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Commit | Line | Data |
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96f71fee | 1 | #include "aClient.h" |
c1068b6e | 2 | #include "config.h" |
3 | #include "extern.h" | |
96f71fee | 4 | #include "flags.h" |
85ce9d3e | 5 | #include "list.h" |
96f71fee | 6 | #include "sockhelp.h" |
7 | ||
85ce9d3e | 8 | #include <cctype> |
fb37ecc7 | 9 | #include <fstream> |
10 | ||
11 | using std::ifstream; | |
12 | using std::ofstream; | |
c1068b6e | 13 | |
14 | #if defined(HAVE_CRYPT_H) | |
15 | ||
e3c5fe46 | 16 | #include <crypt.h> |
85ce9d3e | 17 | |
c1068b6e | 18 | #elif defined(HAVE_UNISTD_H) |
19 | ||
20 | #include <unistd.h> | |
21 | ||
22 | #endif | |
c8ada07e | 23 | |
85ce9d3e | 24 | List<aClient> players; |
fc9d2643 | 25 | |
c8ada07e | 26 | Monster *monsters[LEVELS][MONSTERS]; // Monsters per level. Total = MONSTERS * LEVELS |
27 | ||
28 | Monster *masters[LEVELS]; // A master for each level | |
85ce9d3e | 29 | |
a8fb9757 | 30 | // Database functions |
85ce9d3e | 31 | int save_gs_dbase(); |
32 | int load_gs_dbase(); | |
33 | ||
34 | // String functions | |
653c4f62 | 35 | #ifndef HAVE_STRTOK |
85ce9d3e | 36 | char *strtok(char *str, const char *delim); |
653c4f62 | 37 | #endif |
38 | ||
85ce9d3e | 39 | int stricmp(const char *s1, const char *s2); |
40 | int strnicmp(const char *s1, const char *s2, size_t len); | |
41 | // String Functions | |
42 | ||
e3c5fe46 | 43 | |
44 | /********** Password functions **********/ | |
45 | ||
46 | bool passcmp(char *encrypted, char *plaintext); // Compares an encrypted pass with a plain text one | |
47 | ||
48 | bool check_password(char *name, char *plaintext); // Finds a password for the given name, and checks it with passcmp against the plaintext password given. | |
49 | ||
50 | /********** Password functions **********/ | |
51 | ||
52 | ||
53 | /********** GameServ Booleans **********/ | |
54 | ||
55 | bool is_playing(char *u); // True if the given nickname in the clients list is playing. | |
1af35752 | 56 | bool is_playing(aClient *user); |
57 | ||
e3c5fe46 | 58 | bool is_fighting(char *u); // True if the given nick in the clients list is fighting anything. |
1af35752 | 59 | bool is_fighting(aClient *user); |
60 | ||
e3c5fe46 | 61 | bool player_fight(char *u); // True if the player is fighting another player. |
1af35752 | 62 | bool player_fight(aClient *user); |
63 | ||
e3c5fe46 | 64 | bool master_fight(char *u); // True if the player is fighting their master. |
1af35752 | 65 | bool master_fight(aClient *user); |
e3c5fe46 | 66 | |
67 | /********** GameServ Booleans **********/ | |
85ce9d3e | 68 | |
c7340cbd | 69 | void display_help(char *u, char *file = NULL); |
85ce9d3e | 70 | void display_monster(char *u); |
71 | void display_players(char *u); | |
83cf716f | 72 | void display_players(aClient *user); |
85ce9d3e | 73 | long int chartoint(char ch); |
74 | int isstringnum(char *num); | |
75 | long int pow (int x, int y); | |
76 | long int stringtoint(char *number); | |
77 | ||
78 | char *spaces(int len, char *seperator); | |
44ea29f7 | 79 | void refresh(Player *p); |
85ce9d3e | 80 | void refreshall(); |
ee38284f | 81 | void reset(Player *p); |
c8ada07e | 82 | void init_masters(); |
85ce9d3e | 83 | void init_monsters(); |
4dde2ed9 | 84 | bool load_monsters(); |
c8ada07e | 85 | void delete_monsters(); |
86 | void delete_masters(); | |
85ce9d3e | 87 | |
96f71fee | 88 | void do_admin(char *u); |
c7340cbd | 89 | void do_attack(char *u); |
90 | void do_bank(char *u); | |
91 | void do_fight(char *u); | |
92 | void do_heal(char *u); | |
93 | void do_help(char *u); | |
85ce9d3e | 94 | void do_identify(char *u); |
9cda831c | 95 | void do_inventory(char *u); |
c7340cbd | 96 | void do_refresh(char *u); |
97 | void do_register(char *u); | |
98 | void do_list(char *u); | |
99 | void do_master(char *u); | |
85ce9d3e | 100 | void do_play(char *u); |
101 | void do_quitg(char *u); | |
102 | void do_reset(char *u); | |
85ce9d3e | 103 | void do_run(char *u); |
85ce9d3e | 104 | void do_stats(char *u); |
c7340cbd | 105 | void do_store(char *u); |
f5c25639 | 106 | void do_tavern(char *u); |
83cf716f | 107 | void do_use(char *u); |
c7340cbd | 108 | void see_master(char *u); |
85ce9d3e | 109 | |
110 | void showstats(const char *u, const char *nick); | |
c62d75be | 111 | void showinventory(aClient *from, aClient *to); |
e282e9d2 | 112 | void showBankBalance(const char *u); |
83cf716f | 113 | void end_turn(aClient *user); |
85ce9d3e | 114 | |
115 | #define WNA 16 | |
116 | char *weapons[WNA] = { "Fists", "Stick", "Dagger", "Quarterstaff", "Short Sword", | |
117 | "Long Sword", "Silver Spear", "Battle Axe", "The Ragnarok", | |
118 | "Chain Saw", "Poison Sword", "Flame Sword", "Earth Hammer", | |
119 | "Light Saber", "Masamune", "Mystical Sword"}; | |
120 | ||
121 | char *armors[WNA] = { "Nothing", "Clothes", "Leather Vest", "Chain Mail", "Plate Armor", | |
122 | "Full Body Armor", "Magic Mail", "Graphite Suit", "Steel Suit", | |
123 | "Force Field", "Armor of Light", "Mythril Vest", "DemiGod Armor", | |
e7a0d0ab | 124 | "Hades' Cloak", "Dragon Scales", "Adamantium"}; |
85ce9d3e | 125 | |
126 | int prices[WNA - 1] = {200, 1000, 3000, 10000, 30000, 100000, 150000, 200000, 400000, | |
127 | 1000000, 4000000, 10000000, 40000000, 100000000, 400000000}; | |
128 | int webonus[WNA] = {0, 10, 15, 25, 35, 45, 65, 85, 125, 185, 255, 355, 505, 805, 1205, 1805}; | |
129 | int arbonus[WNA] = {0, 1, 3, 10, 15, 25, 35, 50, 75, 100, 150, 225, 300, 400, 600, 1000}; | |
130 | ||
131 | int hpbonus[11] = {10, 15, 20, 30, 50, 75, 125, 185, 250, 350, 550}; | |
132 | int strbonus[11] = {5, 7, 10, 12, 20, 35, 50, 75, 110, 150, 200}; | |
133 | int defbonus[11] = {2, 3, 5, 10, 15, 22, 35, 60, 80, 120, 150}; | |
134 | ||
85ce9d3e | 135 | void gameserv(char *source, char *buf) |
136 | { | |
28f552b8 | 137 | char *cmd; |
85ce9d3e | 138 | cmd = strtok(buf, " "); |
139 | ||
fc9d2643 | 140 | #ifndef P10 |
141 | source++; // Get rid of that : at the beginning of a :Nick privmsg Gameserv :text | |
142 | #endif | |
143 | ||
144 | if (cmd[0] == ':') | |
145 | cmd++; // Get rid of that : at the beginning of the :text (command) | |
85ce9d3e | 146 | |
9f8c2acc | 147 | #ifdef DEBUGMODE |
148 | log("Source: %s Command: %s", source, cmd); | |
149 | #endif | |
150 | ||
0eeaca4c | 151 | long int mn = midnight() - 12 * 3600; // 12 noon ;) |
44ea29f7 | 152 | |
153 | if (mn > timestamp) | |
154 | { | |
155 | refreshall(); | |
156 | timestamp = mn; | |
157 | save_timestamp(); | |
158 | } | |
159 | ||
0eeaca4c | 160 | if (strnicmp(cmd, "\1PING", 6) == 0) |
85ce9d3e | 161 | { |
44ea29f7 | 162 | char *ts; |
163 | ts = strtok(NULL, "\1"); | |
164 | notice(s_GameServ, source, "\1PING %s\1", ts); | |
0eeaca4c | 165 | } else if (stricmp(cmd, "\1VERSION\1") == 0) { |
173302fe | 166 | notice(s_GameServ, source, "\1VERSION %s %s +devel\1", PACKAGE, VERSION); |
85ce9d3e | 167 | } else if (stricmp(cmd, "SEARCH") == 0) { |
168 | cmd = strtok(NULL, " "); | |
169 | ||
170 | if (!cmd) | |
171 | notice(s_GameServ, source, "SYNTAX: /msg %S SEARCH FOREST"); | |
172 | else | |
173 | do_forest(source); | |
1af35752 | 174 | |
85ce9d3e | 175 | } else if (stricmp(cmd, "FIGHT") == 0) { |
176 | do_fight(source); | |
177 | } else if (stricmp(cmd, "ATTACK") == 0) { | |
178 | do_attack(source); | |
c8ada07e | 179 | } else if (stricmp(cmd, "RUN") == 0) { |
180 | do_run(source); | |
83cf716f | 181 | } else if (stricmp(cmd, "USE") == 0) { |
182 | do_use(source); | |
85ce9d3e | 183 | } else if (stricmp(cmd, "HEAL") == 0) { |
184 | do_heal(source); | |
9cda831c | 185 | } else if (stricmp(cmd, "INVENTORY") == 0) { |
186 | do_inventory(source); | |
ab4f4ec0 | 187 | } else if (stricmp(cmd, "MASTER") == 0) { |
188 | do_master(source); | |
ad7dfaa0 | 189 | } else if (stricmp(cmd, "STORE") == 0) { |
190 | do_store(source); | |
8c126acc | 191 | } else if (stricmp(cmd, "BANK") == 0) { |
192 | do_bank(source); | |
96f71fee | 193 | } else if (stricmp(cmd, "ADMIN") == 0) { |
194 | do_admin(source); | |
c7340cbd | 195 | } else if (stricmp(cmd, "REFRESH") == 0) { |
96f71fee | 196 | do_refresh(source); |
ee38284f | 197 | } else if (stricmp(cmd, "RESET") == 0) { |
198 | do_reset(source); | |
f5c25639 | 199 | } else if (stricmp(cmd, "TAVERN") == 0) { |
200 | do_tavern(source); | |
85ce9d3e | 201 | } else if (stricmp(cmd, "LIST") == 0) { |
202 | do_list(source); | |
fc9d2643 | 203 | #ifdef DEBUGMODE |
204 | } else if (stricmp(cmd, "PRINT") == 0) { | |
205 | cout << "Printing the clients list:" << endl; | |
206 | clients.print(); | |
207 | cout << "\nPrinting the players list:" << endl; | |
208 | players.print(); | |
209 | #endif | |
85ce9d3e | 210 | } else if (stricmp(cmd, "REGISTER") == 0) { |
211 | do_register(source); | |
212 | } else if (stricmp(cmd, "IDENTIFY") == 0) { | |
213 | do_identify(source); | |
214 | } else if (stricmp(cmd, "HELP") == 0) { | |
c7340cbd | 215 | do_help(source); |
85ce9d3e | 216 | } else if (stricmp(cmd, "STATS") == 0) { |
217 | do_stats(source); | |
218 | } else if (stricmp(cmd, "SHUTDOWN") == 0) { | |
96f71fee | 219 | aClient *user; |
220 | ||
221 | if (!(user = find(source))) | |
45a84400 | 222 | { |
96f71fee | 223 | notice(s_GameServ, source, "Error: aClient not found. Contact a %S admin"); |
9f8c2acc | 224 | log("Error: aClient not found: %s", source); |
96f71fee | 225 | } |
226 | else if (!isAdmin(user)) | |
227 | { | |
228 | notice(s_GameServ, source, "You must be a %S admin to use this command!"); | |
45a84400 | 229 | } |
230 | else | |
231 | { | |
96f71fee | 232 | save_gs_dbase(); |
23ec3ff4 | 233 | #ifdef P10 |
ce61cdfa | 234 | raw("[] SQ %s 0 :leaving: %s used the Shutdown command.", servername, user->getRealNick()); |
23ec3ff4 | 235 | #else |
4e5760fd | 236 | raw("SQUIT %s :leaving: %s used the Shutdown command.", servername, source); |
23ec3ff4 | 237 | #endif |
45a84400 | 238 | } |
85ce9d3e | 239 | } else if (stricmp(cmd, "SAVE") == 0) { |
96f71fee | 240 | aClient *user; |
241 | ||
242 | if (!(user = find(source))) | |
243 | { | |
244 | notice(s_GameServ, source, "Error: aClient not found. Contact a %S admin"); | |
9f8c2acc | 245 | log("Error: aClient not found: %s", source); |
96f71fee | 246 | } |
247 | else if (!isAdmin(user)) | |
248 | { | |
249 | notice(s_GameServ, source, "You must be a %S admin to use this command!"); | |
250 | } | |
251 | else | |
45a84400 | 252 | { |
253 | save_gs_dbase(); | |
254 | } | |
85ce9d3e | 255 | } else if (stricmp(cmd, "LOAD") == 0) { |
96f71fee | 256 | aClient *user; |
257 | ||
258 | if (!(user = find(source))) | |
259 | { | |
260 | notice(s_GameServ, source, "Error: aClient not found. Contact a %S admin"); | |
5d04eb42 | 261 | log("Error: aClient not found: %s", source); |
96f71fee | 262 | } |
263 | else if (!isAdmin(user)) | |
264 | { | |
265 | notice(s_GameServ, source, "You must be a %S admin to use this command!"); | |
266 | } | |
267 | else | |
45a84400 | 268 | { |
4dde2ed9 | 269 | char *cmd2 = strtok(NULL, " "); |
270 | if (!cmd2) | |
271 | { | |
272 | notice(s_GameServ, source, "Loading player data from %s", playerdata); | |
273 | load_gs_dbase(); | |
274 | } | |
275 | else if (stricmp(cmd2, "MONSTERS") == 0) | |
276 | { | |
277 | notice(s_GameServ, source, "Loading monster data from %s", monsterdata); | |
278 | load_monsters(); | |
279 | } | |
280 | else | |
281 | display_help(source, cmd); | |
45a84400 | 282 | } |
85ce9d3e | 283 | } else if (stricmp(cmd, "RAW") == 0) { |
96f71fee | 284 | aClient *user; |
285 | ||
286 | if (!(user = find(source))) | |
287 | { | |
288 | notice(s_GameServ, source, "Error: aClient not found. Contact a %S admin"); | |
9f8c2acc | 289 | log("Error: aClient not found: %s", source); |
96f71fee | 290 | } |
291 | else if (!isAdmin(user)) | |
292 | { | |
293 | notice(s_GameServ, source, "You must be a %S admin to use this command!"); | |
294 | } | |
295 | else | |
45a84400 | 296 | { |
297 | char *rest = strtok(NULL, ""); | |
298 | raw("%s", rest); | |
299 | } | |
42ec1800 | 300 | } else { |
301 | notice(s_GameServ, source, "Unknown command \002%s\002. Type /msg %S \002HELP\002 to get a list of commands.", cmd); | |
c7340cbd | 302 | } |
85ce9d3e | 303 | |
c7340cbd | 304 | source--; // Bring the ':' back so we don't leak memory |
85ce9d3e | 305 | cmd--; // Same thing :) |
306 | } | |
307 | ||
308 | int stricmp(const char *s1, const char *s2) | |
309 | { | |
310 | register int c; | |
311 | ||
312 | while ((c = tolower(*s1)) == tolower(*s2)) { | |
313 | if (c == 0) | |
314 | return 0; | |
315 | s1++; | |
316 | s2++; | |
317 | } | |
