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96f71fee | 1 | #include "aClient.h" |
c1068b6e | 2 | #include "config.h" |
3 | #include "extern.h" | |
96f71fee | 4 | #include "flags.h" |
85ce9d3e | 5 | #include "list.h" |
96f71fee | 6 | #include "sockhelp.h" |
7 | ||
85ce9d3e | 8 | #include <cctype> |
fb37ecc7 | 9 | #include <fstream> |
10 | ||
11 | using std::ifstream; | |
12 | using std::ofstream; | |
85bcf836 | 13 | using std::ios; |
c1068b6e | 14 | |
15 | #if defined(HAVE_CRYPT_H) | |
16 | ||
e3c5fe46 | 17 | #include <crypt.h> |
85ce9d3e | 18 | |
c1068b6e | 19 | #elif defined(HAVE_UNISTD_H) |
20 | ||
21 | #include <unistd.h> | |
22 | ||
23 | #endif | |
c8ada07e | 24 | |
7996e5fd | 25 | // this will be hash.cpp start |
26 | // thank you wcampbel | |
448a1531 | 27 | unsigned long sHASH(const unsigned char *name); |
28 | unsigned long iHASH(const unsigned char *name); | |
7996e5fd | 29 | List<aClient> players[U_TABLE_SIZE]; |
30 | // this will be hash.cpp end | |
31 | ||
fc9d2643 | 32 | |
c8ada07e | 33 | Monster *monsters[LEVELS][MONSTERS]; // Monsters per level. Total = MONSTERS * LEVELS |
7031d99e | 34 | Monster boss; // The boss monster |
c8ada07e | 35 | |
36 | Monster *masters[LEVELS]; // A master for each level | |
85ce9d3e | 37 | |
a8fb9757 | 38 | // Database functions |
85ce9d3e | 39 | int save_gs_dbase(); |
40 | int load_gs_dbase(); | |
41 | ||
42 | // String functions | |
653c4f62 | 43 | #ifndef HAVE_STRTOK |
85ce9d3e | 44 | char *strtok(char *str, const char *delim); |
653c4f62 | 45 | #endif |
46 | ||
85ce9d3e | 47 | int stricmp(const char *s1, const char *s2); |
48 | int strnicmp(const char *s1, const char *s2, size_t len); | |
49 | // String Functions | |
50 | ||
e3c5fe46 | 51 | /********** Password functions **********/ |
52 | ||
53 | bool passcmp(char *encrypted, char *plaintext); // Compares an encrypted pass with a plain text one | |
54 | ||
55 | bool check_password(char *name, char *plaintext); // Finds a password for the given name, and checks it with passcmp against the plaintext password given. | |
56 | ||
57 | /********** Password functions **********/ | |
58 | ||
59 | ||
60 | /********** GameServ Booleans **********/ | |
61 | ||
05c527e6 | 62 | bool shuttingdown; |
40251952 | 63 | bool timedOut(Player *p); |
64 | void updateTS(Player *p); | |
65 | void timeOutEvent(Player *p); | |
66 | ||
e3c5fe46 | 67 | bool is_playing(char *u); // True if the given nickname in the clients list is playing. |
1af35752 | 68 | bool is_playing(aClient *user); |
69 | ||
e3c5fe46 | 70 | bool is_fighting(char *u); // True if the given nick in the clients list is fighting anything. |
1af35752 | 71 | bool is_fighting(aClient *user); |
72 | ||
e3c5fe46 | 73 | bool player_fight(char *u); // True if the player is fighting another player. |
1af35752 | 74 | bool player_fight(aClient *user); |
75 | ||
e3c5fe46 | 76 | bool master_fight(char *u); // True if the player is fighting their master. |
1af35752 | 77 | bool master_fight(aClient *user); |
e3c5fe46 | 78 | |
79 | /********** GameServ Booleans **********/ | |
85ce9d3e | 80 | |
c7340cbd | 81 | void display_help(char *u, char *file = NULL); |
85ce9d3e | 82 | void display_monster(char *u); |
83 | void display_players(char *u); | |
83cf716f | 84 | void display_players(aClient *user); |
85ce9d3e | 85 | long int chartoint(char ch); |
86 | int isstringnum(char *num); | |
87 | long int pow (int x, int y); | |
88 | long int stringtoint(char *number); | |
89 | ||
90 | char *spaces(int len, char *seperator); | |
44ea29f7 | 91 | void refresh(Player *p); |
85ce9d3e | 92 | void refreshall(); |
40251952 | 93 | void updateTS(Player *p); |
ee38284f | 94 | void reset(Player *p); |
c8ada07e | 95 | void init_masters(); |
85ce9d3e | 96 | void init_monsters(); |
4dde2ed9 | 97 | bool load_monsters(); |
c8ada07e | 98 | void delete_monsters(); |
99 | void delete_masters(); | |
85ce9d3e | 100 | |
96f71fee | 101 | void do_admin(char *u); |
c7340cbd | 102 | void do_attack(char *u); |
103 | void do_bank(char *u); | |
104 | void do_fight(char *u); | |
105 | void do_heal(char *u); | |
106 | void do_help(char *u); | |
85ce9d3e | 107 | void do_identify(char *u); |
9cda831c | 108 | void do_inventory(char *u); |
c7340cbd | 109 | void do_refresh(char *u); |
110 | void do_register(char *u); | |
111 | void do_list(char *u); | |
b0359af9 | 112 | void do_logout(char *u); |
c7340cbd | 113 | void do_master(char *u); |
fcca861d | 114 | void do_dragon(char *u); |
85ce9d3e | 115 | void do_play(char *u); |
116 | void do_quitg(char *u); | |
117 | void do_reset(char *u); | |
85ce9d3e | 118 | void do_run(char *u); |
85ce9d3e | 119 | void do_stats(char *u); |
c7340cbd | 120 | void do_store(char *u); |
f5c25639 | 121 | void do_tavern(char *u); |
83cf716f | 122 | void do_use(char *u); |
c7340cbd | 123 | void see_master(char *u); |
85ce9d3e | 124 | |
b0359af9 | 125 | void logout(aClient *user); |
85ce9d3e | 126 | void showstats(const char *u, const char *nick); |
c62d75be | 127 | void showinventory(aClient *from, aClient *to); |
e282e9d2 | 128 | void showBankBalance(const char *u); |
83cf716f | 129 | void end_turn(aClient *user); |
85ce9d3e | 130 | |
131 | #define WNA 16 | |
132 | char *weapons[WNA] = { "Fists", "Stick", "Dagger", "Quarterstaff", "Short Sword", | |
133 | "Long Sword", "Silver Spear", "Battle Axe", "The Ragnarok", | |
134 | "Chain Saw", "Poison Sword", "Flame Sword", "Earth Hammer", | |
135 | "Light Saber", "Masamune", "Mystical Sword"}; | |
136 | ||
b410b364 | 137 | char *armors[WNA] = { "Birthday Suit", "Clothes", "Leather Vest", "Chain Mail", "Plate Armor", |
85ce9d3e | 138 | "Full Body Armor", "Magic Mail", "Graphite Suit", "Steel Suit", |
139 | "Force Field", "Armor of Light", "Mythril Vest", "DemiGod Armor", | |
e7a0d0ab | 140 | "Hades' Cloak", "Dragon Scales", "Adamantium"}; |
85ce9d3e | 141 | |
142 | int prices[WNA - 1] = {200, 1000, 3000, 10000, 30000, 100000, 150000, 200000, 400000, | |
143 | 1000000, 4000000, 10000000, 40000000, 100000000, 400000000}; | |
b410b364 | 144 | int webonus[WNA] = {2, 10, 15, 25, 35, 45, 65, 85, 125, 185, 255, 355, 505, 805, 1205, 1805}; |
145 | int arbonus[WNA] = {2, 3, 5, 10, 15, 25, 35, 50, 75, 100, 150, 225, 300, 400, 600, 1000}; | |
85ce9d3e | 146 | |
147 | int hpbonus[11] = {10, 15, 20, 30, 50, 75, 125, 185, 250, 350, 550}; | |
148 | int strbonus[11] = {5, 7, 10, 12, 20, 35, 50, 75, 110, 150, 200}; | |
149 | int defbonus[11] = {2, 3, 5, 10, 15, 22, 35, 60, 80, 120, 150}; | |
150 | ||
85ce9d3e | 151 | void gameserv(char *source, char *buf) |
152 | { | |
448a1531 | 153 | char *cmd, z; |
85ce9d3e | 154 | cmd = strtok(buf, " "); |
155 | ||
fc9d2643 | 156 | #ifndef P10 |
157 | source++; // Get rid of that : at the beginning of a :Nick privmsg Gameserv :text | |
158 | #endif | |
159 | ||
448a1531 | 160 | z = cmd[0]; |
161 | if (z == ':') | |
fc9d2643 | 162 | cmd++; // Get rid of that : at the beginning of the :text (command) |
85ce9d3e | 163 | |
9f8c2acc | 164 | #ifdef DEBUGMODE |
165 | log("Source: %s Command: %s", source, cmd); | |
166 | #endif | |
167 | ||
abbfcdb9 | 168 | struct tm *tm; |
169 | time_t ti; | |
170 | time(&ti); | |
171 | tm = localtime(&ti); | |
44ea29f7 | 172 | |
abbfcdb9 | 173 | int curday = tm->tm_mday; |
174 | ||
175 | if (curday != day) | |
44ea29f7 | 176 | { |
177 | refreshall(); | |
abbfcdb9 | 178 | day = curday; |
8450c018 | 179 | save_day(); // here i come to save the day! |
44ea29f7 | 180 | } |
181 | ||
0eeaca4c | 182 | if (strnicmp(cmd, "\1PING", 6) == 0) |
85ce9d3e | 183 | { |
44ea29f7 | 184 | char *ts; |
185 | ts = strtok(NULL, "\1"); | |
186 | notice(s_GameServ, source, "\1PING %s\1", ts); | |
0eeaca4c | 187 | } else if (stricmp(cmd, "\1VERSION\1") == 0) { |
a3017ab1 | 188 | notice(s_GameServ, source, "\1VERSION %s %s\1", PACKAGE, VERSION); |
85ce9d3e | 189 | } else if (stricmp(cmd, "SEARCH") == 0) { |
190 | cmd = strtok(NULL, " "); | |
191 | ||
192 | if (!cmd) | |
193 | notice(s_GameServ, source, "SYNTAX: /msg %S SEARCH FOREST"); | |
194 | else | |
195 | do_forest(source); | |
1af35752 | 196 | |
85ce9d3e | 197 | } else if (stricmp(cmd, "FIGHT") == 0) { |
198 | do_fight(source); | |
199 | } else if (stricmp(cmd, "ATTACK") == 0) { | |
200 | do_attack(source); | |
c8ada07e | 201 | } else if (stricmp(cmd, "RUN") == 0) { |
202 | do_run(source); | |
83cf716f | 203 | } else if (stricmp(cmd, "USE") == 0) { |
204 | do_use(source); | |
85ce9d3e | 205 | } else if (stricmp(cmd, "HEAL") == 0) { |
206 | do_heal(source); | |
9cda831c | 207 | } else if (stricmp(cmd, "INVENTORY") == 0) { |
208 | do_inventory(source); | |
ab4f4ec0 | 209 | } else if (stricmp(cmd, "MASTER") == 0) { |
210 | do_master(source); | |
fcca861d | 211 | } else if (stricmp(cmd, "DRAGON") == 0) { |
212 | do_dragon(source); | |
ad7dfaa0 | 213 | } else if (stricmp(cmd, "STORE") == 0) { |
214 | do_store(source); | |
8c126acc | 215 | } else if (stricmp(cmd, "BANK") == 0) { |
216 | do_bank(source); | |
96f71fee | 217 | } else if (stricmp(cmd, "ADMIN") == 0) { |
218 | do_admin(source); | |
c7340cbd | 219 | } else if (stricmp(cmd, "REFRESH") == 0) { |
96f71fee | 220 | do_refresh(source); |
ee38284f | 221 | } else if (stricmp(cmd, "RESET") == 0) { |
222 | do_reset(source); | |
f5c25639 | 223 | } else if (stricmp(cmd, "TAVERN") == 0) { |
224 | do_tavern(source); | |
85ce9d3e | 225 | } else if (stricmp(cmd, "LIST") == 0) { |
226 | do_list(source); | |
b0359af9 | 227 | } else if (stricmp(cmd, "LOGOUT") == 0) { |
228 | do_logout(source); | |
85ce9d3e | 229 | } else if (stricmp(cmd, "REGISTER") == 0) { |
230 | do_register(source); | |
231 | } else if (stricmp(cmd, "IDENTIFY") == 0) { | |
232 | do_identify(source); | |
233 | } else if (stricmp(cmd, "HELP") == 0) { | |
c7340cbd | 234 | do_help(source); |
85ce9d3e | 235 | } else if (stricmp(cmd, "STATS") == 0) { |
236 | do_stats(source); | |
237 | } else if (stricmp(cmd, "SHUTDOWN") == 0) { | |
96f71fee | 238 | aClient *user; |
239 | ||
240 | if (!(user = find(source))) | |
45a84400 | 241 | { |
96f71fee | 242 | notice(s_GameServ, source, "Error: aClient not found. Contact a %S admin"); |
9f8c2acc | 243 | log("Error: aClient not found: %s", source); |
96f71fee | 244 | } |
245 | else if (!isAdmin(user)) | |
246 | { | |
247 | notice(s_GameServ, source, "You must be a %S admin to use this command!"); | |
45a84400 | 248 | } |
249 | else | |
250 | { | |
96f71fee | 251 | save_gs_dbase(); |
23ec3ff4 | 252 | #ifdef P10 |
ce61cdfa | 253 | raw("[] SQ %s 0 :leaving: %s used the Shutdown command.", servername, user->getRealNick()); |
23ec3ff4 | 254 | #else |
4e5760fd | 255 | raw("SQUIT %s :leaving: %s used the Shutdown command.", servername, source); |
23ec3ff4 | 256 | #endif |
05c527e6 | 257 | shuttingdown = true; |
45a84400 | 258 | } |
85ce9d3e | 259 | } else if (stricmp(cmd, "SAVE") == 0) { |
96f71fee | 260 | aClient *user; |
261 | ||
262 | if (!(user = find(source))) | |
263 | { | |
264 | notice(s_GameServ, source, "Error: aClient not found. Contact a %S admin"); | |
9f8c2acc | 265 | log("Error: aClient not found: %s", source); |
96f71fee | 266 | } |
267 | else if (!isAdmin(user)) | |
268 | { | |
269 | notice(s_GameServ, source, "You must be a %S admin to use this command!"); | |
270 | } | |
271 | else | |
45a84400 | 272 | { |
273 | save_gs_dbase(); | |
274 | } | |
85ce9d3e | 275 | } else if (stricmp(cmd, "LOAD") == 0) { |
96f71fee | 276 | aClient *user; |
277 | ||
278 | if (!(user = find(source))) | |
279 | { | |
280 | notice(s_GameServ, source, "Error: aClient not found. Contact a %S admin"); | |
5d04eb42 | 281 | log("Error: aClient not found: %s", source); |
96f71fee | 282 | } |
283 | else if (!isAdmin(user)) | |
284 | { | |
285 | notice(s_GameServ, source, "You must be a %S admin to use this command!"); | |
286 | } | |
287 | else | |
45a84400 | 288 | { |
4dde2ed9 | 289 | char *cmd2 = strtok(NULL, " "); |
290 | if (!cmd2) | |
291 | { | |
292 | notice(s_GameServ, source, "Loading player data from %s", playerdata); | |
293 | load_gs_dbase(); | |
294 | } | |
295 | else if (stricmp(cmd2, "MONSTERS") == 0) | |
296 | { | |
297 | notice(s_GameServ, source, "Loading monster data from %s", monsterdata); | |
298 | load_monsters(); | |
299 | } | |
300 | else | |
301 | display_help(source, cmd); | |
45a84400 | 302 | } |
8450c018 | 303 | #ifdef DEBUGMODE |
85ce9d3e | 304 | } else if (stricmp(cmd, "RAW") == 0) { |
96f71fee | 305 | aClient *user; |
306 | ||
307 | if (!(user = find(source))) | |
308 | { | |
309 | notice(s_GameServ, source, "Error: aClient not found. Contact a %S admin"); | |
9f8c2acc | 310 | log("Error: aClient not found: %s", source); |
96f71fee | 311 | } |
312 | else if (!isAdmin(user)) | |
313 | { | |
314 | notice(s_GameServ, source, "You must be a %S admin to use this command!"); | |
315 | } | |
316 | else | |
45a84400 | 317 | { |
318 | char *rest = strtok(NULL, ""); | |
319 | raw("%s", rest); | |
320 | } | |
8450c018 | 321 | #endif |
42ec1800 | 322 | } else { |
448a1531 | 323 | aClient *user; |
324 | if ((user = find(source))) | |
325 | { | |
326 | if (isIgnore(user)) | |
327 | { | |
328 | #ifdef DEBUGMODE | |
329 | log("Ignoring %s.", user->getNick()); | |
330 | #endif | |
331 | } | |
332 | else | |
333 | { | |
334 | notice(s_GameServ, source, "Unknown command \002%s\002. Type /msg %S \002HELP\002 to get a list of commands.", cmd); | |
335 | } | |
336 | } | |
c7340cbd | 337 | } |
85ce9d3e | 338 | |
448a1531 | 339 | #ifndef P10 |
340 | source--; // Bring the ':' back so we don't leak memory | |
341 | #endif | |
342 | if (z == ':') | |
343 | cmd--; // Same thing :) | |
85ce9d3e | 344 | } |
345 | ||
346 | int stricmp(const char *s1, const char *s2) | |
347 | { | |
348 | register int c; | |
349 | ||
350 | while ((c = tolower(*s1)) == tolower(*s2)) { | |
351 | if (c == 0) | |
352 | return 0; | |
353 | s1++; | |
354 | s2++; | |
355 | } | |
356 | if (c < tolower(*s2)) | |
357 | return -1; | |
358 | return 1; | |
359 | } | |
360 | ||
361 | void showstats(const char *u, const char *nick) | |
362 | { | |
363 | aClient *ni, *sender = find(u); | |
364 | char *buf; | |
365 | buf = new char[50]; | |
366 | char *space; | |
367 | ||
368 | ||
73c71976 | 369 | if (!(ni = findplayer(nick))) |
85ce9d3e | 370 | { |
371 | notice(s_GameServ, u, "%s not found", nick); | |
372 | } | |
373 | else if (ni->stats) | |
374 | { | |
85ce9d3e | 375 | notice(s_GameServ, sender->getNick(), "Stats for %s:", ni->stats->name); |
376 | ||
377 | sprintf(buf, "Experience: %ld", ni->stats->exp); | |
378 | space = spaces(strlen(buf), " "); | |
379 | notice(s_GameServ, sender->getNick(), "%s%sLevel: %d", buf, space, | |
380 | ni->stats->level); | |
1cf88153 | 381 | delete [] space; |
85ce9d3e | 382 | |
383 | sprintf(buf, "Gold: %ld", ni->stats->gold); | |
384 | space = spaces(strlen(buf), " "); | |
385 | notice(s_GameServ, sender->getNick(), "%s%sGold in Bank: %ld", buf, space, ni->stats->bank); | |
1cf88153 | 386 | delete [] space; |
85ce9d3e | 387 | |
c7340cbd | 388 | notice(s_GameServ, sender->getNick(), "Hit Points: %d of %d", ni->stats->hp, |
85ce9d3e | 389 | ni->stats->maxhp); |
390 | ||
391 | sprintf(buf, "Strength: %d", ni->stats->strength + webonus[ni->stats->weapon]); | |
392 | space = spaces(strlen(buf), " "); | |
393 | notice(s_GameServ, sender->getNick(), "%s%sDefense: %d", | |
394 | buf, space, ni->stats->defense + arbonus[ni->stats->armor]); | |
1cf88153 | 395 | delete [] space; |
85ce9d3e | 396 | |
397 | sprintf(buf, "Armor: %s", armors[ni->stats->armor]); | |
