]> jfr.im git - irc/gameservirc.git/blame - gameserv/extern.h
Shrunk the dependencies immensely with forward declarations in all H files instead...
[irc/gameservirc.git] / gameserv / extern.h
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85ce9d3e 1#ifndef EXTERN_H
2#define EXTERN_H
3
4#define E extern
5
ab4f4ec0 6#define LEVELS 12 // Levels in the game
6d053d90 7#define REALLEVELS 12 // Levels to load from monsters.dat
ab4f4ec0 8#define MONSTERS 12 // Monsters per level
8f0f4c84 9#define WNA 16 // Weapons and armor
ab4f4ec0 10
85ce9d3e 11#include <stdarg.h>
12#include "player.h"
42106907 13#include "level.h"
85ce9d3e 14#include "list.h"
44ea29f7 15#include "config.h"
e1c41a84 16#include "options.h"
44ea29f7 17
18#if TIME_WITH_SYS_TIME
19# include <sys/time.h>
20# include <time.h>
21#else
22# if HAVE_SYS_TIME_H
23# include <sys/time.h>
24# else
25# include <time.h>
26# endif
27#endif
28
7996e5fd 29// Hash.cpp stuff start
30#define U_TABLE_SIZE 1999
448a1531 31E unsigned long sHASH(const unsigned char *name);
32E unsigned long iHASH(const unsigned char *name);
7996e5fd 33// hash.cpp stuff end
34
2edcd222 35E long lastrefresh;
36E void save_lastrefresh();
37E void load_lastrefresh();
85ce9d3e 38
39// The socket
40E int sock;
41
9d057db5 42
8450c018 43/* config.cpp start */
624c0352 44E int load_config_file(char *config = "gameserv.conf");
85ce9d3e 45E void unload_config_file();
46E char *s_GameServ;
47E char *c_Forest;
48E char *c_ForestTopic;
49E char *gshost;
50E char *gsident;
529f5e31 51E char *pidfile;
5aa1d28d 52E char *newsdata;
5431156e 53E char *nsname;
54E char *nspass;
8e800549 55E Monster dragon;
e1c41a84 56
57#if defined(P10)
58E char *gsnum;
59#endif
60
85ce9d3e 61E char *servername;
62E char *remoteserver;
63E char *remoteport;
64E char *remotepass;
65E char *playerdata;
8e800549 66E char *dragondata;
67E char *masterdata;
c62d75be 68E char *logfile;
45a84400 69E char *adminpass;
173302fe 70E char *VERSION;
71E char *PACKAGE;
bf2cabcd 72E char *welcomemsg;
448a1531 73E char *ignoreserverslist;
bf2cabcd 74
9bafc40d 75E long configflags;
2edcd222 76E long refreshperiod;
14e24ba1 77E int level1expire;
78E int defaultexpire;
05c527e6 79E bool shuttingdown;
922daad7 80E int welcomedelay;
81E int updateperiod;
20d5d721 82E int forestfights;
8450c018 83E int maxafightdistance;
84E int maxbfightdistance;
40251952 85E int maxidletime;
86E int idlecheckperiod;
8450c018 87
88/* config.cpp end */
85ce9d3e 89
7996e5fd 90E List<aClient> players[U_TABLE_SIZE];
91E List<aClient> clients[U_TABLE_SIZE];
16ee6441 92E List<string> todaysnews;
85ce9d3e 93
40251952 94/** tcpclient.cpp **/
95E void check_idles();
96
85ce9d3e 97/** List search functions **/
98E aClient *find(char *nick);
99E aClient *find(const char *nick);
100E aClient *findbynick(char *nick);
101E aClient *findbynick(const char *nick);
4e5760fd 102E aClient *findbyrealnick(char *realnick);
0a1518fa 103E aClient *findplayer(const char *name);
ee38284f 104E aClient *findIRCplayer(const char *nick);
ce61cdfa 105#ifdef P10
106E aClient *findbyrealnick(char *realnick);
107#endif
85ce9d3e 108
40251952 109/** tcpclient.cpp **/
110
85ce9d3e 111/** Sock writing functions **/
112E void notice(const char *source, const char *dest, const char *fmt, ...);
113E void raw(const char *fmt, ...);
114
c260a8d7 115/** news.cpp **/
16ee6441 116E void addNews(List<string> &news, const char *fmt, ...);
5aa1d28d 117E void do_news(char *u);
