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15 <H1>[IRCServices] New UnrealIRCd channel modes (+I and +j)
16 - notrecognised by Services
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18 <A HREF=
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19 TITLE=
"[IRCServices] New UnrealIRCd channel modes (+I and +j)
20 - notrecognised by Services">lordbergee at comcast.net
22 <I>Thu Mar
3 11:
56:
25 PST
2005</I>
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39 <PRE> It used to be like that, and that feature still exists as a subset of
40 what the +f mode is now. But rather than having a whole discussion
41 about Unreal's various modes on the mailing list, I'll just point you to
42 the documentation, which will hopefully clear up any confusion about
43 what mode +f does now.
45 See:
<A HREF=
"http://www.vulnscan.org/UnrealIrcd/unreal32docs.html#feature_antiflood">http://www.vulnscan.org/UnrealIrcd/unreal32docs.html#feature_antiflood
</A>
50 ><i> I thought chanmode +f was flood protection.
52 </I>><i> f *
<lines:seconds
> Flood protection, if the * is given a user will
53 </I>><i> kick banned when they send
<lines:seconds
> if no * they are just kicked
55 </I>><i> ----- Original Message -----
56 </I>><i> From:
"Bergee
" <<A HREF=
"http://lists.ircservices.za.net/mailman/listinfo/ircservices">lordbergee at comcast.net
</A>>
57 </I>><i> To:
"IRC Services General Mailing List
" <<A HREF=
"http://lists.ircservices.za.net/mailman/listinfo/ircservices">ircservices at ircservices.esper.net
</A>>
58 </I>><i> Sent: Thursday, March
03,
2005 1:
58 PM
59 </I>><i> Subject: Re: [IRCServices] New UnrealIRCd channel modes (+I and +j) -
60 </I>><i> notrecognised by Services
62 </I>>><i>Actually my understanding of it is that +j reacts to x joins per user
63 </I>>><i>per y seconds. And what +f does is x joins per channel per y seconds.
64 </I>>><i>A slight difference at best, but it would basically allow you to
65 </I>>><i>throttle a single user a bit sooner rather than having to wait for that
66 </I>>><i>user to trigger a higher limit for the entire channel.
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