398 | space = spaces(strlen(buf), " "); | |
399 | notice(s_GameServ, sender->getNick(), "%s%sWeapon: %s", buf, space, | |
400 | weapons[ni->stats->weapon]); | |
1cf88153 | 401 | delete [] space; |
85ce9d3e | 402 | |
403 | sprintf(buf, "Forest Fights: %d", ni->stats->forest_fights); | |
404 | space = spaces(strlen(buf), " "); | |
405 | notice(s_GameServ, sender->getNick(), "%s%sPlayer Fights: %d", buf, space, ni->stats->player_fights); | |
1cf88153 | 406 | delete [] space; |
85ce9d3e | 407 | } |
73c71976 | 408 | else |
409 | { | |
410 | notice(s_GameServ, u, "%s is not playing!", ni->stats->name); | |
411 | } | |
1cf88153 | 412 | delete [] buf; |
85ce9d3e | 413 | } |
414 | ||
415 | char *spaces(int len, char *seperator) | |
416 | { | |
417 | char *final; | |
42ec1800 | 418 | final = new char[30]; |
85ce9d3e | 419 | int y; |
420 | strcpy(final, seperator); | |
42ec1800 | 421 | for (y = 0; y < 30 - len; y++) |
85ce9d3e | 422 | strcat(final, seperator); |
423 | return final; | |
424 | } | |
425 | ||
426 | void raw(const char *fmt, ...) | |
427 | { | |
428 | va_list args; | |
429 | char *input; | |
430 | const char *t = fmt; | |
431 | input = new char[1024]; | |
432 | va_start(args, fmt); | |
433 | memset(input, 0, sizeof(input)); // Initialize to NULL | |
434 | for (; *t; t++) | |
435 | { | |
436 | if (*t == '%') | |
437 | { | |
438 | switch(*++t) { | |
439 | case 'd': sprintf(input, "%s%d", input, va_arg(args, int)); break; | |
440 | case 's': sprintf(input, "%s%s", input, va_arg(args, char *)); break; | |
441 | case 'S': sprintf(input, "%s%s", input, s_GameServ); break; | |
442 | case 'l': | |
443 | if (*++t == 'd') | |
444 | sprintf(input, "%s%ld", input, va_arg(args, long int)); break; | |
445 | } | |
446 | } | |
447 | else | |
448 | { | |
449 | sprintf(input, "%s%c", input, *t); | |
450 | } | |
451 | ||
452 | } | |
9f8c2acc | 453 | #ifdef DEBUGMODE |
454 | log("Input: %s", input); | |
455 | #endif | |
456 | ||
85ce9d3e | 457 | sprintf(input, "%s%s", input, "\r\n"); |
85ce9d3e | 458 | sock_puts(sock, input); |
1cf88153 | 459 | delete [] input; |
85ce9d3e | 460 | va_end(args); |
461 | } | |
462 | /* Send a NOTICE from the given source to the given nick. */ | |
463 | ||
464 | void notice(const char *source, const char *dest, const char *fmt, ...) | |
465 | { | |
c7340cbd | 466 | if (fmt[0] == '\0') |
467 | return; | |
468 | ||
9bafc40d | 469 | char *commanduse; |
470 | commanduse = new char[16]; | |
471 | ||
472 | #ifdef P10 | |
6f727d4c | 473 | if (isUsePrivmsg()) |
474 | strcpy(commanduse, "P"); | |
9bafc40d | 475 | else |
a51121e0 | 476 | strcpy(commanduse, "O"); |
9bafc40d | 477 | #else |
478 | ||
6f727d4c | 479 | if (isUsePrivmsg()) |
480 | strcpy(commanduse, "PRIVMSG"); | |
9bafc40d | 481 | else |
6f727d4c | 482 | strcpy(commanduse, "NOTICE"); |
9bafc40d | 483 | #endif |
484 | ||
85ce9d3e | 485 | va_list args; |
486 | char *input; | |
487 | const char *t = fmt; | |
488 | input = new char[1024]; | |
489 | va_start(args, fmt); | |
490 | if (dest[0] == ':') | |
491 | { | |
492 | dest++; | |
ba2a880f | 493 | |
494 | #if !defined(P10) | |
9bafc40d | 495 | sprintf(input, ":%s %s %s :", source, commanduse, dest); |
ba2a880f | 496 | #else |
9bafc40d | 497 | sprintf(input, "%s %s %s :", gsnum, commanduse, dest); |
ba2a880f | 498 | #endif |
499 | ||
85ce9d3e | 500 | dest--; |
501 | } | |
502 | else | |
ba2a880f | 503 | { |
504 | #if !defined(P10) | |
9bafc40d | 505 | sprintf(input, ":%s %s %s :", source, commanduse, dest); |
ba2a880f | 506 | #else |
9bafc40d | 507 | sprintf(input, "%s %s %s :", gsnum, commanduse, dest); |
ba2a880f | 508 | #endif |
509 | } | |
85ce9d3e | 510 | |
511 | for (; *t; t++) | |
512 | { | |
513 | if (*t == '%') | |
514 | { | |
515 | switch(*++t) { | |
516 | case 'd': sprintf(input, "%s%d", input, va_arg(args, int)); break; | |
517 | case 's': sprintf(input, "%s%s", input, va_arg(args, char *)); break; | |
518 | case 'S': sprintf(input, "%s%s", input, s_GameServ); break; | |
519 | case 'l': | |
520 | if (*++t == 'd') | |
521 | sprintf(input, "%s%ld", input, va_arg(args, long int)); break; | |
522 | } | |
523 | } | |
524 | else | |
525 | { | |
526 | sprintf(input, "%s%c", input, *t); | |
527 | } | |
528 | ||
529 | } | |
9f8c2acc | 530 | #ifdef DEBUGMODE |
531 | log("Input: %s", input); | |
532 | #endif | |
85ce9d3e | 533 | sprintf(input, "%s%s", input, "\r\n"); |
85ce9d3e | 534 | sock_puts(sock, input); |
9bafc40d | 535 | delete [] commanduse; |
1cf88153 | 536 | delete [] input; |
85ce9d3e | 537 | va_end(args); |
538 | } | |
539 | ||
540 | ||
541 | int strnicmp(const char *s1, const char *s2, size_t len) | |
542 | { | |
543 | register int c; | |
544 | ||
545 | if (!len) | |
546 | return 0; | |
547 | while ((c = tolower(*s1)) == tolower(*s2) && len > 0) { | |
548 | if (c == 0 || --len == 0) | |
549 | return 0; | |
550 | s1++; | |
551 | s2++; | |
552 | } | |
553 | if (c < tolower(*s2)) | |
554 | return -1; | |
555 | return 1; | |
556 | } | |
557 | ||
653c4f62 | 558 | #ifndef HAVE_STRTOK |
85ce9d3e | 559 | char *strtok(char *str, const char *delim) |
560 | { | |
561 | static char *current = NULL; | |
562 | char *ret; | |
563 | ||
564 | if (str) | |
565 | current = str; | |
566 | if (!current) | |
567 | return NULL; | |
568 | current += strspn(current, delim); | |
569 | ret = *current ? current : NULL; | |
570 | current += strcspn(current, delim); | |
571 | if (!*current) | |
572 | current = NULL; | |
573 | else | |
574 | *current++ = 0; | |
575 | return ret; | |
576 | } | |
653c4f62 | 577 | #endif |
85ce9d3e | 578 | |
579 | void do_list(char *u) | |
580 | { | |
448a1531 | 581 | aClient *user; |
9cb6f227 | 582 | char *cmd = strtok(NULL, " "); |
583 | ||
448a1531 | 584 | if (!(user = find(u))) |
585 | { | |
586 | log("Fatal Error: Couldn't find %s in the client list", u); | |
587 | return; | |
588 | } | |
589 | else if (isIgnore(user)) | |
590 | { | |
591 | #ifdef DEBUGMODE | |
592 | log("Ignoring %s. Command LIST", user->getNick()); | |
593 | #endif | |
594 | return; | |
595 | } | |
596 | ||
85ce9d3e | 597 | ListNode<aClient> *temp; |
7996e5fd | 598 | bool header = false; |
9cb6f227 | 599 | |
7996e5fd | 600 | for (unsigned long x = 0; x < U_TABLE_SIZE; x++) |
601 | { | |
602 | temp = players[x].First(); | |
603 | if (!players[x].isEmpty()) | |
85ce9d3e | 604 | { |
85ce9d3e | 605 | while(temp) |
606 | { | |
9cb6f227 | 607 | if (!cmd || is_playing(temp->getData())) |
608 | { | |
609 | if (!header) | |
610 | { | |
611 | notice(s_GameServ, u, "Players:"); | |
612 | header = true; | |
613 | } | |
614 | #ifdef P10 | |
615 | notice(s_GameServ, u, "IRC: %s Game: %s", temp->getData()->getRealNick(), | |
616 | temp->getData()->stats->name); | |
617 | #else | |
618 | notice(s_GameServ, u, "IRC: %s Game: %s", temp->getData()->getNick(), | |
619 | temp->getData()->stats->name); | |
620 | #endif | |
621 | } | |
ce61cdfa | 622 | |
85ce9d3e | 623 | temp = temp->Next(); |
624 | } | |
85ce9d3e | 625 | } |
7996e5fd | 626 | } |
627 | if (!header) | |
85ce9d3e | 628 | notice(s_GameServ, u, "No one is playing"); |
7996e5fd | 629 | else |
630 | notice(s_GameServ, u, "End of List"); | |
631 | ||
85ce9d3e | 632 | } |
1af35752 | 633 | |
b0359af9 | 634 | void do_logout(char *u) |
635 | { | |
636 | aClient *user; | |
18b84d11 | 637 | char *name = strtok(NULL, " "); |
638 | ||
b0359af9 | 639 | if (!(user = find(u))) |
640 | { | |
641 | notice(s_GameServ, u, "Fatal error. Cannot find aClient. "\ | |
642 | "Buf: %s LOGOUT", u); | |
643 | log("Could not find aClient Buf: %s LOGOUT", | |
644 | u); | |
18b84d11 | 645 | return; |
b0359af9 | 646 | } |
448a1531 | 647 | else if (isIgnore(user)) |
648 | { | |
649 | #ifdef DEBUGMODE | |
650 | log("Ignoring %s.", user->getNick()); | |
651 | #endif | |
652 | return; | |
653 | } | |
18b84d11 | 654 | |
655 | if (name) | |
6e8ec003 | 656 | { |
18b84d11 | 657 | if (!isAdmin(user)) |
658 | { | |
659 | notice(s_GameServ, u, "You must be a %S admin to use this command!"); | |
660 | } | |
661 | else if (!(user = findplayer(name))) | |
662 | { | |
663 | notice(s_GameServ, u, "Couldn't find a player named %s", name); | |
664 | } | |
665 | else | |
666 | { | |
667 | notice(s_GameServ, u, "Logging out %s", user->stats->name); | |
668 | logout(user); | |
669 | } | |
6e8ec003 | 670 | } |
18b84d11 | 671 | else if (!name) |
b0359af9 | 672 | { |
18b84d11 | 673 | if (!is_playing(user)) |
674 | { | |
675 | notice(s_GameServ, u, "You're not logged in!"); | |
676 | } | |
677 | else if (is_fighting(user)) | |
678 | { | |
679 | notice(s_GameServ, u, "You can't logout while fighting!"); | |
680 | } | |
681 | else | |
682 | { | |
683 | notice(s_GameServ, u, "You have left the fields. You have lived to kill another day!"); | |
684 | logout(user); | |
685 | } | |
b0359af9 | 686 | } |
687 | } | |
3f243b0b | 688 | |
b0359af9 | 689 | void logout(aClient *user) |
690 | { | |
691 | if (is_playing(user)) | |
692 | { | |
693 | ListNode<aClient> *it; | |
694 | aClient *temp; | |
448a1531 | 695 | unsigned long hv = iHASH((unsigned char *) user->stats->name); |
7996e5fd | 696 | it = players[hv].Find(user); |
448a1531 | 697 | |
b0359af9 | 698 | if (!it) |
699 | { | |
700 | notice(s_GameServ, user->getNick(), "Fatal error. Contact "\ | |
701 | "%S Admin. Cannot find you in the players list."); | |
702 | log("Error on logout(). Can't find %s in the players list", | |
703 | #ifdef P10 | |
704 | user->getRealNick() | |
705 | #else | |
706 | user->getNick() | |
707 | #endif | |
708 | ); | |
709 | return; | |
710 | } | |
711 | ||
712 | temp = new aClient; | |
713 | temp->stats = new Player; | |
714 | temp->stats->setData(user->stats); | |
85bcf836 | 715 | user->stats->client = NULL; |
6e8ec003 | 716 | |
717 | if (player_fight(user)) | |
718 | user->stats->battle->stats->battle = NULL; | |
719 | ||
b0359af9 | 720 | delete user->stats; |
721 | user->stats = NULL; | |
85bcf836 | 722 | temp->stats->client = NULL; |
b0359af9 | 723 | #ifdef P10 |
448a1531 | 724 | temp->setRealNick("Not Playing"); |
b0359af9 | 725 | #endif |
448a1531 | 726 | temp->setNick("Not Playing"); |
b0359af9 | 727 | |
728 | it->setNewPtr(temp); | |
729 | #ifdef DEBUGMODE | |
730 | log("Logged out player %s", | |
731 | #ifdef P10 | |
732 | user->getRealNick() | |
733 | #else | |
734 | user->getNick() | |
735 | #endif | |
736 | ); | |
737 | #endif | |
738 | } | |
3f243b0b | 739 | clearPlaying(user); |
b0359af9 | 740 | } |
3f243b0b | 741 | |
85ce9d3e | 742 | void do_register(char *u) |
743 | { | |
e1c41a84 | 744 | char *password, *name; |
40251952 | 745 | aClient *user; |
e1c41a84 | 746 | name = strtok(NULL, " "); |
85ce9d3e | 747 | password = strtok(NULL, " "); |
748 | ||
e3c5fe46 | 749 | static char saltChars[] = "abcdefghijklmnopqrstuvwxyzABCDEFGHIJKLMNOPQRSTUVWXYZ0123456789./"; |
750 | static char salt[3]; | |
751 | ||
752 | salt[0] = saltChars[rand() % strlen(saltChars)]; | |
753 | salt[1] = saltChars[rand() % strlen(saltChars)]; | |
f27a378f | 754 | salt[2] = '\0'; |
e3c5fe46 | 755 | |
e1c41a84 | 756 | if (!name) |
757 | { | |
758 | notice(s_GameServ, u, "SYNTAX: /msg %S REGISTER NAME PASSWORD"); | |
759 | } | |
760 | else if (!password) | |
85ce9d3e | 761 | { |
e1c41a84 | 762 | notice(s_GameServ, u, "SYNTAX: /msg %S REGISTER NAME PASSWORD"); |
85ce9d3e | 763 | } |
03e0a9d8 | 764 | else if ((user = findplayer(name))) |
765 | { | |
766 | notice(s_GameServ, u, "%s is already registered!", name); | |
767 | notice(s_GameServ, u, "Choose another name!"); | |
768 | } | |
448a1531 | 769 | else if (!(user = find(u))) |
770 | { | |
771 | log("Fatal Error: Couldn't find %s in the clients list", u); | |
772 | } | |
773 | else if (isIgnore(user)) | |
774 | { | |
775 | #ifdef DEBUGMODE | |
776 | log("Ignoring %s.", user->getNick()); | |
777 | #endif | |
778 | return; | |
779 | } | |
780 | else | |
85ce9d3e | 781 | { |
3f243b0b | 782 | if (!is_playing(user)) |
85ce9d3e | 783 | { |
ae2685f6 | 784 | ListNode<aClient> *temp; |
85ce9d3e | 785 | user->stats = new Player(user); |
85bcf836 | 786 | user->stats->client = user; // Set the backwards pointer |
ae2685f6 | 787 | user->stats->reset(); // set the user up |
788 | strncpy(user->stats->password, crypt(password, salt), 255); | |
789 | strncpy(user->stats->name, name, 255); | |
448a1531 | 790 | unsigned long hv = iHASH((unsigned char *) name); |
40251952 | 791 | updateTS(user->stats); |
ae2685f6 | 792 | temp = players[hv].insertAtBack_RLN(user); |
793 | temp->setPtr(user); // This is an extra step, but necessary for now | |
794 | ||
c7340cbd | 795 | notice(s_GameServ, u, "Player %s registered with password %s.", user->stats->name, password); |
796 | notice(s_GameServ, u, "Write this password down. If you lose it, there is no way to retrieve it!"); | |
5d04eb42 | 797 | log("Nickname %s registered player %s.", u, user->stats->name); |
3f243b0b | 798 | setPlaying(user); // set the playing flag |
85ce9d3e | 799 | } |
800 | else | |
801 | { | |
802 | notice(s_GameServ, u, "Already registered. Contact a %S admin for help."); | |
803 | } | |
804 | } | |
805 | } | |
806 | ||
807 | void do_identify(char *u) | |
808 | { | |
0a1518fa | 809 | char *password, *name; |
810 | aClient *user, *p; | |
811 | name = strtok(NULL, " "); | |
85ce9d3e | 812 | password = strtok(NULL, " "); |
0a1518fa | 813 | if (!password || !name) |
85ce9d3e | 814 | { |
0a1518fa | 815 | notice(s_GameServ, u, "SYNTAX: /msg %S IDENTIFY NAME PASSWORD"); |
85ce9d3e | 816 | } |
448a1531 | 817 | else if (!(user = find(u))) |
5d04eb42 | 818 | { |
819 | notice(s_GameServ, u, "Fatal error. Cannot find aClient. Buf: %s", strtok(NULL, "")); | |
820 | log("Error: aClient not found: %s", u); | |
821 | } | |
448a1531 | 822 | else if (isIgnore(user)) |
823 | { | |
824 | #ifdef DEBUGMODE | |
825 | log("Ignoring %s.", user->getNick()); | |
826 | #endif | |
827 | return; | |
828 | } | |
0a1518fa | 829 | else if (!(p = findplayer(name)) || !p->stats) |
830 | notice(s_GameServ, u, "Player %s not found", name); | |
b0359af9 | 831 | else if (is_playing(user)) |
832 | { | |
833 | notice(s_GameServ, u, "You are already playing!"); | |
834 | } | |
85bcf836 | 835 | else if (p->stats->client != NULL && !isAdmin(user)) |
1579dfa2 | 836 | { |
837 | notice(s_GameServ, u, "That player has already identified."); | |
1579dfa2 | 838 | } |
20d5d721 | 839 | else if (!check_password(name, password) && !isAdmin(user)) |
85ce9d3e | 840 | { |
0a1518fa | 841 | notice(s_GameServ, u, "Password incorrect"); |
85ce9d3e | 842 | } |
1579dfa2 | 843 | else { |
b0359af9 | 844 | ListNode<aClient> *temp; |
448a1531 | 845 | unsigned long hv = iHASH((unsigned char *) p->stats->name); |
7996e5fd | 846 | temp = players[hv].Find(p); |
b0359af9 | 847 | if (!temp) |
85ce9d3e | 848 | { |
b0359af9 | 849 | notice(s_GameServ, u, "Fatal error. Contact %S Admin. Buf: %s", |
850 | strtok(NULL, "")); | |
851 | return; | |
85ce9d3e | 852 | } |
b0359af9 | 853 | user->stats = new Player(p->stats->name); |
854 | #ifdef DEBUGMODE | |
855 | log("Setting data for identified"); | |
856 | #endif | |
0b6098d5 | 857 | user->stats->setData(p->stats); |
448a1531 | 858 | user->stats->client = user; |
40251952 | 859 | updateTS(user->stats); |
860 | ||
b0359af9 | 861 | |
862 | #ifdef DEBUGMODE | |
448a1531 | 863 | log("Player %s IRC: %s Identified", user->stats->name, |
864 | user->getNick()); | |
b0359af9 | 865 | #endif |
866 | ||
3f243b0b | 867 | setPlaying(user); // set the playing flag |
868 | ||
