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14 <H1>[IRCServices] Small bug in Unreal3.2.1</H1>
15 <B>Medice</B>
16 <A HREF="mailto:ircservices%40ircservices.za.net?Subject=%5BIRCServices%5D%20Small%20bug%20in%20Unreal3.2.1&In-Reply-To=20040714175557.25567gmx1%40mx030.gmx.net"
17 TITLE="[IRCServices] Small bug in Unreal3.2.1">medice at gmx.at
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19 <I>Wed Jul 14 11:34:58 PDT 2004</I>
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34 <PRE>Craig McLure wrote:
35 &gt;<i> I have found that services seems to enforce Channel mode +O on local opers.. I think that services doesnt react to the new Unreal settings allowing local opers in +O channels.
36 </I>&gt;<i>
37 </I>
38 as far as i know, this is not a bug, but a feature (a rather senseless
39 one in my opinion)
40 the fact, that a user is local-op (umode +O) is NOT distributed on other
41 servers (including services) - try taking a look on remote local-ops -
42 they may have umode h and stuff, but you'll not find +O
43 don't know why this stuff is not globalized (same with effects of
44 snomasks...) it seems to be some kind of policy in doing so...
45 maybe call the unreal-coders ;) - not sending oper-info is certainly not
46 worthy for traffic-limitation, since there should only be a few opers
47 and their info-sets are supposed to be limited in the same way ;)
48
49 (maybe i leave a note on their bugtracker...)
50
51 greets
52 /medice
53
54
55
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