318 | if (c < tolower(*s2)) | |
319 | return -1; | |
320 | return 1; | |
321 | } | |
322 | ||
323 | void showstats(const char *u, const char *nick) | |
324 | { | |
325 | aClient *ni, *sender = find(u); | |
326 | char *buf; | |
327 | buf = new char[50]; | |
328 | char *space; | |
329 | ||
330 | ||
73c71976 | 331 | if (!(ni = findplayer(nick))) |
85ce9d3e | 332 | { |
333 | notice(s_GameServ, u, "%s not found", nick); | |
334 | } | |
335 | else if (ni->stats) | |
336 | { | |
85ce9d3e | 337 | notice(s_GameServ, sender->getNick(), "Stats for %s:", ni->stats->name); |
338 | ||
339 | sprintf(buf, "Experience: %ld", ni->stats->exp); | |
340 | space = spaces(strlen(buf), " "); | |
341 | notice(s_GameServ, sender->getNick(), "%s%sLevel: %d", buf, space, | |
342 | ni->stats->level); | |
1cf88153 | 343 | delete [] space; |
85ce9d3e | 344 | |
345 | sprintf(buf, "Gold: %ld", ni->stats->gold); | |
346 | space = spaces(strlen(buf), " "); | |
347 | notice(s_GameServ, sender->getNick(), "%s%sGold in Bank: %ld", buf, space, ni->stats->bank); | |
1cf88153 | 348 | delete [] space; |
85ce9d3e | 349 | |
c7340cbd | 350 | notice(s_GameServ, sender->getNick(), "Hit Points: %d of %d", ni->stats->hp, |
85ce9d3e | 351 | ni->stats->maxhp); |
352 | ||
353 | sprintf(buf, "Strength: %d", ni->stats->strength + webonus[ni->stats->weapon]); | |
354 | space = spaces(strlen(buf), " "); | |
355 | notice(s_GameServ, sender->getNick(), "%s%sDefense: %d", | |
356 | buf, space, ni->stats->defense + arbonus[ni->stats->armor]); | |
1cf88153 | 357 | delete [] space; |
85ce9d3e | 358 | |
359 | sprintf(buf, "Armor: %s", armors[ni->stats->armor]); | |
360 | space = spaces(strlen(buf), " "); | |
361 | notice(s_GameServ, sender->getNick(), "%s%sWeapon: %s", buf, space, | |
362 | weapons[ni->stats->weapon]); | |
1cf88153 | 363 | delete [] space; |
85ce9d3e | 364 | |
365 | sprintf(buf, "Forest Fights: %d", ni->stats->forest_fights); | |
366 | space = spaces(strlen(buf), " "); | |
367 | notice(s_GameServ, sender->getNick(), "%s%sPlayer Fights: %d", buf, space, ni->stats->player_fights); | |
1cf88153 | 368 | delete [] space; |
85ce9d3e | 369 | } |
73c71976 | 370 | else |
371 | { | |
372 | notice(s_GameServ, u, "%s is not playing!", ni->stats->name); | |
373 | } | |
1cf88153 | 374 | delete [] buf; |
85ce9d3e | 375 | } |
376 | ||
377 | char *spaces(int len, char *seperator) | |
378 | { | |
379 | char *final; | |
42ec1800 | 380 | final = new char[30]; |
85ce9d3e | 381 | int y; |
382 | strcpy(final, seperator); | |
42ec1800 | 383 | for (y = 0; y < 30 - len; y++) |
85ce9d3e | 384 | strcat(final, seperator); |
385 | return final; | |
386 | } | |
387 | ||
388 | void raw(const char *fmt, ...) | |
389 | { | |
390 | va_list args; | |
391 | char *input; | |
392 | const char *t = fmt; | |
393 | input = new char[1024]; | |
394 | va_start(args, fmt); | |
395 | memset(input, 0, sizeof(input)); // Initialize to NULL | |
396 | for (; *t; t++) | |
397 | { | |
398 | if (*t == '%') | |
399 | { | |
400 | switch(*++t) { | |
401 | case 'd': sprintf(input, "%s%d", input, va_arg(args, int)); break; | |
402 | case 's': sprintf(input, "%s%s", input, va_arg(args, char *)); break; | |
403 | case 'S': sprintf(input, "%s%s", input, s_GameServ); break; | |
404 | case 'l': | |
405 | if (*++t == 'd') | |
406 | sprintf(input, "%s%ld", input, va_arg(args, long int)); break; | |
407 | } | |
408 | } | |
409 | else | |
410 | { | |
411 | sprintf(input, "%s%c", input, *t); | |
412 | } | |
413 | ||
414 | } | |
9f8c2acc | 415 | #ifdef DEBUGMODE |
416 | log("Input: %s", input); | |
417 | #endif | |
418 | ||
85ce9d3e | 419 | sprintf(input, "%s%s", input, "\r\n"); |
85ce9d3e | 420 | sock_puts(sock, input); |
1cf88153 | 421 | delete [] input; |
85ce9d3e | 422 | va_end(args); |
423 | } | |
424 | /* Send a NOTICE from the given source to the given nick. */ | |
425 | ||
426 | void notice(const char *source, const char *dest, const char *fmt, ...) | |
427 | { | |
c7340cbd | 428 | if (fmt[0] == '\0') |
429 | return; | |
430 | ||
85ce9d3e | 431 | va_list args; |
432 | char *input; | |
433 | const char *t = fmt; | |
434 | input = new char[1024]; | |
435 | va_start(args, fmt); | |
436 | if (dest[0] == ':') | |
437 | { | |
438 | dest++; | |
ba2a880f | 439 | |
440 | #if !defined(P10) | |
85ce9d3e | 441 | sprintf(input, ":%s NOTICE %s :", source, dest); |
ba2a880f | 442 | #else |
fc9d2643 | 443 | sprintf(input, "%s O %s :", gsnum, dest); |
ba2a880f | 444 | #endif |
445 | ||
85ce9d3e | 446 | dest--; |
447 | } | |
448 | else | |
ba2a880f | 449 | { |
450 | #if !defined(P10) | |
85ce9d3e | 451 | sprintf(input, ":%s NOTICE %s :", source, dest); |
ba2a880f | 452 | #else |
fc9d2643 | 453 | sprintf(input, "%s O %s :", gsnum, dest); |
ba2a880f | 454 | #endif |
455 | } | |
85ce9d3e | 456 | |
457 | for (; *t; t++) | |
458 | { | |
459 | if (*t == '%') | |
460 | { | |
461 | switch(*++t) { | |
462 | case 'd': sprintf(input, "%s%d", input, va_arg(args, int)); break; | |
463 | case 's': sprintf(input, "%s%s", input, va_arg(args, char *)); break; | |
464 | case 'S': sprintf(input, "%s%s", input, s_GameServ); break; | |
465 | case 'l': | |
466 | if (*++t == 'd') | |
467 | sprintf(input, "%s%ld", input, va_arg(args, long int)); break; | |
468 | } | |
469 | } | |
470 | else | |
471 | { | |
472 | sprintf(input, "%s%c", input, *t); | |
473 | } | |
474 | ||
475 | } | |
9f8c2acc | 476 | #ifdef DEBUGMODE |
477 | log("Input: %s", input); | |
478 | #endif | |
85ce9d3e | 479 | sprintf(input, "%s%s", input, "\r\n"); |
85ce9d3e | 480 | sock_puts(sock, input); |
1cf88153 | 481 | delete [] input; |
85ce9d3e | 482 | va_end(args); |
483 | } | |
484 | ||
485 | ||
486 | int strnicmp(const char *s1, const char *s2, size_t len) | |
487 | { | |
488 | register int c; | |
489 | ||
490 | if (!len) | |
491 | return 0; | |
492 | while ((c = tolower(*s1)) == tolower(*s2) && len > 0) { | |
493 | if (c == 0 || --len == 0) | |
494 | return 0; | |
495 | s1++; | |
496 | s2++; | |
497 | } | |
498 | if (c < tolower(*s2)) | |
499 | return -1; | |
500 | return 1; | |
501 | } | |
502 | ||
653c4f62 | 503 | #ifndef HAVE_STRTOK |
85ce9d3e | 504 | char *strtok(char *str, const char *delim) |
505 | { | |
506 | static char *current = NULL; | |
507 | char *ret; | |
508 | ||
509 | if (str) | |
510 | current = str; | |
511 | if (!current) | |
512 | return NULL; | |
513 | current += strspn(current, delim); | |
514 | ret = *current ? current : NULL; | |
515 | current += strcspn(current, delim); | |
516 | if (!*current) | |
517 | current = NULL; | |
518 | else | |
519 | *current++ = 0; | |
520 | return ret; | |
521 | } | |
653c4f62 | 522 | #endif |
85ce9d3e | 523 | |
524 | void do_list(char *u) | |
525 | { | |
526 | ListNode<aClient> *temp; | |
527 | temp = players.First(); | |
528 | if (!players.isEmpty()) | |
529 | { | |
530 | notice(s_GameServ, u, "People Playing:"); | |
531 | while(temp) | |
532 | { | |
ce61cdfa | 533 | |
534 | #ifdef P10 | |
535 | notice(s_GameServ, u, "IRC: %s Game: %s", temp->getData()->getRealNick(), | |
536 | temp->getData()->stats->name); | |
537 | #else | |
538 | notice(s_GameServ, u, "IRC: %s Game: %s", temp->getData()->getNick(), | |
539 | temp->getData()->stats->name); | |
540 | #endif | |
541 | ||
85ce9d3e | 542 | temp = temp->Next(); |
543 | } | |
544 | notice(s_GameServ, u, "End of List"); | |
545 | } | |
546 | else | |
547 | notice(s_GameServ, u, "No one is playing"); | |
548 | } | |
1af35752 | 549 | |
85ce9d3e | 550 | void do_register(char *u) |
551 | { | |
e1c41a84 | 552 | char *password, *name; |
f27a378f | 553 | aClient *user, *p; |
e1c41a84 | 554 | name = strtok(NULL, " "); |
85ce9d3e | 555 | password = strtok(NULL, " "); |
556 | ||
e3c5fe46 | 557 | static char saltChars[] = "abcdefghijklmnopqrstuvwxyzABCDEFGHIJKLMNOPQRSTUVWXYZ0123456789./"; |
558 | static char salt[3]; | |
559 | ||
560 | salt[0] = saltChars[rand() % strlen(saltChars)]; | |
561 | salt[1] = saltChars[rand() % strlen(saltChars)]; | |
f27a378f | 562 | salt[2] = '\0'; |
e3c5fe46 | 563 | |
e1c41a84 | 564 | if (!name) |
565 | { | |
566 | notice(s_GameServ, u, "SYNTAX: /msg %S REGISTER NAME PASSWORD"); | |
567 | } | |
568 | else if (!password) | |
85ce9d3e | 569 | { |
e1c41a84 | 570 | notice(s_GameServ, u, "SYNTAX: /msg %S REGISTER NAME PASSWORD"); |
85ce9d3e | 571 | } |
28f552b8 | 572 | else if ((user = find(u))) |
85ce9d3e | 573 | { |
f27a378f | 574 | p = findplayer(u); |
575 | if (!user->stats && !p) | |
85ce9d3e | 576 | { |
577 | user->stats = new Player(user); | |
85ce9d3e | 578 | user->stats->user = user; // Set the backwards pointer |
e3c5fe46 | 579 | strcpy(user->stats->password, crypt(password, salt)); |
e1c41a84 | 580 | strcpy(user->stats->name, name); |
85ce9d3e | 581 | players.insertAtBack(user); |
c7340cbd | 582 | notice(s_GameServ, u, "Player %s registered with password %s.", user->stats->name, password); |
583 | notice(s_GameServ, u, "Write this password down. If you lose it, there is no way to retrieve it!"); | |
5d04eb42 | 584 | log("Nickname %s registered player %s.", u, user->stats->name); |
85ce9d3e | 585 | } |
586 | else | |
587 | { | |
588 | notice(s_GameServ, u, "Already registered. Contact a %S admin for help."); | |
589 | } | |
590 | } | |
591 | } | |
592 | ||
593 | void do_identify(char *u) | |
594 | { | |
0a1518fa | 595 | char *password, *name; |
596 | aClient *user, *p; | |
597 | name = strtok(NULL, " "); | |
85ce9d3e | 598 | password = strtok(NULL, " "); |
20d5d721 | 599 | user = find(u); |
0a1518fa | 600 | if (!password || !name) |
85ce9d3e | 601 | { |
0a1518fa | 602 | notice(s_GameServ, u, "SYNTAX: /msg %S IDENTIFY NAME PASSWORD"); |
85ce9d3e | 603 | } |
20d5d721 | 604 | else if (!user) |
5d04eb42 | 605 | { |
606 | notice(s_GameServ, u, "Fatal error. Cannot find aClient. Buf: %s", strtok(NULL, "")); | |
607 | log("Error: aClient not found: %s", u); | |
608 | } | |
0a1518fa | 609 | else if (!(p = findplayer(name)) || !p->stats) |
610 | notice(s_GameServ, u, "Player %s not found", name); | |
20d5d721 | 611 | else if (!check_password(name, password) && !isAdmin(user)) |
85ce9d3e | 612 | { |
0a1518fa | 613 | notice(s_GameServ, u, "Password incorrect"); |
85ce9d3e | 614 | } |
20d5d721 | 615 | else |
85ce9d3e | 616 | { |
20d5d721 | 617 | if (p->stats->user && !isAdmin(user)) |
618 | { | |
619 | notice(s_GameServ, u, "That player has already identified."); | |
620 | return; | |
621 | } | |
85ce9d3e | 622 | if (!user->stats) |
623 | { | |
1cf88153 | 624 | ListNode<aClient> *temp; |
625 | temp = players.Find(p); | |
626 | if (!temp) | |
627 | { | |
628 | notice(s_GameServ, u, "Fatal error. Contact %S Admin. Buf: %s", | |
629 | strtok(NULL, "")); | |
630 | return; | |
631 | } | |
cdc9a6db | 632 | user->stats = new Player(p->stats->name); |
9f8c2acc | 633 | #ifdef DEBUGMODE |
634 | log("Setting data for identified"); | |
635 | #endif | |
1cf88153 | 636 | user->stats->setData(p->stats); |
9f8c2acc | 637 | |
638 | #ifdef DEBUGMODE | |
639 | log("Player Identified"); | |
640 | #endif | |
cdc9a6db | 641 | |
642 | temp->setPtr(user); | |
643 | ||
644 | notice(s_GameServ, u, "Password Accepted. Identified."); | |
1cf88153 | 645 | |
85ce9d3e | 646 | } |
647 | else | |
648 | { | |
649 | notice(s_GameServ, u, "Already identified. Contact a %S admin for help."); | |
650 | } | |
651 | } | |
652 | } | |
653 | ||
654 | void do_stats(char *u) | |
655 | { | |
656 | char *nick; | |
73c71976 | 657 | aClient *user; |
85ce9d3e | 658 | |
659 | nick = strtok(NULL, " "); | |
85ce9d3e | 660 | |
661 | if (!nick) | |
73c71976 | 662 | { |
663 | if (!(user = find(u))) | |
664 | { | |
665 | notice(s_GameServ, u, "Fatal Error in do_stats(). Contact a %S admin for help!"); | |
5d04eb42 | 666 | log("Error: aClient not found: %s", u); |
73c71976 | 667 | return; |
668 | } | |
669 | else if (!is_playing(user)) | |
670 | { | |
671 | notice(s_GameServ, u, "You're not playing, so you have no stats!"); | |
672 | return; | |
673 | } | |
674 | else | |
675 | showstats(u, user->stats->name); | |
676 | } | |
85ce9d3e | 677 | else |
678 | showstats(u, nick); | |
679 | } | |
ad7dfaa0 | 680 | void init_masters() |
681 | { | |
5d04eb42 | 682 | #ifdef DEBUGMODE |
683 | log("Calling delete_masters()"); | |
684 | #endif | |
685 | ||
ab4f4ec0 | 686 | delete_masters(); |
c8ada07e | 687 | |
5d04eb42 | 688 | #ifdef DEBUGMODE |
689 | log("Initializing masters"); | |
690 | #endif | |
691 | ||
c8ada07e | 692 | for (int x = 0; x < LEVELS; x++) |
693 | masters[x] = new Monster; | |
694 | ||
695 | strcpy(masters[0]->name, "Old Bones"); | |
696 | strcpy(masters[0]->weapon, "Dull Sword Cane"); | |