b0359af9 | 869 | temp->setPtr(user); |
870 | notice(s_GameServ, u, "Password Accepted. Identified."); | |
85ce9d3e | 871 | } |
872 | } | |
873 | ||
874 | void do_stats(char *u) | |
875 | { | |
876 | char *nick; | |
73c71976 | 877 | aClient *user; |
85ce9d3e | 878 | |
879 | nick = strtok(NULL, " "); | |
85ce9d3e | 880 | |
448a1531 | 881 | if (!(user = find(u))) |
73c71976 | 882 | { |
448a1531 | 883 | log("Fatal Error: %s not found in client list", u); |
884 | return; | |
885 | } | |
886 | else if (isIgnore(user)) | |
887 | { | |
888 | #ifdef DEBUGMODE | |
889 | log("Ignoring %s.", user->getNick()); | |
890 | #endif | |
891 | return; | |
892 | } | |
893 | else if (!nick) | |
894 | { | |
895 | if (!is_playing(user)) | |
73c71976 | 896 | { |
897 | notice(s_GameServ, u, "You're not playing, so you have no stats!"); | |
898 | return; | |
899 | } | |
900 | else | |
40251952 | 901 | { |
902 | updateTS(user->stats); | |
73c71976 | 903 | showstats(u, user->stats->name); |
40251952 | 904 | } |
73c71976 | 905 | } |
85ce9d3e | 906 | else |
907 | showstats(u, nick); | |
908 | } | |
448a1531 | 909 | |
ad7dfaa0 | 910 | void init_masters() |
911 | { | |
5d04eb42 | 912 | #ifdef DEBUGMODE |
913 | log("Calling delete_masters()"); | |
914 | #endif | |
915 | ||
ab4f4ec0 | 916 | delete_masters(); |
c8ada07e | 917 | |
5d04eb42 | 918 | #ifdef DEBUGMODE |
919 | log("Initializing masters"); | |
920 | #endif | |
921 | ||
c8ada07e | 922 | for (int x = 0; x < LEVELS; x++) |
923 | masters[x] = new Monster; | |
924 | ||
925 | strcpy(masters[0]->name, "Old Bones"); | |
926 | strcpy(masters[0]->weapon, "Dull Sword Cane"); | |
6d053d90 | 927 | masters[0]->strength = 30; |
c8ada07e | 928 | masters[0]->gold = 0; |
929 | masters[0]->exp = 0; | |
6d053d90 | 930 | masters[0]->maxhp = 35; |
931 | masters[0]->hp = 35; | |
c8ada07e | 932 | strcpy(masters[0]->death, "You have done well my student, but the road is long. Use your new strength with humility and honor as you progress in levels!"); |
e282e9d2 | 933 | |
c8ada07e | 934 | strcpy(masters[1]->name, "Master Chang"); |
935 | strcpy(masters[1]->weapon, "Nanchaku"); | |
6d053d90 | 936 | masters[1]->strength = 45; |
c8ada07e | 937 | masters[1]->gold = 0; |
938 | masters[1]->exp = 0; | |
6d053d90 | 939 | masters[1]->maxhp = 51; |
940 | masters[1]->hp = 51; | |
c8ada07e | 941 | strcpy(masters[1]->death, "You try to make out what Master Chang is saying, but the only thing you catch is something about a grasshopper."); |
942 | ||
943 | strcpy(masters[2]->name, "Chuck Norris"); | |
944 | strcpy(masters[2]->weapon, "Ranger Kick"); | |
6d053d90 | 945 | masters[2]->strength = 83; |
c8ada07e | 946 | masters[2]->gold = 0; |
947 | masters[2]->exp = 0; | |
6d053d90 | 948 | masters[2]->maxhp = 100; |
949 | masters[2]->hp = 100; | |
c8ada07e | 950 | strcpy(masters[2]->death, "Be strong, and keep your goals in site. Drink milk, and don't do drugs. One day you may be fighting next to me as a Texas Ranger YEEHAW!"); |
951 | ||
952 | ||
953 | strcpy(masters[3]->name, "Mr. Miagi"); | |
954 | strcpy(masters[3]->weapon, "Petrified Bonsai"); | |
6d053d90 | 955 | masters[3]->strength = 159; |
c8ada07e | 956 | masters[3]->gold = 0; |
957 | masters[3]->exp = 0; | |
6d053d90 | 958 | masters[3]->maxhp = 165; |
959 | masters[3]->hp = 165; | |
c8ada07e | 960 | strcpy(masters[3]->death, "Skill comes from repeating the correct but seemingly mundane actions. Wax ON, wax OFF!"); |
961 | ||
962 | strcpy(masters[4]->name, "Jackie Chan"); | |
e282e9d2 | 963 | strcpy(masters[4]->weapon, "Kung Fu Kick"); |
6d053d90 | 964 | masters[4]->strength = 260; |
c8ada07e | 965 | masters[4]->gold = 0; |
966 | masters[4]->exp = 0; | |
6d053d90 | 967 | masters[4]->maxhp = 232; |
968 | masters[4]->hp = 232; | |
c8ada07e | 969 | strcpy(masters[4]->death, "I like to let people talk who like to talk... it's easier to find out how full of it they really are!"); |
970 | ||
971 | strcpy(masters[5]->name, "Jet Li"); | |
972 | strcpy(masters[5]->weapon, "Motorcycle"); | |
6d053d90 | 973 | masters[5]->strength = 325; |
c8ada07e | 974 | masters[5]->gold = 0; |
975 | masters[5]->exp = 0; | |
6d053d90 | 976 | masters[5]->maxhp = 504; |
977 | masters[5]->hp = 504; | |
c8ada07e | 978 | strcpy(masters[5]->death, "Failure is a fuel for excuses. It's the doing the do, that makes the making."); |
979 | ||
980 | ||
981 | strcpy(masters[6]->name, "Muhammad Ali"); | |
982 | strcpy(masters[6]->weapon, "Quick Jab"); | |
6d053d90 | 983 | masters[6]->strength = 380; |
c8ada07e | 984 | masters[6]->gold = 0; |
985 | masters[6]->exp = 0; | |
6d053d90 | 986 | masters[6]->maxhp = 1078; |
987 | masters[6]->hp = 1078; | |
c8ada07e | 988 | strcpy(masters[6]->death, "It's just a job. Grass grows, birds fly, waves pound the sand. I beat people up."); |
989 | ||
990 | strcpy(masters[7]->name, "Li Mu Bai"); | |
991 | strcpy(masters[7]->weapon, "Green Destiny"); | |
6d053d90 | 992 | masters[7]->strength = 462; |
c8ada07e | 993 | masters[7]->gold = 0; |
994 | masters[7]->exp = 0; | |
6d053d90 | 995 | masters[7]->maxhp = 2207; |
996 | masters[7]->hp = 2207; | |
c8ada07e | 997 | strcpy(masters[7]->death, "No growth without resistance. No action without reaction. No desire without restraint."); |
998 | ||
999 | ||
1000 | strcpy(masters[8]->name, "Jimmy Wang Yu"); | |
1001 | strcpy(masters[8]->weapon, "Flying Guillotine"); | |
6d053d90 | 1002 | masters[8]->strength = 511; |
c8ada07e | 1003 | masters[8]->gold = 0; |
1004 | masters[8]->exp = 0; | |
6d053d90 | 1005 | masters[8]->maxhp = 2780; |
1006 | masters[8]->hp = 2780; | |
c8ada07e | 1007 | strcpy(masters[8]->death, "You have beaten the one armed boxer. Proceed with caution!"); |
1008 | ||
1009 | strcpy(masters[9]->name, "Wong Fei Hung"); | |
1010 | strcpy(masters[9]->weapon, "Drunken Boxing"); | |
6d053d90 | 1011 | masters[9]->strength = 618; |
c8ada07e | 1012 | masters[9]->gold = 0; |
1013 | masters[9]->exp = 0; | |
6d053d90 | 1014 | masters[9]->maxhp = 3046; |
1015 | masters[9]->hp = 3046; | |
e282e9d2 | 1016 | strcpy(masters[9]->death, "Hiccup! Monkey drinks master's wine!"); |
c8ada07e | 1017 | |
1018 | strcpy(masters[10]->name, "Bruce Lee"); | |
1019 | strcpy(masters[10]->weapon, "Fists of fury"); | |
6d053d90 | 1020 | masters[10]->strength = 725; |
c8ada07e | 1021 | masters[10]->gold = 0; |
1022 | masters[10]->exp = 0; | |
6d053d90 | 1023 | masters[10]->maxhp = 3988; |
1024 | masters[10]->hp = 3988; | |
c8ada07e | 1025 | strcpy(masters[10]->death, "You must learn to concentrate. It is like a finger pointing away to the moon... DONT concentrate on the finger, or you will miss all the heavenly glory."); |
ad7dfaa0 | 1026 | } |
85ce9d3e | 1027 | |
1028 | void init_monsters() | |
1029 | { | |
5d04eb42 | 1030 | #ifdef DEBUGMODE |
1031 | log("Calling delete_monsters"); | |
1032 | #endif | |
1033 | ||
c8ada07e | 1034 | delete_monsters(); |
5d04eb42 | 1035 | |
c8ada07e | 1036 | for (int x = 0; x < LEVELS; x++) |
1037 | for (int y = 0; y < MONSTERS; y++) | |
1038 | monsters[x][y] = new Monster(); | |
c8ada07e | 1039 | } |
1040 | ||
1041 | void delete_monsters() | |
1042 | { | |
1043 | for (int x = 0; x < LEVELS; x++) | |
1044 | for (int y = 0; y < MONSTERS; y++) | |
1045 | if (monsters[x][y]) | |
1046 | delete monsters[x][y]; | |
1047 | } | |
1048 | ||
1049 | void delete_masters() | |
1050 | { | |
1051 | for (int x = 0; x < LEVELS; x++) | |
1052 | if (masters[x]) | |
1053 | delete masters[x]; | |
85ce9d3e | 1054 | } |
1055 | ||
1056 | void display_monster(char *u) | |
1057 | { | |
1058 | if (is_playing(u)) | |
1059 | { | |
1060 | aClient *user = find(u); | |
1061 | Player *ni = user->stats; | |
1062 | ||
1063 | notice(s_GameServ, u, "Your Hitpoints: \ 2%d\ 2", ni->hp); | |
1064 | notice(s_GameServ, u, "%s's Hitpoints: \ 2%d\ 2", ni->fight->name, ni->fight->hp); | |
1065 | notice(s_GameServ, u, "Here are your commands:"); | |
1066 | notice(s_GameServ, u, "/msg %S attack"); | |
1067 | notice(s_GameServ, u, "/msg %S run"); | |
1068 | notice(s_GameServ, u, "What will you do?"); | |
1069 | } | |
1070 | } | |
1071 | ||
1072 | void display_players(char *u) | |
1073 | { | |
85bcf836 | 1074 | aClient *user; |
1075 | if (!(user = find(u))) | |
85ce9d3e | 1076 | { |
85bcf836 | 1077 | log("Fatal error in display_players(): Couldn't find %s", u); |
83cf716f | 1078 | } |
85bcf836 | 1079 | else |
1080 | display_players(user); | |
83cf716f | 1081 | } |
85bcf836 | 1082 | |
83cf716f | 1083 | void display_players(aClient *user) |
1084 | { | |
1085 | char *u = user->getNick(); | |
1086 | if (is_playing(user) && player_fight(user)) | |
1087 | { | |
1088 | aClient *battle = user->stats->battle; | |
1089 | notice(s_GameServ, u, "Your Hitpoints: \ 2%d\ 2", user->stats->hp); | |
ce61cdfa | 1090 | notice(s_GameServ, u, "%s's Hitpoints: \ 2%d\ 2", battle->stats->name, battle->stats->hp); |
83cf716f | 1091 | notice(s_GameServ, u, "Here are your commands:"); |
1092 | notice(s_GameServ, u, "/msg %S attack"); | |
1093 | notice(s_GameServ, u, "/msg %S run"); | |
85ce9d3e | 1094 | notice(s_GameServ, u, "What will you do?"); |
1095 | } | |
1096 | } | |
1097 | ||
1098 | ||
1099 | bool is_playing(char *u) | |
1100 | { | |
1101 | aClient *user; | |
1102 | if (!(user = find(u))) | |
85ce9d3e | 1103 | return false; |
85ce9d3e | 1104 | else |
40251952 | 1105 | return is_playing(user); |
85ce9d3e | 1106 | } |
1107 | ||
1af35752 | 1108 | bool is_playing(aClient *user) |
1109 | { | |
03a4bdbb | 1110 | if (user->stats == NULL) |
f1ab3b7c | 1111 | { |
03a4bdbb | 1112 | return false; |
f1ab3b7c | 1113 | } |
03a4bdbb | 1114 | else if (user->stats->client == NULL) |
f1ab3b7c | 1115 | { |
03a4bdbb | 1116 | return false; |
f1ab3b7c | 1117 | } |
3f243b0b | 1118 | else if (!FL_is_playing(user)) |
1119 | { | |
1120 | return false; | |
1121 | } | |
03a4bdbb | 1122 | else |
1123 | return true; | |
1af35752 | 1124 | } |
1125 | ||
85ce9d3e | 1126 | bool is_fighting(char *u) |
1127 | { | |
1128 | aClient *user; | |
1129 | ||
1130 | if (!(user = find(u))) | |
85ce9d3e | 1131 | return false; |
85ce9d3e | 1132 | else |
40251952 | 1133 | return is_fighting(user); |
85ce9d3e | 1134 | } |
40251952 | 1135 | |
1af35752 | 1136 | bool is_fighting(aClient *user) |
1137 | { | |
1138 | if (!is_playing(user)) | |
1139 | return false; | |
1140 | else | |
448a1531 | 1141 | return player_fight(user) || master_fight(user) || user->stats->fight != NULL; |
1af35752 | 1142 | } |
85ce9d3e | 1143 | |
1144 | bool player_fight(char *u) | |
1145 | { | |
1146 | aClient *user; | |
1147 | ||
1148 | if (!(user = find(u))) | |
1149 | return false; | |
40251952 | 1150 | else |
1151 | return player_fight(user); | |
85ce9d3e | 1152 | } |
448a1531 | 1153 | |
1af35752 | 1154 | bool player_fight(aClient *user) |
1155 | { | |
448a1531 | 1156 | if (!is_playing(user)) |
1af35752 | 1157 | return false; |
a51f0dcd | 1158 | else if (user->stats->battle != NULL) |
1159 | { | |
1160 | return user->stats->battle->stats != NULL; | |
1161 | } | |
1162 | return false; | |
1af35752 | 1163 | } |
85ce9d3e | 1164 | |
1165 | bool master_fight(char *u) | |
1166 | { | |
1167 | aClient *user; | |
1168 | ||
1169 | if (!(user = find(u))) | |
1170 | return false; | |
85ce9d3e | 1171 | else |
40251952 | 1172 | return master_fight(user); |
85ce9d3e | 1173 | } |
40251952 | 1174 | |
1af35752 | 1175 | bool master_fight(aClient *user) |
85ce9d3e | 1176 | { |
1af35752 | 1177 | if (!is_playing(user)) |
1178 | return false; | |
1179 | else | |
1180 | return user->stats->master != NULL; | |
85ce9d3e | 1181 | } |
1182 | ||
1183 | void do_fight(char *u) | |
1184 | { | |
1185 | aClient *ni, *battle; | |
1186 | ||
1187 | char *nick = strtok(NULL, " "); | |
1188 | ||
1189 | if (!nick) | |
1190 | { | |
1191 | notice(s_GameServ, u, "SYNTAX: /msg %S FIGHT PLAYER"); | |
40251952 | 1192 | return; |
85ce9d3e | 1193 | } |
1194 | else if (!(ni = find(u))) | |
1195 | { | |
1af35752 | 1196 | notice(s_GameServ, u, "Fatal error. Contact a(n) %S admin. buf: %s", strtok(NULL, "")); |
40251952 | 1197 | return; |
85ce9d3e | 1198 | } |
448a1531 | 1199 | else if (isIgnore(ni)) |
1200 | { | |
1201 | #ifdef DEBUGMODE | |
1202 | log("Ignoring %s.", ni->getNick()); | |
1203 | #endif | |
1204 | return; | |
1205 | } | |
71098075 | 1206 | else if (!is_playing(ni)) |
85ce9d3e | 1207 | { |
71098075 | 1208 | notice(s_GameServ, u, "You are not playing!"); |
40251952 | 1209 | return; |
85ce9d3e | 1210 | } |
40251952 | 1211 | |
1212 | updateTS(ni->stats); | |
1213 | ||
1214 | if (ni->stats->player_fights <= 0) | |
3348c24e | 1215 | { |
1216 | ni->stats->player_fights = 0; // just to be safe | |
1217 | notice(s_GameServ, u, "You are out of player fights for the "\ | |
1218 | "day. You have to wait until tomorrow!"); | |
1219 | } | |
71098075 | 1220 | else if (!(battle = findplayer(nick))) |
b0359af9 | 1221 | { |
1222 | notice(s_GameServ, u, "Player %s not found!", nick); | |
1223 | } | |
448a1531 | 1224 | else if (!isAlive(ni->stats)) |
1225 | { | |
1226 | notice(s_GameServ, u, "You are dead. Wait until tomorrow to fight others!"); | |
1227 | } | |
b0359af9 | 1228 | else if (!is_playing(battle)) |
85ce9d3e | 1229 | { |
71098075 | 1230 | notice(s_GameServ, u, "You can't attack %s while they aren't playing!", nick); |
85ce9d3e | 1231 | } |
b478c0df | 1232 | |
1233 | /* offline fighting not available yet | |
1234 | else if (!(fight = finduser(nick))) | |
1235 | { | |
1236 | ni->stats->battle = battle; | |
1237 | battle->battle = ni; | |
1238 | setYourTurn(ni->stats); | |
1239 | clearYourTurn(battle->stats); | |
1240 | ||
1241 | notice(s_GameServ, u, "You decide to fight %s while they're "\ | |
1242 | "not in the realm!", | |
1243 | battle->stats->name); | |
1244 | display_players(u); | |
1245 | } | |
1246 | */ | |
b0359af9 | 1247 | else if (stricmp(ni->stats->name, battle->stats->name) == 0) |
1248 | { | |
1249 | notice(s_GameServ, u, "Are you trying to commit suicide!?"); | |
1af35752 | 1250 | } |
da5cf17a | 1251 | else if (!isAlive(battle->stats)) |
1252 | { | |
1253 | notice(s_GameServ, u, "They are dead. Cannot fight dead players!"); | |
da5cf17a | 1254 | } |
1902338e | 1255 | else if (player_fight(battle)) |
1256 | { | |
1257 | notice(s_GameServ, u, "%s is fighting %s already!", battle->stats->name, battle->stats->battle->stats->name); | |
1902338e | 1258 | } |
448a1531 | 1259 | else if (master_fight(battle)) |
1260 | { | |
1261 | notice(s_GameServ, u, "%s is fighting their master!", battle->stats->name); | |
1262 | } | |
1902338e | 1263 | else if (is_fighting(battle)) |
1264 | { | |
1265 | notice(s_GameServ, u, "%s is fighting %s already!", battle->stats->name, battle->stats->fight->name); | |
1902338e | 1266 | } |
8450c018 | 1267 | else if (ni->stats->level - battle->stats->level > maxbfightdistance) |
1268 | { | |
1269 | // You can't fight someone below you by more than X level(s) | |
1270 | // level 12 can fight level (12 - X) but not < (12 - X) | |
1271 | notice(s_GameServ, u, "You may not fight %s. You're too strong!", | |
ae2685f6 | 1272 | battle->stats->name); |
8450c018 | 1273 | } |
1274 | else if (battle->stats->level - ni->stats->level > maxafightdistance) | |
1275 | { | |
1276 | // You can't fight someone above you by more than X level(S) | |
1277 | // level 1 can fight level (1 + X), but not > (1 + X) | |
1278 | notice(s_GameServ, u, "%s, do you really have a death wish? Try the forest you "\ | |
1279 | "weakling!", ni->stats->name); | |
8450c018 | 1280 | } |
b0359af9 | 1281 | else |
