]> jfr.im git - irc/gameservirc.git/blame - gameserv-2.0/testdriver/testdriver.vcxproj
Revisited GameServ 2.0 and got it compiling in VS 2010!
[irc/gameservirc.git] / gameserv-2.0 / testdriver / testdriver.vcxproj
CommitLineData
33ae7ca7 1<?xml version="1.0" encoding="utf-8"?>\r
2<Project DefaultTargets="Build" ToolsVersion="4.0" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">\r
3 <ItemGroup Label="ProjectConfigurations">\r
4 <ProjectConfiguration Include="Debug|Win32">\r
5 <Configuration>Debug</Configuration>\r
6 <Platform>Win32</Platform>\r
7 </ProjectConfiguration>\r
8 <ProjectConfiguration Include="Release|Win32">\r
9 <Configuration>Release</Configuration>\r
10 <Platform>Win32</Platform>\r
11 </ProjectConfiguration>\r
12 </ItemGroup>\r
13 <PropertyGroup Label="Globals">\r
14 <ProjectGuid>{9DAAD910-02AF-431F-88F2-08434ECB5102}</ProjectGuid>\r
15 <RootNamespace>testdriver</RootNamespace>\r
16 </PropertyGroup>\r
17 <Import Project="$(VCTargetsPath)\Microsoft.Cpp.Default.props" />\r
18 <PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'" Label="Configuration">\r
19 <ConfigurationType>Application</ConfigurationType>\r
20 <CharacterSet>MultiByte</CharacterSet>\r
21 <WholeProgramOptimization>true</WholeProgramOptimization>\r
22 </PropertyGroup>\r
23 <PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'" Label="Configuration">\r
24 <ConfigurationType>Application</ConfigurationType>\r
25 <CharacterSet>MultiByte</CharacterSet>\r
26 </PropertyGroup>\r
27 <Import Project="$(VCTargetsPath)\Microsoft.Cpp.props" />\r
28 <ImportGroup Label="ExtensionSettings">\r
29 </ImportGroup>\r
30 <ImportGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'" Label="PropertySheets">\r
31 <Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />\r
32 </ImportGroup>\r
33 <ImportGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'" Label="PropertySheets">\r
34 <Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />\r
35 </ImportGroup>\r
36 <PropertyGroup Label="UserMacros" />\r
37 <PropertyGroup>\r
38 <_ProjectFileVersion>10.0.40219.1</_ProjectFileVersion>\r
39 <OutDir Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">$(SolutionDir)$(Configuration)\</OutDir>\r
40 <IntDir Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">$(Configuration)\</IntDir>\r
41 <OutDir Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">$(SolutionDir)$(Configuration)\</OutDir>\r
42 <IntDir Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">$(Configuration)\</IntDir>\r
43 <CodeAnalysisRuleSet Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">AllRules.ruleset</CodeAnalysisRuleSet>\r
44 <CodeAnalysisRules Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'" />\r
45 <CodeAnalysisRuleAssemblies Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'" />\r
46 <CodeAnalysisRuleSet Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">AllRules.ruleset</CodeAnalysisRuleSet>\r
47 <CodeAnalysisRules Condition="'$(Configuration)|$(Platform)'=='Release|Win32'" />\r
48 <CodeAnalysisRuleAssemblies Condition="'$(Configuration)|$(Platform)'=='Release|Win32'" />\r
49 </PropertyGroup>\r
50 <ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">\r
51 <ClCompile>\r
52 <Optimization>Disabled</Optimization>\r
53 <AdditionalIncludeDirectories>$(SolutionDir)/libgameservgldl/include;$(SolutionDir)/libgameservcore/include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>\r
54 <MinimalRebuild>true</MinimalRebuild>\r
55 <BasicRuntimeChecks>EnableFastChecks</BasicRuntimeChecks>\r
56 <RuntimeLibrary>MultiThreadedDebugDLL</RuntimeLibrary>\r
57 <WarningLevel>Level3</WarningLevel>\r
58 <DebugInformationFormat>EditAndContinue</DebugInformationFormat>\r
59 </ClCompile>\r
60 <Link>\r
61 <GenerateDebugInformation>true</GenerateDebugInformation>\r
62 <TargetMachine>MachineX86</TargetMachine>\r
63 </Link>\r
64 </ItemDefinitionGroup>\r
65 <ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">\r
66 <ClCompile>\r
67 <Optimization>MaxSpeed</Optimization>\r
68 <IntrinsicFunctions>true</IntrinsicFunctions>\r
69 <RuntimeLibrary>MultiThreadedDLL</RuntimeLibrary>\r
70 <FunctionLevelLinking>true</FunctionLevelLinking>\r
71 <WarningLevel>Level3</WarningLevel>\r
72 <DebugInformationFormat>ProgramDatabase</DebugInformationFormat>\r
73 </ClCompile>\r
74 <Link>\r
75 <GenerateDebugInformation>true</GenerateDebugInformation>\r
76 <OptimizeReferences>true</OptimizeReferences>\r
77 <EnableCOMDATFolding>true</EnableCOMDATFolding>\r
78 <TargetMachine>MachineX86</TargetMachine>\r
79 </Link>\r
80 </ItemDefinitionGroup>\r
81 <ItemGroup>\r
82 <ClCompile Include="main.cpp" />\r
83 </ItemGroup>\r
84 <ItemGroup>\r
85 <ProjectReference Include="..\libgameservcore\libgameservcore.vcxproj">\r
86 <Project>{279aa91c-8638-45e5-aaa3-988f74764a97}</Project>\r
87 <ReferenceOutputAssembly>false</ReferenceOutputAssembly>\r
88 </ProjectReference>\r
89 <ProjectReference Include="..\libgameservgldl\libgameservgldl.vcxproj">\r
90 <Project>{3ced9bd5-beaa-4c36-a735-aff2b3f2cf42}</Project>\r
91 <ReferenceOutputAssembly>false</ReferenceOutputAssembly>\r
92 </ProjectReference>\r
93 </ItemGroup>\r
94 <Import Project="$(VCTargetsPath)\Microsoft.Cpp.targets" />\r
95 <ImportGroup Label="ExtensionTargets">\r
96 </ImportGroup>\r
97</Project>