c7340cbd | 697 | masters[0]->strength = 15; |
c8ada07e | 698 | masters[0]->gold = 0; |
699 | masters[0]->exp = 0; | |
700 | masters[0]->maxhp = 30; | |
e282e9d2 | 701 | masters[0]->hp = 30; |
c8ada07e | 702 | strcpy(masters[0]->death, "You have done well my student, but the road is long. Use your new strength with humility and honor as you progress in levels!"); |
e282e9d2 | 703 | |
c8ada07e | 704 | strcpy(masters[1]->name, "Master Chang"); |
705 | strcpy(masters[1]->weapon, "Nanchaku"); | |
c7340cbd | 706 | masters[1]->strength = 30; |
c8ada07e | 707 | masters[1]->gold = 0; |
708 | masters[1]->exp = 0; | |
709 | masters[1]->maxhp = 40; | |
e282e9d2 | 710 | masters[1]->hp = 40; |
c8ada07e | 711 | strcpy(masters[1]->death, "You try to make out what Master Chang is saying, but the only thing you catch is something about a grasshopper."); |
712 | ||
713 | strcpy(masters[2]->name, "Chuck Norris"); | |
714 | strcpy(masters[2]->weapon, "Ranger Kick"); | |
715 | masters[2]->strength = 85; | |
716 | masters[2]->gold = 0; | |
717 | masters[2]->exp = 0; | |
718 | masters[2]->maxhp = 70; | |
e282e9d2 | 719 | masters[2]->hp = 70; |
c8ada07e | 720 | strcpy(masters[2]->death, "Be strong, and keep your goals in site. Drink milk, and don't do drugs. One day you may be fighting next to me as a Texas Ranger YEEHAW!"); |
721 | ||
722 | ||
723 | strcpy(masters[3]->name, "Mr. Miagi"); | |
724 | strcpy(masters[3]->weapon, "Petrified Bonsai"); | |
9b17b158 | 725 | masters[3]->strength = 120; |
c8ada07e | 726 | masters[3]->gold = 0; |
727 | masters[3]->exp = 0; | |
728 | masters[3]->maxhp = 120; | |
e282e9d2 | 729 | masters[3]->hp = 120; |
c8ada07e | 730 | strcpy(masters[3]->death, "Skill comes from repeating the correct but seemingly mundane actions. Wax ON, wax OFF!"); |
731 | ||
732 | strcpy(masters[4]->name, "Jackie Chan"); | |
e282e9d2 | 733 | strcpy(masters[4]->weapon, "Kung Fu Kick"); |
9b17b158 | 734 | masters[4]->strength = 135; |
c8ada07e | 735 | masters[4]->gold = 0; |
736 | masters[4]->exp = 0; | |
e282e9d2 | 737 | masters[4]->maxhp = 200; |
738 | masters[4]->hp = 200; | |
c8ada07e | 739 | strcpy(masters[4]->death, "I like to let people talk who like to talk... it's easier to find out how full of it they really are!"); |
740 | ||
741 | strcpy(masters[5]->name, "Jet Li"); | |
742 | strcpy(masters[5]->weapon, "Motorcycle"); | |
9b17b158 | 743 | masters[5]->strength = 160; |
c8ada07e | 744 | masters[5]->gold = 0; |
745 | masters[5]->exp = 0; | |
e282e9d2 | 746 | masters[5]->maxhp = 400; |
747 | masters[5]->hp = 400; | |
c8ada07e | 748 | strcpy(masters[5]->death, "Failure is a fuel for excuses. It's the doing the do, that makes the making."); |
749 | ||
750 | ||
751 | strcpy(masters[6]->name, "Muhammad Ali"); | |
752 | strcpy(masters[6]->weapon, "Quick Jab"); | |
9b17b158 | 753 | masters[6]->strength = 185; |
c8ada07e | 754 | masters[6]->gold = 0; |
755 | masters[6]->exp = 0; | |
e282e9d2 | 756 | masters[6]->maxhp = 600; |
757 | masters[6]->hp = 600; | |
c8ada07e | 758 | strcpy(masters[6]->death, "It's just a job. Grass grows, birds fly, waves pound the sand. I beat people up."); |
759 | ||
760 | strcpy(masters[7]->name, "Li Mu Bai"); | |
761 | strcpy(masters[7]->weapon, "Green Destiny"); | |
9b17b158 | 762 | masters[7]->strength = 210; |
c8ada07e | 763 | masters[7]->gold = 0; |
764 | masters[7]->exp = 0; | |
e282e9d2 | 765 | masters[7]->maxhp = 800; |
766 | masters[7]->hp = 800; | |
c8ada07e | 767 | strcpy(masters[7]->death, "No growth without resistance. No action without reaction. No desire without restraint."); |
768 | ||
769 | ||
770 | strcpy(masters[8]->name, "Jimmy Wang Yu"); | |
771 | strcpy(masters[8]->weapon, "Flying Guillotine"); | |
772 | masters[8]->strength = 275; | |
c8ada07e | 773 | masters[8]->gold = 0; |
774 | masters[8]->exp = 0; | |
e282e9d2 | 775 | masters[8]->maxhp = 1200; |
776 | masters[8]->hp = 1200; | |
c8ada07e | 777 | strcpy(masters[8]->death, "You have beaten the one armed boxer. Proceed with caution!"); |
778 | ||
779 | strcpy(masters[9]->name, "Wong Fei Hung"); | |
780 | strcpy(masters[9]->weapon, "Drunken Boxing"); | |
9b17b158 | 781 | masters[9]->strength = 360; |
c8ada07e | 782 | masters[9]->gold = 0; |
783 | masters[9]->exp = 0; | |
e282e9d2 | 784 | masters[9]->maxhp = 1800; |
785 | masters[9]->hp = 1800; | |
786 | strcpy(masters[9]->death, "Hiccup! Monkey drinks master's wine!"); | |
c8ada07e | 787 | |
788 | strcpy(masters[10]->name, "Bruce Lee"); | |
789 | strcpy(masters[10]->weapon, "Fists of fury"); | |
790 | masters[10]->strength = 575; | |
c8ada07e | 791 | masters[10]->gold = 0; |
792 | masters[10]->exp = 0; | |
e282e9d2 | 793 | masters[10]->maxhp = 2500; |
794 | masters[10]->hp = 2500; | |
c8ada07e | 795 | strcpy(masters[10]->death, "You must learn to concentrate. It is like a finger pointing away to the moon... DONT concentrate on the finger, or you will miss all the heavenly glory."); |
ad7dfaa0 | 796 | } |
85ce9d3e | 797 | |
798 | void init_monsters() | |
799 | { | |
5d04eb42 | 800 | #ifdef DEBUGMODE |
801 | log("Calling delete_monsters"); | |
802 | #endif | |
803 | ||
c8ada07e | 804 | delete_monsters(); |
5d04eb42 | 805 | |
c8ada07e | 806 | for (int x = 0; x < LEVELS; x++) |
807 | for (int y = 0; y < MONSTERS; y++) | |
808 | monsters[x][y] = new Monster(); | |
c8ada07e | 809 | } |
810 | ||
811 | void delete_monsters() | |
812 | { | |
813 | for (int x = 0; x < LEVELS; x++) | |
814 | for (int y = 0; y < MONSTERS; y++) | |
815 | if (monsters[x][y]) | |
816 | delete monsters[x][y]; | |
817 | } | |
818 | ||
819 | void delete_masters() | |
820 | { | |
821 | for (int x = 0; x < LEVELS; x++) | |
822 | if (masters[x]) | |
823 | delete masters[x]; | |
85ce9d3e | 824 | } |
825 | ||
826 | void display_monster(char *u) | |
827 | { | |
828 | if (is_playing(u)) | |
829 | { | |
830 | aClient *user = find(u); | |
831 | Player *ni = user->stats; | |
832 | ||
833 | notice(s_GameServ, u, "Your Hitpoints: \ 2%d\ 2", ni->hp); | |
834 | notice(s_GameServ, u, "%s's Hitpoints: \ 2%d\ 2", ni->fight->name, ni->fight->hp); | |
835 | notice(s_GameServ, u, "Here are your commands:"); | |
836 | notice(s_GameServ, u, "/msg %S attack"); | |
837 | notice(s_GameServ, u, "/msg %S run"); | |
838 | notice(s_GameServ, u, "What will you do?"); | |
839 | } | |
840 | } | |
841 | ||
842 | void display_players(char *u) | |
843 | { | |
844 | if (is_playing(u)) | |
845 | { | |
846 | aClient *ni = find(u); | |
847 | ||
848 | aClient *battle = ni->stats->battle; | |
849 | ||
850 | notice(s_GameServ, u, "Your Hitpoints: \ 2%d\ 2", ni->stats->hp); | |
ce61cdfa | 851 | notice(s_GameServ, u, "%s's Hitpoints: \ 2%d\ 2", battle->stats->name, |
85ce9d3e | 852 | battle->stats->hp); |
85ce9d3e | 853 | notice(s_GameServ, u, "Here are your commands:"); |
83cf716f | 854 | notice(s_GameServ, u, "/msg %S attack"); |
855 | notice(s_GameServ, u, "/msg %S run"); | |
856 | notice(s_GameServ, u, "What will you do?"); | |
857 | } | |
858 | } | |
859 | void display_players(aClient *user) | |
860 | { | |
861 | char *u = user->getNick(); | |
862 | if (is_playing(user) && player_fight(user)) | |
863 | { | |
864 | aClient *battle = user->stats->battle; | |
865 | notice(s_GameServ, u, "Your Hitpoints: \ 2%d\ 2", user->stats->hp); | |
ce61cdfa | 866 | notice(s_GameServ, u, "%s's Hitpoints: \ 2%d\ 2", battle->stats->name, battle->stats->hp); |
83cf716f | 867 | notice(s_GameServ, u, "Here are your commands:"); |
868 | notice(s_GameServ, u, "/msg %S attack"); | |
869 | notice(s_GameServ, u, "/msg %S run"); | |
85ce9d3e | 870 | notice(s_GameServ, u, "What will you do?"); |
871 | } | |
872 | } | |
873 | ||
874 | ||
875 | bool is_playing(char *u) | |
876 | { | |
877 | aClient *user; | |
878 | if (!(user = find(u))) | |
879 | { | |
880 | return false; | |
881 | } | |
882 | else | |
883 | { | |
884 | return user->stats != NULL; | |
885 | } | |
886 | } | |
887 | ||
1af35752 | 888 | bool is_playing(aClient *user) |
889 | { | |
73c71976 | 890 | return user->stats != NULL && (stricmp(user->getNick(), "!NULL!") != 0); |
1af35752 | 891 | } |
892 | ||
85ce9d3e | 893 | bool is_fighting(char *u) |
894 | { | |
895 | aClient *user; | |
896 | ||
897 | if (!(user = find(u))) | |
898 | { | |
899 | return false; | |
900 | } | |
901 | else if (user->stats) | |
902 | { | |
903 | return user->stats->fight != NULL || user->stats->battle != NULL | |
904 | || user->stats->master != NULL; | |
905 | } | |
906 | else | |
907 | return false; | |
908 | } | |
1af35752 | 909 | bool is_fighting(aClient *user) |
910 | { | |
911 | if (!is_playing(user)) | |
912 | return false; | |
913 | else | |
914 | return (user->stats->fight != NULL || user->stats->battle != NULL || user->stats->master != NULL); | |
915 | } | |
85ce9d3e | 916 | |
917 | bool player_fight(char *u) | |
918 | { | |
919 | aClient *user; | |
920 | ||
921 | if (!(user = find(u))) | |
922 | return false; | |
923 | else if (user->stats) | |
924 | return user->stats->battle != NULL; | |
925 | else | |
926 | return false; | |
927 | } | |
1af35752 | 928 | bool player_fight(aClient *user) |
929 | { | |
930 | if (!is_fighting(user)) | |
931 | return false; | |
932 | else | |
933 | return user->stats->battle != NULL; | |
934 | } | |
85ce9d3e | 935 | |
936 | bool master_fight(char *u) | |
937 | { | |
938 | aClient *user; | |
939 | ||
940 | if (!(user = find(u))) | |
941 | return false; | |
942 | else if (user->stats) | |
943 | return user->stats->master != NULL; | |
944 | else | |
945 | return false; | |
946 | } | |
1af35752 | 947 | bool master_fight(aClient *user) |
85ce9d3e | 948 | { |
1af35752 | 949 | if (!is_playing(user)) |
950 | return false; | |
951 | else | |
952 | return user->stats->master != NULL; | |
85ce9d3e | 953 | } |
954 | ||
955 | void do_fight(char *u) | |
956 | { | |
957 | aClient *ni, *battle; | |
958 | ||
959 | char *nick = strtok(NULL, " "); | |
960 | ||
961 | if (!nick) | |
962 | { | |
963 | notice(s_GameServ, u, "SYNTAX: /msg %S FIGHT PLAYER"); | |
964 | } | |
965 | else if (!(ni = find(u))) | |
966 | { | |
1af35752 | 967 | notice(s_GameServ, u, "Fatal error. Contact a(n) %S admin. buf: %s", strtok(NULL, "")); |
85ce9d3e | 968 | return; |
969 | } | |
ce61cdfa | 970 | else if (!(battle = findbyrealnick(nick))) |
85ce9d3e | 971 | { |
972 | notice(s_GameServ, u, "You can't attack %s while they aren't playing!", nick); | |
1902338e | 973 | return; |
85ce9d3e | 974 | } |
1af35752 | 975 | else if (!is_playing(ni)) |
85ce9d3e | 976 | { |
977 | notice(s_GameServ, u, "You are not playing!"); | |
1902338e | 978 | return; |
85ce9d3e | 979 | } |
980 | /* | |
981 | * Offline fighting not implemented yet. | |
982 | * else if (!(fight = finduser(nick))) | |
983 | * { | |
984 | * ni->stats->battle = battle; | |
985 | * battle->battle = ni; | |
986 | * ni->yourturn = 1; | |
987 | * battle->yourturn = 0; | |
988 | * notice(s_GameServ, u, "You decide to fight %s while they're not online!", | |
ce61cdfa | 989 | * battle->stats->name); |
85ce9d3e | 990 | * display_players(u); |
991 | * } | |
992 | */ | |
ee38284f | 993 | else if (!isAlive(ni->stats)) |
1af35752 | 994 | { |
995 | notice(s_GameServ, u, "You are dead. Wait until tomorrow to fight others!"); | |
996 | return; | |
997 | } | |
1902338e | 998 | else if (player_fight(battle)) |
999 | { | |
1000 | notice(s_GameServ, u, "%s is fighting %s already!", battle->stats->name, battle->stats->battle->stats->name); | |
1001 | return; | |
1002 | } | |
1003 | else if (is_fighting(battle)) | |
1004 | { | |
1005 | notice(s_GameServ, u, "%s is fighting %s already!", battle->stats->name, battle->stats->fight->name); | |
1006 | return; | |
1007 | } | |
1af35752 | 1008 | else if (is_playing(ni) && is_playing(battle) && stricmp(ni->stats->name, battle->stats->name) != 0) |
85ce9d3e | 1009 | { |
1010 | // Set your battle pointer to the other player | |
1011 | ni->stats->battle = battle; | |
1012 | ||
1013 | // Set the other player's battle pointer to you | |
1014 | battle->stats->battle = ni; | |
1015 | ||
1016 | // The initiator gets the first move (perhaps this should be 50/50) | |
ee38284f | 1017 | setYourTurn(ni->stats); |
1018 | clearYourTurn(battle->stats); | |
85ce9d3e | 1019 | |
1020 | // Initiate Battle sequence! | |
ce61cdfa | 1021 | notice(s_GameServ, u, "You challenge %s to an online duel!", battle->stats->name); |
1022 | notice(s_GameServ, battle->getNick(), "%s has challenged you to an online duel!", ni->stats->name); | |
1023 | notice(s_GameServ, battle->getNick(), "%s gets to go first because he initiated!", ni->stats->name); | |
1024 | notice(s_GameServ, battle->getNick(), "Please wait while %s decides what to do.", ni->stats->name); | |