85ce9d3e | 1282 | { |
1283 | // Set your battle pointer to the other player | |
1284 | ni->stats->battle = battle; | |
1285 | ||
1286 | // Set the other player's battle pointer to you | |
448a1531 | 1287 | ni->stats->battle->stats->battle = ni; |
85ce9d3e | 1288 | |
1289 | // The initiator gets the first move (perhaps this should be 50/50) | |
ee38284f | 1290 | setYourTurn(ni->stats); |
1291 | clearYourTurn(battle->stats); | |
85ce9d3e | 1292 | |
1293 | // Initiate Battle sequence! | |
b0359af9 | 1294 | ni->stats->player_fights -= 1; |
f2072f1a | 1295 | |
ce61cdfa | 1296 | notice(s_GameServ, u, "You challenge %s to an online duel!", battle->stats->name); |
1297 | notice(s_GameServ, battle->getNick(), "%s has challenged you to an online duel!", ni->stats->name); | |
71098075 | 1298 | notice(s_GameServ, battle->getNick(), "%s gets to go first "\ |
1299 | "because they initiated!", ni->stats->name); | |
ce61cdfa | 1300 | notice(s_GameServ, battle->getNick(), "Please wait while %s decides what to do.", ni->stats->name); |
85bcf836 | 1301 | display_players(ni); |
85ce9d3e | 1302 | } |
1303 | } | |
40251952 | 1304 | |
83cf716f | 1305 | void do_use(char *u) |
1306 | { | |
1307 | aClient *user; | |
1308 | Pouch *p; | |
1309 | ||
1310 | char *item = strtok(NULL, " "); | |
1311 | ||
1312 | if (!item) | |
1313 | { | |
1314 | notice(s_GameServ, u, "SYNTAX: USE ITEM"); | |
1315 | notice(s_GameServ, u, "Type /msg %S HELP USE for more information."); | |
1316 | return; | |
1317 | } | |
1318 | else if (!(user = find(u))) | |
1319 | { | |
1320 | notice(s_GameServ, u, "Fatal Error in do_use. Contact a(n) %S Admin"); | |
1321 | return; | |
1322 | } | |
448a1531 | 1323 | else if (isIgnore(user)) |
1324 | { | |
1325 | #ifdef DEBUGMODE | |
1326 | log("Ignoring %s.", user->getNick()); | |
1327 | #endif | |
1328 | return; | |
1329 | } | |
83cf716f | 1330 | else if (!is_playing(user)) |
1331 | { | |
1332 | notice(s_GameServ, u, "You must be playing to use items!"); | |
1333 | return; | |
1334 | } | |
1335 | ||
40251952 | 1336 | updateTS(user->stats); |
1337 | ||
83cf716f | 1338 | p = &user->stats->inventory; |
1339 | ||
1340 | if (stricmp(item, "HEALTH") == 0) | |
1341 | { | |
1342 | if (p->Healing() <= 0) | |
1343 | { | |
1344 | notice(s_GameServ, u, "You are out of Health Potions!"); | |
1345 | return; | |
1346 | } | |
1347 | int oldhealth = user->stats->hp; | |
1348 | notice(s_GameServ, u, "You hastiliy gulp down the flask of cool life-giving waters."); | |
1349 | notice(s_GameServ, u, "Rejuvination spreads throughout your body."); | |
1350 | user->stats->hp += (10 * user->stats->level) + (rand() % 10) * user->stats->level; | |
1351 | notice(s_GameServ, u, "You gain %d HP!", user->stats->hp - oldhealth); | |
1352 | p->decHealing(); | |
1353 | } | |
1354 | else if (stricmp(item, "STRENGTH") == 0) | |
1355 | { | |
1356 | if (p->Strength() <= 0) | |
1357 | { | |
1358 | notice(s_GameServ, u, "You are out of Strength Potions!"); | |
1359 | return; | |
1360 | } | |
1361 | int oldstrength = user->stats->strength; | |
1362 | notice(s_GameServ, u, "As you grip the flask containing pure power, you feel adrenaline coarse through your veins!"); | |
1363 | notice(s_GameServ, u, "In one swallow you drink the potion and feel your muscle fibers bulging andgrowing!"); | |
ae2685f6 | 1364 | user->stats->strength += 1 + (rand() % 10 >= 8 ? 1 : 0); // 1-2 |
83cf716f | 1365 | notice(s_GameServ, u, "You gain %d Strength points!", user->stats->strength - oldstrength); |
1366 | p->decStrength(); | |
1367 | } | |
1368 | else if (stricmp(item, "DEFENSE") == 0) | |
1369 | { | |
1370 | if (p->Defense() <= 0) | |
1371 | { | |
1372 | notice(s_GameServ, u, "You are out of Defense Potions!"); | |
1373 | return; | |
1374 | } | |
8c734eb9 | 1375 | int olddefense = user->stats->defense; |
83cf716f | 1376 | notice(s_GameServ, u, "You drink the foul tasting viscous liquid while pinching your nose in disgust."); |
1377 | notice(s_GameServ, u, "It tasted bad, but you feel like you are unbeatable!"); | |
ae2685f6 | 1378 | user->stats->defense += 1 + (rand() % 10 >= 8 ? 1 : 0); // 1-2 |
83cf716f | 1379 | notice(s_GameServ, u, "You gain %d Defense points!", user->stats->defense - olddefense); |
1380 | p->decDefense(); | |
1381 | } | |
8c734eb9 | 1382 | else if (stricmp(item, "HP") == 0) |
1383 | { | |
1384 | if (p->HP() <= 0) | |
1385 | { | |
1386 | notice(s_GameServ, u, "You are out of HP Potions!"); | |
1387 | return; | |
1388 | } | |
1389 | int oldHP = user->stats->maxhp; | |
1390 | notice(s_GameServ, u, "You feel your life growing longer as you drink the green glowing liquid."); | |
4e64da60 | 1391 | user->stats->maxhp += 2 + |
1392 | (rand() % 100 > 70 ? (rand() % 7) : (rand() % 2) ); | |
ae2685f6 | 1393 | |
8c734eb9 | 1394 | notice(s_GameServ, u, "You gain %d Maximum hit points!", user->stats->maxhp - oldHP); |
1395 | p->decHP(); | |
1396 | } | |
ee38284f | 1397 | else |
1398 | { | |
1399 | notice(s_GameServ, u, "SYNTAX: /msg %S USE {HEALTH | STRENGTH | DEFENSE}"); | |
1400 | return; | |
1401 | } | |
83cf716f | 1402 | |
1403 | end_turn(user); // If they're fighting, end their turn | |
1404 | } | |
c8ada07e | 1405 | void do_run(char *u) |
1406 | { | |
1407 | aClient *user; | |
28f552b8 | 1408 | Player *p, *p2 = NULL; |
85ce9d3e | 1409 | |
c8ada07e | 1410 | if (!(user = find(u))) |
1411 | { | |
1412 | notice(s_GameServ, u, "Couldn't find you. Error. Contact a %S admin"); | |
1413 | return; | |
1414 | } | |
448a1531 | 1415 | else if (isIgnore(user)) |
1416 | { | |
1417 | #ifdef DEBUGMODE | |
1418 | log("Ignoring %s.", user->getNick()); | |
1419 | #endif | |
1420 | return; | |
1421 | } | |
bb668fcf | 1422 | else if (!is_playing(user)) |
1423 | { | |
adaf4cdb | 1424 | notice(s_GameServ, u, "You must be playing to run!"); |
bb668fcf | 1425 | return; |
1426 | } | |
1427 | ||
40251952 | 1428 | updateTS(user->stats); |
c8ada07e | 1429 | p = user->stats; |
1430 | ||
1431 | if (p->battle) | |
1432 | p2 = p->battle->stats; | |
1433 | ||
1af35752 | 1434 | if (!is_fighting(user)) |
c8ada07e | 1435 | notice(s_GameServ, u, "You run in place... try fighting next time."); |
1af35752 | 1436 | else if (!player_fight(user) && !master_fight(user)) |
c8ada07e | 1437 | { |
1438 | notice(s_GameServ, u, "You run away from \ 2%s\ 2 like a little baby!", p->fight->name); | |
1439 | delete p->fight; | |
1440 | p->fight = NULL; | |
1441 | } | |
ee38284f | 1442 | else if (player_fight(user) && isYourTurn(p)) |
c8ada07e | 1443 | { |
1444 | notice(s_GameServ, u, "You run away from \ 2%s\ 2 like a little baby!", p2->name); | |
1445 | notice(s_GameServ, p->battle->getNick(), "\ 2%s\ 2 ran away from you like a little baby!", p->name); | |
1446 | p2->battle = NULL; | |
1447 | } | |
ee38284f | 1448 | else if (player_fight(user) && !isYourTurn(p)) |
c8ada07e | 1449 | { |
1450 | notice(s_GameServ, u, "It is not your turn. Please wait until \ 2%s\ 2 decides what to do.", p2->name); | |
1451 | } | |
1af35752 | 1452 | else if (master_fight(user)) |
c8ada07e | 1453 | { |
1454 | notice(s_GameServ, u, "You cannot run from \ 2%s\ 2! FIGHT!", p->master->name); | |
1455 | } | |
1456 | p->battle = NULL; | |
1457 | } | |
83cf716f | 1458 | |
1459 | void end_turn(aClient *user) | |
1460 | { | |
1461 | char *nick, *u = user->getNick(); | |
1462 | Monster *fight; | |
1463 | aClient *battle; | |
1464 | int mhit; | |
1465 | ||
1466 | nick = new char[strlen(user->getNick()) + 1]; | |
1467 | ||
1468 | if (!user || !is_playing(user) || !is_fighting(user)) | |
1469 | goto endturn; | |
1470 | ||
1471 | if (!player_fight(user) && !master_fight(user)) | |
1472 | fight = user->stats->fight; | |
1473 | else | |
1474 | fight = user->stats->master; | |
1475 | battle = user->stats->battle; | |
1476 | ||
1477 | if (!player_fight(user)) | |
1478 | { | |
1479 | // Opponent's Hit | |
1480 | mhit = (fight->strength / 2) + | |
1481 | (rand() % (fight->strength / 2) - (user->stats->defense + | |
1482 | arbonus[user->stats->armor])); | |
1483 | } | |
1484 | else | |
1485 | { | |
1486 | // Opponent's Hit | |
1487 | mhit = (((battle->stats->strength + webonus[battle->stats->weapon]) / 2) + | |
1488 | (rand() % ((battle->stats->strength + webonus[battle->stats->weapon])) / 2) - | |
1489 | (user->stats->defense + arbonus[user->stats->armor])); | |
1490 | } | |
1491 | if (!player_fight(user)) | |
1492 | { | |
1493 | ||
1494 | if (mhit > 0) | |
1495 | { | |
1496 | notice(s_GameServ, u, "\1f%s\1f attacks with their \1f%s\1f for \ 2%d\ 2 damage!", | |
1497 | fight->name, fight->weapon, mhit); | |
1498 | } | |
1499 | else if (mhit <= 0) | |
1500 | notice(s_GameServ, u, "%s completely misses you!", fight->name); | |
1501 | ||
1502 | if (mhit >= user->stats->hp) | |
1503 | { | |
1504 | if (!master_fight(user)) | |
1505 | { | |
1506 | notice(s_GameServ, u, "You have been \ 2\1fkilled\1f\ 2 by %s!", fight->name); | |
1507 | notice(s_GameServ, u, "You lose all gold on hand and lose 10 percent "\ | |
1508 | "of your experience!"); | |
1509 | user->stats->gold = 0; | |
1510 | user->stats->exp -= (long int)(user->stats->exp * .10); | |
b478c0df | 1511 | user->stats->hp = 0; |
83cf716f | 1512 | user->stats->fight = NULL; |
ee38284f | 1513 | clearAlive(user->stats); |
83cf716f | 1514 | goto endturn; |
1515 | } | |
1516 | else | |
1517 | { | |
1518 | notice(s_GameServ, u, "%s has bested you! You will have to wait "\ | |
1519 | "until tomorrow to try again", user->stats->master->name); | |
1520 | user->stats->fight = NULL; | |
1521 | user->stats->master = NULL; | |
1522 | goto endturn; | |
1523 | } | |
1524 | } | |
1525 | else | |
1526 | { | |
1527 | if (mhit > 0) | |
1528 | user->stats->hp -= mhit; | |
1529 | display_monster(u); | |
1530 | goto endturn; | |
1531 | } | |
1532 | } | |
1533 | else | |
1534 | { | |
ee38284f | 1535 | clearYourTurn(user->stats); |
1536 | setYourTurn(battle->stats); | |
83cf716f | 1537 | display_players(battle); |
1538 | } | |
1539 | endturn: | |
1540 | delete nick; | |
1541 | } | |
1542 | ||
85ce9d3e | 1543 | void do_attack(char *u) |
1544 | { | |
1545 | int hit, mhit; | |
1546 | aClient *ni, *battle; // The player and perhaps the player they're fighting | |
1547 | Monster *fight; // The monster they may be fighting | |
1548 | ||
1549 | if (!(ni = find(u))) | |
83cf716f | 1550 | { |
1551 | notice(s_GameServ, u, "Fatal error in do_attack. Contact a(n) %S admin for help."); | |
1552 | return; | |
1553 | } | |
448a1531 | 1554 | else if (isIgnore(ni)) |
1555 | { | |
1556 | #ifdef DEBUGMODE | |
1557 | log("Ignoring %s.", ni->getNick()); | |
1558 | #endif | |
1559 | return; | |
1560 | } | |
83cf716f | 1561 | else if (!is_playing(ni)) |
85ce9d3e | 1562 | { |
1563 | notice(s_GameServ, u, "You're not playing!"); | |
1564 | return; | |
1565 | } | |
83cf716f | 1566 | else if (!is_fighting(ni)) |
85ce9d3e | 1567 | { |
1568 | notice(s_GameServ, u, "You're not in battle!"); | |
1569 | return; | |
1570 | } | |
1571 | else | |
1572 | { | |
1573 | if (!ni->stats->master) // This is not a master fight | |
1574 | fight = ni->stats->fight; // Monster Could be NULL | |
1575 | else // This IS a master fight | |
1576 | fight = ni->stats->master; // Master Could be NULL | |
1577 | ||
1578 | battle = ni->stats->battle; // Player Could be NULL | |
1579 | ||
1580 | // One has to be !NULL based on the previous else if | |
1581 | // We wouldn't be here if they were all NULL | |
1582 | } | |
40251952 | 1583 | updateTS(ni->stats); |
85ce9d3e | 1584 | |
1af35752 | 1585 | if (!player_fight(ni)) |
85ce9d3e | 1586 | { |
1587 | // Player's Hit | |
1588 | hit = ((ni->stats->strength + webonus[ni->stats->weapon]) / 2) + | |
1589 | (rand() % ((ni->stats->strength + webonus[ni->stats->weapon]) / 2)); | |
1590 | ||
1591 | // Opponent's Hit | |
1592 | mhit = (fight->strength / 2) + | |
1593 | (rand() % (fight->strength / 2) - (ni->stats->defense + | |
1594 | arbonus[ni->stats->armor])); | |
1595 | } | |
1596 | else | |
1597 | { | |
1598 | // Opponent's Hit | |
1599 | mhit = (((battle->stats->strength + webonus[battle->stats->weapon]) / 2) + | |
1600 | (rand() % ((battle->stats->strength + webonus[battle->stats->weapon])) / 2) - | |
1601 | (ni->stats->defense + arbonus[ni->stats->armor])); | |
1602 | ||
1603 | // Player's Hit | |
1604 | hit = (((ni->stats->strength + webonus[ni->stats->weapon]) / 2) + | |
1605 | (rand() % ((ni->stats->strength + webonus[ni->stats->weapon])) / 2) - | |
1606 | (battle->stats->defense + arbonus[battle->stats->armor])); | |
1607 | } | |
1608 | ||
1af35752 | 1609 | if (!player_fight(ni)) |
85ce9d3e | 1610 | { |
1611 | if (hit > 0) | |
1612 | notice(s_GameServ, u, "You attack \1f%s\1f for \ 2%d\ 2 points!", fight->name, hit); | |
1613 | else | |
1614 | notice(s_GameServ, u, "You miss \1f%s\1f completely!", fight->name); | |
1615 | ||
1616 | if (hit >= fight->hp) | |
1617 | { | |
1af35752 | 1618 | if (master_fight(ni)) |
85ce9d3e | 1619 | notice(s_GameServ, u, "You have bested %s!", fight->name); |
1620 | else | |
1621 | notice(s_GameServ, u, "You have killed \ 2%s\ 2!", fight->name); | |
1622 | ||
1623 | notice(s_GameServ, u, "%s", fight->death); | |
1624 | notice(s_GameServ, u, "You recieve \ 2%d\ 2 experience and \ 2%d\ 2 gold!", | |
1625 | fight->exp, fight->gold); | |
1626 | ||
1627 | // If your new experience (or gold) will be greater than 2 billion, | |
1628 | // then set your exp to 2bil. (2 billion max)... otherwise add them. | |
1629 | // This could be a problem with overflowing out of the sign bit. | |
1630 | // Unsigned long int maybe? Leave it for now. | |
1631 | ni->stats->exp = ( (ni->stats->exp + fight->exp) > 2000000000 ? 2000000000 : | |
1632 | ni->stats->exp + fight->exp); | |
ee38284f | 1633 | |
85ce9d3e | 1634 | ni->stats->gold = (ni->stats->gold + fight->gold > 2000000000 ? 2000000000 : |
1635 | ni->stats->gold + fight->gold); | |
c8ada07e | 1636 | |
85ce9d3e | 1637 | |
1af35752 | 1638 | if (master_fight(ni)) |
85ce9d3e | 1639 | { |
1640 | notice(s_GameServ, u, "You are now level %d!", ni->stats->level + 1); | |
1641 | notice(s_GameServ, u, "You gain %d Strength, and %d Defense points!", | |
1642 | strbonus[ni->stats->level - 1], defbonus[ni->stats->level - 1]); | |
1643 | ||
1644 | // Increase your level | |
1645 | ni->stats->level++; | |
1646 | ||
1647 | // Increase your maximum hit points | |
1648 | ni->stats->maxhp += hpbonus[ni->stats->level - 1]; | |
1649 | ||
1650 | // Heal the player by setting hp to their max | |
1651 | ni->stats->hp = ni->stats->maxhp; | |
1652 | ||
1653 | // Add to your strength | |
1654 | ni->stats->strength += strbonus[ni->stats->level - 1]; | |
1655 | ||
1656 | // Add to your defensive power | |
1657 | ni->stats->defense += defbonus[ni->stats->level - 1]; | |
1658 | ||
1659 | // Clear the pointer for your master | |
1660 | ni->stats->master = NULL; | |
1661 | } | |
ab4f4ec0 | 1662 | |
1663 | // They're dead so remove the pointer | |
1664 | delete ni->stats->fight; | |
1665 | ni->stats->fight = NULL; | |
1666 | ni->stats->master = NULL; | |
1667 | ||
85ce9d3e | 1668 | return; |
1669 | } | |
1670 | else | |
1671 | { | |
1672 | if (hit > 0) | |
1673 | fight->hp -= hit; | |
1674 | if (mhit > 0) | |
1675 | { | |
e282e9d2 | 1676 | notice(s_GameServ, u, "\1f%s\1f attacks with their \1f%s\1f for \ 2%d\ 2 damage!", |
85ce9d3e | 1677 | fight->name, fight->weapon, mhit); |
1678 | } | |
1679 | else if (mhit <= 0) | |
1680 | notice(s_GameServ, u, "%s completely misses you!", fight->name); | |
