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14 <H1>[IRCServices Coding] Addition to UnrealIRCd that Services could use</H1>
15 <B>Kieron Thwaites</B>
16 <A HREF="mailto:ircservices-coding%40ircservices.esper.net?Subject=%5BIRCServices%20Coding%5D%20Addition%20to%20UnrealIRCd%20that%20Services%20could%20use&In-Reply-To="
17 TITLE="[IRCServices Coding] Addition to UnrealIRCd that Services could use">ron2k.za at gmail.com
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19 <I>Sat Apr 22 08:07:35 PDT 2006</I>
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35 <PRE>Here's something added in Unreal that Services can use.
36
37 To quote from the changelog:
38
39 - [Services coders!] Added PROTOCTL CLK (requires NICKv2) which adds
40 an extra field in the
41 NICK command (when a user connects) right before the infofield (gecos).
42 The added field contains the cloaked host, that is: the masked host
43 if +x would have been
44 set. This field is ALWAYS sent, regardless of whether the user is
45 actually +x or not.
46 Services can then store this field in memory, to know the host of
47 the user if the user
48 is set +x (+x-t). This is a (better) alternative to PROTOCTL VHP,
49 with no race conditions,
50 and avoids some other VHP problems.
51 VHP will stay supported though... so it's not mandatory to switch over.
52
53
54 As implied, it's up to you whether or not to support this.
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