]> jfr.im git - irc/gameservirc.git/blame - gameserv/extern.h
Fixed a core bug hopefully
[irc/gameservirc.git] / gameserv / extern.h
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85ce9d3e 1#ifndef EXTERN_H
2#define EXTERN_H
3
4#define E extern
5
ab4f4ec0 6#define LEVELS 12 // Levels in the game
6d053d90 7#define REALLEVELS 12 // Levels to load from monsters.dat
ab4f4ec0 8#define MONSTERS 12 // Monsters per level
9
85ce9d3e 10#include <stdarg.h>
11#include "player.h"
12#include "list.h"
44ea29f7 13#include "config.h"
c260a8d7 14#include "myString.h"
e1c41a84 15#include "options.h"
44ea29f7 16
17#if TIME_WITH_SYS_TIME
18# include <sys/time.h>
19# include <time.h>
20#else
21# if HAVE_SYS_TIME_H
22# include <sys/time.h>
23# else
24# include <time.h>
25# endif
26#endif
27
7996e5fd 28// Hash.cpp stuff start
29#define U_TABLE_SIZE 1999
448a1531 30E unsigned long sHASH(const unsigned char *name);
31E unsigned long iHASH(const unsigned char *name);
7996e5fd 32// hash.cpp stuff end
33
44ea29f7 34
abbfcdb9 35E int day;
36E void save_day();
37E void load_day();
85ce9d3e 38
39// The socket
40E int sock;
41
9d057db5 42
8450c018 43/* config.cpp start */
624c0352 44E int load_config_file(char *config = "gameserv.conf");
85ce9d3e 45E void unload_config_file();
46E char *s_GameServ;
47E char *c_Forest;
48E char *c_ForestTopic;
49E char *gshost;
50E char *gsident;
529f5e31 51E char *pidfile;
5aa1d28d 52E char *newsdata;
e1c41a84 53
54#if defined(P10)
55E char *gsnum;
56#endif
57
85ce9d3e 58E char *servername;
59E char *remoteserver;
60E char *remoteport;
61E char *remotepass;
62E char *playerdata;
c62d75be 63E char *logfile;
4dde2ed9 64E char *monsterdata;
45a84400 65E char *adminpass;
173302fe 66E char *VERSION;
67E char *PACKAGE;
bf2cabcd 68E char *welcomemsg;
448a1531 69E char *ignoreserverslist;
bf2cabcd 70
9bafc40d 71E long configflags;
05c527e6 72E bool shuttingdown;
922daad7 73E int welcomedelay;
74E int updateperiod;
20d5d721 75E int forestfights;
8450c018 76E int maxafightdistance;
77E int maxbfightdistance;
40251952 78E int maxidletime;
79E int idlecheckperiod;
8450c018 80
81/* config.cpp end */
85ce9d3e 82
7996e5fd 83E List<aClient> players[U_TABLE_SIZE];
84E List<aClient> clients[U_TABLE_SIZE];
c260a8d7 85E List<myString> todaysnews;
425d7369 86E Monster boss;
85ce9d3e 87
40251952 88/** tcpclient.cpp **/
89E void check_idles();
90
85ce9d3e 91/** List search functions **/
92E aClient *find(char *nick);
93E aClient *find(const char *nick);
94E aClient *findbynick(char *nick);
95E aClient *findbynick(const char *nick);
4e5760fd 96E aClient *findbyrealnick(char *realnick);
0a1518fa 97E aClient *findplayer(const char *name);
ee38284f 98E aClient *findIRCplayer(const char *nick);
ce61cdfa 99#ifdef P10
100E aClient *findbyrealnick(char *realnick);
101#endif
85ce9d3e 102
40251952 103/** tcpclient.cpp **/
104
85ce9d3e 105/** Sock writing functions **/
106E void notice(const char *source, const char *dest, const char *fmt, ...);
107E void raw(const char *fmt, ...);
108
c260a8d7 109/** news.cpp **/
110E void addNews(List<myString> &news, const char *fmt, ...);
5aa1d28d 111E void do_news(char *u);
112E void clearNews(List<myString> &news);
466692a5 113E void loadNews(char *filename, List<myString> &news);
114E void saveNews(char *filename, List<myString> &news);
5aa1d28d 115E void showNews(char *nick, List<myString> &news);
c260a8d7 116
85ce9d3e 117/** gameserv.cpp **/
118E void gameserv(char *source, char *buf);
ab4f4ec0 119E Monster *monsters[LEVELS][MONSTERS];
85ce9d3e 120
121/** forest.cpp **/
122E void forest(char *source, char *buf);
123
124/** functions.cpp **/
125
85ce9d3e 126E bool is_playing(char *u);
1af35752 127E bool is_playing(aClient *user);
128
85ce9d3e 129E bool is_fighting(char *u);
1af35752 130E bool is_fighting(aClient *user);
131
85ce9d3e 132E bool player_fight(char *u);
1af35752 133E bool player_fight(aClient *user);
134
85ce9d3e 135E bool master_fight(char *u);
1af35752 136E bool master_fight(aClient *user);
137
653c4f62 138#ifndef HAVE_STRTOK
85ce9d3e 139E char *strtok(char *str, const char *delim);
653c4f62 140#endif
141
85ce9d3e 142E char *spaces(int len, char *seperator);
85ce9d3e 143E void display_monster(char *u);
144E void display_players(char *u);
145E int stricmp(const char *s1, const char *s2);
146E int strnicmp(const char *s1, const char *s2, size_t len);
147E long int chartoint(char ch);
148E int isstringnum(char *num);
149E long int pow (int x, int y);
150E long int stringtoint(char *number);
151E void init_masters();
152E void init_monsters();
4dde2ed9 153E bool load_monsters();
c8ada07e 154E void delete_monsters();
155E void delete_masters();
156E Monster *getNewMonster(Monster *m);
157E void deleteMonster(Monster *m);
44ea29f7 158E void refresh(Player *p);
85ce9d3e 159E void refreshall();
40251952 160E void updateTS(Player *p);
161E bool timedOut(Player *p);
162E void timeOutEvent(Player *p);
ee38284f 163E void reset(Player *p);
164E void resetall();
85ce9d3e 165
9cda831c 166E void do_attack(char *u);
167E void do_bank(char *u);
168E void do_fight(char *u);
169E void do_forest(char *u);
170E void do_heal(char *u);
85ce9d3e 171E void do_identify(char *u);
9cda831c 172E void do_invenory(char *u);
173E void do_list(char *u);
b0359af9 174E void do_logout(char *u);
85ce9d3e 175E void do_play(char *u);
176E void do_quitg(char *u);
9cda831c 177E void do_refresh(char *u);
178E void do_register(char *u);
85ce9d3e 179E void do_reset(char *u);
85ce9d3e 180E void do_run(char *u);
85ce9d3e 181E void do_stats(char *u);
9cda831c 182E void do_store(char *u);
183E void do_tavern(char *u);
83cf716f 184E void do_use(char *u);
85ce9d3e 185E void see_mystic(char *u);
85ce9d3e 186
b0359af9 187E void logout(aClient *user); // log a user off the game
9cda831c 188E void showstats(const char *u, const char *nick);
189E void showinventory(aClient *from, aClient *to = NULL);
85ce9d3e 190/* Database saving stuff */
191
192E int save_gs_dbase();
193E int load_gs_dbase();
194
c62d75be 195// Log File Stuff
196E void log(const char *fmt, ...);
197
85ce9d3e 198#endif