1681 | ||
1682 | if (mhit >= ni->stats->hp) | |
1683 | { | |
1af35752 | 1684 | if (!master_fight(ni)) |
85ce9d3e | 1685 | { |
1686 | notice(s_GameServ, u, "You have been \ 2\1fkilled\1f\ 2 by %s!", fight->name); | |
1687 | notice(s_GameServ, u, "You lose all gold on hand and lose 10 percent "\ | |
1688 | "of your experience!"); | |
1689 | ni->stats->gold = 0; | |
1690 | ni->stats->exp -= (long int)(ni->stats->exp * .10); | |
b478c0df | 1691 | ni->stats->hp = 0; |
85ce9d3e | 1692 | ni->stats->fight = NULL; |
ee38284f | 1693 | clearAlive(ni->stats); |
85ce9d3e | 1694 | return; |
1695 | } | |
1696 | else | |
1697 | { | |
1698 | notice(s_GameServ, u, "%s has bested you! You will have to wait "\ | |
1699 | "until tomorrow to try again", ni->stats->master->name); | |
1700 | ni->stats->fight = NULL; | |
1701 | ni->stats->master = NULL; | |
1702 | return; | |
1703 | } | |
1704 | } | |
1705 | else | |
1706 | { | |
1707 | if (mhit > 0) | |
1708 | ni->stats->hp -= mhit; | |
1709 | display_monster(u); | |
1710 | return; | |
1711 | } | |
1712 | } | |
1713 | } | |
1af35752 | 1714 | else if (player_fight(ni)) |
85ce9d3e | 1715 | { |
1716 | /* Offline fighting not available yet | |
1717 | if (!(online = finduser(ni->stats->battle->nick)) || !nick_identified(online)) | |
1718 | { | |
1719 | if (hit > 0) | |
1720 | notice(s_GameServ, u, "You attack \1f%s\1f for \ 2%d\ 2 points!", battle->nick, hit); | |
1721 | else | |
1722 | notice(s_GameServ, u, "You miss \1f%s\1f completely!", battle->nick); | |
1723 | if (hit >= battle->stats->hp) | |
1724 | { | |
1725 | notice(s_GameServ, u, "You have killed \ 2%s\ 2!", battle->nick); | |
1726 | * notice(s_GameServ, u, "You recieve \ 2%d\ 2 experience and \ 2%ld\ 2 gold!", | |
1727 | (long int)(battle->stats->exp * .10), battle->stats->gold); | |
1728 | if (2000000000 - ni->stats->exp > (long int)(battle->stats->exp * .10)) | |
1729 | { | |
1730 | ni->stats->exp += (long int)(battle->stats->exp * .10); | |
1731 | battle->stats->exp -= (long int)(battle->stats->exp * .10); | |
1732 | } | |
1733 | * else | |
1734 | { | |
1735 | battle->stats->exp -= (long int)(battle->stats->exp * .10); | |
1736 | ni->stats->exp = 2000000000; | |
1737 | } | |
1738 | ||
1739 | if (2000000000 - ni->stats->gold > battle->stats->gold) | |
1740 | { | |
1741 | * ni->stats->gold += battle->stats->gold; | |
1742 | battle->stats->gold = 0; | |
1743 | } | |
1744 | else | |
1745 | { | |
1746 | battle->stats->gold = 2000000000 - ni->stats->gold; | |
1747 | ni->stats->gold = 2000000000; | |
1748 | } | |
1749 | * ni->stats->battle->stats->alive = 0; | |
1750 | ni->stats->battle->battle = NULL; | |
1751 | ni->stats->battle = NULL; | |
1752 | return; | |
1753 | } | |
1754 | else | |
1755 | { | |
1756 | if (hit > 0) | |
1757 | * battle->stats->hp -= hit; | |
1758 | if (mhit > 0) | |
1759 | { | |
1760 | notice(s_GameServ, u, "\1f%s\1f hits you with their \1f%s\1f for \ 2%d\ 2 damage!", | |
1761 | battle->nick, weapons[battle->stats->weapon], mhit); | |
1762 | } | |
1763 | else if (mhit <= 0) | |
1764 | notice(s_GameServ, u, "%s completely misses you!", battle->nick); | |
1765 | * | |
1766 | if (mhit >= ni->stats->hp) | |
1767 | { | |
1768 | notice(s_GameServ, u, "You have been \ 2\1fkilled\1f\ 2 by %s!", battle->nick); | |
1769 | if (2000000000 - battle->stats->gold > ni->stats->gold) | |
1770 | { | |
1771 | notice(s_GameServ, u, "%s took all your gold!", battle->nick); | |
1772 | battle->stats->gold += ni->stats->gold; | |
1773 | * ni->stats->gold = 0; | |
1774 | } | |
1775 | else | |
1776 | { | |
1777 | notice(s_GameServ, u, "You're lucky, %s couldn't carry all your gold.", | |
1778 | battle->nick); | |
1779 | ni->stats->gold -= (2000000000 - battle->stats->gold); | |
1780 | notice(s_GameServ, u, "You were left dead with %d gold.", | |
1781 | * (long int)ni->stats->gold); | |
1782 | battle->stats->gold = 2000000000; | |
1783 | } | |
1784 | ni->stats->battle->battle = NULL; | |
1785 | ni->stats->battle = NULL; | |
1786 | ni->stats->alive = 0; | |
1787 | return; | |
1788 | } | |
1789 | * else | |
1790 | { | |
1791 | if (mhit > 0) | |
1792 | ni->stats->hp -= mhit; | |
1793 | display_players(u); | |
1794 | return; | |
1795 | } | |
1796 | } | |
1797 | } | |
1798 | * end offline fighting */ | |
1799 | ||
ce61cdfa | 1800 | if (is_playing(battle)) |
85ce9d3e | 1801 | { |
ee38284f | 1802 | if (!isYourTurn(ni->stats)) |
85ce9d3e | 1803 | { |
1804 | notice(s_GameServ, u, "Please wait until %s decides what to do!", | |
ce61cdfa | 1805 | battle->stats->name); |
85ce9d3e | 1806 | return; |
1807 | } | |
1808 | if (hit > 0) | |
1809 | { | |
ce61cdfa | 1810 | notice(s_GameServ, u, "You attack \1f%s\1f for \ 2%d\ 2 points!", battle->stats->name, hit); |
85ce9d3e | 1811 | |
1812 | notice(s_GameServ, battle->getNick(), "%s has hit you with their %s for "\ | |
ce61cdfa | 1813 | "\ 2%d\ 2 damage!", ni->stats->name, |
1814 | weapons[ni->stats->weapon], hit); | |
ee38284f | 1815 | clearYourTurn(ni->stats); |
1816 | setYourTurn(battle->stats); | |
85bcf836 | 1817 | display_players(battle); |
85ce9d3e | 1818 | } |
1819 | else | |
1820 | { | |
ce61cdfa | 1821 | notice(s_GameServ, u, "You miss \1f%s\1f completely!", battle->stats->name); |
1822 | notice(s_GameServ, battle->getNick(), "%s misses you completely!", ni->stats->name); | |
ee38284f | 1823 | clearYourTurn(ni->stats); |
1824 | setYourTurn(battle->stats); | |
85bcf836 | 1825 | display_players(battle); |
85ce9d3e | 1826 | } |
1827 | if (hit >= battle->stats->hp) | |
1828 | { | |
ce61cdfa | 1829 | notice(s_GameServ, u, "You have killed \ 2%s\ 2!", battle->stats->name); |
85ce9d3e | 1830 | notice(s_GameServ, u, "You recieve \ 2%d\ 2 experience and \ 2%ld\ 2 gold!", |
1831 | (long int)(battle->stats->exp * .10), battle->stats->gold); | |
ce61cdfa | 1832 | notice(s_GameServ, battle->getNick(), "You have been killed by \ 2%s\ 2!", |
1833 | ni->stats->name); | |
85ce9d3e | 1834 | battle->stats->hp = 0; |
ee38284f | 1835 | clearAlive(battle->stats); |
85ce9d3e | 1836 | |
1837 | if (2000000000 - ni->stats->exp > (long int)(battle->stats->exp * .10)) | |
1838 | { | |
1839 | ni->stats->exp += (long int)(battle->stats->exp * .10); | |
1840 | battle->stats->exp -= (long int)(battle->stats->exp * .10); | |
1841 | } | |
1842 | else | |
1843 | { | |
1844 | battle->stats->exp -= (long int)(battle->stats->exp * .10); | |
1845 | ni->stats->exp = 2000000000; | |
1846 | } | |
1847 | ||
1848 | if (2000000000 - ni->stats->gold > battle->stats->gold) | |
1849 | { | |
1850 | notice(s_GameServ, battle->getNick(), "You lose ten percent of experience and "\ | |
1851 | "all gold on hand!"); | |
1852 | ni->stats->gold += battle->stats->gold; | |
1853 | battle->stats->gold = 0; | |
1854 | } | |
1855 | else | |
1856 | { | |
1857 | battle->stats->gold = 2000000000 - ni->stats->gold; | |
1858 | notice(s_GameServ, battle->getNick(), "You lose ten percent of your experience!"); | |
1859 | ||
1860 | notice(s_GameServ, battle->getNick(), "However, %s could not carry all of your "\ | |
ce61cdfa | 1861 | "gold.", ni->stats->name); |
85ce9d3e | 1862 | |
1863 | notice(s_GameServ, battle->getNick(), "Luckily, you still have \ 2%ld\ 2 gold "\ | |
1864 | "left. All is not lost!", battle->stats->gold); | |
1865 | ||
1866 | ni->stats->gold = 2000000000; | |
1867 | } | |
1868 | battle->stats->battle = NULL; | |
1869 | ni->stats->battle = NULL; | |
1870 | return; | |
1871 | } | |
1872 | else | |
1873 | { | |
1874 | if (hit > 0) | |
1875 | battle->stats->hp -= hit; | |
ee38284f | 1876 | clearYourTurn(ni->stats); |
1877 | setYourTurn(battle->stats); | |
85ce9d3e | 1878 | notice(s_GameServ, u, "Please wait while %s decides what to do!", |
ce61cdfa | 1879 | battle->stats->name); |
85ce9d3e | 1880 | |
1881 | return; | |
1882 | } | |
1883 | } | |
1884 | } | |
1885 | } | |
ce61cdfa | 1886 | |
85ce9d3e | 1887 | void do_heal(char *u) |
1888 | { | |
1889 | aClient *ni; | |
1890 | char *amount = strtok(NULL, " "); | |
1891 | int price, num; | |
1892 | ||
1893 | if (!amount) | |
1894 | { | |
1895 | notice(s_GameServ, u, "SYNTAX: /msg %S HEAL {ALL | #}"); | |
40251952 | 1896 | return; |
85ce9d3e | 1897 | } |
1af35752 | 1898 | else if (!(ni = find(u))) |
1899 | { | |
1900 | notice(s_GameServ, u, "Fatal error. Contact a(n) %S admin. buf: %s", strtok(NULL, "")); | |
1901 | return; | |
1902 | } | |
448a1531 | 1903 | else if (isIgnore(ni)) |
1904 | { | |
1905 | #ifdef DEBUGMODE | |
1906 | log("Ignoring %s.", ni->getNick()); | |
1907 | #endif | |
1908 | return; | |
1909 | } | |
1af35752 | 1910 | else if (!is_playing(ni)) |
85ce9d3e | 1911 | { |
1912 | notice(s_GameServ, u, "You aren't playing!"); | |
1af35752 | 1913 | return; |
1914 | } | |
ee38284f | 1915 | else if (!isAlive(ni->stats)) |
1af35752 | 1916 | { |
1917 | notice(s_GameServ, u, "You are dead. Wait until tomorrow for healing."); | |
1918 | return; | |
85ce9d3e | 1919 | } |
1af35752 | 1920 | else if (is_fighting(ni)) |
85ce9d3e | 1921 | { |
1922 | notice(s_GameServ, u, "You can't heal in battle!"); | |
40251952 | 1923 | return; |
85ce9d3e | 1924 | } |
1925 | else if (ni->stats->hp >= ni->stats->maxhp) | |
1926 | { | |
1927 | notice(s_GameServ, u, "You don't need healing!"); | |
40251952 | 1928 | return; |
85ce9d3e | 1929 | } |
40251952 | 1930 | |
1931 | updateTS(ni->stats); | |
1932 | if (stricmp(amount, "ALL") == 0) | |
85ce9d3e | 1933 | { |
1934 | price = ni->stats->level * 3; | |
1935 | if (ni->stats->gold < (ni->stats->maxhp - ni->stats->hp) * price) | |
1936 | { | |
1937 | notice(s_GameServ, u, "Healing \ 2%d\ 2 points for \ 2%d\ 2 gold per point.", | |
1938 | (long int)ni->stats->gold/price, price); | |
1939 | ni->stats->hp += ni->stats->gold / price; | |
1940 | ni->stats->gold %= price; | |
1941 | } | |
1942 | else | |
1943 | { | |
1944 | notice(s_GameServ, u, "Healing all possible points at \ 2%d\ 2 gold "\ | |
1945 | "per point.", price); | |
ad7dfaa0 | 1946 | notice(s_GameServ, u, "\ 2%d\ 2 points healed for \ 2%ld\ 2 gold. HP at MAX!", |
1947 | (ni->stats->maxhp - ni->stats->hp), | |
1948 | (price * (ni->stats->maxhp - ni->stats->hp)) ); | |
85ce9d3e | 1949 | ni->stats->gold -= price * (ni->stats->maxhp - ni->stats->hp); |
1950 | ni->stats->hp = ni->stats->maxhp; | |
1951 | } | |
1952 | } | |
1953 | else if (isstringnum(amount)) | |
1954 | { | |
1955 | num = stringtoint(amount); | |
1956 | price = ni->stats->level * 3; | |
1957 | if (ni->stats->gold < price * num) | |
1958 | { | |
1959 | notice(s_GameServ, u, "You only have enough gold to heal \ 2%d\ 2 points!", | |
1960 | (long int)ni->stats->gold/price); | |
1961 | } | |
1962 | else if (num <= ni->stats->maxhp - ni->stats->hp) | |
1963 | { | |
1964 | notice(s_GameServ, u, "Healing \ 2%d\ 2 points at \ 2%d\ 2 gold per point.", | |
1965 | num, price); | |
1966 | ni->stats->hp += num; | |
1967 | ni->stats->gold -= num * price; | |
1968 | } | |
1969 | else if (num > ni->stats->maxhp - ni->stats->hp) | |
1970 | { | |
1971 | notice(s_GameServ, u, "Healing all possible points at \ 2%d\ 2 gold "\ | |
1972 | "per point.", price); | |
1973 | notice(s_GameServ, u, "\ 2%d\ 2 points healed. HP at MAX!", | |
1974 | (ni->stats->maxhp - ni->stats->hp)); | |
1975 | ni->stats->gold -= price * (ni->stats->maxhp - ni->stats->hp); | |
1976 | ni->stats->hp = ni->stats->maxhp; | |
1977 | } | |
1978 | } | |
1979 | else if (amount[0] == '-') | |
1980 | notice(s_GameServ, u, "You trying to cheat?"); | |
1981 | else | |
1982 | notice(s_GameServ, u, "SYNTAX: /msg %S HEAL {ALL | #}"); | |
1983 | } | |
1984 | ||
1985 | int isstringnum(char *num) | |
1986 | { | |
28f552b8 | 1987 | unsigned int x; |
85ce9d3e | 1988 | for (x = 0; x < strlen(num); x++) |
1989 | { | |
1990 | if ((int)num[x] < 48 || (int)num[x] > 57) | |
1991 | return 0; | |
1992 | } | |
1993 | return 1; | |
1994 | } | |
1995 | ||
1996 | long int stringtoint(char *number) | |
1997 | { | |
1998 | long int x, len = strlen(number), sum = 0; | |
1999 | if (len == 1) | |
2000 | return chartoint(number[0]); | |
2001 | sum += chartoint(number[len - 1]); | |
2002 | for (x = len - 2; x >= 0; x--) | |
85ce9d3e | 2003 | sum += chartoint(number[x]) * pow(10, abs(x - len + 1)); |
85ce9d3e | 2004 | return sum; |
2005 | } | |
2006 | ||
2007 | long int pow(int x, int y) | |
2008 | { | |
2009 | long int value = 0; | |
2010 | int count = 0; | |
2011 | value += x; | |
2012 | ||
2013 | if (x != 0 && y != 0) | |
2014 | { | |
2015 | for (count = 1; count <= y - 1; count++) | |
2016 | value *= x; | |
2017 | } | |
2018 | else | |
2019 | return 1; | |
2020 | return value; | |
2021 | } | |
2022 | ||
2023 | long int chartoint(char ch) | |
2024 | { | |
8c126acc | 2025 | if (int(ch) >= 48 && int(ch) <= 57) |
2026 | return int(ch) - 48; | |
2027 | else | |
2028 | return 0; | |
85ce9d3e | 2029 | } |
2030 | ||
2031 | int save_gs_dbase() | |
2032 | { | |
7996e5fd | 2033 | ListNode<aClient> *ptr; |
85ce9d3e | 2034 | Player *it; |
2035 | ofstream outfile; | |
2036 | ||
2037 | outfile.open(playerdata); | |
2038 | ||
2039 | if (!outfile) | |
2040 | { | |
fb37ecc7 | 2041 | log("Error opening %s", playerdata); |
85ce9d3e | 2042 | return 0; |
2043 | } | |
2044 | ||
7996e5fd | 2045 | for (unsigned long x = 0; x < U_TABLE_SIZE; x++) |
2046 | { | |
2047 | ptr = players[x].First(); | |
85ce9d3e | 2048 | while(ptr) |
2049 | { | |
2050 | it = ptr->getData()->stats; | |
ae2685f6 | 2051 | clearYourTurn(it); |
85ce9d3e | 2052 | outfile << it->name << ' ' << it->level << ' ' << it->exp << ' ' << it->gold << ' ' << it->bank << ' ' |
2053 | << it->hp << ' ' << it->maxhp << ' ' << it->strength << ' ' << it->defense << ' ' | |
ee38284f | 2054 | << it->armor << ' ' << it->weapon << ' ' |
e3c5fe46 | 2055 | << it->forest_fights << ' ' << it->player_fights << ' ' |
266608f6 | 2056 | << it->getFlags() << ' ' << it->password << ' ' << it->inventory.Healing() |
9d3b1d42 | 2057 | << ' ' << it->inventory.Strength() << ' ' << it->inventory.Defense() << ' ' << it->inventory.HP() << endl; |
85ce9d3e | 2058 | ptr = ptr->Next(); |
2059 | } | |
7996e5fd | 2060 | } |
85ce9d3e | 2061 | outfile.close(); |
28f552b8 | 2062 | return 1; |
85ce9d3e | 2063 | } |
2064 | ||
2065 | int load_gs_dbase() | |
2066 | { | |
2067 | ifstream infile; | |
2068 | aClient *temp; | |
2069 | Player *p; | |
ee38284f | 2070 | char *tempname, *buf, *password; |
85ce9d3e | 2071 | buf = new char[1023]; |
2072 | ||
2073 | infile.open(playerdata); | |
2074 | ||
2075 | if (infile.fail()) | |
2076 | { | |
fb37ecc7 | 2077 | log("Error opening %s", playerdata); |
85ce9d3e | 2078 | return 0; |
2079 | } | |
2080 | ||
2081 | while (infile.getline(buf, 1024, '\n')) | |
2082 | { | |
2083 | temp = new aClient; | |
2084 | tempname = strtok(buf, " "); | |
2085 | temp->stats = new Player(tempname); | |
2086 | p = temp->stats; | |
2087 | ||
85ce9d3e | 2088 | p->level = stringtoint(strtok(NULL, " ")); |
2089 | p->exp = stringtoint(strtok(NULL, " ")); | |
2090 | p->gold = stringtoint(strtok(NULL, " ")); | |
2091 | p->bank = stringtoint(strtok(NULL, " ")); | |
2092 | p->hp = stringtoint(strtok(NULL, " ")); | |
2093 | p->maxhp = stringtoint(strtok(NULL, " ")); | |
2094 | p->strength = stringtoint(strtok(NULL, " ")); | |
2095 | p->defense = stringtoint(strtok(NULL, " ")); | |
2096 | p->armor = stringtoint(strtok(NULL, " ")); | |
2097 | p->weapon = stringtoint(strtok(NULL, " ")); | |
85ce9d3e | 2098 | p->forest_fights = stringtoint(strtok(NULL, " ")); |
2099 | p->player_fights = stringtoint(strtok(NULL, " ")); | |
