]> jfr.im git - irc/gameservirc.git/blame - gameserv/extern.h
Implemented the definitions for the new items class and added some declarations into...
[irc/gameservirc.git] / gameserv / extern.h
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85ce9d3e 1#ifndef EXTERN_H
2#define EXTERN_H
3
4#define E extern
5
ab4f4ec0 6#define LEVELS 12 // Levels in the game
6d053d90 7#define REALLEVELS 12 // Levels to load from monsters.dat
ab4f4ec0 8#define MONSTERS 12 // Monsters per level
8f0f4c84 9#define WNA 16 // Weapons and armor
ab4f4ec0 10
85ce9d3e 11#include <stdarg.h>
26b17386 12#include "item.h"
85ce9d3e 13#include "player.h"
42106907 14#include "level.h"
85ce9d3e 15#include "list.h"
44ea29f7 16#include "config.h"
e1c41a84 17#include "options.h"
44ea29f7 18
19#if TIME_WITH_SYS_TIME
20# include <sys/time.h>
21# include <time.h>
22#else
23# if HAVE_SYS_TIME_H
24# include <sys/time.h>
25# else
26# include <time.h>
27# endif
28#endif
29
7996e5fd 30// Hash.cpp stuff start
31#define U_TABLE_SIZE 1999
448a1531 32E unsigned long sHASH(const unsigned char *name);
33E unsigned long iHASH(const unsigned char *name);
7996e5fd 34// hash.cpp stuff end
35
2edcd222 36E long lastrefresh;
37E void save_lastrefresh();
38E void load_lastrefresh();
85ce9d3e 39
40// The socket
41E int sock;
42
9d057db5 43
8450c018 44/* config.cpp start */
624c0352 45E int load_config_file(char *config = "gameserv.conf");
85ce9d3e 46E void unload_config_file();
47E char *s_GameServ;
48E char *c_Forest;
49E char *c_ForestTopic;
50E char *gshost;
51E char *gsident;
529f5e31 52E char *pidfile;
5aa1d28d 53E char *newsdata;
5431156e 54E char *nsname;
55E char *nspass;
8e800549 56E Monster dragon;
e1c41a84 57
58#if defined(P10)
59E char *gsnum;
60#endif
61
85ce9d3e 62E char *servername;
63E char *remoteserver;
64E char *remoteport;
65E char *remotepass;
66E char *playerdata;
8e800549 67E char *dragondata;
68E char *masterdata;
c62d75be 69E char *logfile;
45a84400 70E char *adminpass;
173302fe 71E char *VERSION;
72E char *PACKAGE;
bf2cabcd 73E char *welcomemsg;
448a1531 74E char *ignoreserverslist;
bf2cabcd 75
9bafc40d 76E long configflags;
2edcd222 77E long refreshperiod;
14e24ba1 78E int level1expire;
79E int defaultexpire;
05c527e6 80E bool shuttingdown;
922daad7 81E int welcomedelay;
82E int updateperiod;
20d5d721 83E int forestfights;
8450c018 84E int maxafightdistance;
85E int maxbfightdistance;
40251952 86E int maxidletime;
87E int idlecheckperiod;
8450c018 88
89/* config.cpp end */
85ce9d3e 90
7996e5fd 91E List<aClient> players[U_TABLE_SIZE];
92E List<aClient> clients[U_TABLE_SIZE];
16ee6441 93E List<string> todaysnews;
85ce9d3e 94
40251952 95/** tcpclient.cpp **/
96E void check_idles();
97
85ce9d3e 98/** List search functions **/
99E aClient *find(char *nick);
100E aClient *find(const char *nick);
101E aClient *findbynick(char *nick);
102E aClient *findbynick(const char *nick);
4e5760fd 103E aClient *findbyrealnick(char *realnick);
0a1518fa 104E aClient *findplayer(const char *name);
ee38284f 105E aClient *findIRCplayer(const char *nick);
ce61cdfa 106#ifdef P10
107E aClient *findbyrealnick(char *realnick);
108#endif
85ce9d3e 109
40251952 110/** tcpclient.cpp **/
111
85ce9d3e 112/** Sock writing functions **/
113E void notice(const char *source, const char *dest, const char *fmt, ...);
114E void raw(const char *fmt, ...);
115
c260a8d7 116/** news.cpp **/
16ee6441 117E void addNews(List<string> &news, const char *fmt, ...);