85ce9d3e | 1025 | display_players(u); |
1026 | } | |
1027 | } | |
83cf716f | 1028 | void do_use(char *u) |
1029 | { | |
1030 | aClient *user; | |
1031 | Pouch *p; | |
1032 | ||
1033 | char *item = strtok(NULL, " "); | |
1034 | ||
1035 | if (!item) | |
1036 | { | |
1037 | notice(s_GameServ, u, "SYNTAX: USE ITEM"); | |
1038 | notice(s_GameServ, u, "Type /msg %S HELP USE for more information."); | |
1039 | return; | |
1040 | } | |
1041 | else if (!(user = find(u))) | |
1042 | { | |
1043 | notice(s_GameServ, u, "Fatal Error in do_use. Contact a(n) %S Admin"); | |
1044 | return; | |
1045 | } | |
1046 | else if (!is_playing(user)) | |
1047 | { | |
1048 | notice(s_GameServ, u, "You must be playing to use items!"); | |
1049 | return; | |
1050 | } | |
1051 | ||
1052 | p = &user->stats->inventory; | |
1053 | ||
1054 | if (stricmp(item, "HEALTH") == 0) | |
1055 | { | |
1056 | if (p->Healing() <= 0) | |
1057 | { | |
1058 | notice(s_GameServ, u, "You are out of Health Potions!"); | |
1059 | return; | |
1060 | } | |
1061 | int oldhealth = user->stats->hp; | |
1062 | notice(s_GameServ, u, "You hastiliy gulp down the flask of cool life-giving waters."); | |
1063 | notice(s_GameServ, u, "Rejuvination spreads throughout your body."); | |
1064 | user->stats->hp += (10 * user->stats->level) + (rand() % 10) * user->stats->level; | |
1065 | notice(s_GameServ, u, "You gain %d HP!", user->stats->hp - oldhealth); | |
1066 | p->decHealing(); | |
1067 | } | |
1068 | else if (stricmp(item, "STRENGTH") == 0) | |
1069 | { | |
1070 | if (p->Strength() <= 0) | |
1071 | { | |
1072 | notice(s_GameServ, u, "You are out of Strength Potions!"); | |
1073 | return; | |
1074 | } | |
1075 | int oldstrength = user->stats->strength; | |
1076 | notice(s_GameServ, u, "As you grip the flask containing pure power, you feel adrenaline coarse through your veins!"); | |
1077 | notice(s_GameServ, u, "In one swallow you drink the potion and feel your muscle fibers bulging andgrowing!"); | |
b2641ac4 | 1078 | user->stats->strength += 1 + rand() % 2; // 1 - 2 Strength Added |
83cf716f | 1079 | notice(s_GameServ, u, "You gain %d Strength points!", user->stats->strength - oldstrength); |
1080 | p->decStrength(); | |
1081 | } | |
1082 | else if (stricmp(item, "DEFENSE") == 0) | |
1083 | { | |
1084 | if (p->Defense() <= 0) | |
1085 | { | |
1086 | notice(s_GameServ, u, "You are out of Defense Potions!"); | |
1087 | return; | |
1088 | } | |
8c734eb9 | 1089 | int olddefense = user->stats->defense; |
83cf716f | 1090 | notice(s_GameServ, u, "You drink the foul tasting viscous liquid while pinching your nose in disgust."); |
1091 | notice(s_GameServ, u, "It tasted bad, but you feel like you are unbeatable!"); | |
b2641ac4 | 1092 | user->stats->defense += 1 + rand() % 2; // 1 - 2 Defense Added |
83cf716f | 1093 | notice(s_GameServ, u, "You gain %d Defense points!", user->stats->defense - olddefense); |
1094 | p->decDefense(); | |
1095 | } | |
8c734eb9 | 1096 | else if (stricmp(item, "HP") == 0) |
1097 | { | |
1098 | if (p->HP() <= 0) | |
1099 | { | |
1100 | notice(s_GameServ, u, "You are out of HP Potions!"); | |
1101 | return; | |
1102 | } | |
1103 | int oldHP = user->stats->maxhp; | |
1104 | notice(s_GameServ, u, "You feel your life growing longer as you drink the green glowing liquid."); | |
1105 | user->stats->maxhp += 1 + rand() % 5; // 1 - 5 Maxhp | |
1106 | notice(s_GameServ, u, "You gain %d Maximum hit points!", user->stats->maxhp - oldHP); | |
1107 | p->decHP(); | |
1108 | } | |
ee38284f | 1109 | else |
1110 | { | |
1111 | notice(s_GameServ, u, "SYNTAX: /msg %S USE {HEALTH | STRENGTH | DEFENSE}"); | |
1112 | return; | |
1113 | } | |
83cf716f | 1114 | |
1115 | end_turn(user); // If they're fighting, end their turn | |
1116 | } | |
c8ada07e | 1117 | void do_run(char *u) |
1118 | { | |
1119 | aClient *user; | |
28f552b8 | 1120 | Player *p, *p2 = NULL; |
85ce9d3e | 1121 | |
c8ada07e | 1122 | if (!(user = find(u))) |
1123 | { | |
1124 | notice(s_GameServ, u, "Couldn't find you. Error. Contact a %S admin"); | |
1125 | return; | |
1126 | } | |
1127 | ||
1128 | p = user->stats; | |
1129 | ||
1130 | if (p->battle) | |
1131 | p2 = p->battle->stats; | |
1132 | ||
1af35752 | 1133 | if (!is_fighting(user)) |
c8ada07e | 1134 | notice(s_GameServ, u, "You run in place... try fighting next time."); |
1af35752 | 1135 | else if (!player_fight(user) && !master_fight(user)) |
c8ada07e | 1136 | { |
1137 | notice(s_GameServ, u, "You run away from \ 2%s\ 2 like a little baby!", p->fight->name); | |
1138 | delete p->fight; | |
1139 | p->fight = NULL; | |
1140 | } | |
ee38284f | 1141 | else if (player_fight(user) && isYourTurn(p)) |
c8ada07e | 1142 | { |
1143 | notice(s_GameServ, u, "You run away from \ 2%s\ 2 like a little baby!", p2->name); | |
1144 | notice(s_GameServ, p->battle->getNick(), "\ 2%s\ 2 ran away from you like a little baby!", p->name); | |
1145 | p2->battle = NULL; | |
1146 | } | |
ee38284f | 1147 | else if (player_fight(user) && !isYourTurn(p)) |
c8ada07e | 1148 | { |
1149 | notice(s_GameServ, u, "It is not your turn. Please wait until \ 2%s\ 2 decides what to do.", p2->name); | |
1150 | } | |
1af35752 | 1151 | else if (master_fight(user)) |
c8ada07e | 1152 | { |
1153 | notice(s_GameServ, u, "You cannot run from \ 2%s\ 2! FIGHT!", p->master->name); | |
1154 | } | |
1155 | p->battle = NULL; | |
1156 | } | |
83cf716f | 1157 | |
1158 | void end_turn(aClient *user) | |
1159 | { | |
1160 | char *nick, *u = user->getNick(); | |
1161 | Monster *fight; | |
1162 | aClient *battle; | |
1163 | int mhit; | |
1164 | ||
1165 | nick = new char[strlen(user->getNick()) + 1]; | |
1166 | ||
1167 | if (!user || !is_playing(user) || !is_fighting(user)) | |
1168 | goto endturn; | |
1169 | ||
1170 | if (!player_fight(user) && !master_fight(user)) | |
1171 | fight = user->stats->fight; | |
1172 | else | |
1173 | fight = user->stats->master; | |
1174 | battle = user->stats->battle; | |
1175 | ||
1176 | if (!player_fight(user)) | |
1177 | { | |
1178 | // Opponent's Hit | |
1179 | mhit = (fight->strength / 2) + | |
1180 | (rand() % (fight->strength / 2) - (user->stats->defense + | |
1181 | arbonus[user->stats->armor])); | |
1182 | } | |
1183 | else | |
1184 | { | |
1185 | // Opponent's Hit | |
1186 | mhit = (((battle->stats->strength + webonus[battle->stats->weapon]) / 2) + | |
1187 | (rand() % ((battle->stats->strength + webonus[battle->stats->weapon])) / 2) - | |
1188 | (user->stats->defense + arbonus[user->stats->armor])); | |
1189 | } | |
1190 | if (!player_fight(user)) | |
1191 | { | |
1192 | ||
1193 | if (mhit > 0) | |
1194 | { | |
1195 | notice(s_GameServ, u, "\1f%s\1f attacks with their \1f%s\1f for \ 2%d\ 2 damage!", | |
1196 | fight->name, fight->weapon, mhit); | |
1197 | } | |
1198 | else if (mhit <= 0) | |
1199 | notice(s_GameServ, u, "%s completely misses you!", fight->name); | |
1200 | ||
1201 | if (mhit >= user->stats->hp) | |
1202 | { | |
1203 | if (!master_fight(user)) | |
1204 | { | |
1205 | notice(s_GameServ, u, "You have been \ 2\1fkilled\1f\ 2 by %s!", fight->name); | |
1206 | notice(s_GameServ, u, "You lose all gold on hand and lose 10 percent "\ | |
1207 | "of your experience!"); | |
1208 | user->stats->gold = 0; | |
1209 | user->stats->exp -= (long int)(user->stats->exp * .10); | |
1210 | user->stats->fight = NULL; | |
ee38284f | 1211 | clearAlive(user->stats); |
83cf716f | 1212 | goto endturn; |
1213 | } | |
1214 | else | |
1215 | { | |
1216 | notice(s_GameServ, u, "%s has bested you! You will have to wait "\ | |
1217 | "until tomorrow to try again", user->stats->master->name); | |
1218 | user->stats->fight = NULL; | |
1219 | user->stats->master = NULL; | |
1220 | goto endturn; | |
1221 | } | |
1222 | } | |
1223 | else | |
1224 | { | |
1225 | if (mhit > 0) | |
1226 | user->stats->hp -= mhit; | |
1227 | display_monster(u); | |
1228 | goto endturn; | |
1229 | } | |
1230 | } | |
1231 | else | |
1232 | { | |
ee38284f | 1233 | clearYourTurn(user->stats); |
1234 | setYourTurn(battle->stats); | |
83cf716f | 1235 | display_players(battle); |
1236 | } | |
1237 | endturn: | |
1238 | delete nick; | |
1239 | } | |
1240 | ||
85ce9d3e | 1241 | void do_attack(char *u) |
1242 | { | |
1243 | int hit, mhit; | |
1244 | aClient *ni, *battle; // The player and perhaps the player they're fighting | |
1245 | Monster *fight; // The monster they may be fighting | |
1246 | ||
1247 | if (!(ni = find(u))) | |
83cf716f | 1248 | { |
1249 | notice(s_GameServ, u, "Fatal error in do_attack. Contact a(n) %S admin for help."); | |
1250 | return; | |
1251 | } | |
1252 | else if (!is_playing(ni)) | |
85ce9d3e | 1253 | { |
1254 | notice(s_GameServ, u, "You're not playing!"); | |
1255 | return; | |
1256 | } | |
83cf716f | 1257 | else if (!is_fighting(ni)) |
85ce9d3e | 1258 | { |
1259 | notice(s_GameServ, u, "You're not in battle!"); | |
1260 | return; | |
1261 | } | |
1262 | else | |
1263 | { | |
1264 | if (!ni->stats->master) // This is not a master fight | |
1265 | fight = ni->stats->fight; // Monster Could be NULL | |
1266 | else // This IS a master fight | |
1267 | fight = ni->stats->master; // Master Could be NULL | |
1268 | ||
1269 | battle = ni->stats->battle; // Player Could be NULL | |
1270 | ||
1271 | // One has to be !NULL based on the previous else if | |
1272 | // We wouldn't be here if they were all NULL | |
1273 | } | |
1274 | ||
1af35752 | 1275 | if (!player_fight(ni)) |
85ce9d3e | 1276 | { |
1277 | // Player's Hit | |
1278 | hit = ((ni->stats->strength + webonus[ni->stats->weapon]) / 2) + | |
1279 | (rand() % ((ni->stats->strength + webonus[ni->stats->weapon]) / 2)); | |
1280 | ||
1281 | // Opponent's Hit | |
1282 | mhit = (fight->strength / 2) + | |
1283 | (rand() % (fight->strength / 2) - (ni->stats->defense + | |
1284 | arbonus[ni->stats->armor])); | |
1285 | } | |
1286 | else | |
1287 | { | |
1288 | // Opponent's Hit | |
1289 | mhit = (((battle->stats->strength + webonus[battle->stats->weapon]) / 2) + | |
1290 | (rand() % ((battle->stats->strength + webonus[battle->stats->weapon])) / 2) - | |
1291 | (ni->stats->defense + arbonus[ni->stats->armor])); | |
1292 | ||
1293 | // Player's Hit | |
1294 | hit = (((ni->stats->strength + webonus[ni->stats->weapon]) / 2) + | |
1295 | (rand() % ((ni->stats->strength + webonus[ni->stats->weapon])) / 2) - | |
1296 | (battle->stats->defense + arbonus[battle->stats->armor])); | |
1297 | } | |
1298 | ||
1af35752 | 1299 | if (!player_fight(ni)) |
85ce9d3e | 1300 | { |
1301 | if (hit > 0) | |
1302 | notice(s_GameServ, u, "You attack \1f%s\1f for \ 2%d\ 2 points!", fight->name, hit); | |
1303 | else | |
1304 | notice(s_GameServ, u, "You miss \1f%s\1f completely!", fight->name); | |
1305 | ||
1306 | if (hit >= fight->hp) | |
1307 | { | |
1af35752 | 1308 | if (master_fight(ni)) |
85ce9d3e | 1309 | notice(s_GameServ, u, "You have bested %s!", fight->name); |
1310 | else | |
1311 | notice(s_GameServ, u, "You have killed \ 2%s\ 2!", fight->name); | |
1312 | ||
1313 | notice(s_GameServ, u, "%s", fight->death); | |
1314 | notice(s_GameServ, u, "You recieve \ 2%d\ 2 experience and \ 2%d\ 2 gold!", | |
1315 | fight->exp, fight->gold); | |
1316 | ||
1317 | // If your new experience (or gold) will be greater than 2 billion, | |
1318 | // then set your exp to 2bil. (2 billion max)... otherwise add them. | |
1319 | // This could be a problem with overflowing out of the sign bit. | |
1320 | // Unsigned long int maybe? Leave it for now. | |
1321 | ni->stats->exp = ( (ni->stats->exp + fight->exp) > 2000000000 ? 2000000000 : | |
1322 | ni->stats->exp + fight->exp); | |
ee38284f | 1323 | |
85ce9d3e | 1324 | ni->stats->gold = (ni->stats->gold + fight->gold > 2000000000 ? 2000000000 : |
1325 | ni->stats->gold + fight->gold); | |
c8ada07e | 1326 | |
85ce9d3e | 1327 | |
1af35752 | 1328 | if (master_fight(ni)) |
85ce9d3e | 1329 | { |
1330 | notice(s_GameServ, u, "You are now level %d!", ni->stats->level + 1); | |
1331 | notice(s_GameServ, u, "You gain %d Strength, and %d Defense points!", | |
1332 | strbonus[ni->stats->level - 1], defbonus[ni->stats->level - 1]); | |
1333 | ||
1334 | // Increase your level | |
1335 | ni->stats->level++; | |
1336 | ||
1337 | // Increase your maximum hit points | |
1338 | ni->stats->maxhp += hpbonus[ni->stats->level - 1]; | |
1339 | ||
1340 | // Heal the player by setting hp to their max | |
1341 | ni->stats->hp = ni->stats->maxhp; | |
1342 | ||
1343 | // Add to your strength | |
1344 | ni->stats->strength += strbonus[ni->stats->level - 1]; | |
1345 | ||
1346 | // Add to your defensive power | |
