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14 <H1>[IRCServices Coding] UnrealIRCd - PREFIX_AQ</H1>
15 <B>Andrew Church</B>
16 <A HREF="mailto:ircservices-coding%40ircservices.za.net?Subject=%5BIRCServices%20Coding%5D%20UnrealIRCd%20-%20PREFIX_AQ&In-Reply-To=000a01c3c0d5%24d941a1b0%240100a8c0%40blauwhome"
17 TITLE="[IRCServices Coding] UnrealIRCd - PREFIX_AQ">achurch at achurch.org
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19 <I>Sat Dec 13 02:34:46 PST 2003</I>
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34 <PRE>&gt;<i>As, some of you, might know, UnrealIRCd has a new option for PREFIX_AQ,
35 </I>&gt;<i>which gives all Protected users and Channel owners new prefixes. You also
36 </I>&gt;<i>don't require +o if you have +a/q to perform Channel operations like Kicking
37 </I>&gt;<i>etc.
38 </I>&gt;<i>
39 </I>&gt;<i>I was wondering, how does IRCServices cope with these new prefixes? Is there
40 </I>&gt;<i>something I drastically need change in the protocol setup.
41 </I>
42 I don't know how these prefixes are implemented; assuming they use
43 ordinary nickname change commands, Services will recognize them, but users
44 will need to link the prefixed nicknames to their regular nicknames or they
45 will lose privileges on the channel (which could potentially result in mode
46 change loops). I have no plans to add specific support for such prefixes.
47
48 &gt;<i>Also, does
49 </I>&gt;<i>IRCServices still set +ao when a user's got AUTOPROTECT and also +qo when a
50 </I>&gt;<i>user is the OWNER. Since this is no longer needed in Unreal with the
51 </I>&gt;<i>PREFIX_AQ enabled, is there a way to stop IRCServices from setting both o
52 </I>&gt;<i>and q/a when a user has sufficient access.
53 </I>
54 No, there isn't.
55
56 --Andrew Church
57 <A HREF="http://www.ircservices.za.net/mailman/listinfo/ircservices-coding">achurch at achurch.org</A>
58 <A HREF="http://achurch.org/">http://achurch.org/</A>
59
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