1af35752 | 2100 | p->setFlags(stringtoint(strtok(NULL, " "))); |
ee38284f | 2101 | |
e3c5fe46 | 2102 | password = strtok(NULL, " "); |
2103 | strcpy(p->password, password); | |
448a1531 | 2104 | temp->setNick("Not Playing"); |
ce61cdfa | 2105 | #ifdef P10 |
448a1531 | 2106 | temp->setRealNick("Not Playing"); |
ce61cdfa | 2107 | #endif |
85ce9d3e | 2108 | |
9d3b1d42 | 2109 | p->inventory.reset(); // Set inventory to all 0s |
ee38284f | 2110 | // Old player databases didn't have these three extra values |
2111 | // If they come up null, leave them to 0 as the default. | |
2112 | // On the next gameserv database save, it will save the values. | |
266608f6 | 2113 | tempname = strtok(NULL, " "); |
9d3b1d42 | 2114 | if (tempname) |
2115 | p->inventory.setHealing(stringtoint(tempname)); | |
2116 | ||
2117 | tempname = strtok(NULL, " "); | |
2118 | if (tempname) | |
2119 | p->inventory.setStrength(stringtoint(tempname)); | |
2120 | ||
2121 | tempname = strtok(NULL, " "); | |
2122 | if (tempname) | |
2123 | p->inventory.setDefense(stringtoint(tempname)); | |
2124 | ||
2125 | tempname = strtok(NULL, " "); | |
2126 | if (tempname) | |
2127 | p->inventory.setHP(stringtoint(tempname)); | |
448a1531 | 2128 | unsigned long hv = iHASH((unsigned char *) temp->stats->name); |
85bcf836 | 2129 | |
2130 | temp->stats->client = NULL; | |
7996e5fd | 2131 | players[hv].insertAtBack(temp); |
85ce9d3e | 2132 | delete temp; |
2133 | } | |
1cf88153 | 2134 | delete [] buf; |
28f552b8 | 2135 | infile.close(); |
2136 | return 1; | |
85ce9d3e | 2137 | } |
2138 | ||
e3c5fe46 | 2139 | bool passcmp(char *encrypted, char *plaintext) |
2140 | { | |
2141 | char salt[3]; | |
cdc9a6db | 2142 | char *plaintext2, *plainToencrypt; |
2143 | bool same = false; | |
2144 | ||
2145 | plaintext2 = new char[strlen(encrypted) + strlen(plaintext)]; // Extra | |
2146 | strcpy(plaintext2, plaintext); | |
2147 | ||
e3c5fe46 | 2148 | salt[0] = encrypted[0]; |
2149 | salt[1] = encrypted[1]; | |
2150 | salt[3] = '\0'; | |
cdc9a6db | 2151 | |
2152 | plainToencrypt = crypt(plaintext2, salt); | |
2153 | ||
2154 | same = (strcmp((const char *)encrypted, plainToencrypt) == 0 ? true : false); | |
2155 | ||
2156 | delete []plaintext2; | |
2157 | ||
2158 | return same; | |
e3c5fe46 | 2159 | } |
2160 | ||
2161 | bool check_password(char *name, char *plaintext) | |
2162 | { | |
0a1518fa | 2163 | aClient *client; |
e3c5fe46 | 2164 | |
0a1518fa | 2165 | if (!(client = findplayer(name))) |
2166 | return false; | |
2167 | else | |
e3c5fe46 | 2168 | { |
0a1518fa | 2169 | return passcmp(client->stats->password, plaintext); |
e3c5fe46 | 2170 | } |
e3c5fe46 | 2171 | } |
1cf88153 | 2172 | |
ad7dfaa0 | 2173 | void do_store(char *u) |
2174 | { | |
2175 | char *cmd = strtok(NULL, " "); | |
2176 | char *item = strtok(NULL, " "); | |
2177 | char *num = strtok(NULL, " "); | |
2178 | char *space; | |
8c126acc | 2179 | int wep; |
2180 | aClient *user; | |
2181 | Player *p; | |
ad7dfaa0 | 2182 | |
1af35752 | 2183 | if (!cmd || !item) |
ad7dfaa0 | 2184 | { |
2185 | notice(s_GameServ, u, "SYNTAX: STORE LIST {ARMOR | WEAPONS}"); | |
2186 | notice(s_GameServ, u, " \ 2STORE SELL {ARMOR | WEAPON}\ 2"); | |
2187 | notice(s_GameServ, u, " \ 2STORE BUY {ARMOR | WEAPON} \1fNUMBER\1f\ 2"); | |
40251952 | 2188 | return; |
ad7dfaa0 | 2189 | } |
448a1531 | 2190 | else if (!(user = find(u))) |
2191 | { | |
2192 | log("Fatal Error: could not find %s in client list", u); | |
2193 | return; | |
2194 | } | |
2195 | else if (isIgnore(user)) | |
2196 | { | |
2197 | #ifdef DEBUGMODE | |
2198 | log("Ignoring %s.", user->getNick()); | |
2199 | #endif | |
2200 | return; | |
2201 | } | |
2202 | else if (!is_playing(user)) | |
40251952 | 2203 | { |
1af35752 | 2204 | notice(s_GameServ, u, "You must be playing to use the store!"); |
40251952 | 2205 | return; |
2206 | } | |
ee38284f | 2207 | else if (!isAlive(user->stats)) |
1af35752 | 2208 | { |
2209 | notice(s_GameServ, u, "You are dead. Wait until tomorrow to purchase weapons and armor!"); | |
2210 | return; | |
2211 | } | |
40251952 | 2212 | updateTS(user->stats); |
2213 | ||
2214 | if (stricmp(cmd, "LIST") == 0) | |
ad7dfaa0 | 2215 | { |
2216 | if (stricmp(item, "WEAPONS") == 0) | |
2217 | { | |
2218 | notice(s_GameServ, u, "Welcome to Kain's Armory"); | |
2219 | notice(s_GameServ, u, "Here are the weapons we have available for the killing, sire:"); | |
2220 | for (int x = 1; x < WNA; x++) | |
2221 | { | |
2222 | space = spaces(strlen(weapons[x]), "."); | |
2223 | notice(s_GameServ, u, "%s%d. %s%s%d",(x < 10 ? " " : ""), x, weapons[x], space, prices[x - 1]); | |
2224 | free(space); | |
2225 | } | |
2226 | notice(s_GameServ, u, "To purchase a weapon, type /msg %S STORE BUY \ 2NUM\ 2."); | |
2227 | notice(s_GameServ, u, "Where num. is the weapon number from the menu above."); | |
2228 | ||
2229 | } | |
2230 | else if (stricmp(item, "ARMOR") == 0) | |
2231 | { | |
2232 | notice(s_GameServ, u, "Welcome to Kain's Armory"); | |
2233 | notice(s_GameServ, u, "I hope you enjoy the fine armor we have available for your protection:"); | |
2234 | for (int x = 1; x < WNA; x++) | |
2235 | { | |
2236 | space = spaces(strlen(armors[x]), "."); | |
2237 | notice(s_GameServ, u, "%s%d. %s%s%d",(x < 10 ? " " : ""), x, armors[x], space, prices[x - 1]); | |
2238 | free(space); | |
2239 | } | |
2240 | notice(s_GameServ, u, "To purchase armor, type /msg %S store buy armor num."); | |
2241 | notice(s_GameServ, u, "Where num. is the armor number from the menu above."); | |
2242 | ||
2243 | ||
2244 | } | |
2245 | } else if (stricmp(cmd, "BUY") == 0) { | |
8c126acc | 2246 | if (!num) |
2247 | { | |
2248 | notice(s_GameServ, u, "SYNTAX: \ 2STORE BUY {ARMOR | WEAPON} \1fNUMBER\1f\ 2"); | |
2249 | return; | |
2250 | } | |
2251 | else if (!isstringnum(num)) | |
2252 | { | |
2253 | notice(s_GameServ, u, "You must specify a number between 1 and %d. Not %s!", WNA - 1, num); | |
2254 | return; | |
2255 | } | |
2256 | if (stricmp(item, "WEAPON") == 0) | |
2257 | { | |
2258 | wep = stringtoint(num); | |
2259 | if (wep >= WNA || wep < 1) | |
2260 | { | |
2261 | notice(s_GameServ, u, "The number %d is out of range. The number you provide must be between 1 and %d.", wep, WNA - 1); | |
2262 | return; | |
2263 | } | |
2264 | ||
2265 | p = user->stats; | |
2266 | ||
2267 | if (p->weapon != 0) | |
2268 | notice(s_GameServ, u, "You have to sell your %s first!", weapons[p->weapon]); | |
2269 | else if (p->gold < prices[wep - 1]) | |
2270 | notice(s_GameServ, u, "You don't have enough gold for %s!", weapons[wep]); | |
2271 | else | |
2272 | { | |
2273 | notice(s_GameServ, u, "You have purchased %s! Thanks for the gold!", weapons[wep]); | |
2274 | p->weapon = wep; | |
2275 | p->gold -= prices[wep - 1]; | |
2276 | } | |
2277 | } | |
2278 | else if (stricmp(item, "ARMOR") == 0) | |
2279 | { | |
2280 | wep = stringtoint(num); | |
2281 | if (wep >= WNA || wep < 1) | |
2282 | { | |
2283 | notice(s_GameServ, u, "The number %d is out of range. The number you provide must be between 1 and %d.", wep, WNA - 1); | |
2284 | return; | |
2285 | } | |
2286 | ||
2287 | p = user->stats; | |
2288 | ||
2289 | if (p->armor != 0) | |
2290 | notice(s_GameServ, u, "You have to sell your %s first!", armors[p->armor]); | |
2291 | else if (p->gold < prices[wep - 1]) | |
2292 | notice(s_GameServ, u, "You don't have enough gold for %s!", armors[wep]); | |
2293 | else | |
2294 | { | |
2295 | notice(s_GameServ, u, "You have purchased %s! Thanks for the gold!", armors[wep]); | |
2296 | p->armor = wep; | |
2297 | p->gold -= prices[wep - 1]; | |
2298 | } | |
2299 | } | |
2300 | } | |
2301 | else if (stricmp(cmd, "SELL" ) == 0) | |
2302 | { | |
2303 | p = user->stats; | |
2304 | ||
2305 | if (stricmp(item, "WEAPON") == 0) | |
2306 | { | |
2307 | if (p->weapon == 0) | |
2308 | { | |
2309 | notice(s_GameServ, u, "You want me to chop off your hands?"); | |
2310 | return; | |
2311 | } | |
2312 | else if (p->gold == 2000000000) | |
2313 | { | |
2314 | notice(s_GameServ, u, "You have enough gold. I'll just take that off your hands, sire."); | |
2315 | p->weapon = 0; | |
2316 | } | |
2317 | else if (2000000000 - p->gold < (prices[p->weapon - 1] / 2)) | |
2318 | { | |
2319 | notice(s_GameServ, u, "Thank you for your business! You now have as much gold as you can carry."); | |
2320 | notice(s_GameServ, u, "However, you have no weapon... can I interest you in the %s?", weapons[WNA - 1]); | |
2321 | p->gold = 2000000000; | |
2322 | p->weapon = 0; | |
2323 | } | |
2324 | else | |
2325 | { | |
2326 | notice(s_GameServ, u, "Thank you for your business! You now have %d more gold but no weapon!", (prices[p->weapon - 1] / 2)); | |
2327 | p->gold += (prices[p->weapon - 1] / 2); | |
2328 | p->weapon = 0; | |
2329 | } | |
2330 | } | |
2331 | else if (stricmp(item, "ARMOR") == 0) | |
2332 | { | |
2333 | p = user->stats; | |
2334 | ||
2335 | if (p->armor == 0) | |
2336 | { | |
2337 | notice(s_GameServ, u, "I don't think you can be any more naked..."); | |
2338 | return; | |
2339 | } | |
2340 | if (p->gold == 2000000000) | |
2341 | { | |
2342 | notice(s_GameServ, u, "You have enough gold. I'll just take that off your hands, sire."); | |
2343 | p->armor = 0; | |
2344 | } | |
2345 | else if (2000000000 - p->gold < (prices[p->armor - 1] / 2)) | |
2346 | { | |
2347 | notice(s_GameServ, u, "Thank you for your business! You now have as much gold as you can carry."); | |
2348 | notice(s_GameServ, u, "However, you have no armor... can I interest you in %s?", armors[WNA - 1]); | |
2349 | p->gold = 2000000000; | |
2350 | p->armor = 0; | |
2351 | } | |
2352 | else | |
2353 | { | |
2354 | notice(s_GameServ, u, "Thank you for your business! You now have %d more gold but no armor!", | |
2355 | (prices[p->armor - 1] / 2)); | |
2356 | ||
2357 | p->gold += (prices[p->armor - 1] / 2); | |
2358 | p->armor = 0; | |
2359 | } | |
2360 | } | |
2361 | else | |
2362 | { | |
2363 | notice(s_GameServ, u, "SYNTAX: STORE LIST {ARMOR | WEAPONS}"); | |
2364 | notice(s_GameServ, u, " \ 2STORE SELL {ARMOR | WEAPON}\ 2"); | |
2365 | notice(s_GameServ, u, " \ 2STORE BUY {ARMOR | WEAPON} \1fNUMBER\1f\ 2"); | |
2366 | } | |
2367 | } | |
6d053d90 | 2368 | else |
2369 | { | |
2370 | notice(s_GameServ, u, "SYNTAX: STORE LIST {ARMOR | WEAPONS}"); | |
2371 | notice(s_GameServ, u, " \ 2STORE SELL {ARMOR | WEAPON}\ 2"); | |
2372 | notice(s_GameServ, u, " \ 2STORE BUY {ARMOR | WEAPON} \1fNUMBER\1f\ 2"); | |
2373 | return; | |
2374 | } | |
8c126acc | 2375 | } |
9cda831c | 2376 | void do_inventory(char *u) |
2377 | { | |
2378 | aClient *user; | |
2379 | ||
2380 | if (!(user = find(u))) | |
2381 | { | |
2382 | notice(s_GameServ, u, "Fatal Error. Contact a %S admin!"); | |
2383 | return; | |
2384 | } | |
448a1531 | 2385 | else if (isIgnore(user)) |
2386 | { | |
2387 | #ifdef DEBUGMODE | |
2388 | log("Ignoring %s.", user->getNick()); | |
2389 | #endif | |
2390 | return; | |
2391 | } | |
9cda831c | 2392 | else if (!is_playing(user)) |
2393 | { | |
2394 | notice(s_GameServ, u, "You must be playing to check your inventory!"); | |
2395 | return; | |
2396 | } | |
40251952 | 2397 | updateTS(user->stats); |
9cda831c | 2398 | showinventory(user, user); |
2399 | } | |
2400 | void showinventory(aClient *from, aClient *to) | |
2401 | { | |
2402 | char *nick = to->getNick(); | |
8c126acc | 2403 | |
9cda831c | 2404 | if (!to) |
2405 | to = from; | |
2406 | if (is_playing(from)) | |
2407 | { | |
2408 | Pouch *p = &from->stats->inventory; | |
ce61cdfa | 2409 | notice(s_GameServ, nick, "Inventory for %s:", from->stats->name); |
9cda831c | 2410 | notice(s_GameServ, nick, " Healing Potions: %d", p->Healing()); |
2411 | notice(s_GameServ, nick, "Strength Potions: %d", p->Strength()); | |
2412 | notice(s_GameServ, nick, " Defense Potions: %d", p->Defense()); | |
9d3b1d42 | 2413 | notice(s_GameServ, nick, " HP Potions: %d", p->HP()); |
9cda831c | 2414 | } |
2415 | } | |
f5c25639 | 2416 | void do_tavern(char *u) |
2417 | { | |
2418 | char *cmd = strtok(NULL, " "); | |
2419 | long int price; | |
2420 | ||
2421 | aClient *user; | |
2422 | Player *p; | |
2423 | if (!(user = find(u))) | |
2424 | { | |
2425 | notice(s_GameServ, u, "Fatal Error. See a %S admin for help"); | |
2426 | return; | |
2427 | } | |
448a1531 | 2428 | else if (isIgnore(user)) |
2429 | { | |
2430 | #ifdef DEBUGMODE | |
2431 | log("Ignoring %s.", user->getNick()); | |
2432 | #endif | |
2433 | return; | |
2434 | } | |
f5c25639 | 2435 | else if (!is_playing(user)) |
2436 | { | |
2437 | notice(s_GameServ, u, "You must be playing to go to the Tavern"); | |
2438 | return; | |
2439 | } | |
9cda831c | 2440 | else if (is_fighting(user)) |
2441 | { | |
2442 | notice(s_GameServ, u, "You cannot go to the Tavern during a fight!"); | |
2443 | return; | |
2444 | } | |
40251952 | 2445 | |
2446 | updateTS(user->stats); | |
f5c25639 | 2447 | p = user->stats; |
40251952 | 2448 | |
f5c25639 | 2449 | if (!cmd) |
2450 | { | |
2451 | notice(s_GameServ, u, "Welcome to Boot Liquors Mystic Apothecary"); | |
2452 | notice(s_GameServ, u, "Your commands:"); | |
2453 | notice(s_GameServ, u, "/msg %S TAVERN {LIST | BUY} [NUMBER]"); | |
2454 | notice(s_GameServ, u, "What'll it be?"); | |
2455 | } | |
2456 | else if (stricmp(cmd, "LIST") == 0) | |
2457 | { | |
2458 | notice(s_GameServ, u, "Here is a list of what we have to offer:"); | |
ae2685f6 | 2459 | notice(s_GameServ, u, "1. Healing Potions for %ld Gold", 100 * p->level + (p->exp / 10)); |
2460 | notice(s_GameServ, u, "2. Strength Potions for %ld Gold", 205 * p->level + (p->exp / 10)); | |
2461 | notice(s_GameServ, u, "3. Defense Potions for %ld Gold", 200 * p->level + (p->exp / 10)); | |
2462 | notice(s_GameServ, u, "4. HP Potions for %ld Gold", 230 * p->level + (p->exp / 10)); | |
f5c25639 | 2463 | notice(s_GameServ, u, "To buy a potion, type /msg %S TAVERN BUY #"); |
2464 | notice(s_GameServ, u, "Example: /msg %S TAVERN BUY 1 buys a healing potion!"); | |
2465 | notice(s_GameServ, u, "By something will ya!"); | |
2466 | } | |
2467 | else if (stricmp(cmd, "BUY") == 0) | |
2468 | { | |
2469 | char *chnum = strtok(NULL, " "); | |
2470 | int num = stringtoint(chnum); | |
2471 | ||
2472 | if (!chnum) | |
2473 | { | |
2474 | notice(s_GameServ, u, "SYNTAX: TAVERN BUY #"); | |
2475 | notice(s_GameServ, u, "Example: /msg %S TAVERN BUY 1"); | |
2476 | return; | |
2477 | } | |
8c734eb9 | 2478 | if (num < 1 || num > 4) |
f5c25639 | 2479 | { |
2480 | notice(s_GameServ, u, "Invalid Choice!"); | |
2481 | notice(s_GameServ, u, "Here is a list of what we have to offer:"); | |
ae2685f6 | 2482 | notice(s_GameServ, u, "1. Healing Potions for %ld Gold", 100 * p->level + (p->exp / 10)); |
2483 | notice(s_GameServ, u, "2. Strength Potions for %ld Gold", 205 * p->level + (p->exp / 10)); | |
2484 | notice(s_GameServ, u, "3. Defense Potions for %ld Gold", 200 * p->level + (p->exp / 10)); | |
2485 | notice(s_GameServ, u, "4. HP Potions for %ld Gold", 230 * p->level + (p->exp / 10)); | |
f5c25639 | 2486 | notice(s_GameServ, u, "To buy a potion, type /msg %S TAVERN BUY #"); |
2487 | notice(s_GameServ, u, "Example: /msg %S TAVERN BUY 1 buys a healing potion!"); | |
ee38284f | 2488 | return; |
f5c25639 | 2489 | } |
2490 | switch(num) | |
2491 | { | |
2492 | case 1: | |
ae2685f6 | 2493 | price = (100 * p->level) + (p->exp / 10); |
f5c25639 | 2494 | if (p->gold >= price) |
2495 | { | |
2496 | notice(s_GameServ, u, "One healing potion coming right up!"); | |