1347 | ni->stats->defense += defbonus[ni->stats->level - 1]; | |
1348 | ||
1349 | // Clear the pointer for your master | |
1350 | ni->stats->master = NULL; | |
1351 | } | |
ab4f4ec0 | 1352 | |
1353 | // They're dead so remove the pointer | |
1354 | delete ni->stats->fight; | |
1355 | ni->stats->fight = NULL; | |
1356 | ni->stats->master = NULL; | |
1357 | ||
85ce9d3e | 1358 | return; |
1359 | } | |
1360 | else | |
1361 | { | |
1362 | if (hit > 0) | |
1363 | fight->hp -= hit; | |
1364 | if (mhit > 0) | |
1365 | { | |
e282e9d2 | 1366 | notice(s_GameServ, u, "\1f%s\1f attacks with their \1f%s\1f for \ 2%d\ 2 damage!", |
85ce9d3e | 1367 | fight->name, fight->weapon, mhit); |
1368 | } | |
1369 | else if (mhit <= 0) | |
1370 | notice(s_GameServ, u, "%s completely misses you!", fight->name); | |
1371 | ||
1372 | if (mhit >= ni->stats->hp) | |
1373 | { | |
1af35752 | 1374 | if (!master_fight(ni)) |
85ce9d3e | 1375 | { |
1376 | notice(s_GameServ, u, "You have been \ 2\1fkilled\1f\ 2 by %s!", fight->name); | |
1377 | notice(s_GameServ, u, "You lose all gold on hand and lose 10 percent "\ | |
1378 | "of your experience!"); | |
1379 | ni->stats->gold = 0; | |
1380 | ni->stats->exp -= (long int)(ni->stats->exp * .10); | |
1381 | ni->stats->fight = NULL; | |
ee38284f | 1382 | clearAlive(ni->stats); |
85ce9d3e | 1383 | return; |
1384 | } | |
1385 | else | |
1386 | { | |
1387 | notice(s_GameServ, u, "%s has bested you! You will have to wait "\ | |
1388 | "until tomorrow to try again", ni->stats->master->name); | |
1389 | ni->stats->fight = NULL; | |
1390 | ni->stats->master = NULL; | |
1391 | return; | |
1392 | } | |
1393 | } | |
1394 | else | |
1395 | { | |
1396 | if (mhit > 0) | |
1397 | ni->stats->hp -= mhit; | |
1398 | display_monster(u); | |
1399 | return; | |
1400 | } | |
1401 | } | |
1402 | } | |
1af35752 | 1403 | else if (player_fight(ni)) |
85ce9d3e | 1404 | { |
1405 | /* Offline fighting not available yet | |
1406 | if (!(online = finduser(ni->stats->battle->nick)) || !nick_identified(online)) | |
1407 | { | |
1408 | if (hit > 0) | |
1409 | notice(s_GameServ, u, "You attack \1f%s\1f for \ 2%d\ 2 points!", battle->nick, hit); | |
1410 | else | |
1411 | notice(s_GameServ, u, "You miss \1f%s\1f completely!", battle->nick); | |
1412 | if (hit >= battle->stats->hp) | |
1413 | { | |
1414 | notice(s_GameServ, u, "You have killed \ 2%s\ 2!", battle->nick); | |
1415 | * notice(s_GameServ, u, "You recieve \ 2%d\ 2 experience and \ 2%ld\ 2 gold!", | |
1416 | (long int)(battle->stats->exp * .10), battle->stats->gold); | |
1417 | if (2000000000 - ni->stats->exp > (long int)(battle->stats->exp * .10)) | |
1418 | { | |
1419 | ni->stats->exp += (long int)(battle->stats->exp * .10); | |
1420 | battle->stats->exp -= (long int)(battle->stats->exp * .10); | |
1421 | } | |
1422 | * else | |
1423 | { | |
1424 | battle->stats->exp -= (long int)(battle->stats->exp * .10); | |
1425 | ni->stats->exp = 2000000000; | |
1426 | } | |
1427 | ||
1428 | if (2000000000 - ni->stats->gold > battle->stats->gold) | |
1429 | { | |
1430 | * ni->stats->gold += battle->stats->gold; | |
1431 | battle->stats->gold = 0; | |
1432 | } | |
1433 | else | |
1434 | { | |
1435 | battle->stats->gold = 2000000000 - ni->stats->gold; | |
1436 | ni->stats->gold = 2000000000; | |
1437 | } | |
1438 | * ni->stats->battle->stats->alive = 0; | |
1439 | ni->stats->battle->battle = NULL; | |
1440 | ni->stats->battle = NULL; | |
1441 | return; | |
1442 | } | |
1443 | else | |
1444 | { | |
1445 | if (hit > 0) | |
1446 | * battle->stats->hp -= hit; | |
1447 | if (mhit > 0) | |
1448 | { | |
1449 | notice(s_GameServ, u, "\1f%s\1f hits you with their \1f%s\1f for \ 2%d\ 2 damage!", | |
1450 | battle->nick, weapons[battle->stats->weapon], mhit); | |
1451 | } | |
1452 | else if (mhit <= 0) | |
1453 | notice(s_GameServ, u, "%s completely misses you!", battle->nick); | |
1454 | * | |
1455 | if (mhit >= ni->stats->hp) | |
1456 | { | |
1457 | notice(s_GameServ, u, "You have been \ 2\1fkilled\1f\ 2 by %s!", battle->nick); | |
1458 | if (2000000000 - battle->stats->gold > ni->stats->gold) | |
1459 | { | |
1460 | notice(s_GameServ, u, "%s took all your gold!", battle->nick); | |
1461 | battle->stats->gold += ni->stats->gold; | |
1462 | * ni->stats->gold = 0; | |
1463 | } | |
1464 | else | |
1465 | { | |
1466 | notice(s_GameServ, u, "You're lucky, %s couldn't carry all your gold.", | |
1467 | battle->nick); | |
1468 | ni->stats->gold -= (2000000000 - battle->stats->gold); | |
1469 | notice(s_GameServ, u, "You were left dead with %d gold.", | |
1470 | * (long int)ni->stats->gold); | |
1471 | battle->stats->gold = 2000000000; | |
1472 | } | |
1473 | ni->stats->battle->battle = NULL; | |
1474 | ni->stats->battle = NULL; | |
1475 | ni->stats->alive = 0; | |
1476 | return; | |
1477 | } | |
1478 | * else | |
1479 | { | |
1480 | if (mhit > 0) | |
1481 | ni->stats->hp -= mhit; | |
1482 | display_players(u); | |
1483 | return; | |
1484 | } | |
1485 | } | |
1486 | } | |
1487 | * end offline fighting */ | |
1488 | ||
ce61cdfa | 1489 | if (is_playing(battle)) |
85ce9d3e | 1490 | { |
ee38284f | 1491 | if (!isYourTurn(ni->stats)) |
85ce9d3e | 1492 | { |
1493 | notice(s_GameServ, u, "Please wait until %s decides what to do!", | |
ce61cdfa | 1494 | battle->stats->name); |
85ce9d3e | 1495 | return; |
1496 | } | |
1497 | if (hit > 0) | |
1498 | { | |
ce61cdfa | 1499 | notice(s_GameServ, u, "You attack \1f%s\1f for \ 2%d\ 2 points!", battle->stats->name, hit); |
85ce9d3e | 1500 | |
1501 | notice(s_GameServ, battle->getNick(), "%s has hit you with their %s for "\ | |
ce61cdfa | 1502 | "\ 2%d\ 2 damage!", ni->stats->name, |
1503 | weapons[ni->stats->weapon], hit); | |
ee38284f | 1504 | clearYourTurn(ni->stats); |
1505 | setYourTurn(battle->stats); | |
85ce9d3e | 1506 | display_players(battle->getNick()); |
1507 | } | |
1508 | else | |
1509 | { | |
ce61cdfa | 1510 | notice(s_GameServ, u, "You miss \1f%s\1f completely!", battle->stats->name); |
1511 | notice(s_GameServ, battle->getNick(), "%s misses you completely!", ni->stats->name); | |
ee38284f | 1512 | clearYourTurn(ni->stats); |
1513 | setYourTurn(battle->stats); | |
85ce9d3e | 1514 | display_players(battle->getNick()); |
1515 | } | |
1516 | if (hit >= battle->stats->hp) | |
1517 | { | |
ce61cdfa | 1518 | notice(s_GameServ, u, "You have killed \ 2%s\ 2!", battle->stats->name); |
85ce9d3e | 1519 | notice(s_GameServ, u, "You recieve \ 2%d\ 2 experience and \ 2%ld\ 2 gold!", |
1520 | (long int)(battle->stats->exp * .10), battle->stats->gold); | |
ce61cdfa | 1521 | notice(s_GameServ, battle->getNick(), "You have been killed by \ 2%s\ 2!", |
1522 | ni->stats->name); | |
85ce9d3e | 1523 | battle->stats->hp = 0; |
ee38284f | 1524 | clearAlive(battle->stats); |
85ce9d3e | 1525 | |
1526 | if (2000000000 - ni->stats->exp > (long int)(battle->stats->exp * .10)) | |
1527 | { | |
1528 | ni->stats->exp += (long int)(battle->stats->exp * .10); | |
1529 | battle->stats->exp -= (long int)(battle->stats->exp * .10); | |
1530 | } | |
1531 | else | |
1532 | { | |
1533 | battle->stats->exp -= (long int)(battle->stats->exp * .10); | |
1534 | ni->stats->exp = 2000000000; | |
1535 | } | |
1536 | ||
1537 | if (2000000000 - ni->stats->gold > battle->stats->gold) | |
1538 | { | |
1539 | notice(s_GameServ, battle->getNick(), "You lose ten percent of experience and "\ | |
1540 | "all gold on hand!"); | |
1541 | ni->stats->gold += battle->stats->gold; | |
1542 | battle->stats->gold = 0; | |
1543 | } | |
1544 | else | |
1545 | { | |
1546 | battle->stats->gold = 2000000000 - ni->stats->gold; | |
1547 | notice(s_GameServ, battle->getNick(), "You lose ten percent of your experience!"); | |
1548 | ||
1549 | notice(s_GameServ, battle->getNick(), "However, %s could not carry all of your "\ | |
ce61cdfa | 1550 | "gold.", ni->stats->name); |
85ce9d3e | 1551 | |
1552 | notice(s_GameServ, battle->getNick(), "Luckily, you still have \ 2%ld\ 2 gold "\ | |
1553 | "left. All is not lost!", battle->stats->gold); | |
1554 | ||
1555 | ni->stats->gold = 2000000000; | |
1556 | } | |
1557 | battle->stats->battle = NULL; | |
1558 | ni->stats->battle = NULL; | |
1559 | return; | |
1560 | } | |
1561 | else | |
1562 | { | |
1563 | if (hit > 0) | |
1564 | battle->stats->hp -= hit; | |
ee38284f | 1565 | clearYourTurn(ni->stats); |
1566 | setYourTurn(battle->stats); | |
85ce9d3e | 1567 | notice(s_GameServ, u, "Please wait while %s decides what to do!", |
ce61cdfa | 1568 | battle->stats->name); |
85ce9d3e | 1569 | |
1570 | return; | |
1571 | } | |
1572 | } | |
1573 | } | |
1574 | } | |
ce61cdfa | 1575 | |
85ce9d3e | 1576 | void do_heal(char *u) |
1577 | { | |
1578 | aClient *ni; | |
1579 | char *amount = strtok(NULL, " "); | |
1580 | int price, num; | |
1581 | ||
1582 | if (!amount) | |
1583 | { | |
1584 | notice(s_GameServ, u, "SYNTAX: /msg %S HEAL {ALL | #}"); | |
1585 | } | |
1af35752 | 1586 | else if (!(ni = find(u))) |
1587 | { | |
1588 | notice(s_GameServ, u, "Fatal error. Contact a(n) %S admin. buf: %s", strtok(NULL, "")); | |
1589 | return; | |
1590 | } | |
1591 | else if (!is_playing(ni)) | |
85ce9d3e | 1592 | { |
1593 | notice(s_GameServ, u, "You aren't playing!"); | |
1af35752 | 1594 | return; |
1595 | } | |
ee38284f | 1596 | else if (!isAlive(ni->stats)) |
1af35752 | 1597 | { |
1598 | notice(s_GameServ, u, "You are dead. Wait until tomorrow for healing."); | |
1599 | return; | |
85ce9d3e | 1600 | } |
1af35752 | 1601 | else if (is_fighting(ni)) |
85ce9d3e | 1602 | { |
1603 | notice(s_GameServ, u, "You can't heal in battle!"); | |
1604 | } | |
1605 | else if (ni->stats->hp >= ni->stats->maxhp) | |
1606 | { | |
1607 | notice(s_GameServ, u, "You don't need healing!"); | |
1608 | } | |
1609 | else if (stricmp(amount, "ALL") == 0) | |
1610 | { | |
1611 | price = ni->stats->level * 3; | |
1612 | if (ni->stats->gold < (ni->stats->maxhp - ni->stats->hp) * price) | |
1613 | { | |
1614 | notice(s_GameServ, u, "Healing \ 2%d\ 2 points for \ 2%d\ 2 gold per point.", | |
1615 | (long int)ni->stats->gold/price, price); | |
1616 | ni->stats->hp += ni->stats->gold / price; | |
1617 | ni->stats->gold %= price; | |
1618 | } | |
1619 | else | |
1620 | { | |
1621 | notice(s_GameServ, u, "Healing all possible points at \ 2%d\ 2 gold "\ | |
1622 | "per point.", price); | |
ad7dfaa0 | 1623 | notice(s_GameServ, u, "\ 2%d\ 2 points healed for \ 2%ld\ 2 gold. HP at MAX!", |
1624 | (ni->stats->maxhp - ni->stats->hp), | |
1625 | (price * (ni->stats->maxhp - ni->stats->hp)) ); | |
85ce9d3e | 1626 | ni->stats->gold -= price * (ni->stats->maxhp - ni->stats->hp); |
1627 | ni->stats->hp = ni->stats->maxhp; | |
1628 | } | |
1629 | } | |
1630 | else if (isstringnum(amount)) | |
1631 | { | |
1632 | num = stringtoint(amount); | |
1633 | price = ni->stats->level * 3; | |
1634 | if (ni->stats->gold < price * num) | |
1635 | { | |
1636 | notice(s_GameServ, u, "You only have enough gold to heal \ 2%d\ 2 points!", | |
1637 | (long int)ni->stats->gold/price); | |
1638 | } | |
1639 | else if (num <= ni->stats->maxhp - ni->stats->hp) | |
1640 | { | |
1641 | notice(s_GameServ, u, "Healing \ 2%d\ 2 points at \ 2%d\ 2 gold per point.", | |
1642 | num, price); | |
1643 | ni->stats->hp += num; | |
1644 | ni->stats->gold -= num * price; | |
1645 | } | |
1646 | else if (num > ni->stats->maxhp - ni->stats->hp) | |
1647 | { | |
1648 | notice(s_GameServ, u, "Healing all possible points at \ 2%d\ 2 gold "\ | |
1649 | "per point.", price); | |
1650 | notice(s_GameServ, u, "\ 2%d\ 2 points healed. HP at MAX!", | |
1651 | (ni->stats->maxhp - ni->stats->hp)); | |
1652 | ni->stats->gold -= price * (ni->stats->maxhp - ni->stats->hp); | |
1653 | ni->stats->hp = ni->stats->maxhp; | |
1654 | } | |
1655 | } | |
1656 | else if (amount[0] == '-') | |
1657 | notice(s_GameServ, u, "You trying to cheat?"); | |
1658 | else | |
1659 | notice(s_GameServ, u, "SYNTAX: /msg %S HEAL {ALL | #}"); | |
1660 | } | |
1661 | ||
1662 | int isstringnum(char *num) | |
1663 | { | |
28f552b8 | 1664 | unsigned int x; |
85ce9d3e | 1665 | for (x = 0; x < strlen(num); x++) |
1666 | { | |
1667 | if ((int)num[x] < 48 || (int)num[x] > 57) | |
1668 | return 0; | |
1669 | } | |
1670 | return 1; | |
1671 | } | |
1672 | ||
1673 | long int stringtoint(char *number) | |
1674 | { | |
1675 | long int x, len = strlen(number), sum = 0; | |
1676 | if (len == 1) | |
1677 | return chartoint(number[0]); | |
1678 | sum += chartoint(number[len - 1]); | |
1679 | for (x = len - 2; x >= 0; x--) | |
85ce9d3e | 1680 | sum += chartoint(number[x]) * pow(10, abs(x - len + 1)); |
85ce9d3e | 1681 | return sum; |
