9d3e | 41 | |
028aa0c6 | 42 | # Seconds to wait on load before displaying "Hello Nick" to new users |
43 | # joining your network | |
44 | welcomedelay 10 | |
45 | ||
46 | # Message that is displayed to new clients that join the IRC Network | |
18b84d11 | 47 | # Welcomemsg is a formatted string. You MUST include one %s and only |
48 | # one %s. Do not put any %d %ld or other %s into this string! You will | |
49 | # break something, because there will be a leftover argument when it is | |
50 | # called in tcpclient.cpp, because that expects one %s and nothing else. | |
51 | # Comment this out to disable sending a welcome message | |
028aa0c6 | 52 | welcomemsg Hello, %s! This network utilizes a services package called GameServ. For info on how to play the game, type /msg %S help. |
53 | ||
448a1531 | 54 | # This is an optional config file entry that allows you to specify |
55 | # up to 32 servers that gameserv should completly ignore. | |
56 | # The list must be on one line, and there must be a space inbetween | |
57 | # each servername. Comment out or delete this line if you don't want | |
58 | # gameserv to ignore any servers. | |
59 | ignoreservers services.yourdomain.com stats.yourdomain.com | |
60 | ||
6f727d4c | 61 | # This is an optional config file entry that allows you to make |
62 | # gameserv use privmsg instead of notice (/msg instead of /notice). | |
63 | # Uncomment it to enable using /msg, comment it or delete it to use /notice | |
64 | #USEPRIVMSG | |
65 | ||
66 | # This is an optional config file entry that allows you to specify | |
67 | # whether or not gameserv should be an oper or not. | |
68 | # Uncomment to make gameserv oper, comment it or delete it to leave gameserv | |
69 | # as a regular user | |
70 | #BOPER | |
71 | ||
20d5d721 | 72 | ########## END IRC STUFF ########## |
73 | ||
74 | ||
85ce9d3e | 75 | # Filename to store player data in. |
76 | playerdata players.dat | |
45a84400 | 77 | |
4dde2ed9 | 78 | # Filename to load monsters from |
79 | monsterdata monsters.dat | |
80 | ||
45a84400 | 81 | # Password to control SHUTDOWN, LOAD, and SAVE |
82 | adminpass apass | |
bf2cabcd | 83 | |
8450c018 | 84 | # How often (in seconds) to save the player database. In case of accidental |
85 | # shutdown or crash, this should be set fairly low. 180 seconds = 3 minutes. | |
86 | updateperiod 180 | |
20d5d721 | 87 | |
88 | # How many forest fights per day should everyone get | |
89 | forestfights 100 | |
90 | ||
69ae096c | 91 | # This is the filename for the gameserv process ID |
92 | # This should be different between .conf files so you have different pid | |
93 | # files saved for each process (if you want) | |
94 | # If left the same for all processes, the pid file will hold the process | |
95 | # Id for the last run process | |
96 | pidfile gameserv.pid | |
97 | ||
8450c018 | 98 | # This is the maximum number of levels above you a player |
99 | # can be to be able to fight them. | |
100 | # ie. If this is set to 2, you can fight players two levels above you | |
101 | # eg. a level 1 player can fight a level 2 or 3 player, but not 4+ | |
02c8dcd3 | 102 | # HINT: Set maxbfightdistance and maxafightdistance to 0 to allow same level |
103 | # player fights only | |
104 | ||
8450c018 | 105 | maxafightdistance 2 |
106 | ||
107 | # This is the maximum number of levels below you a player | |
108 | # can be to be able to fight them. | |
109 | # ie. If this is set to 1, you can fight players 1 level below you | |
110 | # eg. a level 12 player can fight a level 11 player, but not 10 or below | |
02c8dcd3 | 111 | # HINT: Set maxbfightdistance and maxafightdistance to 0 to allow same level |
112 | # player fights only | |
8450c018 | 113 | maxbfightdistance 1 |
114 | ||
40251952 | 115 | # This is the maximum time (in seconds) that a player may remain idle |
116 | # before something naughty happens to them :) | |
117 | maxidletime 300 | |
118 | ||
119 | # This is the period (in seconds) that gameserv will wait between | |
120 | # checking the entire players list for idlers. | |
121 | # Warning: bigger networks should not set this too low! | |
122 | # Minor Warning: This should be fairly close to the maxidletime, but | |
123 | # it doesn't have to be. The farther the two are apart, the more | |
124 | # random it gets. | |
125 | idlecheckperiod 300 | |
126 | ||
20d5d721 | 127 | # Delete or comment this line so that GameServ will Load |
128 | die You must read the entire config file! |