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14 <H1>[IRCServices] +O overrideable by non-opers in UnrealIRCd netmerge</H1>
15 <B>Chris Jenkinson</B>
16 <A HREF="mailto:ircservices%40ircservices.za.net?Subject=%5BIRCServices%5D%20%2BO%20overrideable%20by%20non-opers%20in%20UnrealIRCd%20netmerge&In-Reply-To=411E8C7D.5020209%40gmx.at"
17 TITLE="[IRCServices] +O overrideable by non-opers in UnrealIRCd netmerge">chris at starglade.org
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19 <I>Sat Aug 14 15:34:43 PDT 2004</I>
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34 <PRE>Medice wrote:
35
36 &gt;<i> well this is a flaw in unrealircd (a rather heavy one in my opinion) and
37 </I>&gt;<i> i don't think that any services-package out there should feel
38 </I>&gt;<i> responsible on react on other's flaws - maybe someone is coding a module
39 </I>&gt;<i> for this problem...
40 </I>
41 I know Bahamut has the +O mode too. On my network we don't have local
42 opers, so I haven't tried getting around it. I am guessing it would
43 suffer from the same problem, though.
44
45 The only way to deal with it would be for the local IRC server to kick
46 out any non-opers when the modes were resynched - it shouldn't be up to
47 services.
48
49 &gt;<i> the whole localop-stuff on unrealircd is a real sh.. in my opinion - I
50 </I>&gt;<i> never understood why not distributing the local-op mode... any rights
51 </I>&gt;<i> should stay limited local - with or without propagating this mode. In my
52 </I>&gt;<i> opinion this is a designed desync... (usually everyone tries to avoid
53 </I>&gt;<i> and fight desyncs instead of designing them - strange isn't it?)
54 </I>
55 This is how the local oper has been working, since opers were first
56 added to the ircd. It's nothing new to Unreal.
57
58 --
59 Chris Jenkinson
60 <A HREF="http://www.ircservices.za.net/mailman/listinfo/ircservices">chris at starglade.org</A>
61
62
63 </PRE>
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