2497 | p->inventory.incHealing(); | |
ee38284f | 2498 | p->gold -= price; |
f5c25639 | 2499 | } |
2500 | else | |
2501 | notice(s_GameServ, u, "You don't have enough gold!"); | |
2502 | break; | |
2503 | case 2: | |
ae2685f6 | 2504 | price = (205 * p->level) + (p->exp / 10); |
f5c25639 | 2505 | if (p->gold >= price) |
2506 | { | |
2507 | notice(s_GameServ, u, "One strength boost coming right up!"); | |
2508 | p->inventory.incStrength(); | |
ee38284f | 2509 | p->gold -= price; |
f5c25639 | 2510 | } |
2511 | else | |
2512 | notice(s_GameServ, u, "You don't have enough gold!"); | |
2513 | break; | |
2514 | case 3: | |
ae2685f6 | 2515 | price = (200 * p->level) + (p->exp / 10); |
f5c25639 | 2516 | if (p->gold >= price) |
2517 | { | |
2518 | notice(s_GameServ, u, "One defense boost coming right up!"); | |
2519 | p->inventory.incDefense(); | |
ee38284f | 2520 | p->gold -= price; |
f5c25639 | 2521 | } |
2522 | else | |
2523 | notice(s_GameServ, u, "You don't have enough gold!"); | |
2524 | break; | |
8c734eb9 | 2525 | case 4: |
ae2685f6 | 2526 | price = (230 * p->level) + (p->exp / 10); |
8c734eb9 | 2527 | if (p->gold >= price) |
2528 | { | |
2529 | notice(s_GameServ, u, "One HP Potion coming right up!"); | |
2530 | p->inventory.incHP(); | |
2531 | p->gold -= price; | |
2532 | } | |
2533 | else | |
2534 | notice(s_GameServ, u, "You don't have enough gold!"); | |
2535 | break; | |
f5c25639 | 2536 | default: |
2537 | notice(s_GameServ, u, "Logical Error. See a %S admin for help!"); | |
2538 | break; | |
2539 | } | |
2540 | } | |
9cda831c | 2541 | else |
2542 | { | |
2543 | notice(s_GameServ, u, "Improper Syntax."); | |
2544 | notice(s_GameServ, u, "Type /msg %S HELP TAVERN for help"); | |
2545 | } | |
f5c25639 | 2546 | } |
2547 | ||
8c126acc | 2548 | void do_bank(char *u) |
2549 | { | |
2550 | char *cmd = strtok(NULL, " "); | |
2551 | char *amount = strtok(NULL, " "); | |
2552 | char *nick = strtok(NULL, " "); | |
2553 | ||
2554 | aClient *user; | |
2555 | Player *p; | |
2556 | ||
8c734eb9 | 2557 | if (!cmd || (!amount && stricmp(cmd, "BALANCE") != 0) || (stricmp(cmd, "TRANSFER") == 0 && !nick)) |
8c126acc | 2558 | { |
2559 | notice(s_GameServ, u, "BANK {WITHDRAW | DEPOSIT} {ALL | AMOUNT}"); | |
e282e9d2 | 2560 | notice (s_GameServ, u, "BANK BALANCE"); |
8c126acc | 2561 | return; |
2562 | } | |
40251952 | 2563 | else if (!(user = find(u))) |
2564 | { | |
2565 | notice(s_GameServ, u, "Fatal Error. Couldn't find your aClient. Contact a(n) %S "\ | |
2566 | " admin for help"); | |
2567 | log("Fatal Error. Couldn't find %s while executing do_bank()", u); | |
2568 | return; | |
2569 | } | |
448a1531 | 2570 | else if (isIgnore(user)) |
2571 | { | |
2572 | #ifdef DEBUGMODE | |
2573 | log("Ignoring %s.", user->getNick()); | |
2574 | #endif | |
2575 | return; | |
2576 | } | |
40251952 | 2577 | else if (!is_playing(user)) |
8c126acc | 2578 | { |
2579 | notice(s_GameServ, u, "You must be playing to use the bank!"); | |
2580 | return; | |
ad7dfaa0 | 2581 | } |
2158299e | 2582 | else if (is_fighting(user)) |
2583 | { | |
2584 | notice(s_GameServ, u, "You can't go to the bank during a fight!"); | |
2585 | return; | |
2586 | } | |
40251952 | 2587 | updateTS(user->stats); |
2588 | if (stricmp(cmd, "BALANCE") == 0) | |
fa376453 | 2589 | { |
2590 | showBankBalance(u); | |
2591 | return; | |
2592 | } | |
ee38284f | 2593 | else if (!isAlive(user->stats)) |
1af35752 | 2594 | { |
2595 | notice(s_GameServ, u, "You are dead. We don't accept gold from dead folk! Wait 'til tomorrow!"); | |
2596 | return; | |
2597 | } | |
8c126acc | 2598 | else if (!isstringnum(amount) && stricmp(amount, "ALL") != 0) |
2599 | { | |
2600 | notice(s_GameServ, u, "I don't know how to convert alphabet letters into currency, sire!"); | |
2601 | return; | |
2602 | } | |
2603 | ||
2604 | p = user->stats; | |
2605 | ||
fa376453 | 2606 | if (stricmp(cmd, "DEPOSIT") == 0) |
8c126acc | 2607 | { |
2608 | if (p->bank == 2000000000) | |
2609 | { | |
2610 | notice(s_GameServ, u, "Your bank account is full, sire!"); | |
2611 | return; | |
2612 | } | |
2613 | else if (stricmp(amount, "ALL") == 0) | |
2614 | { | |
2615 | if (2000000000 - p->bank < p->gold) | |
2616 | { | |
2617 | notice(s_GameServ, u, "You don't have enough room for all of your gold."); | |
2618 | notice(s_GameServ, u, "Depositing %ld gold into your account", (2000000000 - p->bank)); | |
2619 | p->gold -= (2000000000 - p->bank); | |
2620 | p->bank = 2000000000; | |
e282e9d2 | 2621 | showBankBalance(u); |
8c126acc | 2622 | } |
2623 | else | |
2624 | { | |
2625 | notice(s_GameServ, u, "Depositing %ld gold into your account!", p->gold); | |
2626 | p->bank += p->gold; | |
2627 | p->gold = 0; | |
e282e9d2 | 2628 | showBankBalance(u); |
8c126acc | 2629 | } |
2630 | } | |
2631 | else if (stringtoint(amount) > p->gold) | |
2632 | { | |
2633 | notice(s_GameServ, u, "Sire, you only have %ld gold!", p->gold); | |
e282e9d2 | 2634 | showBankBalance(u); |
8c126acc | 2635 | return; |
2636 | } | |
2637 | else | |
2638 | { | |
2639 | if (2000000000 - p->bank < stringtoint(amount)) | |
2640 | { | |
2641 | notice(s_GameServ, u, "You don't have room in your account for that much."); | |
2642 | notice(s_GameServ, u, "Capping off your account with %ld gold!", (2000000000 - p->bank)); | |
2643 | p->gold -= (2000000000 - p->bank); | |
2644 | p->bank = 2000000000; | |
e282e9d2 | 2645 | showBankBalance(u); |
8c126acc | 2646 | } |
2647 | else | |
2648 | { | |
2649 | notice(s_GameServ, u, "Depositing %d gold into your account!", stringtoint(amount)); | |
2650 | p->bank += stringtoint(amount); | |
2651 | p->gold -= stringtoint(amount); | |
e282e9d2 | 2652 | showBankBalance(u); |
8c126acc | 2653 | } |
2654 | } | |
2655 | } | |
2656 | else if (stricmp(cmd, "WITHDRAW") == 0) | |
2657 | { | |
2658 | if (p->gold == 2000000000) | |
2659 | { | |
2660 | notice(s_GameServ, u, "You cannot carry any more gold, sire!"); | |
e282e9d2 | 2661 | showBankBalance(u); |
8c126acc | 2662 | return; |
2663 | } | |
2664 | else if (stricmp(amount, "ALL") == 0) | |
2665 | { | |
2666 | if (2000000000 - p->gold < p->bank) | |
2667 | { | |
2668 | notice(s_GameServ, u, "You don't have enough room to carry all that gold."); | |
2669 | notice(s_GameServ, u, "Withdrawing %ld gold from your account", (2000000000 - p->gold)); | |
2670 | p->bank -= (2000000000 - p->gold); | |
2671 | p->gold = 2000000000; | |
e282e9d2 | 2672 | showBankBalance(u); |
8c126acc | 2673 | } |
2674 | else | |
2675 | { | |
2676 | notice(s_GameServ, u, "Withdrawing %ld gold from your account!", p->bank); | |
2677 | p->gold += p->bank; | |
2678 | p->bank = 0; | |
e282e9d2 | 2679 | showBankBalance(u); |
8c126acc | 2680 | } |
2681 | } | |
2682 | else if (stringtoint(amount) > p->bank) | |
2683 | { | |
2684 | notice(s_GameServ, u, "Sire, you only have %ld gold in the bank!", p->bank); | |
e282e9d2 | 2685 | showBankBalance(u); |
8c126acc | 2686 | return; |
2687 | } | |
2688 | else | |
2689 | { | |
2690 | if (2000000000 - p->gold < stringtoint(amount)) | |
2691 | { | |
2692 | notice(s_GameServ, u, "You don't enough have room to carry that much gold!"); | |
2693 | notice(s_GameServ, u, "You fill your pockets with %ld gold!", | |
2694 | (2000000000 - p->gold)); | |
2695 | p->bank -= (2000000000 - p->gold); | |
2696 | p->gold = 2000000000; | |
e282e9d2 | 2697 | showBankBalance(u); |
8c126acc | 2698 | } |
2699 | else | |
2700 | { | |
2701 | notice(s_GameServ, u, "Withdrawing %d gold from your account!", stringtoint(amount)); | |
2702 | p->gold += stringtoint(amount); | |
2703 | p->bank -= stringtoint(amount); | |
e282e9d2 | 2704 | showBankBalance(u); |
8c126acc | 2705 | } |
2706 | } | |
2707 | } | |
2708 | ||
ad7dfaa0 | 2709 | } |
ab4f4ec0 | 2710 | |
fcca861d | 2711 | void do_dragon(char *u) |
2712 | { | |
2713 | aClient *user; | |
2714 | ||
2715 | if (!(user = find(u))) | |
2716 | { | |
2717 | notice(s_GameServ, u, "Fatal error. Contact a(n) %S admin. buf: %s", strtok(NULL, "")); | |
2718 | return; | |
2719 | } | |
2720 | else if (isIgnore(user)) | |
2721 | { | |
2722 | #ifdef DEBUGMODE | |
2723 | log("Ignoring %s.", user->getNick()); | |
2724 | #endif | |
2725 | return; | |
2726 | } | |
2727 | else if (!is_playing(user)) | |
2728 | { | |
2729 | notice(s_GameServ, u, "You must be playing to fight the dragon!"); | |
2730 | return; | |
2731 | } | |
2732 | else if (is_fighting(user)) | |
2733 | { | |
2734 | notice(s_GameServ, u, "You are already in a fight. How will you fight the almighty dragon!?"); | |
2735 | return; | |
2736 | } | |
2737 | else if (!isAlive(user->stats)) | |
2738 | { | |
2739 | notice(s_GameServ, u, "You're dead. Wait until tomorrow to see your master!"); | |
2740 | return; | |
2741 | } | |
016a160f | 2742 | else if (user->stats->level < REALLEVELS) |
fcca861d | 2743 | { |
2744 | notice(s_GameServ, u, "You fool! Only those strong enough "\ | |
2745 | "to vanquish any foe should DARE fight the dragon!"); | |
2746 | notice(s_GameServ, u, "To put it in terms you can understand: "\ | |
016a160f | 2747 | "You are too weak. You must be Level %d!", REALLEVELS); |
68379f96 | 2748 | return; |
fcca861d | 2749 | } |
2750 | ||
2751 | updateTS(user->stats); | |
2752 | ||
fcca861d | 2753 | Player *p = user->stats; |
2754 | p->fight = new Monster(boss); | |
2755 | notice(s_GameServ, u, "You approach the dragon's lair cautiously."); | |
2756 | notice(s_GameServ, u, "The stench of sulfer fills the air as a "\ | |
2757 | "deep, red fog rolls in. The air is filled with the "\ | |
2758 | "heated mist of deadly fire from beyond the cave "\ | |
2759 | "entrance."); | |
9cb6f227 | 2760 | notice(s_GameServ, u, "You adjust your %s, tighten your grip on "\ |
fcca861d | 2761 | "your %s, and venture into the hot, dark cave. "\ |
2762 | "You are surprised at the angle of descent as you climb "\ | |
2763 | "lower and lower, deeper into the dragon's den."); | |
2764 | notice(s_GameServ, u, "You come to the end of the cave to find "\ | |
2765 | "a tooth. It is a large tooth... bigger than your torso."\ | |
2766 | " Suddenly the darkness lifts from the gleam of an eye "\ | |
2767 | " staring into your soul! The eye is large... HUGE!"); | |
2768 | notice(s_GameServ, u, "Just then you notice the eye begin to "\ | |
2769 | "glare orange! The tooth is moving... but it is still too "\ | |
2770 | "dark for you to make out.... THE DRAGON! You see it!"); | |
9cb6f227 | 2771 | display_monster(u); |
fcca861d | 2772 | } |
2773 | ||
ab4f4ec0 | 2774 | void do_master(char *u) |
2775 | { | |
2776 | aClient *user; | |
1af35752 | 2777 | |
448a1531 | 2778 | |
2779 | if (!(user = find(u))) | |
ab4f4ec0 | 2780 | { |
2781 | notice(s_GameServ, u, "Fatal error. Contact a(n) %S admin. buf: %s", strtok(NULL, "")); | |
2782 | return; | |
2783 | } | |
448a1531 | 2784 | else if (isIgnore(user)) |
2785 | { | |
2786 | #ifdef DEBUGMODE | |
2787 | log("Ignoring %s.", user->getNick()); | |
2788 | #endif | |
2789 | return; | |
2790 | } | |
c047f947 | 2791 | else if (!is_playing(user)) |
2792 | { | |
2793 | notice(s_GameServ, u, "You must be playing to see your master!"); | |
2794 | return; | |
2795 | } | |
1af35752 | 2796 | else if (is_fighting(user)) |
ab4f4ec0 | 2797 | { |
2798 | notice(s_GameServ, u, "You're in the middle of a fight! Pay attention!"); | |
2799 | return; | |
2800 | } | |
ee38284f | 2801 | else if (!isAlive(user->stats)) |
1af35752 | 2802 | { |
2803 | notice(s_GameServ, u, "You're dead. Wait until tomorrow to see your master!"); | |
2804 | return; | |
2805 | } | |
40251952 | 2806 | |
2807 | updateTS(user->stats); | |
c047f947 | 2808 | |
c7340cbd | 2809 | char *cmd = strtok(NULL, " "); |
2810 | Player *p = user->stats; | |
2811 | long int need = 0; | |
2812 | ||
1af35752 | 2813 | if (seenMaster(p)) |
2814 | { | |
2815 | notice(s_GameServ, u, "You have already seen your master today. Wait until tomorrow to try again"); | |
2816 | return; | |
2817 | } | |
2818 | ||
c7340cbd | 2819 | if (cmd != NULL) |
ab4f4ec0 | 2820 | { |
ab4f4ec0 | 2821 | switch(p->level) |
2822 | { | |
2823 | case 1: | |
fcca861d | 2824 | need = 200; |
ab4f4ec0 | 2825 | break; |
2826 | case 2: | |
fcca861d | 2827 | need = 800; |
ab4f4ec0 | 2828 | break; |
2829 | case 3: | |
fcca861d | 2830 | need = 2000; |
ab4f4ec0 | 2831 | break; |
2832 | case 4: | |
fcca861d | 2833 | need = 8000; |
ab4f4ec0 | 2834 | break; |
2835 | case 5: | |
fcca861d | 2836 | need = 20000; |
ab4f4ec0 | 2837 | break; |
2838 | case 6: | |
fcca861d | 2839 | need = 80000; |
ab4f4ec0 | 2840 | break; |
2841 | case 7: | |
fcca861d | 2842 | need = 200000; |
ab4f4ec0 | 2843 | break; |
2844 | case 8: | |
fcca861d | 2845 | need = 800000; |
ab4f4ec0 | 2846 | break; |
2847 | case 9: | |
fcca861d | 2848 | need = 2000000; |
ab4f4ec0 | 2849 | break; |
2850 | case 10: | |
fcca861d | 2851 | need = 8000000; |
ab4f4ec0 | 2852 | break; |
2853 | case 11: | |
fcca861d | 2854 | need = 20000000; |
ab4f4ec0 | 2855 | break; |
016a160f | 2856 | |
2857 | case REALLEVELS: | |
ab4f4ec0 | 2858 | need = p->exp + 1; |
016a160f | 2859 | notice(s_GameServ, u, "You are at level %d. You are the master. What's left? The DRAGON!", REALLEVELS); |
fcca861d | 2860 | return; |
ab4f4ec0 | 2861 | break; |
2862 | default: | |
2863 | need = p->exp + 1; // Unknown level... don't let them fight a fake master! | |
2864 | break; | |
c7340cbd | 2865 | } |
2866 | } | |
2867 | else | |
2868 | { | |
2869 | notice(s_GameServ, u, "SYNTAX: MASTER {FIGHT | QUESTION}"); | |
2870 | return; | |
2871 | } | |
2872 | ||
2873 | if (stricmp(cmd, "FIGHT") == 0) | |
2874 | { | |
ab4f4ec0 | 2875 | if (p->exp >= need) |
1af35752 | 2876 | { |
2877 | setMaster(p); | |
ab4f4ec0 | 2878 | see_master(u); |
1af35752 | 2879 | } |
ab4f4ec0 | 2880 | else |
2881 | notice(s_GameServ, u, "You are not worthy of fighting %s! You need %ld more experience.", masters[p->level - 1]->name, (need - p->exp)); | |
c7340cbd | 2882 | return; |
2883 | } | |
2884 | else if (stricmp(cmd, "QUESTION") == 0) | |
2885 | { | |
2886 | if (p->exp >= need) | |
2887 | notice(s_GameServ, u, "%s looks you up and down and decides you are more ready than you will ever be.", masters[p->level - 1]->name); | |
2888 | else | |
2889 | notice(s_GameServ, u, "You pathetic fool! You are no match for %s, %s!", masters[p->level - 1]->name, p->name); | |
2890 | ||
2891 | return; | |
2892 | } | |
2893 | else | |
2894 | { | |
2895 | notice(s_GameServ, u, "SYNTAX: MASTER {FIGHT | QUESTION}"); | |
ab4f4ec0 | 2896 | } |
2897 | } | |
2898 | ||
2899 | void see_master(char *u) | |
2900 | { | |
2901 | aClient *user; | |
1af35752 | 2902 | |
ab4f4ec0 | 2903 | if (!(user = find(u))) |
2904 | { | |
2905 | notice(s_GameServ, u, "Fatal error. Contact a(n) %S admin. buf: %s", strtok(NULL, "")); | |
2906 | return; | |
2907 | } | |
2908 | ||
1af35752 | 2909 | if (!is_fighting(user) && is_playing(user)) |
ab4f4ec0 | 2910 | { |
2911 | Player *p = user->stats; | |
2912 | p->master = new Monster(masters[p->level - 1]); | |
2913 | p->fight = p->master; | |
2914 | display_monster(u); // Since master is the same structure, use this function | |
2915 | } | |
2916 | } | |
e282e9d2 | 2917 | |
2918 | void showBankBalance(const char *u) | |
2919 | { | |
2920 | aClient *user; | |
2921 | Player *p; | |
1af35752 | 2922 | |
e282e9d2 | 2923 | if (!(user = find(u))) |
2924 | return; | |
2925 | ||
2926 | p = user->stats; | |
2927 | ||
2928 | if (!p) | |
2929 | return; | |
2930 | ||
