1 <!DOCTYPE HTML PUBLIC
"-//W3C//DTD HTML 3.2//EN">
4 <TITLE> [IRCServices Coding]
5.0.36 and Unreal
6 <LINK REL=
"Index" HREF=
"index.html" >
7 <LINK REL=
"made" HREF=
"mailto:ircservices-coding%40ircservices.za.net?Subject=%5BIRCServices%20Coding%5D%205.0.36%20and%20Unreal&In-Reply-To=E1BpZxT-0000Rm-0V%40anchor-post-31.mail.demon.net">
8 <META NAME=
"robots" CONTENT=
"index,nofollow">
9 <META http-equiv=
"Content-Type" content=
"text/html; charset=us-ascii">
10 <LINK REL=
"Previous" HREF=
"003073.html">
11 <LINK REL=
"Next" HREF=
"003075.html">
13 <BODY BGCOLOR=
"#ffffff">
14 <H1>[IRCServices Coding]
5.0.36 and Unreal
</H1>
16 <A HREF=
"mailto:ircservices-coding%40ircservices.za.net?Subject=%5BIRCServices%20Coding%5D%205.0.36%20and%20Unreal&In-Reply-To=E1BpZxT-0000Rm-0V%40anchor-post-31.mail.demon.net"
17 TITLE=
"[IRCServices Coding] 5.0.36 and Unreal">martinpels at hotmail.com
19 <I>Wed Jul
28 02:
36:
48 PDT
2004</I>
21 <LI>Previous message:
<A HREF=
"003073.html">[IRCServices Coding]
5.0.36 and Unreal
23 <LI>Next message:
<A HREF=
"003075.html">[IRCServices Coding]
5.0.36 and Unreal
25 <LI> <B>Messages sorted by:
</B>
26 <a href=
"date.html#3074">[ date ]
</a>
27 <a href=
"thread.html#3074">[ thread ]
</a>
28 <a href=
"subject.html#3074">[ subject ]
</a>
29 <a href=
"author.html#3074">[ author ]
</a>
34 <PRE>On Tue,
2004-
07-
27 at
23:
56, M wrote:
35 ><i> Andrew Church wrote:
36 </I>><i> > >Hrm, sorry to throw the spanner into the works. What if the
37 </I>><i> > Unreal dev
38 </I>><i> > >team suggested how this should work?
40 </I>><i> > Actually, what would be best from my perspective is if
41 </I>><i> > someone--or even better, several someones--made their own
42 </I>><i> > hacks to Services on their own network to do what they
43 </I>><i> > thought was the
"right thing
", and some sort of consensus
44 </I>><i> > arose from there. (I often look to Services derivatives for
45 </I>><i> > ideas as well; is anyone aware of a Services-like program
46 </I>><i> > that does use the channel owner mode, and if so, how does it
47 </I>><i> > use the mode?)
49 </I>><i> Some time ago members of the Unreal time developed a derivative of
50 </I>><i> IRCServices called Daylight. This is likely the best package to dertermine
51 </I>><i> how the Unreal team thought the mode ought to work.
54 As far as I can remember the +a mode didn't exist yet in Unreal when
60 </I>><i> ------------------------------------------------------------------
61 </I>><i> To unsubscribe or change your subscription options, visit:
62 </I>><i> <A HREF=
"http://www.ircservices.za.net/mailman/listinfo/ircservices-coding">http://www.ircservices.za.net/mailman/listinfo/ircservices-coding
</A>
72 <LI>Previous message:
<A HREF=
"003073.html">[IRCServices Coding]
5.0.36 and Unreal
74 <LI>Next message:
<A HREF=
"003075.html">[IRCServices Coding]
5.0.36 and Unreal
76 <LI> <B>Messages sorted by:
</B>
77 <a href=
"date.html#3074">[ date ]
</a>
78 <a href=
"thread.html#3074">[ thread ]
</a>
79 <a href=
"subject.html#3074">[ subject ]
</a>
80 <a href=
"author.html#3074">[ author ]
</a>