struct modeNode {
struct chanNode *channel;
struct userNode *user;
- unsigned short modes;
+ long modes;
short oplevel;
time_t idle_since;
};
struct serverList children;
};
+struct waitingConnection {
+ char *server;
+ char *target;
+};
+
+struct routingPlan {
+ dict_t servers;
+};
+
+struct routingPlanServer {
+ char *uplink;
+ char *secondaryuplink;
+ unsigned int port;
+ int karma;
+ int offline;
+};
+
+/* Ported from X2 */
+struct routeList {
+ char* server; /* Name of the server */
+ unsigned int port; /* connection port */
+ char *uplink; /* Server its linked to (towards us) */
+ char *secondaryuplink;
+ int outsideness; /* 0 means leaf, 1 second layer, etc. my uplink is highest */
+ struct routeList *next;
+};
+
+/* Ported from X2 */
+struct route {
+ int count; /* how many servers we have */
+ int maxdepth; /* biggest outsideness value */
+ int centered; /* set to TRUE when changerouteUplinks is run */
+ struct routeList *servers;
+};
+
+
extern struct server *self;
extern dict_t channels;
extern dict_t clients;