16ee6441 118E void clearNews(List<string> &news);
119E void loadNews(char *filename, List<string> &news);
120E void saveNews(char *filename, List<string> &news);
121E void showNews(char *nick, List<string> &news);
c260a8d7 122
85ce9d3e 123/** gameserv.cpp **/
8f0f4c84 124E char *weapons[WNA];
125E char *armors[WNA];
126E int prices[WNA - 1];
127E int hpbonus[LEVELS - 1];
128E int strbonus[LEVELS - 1];
129E int defbonus[LEVELS - 1];
130E int webonus[WNA];
131E int arbonus[WNA];
85ce9d3e 132E void gameserv(char *source, char *buf);
42106907 133E Level levels[LEVELS];
85ce9d3e 134
135/** forest.cpp **/
136E void forest(char *source, char *buf);
137
138/** functions.cpp **/
139
85ce9d3e 140E bool is_playing(char *u);
1af35752 141E bool is_playing(aClient *user);
142
85ce9d3e 143E bool is_fighting(char *u);
1af35752 144E bool is_fighting(aClient *user);
145
85ce9d3e 146E bool player_fight(char *u);
1af35752 147E bool player_fight(aClient *user);
148
8f0f4c84 149E bool dragon_fight(aClient *user);
150
85ce9d3e 151E bool master_fight(char *u);
1af35752 152E bool master_fight(aClient *user);
153
653c4f62 154#ifndef HAVE_STRTOK
85ce9d3e 155E char *strtok(char *str, const char *delim);
653c4f62 156#endif
157
85ce9d3e 158E char *spaces(int len, char *seperator);
85ce9d3e 159E void display_monster(char *u);
160E void display_players(char *u);
8f0f4c84 161E void display_players(aClient *user);
85ce9d3e 162E int stricmp(const char *s1, const char *s2);
163E int strnicmp(const char *s1, const char *s2, size_t len);
164E long int chartoint(char ch);
165E int isstringnum(char *num);
166E long int pow (int x, int y);
167E long int stringtoint(char *number);
5c449fde 168E bool load_masters();
4dde2ed9 169E bool load_monsters();
ea93c39a 170E bool load_levels();
c8ada07e 171E void delete_monsters();
172E void delete_masters();
173E Monster *getNewMonster(Monster *m);
174E void deleteMonster(Monster *m);
44ea29f7 175E void refresh(Player *p);
85ce9d3e 176E void refreshall();
40251952 177E void updateTS(Player *p);
178E bool timedOut(Player *p);
179E void timeOutEvent(Player *p);
ee38284f 180E void reset(Player *p);
181E void resetall();
85ce9d3e 182
9cda831c 183E void do_attack(char *u);
184E void do_bank(char *u);
70065ca1 185E void do_check(char *u);
9cda831c 186E void do_fight(char *u);
187E void do_forest(char *u);
188E void do_heal(char *u);
85ce9d3e 189E void do_identify(char *u);
9cda831c 190E void do_invenory(char *u);
191E void do_list(char *u);
b0359af9 192E void do_logout(char *u);
85ce9d3e 193E void do_play(char *u);
194E void do_quitg(char *u);
9cda831c 195E void do_refresh(char *u);
196E void do_register(char *u);
85ce9d3e 197E void do_reset(char *u);
85ce9d3e 198E void do_run(char *u);
8f0f4c84 199E void do_set(char *u);
85ce9d3e 200E void do_stats(char *u);
9cda831c 201E void do_store(char *u);
202E void do_tavern(char *u);
83cf716f 203E void do_use(char *u);
85ce9d3e 204E void see_mystic(char *u);
85ce9d3e 205
b0359af9 206E void logout(aClient *user); // log a user off the game
9cda831c 207E void showstats(const char *u, const char *nick);
208E void showinventory(aClient *from, aClient *to = NULL);
85ce9d3e 209/* Database saving stuff */
210
211E int save_gs_dbase();
212E int load_gs_dbase();
8e800549 213E int load_dragon();
214E int save_dragon();
85ce9d3e 215
c62d75be 216// Log File Stuff
217E void log(const char *fmt, ...);
218
85ce9d3e 219#endif