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Commit | Line | Data |
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1 | News for srvx release 0.9.5 | |
2 | [March 21, 2001 - Present] | |
3 | --------------------------- | |
4 | - 0.9.5 released March 21, 2001. | |
5 | - This is the LAST release before 1.0 goes out. | |
6 | - We came across a (large) memory leak in FreeBSD's libc and worked | |
7 | around it. We also submitted a bug report to the FreeBSD team. | |
8 | - As far as we know, no more serious bugs are present in srvx. Most | |
9 | development before 1.0 will be tweaking and minor fixups. | |
10 | - Helpfiles should be up to date before the release of 1.0. | |
11 | - Just showing off srvx's speed: | |
12 | <@Jedi> ?timecmd trace count host * | |
13 | -OpServX(OpServX@Services.GamesNET.net)- Found 4593 matches. | |
14 | -OpServX(OpServX@Services.GamesNET.net)- Command `trace' finished in 0.003037 seconds. | |
15 | ||
16 | ||
17 | News for everything prior to 0.9.5 | |
18 | [April 16, 2000 - March 20, 2001] | |
19 | ---------------------------------- | |
20 | - Coding began about 1 year prior to the 0.9.5 release. | |
21 | - Documentation up to 0.9.5 is virtually non-existant. | |
22 | - PRE01 released April 16, 2000. | |
23 | - PRE02 released April 18, 2000. | |
24 | - After the main parts were completed, it all came down to bug fixing. | |
25 | - 0.1 released June 13, 2000. | |
26 | - srvx was setup on a machine and linked to GamesNET for its initial beta | |
27 | tests. Many many many bugs were fixed in the first week, fewer as time | |
28 | went along. | |
29 | - 0.2 released July 5, 2000. | |
30 | - Between 0.2 and 0.7 code for the services themselves was put in. Prior | |
31 | to this was mainly core coding. | |
32 | - Using dmalloc, bounds-checking and new log replaying code, we were able | |
33 | to hammer out alot bugs, some of which were severe enough to cause a | |
34 | segfault. | |
35 | - 0.7 released December 15, 2000. [0.3 through 0.6 never released] | |
36 | - 0.9 released January 17, 2001. [0.8 never released] | |
37 | - Just prior to the 0.9.5 release, numerous memory leaks were fixed, | |
38 | prompting the release of 0.9.5. | |
39 | - srvx is still running smoothly on GamesNET. If we didn't take it down | |
40 | every 2 days to be updated with new patches, its uptime would be quite | |
41 | high. |