5aa1d28d 118E void do_news(char *u);
16ee6441 119E void clearNews(List<string> &news);
120E void loadNews(char *filename, List<string> &news);
121E void saveNews(char *filename, List<string> &news);
122E void showNews(char *nick, List<string> &news);
c260a8d7 123
85ce9d3e 124/** gameserv.cpp **/
8f0f4c84 125E char *weapons[WNA];
126E char *armors[WNA];
127E int prices[WNA - 1];
128E int hpbonus[LEVELS - 1];
129E int strbonus[LEVELS - 1];
130E int defbonus[LEVELS - 1];
131E int webonus[WNA];
132E int arbonus[WNA];
85ce9d3e 133E void gameserv(char *source, char *buf);
42106907 134E Level levels[LEVELS];
85ce9d3e 135
136/** forest.cpp **/
137E void forest(char *source, char *buf);
138
139/** functions.cpp **/
140
85ce9d3e 141E bool is_playing(char *u);
1af35752 142E bool is_playing(aClient *user);
143
85ce9d3e 144E bool is_fighting(char *u);
1af35752 145E bool is_fighting(aClient *user);
146
85ce9d3e 147E bool player_fight(char *u);
1af35752 148E bool player_fight(aClient *user);
149
8f0f4c84 150E bool dragon_fight(aClient *user);
151
85ce9d3e 152E bool master_fight(char *u);
1af35752 153E bool master_fight(aClient *user);
154
653c4f62 155#ifndef HAVE_STRTOK
85ce9d3e 156E char *strtok(char *str, const char *delim);
653c4f62 157#endif
158
85ce9d3e 159E char *spaces(int len, char *seperator);
85ce9d3e 160E void display_monster(char *u);
161E void display_players(char *u);
8f0f4c84 162E void display_players(aClient *user);
85ce9d3e 163E int stricmp(const char *s1, const char *s2);
164E int strnicmp(const char *s1, const char *s2, size_t len);
165E long int chartoint(char ch);
166E int isstringnum(char *num);
167E long int pow (int x, int y);
168E long int stringtoint(char *number);
5c449fde 169E bool load_masters();
4dde2ed9 170E bool load_monsters();
ea93c39a 171E bool load_levels();
c8ada07e 172E void delete_monsters();
173E void delete_masters();
174E Monster *getNewMonster(Monster *m);
175E void deleteMonster(Monster *m);
44ea29f7 176E void refresh(Player *p);
85ce9d3e 177E void refreshall();
40251952 178E void updateTS(Player *p);
179E bool timedOut(Player *p);
180E void timeOutEvent(Player *p);
ee38284f 181E void reset(Player *p);
182E void resetall();
85ce9d3e 183
9cda831c 184E void do_attack(char *u);
185E void do_bank(char *u);
70065ca1 186E void do_check(char *u);
9cda831c 187E void do_fight(char *u);
188E void do_forest(char *u);
189E void do_heal(char *u);
85ce9d3e 190E void do_identify(char *u);
9cda831c 191E void do_invenory(char *u);
192E void do_list(char *u);
b0359af9 193E void do_logout(char *u);
85ce9d3e 194E void do_play(char *u);
195E void do_quitg(char *u);
9cda831c 196E void do_refresh(char *u);
197E void do_register(char *u);
85ce9d3e 198E void do_reset(char *u);
85ce9d3e 199E void do_run(char *u);
8f0f4c84 200E void do_set(char *u);
85ce9d3e 201E void do_stats(char *u);
9cda831c 202E void do_store(char *u);
203E void do_tavern(char *u);
83cf716f 204E void do_use(char *u);
85ce9d3e 205E void see_mystic(char *u);
85ce9d3e 206
b0359af9 207E void logout(aClient *user); // log a user off the game
9cda831c 208E void showstats(const char *u, const char *nick);
209E void showinventory(aClient *from, aClient *to = NULL);
85ce9d3e 210/* Database saving stuff */
211
212E int save_gs_dbase();
213E int load_gs_dbase();
8e800549 214E int load_dragon();
215E int save_dragon();
85ce9d3e 216
c62d75be 217// Log File Stuff
218E void log(const char *fmt, ...);
219
85ce9d3e 220#endif