1682 | } | |
1683 | ||
1684 | long int pow(int x, int y) | |
1685 | { | |
1686 | long int value = 0; | |
1687 | int count = 0; | |
1688 | value += x; | |
1689 | ||
1690 | if (x != 0 && y != 0) | |
1691 | { | |
1692 | for (count = 1; count <= y - 1; count++) | |
1693 | value *= x; | |
1694 | } | |
1695 | else | |
1696 | return 1; | |
1697 | return value; | |
1698 | } | |
1699 | ||
1700 | long int chartoint(char ch) | |
1701 | { | |
8c126acc | 1702 | if (int(ch) >= 48 && int(ch) <= 57) |
1703 | return int(ch) - 48; | |
1704 | else | |
1705 | return 0; | |
85ce9d3e | 1706 | } |
1707 | ||
1708 | int save_gs_dbase() | |
1709 | { | |
1710 | ListNode<aClient> *ptr = players.First(); | |
1711 | Player *it; | |
1712 | ofstream outfile; | |
1713 | ||
1714 | outfile.open(playerdata); | |
1715 | ||
1716 | if (!outfile) | |
1717 | { | |
fb37ecc7 | 1718 | log("Error opening %s", playerdata); |
85ce9d3e | 1719 | return 0; |
1720 | } | |
1721 | ||
1722 | while(ptr) | |
1723 | { | |
1724 | it = ptr->getData()->stats; | |
1725 | outfile << it->name << ' ' << it->level << ' ' << it->exp << ' ' << it->gold << ' ' << it->bank << ' ' | |
1726 | << it->hp << ' ' << it->maxhp << ' ' << it->strength << ' ' << it->defense << ' ' | |
ee38284f | 1727 | << it->armor << ' ' << it->weapon << ' ' |
e3c5fe46 | 1728 | << it->forest_fights << ' ' << it->player_fights << ' ' |
266608f6 | 1729 | << it->getFlags() << ' ' << it->password << ' ' << it->inventory.Healing() |
9d3b1d42 | 1730 | << ' ' << it->inventory.Strength() << ' ' << it->inventory.Defense() << ' ' << it->inventory.HP() << endl; |
85ce9d3e | 1731 | ptr = ptr->Next(); |
1732 | } | |
1733 | outfile.close(); | |
28f552b8 | 1734 | return 1; |
85ce9d3e | 1735 | } |
1736 | ||
1737 | int load_gs_dbase() | |
1738 | { | |
1739 | ifstream infile; | |
1740 | aClient *temp; | |
1741 | Player *p; | |
ee38284f | 1742 | char *tempname, *buf, *password; |
85ce9d3e | 1743 | buf = new char[1023]; |
1744 | ||
1745 | infile.open(playerdata); | |
1746 | ||
1747 | if (infile.fail()) | |
1748 | { | |
fb37ecc7 | 1749 | log("Error opening %s", playerdata); |
85ce9d3e | 1750 | return 0; |
1751 | } | |
1752 | ||
1753 | while (infile.getline(buf, 1024, '\n')) | |
1754 | { | |
1755 | temp = new aClient; | |
1756 | tempname = strtok(buf, " "); | |
1757 | temp->stats = new Player(tempname); | |
1758 | p = temp->stats; | |
1759 | ||
85ce9d3e | 1760 | p->level = stringtoint(strtok(NULL, " ")); |
1761 | p->exp = stringtoint(strtok(NULL, " ")); | |
1762 | p->gold = stringtoint(strtok(NULL, " ")); | |
1763 | p->bank = stringtoint(strtok(NULL, " ")); | |
1764 | p->hp = stringtoint(strtok(NULL, " ")); | |
1765 | p->maxhp = stringtoint(strtok(NULL, " ")); | |
1766 | p->strength = stringtoint(strtok(NULL, " ")); | |
1767 | p->defense = stringtoint(strtok(NULL, " ")); | |
1768 | p->armor = stringtoint(strtok(NULL, " ")); | |
1769 | p->weapon = stringtoint(strtok(NULL, " ")); | |
85ce9d3e | 1770 | p->forest_fights = stringtoint(strtok(NULL, " ")); |
1771 | p->player_fights = stringtoint(strtok(NULL, " ")); | |
1af35752 | 1772 | p->setFlags(stringtoint(strtok(NULL, " "))); |
ee38284f | 1773 | |
e3c5fe46 | 1774 | password = strtok(NULL, " "); |
1775 | strcpy(p->password, password); | |
73c71976 | 1776 | temp->setNick("!NULL!"); |
ce61cdfa | 1777 | #ifdef P10 |
1778 | temp->setRealNick("!NULL!"); | |
1779 | #endif | |
85ce9d3e | 1780 | |
9d3b1d42 | 1781 | p->inventory.reset(); // Set inventory to all 0s |
ee38284f | 1782 | // Old player databases didn't have these three extra values |
1783 | // If they come up null, leave them to 0 as the default. | |
1784 | // On the next gameserv database save, it will save the values. | |
266608f6 | 1785 | tempname = strtok(NULL, " "); |
9d3b1d42 | 1786 | if (tempname) |
1787 | p->inventory.setHealing(stringtoint(tempname)); | |
1788 | ||
1789 | tempname = strtok(NULL, " "); | |
1790 | if (tempname) | |
1791 | p->inventory.setStrength(stringtoint(tempname)); | |
1792 | ||
1793 | tempname = strtok(NULL, " "); | |
1794 | if (tempname) | |
1795 | p->inventory.setDefense(stringtoint(tempname)); | |
1796 | ||
1797 | tempname = strtok(NULL, " "); | |
1798 | if (tempname) | |
1799 | p->inventory.setHP(stringtoint(tempname)); | |
e3c5fe46 | 1800 | |
85ce9d3e | 1801 | players.insertAtBack(temp); |
1802 | delete temp; | |
1803 | } | |
1cf88153 | 1804 | delete [] buf; |
28f552b8 | 1805 | infile.close(); |
1806 | return 1; | |
85ce9d3e | 1807 | } |
1808 | ||
e3c5fe46 | 1809 | bool passcmp(char *encrypted, char *plaintext) |
1810 | { | |
1811 | char salt[3]; | |
cdc9a6db | 1812 | char *plaintext2, *plainToencrypt; |
1813 | bool same = false; | |
1814 | ||
1815 | plaintext2 = new char[strlen(encrypted) + strlen(plaintext)]; // Extra | |
1816 | strcpy(plaintext2, plaintext); | |
1817 | ||
e3c5fe46 | 1818 | salt[0] = encrypted[0]; |
1819 | salt[1] = encrypted[1]; | |
1820 | salt[3] = '\0'; | |
cdc9a6db | 1821 | |
1822 | plainToencrypt = crypt(plaintext2, salt); | |
1823 | ||
1824 | same = (strcmp((const char *)encrypted, plainToencrypt) == 0 ? true : false); | |
1825 | ||
1826 | delete []plaintext2; | |
1827 | ||
1828 | return same; | |
e3c5fe46 | 1829 | } |
1830 | ||
1831 | bool check_password(char *name, char *plaintext) | |
1832 | { | |
0a1518fa | 1833 | aClient *client; |
e3c5fe46 | 1834 | |
0a1518fa | 1835 | if (!(client = findplayer(name))) |
1836 | return false; | |
1837 | else | |
e3c5fe46 | 1838 | { |
0a1518fa | 1839 | return passcmp(client->stats->password, plaintext); |
e3c5fe46 | 1840 | } |
e3c5fe46 | 1841 | } |
1cf88153 | 1842 | |
ad7dfaa0 | 1843 | void do_store(char *u) |
1844 | { | |
1845 | char *cmd = strtok(NULL, " "); | |
1846 | char *item = strtok(NULL, " "); | |
1847 | char *num = strtok(NULL, " "); | |
1848 | char *space; | |
8c126acc | 1849 | int wep; |
1850 | aClient *user; | |
1851 | Player *p; | |
ad7dfaa0 | 1852 | |
1af35752 | 1853 | if (!cmd || !item) |
ad7dfaa0 | 1854 | { |
1855 | notice(s_GameServ, u, "SYNTAX: STORE LIST {ARMOR | WEAPONS}"); | |
1856 | notice(s_GameServ, u, " \ 2STORE SELL {ARMOR | WEAPON}\ 2"); | |
1857 | notice(s_GameServ, u, " \ 2STORE BUY {ARMOR | WEAPON} \1fNUMBER\1f\ 2"); | |
1858 | } | |
1af35752 | 1859 | else if (!(user = find(u)) || !is_playing(user)) |
1860 | notice(s_GameServ, u, "You must be playing to use the store!"); | |
ee38284f | 1861 | else if (!isAlive(user->stats)) |
1af35752 | 1862 | { |
1863 | notice(s_GameServ, u, "You are dead. Wait until tomorrow to purchase weapons and armor!"); | |
1864 | return; | |
1865 | } | |
ad7dfaa0 | 1866 | else if (stricmp(cmd, "LIST") == 0) |
1867 | { | |
1868 | if (stricmp(item, "WEAPONS") == 0) | |
1869 | { | |
1870 | notice(s_GameServ, u, "Welcome to Kain's Armory"); | |
1871 | notice(s_GameServ, u, "Here are the weapons we have available for the killing, sire:"); | |
1872 | for (int x = 1; x < WNA; x++) | |
1873 | { | |
1874 | space = spaces(strlen(weapons[x]), "."); | |
1875 | notice(s_GameServ, u, "%s%d. %s%s%d",(x < 10 ? " " : ""), x, weapons[x], space, prices[x - 1]); | |
1876 | free(space); | |
1877 | } | |
1878 | notice(s_GameServ, u, "To purchase a weapon, type /msg %S STORE BUY \ 2NUM\ 2."); | |
1879 | notice(s_GameServ, u, "Where num. is the weapon number from the menu above."); | |
1880 | ||
1881 | } | |
1882 | else if (stricmp(item, "ARMOR") == 0) | |
1883 | { | |
1884 | notice(s_GameServ, u, "Welcome to Kain's Armory"); | |
1885 | notice(s_GameServ, u, "I hope you enjoy the fine armor we have available for your protection:"); | |
1886 | for (int x = 1; x < WNA; x++) | |
1887 | { | |
1888 | space = spaces(strlen(armors[x]), "."); | |
1889 | notice(s_GameServ, u, "%s%d. %s%s%d",(x < 10 ? " " : ""), x, armors[x], space, prices[x - 1]); | |
1890 | free(space); | |
1891 | } | |
1892 | notice(s_GameServ, u, "To purchase armor, type /msg %S store buy armor num."); | |
1893 | notice(s_GameServ, u, "Where num. is the armor number from the menu above."); | |
1894 | ||
1895 | ||
1896 | } | |
1897 | } else if (stricmp(cmd, "BUY") == 0) { | |
8c126acc | 1898 | if (!num) |
1899 | { | |
1900 | notice(s_GameServ, u, "SYNTAX: \ 2STORE BUY {ARMOR | WEAPON} \1fNUMBER\1f\ 2"); | |
1901 | return; | |
1902 | } | |
1903 | else if (!isstringnum(num)) | |
1904 | { | |
1905 | notice(s_GameServ, u, "You must specify a number between 1 and %d. Not %s!", WNA - 1, num); | |
1906 | return; | |
1907 | } | |
1908 | if (stricmp(item, "WEAPON") == 0) | |
1909 | { | |
1910 | wep = stringtoint(num); | |
1911 | if (wep >= WNA || wep < 1) | |
1912 | { | |
1913 | notice(s_GameServ, u, "The number %d is out of range. The number you provide must be between 1 and %d.", wep, WNA - 1); | |
1914 | return; | |
1915 | } | |
1916 | ||
1917 | p = user->stats; | |
1918 | ||
1919 | if (p->weapon != 0) | |
1920 | notice(s_GameServ, u, "You have to sell your %s first!", weapons[p->weapon]); | |
1921 | else if (p->gold < prices[wep - 1]) | |
1922 | notice(s_GameServ, u, "You don't have enough gold for %s!", weapons[wep]); | |
1923 | else | |
1924 | { | |
1925 | notice(s_GameServ, u, "You have purchased %s! Thanks for the gold!", weapons[wep]); | |
1926 | p->weapon = wep; | |
1927 | p->gold -= prices[wep - 1]; | |
1928 | } | |
1929 | } | |
1930 | else if (stricmp(item, "ARMOR") == 0) | |
1931 | { | |
1932 | wep = stringtoint(num); | |
1933 | if (wep >= WNA || wep < 1) | |
1934 | { | |
1935 | notice(s_GameServ, u, "The number %d is out of range. The number you provide must be between 1 and %d.", wep, WNA - 1); | |
1936 | return; | |
1937 | } | |
1938 | ||
1939 | p = user->stats; | |
1940 | ||
1941 | if (p->armor != 0) | |
1942 | notice(s_GameServ, u, "You have to sell your %s first!", armors[p->armor]); | |
1943 | else if (p->gold < prices[wep - 1]) | |
1944 | notice(s_GameServ, u, "You don't have enough gold for %s!", armors[wep]); | |
1945 | else | |
1946 | { | |
1947 | notice(s_GameServ, u, "You have purchased %s! Thanks for the gold!", armors[wep]); | |
1948 | p->armor = wep; | |
1949 | p->gold -= prices[wep - 1]; | |
1950 | } | |
1951 | } | |
1952 | } | |
1953 | else if (stricmp(cmd, "SELL" ) == 0) | |
1954 | { | |
1955 | p = user->stats; | |
1956 | ||
1957 | if (stricmp(item, "WEAPON") == 0) | |
1958 | { | |
1959 | if (p->weapon == 0) | |
1960 | { | |
1961 | notice(s_GameServ, u, "You want me to chop off your hands?"); | |
1962 | return; | |
1963 | } | |
1964 | else if (p->gold == 2000000000) | |
1965 | { | |
1966 | notice(s_GameServ, u, "You have enough gold. I'll just take that off your hands, sire."); | |
1967 | p->weapon = 0; | |
1968 | } | |
1969 | else if (2000000000 - p->gold < (prices[p->weapon - 1] / 2)) | |
1970 | { | |
1971 | notice(s_GameServ, u, "Thank you for your business! You now have as much gold as you can carry."); | |
1972 | notice(s_GameServ, u, "However, you have no weapon... can I interest you in the %s?", weapons[WNA - 1]); | |
1973 | p->gold = 2000000000; | |
1974 | p->weapon = 0; | |
1975 | } | |
1976 | else | |
1977 | { | |
1978 | notice(s_GameServ, u, "Thank you for your business! You now have %d more gold but no weapon!", (prices[p->weapon - 1] / 2)); | |
1979 | p->gold += (prices[p->weapon - 1] / 2); | |
1980 | p->weapon = 0; | |
1981 | } | |
1982 | } | |
1983 | else if (stricmp(item, "ARMOR") == 0) | |
1984 | { | |
1985 | p = user->stats; | |
1986 | ||
1987 | if (p->armor == 0) | |
1988 | { | |
1989 | notice(s_GameServ, u, "I don't think you can be any more naked..."); | |
1990 | return; | |
1991 | } | |
1992 | if (p->gold == 2000000000) | |
1993 | { | |
1994 | notice(s_GameServ, u, "You have enough gold. I'll just take that off your hands, sire."); | |
1995 | p->armor = 0; | |
1996 | } | |
1997 | else if (2000000000 - p->gold < (prices[p->armor - 1] / 2)) | |
1998 | { | |
1999 | notice(s_GameServ, u, "Thank you for your business! You now have as much gold as you can carry."); | |
2000 | notice(s_GameServ, u, "However, you have no armor... can I interest you in %s?", armors[WNA - 1]); | |
2001 | p->gold = 2000000000; | |
2002 | p->armor = 0; | |
2003 | } | |
2004 | else | |
2005 | { | |
2006 | notice(s_GameServ, u, "Thank you for your business! You now have %d more gold but no armor!", | |
2007 | (prices[p->armor - 1] / 2)); | |
2008 | ||
2009 | p->gold += (prices[p->armor - 1] / 2); | |
2010 | p->armor = 0; | |
2011 | } | |
2012 | } | |
2013 | else | |
2014 | { | |
2015 | notice(s_GameServ, u, "SYNTAX: STORE LIST {ARMOR | WEAPONS}"); | |
2016 | notice(s_GameServ, u, " \ 2STORE SELL {ARMOR | WEAPON}\ 2"); | |
2017 | notice(s_GameServ, u, " \ 2STORE BUY {ARMOR | WEAPON} \1fNUMBER\1f\ 2"); | |
2018 | } | |
