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15 <H1>[IRCServices] New UnrealIRCd channel modes (+I and +j)
16 - notrecognised by Services</H1>
17 <B>Bergee</B>
18 <A HREF="mailto:ircservices%40ircservices.esper.net?Subject=%5BIRCServices%5D%20New%20UnrealIRCd%20channel%20modes%20%28%2BI%20and%20%2Bj%29%0A%09-%09notrecognised%20by%20Services&In-Reply-To=001501c5202a%244291e4e0%240200a8c0%40glunizpc"
19 TITLE="[IRCServices] New UnrealIRCd channel modes (+I and +j)
20 - notrecognised by Services">lordbergee at comcast.net
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22 <I>Thu Mar 3 11:56:25 PST 2005</I>
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39 <PRE> It used to be like that, and that feature still exists as a subset of
40 what the +f mode is now. But rather than having a whole discussion
41 about Unreal's various modes on the mailing list, I'll just point you to
42 the documentation, which will hopefully clear up any confusion about
43 what mode +f does now.
44
45 See: <A HREF="http://www.vulnscan.org/UnrealIrcd/unreal32docs.html#feature_antiflood">http://www.vulnscan.org/UnrealIrcd/unreal32docs.html#feature_antiflood</A>
46
47 Bergee
48
49 Luniz wrote:
50 &gt;<i> I thought chanmode +f was flood protection.
51 </I>&gt;<i>
52 </I>&gt;<i> f * &lt;lines:seconds&gt; Flood protection, if the * is given a user will
53 </I>&gt;<i> kick banned when they send &lt;lines:seconds&gt; if no * they are just kicked
54 </I>&gt;<i>
55 </I>&gt;<i> ----- Original Message -----
56 </I>&gt;<i> From: &quot;Bergee&quot; &lt;<A HREF="http://lists.ircservices.za.net/mailman/listinfo/ircservices">lordbergee at comcast.net</A>&gt;
57 </I>&gt;<i> To: &quot;IRC Services General Mailing List&quot; &lt;<A HREF="http://lists.ircservices.za.net/mailman/listinfo/ircservices">ircservices at ircservices.esper.net</A>&gt;
58 </I>&gt;<i> Sent: Thursday, March 03, 2005 1:58 PM
59 </I>&gt;<i> Subject: Re: [IRCServices] New UnrealIRCd channel modes (+I and +j) -
60 </I>&gt;<i> notrecognised by Services
61 </I>&gt;<i>
62 </I>&gt;&gt;<i>Actually my understanding of it is that +j reacts to x joins per user
63 </I>&gt;&gt;<i>per y seconds. And what +f does is x joins per channel per y seconds.
64 </I>&gt;&gt;<i>A slight difference at best, but it would basically allow you to
65 </I>&gt;&gt;<i>throttle a single user a bit sooner rather than having to wait for that
66 </I>&gt;&gt;<i>user to trigger a higher limit for the entire channel.
67 </I>&gt;&gt;<i>
68 </I>&gt;&gt;<i>Bergee
69 </I></PRE>
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