2931 | notice(s_GameServ, u, "Account Balance: %ld Gold On hand: %ld", p->bank, p->gold); | |
2932 | ||
2933 | } | |
44ea29f7 | 2934 | |
2935 | void refreshall() | |
2936 | { | |
2937 | ListNode <aClient> *it; | |
2938 | Player *p; | |
7996e5fd | 2939 | for (unsigned long x = 0; x < U_TABLE_SIZE; x++) |
2940 | { | |
2941 | it = players[x].First(); | |
44ea29f7 | 2942 | |
2943 | while (it) | |
2944 | { | |
2945 | p = it->getData()->stats; | |
2946 | refresh(p); | |
2947 | it = it->Next(); | |
2948 | } | |
7996e5fd | 2949 | } |
44ea29f7 | 2950 | } |
2951 | ||
2952 | void refresh(Player *p) | |
2953 | { | |
2954 | if (!p) | |
2955 | return; | |
2956 | ||
ee38284f | 2957 | if (p->hp < p->maxhp) |
2958 | p->hp = p->maxhp; | |
20d5d721 | 2959 | p->forest_fights = forestfights; |
44ea29f7 | 2960 | p->player_fights = 3; |
ee38284f | 2961 | setAlive(p); |
1af35752 | 2962 | clearMaster(p); |
44ea29f7 | 2963 | } |
c7340cbd | 2964 | |
2965 | void do_refresh(char *u) | |
2966 | { | |
2967 | char *nick = strtok(NULL, " "); | |
2968 | aClient *user; | |
2969 | ||
96f71fee | 2970 | if (!(user = find(u))) |
2971 | { | |
2972 | notice(s_GameServ, u, "Error: aClient not found. Contact a %S admin"); | |
5d04eb42 | 2973 | log("Error: aClient not found: %s", u); |
96f71fee | 2974 | return; |
2975 | } | |
448a1531 | 2976 | else if (isIgnore(user)) |
2977 | { | |
2978 | #ifdef DEBUGMODE | |
2979 | log("Ignoring %s.", user->getNick()); | |
2980 | #endif | |
2981 | return; | |
2982 | } | |
96f71fee | 2983 | else if (!isAdmin(user)) |
2984 | { | |
2985 | notice(s_GameServ, u, "You must be a %S admin to use this command!"); | |
2986 | return; | |
2987 | } | |
c7340cbd | 2988 | if (!nick) |
2989 | { | |
96f71fee | 2990 | notice(s_GameServ, u, "SYNTAX: REFRESH {ALL | NICK}"); |
c7340cbd | 2991 | return; |
2992 | } | |
2993 | else if (stricmp(nick, "ALL") == 0) | |
2994 | { | |
2995 | notice(s_GameServ, u, "Refreshing everyone's stats!"); | |
2996 | refreshall(); | |
2997 | } | |
ae2685f6 | 2998 | else if ((user = findplayer(nick))) |
c7340cbd | 2999 | { |
1af35752 | 3000 | if (is_playing(user)) |
c7340cbd | 3001 | { |
ce61cdfa | 3002 | #ifdef P10 |
3003 | notice(s_GameServ, u, "Refreshing %s.", user->getRealNick()); | |
3004 | #else | |
c7340cbd | 3005 | notice(s_GameServ, u, "Refreshing %s.", user->getNick()); |
ce61cdfa | 3006 | #endif |
c7340cbd | 3007 | refresh(user->stats); |
3008 | } | |
3009 | else | |
3010 | { | |
ce61cdfa | 3011 | #ifdef P10 |
3012 | notice(s_GameServ, u, "%s is not playing.", user->getRealNick()); | |
3013 | #else | |
c7340cbd | 3014 | notice(s_GameServ, u, "%s is not playing.", user->getNick()); |
ce61cdfa | 3015 | #endif |
c7340cbd | 3016 | } |
3017 | } | |
3018 | else | |
3019 | { | |
3020 | notice(s_GameServ, u, "Nick %s not found.", nick); | |
3021 | return; | |
3022 | } | |
3023 | } | |
3024 | ||
ee38284f | 3025 | |
3026 | void resetall() | |
3027 | { | |
3028 | ListNode <aClient> *it; | |
3029 | Player *p; | |
3030 | ||
7996e5fd | 3031 | for (unsigned long x = 0; x < U_TABLE_SIZE; x++) |
3032 | { | |
3033 | it = players[x].First(); | |
ee38284f | 3034 | |
3035 | while (it) | |
3036 | { | |
3037 | p = it->getData()->stats; | |
3038 | reset(p); | |
3039 | it = it->Next(); | |
3040 | } | |
7996e5fd | 3041 | } |
ee38284f | 3042 | } |
3043 | ||
3044 | void reset(Player *p) | |
3045 | { | |
3046 | if (!p) | |
3047 | return; | |
3048 | ||
3049 | p->reset(); | |
3050 | } | |
3051 | ||
40251952 | 3052 | void updateTS(Player *p) |
3053 | { | |
3054 | if (!p) | |
3055 | return; | |
0b6098d5 | 3056 | |
3057 | #ifdef DEBUGMODE | |
3058 | log("Old timestamp for %s: %ld", p->name, p->lastcommand); | |
3059 | #endif | |
40251952 | 3060 | p->lastcommand = time(NULL); |
0b6098d5 | 3061 | #ifdef DEBUGMODE |
3062 | log("New timestamp for %s: %ld", p->name, p->lastcommand); | |
3063 | #endif | |
3064 | ||
40251952 | 3065 | } |
3066 | ||
3067 | bool timedOut(Player *p) | |
3068 | { | |
3069 | if (!p) | |
3070 | return false; | |
0b6098d5 | 3071 | else if (p->lastcommand == 0) |
3072 | return false; | |
40251952 | 3073 | else |
0b6098d5 | 3074 | { |
3075 | if ((time(NULL) - p->lastcommand) >= maxidletime) | |
3076 | return true; | |
3077 | ||
3078 | return false; | |
3079 | } | |
40251952 | 3080 | } |
3081 | ||
3082 | void timeOutEvent(Player *p) | |
3083 | { | |
0b6098d5 | 3084 | aClient *user = findplayer(p->name); |
40251952 | 3085 | |
ae2685f6 | 3086 | if (!user || !p->client) // then they're not playing |
40251952 | 3087 | return; |
3088 | ||
3089 | char *nick = user->getNick(); | |
3090 | ||
0b6098d5 | 3091 | if (player_fight(user) && isYourTurn(p)) |
3092 | { | |
3093 | // Check to see if they were the idler or if it was the other | |
3094 | // person | |
3095 | if (p->lastcommand != p->battle->stats->lastcommand) | |
3096 | { | |
3097 | // This person's last command was given earlier, | |
3098 | // so this person is the idler | |
3099 | notice(s_GameServ, nick, "You timed out "\ | |
3100 | "during a fight. You lose your turn!"); | |
3101 | notice(s_GameServ, p->battle->getNick(), | |
3102 | "%s hesitated for too long. Your move.", p->name); | |
3103 | clearYourTurn(p); | |
3104 | setYourTurn(p->battle->stats); | |
3105 | ||
3106 | // Update the TS for both players to give them another | |
3107 | // Chance to wake up, but if the other player doesn't | |
3108 | // Attack now, they both get logged out. | |
3109 | updateTS(p); | |
3110 | p->battle->stats->lastcommand = p->lastcommand; | |
3111 | display_players(p->battle); | |
3112 | return; | |
3113 | } | |
3114 | else | |
3115 | { | |
3116 | notice(s_GameServ, p->battle->getNick(), | |
3117 | "You and %s timed out at the same time."\ | |
3118 | " Don't fight if you're just going to "\ | |
3119 | "sit there!", p->name); | |
3120 | notice(s_GameServ, user->getNick(), | |
3121 | "You and %s timed out at the same time."\ | |
3122 | " Don't fight if you're just going to "\ | |
3123 | "sit there!", p->battle->stats->name); | |
3124 | logout(p->battle); | |
3125 | logout(user); | |
3126 | return; | |
3127 | } | |
3128 | } | |
3129 | else if (!player_fight(user)) | |
eb7608de | 3130 | { |
c047f947 | 3131 | if (isAlive(user->stats) && user->stats->gold > 0) |
903cd861 | 3132 | { |
eb7608de | 3133 | // Place fun stuff here :) |
3134 | int randnum = 1 + rand() % 100; // 1-100 | |
0b259dff | 3135 | #define GSN(s) notice(s_GameServ, nick, s) |
3136 | #define GSN2(s, f) notice(s_GameServ, nick, s, f) | |
eb7608de | 3137 | |
3138 | if (randnum < 50) | |
3139 | { | |
0b259dff | 3140 | // 35-100% of your gold goes pffft - kain |
3141 | int stolen = (35 + (rand() % 66)) * user->stats->gold / 100; | |
3142 | ||
eb7608de | 3143 | GSN("You stop for a moment to rest on the "\ |
3144 | "street corner. All of a sudden, you "\ | |
3145 | "are ambushed from all sides by a hoarde "\ | |
3146 | "of knife wielding thugs."); | |
3147 | GSN2("The thugs beat you into utter submission "\ | |
3148 | "and steal %d gold from you!", stolen); | |
3149 | user->stats->gold -= stolen; | |
3150 | } | |
0b259dff | 3151 | else if (randnum >= 50 && randnum < 75) |
3152 | { | |
3153 | // 25-65% of your gold goes pffft - kain | |
3154 | int stolen = (25 + (rand() % 41)) * user->stats->gold / 100; | |
3155 | GSN("While dilly dallying around, you lose "\ | |
3156 | "your sense of time. Little did you know, "\ | |
3157 | "but thieves lifted your gold while you "\ | |
3158 | "weren't watching."); | |
3159 | GSN2("Better luck next time... you lose %d gold", stolen); | |
3160 | user->stats->gold -= stolen; | |
3161 | } | |
3162 | else if (randnum >= 75) | |
3163 | { | |
3164 | // 25-75% of your gold goes pffft - kain | |
3165 | int stolen = (25 + (rand() % 51)) * user->stats->gold / 100; | |
3166 | GSN("Good grief! A gaggle of gooey green ghostlike "\ | |
3167 | "goblins grabbed your gold!"); | |
3168 | GSN2("They stole %d gold from you!", stolen); | |
3169 | user->stats->gold -= stolen; | |
3170 | } | |
903cd861 | 3171 | } |
eb7608de | 3172 | |
3173 | // Always log out the user | |
0b6098d5 | 3174 | logout(user); |
eb7608de | 3175 | } |
40251952 | 3176 | } |
3177 | ||
ee38284f | 3178 | void do_reset(char *u) |
3179 | { | |
3180 | char *nick = strtok(NULL, " "); | |
3181 | aClient *user; | |
3182 | ||
3183 | if (!(user = find(u))) | |
3184 | { | |
3185 | notice(s_GameServ, u, "Error: aClient not found. Contact a %S admin"); | |
5d04eb42 | 3186 | log("Error: aClient not found: %s", u); |
ee38284f | 3187 | return; |
3188 | } | |
3189 | else if (!isAdmin(user)) | |
3190 | { | |
3191 | notice(s_GameServ, u, "You must be a %S admin to use this command!"); | |
3192 | return; | |
3193 | } | |
448a1531 | 3194 | |
ee38284f | 3195 | if (!nick) |
3196 | { | |
3197 | notice(s_GameServ, u, "SYNTAX: RESET {ALL | NICK}"); | |
3198 | return; | |
3199 | } | |
3200 | else if (stricmp(nick, "ALL") == 0) | |
3201 | { | |
3202 | notice(s_GameServ, u, "Resetting everyone's stats!"); | |
3203 | resetall(); | |
3204 | } | |
ce61cdfa | 3205 | else if ((user = findbyrealnick(nick))) |
ee38284f | 3206 | { |
3207 | if (is_playing(user)) | |
3208 | { | |
ce61cdfa | 3209 | #ifdef P10 |
3210 | notice(s_GameServ, u, "Resetting %s.", user->getRealNick()); | |
3211 | #else | |
ee38284f | 3212 | notice(s_GameServ, u, "Resetting %s.", user->getNick()); |
ce61cdfa | 3213 | #endif |
ee38284f | 3214 | reset(user->stats); |
3215 | } | |
3216 | else | |
3217 | { | |
ce61cdfa | 3218 | #ifdef P10 |
3219 | notice(s_GameServ, u, "%s is not playing.", user->getRealNick()); | |
3220 | #else | |
ee38284f | 3221 | notice(s_GameServ, u, "%s is not playing.", user->getNick()); |
ce61cdfa | 3222 | #endif |
ee38284f | 3223 | } |
3224 | } | |
3225 | else | |
3226 | { | |
3227 | notice(s_GameServ, u, "Nick %s not found.", nick); | |
3228 | return; | |
3229 | } | |
3230 | } | |
3231 | ||
c7340cbd | 3232 | void do_help(char *u) |
3233 | { | |
3234 | char *cmd = strtok(NULL, " "); | |
3235 | ||
c7340cbd | 3236 | display_help(u, cmd); |
3237 | } | |
3238 | ||
3239 | void display_help(char *u, char *file) | |
3240 | { | |
3241 | ifstream infile; | |
3242 | char *buf; | |
3243 | ||
3244 | if (!file) | |
3245 | { | |
3246 | infile.open("helpfiles/help"); | |
3247 | if (infile.fail()) | |
3248 | { | |
fb37ecc7 | 3249 | log("Error opening helpfiles/help"); |
c7340cbd | 3250 | notice(s_GameServ, u, "Error opening helpfiles/help"); |
3251 | return; | |
3252 | } | |
3253 | buf = new char[1024]; | |
3254 | while(infile.getline(buf, 1024)) | |
3255 | { | |
3256 | // Written this way, it will process %S in the helpfiles | |
3257 | // Instead of notice(s_GameServ, u, "%s", buf); | |
3258 | notice(s_GameServ, u, buf); | |
3259 | } | |
3260 | ||
3261 | // Minor recursion | |
96f71fee | 3262 | aClient *user = find(u); |
3263 | if (user && isAdmin(user)) | |
3264 | display_help(u, "admin_commands"); | |
c7340cbd | 3265 | } |
3266 | else | |
3267 | { | |
3268 | char *filename; | |
f27a378f | 3269 | filename = new char[strlen(file) + 11]; |
3270 | strcpy(filename, "helpfiles/"); | |
3271 | strcat(filename, file); | |
4dde2ed9 | 3272 | |
f27a378f | 3273 | for (unsigned int x = 10; x < strlen(filename); x++) |
3274 | filename[x] = tolower(filename[x]); | |
4dde2ed9 | 3275 | |
c7340cbd | 3276 | infile.open(filename); |
3277 | delete [] filename; | |
3278 | if (infile.fail()) | |
3279 | { | |
3280 | notice(s_GameServ, u, "No help for \ 2%s\ 2", file); | |
3281 | return; | |
3282 | } | |
3283 | buf = new char[1024]; | |
3284 | while(infile.getline(buf, 1024)) | |
3285 | { | |
3286 | // Written this way, it will process %S in the helpfiles | |
3287 | // Instead of notice(s_GameServ, u, "%s", buf); | |
3288 | notice(s_GameServ, u, buf); | |
3289 | } | |
3290 | } | |
3291 | infile.close(); | |
3292 | delete [] buf; | |
3293 | } | |
96f71fee | 3294 | |
3295 | void do_admin(char *u) | |
3296 | { | |
3297 | aClient *user; | |
3298 | char *pass = strtok(NULL, " "); | |
3299 | ||
3300 | if (!(user = find(u))) | |
3301 | { | |
5d04eb42 | 3302 | log("Error: aClient not found: %s", u); |
96f71fee | 3303 | notice(s_GameServ, u, "Error: aClient not found. Contact %S admin."); |
3304 | return; | |
3305 | } | |
448a1531 | 3306 | |
96f71fee | 3307 | if (!pass) |
3308 | { | |
3309 | notice(s_GameServ, u, "SYNTAX: \ 2ADMIN\ 2 \ 2\1fpassword\1f\ 2"); | |
3310 | return; | |
3311 | } | |
3312 | ||
1af35752 | 3313 | if (isAdmin(user)) |
3314 | { | |
3315 | notice(s_GameServ, u, "You already have administrator privledges."); | |
3316 | return; | |
3317 | } | |
3318 | else if (strcmp(pass, adminpass) == 0) | |
96f71fee | 3319 | { |
3320 | notice(s_GameServ, u, "Password accepted. You now have administrator privledges."); | |
3321 | setAdmin(user); | |
ce61cdfa | 3322 | #ifdef P10 |
3323 | log("%s became an administrator.", user->getRealNick()); | |
3324 | #else | |
5d04eb42 | 3325 | log("%s became an administrator.", user->getNick()); |
ce61cdfa | 3326 | #endif |
96f71fee | 3327 | } |
3328 | else | |
3329 | { | |
3330 | notice(s_GameServ, u, "Invalid password. Remember: case sensitive"); | |
3331 | return; | |
3332 | } | |
3333 | } | |
1af35752 | 3334 | |
4dde2ed9 | 3335 | bool load_monsters() |
3336 | { | |
3337 | ifstream infile; | |
3338 | infile.open("monsters.dat"); | |
3339 | ||
3340 | char *buf; | |
3341 | ||
3342 | if (infile.fail()) | |
3343 | { | |
fb37ecc7 | 3344 | log("Error opening monsters.dat"); |
4dde2ed9 | 3345 | return false; |
3346 | } | |
3347 | init_monsters(); | |
3348 | buf = new char[2048]; | |
3349 | ||
5d04eb42 | 3350 | #ifdef DEBUGMODE |
3351 | log("Loading monsters from monsters.dat"); | |
3352 | #endif | |
3353 | ||
4dde2ed9 | 3354 | for (int l = 0; l < REALLEVELS; l++) |
3355 | { | |
3356 | for (int m = 0; m < MONSTERS;) | |
3357 | { | |
3358 | infile.getline(buf, 2048); | |
3359 | if (buf[0] == '\n' || buf[0] == '\0' || buf[0] == '#') | |
3360 | continue; | |
3361 | else | |
3362 | { | |
3363 | strcpy(monsters[l][m]->name, strtok(buf, "~")); | |
3364 | strcpy(monsters[l][m]->weapon, strtok(NULL, "~")); | |
3365 | monsters[l][m]->strength = stringtoint(strtok(NULL, "~")); | |
3366 | monsters[l][m]->gold = stringtoint(strtok(NULL, "~")); | |
3367 | monsters[l][m]->exp = stringtoint(strtok(NULL, "~")); | |
3368 | monsters[l][m]->maxhp = stringtoint(strtok(NULL, "~")); | |
ee38284f | 3369 | monsters[l][m]->hp = monsters[l][m]->maxhp; |
4dde2ed9 | 3370 | strcpy(monsters[l][m]->death, strtok(NULL, "")); |
3371 | m++; | |
3372 | } | |
3373 | } | |
3374 | } | |
3375 | delete [] buf; | |
3376 | return true; | |
3377 | } | |
7996e5fd | 3378 | |
3379 | // this will be hash.cpp start | |
3380 | // thank you wcampbel | |
448a1531 | 3381 | unsigned long sHASH(const unsigned char *name) |
7996e5fd | 3382 | { |
3383 | unsigned long h = 0, g; | |
3384 | ||
3385 | while (*name) | |
3386 | { | |
448a1531 | 3387 | h = (h << 4) + (*name++); // Case sensitive for numerics |
3388 | if ((g = (h & 0xF0000000))) | |
3389 | h ^= g >> 24; | |
3390 | h &= ~g; | |
3391 | } | |
3392 | return h % U_TABLE_SIZE; | |
3393 | } | |
3394 | ||
3395 | unsigned long iHASH(const unsigned char *name) | |
3396 | { | |
3397 | unsigned long h = 0, g; | |
3398 | ||
3399 | while (*name) | |
3400 | { | |
3401 | h = (h << 4) + tolower(*name++); | |
7996e5fd | 3402 | if ((g = (h & 0xF0000000))) |
3403 | h ^= g >> 24; | |
3404 | h &= ~g; | |
3405 | } | |
448a1531 | 3406 | return h % U_TABLE_SIZE; |
7996e5fd | 3407 | } |
3408 | ||
3409 | // this will be hash.cpp end |