2019 | } | |
2020 | } | |
9cda831c | 2021 | void do_inventory(char *u) |
2022 | { | |
2023 | aClient *user; | |
2024 | ||
2025 | if (!(user = find(u))) | |
2026 | { | |
2027 | notice(s_GameServ, u, "Fatal Error. Contact a %S admin!"); | |
2028 | return; | |
2029 | } | |
2030 | else if (!is_playing(user)) | |
2031 | { | |
2032 | notice(s_GameServ, u, "You must be playing to check your inventory!"); | |
2033 | return; | |
2034 | } | |
2035 | showinventory(user, user); | |
2036 | } | |
2037 | void showinventory(aClient *from, aClient *to) | |
2038 | { | |
2039 | char *nick = to->getNick(); | |
8c126acc | 2040 | |
9cda831c | 2041 | if (!to) |
2042 | to = from; | |
2043 | if (is_playing(from)) | |
2044 | { | |
2045 | Pouch *p = &from->stats->inventory; | |
ce61cdfa | 2046 | notice(s_GameServ, nick, "Inventory for %s:", from->stats->name); |
9cda831c | 2047 | notice(s_GameServ, nick, " Healing Potions: %d", p->Healing()); |
2048 | notice(s_GameServ, nick, "Strength Potions: %d", p->Strength()); | |
2049 | notice(s_GameServ, nick, " Defense Potions: %d", p->Defense()); | |
9d3b1d42 | 2050 | notice(s_GameServ, nick, " HP Potions: %d", p->HP()); |
9cda831c | 2051 | } |
2052 | } | |
f5c25639 | 2053 | void do_tavern(char *u) |
2054 | { | |
2055 | char *cmd = strtok(NULL, " "); | |
2056 | long int price; | |
2057 | ||
2058 | aClient *user; | |
2059 | Player *p; | |
2060 | if (!(user = find(u))) | |
2061 | { | |
2062 | notice(s_GameServ, u, "Fatal Error. See a %S admin for help"); | |
2063 | return; | |
2064 | } | |
2065 | else if (!is_playing(user)) | |
2066 | { | |
2067 | notice(s_GameServ, u, "You must be playing to go to the Tavern"); | |
2068 | return; | |
2069 | } | |
9cda831c | 2070 | else if (is_fighting(user)) |
2071 | { | |
2072 | notice(s_GameServ, u, "You cannot go to the Tavern during a fight!"); | |
2073 | return; | |
2074 | } | |
f5c25639 | 2075 | p = user->stats; |
2076 | if (!cmd) | |
2077 | { | |
2078 | notice(s_GameServ, u, "Welcome to Boot Liquors Mystic Apothecary"); | |
2079 | notice(s_GameServ, u, "Your commands:"); | |
2080 | notice(s_GameServ, u, "/msg %S TAVERN {LIST | BUY} [NUMBER]"); | |
2081 | notice(s_GameServ, u, "What'll it be?"); | |
2082 | } | |
2083 | else if (stricmp(cmd, "LIST") == 0) | |
2084 | { | |
2085 | notice(s_GameServ, u, "Here is a list of what we have to offer:"); | |
2086 | notice(s_GameServ, u, "1. Healing Potions for %ld Gold", 1000 * p->level + (p->exp / 10)); | |
2087 | notice(s_GameServ, u, "2. Strength Potions for %ld Gold", 2050 * p->level + (p->exp / 10)); | |
2088 | notice(s_GameServ, u, "3. Defense Potions for %ld Gold", 2000 * p->level + (p->exp / 10)); | |
8c734eb9 | 2089 | notice(s_GameServ, u, "4. HP Potions for %ld Gold", 2300 * p->level + (p->exp / 10)); |
f5c25639 | 2090 | notice(s_GameServ, u, "To buy a potion, type /msg %S TAVERN BUY #"); |
2091 | notice(s_GameServ, u, "Example: /msg %S TAVERN BUY 1 buys a healing potion!"); | |
2092 | notice(s_GameServ, u, "By something will ya!"); | |
2093 | } | |
2094 | else if (stricmp(cmd, "BUY") == 0) | |
2095 | { | |
2096 | char *chnum = strtok(NULL, " "); | |
2097 | int num = stringtoint(chnum); | |
2098 | ||
2099 | if (!chnum) | |
2100 | { | |
2101 | notice(s_GameServ, u, "SYNTAX: TAVERN BUY #"); | |
2102 | notice(s_GameServ, u, "Example: /msg %S TAVERN BUY 1"); | |
2103 | return; | |
2104 | } | |
8c734eb9 | 2105 | if (num < 1 || num > 4) |
f5c25639 | 2106 | { |
2107 | notice(s_GameServ, u, "Invalid Choice!"); | |
2108 | notice(s_GameServ, u, "Here is a list of what we have to offer:"); | |
2109 | notice(s_GameServ, u, "1. Healing Potions for %ld Gold", 1000 * p->level + (p->exp / 10)); | |
2110 | notice(s_GameServ, u, "2. Strength Potions for %ld Gold", 2050 * p->level + (p->exp / 10)); | |
2111 | notice(s_GameServ, u, "3. Defense Potions for %ld Gold", 2000 * p->level + (p->exp / 10)); | |
8c734eb9 | 2112 | notice(s_GameServ, u, "4. HP Potions for %ld Gold", 2300 * p->level + (p->exp / 10)); |
f5c25639 | 2113 | notice(s_GameServ, u, "To buy a potion, type /msg %S TAVERN BUY #"); |
2114 | notice(s_GameServ, u, "Example: /msg %S TAVERN BUY 1 buys a healing potion!"); | |
ee38284f | 2115 | return; |
f5c25639 | 2116 | } |
2117 | switch(num) | |
2118 | { | |
2119 | case 1: | |
2120 | price = (1000 * p->level) + (p->exp / 10); | |
2121 | if (p->gold >= price) | |
2122 | { | |
2123 | notice(s_GameServ, u, "One healing potion coming right up!"); | |
2124 | p->inventory.incHealing(); | |
ee38284f | 2125 | p->gold -= price; |
f5c25639 | 2126 | } |
2127 | else | |
2128 | notice(s_GameServ, u, "You don't have enough gold!"); | |
2129 | break; | |
2130 | case 2: | |
2131 | price = (2050 * p->level) + (p->exp / 10); | |
2132 | if (p->gold >= price) | |
2133 | { | |
2134 | notice(s_GameServ, u, "One strength boost coming right up!"); | |
2135 | p->inventory.incStrength(); | |
ee38284f | 2136 | p->gold -= price; |
f5c25639 | 2137 | } |
2138 | else | |
2139 | notice(s_GameServ, u, "You don't have enough gold!"); | |
2140 | break; | |
2141 | case 3: | |
2142 | price = (2000 * p->level) + (p->exp / 10); | |
2143 | if (p->gold >= price) | |
2144 | { | |
2145 | notice(s_GameServ, u, "One defense boost coming right up!"); | |
2146 | p->inventory.incDefense(); | |
ee38284f | 2147 | p->gold -= price; |
f5c25639 | 2148 | } |
2149 | else | |
2150 | notice(s_GameServ, u, "You don't have enough gold!"); | |
2151 | break; | |
8c734eb9 | 2152 | case 4: |
2153 | price = (2300 * p->level) + (p->exp / 10); | |
2154 | if (p->gold >= price) | |
2155 | { | |
2156 | notice(s_GameServ, u, "One HP Potion coming right up!"); | |
2157 | p->inventory.incHP(); | |
2158 | p->gold -= price; | |
2159 | } | |
2160 | else | |
2161 | notice(s_GameServ, u, "You don't have enough gold!"); | |
2162 | break; | |
f5c25639 | 2163 | default: |
2164 | notice(s_GameServ, u, "Logical Error. See a %S admin for help!"); | |
2165 | break; | |
2166 | } | |
2167 | } | |
9cda831c | 2168 | else |
2169 | { | |
2170 | notice(s_GameServ, u, "Improper Syntax."); | |
2171 | notice(s_GameServ, u, "Type /msg %S HELP TAVERN for help"); | |
2172 | } | |
f5c25639 | 2173 | } |
2174 | ||
8c126acc | 2175 | void do_bank(char *u) |
2176 | { | |
2177 | char *cmd = strtok(NULL, " "); | |
2178 | char *amount = strtok(NULL, " "); | |
2179 | char *nick = strtok(NULL, " "); | |
2180 | ||
2181 | aClient *user; | |
2182 | Player *p; | |
2183 | ||
8c734eb9 | 2184 | if (!cmd || (!amount && stricmp(cmd, "BALANCE") != 0) || (stricmp(cmd, "TRANSFER") == 0 && !nick)) |
8c126acc | 2185 | { |
2186 | notice(s_GameServ, u, "BANK {WITHDRAW | DEPOSIT} {ALL | AMOUNT}"); | |
e282e9d2 | 2187 | notice (s_GameServ, u, "BANK BALANCE"); |
8c126acc | 2188 | return; |
2189 | } | |
1af35752 | 2190 | |
2191 | user = find(u); | |
2192 | if (!is_playing(user)) | |
8c126acc | 2193 | { |
2194 | notice(s_GameServ, u, "You must be playing to use the bank!"); | |
2195 | return; | |
ad7dfaa0 | 2196 | } |
ee38284f | 2197 | else if (!isAlive(user->stats)) |
1af35752 | 2198 | { |
2199 | notice(s_GameServ, u, "You are dead. We don't accept gold from dead folk! Wait 'til tomorrow!"); | |
2200 | return; | |
2201 | } | |
8c126acc | 2202 | else if (!isstringnum(amount) && stricmp(amount, "ALL") != 0) |
2203 | { | |
2204 | notice(s_GameServ, u, "I don't know how to convert alphabet letters into currency, sire!"); | |
2205 | return; | |
2206 | } | |
2207 | ||
2208 | p = user->stats; | |
2209 | ||
e282e9d2 | 2210 | if (stricmp(cmd, "BALANCE") == 0) |
2211 | { | |
2212 | showBankBalance(u); | |
2213 | } | |
2214 | else if (stricmp(cmd, "DEPOSIT") == 0) | |
8c126acc | 2215 | { |
2216 | if (p->bank == 2000000000) | |
2217 | { | |
2218 | notice(s_GameServ, u, "Your bank account is full, sire!"); | |
2219 | return; | |
2220 | } | |
2221 | else if (stricmp(amount, "ALL") == 0) | |
2222 | { | |
2223 | if (2000000000 - p->bank < p->gold) | |
2224 | { | |
2225 | notice(s_GameServ, u, "You don't have enough room for all of your gold."); | |
2226 | notice(s_GameServ, u, "Depositing %ld gold into your account", (2000000000 - p->bank)); | |
2227 | p->gold -= (2000000000 - p->bank); | |
2228 | p->bank = 2000000000; | |
e282e9d2 | 2229 | showBankBalance(u); |
8c126acc | 2230 | } |
2231 | else | |
2232 | { | |
2233 | notice(s_GameServ, u, "Depositing %ld gold into your account!", p->gold); | |
2234 | p->bank += p->gold; | |
2235 | p->gold = 0; | |
e282e9d2 | 2236 | showBankBalance(u); |
8c126acc | 2237 | } |
2238 | } | |
2239 | else if (stringtoint(amount) > p->gold) | |
2240 | { | |
2241 | notice(s_GameServ, u, "Sire, you only have %ld gold!", p->gold); | |
e282e9d2 | 2242 | showBankBalance(u); |
8c126acc | 2243 | return; |
2244 | } | |
2245 | else | |
2246 | { | |
2247 | if (2000000000 - p->bank < stringtoint(amount)) | |
2248 | { | |
2249 | notice(s_GameServ, u, "You don't have room in your account for that much."); | |
2250 | notice(s_GameServ, u, "Capping off your account with %ld gold!", (2000000000 - p->bank)); | |
2251 | p->gold -= (2000000000 - p->bank); | |
2252 | p->bank = 2000000000; | |
e282e9d2 | 2253 | showBankBalance(u); |
8c126acc | 2254 | } |
2255 | else | |
2256 | { | |
2257 | notice(s_GameServ, u, "Depositing %d gold into your account!", stringtoint(amount)); | |
2258 | p->bank += stringtoint(amount); | |
2259 | p->gold -= stringtoint(amount); | |
e282e9d2 | 2260 | showBankBalance(u); |
8c126acc | 2261 | } |
2262 | } | |
2263 | } | |
2264 | else if (stricmp(cmd, "WITHDRAW") == 0) | |
2265 | { | |
2266 | if (p->gold == 2000000000) | |
2267 | { | |
2268 | notice(s_GameServ, u, "You cannot carry any more gold, sire!"); | |
e282e9d2 | 2269 | showBankBalance(u); |
8c126acc | 2270 | return; |
2271 | } | |
2272 | else if (stricmp(amount, "ALL") == 0) | |
2273 | { | |
2274 | if (2000000000 - p->gold < p->bank) | |
2275 | { | |
2276 | notice(s_GameServ, u, "You don't have enough room to carry all that gold."); | |
2277 | notice(s_GameServ, u, "Withdrawing %ld gold from your account", (2000000000 - p->gold)); | |
2278 | p->bank -= (2000000000 - p->gold); | |
2279 | p->gold = 2000000000; | |
e282e9d2 | 2280 | showBankBalance(u); |
8c126acc | 2281 | } |
2282 | else | |
2283 | { | |
2284 | notice(s_GameServ, u, "Withdrawing %ld gold from your account!", p->bank); | |
2285 | p->gold += p->bank; | |
2286 | p->bank = 0; | |
e282e9d2 | 2287 | showBankBalance(u); |
8c126acc | 2288 | } |
2289 | } | |
2290 | else if (stringtoint(amount) > p->bank) | |
2291 | { | |
2292 | notice(s_GameServ, u, "Sire, you only have %ld gold in the bank!", p->bank); | |
e282e9d2 | 2293 | showBankBalance(u); |
8c126acc | 2294 | return; |
2295 | } | |
2296 | else | |
2297 | { | |
2298 | if (2000000000 - p->gold < stringtoint(amount)) | |
2299 | { | |
2300 | notice(s_GameServ, u, "You don't enough have room to carry that much gold!"); | |
2301 | notice(s_GameServ, u, "You fill your pockets with %ld gold!", | |
2302 | (2000000000 - p->gold)); | |
2303 | p->bank -= (2000000000 - p->gold); | |
2304 | p->gold = 2000000000; | |
e282e9d2 | 2305 | showBankBalance(u); |
8c126acc | 2306 | } |
2307 | else | |
2308 | { | |
2309 | notice(s_GameServ, u, "Withdrawing %d gold from your account!", stringtoint(amount)); | |
2310 | p->gold += stringtoint(amount); | |
2311 | p->bank -= stringtoint(amount); | |
e282e9d2 | 2312 | showBankBalance(u); |
8c126acc | 2313 | } |
2314 | } | |
2315 | } | |
2316 | ||
ad7dfaa0 | 2317 | } |
ab4f4ec0 | 2318 | |
2319 | void do_master(char *u) | |
2320 | { | |
2321 | aClient *user; | |
1af35752 | 2322 | user = find(u); |
2323 | ||
2324 | if (!user) | |
ab4f4ec0 | 2325 | { |
2326 | notice(s_GameServ, u, "Fatal error. Contact a(n) %S admin. buf: %s", strtok(NULL, "")); | |
2327 | return; | |
2328 | } | |
1af35752 | 2329 | else if (is_fighting(user)) |
ab4f4ec0 | 2330 | { |
2331 | notice(s_GameServ, u, "You're in the middle of a fight! Pay attention!"); | |
2332 | return; | |
2333 | } | |
ee38284f | 2334 | else if (!isAlive(user->stats)) |
1af35752 | 2335 | { |
2336 | notice(s_GameServ, u, "You're dead. Wait until tomorrow to see your master!"); | |
2337 | return; | |
2338 | } | |
2339 | else if (!is_playing(user)) | |
ab4f4ec0 | 2340 | { |
2341 | notice(s_GameServ, u, "You must be playing to see your master!"); | |
2342 | return; | |
2343 | } | |
c7340cbd | 2344 | |
2345 | char *cmd = strtok(NULL, " "); | |
2346 | Player *p = user->stats; | |
2347 | long int need = 0; | |
2348 | ||
1af35752 | 2349 | if (seenMaster(p)) |
2350 | { | |
2351 | notice(s_GameServ, u, "You have already seen your master today. Wait until tomorrow to try again"); | |
2352 | return; | |
