Version 1.1.7 * Made the monsters a bit harder. I found that as the game progressed, it got easier and easier instead of harder. * Fixed the forest events from happening too often. Also, the fountain forest event specifically was adding too many forest fights, making the day never end. Version 1.1.6 * Added a Reset command to GameServ that functions the same was as the refresh command, except it completely resets a player to the beginning of the game. * Fixed a bug that would cause monsters to have extremely high HP after loading the monster database. * Tweaked the forest events percentages. They happened too frequently. * New player database format: - Alive/Dead is no longer saved as a word in the database. It is saved as a flag. - 3 new integer values were added to the end of every player string representing their inventory (healing, strength, and defense potions). * Changed the Player structure to use 2 new flags which eliminated 2 boolean values (alive & yourturn) to save a little memory. * Fixed a bug that allowed a player already in a fight to be challenged by another player. The other player was then locked into the fight with no way out. * Added a use command that allows a player to use items in their inventory. Currently the only items are health, strength, and defense potions. Command may be used in battle, but it costs you your turn. * Changed the stats command so that it takes the player name as the stats request. You type /msg GameServ stats nick still, but nick no longer has to be on IRC. You use the player name instead of the IRC Nickname. * Added a new hybrid patch to the contrib dir. (Thank you wcampbel) * Fixed a problem in the display_help() function that could cause a bus error. The problem was with changing literal text when passed to the function as a filename. The function now copies the data as a local variable and modifies that. (Thank you wcampbel) * Fixed a bug that allowed a player to be registered twice if the player was not online. (Thank you wcampbel) * Added an inventory command which allows players to view how many potions they are storing. * Added a tavern command which allows players to buy potions and store them in their inventory for later use. * Made some cosmetic changes to this file. * Added an inventory class Pouch which allows players to carry around things such as potions and such. Version 1.1.5 * Added a missing help file admin_commands. It was written before, but somehow was deleted. * Admins can now identify as any user without having the correct password. * Fixed a bug that allowed for two nicknames to identify for the same player. * Added a forestfights directive to the config file so admins can set the default daily forest fights. * Added a die directive to the config file that will not let you start GameServ if it is present. * Inputted monsters for Level 6. Six more levels left unfinished. * Changed confloadtime directive to welcomedelay directive in the config file. This made more sense. * Added an updateperiod directive to the config file. This represents the period (in seconds) for updating the player data file. Every time the gameserv server gets a message it will check to see if "updateperiod" seconds or more have elapsed since the last update. Version 1.1.4 * Fixed the welcome msg sending "ICK" instead of the nickname of a new aclient. (Thank you wcampbel) * Load now has an optional parameter "monsters" which will force a load of the monsterdata file. This is useful for changing monsters on-the-fly. * Added a load_monsters function that loads from a preconfigured monsters.dat file instead of hard coding the monsters into the array. Users can now change the monster configuration around without knowing C/C++. * Added a new directive to the config file: confloadtime this represents the delay (in seconds) until GameServ sends a welcome message to incoming clients. * Added the welcome message to the config file. See gameserv.example.conf for more info on how to use the variable as a formatted string. Version 1.1.3 * Removed a lot of extra list searches by changing all of the boolean functions to take aClient as a parameter instead of a nickname string. * Added an is_alive boolean function. Players must now wait until the next day to play again. * Saving the player->flags integer to the players.dat file. Old databases will not work. QUICK FIX: put a 0 to the left of the encrypted passwords for all player entries so the database can load properly. Look in flags.h for a description of the way flags work. Version 1.1.2 * Added a /version reply * Fixed the Makefile to include configscript.cpp * Added a join message when people connect to the IRCD. The message is set on a delay so that on the initial nick burst, the services do not send everyone the message. * Changed the admin commands from a simple password interface to a more sophisticated flags approach. Now you have to identify with the administrator password once, and your flags indicate that you are an admin for all commands. * Full help files available in corrected form for the new administrator type commands. Version 1.1.1 * Added some admin features. - Refresh * Added help menu functionality for all commands. * Fixed the register command so it notified the client that registration was successful. * Changed the master command so that you didn't have to fight your master if you had enough experience. There is now a question/fight subcommand set for the master command. * Tweaked the masters a bit. Basically, they were too tough. Once a player had enough experience, they had no chance against their master until they got the next two weapons up. This made the next level too easy. Past level 1 still needs tweaking. * Added functionality for bahamut IRCD Version 1.1.0 * Added autoconf functionality to the gameserv package. Does not compile correctly on SunOS without tweaking. * Fixed the game so that players stats reset at midnight UTC + 8 hours. time(NULL) - (time(NULL) % 86400) + 3600 * 8 * Added a contrib directory with a user submitted patch for hybrid ircd.