2353 | } | |
2354 | ||
c7340cbd | 2355 | if (cmd != NULL) |
ab4f4ec0 | 2356 | { |
ab4f4ec0 | 2357 | switch(p->level) |
2358 | { | |
2359 | case 1: | |
2360 | need = 100; | |
2361 | break; | |
2362 | case 2: | |
2363 | need = 400; | |
2364 | break; | |
2365 | case 3: | |
2366 | need = 1000; | |
2367 | break; | |
2368 | case 4: | |
2369 | need = 4000; | |
2370 | break; | |
2371 | case 5: | |
2372 | need = 10000; | |
2373 | break; | |
2374 | case 6: | |
2375 | need = 40000; | |
2376 | break; | |
2377 | case 7: | |
2378 | need = 100000; | |
2379 | break; | |
2380 | case 8: | |
2381 | need = 400000; | |
2382 | break; | |
2383 | case 9: | |
2384 | need = 1000000; | |
2385 | break; | |
2386 | case 10: | |
2387 | need = 4000000; | |
2388 | break; | |
2389 | case 11: | |
2390 | need = 10000000; | |
2391 | break; | |
2392 | case 12: | |
2393 | need = p->exp + 1; | |
2394 | notice(s_GameServ, u, "You are at level 12. You are the master. What's left? The DRAGON!"); | |
2395 | break; | |
2396 | default: | |
2397 | need = p->exp + 1; // Unknown level... don't let them fight a fake master! | |
2398 | break; | |
c7340cbd | 2399 | } |
2400 | } | |
2401 | else | |
2402 | { | |
2403 | notice(s_GameServ, u, "SYNTAX: MASTER {FIGHT | QUESTION}"); | |
2404 | return; | |
2405 | } | |
2406 | ||
2407 | if (stricmp(cmd, "FIGHT") == 0) | |
2408 | { | |
ab4f4ec0 | 2409 | if (p->exp >= need) |
1af35752 | 2410 | { |
2411 | setMaster(p); | |
ab4f4ec0 | 2412 | see_master(u); |
1af35752 | 2413 | } |
ab4f4ec0 | 2414 | else |
2415 | notice(s_GameServ, u, "You are not worthy of fighting %s! You need %ld more experience.", masters[p->level - 1]->name, (need - p->exp)); | |
c7340cbd | 2416 | return; |
2417 | } | |
2418 | else if (stricmp(cmd, "QUESTION") == 0) | |
2419 | { | |
2420 | if (p->exp >= need) | |
2421 | notice(s_GameServ, u, "%s looks you up and down and decides you are more ready than you will ever be.", masters[p->level - 1]->name); | |
2422 | else | |
2423 | notice(s_GameServ, u, "You pathetic fool! You are no match for %s, %s!", masters[p->level - 1]->name, p->name); | |
2424 | ||
2425 | return; | |
2426 | } | |
2427 | else | |
2428 | { | |
2429 | notice(s_GameServ, u, "SYNTAX: MASTER {FIGHT | QUESTION}"); | |
ab4f4ec0 | 2430 | } |
2431 | } | |
2432 | ||
2433 | void see_master(char *u) | |
2434 | { | |
2435 | aClient *user; | |
1af35752 | 2436 | |
ab4f4ec0 | 2437 | if (!(user = find(u))) |
2438 | { | |
2439 | notice(s_GameServ, u, "Fatal error. Contact a(n) %S admin. buf: %s", strtok(NULL, "")); | |
2440 | return; | |
2441 | } | |
2442 | ||
1af35752 | 2443 | if (!is_fighting(user) && is_playing(user)) |
ab4f4ec0 | 2444 | { |
2445 | Player *p = user->stats; | |
2446 | p->master = new Monster(masters[p->level - 1]); | |
2447 | p->fight = p->master; | |
2448 | display_monster(u); // Since master is the same structure, use this function | |
2449 | } | |
2450 | } | |
e282e9d2 | 2451 | |
2452 | void showBankBalance(const char *u) | |
2453 | { | |
2454 | aClient *user; | |
2455 | Player *p; | |
1af35752 | 2456 | |
e282e9d2 | 2457 | if (!(user = find(u))) |
2458 | return; | |
2459 | ||
2460 | p = user->stats; | |
2461 | ||
2462 | if (!p) | |
2463 | return; | |
2464 | ||
2465 | notice(s_GameServ, u, "Account Balance: %ld Gold On hand: %ld", p->bank, p->gold); | |
2466 | ||
2467 | } | |
44ea29f7 | 2468 | |
2469 | void refreshall() | |
2470 | { | |
2471 | ListNode <aClient> *it; | |
2472 | Player *p; | |
2473 | ||
2474 | it = players.First(); | |
2475 | ||
2476 | while (it) | |
2477 | { | |
2478 | p = it->getData()->stats; | |
2479 | refresh(p); | |
2480 | it = it->Next(); | |
2481 | } | |
2482 | } | |
2483 | ||
2484 | void refresh(Player *p) | |
2485 | { | |
2486 | if (!p) | |
2487 | return; | |
2488 | ||
ee38284f | 2489 | if (p->hp < p->maxhp) |
2490 | p->hp = p->maxhp; | |
20d5d721 | 2491 | p->forest_fights = forestfights; |
44ea29f7 | 2492 | p->player_fights = 3; |
ee38284f | 2493 | setAlive(p); |
1af35752 | 2494 | clearMaster(p); |
44ea29f7 | 2495 | } |
c7340cbd | 2496 | |
2497 | void do_refresh(char *u) | |
2498 | { | |
2499 | char *nick = strtok(NULL, " "); | |
2500 | aClient *user; | |
2501 | ||
96f71fee | 2502 | if (!(user = find(u))) |
2503 | { | |
2504 | notice(s_GameServ, u, "Error: aClient not found. Contact a %S admin"); | |
5d04eb42 | 2505 | log("Error: aClient not found: %s", u); |
96f71fee | 2506 | return; |
2507 | } | |
2508 | else if (!isAdmin(user)) | |
2509 | { | |
2510 | notice(s_GameServ, u, "You must be a %S admin to use this command!"); | |
2511 | return; | |
2512 | } | |
c7340cbd | 2513 | if (!nick) |
2514 | { | |
96f71fee | 2515 | notice(s_GameServ, u, "SYNTAX: REFRESH {ALL | NICK}"); |
c7340cbd | 2516 | return; |
2517 | } | |
2518 | else if (stricmp(nick, "ALL") == 0) | |
2519 | { | |
2520 | notice(s_GameServ, u, "Refreshing everyone's stats!"); | |
2521 | refreshall(); | |
2522 | } | |
ce61cdfa | 2523 | else if ((user = findbyrealnick(nick))) |
c7340cbd | 2524 | { |
1af35752 | 2525 | if (is_playing(user)) |
c7340cbd | 2526 | { |
ce61cdfa | 2527 | #ifdef P10 |
2528 | notice(s_GameServ, u, "Refreshing %s.", user->getRealNick()); | |
2529 | #else | |
c7340cbd | 2530 | notice(s_GameServ, u, "Refreshing %s.", user->getNick()); |
ce61cdfa | 2531 | #endif |
c7340cbd | 2532 | refresh(user->stats); |
2533 | } | |
2534 | else | |
2535 | { | |
ce61cdfa | 2536 | #ifdef P10 |
2537 | notice(s_GameServ, u, "%s is not playing.", user->getRealNick()); | |
2538 | #else | |
c7340cbd | 2539 | notice(s_GameServ, u, "%s is not playing.", user->getNick()); |
ce61cdfa | 2540 | #endif |
c7340cbd | 2541 | } |
2542 | } | |
2543 | else | |
2544 | { | |
2545 | notice(s_GameServ, u, "Nick %s not found.", nick); | |
2546 | return; | |
2547 | } | |
2548 | } | |
2549 | ||
ee38284f | 2550 | |
2551 | void resetall() | |
2552 | { | |
2553 | ListNode <aClient> *it; | |
2554 | Player *p; | |
2555 | ||
2556 | it = players.First(); | |
2557 | ||
2558 | while (it) | |
2559 | { | |
2560 | p = it->getData()->stats; | |
2561 | reset(p); | |
2562 | it = it->Next(); | |
2563 | } | |
2564 | } | |
2565 | ||
2566 | void reset(Player *p) | |
2567 | { | |
2568 | if (!p) | |
2569 | return; | |
2570 | ||
2571 | p->reset(); | |
2572 | } | |
2573 | ||
2574 | void do_reset(char *u) | |
2575 | { | |
2576 | char *nick = strtok(NULL, " "); | |
2577 | aClient *user; | |
2578 | ||
2579 | if (!(user = find(u))) | |
2580 | { | |
2581 | notice(s_GameServ, u, "Error: aClient not found. Contact a %S admin"); | |
5d04eb42 | 2582 | log("Error: aClient not found: %s", u); |
ee38284f | 2583 | return; |
2584 | } | |
2585 | else if (!isAdmin(user)) | |
2586 | { | |
2587 | notice(s_GameServ, u, "You must be a %S admin to use this command!"); | |
2588 | return; | |
2589 | } | |
2590 | if (!nick) | |
2591 | { | |
2592 | notice(s_GameServ, u, "SYNTAX: RESET {ALL | NICK}"); | |
2593 | return; | |
2594 | } | |
2595 | else if (stricmp(nick, "ALL") == 0) | |
2596 | { | |
2597 | notice(s_GameServ, u, "Resetting everyone's stats!"); | |
2598 | resetall(); | |
2599 | } | |
ce61cdfa | 2600 | else if ((user = findbyrealnick(nick))) |
ee38284f | 2601 | { |
2602 | if (is_playing(user)) | |
2603 | { | |
ce61cdfa | 2604 | #ifdef P10 |
2605 | notice(s_GameServ, u, "Resetting %s.", user->getRealNick()); | |
2606 | #else | |
ee38284f | 2607 | notice(s_GameServ, u, "Resetting %s.", user->getNick()); |
ce61cdfa | 2608 | #endif |
ee38284f | 2609 | reset(user->stats); |
2610 | } | |
2611 | else | |
2612 | { | |
ce61cdfa | 2613 | #ifdef P10 |
2614 | notice(s_GameServ, u, "%s is not playing.", user->getRealNick()); | |
2615 | #else | |
ee38284f | 2616 | notice(s_GameServ, u, "%s is not playing.", user->getNick()); |
ce61cdfa | 2617 | #endif |
ee38284f | 2618 | } |
2619 | } | |
2620 | else | |
2621 | { | |
2622 | notice(s_GameServ, u, "Nick %s not found.", nick); | |
2623 | return; | |
2624 | } | |
2625 | } | |
2626 | ||
c7340cbd | 2627 | void do_help(char *u) |
2628 | { | |
2629 | char *cmd = strtok(NULL, " "); | |
2630 | ||
c7340cbd | 2631 | display_help(u, cmd); |
2632 | } | |
2633 | ||
2634 | void display_help(char *u, char *file) | |
2635 | { | |
2636 | ifstream infile; | |
2637 | char *buf; | |
2638 | ||
2639 | if (!file) | |
2640 | { | |
2641 | infile.open("helpfiles/help"); | |
2642 | if (infile.fail()) | |
2643 | { | |
fb37ecc7 | 2644 | log("Error opening helpfiles/help"); |
c7340cbd | 2645 | notice(s_GameServ, u, "Error opening helpfiles/help"); |
2646 | return; | |
2647 | } | |
2648 | buf = new char[1024]; | |
2649 | while(infile.getline(buf, 1024)) | |
2650 | { | |
2651 | // Written this way, it will process %S in the helpfiles | |
2652 | // Instead of notice(s_GameServ, u, "%s", buf); | |
2653 | notice(s_GameServ, u, buf); | |
2654 | } | |
2655 | ||
2656 | // Minor recursion | |
96f71fee | 2657 | aClient *user = find(u); |
2658 | if (user && isAdmin(user)) | |
2659 | display_help(u, "admin_commands"); | |
c7340cbd | 2660 | } |
2661 | else | |
2662 | { | |
2663 | char *filename; | |
f27a378f | 2664 | filename = new char[strlen(file) + 11]; |
2665 | strcpy(filename, "helpfiles/"); | |
2666 | strcat(filename, file); | |
4dde2ed9 | 2667 | |
f27a378f | 2668 | for (unsigned int x = 10; x < strlen(filename); x++) |
2669 | filename[x] = tolower(filename[x]); | |
4dde2ed9 | 2670 | |
c7340cbd | 2671 | infile.open(filename); |
2672 | delete [] filename; | |
2673 | if (infile.fail()) | |
2674 | { | |
2675 | notice(s_GameServ, u, "No help for \ 2%s\ 2", file); | |
2676 | return; | |
2677 | } | |
2678 | buf = new char[1024]; | |
2679 | while(infile.getline(buf, 1024)) | |
2680 | { | |
2681 | // Written this way, it will process %S in the helpfiles | |
2682 | // Instead of notice(s_GameServ, u, "%s", buf); | |
2683 | notice(s_GameServ, u, buf); | |
2684 | } | |
2685 | } | |
2686 | infile.close(); | |
2687 | delete [] buf; | |
2688 | } | |
96f71fee | 2689 | |
2690 | void do_admin(char *u) | |
2691 | { | |
2692 | aClient *user; | |
2693 | char *pass = strtok(NULL, " "); | |
2694 | ||
2695 | if (!(user = find(u))) | |
2696 | { | |
5d04eb42 | 2697 | log("Error: aClient not found: %s", u); |
96f71fee | 2698 | notice(s_GameServ, u, "Error: aClient not found. Contact %S admin."); |
2699 | return; | |
2700 | } | |
2701 | if (!pass) | |
2702 | { | |
2703 | notice(s_GameServ, u, "SYNTAX: \ 2ADMIN\ 2 \ 2\1fpassword\1f\ 2"); | |
2704 | return; | |
2705 | } | |
2706 | ||
1af35752 | 2707 | if (isAdmin(user)) |
2708 | { | |
2709 | notice(s_GameServ, u, "You already have administrator privledges."); | |
2710 | return; | |
2711 | } | |
2712 | else if (strcmp(pass, adminpass) == 0) | |
96f71fee | 2713 | { |
2714 | notice(s_GameServ, u, "Password accepted. You now have administrator privledges."); | |
2715 | setAdmin(user); | |
ce61cdfa | 2716 | #ifdef P10 |
2717 | log("%s became an administrator.", user->getRealNick()); | |
2718 | #else | |
5d04eb42 | 2719 | log("%s became an administrator.", user->getNick()); |
ce61cdfa | 2720 | #endif |
96f71fee | 2721 | } |
2722 | else | |
2723 | { | |
2724 | notice(s_GameServ, u, "Invalid password. Remember: case sensitive"); | |
2725 | return; | |
2726 | } | |
2727 | } | |
1af35752 | 2728 | |
4dde2ed9 | 2729 | bool load_monsters() |
2730 | { | |
2731 | ifstream infile; | |
2732 | infile.open("monsters.dat"); | |
2733 | ||
2734 | char *buf; | |
2735 | ||
2736 | if (infile.fail()) | |
2737 | { | |
fb37ecc7 | 2738 | log("Error opening monsters.dat"); |
4dde2ed9 | 2739 | return false; |
2740 | } | |
2741 | init_monsters(); | |
2742 | buf = new char[2048]; | |
2743 | ||
5d04eb42 | 2744 | #ifdef DEBUGMODE |
2745 | log("Loading monsters from monsters.dat"); | |
2746 | #endif | |
2747 | ||
4dde2ed9 | 2748 | for (int l = 0; l < REALLEVELS; l++) |
2749 | { | |
2750 | for (int m = 0; m < MONSTERS;) | |
2751 | { | |
2752 | infile.getline(buf, 2048); | |
2753 | if (buf[0] == '\n' || buf[0] == '\0' || buf[0] == '#') | |
2754 | continue; | |
2755 | else | |
2756 | { | |
2757 | strcpy(monsters[l][m]->name, strtok(buf, "~")); | |
2758 | strcpy(monsters[l][m]->weapon, strtok(NULL, "~")); | |
2759 | monsters[l][m]->strength = stringtoint(strtok(NULL, "~")); | |
2760 | monsters[l][m]->gold = stringtoint(strtok(NULL, "~")); | |
2761 | monsters[l][m]->exp = stringtoint(strtok(NULL, "~")); | |
2762 | monsters[l][m]->maxhp = stringtoint(strtok(NULL, "~")); | |
ee38284f | 2763 | monsters[l][m]->hp = monsters[l][m]->maxhp; |
4dde2ed9 | 2764 | strcpy(monsters[l][m]->death, strtok(NULL, "")); |
2765 | m++; | |
2766 | } | |
2767 | } | |
2768 | } | |
2769 | delete [] buf; | |
2770 | return true; | |
2771 | } |